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Dwarf Fortress: Fishing interrupted by carp

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Posts

  • RichardTauberRichardTauber Kvlt Registered User regular
    edited November 2007
    xzzy wrote: »
    Here's a picture of wildness bolts as we finish building our metalshop. Notice the thick wall surrounding the city, thick like a dorf beard.

    wildnessboltsxh0.th.jpg

    Your fingers must hate you after designating all that.

    The annoying build commands is mostly why I avoid projects like that.

    The barracks, the place with all the clothes, is eight or nine stories high. :P

    RichardTauber on
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    Hmmn, so I have a theory that could really boost my stone workers / smelters efficiency. I designated a 1 tile dumpzone in my mason's work area, and then had a bunch of stones dumped on the single tile. Then, once there was a good amount of stones, I reclaimed all the dumped items, and now there is a huge stack of stone on a 1 space tile next to the workshop. I hope they can take stones off the pile though, haven't tested that part.

    edit: yep, it does. My legendary stonecrafter is really churning out the goods now

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • xzzyxzzy Registered User regular
    edited November 2007
    Hmmn, so I have a theory that could really boost my stone workers / smelters efficiency. I designated a 1 tile dumpzone in my mason's work area, and then had a bunch of stones dumped on the single tile. Then, once there was a good amount of stones, I reclaimed all the dumped items, and now there is a huge stack of stone on a 1 space tile next to the workshop. I hope they can take stones off the pile though, haven't tested that part.

    "Sorry about that mess, I needed a rock off the bottom of the pile."

    xzzy on
  • MaydayMayday Cutting edge goblin tech Registered User regular
    edited November 2007
    DAMN!
    I was just finishing turning that ice into water when the fucker went berserk!

    "Logem Beruz, Peasant cancels Give Water: animal not restrained."

    Lol, so that's what they think about dwarves gone berserk.

    In the meantime, my Mason was busy:
    throne.jpg

    Mayday on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    That righteous mineral that won't cop out when there's heat all about - it's Dolomite, baby!

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • ScynixScynix Registered User regular
    edited November 2007
    Hmmn, so I have a theory that could really boost my stone workers / smelters efficiency. I designated a 1 tile dumpzone in my mason's work area, and then had a bunch of stones dumped on the single tile. Then, once there was a good amount of stones, I reclaimed all the dumped items, and now there is a huge stack of stone on a 1 space tile next to the workshop. I hope they can take stones off the pile though, haven't tested that part.

    edit: yep, it does. My legendary stonecrafter is really churning out the goods now

    Yeah, this was actually posted earlier in the thread or in the last thread I believe. It's one of the tips for managing stones. I too do this, it works great..

    I'm still having trouble forcing my legendary stonecrafters to do the work though, the newbies keep wanting to go in and hammer away. I realize I can limit the shop, but when I do that, the legendary just wanders off lol

    Scynix on
  • xzzyxzzy Registered User regular
    edited November 2007
    33c seems to have fixed channeling to some extent.. not getting dwarves digging the ground out from other dwarves as much as I used to. Get a lot more "dangerous terrain" errors too.

    xzzy on
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    A human merchant princess has arrived! goody gumdrops!

    wow, what a snobby bitch. I offered her over 2000 value profit trade to her and she got all snooty and left

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • Raiden333Raiden333 Registered User regular
    edited November 2007
    A human merchant princess has arrived! goody gumdrops!

    wow, what a snobby bitch. I offered her over 2000 value profit trade to her and she got all snooty and left

    What was the total value of the trade? Merchants want their profits not done by numbers, but by percentage. She probably wanted something insane like 75% profit or something.

    Edit: I would have given her an "offering of dirt and water", if you know what I mean.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    Raiden333 wrote: »
    A human merchant princess has arrived! goody gumdrops!

    wow, what a snobby bitch. I offered her over 2000 value profit trade to her and she got all snooty and left

    What was the total value of the trade? Merchants want their profits not done by numbers, but by percentage. She probably wanted something insane like 75% profit or something.

    Edit: I would have given her an "offering of dirt and water", if you know what I mean.

    The impact of that would largely depend on the random name generator.

    This! Is! Bunnydale!

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • RoundBoyRoundBoy Registered User regular
    edited November 2007
    So, are gnomeblight / golden salve, etc doing anything? or are they just trade goods still? Does it heal the dwarves at all ?

    doesn't look like too much changed in this last version.. no pressing need to upgrade.

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited November 2007
    Looking for a summary of how to best use water pumps to bring a river up 5 or so z-levels for irrigation and whatnot.

    Also, is it possible to build a platform out from a mountain, and a place well on it to draw water from the river below?

    TL DR on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited November 2007
    Will a wall keep out fire imps? They're getting really annoying, and I have a plan to wall up the magma pipe.

    Behemoth on
    iQbUbQsZXyt8I.png
  • Raiden333Raiden333 Registered User regular
    edited November 2007
    Behemoth wrote: »
    Will a wall keep out fire imps? They're getting really annoying, and I have a plan to wall up the magma pipe.

