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[WOW] Druid thread - l2tree!

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Posts

  • a penguina penguin Registered User regular
    edited February 2008
    I haven't looked at your armory (blocked at work), so I'm saying this just to be safe- For the Love of God, Level as Feral.


    There.

    Now,

    1- It's about expected. It's a deadmines pug, don't fret too much about it.

    2- If you pull healing aggro, the tank or crowd control isn't doing it's job. Barkskin and pray. If it got away from the tank, you can bring it back to him, but someone needs to save you. You don't really have much defense against that kind of thing, maybe a Cyclone. You could also Bearform-> Bash to stun it, or Catform -> Cower to try and drop some threat. Get back to healing asap though. Don't attack it, it needs to go back to whomever was tending it. You job is to make with the heals, not kill stuff.

    3- Noone gets thorns but the tanks. Noone else should be getting hit, and if they are, it doesn't need to be any harder for the tank to get the mob back.

    4- It's Deadmines and you're level 24. Don't worry about it. To get money, collect every piece of junk you pick up and vendor it. If yo uare running out of bag space, scrounge up some bigger bags. Splurge for the biggest bags you can afford. Vendor those greys and greens, it adds up.

    Don't worry about gear until you are 70, really.

    a penguin on
    This space eventually to be filled with excitement
  • ToothyToothy Registered User regular
    edited February 2008
    Also, avoid the Auction House for the love of god. Don't buy anything there. If you need something for a profession, open WoWhead.com and find out where you can grind for it.

    Also, avoid casting Regrowth at lower levels. It's too mana intensive. I mostly used Healing Touch and Rejuvenation on the tank. You should be able to skate by with Healing Touch, though. Pop a rejuve on somebody else if they need a heal. Don't waste the time casting HT on them.

    Other than that, what professions did you pick up?

    Toothy on
  • cjeriscjeris Registered User regular
    edited February 2008
    a penguin wrote: »
    3- Noone gets thorns but the tanks. Noone else should be getting hit, and if they are, it doesn't need to be any harder for the tank to get the mob back.

    Hm, I think our lock didn't read the memo that no one else should be getting hit. Should we have checked him for equipped waffles? :D
    Toothy wrote:
    Also, avoid casting Regrowth at lower levels. It's too mana intensive. I mostly used Healing Touch and Rejuvenation on the tank. You should be able to skate by with Healing Touch, though. Pop a rejuve on somebody else if they need a heal. Don't waste the time casting HT on them.

    I was using Regrowth for its shorter casting time, but I didn't realize the HoT component takes so long -- I was probably wasting mana overwriting old Regrowths with new ones. My Rejuvenation is still only 180 hp though.
    Toothy wrote:
    Other than that, what professions did you pick up?

    Skinning/Leatherworking. I like the gear, but so far my attempts to auction leather have ended in failure. Guess I'm asking too much.

    cjeris on
    sig.gif
  • a penguina penguin Registered User regular
    edited February 2008
    cjeris wrote: »
    a penguin wrote: »
    3- Noone gets thorns but the tanks. Noone else should be getting hit, and if they are, it doesn't need to be any harder for the tank to get the mob back.

    Hm, I think our lock didn't read the memo that no one else should be getting hit. Should we have checked him for equipped waffles? :D

    :P

    DPS loves to pull aggro. And if they die, they die. Their fault. If I have someone who is chronically pulling aggro while I tank (usually means they're attacking before I even get to the mob), then they get to tank it. Hopefully they'll learn their lesson. Likewise when I heal. I might just let you die if you're being a monkey and trying to stroke your epeen on the meters as opposed to playing smart.

    Oh, watch out for Hunters. They pull aggro, then Feign Death (wipes their threat). If they do that, there's a good chance that mob might be coming for your face next. Damn them.

    Healing gets awesome when you get Lifebloom. Then you just roll your HoTs for the most part (get a timer for them, makes it easier).

