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Super Smash Bros. Brawl -- "WELL? How do you like it?!"

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Posts

  • CervetusCervetus Registered User regular
    edited November 2007
    I'll put myself out there and say I like this update. I would have liked it to be combined with another update, but I like that this is being added.

    Cervetus on
  • DjiemDjiem Registered User regular
    edited November 2007
    It's not a big update, it's no surprise or anything, but it's a good update. It's not something I'm angry to see in the game. It's something I find will make the game better, no matter how insignificant it is. With this in mind, you'll appreciate the updates that aren't a new stage or challenger.

    Also, the reason all the updates are lame this week, obviously, is because he's building up for Friday, when Megaman will be announced. Right? Right?

    Djiem on
  • yalborapyalborap Registered User regular
    edited November 2007
    Djiem wrote: »
    It's not a big update, it's no surprise or anything, but it's a good update. It's not something I'm angry to see in the game. It's something I find will make the game better, no matter how insignificant it is. With this in mind, you'll appreciate the updates that aren't a new stage or challenger.

    Also, the reason all the updates are lame this week, obviously, is because he's building up for Friday, when Megaman will be announced. Right? Right?

    He'd damn well better.

    yalborap on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited November 2007
    boy this week's been pretty lackluster

    oh well

    Kuribo's Shoe on
    xmassig2.gif
  • Joshua368Joshua368 Registered User regular
    edited November 2007
    Eh, it's a decent update at least. I was prepared for a pokémon/assist trophy from the demo, so I wasn't disappointed by any means. Plus I really like seeing the new menus.

    Joshua368 on
    58.png
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited November 2007
    I'm on board with this. I hated hated HATED the levels.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • ElendilElendil Registered User regular
    edited November 2007
    I'm not really seeing how everyone else dying more is preferable to one person dying less. Granted, I didn't do much with handicaps in Melee.

    I really don't see how this works for free-for-alls, where maybe one guy lags behind the others. Aren't the better players still going to get the lion's share of the kills?

    Elendil on
  • AroducAroduc regular
    edited November 2007
    Elendil wrote: »
    I'm not really seeing how everyone else dying more is preferable to one person dying less. Granted, I didn't do much with handicaps in Melee.

    I really don't see how this works for free-for-alls, where maybe one guy lags behind the others. Aren't the better players still going to get the lion's share of the kills?

    I believe the theory is that they'd get more kills and would have fewer deaths. But in practice, everybody else would get more kills too

    So...

    Yeah. It's totally worthless in Timed unless you want to putz around with the damage ratio too, turning what was once a one step process into at least three or four and still retaining that abstract nonsense that this claims to fix. Even in Stock, all it does is effectively shorten the time that the good/handicapped people are alive.

    That would be the problem with a scale that only tilts in one direction.

    Aroduc on
  • ElendilElendil Registered User regular
    edited November 2007
    Yes. Yes.

    This update blows.

    Elendil on
  • ArcSynArcSyn Registered User regular
    edited November 2007
    I like the new auto feature. I think it will be good for parties where not everyone knows how to play the game or at least know how to play it well. I never much used the handicaps in the other games, but auto could be fun.

    ArcSyn on
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  • BlueBlueBlueBlue Registered User regular
    edited November 2007
    Aroduc wrote: »
    Even in Stock, all it does is effectively shorten the time that the good/handicapped people are alive.

    This is significant! Because against someone who is new, the time that I am alive approaches infinity.

    BlueBlue on
    CD World Tour status:
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  • UncleSporkyUncleSporky Registered User regular
    edited November 2007
    I like it because you can finally see what it's doing. I never used the handicap in Melee because I had no clue how it worked. Do you receive less damage, deal more damage, or both, or something else entirely? How much does one level affect things?

    This way it's very specific and you know precisely what is up, and it also appears much more customizable. Plus, you don't have to use it as a handicap - you can set everyone to 999 and have a fun event battle.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • PeewiPeewi Registered User regular
    edited November 2007
    ArcSyn wrote: »
    I like the new auto feature. I think it will be good for parties where not everyone knows how to play the game or at least know how to play it well. I never much used the handicaps in the other games, but auto could be fun.

    I'm pretty sure that auto handicap is in Meelee.

    Peewi on
  • UltrachristUltrachrist Registered User regular
    edited November 2007
    At least the update was funny-bad instead of boring-bad.


    Not that it's something I'll use much, but this is way better than the old system (which was pretty much junk). The old handicap changed the way the game was played -- it really didn't help a new person learn much when you need to get them to 350% to even budge them. The number associated with the handicapped person letting you know exactly how much he actually is handicapped is helpful too.