    Yes, but if you try to build a ceiling the masons on the 2nd floor will be too afraid to work.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • xzzyxzzy Registered User regular
    edited November 2007
    Looking for a summary of how to best use water pumps to bring a river up 5 or so z-levels for irrigation and whatnot.

    The wiki has a pretty good setup. Basially a pillar of four tiles with pumps alternating directions and sending water up the tube. At the very top you have windmills powering the thing. The whole "trick" is that having a single hole under the pump allows it to transfer power to something below it, making the machine very space efficient.

    It works extremely well, though it's kind of confusing to set up the first time.

    xzzy on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited November 2007
    Raiden333 wrote: »
    Behemoth wrote: »
    Will a wall keep out fire imps? They're getting really annoying, and I have a plan to wall up the magma pipe.

    Yes, but if you try to build a ceiling the masons on the 2nd floor will be too afraid to work.

    Good to know, Project: Impwall will continue as planned. I need some way to get rid of all this damn stone.

    Behemoth on
    iQbUbQsZXyt8I.png
  • xzzyxzzy Registered User regular
    edited November 2007
    Behemoth wrote: »
    Raiden333 wrote: »
    Behemoth wrote: »
    Will a wall keep out fire imps? They're getting really annoying, and I have a plan to wall up the magma pipe.

    Yes, but if you try to build a ceiling the masons on the 2nd floor will be too afraid to work.

    Good to know, Project: Impwall will continue as planned. I need some way to get rid of all this damn stone.

    This was my plan for dealing with imps:
    Murderedapple-defenses.png

    That was early in construction, I now have three catapults aimed at the magma vent. Took a long ass time but I eventually killed the imps. Only way to make it better is if siege crews weren't civilian, and didn't run away when bad guys got too close.

    If I did this set up again, I'd probably put the catapults 5-10 tiles further back. Their range is immense (they could hit the back wall of that magma pool no problem).

    xzzy on
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    Bwaaah, my doggie trainer has 30+ wardogs following him

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • fadingathedgesfadingathedges Registered User regular
    edited November 2007
    will channeling off a river realistically flood the end pool area?



    side view: currently
    -0 ___________________________
    -1 :::::RIVER:::::::::::::::::::::::
    -2 :::::::::::::::::::::::::::::::::
    -3 :::::::::::::::::::::::::::::::::
    -4 :::::________::::::::::::::::::
    -5 ::::::::::::::::::::::::::::::::::::
    
    
    side view: will this work?
    -0 _____________________
    -1 :::::[COLOR="Blue"]RIVERriver[/COLOR][COLOR="Lime"]r[/COLOR][B][COLOR="Red"]X[/COLOR][/B]:::::::::::::::::
    -2 :::::::::::::::[COLOR="Lime"]i[/COLOR]:::::::::::::::::
    -3 :::::::::::::::[COLOR="Lime"]v[/COLOR]:::::::::::::::::
    -4 :::::_____      [COLOR="Lime"]e[/COLOR]:::::::::::::::::
    -5 ::::::::::[U][COLOR="Cyan"]pool[/COLOR][COLOR="Lime"]r[/COLOR][/U]:::::::::::::::::
    


    or will the pool overflow into my open space because the flow is constant?

    fadingathedges on
  • xzzyxzzy Registered User regular
    edited November 2007
    In my experience, it will flood the entire room. There may be some tricks to the system I haven't figured out yet though.

    xzzy on
  • fadingathedgesfadingathedges Registered User regular
    edited November 2007
    what if i run it to the edge of the map? does it start backing up there or does it flow 'off the edge of the world'

    fadingathedges on
  • Raiden333Raiden333 Registered User regular
    edited November 2007
    IIRC, water doesn't flow off the edge anymore. Except rivers and brooks, of course. Could be wrong.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • xzzyxzzy Registered User regular
    edited November 2007
    You can't dig to the edge of the map either. Whenever I try to designate it, it retreats one block.

    xzzy on
  • DemiurgeDemiurge Registered User regular
    edited November 2007
    xzzy wrote: »
    Behemoth wrote: »
    Raiden333 wrote: »
    Behemoth wrote: »
    Will a wall keep out fire imps? They're getting really annoying, and I have a plan to wall up the magma pipe.

    Yes, but if you try to build a ceiling the masons on the 2nd floor will be too afraid to work.

    Good to know, Project: Impwall will continue as planned. I need some way to get rid of all this damn stone.

    This was my plan for dealing with imps:
    Murderedapple-defenses.png

    That was early in construction, I now have three catapults aimed at the magma vent. Took a long ass time but I eventually killed the imps. Only way to make it better is if siege crews weren't civilian, and didn't run away when bad guys got too close.

    If I did this set up again, I'd probably put the catapults 5-10 tiles further back. Their range is immense (they could hit the back wall of that magma pool no problem).

    Which tileset is that? It reminds me a lot of the old dungeon crawlers I used to play.

    Demiurge on
    DQ0uv.png 5E984.png
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    what if i run it to the edge of the map? does it start backing up there or does it flow 'off the edge of the world'

    Instead of that, why not rig up a pressure switch to a floor hatch? When the water gets to 7 deep (or however deep you want it), the hatch shuts off the water.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • xzzyxzzy Registered User regular
    edited November 2007
    Demiurge wrote: »
    Which tileset is that? It reminds me a lot of the old dungeon crawlers I used to play.