    You'll be able to sell your leather eventually. You'll need at ton to level your LW though.

    a penguin on
    This space eventually to be filled with excitement
  • ToothyToothy Registered User regular
    edited February 2008
    Yeah, I wouldn't be too concerned with making a profit off of skinning yet. What I would do is just use it all for yourself and keep the leftovers. Keep an eye on the auctions of what you have and just see if it's worth it to drop them. Skinning is fairly easy to level, so I don't know if there is alot of profit in it.

    In any case, always sell on the weekend. You'll get the most buyers. If you really want to sell it, undercut the standard by just a bit. They'll always go for the cheapest. You could do it by a few silver, and it'd end up still selling first. Make sure you aren't selling for less than vendor value. In case you're not, always set a buyout price. Nobody wants to wait for their stuff.

    Toothy on
  • s3rial ones3rial one Registered User regular
    edited February 2008
    Still working my way to 70 with my druid. Whadya think? Would socketing make this worth keeping?

    feralci1.jpg

    s3rial one on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited February 2008
    the vest of vengeanxe is pretty damn awesome iirc.

    Socketing it with just 3x6 Agi ( the cheap ones) would make it have 43 Agi. So, with 1 Agi = 1 AP you get a base AP of 85 from that vest.

    The jerkin has (1 STR = 2 AP) 2x26+25 Base AP, which is 77 AP. So basically the Vest has more AP and more AGI (more crit) AND some hit, too. Use the Jerkin for tanking, the vest for spanking :P

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • MuddBuddMuddBudd Registered User regular
    edited February 2008
    the vest of vengeanxe is pretty damn awesome iirc.

    Socketing it with just 3x6 Agi ( the cheap ones) would make it have 43 Agi. So, with 1 Agi = 1 AP you get a base AP of 85 from that vest.

    The jerkin has (1 STR = 2 AP) 2x26+25 Base AP, which is 77 AP. So basically the Vest has more AP and more AGI (more crit) AND some hit, too. Use the Jerkin for tanking, the vest for spanking :P

    That's exactly how my tank and DPS sets started, those two pieces. Good stuff.

    As for skinning, you won't sell much early on, but the good thing about LW is you can convert your old leather into thicker ones, so just hang on to it for now. Once you get to thick/rugged leather you might want to toss a stack or two on the AH at a decent price for extra cash, now and then. Just try to put it at a competitive price.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • s3rial ones3rial one Registered User regular
    edited February 2008
    Is it just me, or does RatingBuster not calculate feral AP from agility correctly (e.g. it ignores agility)?

    s3rial one on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited February 2008
    it doesn't do it in the pictures you provided above, no
    haven't used it myself though

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • MuridenMuriden Registered User regular
    edited February 2008
    http://www.wowarmory.com/character-sheet.xml?r=Ner%27zhul&n=Valkryn

    70 now with 100% more resto. Been trying to get into kara pugs but no luck so far, most are requiring a min of1200 +healing. Can anyone suggest easy gear upgrades other than PvP/Arena rewards? I am working getting dual Lower City Prayerbooks for my trinket slots but what else?

    Also am I the only one who thinks that 1200 for kara is a bit of overkill?

    Muriden on
    MrGulio.332 - Lover of fine Cheeses. Replays
    301787-1.png
  • a penguina penguin Registered User regular
    edited February 2008
    I think 1200 is perhaps a tad high, but it's not hard to get. You'll break 1k healing easy if you replace some of those DPS pieces with straight up healing.

    I hit 1100 healing just soaking up unwanted healing pieces in instances. I also replaced that staff your using with the hammer from Mech and the Exalted CE offhand.

