That's what I was thinking, new pulling procedure would be regrowth/rejuv-->entangling roots--> bear-->feral charge/lacerate skull. No point in really taking natures grasp as it would be too unpredictable to reliably cc anything.
And for charging mobs you can throw in a barkskin with that. Never had much of a problem moonfire pulling before, anyway.
Shadowstep doesn't have a stun, and that's the skill it's mimicking.
Good point, but does it offer you the speed increase that Shadowstep does? Also, Shadowstep is instant A--->B.
You have dazed the person, and have a 30% speed increase. So they're at 80% disadvantage in movement speed compared to you, which is about on par with the speed increase.
You make a good point about animation, but rogues and druids are two different classes. It's not going to be a perfect translation. I'd like to see the animation sped up and the move apply a moderate bleed on the target.
But I won't lie...I don't want the teleport effect because I like flying kitties.
I've been fighting with WoW over framerate forever now.
o_O
What kind of computer struggles with WoW?
The history is long:
-There was the bug where the game would remember old actionbar positions or something like that, so if you used a mod for those it'd use a ton of memory. Plagued me for a while.
-Bought a gig of RAM. Made a giant difference.
-Bought two more gigs of RAM made a larger difference.
I still, however, have these periods where the game, for no reason, dips into single-digit framerate and sticks there until I log out or reload the UI. It's annoying.
that last comment on that has a good point, is the cooldown shared between both the cat and bear form of feral charge, or can you cat form charge, shapeshift to bear, then bear form feral charge right away?
that last comment on that has a good point, is the cooldown shared between both the cat and bear form of feral charge, or can you cat form charge, shapeshift to bear, then bear form feral charge right away?
The guy who sent me the trial invite has a 70 main, so that solves the training issue.
Gear, well, I'm level 25 and my character doesn't even have a belt yet. Gear is much less of an issue when you are always partying with someone. Instance blues help a lot too.
I just got three levels out of one stockade run + the stockade quests.
So how is leveling a durid? Also spec recommendations? I've got the hybrid itch, and shammies don't do it for me lately.
It drags until 10 (in comparison to some classes). At 10 it picks up. Then at 20 it ramps way up. Go feral and forget about going up the resto tree for omen of clarity until you have mangle/gotw (furor is nice, but I always found myself tearing shit up in cat/bear form so quickly it didn't matter much. Maybe put a point in it here and there as you go if you really want it).
I'm levelling another druid just now with this spec in mind for leveling, skipping the resto stuff until later.
If you can afford to buy some nice gear stick mainly to tiger stuff or anything with +agi, +str with some +int (for healing), +stam here and there.
The guy who sent me the trial invite has a 70 main, so that solves the training issue.
Gear, well, I'm level 25 and my character doesn't even have a belt yet. Gear is much less of an issue when you are always partying with someone. Instance blues help a lot too.
I just got three levels out of one stockade run + the stockade quests.
I know, instances are awesome. ZF (with all but one quest, forget which one) was between 3 and 4 full levels. Quests were like 160k xp, and the mobs were 500 and up.
Don't do the RAF thing without mains with cash folks, and be prepared to spend money or time keeping your tradeskills up. We are going to have to get some 58 green boe gear before going into HFP I think, because some of those mobs are tough, and my crap left over from SM/ZF might not cut it.
Well, 9% is the cap, that doesn't mean you need 9%. I've heard arguments back and forth over the value of hit. It's not exactly a great straight up dps increase for it's item budget, but the benefit it brings is a more reliable dps rotation. I would personally not go over 6% hit, in case you get a moonkin druid with imp. faerie fire, and I'd probably let myself get as low as 3-4%.
The guy who sent me the trial invite has a 70 main, so that solves the training issue.
Gear, well, I'm level 25 and my character doesn't even have a belt yet. Gear is much less of an issue when you are always partying with someone. Instance blues help a lot too.
I just got three levels out of one stockade run + the stockade quests.
I know, instances are awesome. ZF (with all but one quest, forget which one) was between 3 and 4 full levels. Quests were like 160k xp, and the mobs were 500 and up.
Don't do the RAF thing without mains with cash folks, and be prepared to spend money or time keeping your tradeskills up. We are going to have to get some 58 green boe gear before going into HFP I think, because some of those mobs are tough, and my crap left over from SM/ZF might not cut it.
Personally I'd ignore crafting until levels 60-70 when you can go back and power your way through it. Too much work and cash to keep it up at low levels. The only exception I can think might be leatherworking, as you can skin stuff as you kill it and keep yourself in moderately decent gear.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
The guy who sent me the trial invite has a 70 main, so that solves the training issue.
Gear, well, I'm level 25 and my character doesn't even have a belt yet. Gear is much less of an issue when you are always partying with someone. Instance blues help a lot too.
I just got three levels out of one stockade run + the stockade quests.
I know, instances are awesome. ZF (with all but one quest, forget which one) was between 3 and 4 full levels. Quests were like 160k xp, and the mobs were 500 and up.
Don't do the RAF thing without mains with cash folks, and be prepared to spend money or time keeping your tradeskills up. We are going to have to get some 58 green boe gear before going into HFP I think, because some of those mobs are tough, and my crap left over from SM/ZF might not cut it.