    Ultrachrist on
    ultrachrist2.png
  • agoajagoaj Top Tier One FearRegistered User regular
    edited November 2007
    I liked the old system for letting my friends and me fight level 99 computers(Lvl9/Handicap 9).

    agoaj on
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  • MephistophelesMephistopheles Registered User regular
    edited November 2007
    this is the "*MAJOR UPDATE*"?

    fail.

    Mephistopheles on
    "Friends are just enemies in reverse."
    - Gary Busey
    A Glass, Darkly
  • UncleSporkyUncleSporky Registered User regular
    edited November 2007
    agoaj wrote: »
    I liked the old system for letting my friends and me fight level 99 computers(Lvl9/Handicap 9).

    But you can still do that: put the computers at 9 and give yourselves 999%. It's equivalent to them doing more damage.

    Or, to be more balanced, put yourselves at 100% and lower the damage multiplier so you can't hurt them as much.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • MrDelishMrDelish Registered User regular
    edited November 2007
    agoaj wrote: »
    I liked the old system for letting my friends and me fight level 99 computers(Lvl9/Handicap 9).

    But you can still do that: put the computers at 9 and give yourselves 999%. It's equivalent to them doing more damage.

    Or, to be more balanced, put yourselves at 100% and lower the damage multiplier so you can't hurt them as much.

    Possibly I speak for only myself, but it's just not the same thing.

    MrDelish on
  • UncleSporkyUncleSporky Registered User regular
    edited November 2007
    MrDelish wrote: »
    agoaj wrote: »
    I liked the old system for letting my friends and me fight level 99 computers(Lvl9/Handicap 9).

    But you can still do that: put the computers at 9 and give yourselves 999%. It's equivalent to them doing more damage.

    Or, to be more balanced, put yourselves at 100% and lower the damage multiplier so you can't hurt them as much.

    Possibly I speak for only myself, but it's just not the same thing.

    Well nobody's tried it yet, but I bet it really would work out to about the same: their hits kill you faster, and you can't damage them as easily.

    I really doubt it'll be the same anyway; enemy AI levels will probably return but they'll be much modified, such that you could never have the same sort of level 99 fights.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • IcemopperIcemopper Registered User regular
    edited November 2007
    this is the "*MAJOR UPDATE*"?

    fail.

    Why is the thread title so misleading?

    A MAJOR UPDATE would be, "hey guys its got megaman, geno, and Gandalf."

    Icemopper on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited November 2007
    Oh god. It just occurred to me that they need a challenge stage named "MiiLee"

    This may have occurred to the rest of you before me, but I don't care.

    SniperGuy on
    Twitch Streaming basically all week
    SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited November 2007
    ITT Faust is an ass.

    Zen Vulgarity on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2007
    Icemopper wrote: »
    this is the "*MAJOR UPDATE*"?

    fail.

    Why is the thread title so misleading?

    A MAJOR UPDATE would be, "hey guys its got Tails, Tails, and Tails. TAILS. AS A PLAYABLE CHARACTER DAMMIT"

    Khavall on
  • Joshua368Joshua368 Registered User regular
    edited November 2007
    Icemopper wrote: »
    this is the "*MAJOR UPDATE*"?

    fail.

    Why is the thread title so misleading?

    A MAJOR UPDATE would be, "hey guys its got megaman, geno, and Gandalf."

    Pretty sure he wanted everyone who experience his pain and disappointment when he stayed up to 2 a.m. or whatever and then anxiously waited for the twenty extra minutes the update was delayed.

    Joshua368 on
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  • cloudeaglecloudeagle Registered User regular
    edited November 2007
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.

    cloudeagle on
    Switch: 3947-4890-9293
  • urahonkyurahonky Registered User regular
    edited November 2007
    I like how the handicap changes for the person that wins a lot. Helps my friends out when I play the game.

    urahonky on
  • SnorkSnork word Jamaica Plain, MARegistered User regular
    edited November 2007
    cloudeagle wrote: »
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.
    So basically like Super Sudden Death.
    I really don't see how this system is any better than Melee's. And I liked Melee's.

    Snork on
  • NarianNarian Registered User regular
    edited November 2007
    Snork wrote: »
    cloudeagle wrote: »
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.
    So basically like Super Sudden Death.
    I really don't see how this system is any better than Melee's. And I liked Melee's.

    Did Melee automatically change the handicap between rounds to try and even out the game?

    Narian on
    Narian.gif
  • NickleNickle Registered User regular
    edited November 2007
    I actually like this update. It's no megaton, but I play with a lot of people with varying levels of skill, so this is something that interests me.