    I can't remember where most of my pre- kara healing gear game from, like I said I think I just kinda soaked it up. I'm primarilhy feral, so I was happily suprised when I respec'd to heal. I'm doing the same in Kara :P

    a penguin on
    This space eventually to be filled with excitement
  • KalkinoKalkino Buttons Londres Registered User regular
    edited February 2008
    1200 for Kara? Seems a little crazy, but if its a pug they are trying to maximise their chances I guess. If you are part of a guild with some skill/organisation then you can do some raids with less that optimum gearing, randoms? Maybe not.

    I remember when we did Kara back in Feb I don't think anyone had anything like that - a lot of the healers we had were still in gear deficit due to ret/shadow/feral/etc levelling and we did ok, and I hear its been nerfed a bit since then.

    Kalkino on
    Freedom for the Northern Isles!
  • MuridenMuriden Registered User regular
    edited February 2008
    Well the biggest pieces that I want to replace are pants, gloves, boots, bracers. In that order. Gemmed up the Haramad's Leg Wraps aren't terrible, but damn I could do better. Was thinking I would replace the gloves with arena s1 gloves since they're relatively easy to get. But that would change if I could find someone to craft http://www.wowhead.com/?item=29506 Gloves of the Living Touch, I have those mats just on hand(no pun intended).

    Muriden on
    MrGulio.332 - Lover of fine Cheeses. Replays
    301787-1.png
  • OptyOpty Registered User regular
    edited February 2008
    s3rial one wrote: »
    Is it just me, or does RatingBuster not calculate feral AP from agility correctly (e.g. it ignores agility)?

    It calculates AP based on your current form. Shift to cat and that AP will appear.

    Opty on
  • s3rial ones3rial one Registered User regular
    edited February 2008
    Just ran Circle of Blood with 2 arms warriors, a feral druid, a PuG mage who was fire spec but spent the whole time wanding, and a ret pally. Took a couple attempts to take out Mogor after his rez, but we finished it.

    Now, I can't decide:

    staffbeastsss9.jpg

    Or

    mogorsbf0.jpg

    How much longeviy would I see out of either?

    Thing is, I'm feral, and I like it, but my group's always hurting for healing, and I've got an eye towards going resto at or near 70 (I'm 65 now).

    Is there comparable or better gear for either feral or resto that's accessible around 65?

    s3rial one on
  • OptyOpty Registered User regular
    edited February 2008
    That staff will be your staff until you hit 70 and well after until you get either Braxxis' Staff of Slumber or Earthwarden for tanking and either Fleshling Simulation Staff or Dreamer's Dragonstaff for DPS. That mace can be replaced by tons of other things. Get the staff.

    Opty on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2008
    Seconding the staff.

    You'll keep that staff until you get Earthwarden or the BoE one which i forget the name of.

    The mace can be replaced in a few Mechanar runs by the Hammer of the Penitent, or by the Lower City mace, Gavel of Pure Light, or by the s1 healing mace, or any number of others.

    Dhalphir on
  • pollofacepolloface Registered User regular
    edited February 2008
    get a couple lvls and theres a healing dagger you can get from the durn quest (and i mean the elite not the instance)

    http://www.wowhead.com/?item=25774 its not AS good as the mace but if you just need a spot healing weapon then this will last you.

    polloface on
  • KalkinoKalkino Buttons Londres Registered User regular
    edited February 2008
    Because good feral weapons are pretty much only designed for ferals in mind there will always be far less of them about than good healing weapons, given that other classes can and do also use the same healing weapons/stats. So I'd say always pick the feral reward if you think it likely you will need a feral set

    Kalkino on
    Freedom for the Northern Isles!
  • swordchucksswordchucks Registered User regular
    edited February 2008
    cjeris wrote: »
    Baby druid is back for some advice after my first instance dungeon run.

    PUGs are, by and large, the bane of my existence and I imagine you're seeing that, too. Of course, I was in a PUG that wiped about five times in ramps the other day, so what can I say?