Personally I'd ignore crafting until levels 60-70 when you can go back and power your way through it. Too much work and cash to keep it up at low levels. The only exception I can think might be leatherworking, as you can skin stuff as you kill it and keep yourself in moderately decent gear.
Pretty much what we've been doing, except that since I'm doing enchanting/tailoring, I've been keeping cloth and green items to DE. And occasionally clearing out the stockpiles by power leveling the skills up 10-20 points here and there.
I would imagine with a gathering one just waiting and going back at 60 would be best.
Posts
And for charging mobs you can throw in a barkskin with that. Never had much of a problem moonfire pulling before, anyway.
The harder the rain, honey, the sweeter the sun.
http://www.youtube.com/watch?v=n2mueF8xHl4&NR=1
EDIT: A daze over a stun is pretty stupid, though.
Good point, but does it offer you the speed increase that Shadowstep does? Also, Shadowstep is instant A--->B.
Edit: also, the daze gives basically the same effect as the speed increase, right? You don't go faster but they go slower.
You make a good point about animation, but rogues and druids are two different classes. It's not going to be a perfect translation. I'd like to see the animation sped up and the move apply a moderate bleed on the target.
But I won't lie...I don't want the teleport effect because I like flying kitties.
I heard that the shadows are only in the beta at the moment. Still, that looks gorgeous with them on.
And I'll never see them.
Stupid old pc.
o_O
What kind of computer struggles with WoW?
-There was the bug where the game would remember old actionbar positions or something like that, so if you used a mod for those it'd use a ton of memory. Plagued me for a while.
-Bought a gig of RAM. Made a giant difference.
-Bought two more gigs of RAM made a larger difference.
I still, however, have these periods where the game, for no reason, dips into single-digit framerate and sticks there until I log out or reload the UI. It's annoying.
I couldn't possibly agree more with this.
Pluto was a planet and I'll never forget
omg.
Catbomb
The harder the rain, honey, the sweeter the sun.
One with onboard video
I still want to know the cooldown.
The harder the rain, honey, the sweeter the sun.
http://wotlk.wowhead.com/?spell=49376
that last comment on that has a good point, is the cooldown shared between both the cat and bear form of feral charge, or can you cat form charge, shapeshift to bear, then bear form feral charge right away?
Probably separate. Charge/Intercept, for example.
Ferals level incredibly quickly.
The harder the rain, honey, the sweeter the sun.
I'm leveling a feral druid with the 3x exp thing with a mage right now and it's comical how fast we are leveling.
How can you afford to train?
And gear?
The harder the rain, honey, the sweeter the sun.
It seems the challenge is getting to level 10
"Thanks for coming all this way, young durid. Go talk to someone else on the other side of the zone, then come back."
I did the seal form quest the week after launch.
Trust me, you've got it easy these days
The harder the rain, honey, the sweeter the sun.
The guy who sent me the trial invite has a 70 main, so that solves the training issue.
Gear, well, I'm level 25 and my character doesn't even have a belt yet. Gear is much less of an issue when you are always partying with someone. Instance blues help a lot too.
I just got three levels out of one stockade run + the stockade quests.
It drags until 10 (in comparison to some classes). At 10 it picks up. Then at 20 it ramps way up. Go feral and forget about going up the resto tree for omen of clarity until you have mangle/gotw (furor is nice, but I always found myself tearing shit up in cat/bear form so quickly it didn't matter much. Maybe put a point in it here and there as you go if you really want it).
I'm levelling another druid just now with this spec in mind for leveling, skipping the resto stuff until later.
If you can afford to buy some nice gear stick mainly to tiger stuff or anything with +agi, +str with some +int (for healing), +stam here and there.
9% or 140ish hit rating.
I know, instances are awesome. ZF (with all but one quest, forget which one) was between 3 and 4 full levels. Quests were like 160k xp, and the mobs were 500 and up.
Don't do the RAF thing without mains with cash folks, and be prepared to spend money or time keeping your tradeskills up. We are going to have to get some 58 green boe gear before going into HFP I think, because some of those mobs are tough, and my crap left over from SM/ZF might not cut it.
141.something, so 142 to be just above the cap.
I'm down to 105 in cat gear after getting new gear.
Okay, that adds up to about 1.7% miss chance, but I swear I keep getting 3-4 Rip misses in a row...
Personally I'd ignore crafting until levels 60-70 when you can go back and power your way through it. Too much work and cash to keep it up at low levels. The only exception I can think might be leatherworking, as you can skin stuff as you kill it and keep yourself in moderately decent gear.
The harder the rain, honey, the sweeter the sun.
Yeah, I had it in T4 gear. Then you lose the hit again with T6 stuff.
That doesn't seem like much of an issue to me :P
I've never been past ZA.
Pretty much what we've been doing, except that since I'm doing enchanting/tailoring, I've been keeping cloth and green items to DE. And occasionally clearing out the stockpiles by power leveling the skills up 10-20 points here and there.
I would imagine with a gathering one just waiting and going back at 60 would be best.