    This handicap system seems like it would work a lot better than Melee's.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • FireflashFireflash Montreal, QCRegistered User regular
    edited November 2007
    Narian wrote: »
    Snork wrote: »
    cloudeagle wrote: »
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.
    So basically like Super Sudden Death.
    I really don't see how this system is any better than Melee's. And I liked Melee's.

    Did Melee automatically change the handicap between rounds to try and even out the game?


    Yes. That's always how me and my friends would play. This was so you could feel pride when you reached handicap level 2 and feel great shame if you reached handicap lvl 8

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
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  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    Joshua368 wrote: »
    Icemopper wrote: »
    this is the "*MAJOR UPDATE*"?

    fail.

    Why is the thread title so misleading?

    A MAJOR UPDATE would be, "hey guys its got megaman, geno, and Gandalf."

    Pretty sure he wanted everyone who experience his pain and disappointment when he stayed up to 2 a.m. or whatever and then anxiously waited for the twenty extra minutes the update was delayed.

    Wahahahaha

    Hohohoho

    *snort*

    Oh hahaha




    Tonight's or tomorrow's update better be the fuckin' tits, or I'll... ...be really disappointed... :(

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • KonataKonata Registered User regular
    edited November 2007
    Snork wrote: »
    cloudeagle wrote: »
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.
    So basically like Super Sudden Death.
    I really don't see how this system is any better than Melee's. And I liked Melee's.

    It's better because in melee, if you'd have a lower handicap your knockback-strenght'd decrease tremendously

    This makes for not being able to combo (except chaingrab but lets leave that out) you also can't attack without being counterattacked straight away because they didn't move an inch

    here every attack stays the same so that you don't have to resort to stupid grabbing-games to build up damage

    If you think it'd be too easy for the "better" player set your % to 200 or up if your opponent is really new so that, even with lucky hits, he kills you

    And in more than 2, set everyone's to 100~%, add gravity to high so it'd be like they'd fight like normal, and the person with 0% would kick their ass (the new guy), a little thinkwork and you realize it's no difference because this time you can also affect gravity

    Konata on
  • FaygoFaygo Registered User regular
    edited November 2007
    With this many non character updates he must be running out of mediocre ones. So tomorrow will be Animal Crossing person.

    Faygo on
    Pokemon friend code- 3222 2057 7313
  • PeewiPeewi Registered User regular
    edited November 2007
    cloudeagle wrote: »
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.

    The scores won't really be that huge as you lose a point when you die.

    Peewi on
  • cloudeaglecloudeagle Registered User regular
    edited November 2007
    Peewi wrote: »
    cloudeagle wrote: »
    Hm, not the sexiest update, but it's nice to have.

    But I think everyone here is missing the potential for hilarity.

    Set up a two-minute timed match. (shut up and hear me out.)

    Set everyone to start with 150% damage.

    End with basketball-level scores.

    The scores won't really be that huge as you lose a point when you die.

    Oh yeah, forgot about that.

    Ah well, I say it would still be hilarious.

    cloudeagle on
    Switch: 3947-4890-9293
  • MgsleeMgslee United StatesRegistered User regular
    edited November 2007
    The only thing I dont like about this update is the loss of "relative" strength in the handicaps.

    In the old system you could get a novice at 9 and 3 veterans at 4 or something.
    So the novice would kick the crap out of the veterans if he ever landed a hit but the veterans would be equal against each other.

    Now its potentially everyone kicking each others butt.

    This problem would be relieved if people could start at negative % values.

    Mgslee on
    Hit me up for SSF4 games! (Xbox Live mgslee)
  • FaygoFaygo Registered User regular
    edited November 2007
    There is no loss though both systems are in.

    Faygo on
    Pokemon friend code- 3222 2057 7313
  • CrashmoCrashmo Registered User regular
    edited November 2007
    Thread title needs to DIAF.

    Handicaps are nice.

    Crashmo on
    polar-bearsig.jpg
  • InvisibleInvisible Registered User regular
    edited November 2007
    Faygo wrote: »
    With this many non character updates he must be running out of mediocre ones. So tomorrow will be Animal Crossing person.

    I don't know, I'm sure there some other non-character updates left.

    Did you know more than one person can play at a time?

    It's true!

    All you have to do is plug in an additional controller and your friends can join in on the melee.

    Fun times are had by all.


    Or maybe he'll go for the screwball update tonight. Old Challenger: Ness! What? You thought we cut him? Not a chance, just look at that PK Blast. Does that mean Marth and Roy still have a chance? No.

    Invisible on
  • DrIanMalcolmDrIanMalcolm Registered User regular
    edited November 2007
    I'm still holding out for Mewtwo to come back, but with the armor from the 1st Pokemon movie

    DrIanMalcolm on
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