    Anyway, for your questions (the parts that I haven't seen answered already, anyway):

    1) You're undergeared for healing, but your toolset is also weak at your level. You've got the right kind of gear... but at that level, it's just hard to find stuff that has a real impact. Given your level, it's not really worth it to worry about gear too much, anyway... I waited till my mid 40s and ZF before I put forth any effort and even then not much. Also, the second you walk through the portal to Outland, virtually every piece of gear you have will be outdated and replaced within a day of gameplay. Thus, you shouldn't waste too much time on it before that point (there are a few exceptions, like rings that give armor, which are worth questing for... but they're the exceptions).

    2) Big pulls are the sign of bad luck or poor pulling. Take that with a grain of salt, too, since I aggro chained 10 mobs onto myself in ramps the other day... it's not an easy skill to master. Usually having the Hunter do the pulls then misdirect their aggro to the tank works well. Else the tank needs to (carefully) pull with a ranged attack (bear tanks can feral faerie fire once they have it... else cast moonfire and shift). Having the DPS hold off a second or two so the tank can build aggro is often necessary at lower levels. All that said, it's possible that your paladin just didn't have the ability to keep aggro sufficiently. It also really helps to mark targets and discuss pulls before you do them. If the lock was 20+, he should have been seducing some of the mobs and the rogue could have been sapping others to keep the encounter sizes down.

    3) Someone else answered... Thorns = extra aggro = tank only.

    4) For money, there are a few things I can tell you that will help a lot. First of all, get the Auctioneer mod. Run it every day for a week then at least once a week from then on. It will help you know what values to sell things for and thus make much more cash. It'll also keep you from overpaying for things without knowing better (sometimes you still need to pay 125% for something, but at least you know that you're overpaying). That mod is a lot of why I had the 750 gold I needed at level 60 to get my mount and 360 plant parts for the Cenarion Expedition rep turn-in (if you care about a particular kind of rep, always look at a guide on how to best get it... else you'll end up grinding instances).

    Secondly, two gathering professions are definitely the way to go. I like mining and skinning, but herbalism and skinning work just as well. Given that you have stealth and a travel form coming soon, you're probably in the best class for gathering from 30-40 (rogues are your equal from 20-30).

    Third, don't waste money. Get your gear from quests and grind out everything you can rather than buying it. Don't do it to the point that you get frustrated and want to quit the game (done that extreme, too), but do be mindful of when you should spend money to save time and when you shouldn't. The armory + wowhead serve as good tools for gear planning in the near term. As someone else said, level feral. Kitty form is your friend, and it only gets better as you level. Once you're in your 50s, you'll rarely shift out of cat while grinding, and when you do it's typically only to rebuff or heal a bit. As you get higher level, balance and resto leveling become more viable, but from at least 20 to 40, feral is where it's at.

    Next, get more bag space. Grey stuff is crap... but enough grey stuff can be a lot of cash. Bigger bags can help, but so can keeping the bags you have clear. If you don't have an immediate use for something or think that you will, sell it (on the AH, if you can). Even if you're going to need the item twenty levels later, it's almost always better to just sell it and get it off the AH or farm for it when you need it. Using an AH alt (one who lives between a mailbox and an auction house) can help. Also, keep a handle on the gear in your vault. You can build a healing set and keep it there, but if you find an upgrade for a piece, get rid of the old one. This directly leads into the next item.

    Finally, money means less as you get higher in level. 1g at level 1 is a fortune. 1g at level 60 won't even cover repair costs. That means that your concept of "pocket change" is also changing... a stack of 10 greys can be worth over a gold at level 60. Now consider this with the last tip and you see why you should feel free to sell anything you find and don't need. Once you hit 70, you can easily earn 50g in a day of play.

    I could expound more... but I'm only level 61, so I'm sure there's a lot I still haven't learned myself.

    swordchucks on
  • planetes42planetes42 Registered User regular
    edited February 2008
    Tbqh -- with the new lvling curve they've put in, any gear you spend a lot of time/money trying to get will be quickly outdated. My advice to you would be that quest rewards are probably more than sufficient until 70. If you enjoy instance PuG-ing (and I've found that a pug of anything not in outland is just asking to be grouped with people that don't understand how to play their class yet), then you can definitely get some better loot, but grinding instances is counter-productive --- by the time the piece you want finally drops, you've probably already passed the level that it was so vastly superior. So-- just enjoy playing -- they've put in a lot of new quests and have made lvling much less painful.

    Oh -- and what he said about replacing all of your gear immediately in Outland is not an exaggeration in the least. It won't even be close when you compare loot. There's a reason green is the new purple.

    and go feral for lvling. it's ridiculously fast & easy. feral dps doesn't get kicked in the nuts until after Kara (10-person raid at lvl 70)

    planetes42 on
  • SeptusSeptus Registered User regular
    edited February 2008
    Well jesus shit, this is such an awesome tanking trinket.

    I hope to say goodbye to the pocketwatch.

    Septus on
    PSN: Kurahoshi1
  • EchoEcho ski-bap ba-dapModerator mod
    edited February 2008
    Septus wrote: »
    Well jesus shit, this is such an awesome tanking trinket.

    Our prot paladin is clubbing mobs to death with his boner after seeing that one.

    Echo on
  • planetes42planetes42 Registered User regular
    edited February 2008
    Sweet Zombie Jesus. Fuck Prot Pallies -- can you imagine 57 more stam and a ton more dodge as a bear? If we go below 35% health (which is still a ton of health for our healers to recover) and then suddenly went into uber-dodge mode, that'd be freaking awesome.

    planetes42 on
  • FodderFodder Registered User regular
    edited February 2008
    Echo wrote: »
    Septus wrote: »
    Well jesus shit, this is such an awesome tanking trinket.

    Our prot paladin is clubbing mobs to death with his boner after seeing that one.
    Keeping in mind that the prot pally I regularly roll with tanks without pants on, that is a fantastic image :D

    And yeah, that could definitely replace my darkmoon card for the stamina, plus all the extra dodge. I had more than 21k health last night tanking morogrim, so that gives the proc a 7350 health window, which is absolutely huuuuuuge, and if last night was any indication it would definitely be up 10 seconds out of every 30 pretty consistantly.

    Fodder on
    steam_sig.png
  • KalkinoKalkino Buttons Londres Registered User regular
    edited February 2008
    if you are planning to be a tank then you need to learn how to pull well because you cannot always rely on grouping with a competent puller. Assuming nothing's changed recently you should in theory be able to pull pretty much anything in the 5 mans as a bare.

    Faerie fire is the easiest, since you will be in bear form to use it and thus ready to go
    Moonfire - instant ranged spell - good to use if you have talents like furor and can generate rage when shifting back to bear

    Kalkino on
    Freedom for the Northern Isles!
  • s3rial ones3rial one Registered User regular
    edited February 2008
    So, I'm thinking of respeccing into this from 66-70. Am I nuts?

    I have a fairly regular group that is an arms warrior and a ret pally, and we've never got any healing.

    At the same time, we do a fair amount of PvP, and I'm looking to maintain some offensive punch but have that whole fuck you I'm a druid and you can't kill me vibe working for me, too.

    I'm at least willing to try the build out, although losing Mangle might make me cry for a while. But how on earth do you gear for that? It pretty much requires two sets of gear, no?

    s3rial one on
  • MephistophelesMephistopheles Registered User regular
    edited February 2008
    So i'm levelling so fast my defense skill isn't keeping up. When I dinged 60 it was at 289. It's now at 292, but I'm still getting crushed like every other attack in instances, obviously preventing me from tanking (or at least tanking well). Any good place to go to level defense?

    Mephistopheles on
    "Friends are just enemies in reverse."
    - Gary Busey
    A Glass, Darkly
  • Little JimLittle Jim __BANNED USERS regular
    edited February 2008
    So i'm levelling so fast my defense skill isn't keeping up. When I dinged 60 it was at 289. It's now at 292, but I'm still getting crushed like every other attack in instances, obviously preventing me from tanking (or at least tanking well). Any good place to go to level defense?

    if you pull everything in RFC or VC things will be constantly hitting you for not very much

    and since it's an instance they won't run away

    Little Jim on
    th_crabz.png
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2008
    Kill mobs using bearform instead of kitty, and just autoattack them to death. You will kill mobs slower, get hit more often, and yeah.

    edit: i was under the impression that defense only levels quickly on mobs your own level. if thats not true, Jim's idea is much better.

    Dhalphir on
  • CharusCharus Registered User regular
    edited February 2008
    Also, you can go back to starting zones (if you're Alliance, the human start is great for this), go bearform, kill one or two mobs to get some starting rage, then run around and do nothing but demo roar and let yourself be hit.

    Charus on
    [SIGPIC][/SIGPIC]
  • FodderFodder Registered User regular
    edited February 2008
    I did that in the cave with the gnolls near SW, and while it did take AGES, I hit 350 Defense, but it basically broke all of my armor. :|

    Fodder on
    steam_sig.png
  • RyokazeRyokaze Registered User regular
    edited February 2008
    Septus wrote: »
    Well jesus shit, this is such an awesome tanking trinket.

    I hope to say goodbye to the pocketwatch.

    I fully expect this trinket to get hit in the face with the nerfbat repeatedly. This combined with intelligent use of the pocketwatch will put me at 100% dodge for nearly 30 seconds straight in raids.

    I like the wording on it as well, the melee attack that reduces you to 35% almost certainly won't kill you. Let's hope they keep it that way rather than switching it to "once you get hit while below 35%."

    Ryokaze on
  • cjeriscjeris Registered User regular
    edited February 2008
    Thanks much to everybody for your advice.
    planetes42 wrote: »
    (and I've found that a pug of anything not in outland is just asking to be grouped with people that don't understand how to play their class yet)

    I got a pug together last night and we finished Deadmines with only a few wipes. It was lots of fun and also showed me just how far I have to go in learning to play the game! We had a priest and a paladin, so I got to play rawrkitty -- spent a lot of time trying to get behind enemies and failing because I wasn't targeting the right one, or couldn't maneuver right, or sucked in some other way. Also I wiped us on Cookie at the very end (after VC) by jumping down too far, right into the middle of him and his helpers. D: But the other members (several of whom were alts of 70s) were patient and understanding, the kind of player I would hope eventually to be.

    And our rogue bailed halfway through so I got all the leather and leather patterns 8-) Now I have a smart suit and a rawr suit, sort of. Are there add-ons that make wardrobe management easier?

    Seems like the great thing about a druid is that you get to play all four character types, but the hard thing is that you have to learn to play all four character types.

    cjeris on
    sig.gif
  • LednehLedneh shinesquawk Registered User regular
    edited February 2008
    Oh mary mother of god that trinket

    Ooohhhh maaaaan that fucking trinket

    HOLY SHIT THAT TRINKET!

    Ledneh on
  • MuddBuddMuddBudd Registered User regular
    edited February 2008
    cjeris wrote: »
    Thanks much to everybody for your advice.
    planetes42 wrote: »
    (and I've found that a pug of anything not in outland is just asking to be grouped with people that don't understand how to play their class yet)

    I got a pug together last night and we finished Deadmines with only a few wipes. It was lots of fun and also showed me just how far I have to go in learning to play the game! We had a priest and a paladin, so I got to play rawrkitty -- spent a lot of time trying to get behind enemies and failing because I wasn't targeting the right one, or couldn't maneuver right, or sucked in some other way. Also I wiped us on Cookie at the very end (after VC) by jumping down too far, right into the middle of him and his helpers. D: But the other members (several of whom were alts of 70s) were patient and understanding, the kind of player I would hope eventually to be.

    And our rogue bailed halfway through so I got all the leather and leather patterns 8-) Now I have a smart suit and a rawr suit, sort of. Are there add-ons that make wardrobe management easier?

    Seems like the great thing about a druid is that you get to play all four character types, but the hard thing is that you have to learn to play all four character types.

    Get ItemRack.

    Lets you switch customized gear loadouts. I have one for tanking, one for grinding, one for healing and one for PVP.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • dojangodojango Registered User regular
    edited February 2008
    Ryokaze wrote: »
    Septus wrote: »
    Well jesus shit, this is such an awesome tanking trinket.

    I hope to say goodbye to the pocketwatch.

    I fully expect this trinket to get hit in the face with the nerfbat repeatedly. This combined with intelligent use of the pocketwatch will put me at 100% dodge for nearly 30 seconds straight in raids.

    I like the wording on it as well, the melee attack that reduces you to 35% almost certainly won't kill you. Let's hope they keep it that way rather than switching it to "once you get hit while below 35%."

    How do you reckon? best case seems to be 20 seconds of an extra 15-20% dodge, assuming you trigger the watch right after the KT trinket's proc is ended. And that's only once per 2 minutes, not bad, but not game-breaking, either. Otherwise, it is only an extra 20% dodge or so 1/3rd of the time. Which, once again, is great, but not game-breaking.

    dojango on
  • FodderFodder Registered User regular
    edited February 2008
    MuddBudd wrote: »
    cjeris wrote: »
    Thanks much to everybody for your advice.
    planetes42 wrote: »
    (and I've found that a pug of anything not in outland is just asking to be grouped with people that don't understand how to play their class yet)

    I got a pug together last night and we finished Deadmines with only a few wipes. It was lots of fun and also showed me just how far I have to go in learning to play the game! We had a priest and a paladin, so I got to play rawrkitty -- spent a lot of time trying to get behind enemies and failing because I wasn't targeting the right one, or couldn't maneuver right, or sucked in some other way. Also I wiped us on Cookie at the very end (after VC) by jumping down too far, right into the middle of him and his helpers. D: But the other members (several of whom were alts of 70s) were patient and understanding, the kind of player I would hope eventually to be.

    And our rogue bailed halfway through so I got all the leather and leather patterns 8-) Now I have a smart suit and a rawr suit, sort of. Are there add-ons that make wardrobe management easier?

    Seems like the great thing about a druid is that you get to play all four character types, but the hard thing is that you have to learn to play all four character types.

    Get ItemRack.

    Lets you switch customized gear loadouts. I have one for tanking, one for grinding, one for healing and one for PVP.
    I prefer outfitter over itemrack, but they've got basically the same functionality.

    Fodder on
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2008
    cjeris wrote: »
    Thanks much to everybody for your advice.
    planetes42 wrote: »
    (and I've found that a pug of anything not in outland is just asking to be grouped with people that don't understand how to play their class yet)

    I got a pug together last night and we finished Deadmines with only a few wipes. It was lots of fun and also showed me just how far I have to go in learning to play the game! We had a priest and a paladin, so I got to play rawrkitty -- spent a lot of time trying to get behind enemies and failing because I wasn't targeting the right one, or couldn't maneuver right, or sucked in some other way. Also I wiped us on Cookie at the very end (after VC) by jumping down too far, right into the middle of him and his helpers. D: But the other members (several of whom were alts of 70s) were patient and understanding, the kind of player I would hope eventually to be.

    And our rogue bailed halfway through so I got all the leather and leather patterns 8-) Now I have a smart suit and a rawr suit, sort of. Are there add-ons that make wardrobe management easier?

    Seems like the great thing about a druid is that you get to play all four character types, but the hard thing is that you have to learn to play all four character types.

    Most 70s are not like this.

    Dhalphir on
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