    I found it here:

    http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=001524&p=2

    The one the oRGy guy posted. I had to edit the lever graphic so the flipped/unflipped states looked different but other than that it's identical.

    xzzy on
  • Raiden333Raiden333 Registered User regular
    edited November 2007
    So some goblins spawned near my woodcutters and started picking them off. I sent in my army that I thought would stand a chance, but they got slaughtered. The captain of the guard, who is also my mayor, was convieniently sleeping at the time. I ended up losing 15 dwarves to idiots trying to reclaim bodies and clothing before I could lock the doors.

    Huddled up inside, I build up defenses and restock food. About 1 season later, the goblins disappear and I unlock the doors and everybody floods outside to collect the goodies on the ground. I see that the captain of the guard has been re-elected.

    October surprise much?

    Raiden333 on
    There was a steam sig here. It's gone now.
  • xzzyxzzy Registered User regular
    edited November 2007
    You can use the 'O' menu to instruct dwarves to ignore refuse and bodies outside the fortress.

    Hilighting the items in question with 'K' and 'f'orbidding them works too.

    xzzy on
  • ValkunValkun Registered User regular
    edited November 2007
    Unfortunately, dwarves already in the process of gathering items won't be cancelled when you forbid them. You need to manually get them to switch tasks (draft and undraft).

    Valkun on
  • xzzyxzzy Registered User regular
    edited November 2007
    Be nice if the game would let you remove jobs from the 'j' screen to abort them, or optionally, keep the job in the list, but mark it "forbidden".

    Also need to be able to zoom to an object from the 'a' log so you can tell what a dwarf was trying to do when his job was aborted. I constantly have dwarves complaining about no path or misplaced items, and can't do anything about it because I have no way of knowing what they were attempting.

    Highlighting a dwarf and being able to zoom to his destination would be awesome too.

    xzzy on
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    is it a bad thing that my best squad is named "The Frilly Caves"

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • fadingathedgesfadingathedges Registered User regular
    edited November 2007
    Valkun wrote: »
    Unfortunately, dwarves already in the process of gathering items won't be cancelled when you forbid them. You need to manually get them to switch tasks (draft and undraft).

    if you REALLY need someone to stop doing something stupid, Activate them, unpause/repause, Deactivate. they will look for a fresh task.


    so is this a bug or am i a noob : B]m[/Bilitary, select capt of the guard B]v[/Biew squad..... and nothing happens? does the fortress guard not work like a standard squad? i could swear ive worked this before, am i missing something here?

    fadingathedges on
  • ValkunValkun Registered User regular
    edited November 2007
    Is the Captain of the Guard activated? And no, the Fortress Guard can't be controlled.

    Valkun on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    I'm having a hard time learning to farm in the new version. I understand that it might work to make a pre-farm reservoir that's 1/7 the size of your farming space, but I can't ever seem to do it without drowning my people or flooding my whole farm area up to 7. I'm really struggling to make a self-sufficient fortress so that I can actually play with the new features.

    Please help me farm :)

    harvest on
    B6yM5w2.gif
  • CouscousCouscous Registered User regular
    edited November 2007
    harvest wrote: »
    I'm having a hard time learning to farm in the new version. I understand that it might work to make a pre-farm reservoir that's 1/7 the size of your farming space, but I can't ever seem to do it without drowning my people or flooding my whole farm area up to 7. I'm really struggling to make a self-sufficient fortress so that I can actually play with the new features.

    Please help me farm :)

    You don't need water to farm unless you have no sand.

    Couscous on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    titmouse wrote: »
    harvest wrote: »
    I'm having a hard time learning to farm in the new version. I understand that it might work to make a pre-farm reservoir that's 1/7 the size of your farming space, but I can't ever seem to do it without drowning my people or flooding my whole farm area up to 7. I'm really struggling to make a self-sufficient fortress so that I can actually play with the new features.

    Please help me farm :)

    You don't need water to farm unless you have no sand.

    What.

    harvest on
    B6yM5w2.gif
  • fadingathedgesfadingathedges Registered User regular
    edited November 2007
    if the area you are trying to plant your farm in is rock, you need water. if it's sand or loam or something like that, you dont need water.

    in general though, just make a floodgate, make a lever, install both and attach the lever to the gate... that way you can pull the lever to re-close the gate if there is too much sploosh.


    no, the Fortress Guard can't be controlled.
    '
    thank you Valkun. so, they are just the police more or less, not the army?

    do you guys generally keep non-FG soldiers around all the time? i think i might just leave them all in the guard since it makes happy thoughts, and then swapem to soldiering when needs be.



    if i churn out some masterpiece cloaks, will people just nabem & wearem and be happy? or will they sit in a pile and rot?

    fadingathedges on
  • JohnDoeJohnDoe Registered User regular
    edited November 2007
    Whats the best way to get rid of masses of excess stone without individually dumping them?

    I want to clear all this stone out of my fort but I don't want a stockpile 5000 sqares big outside, and i don't want to click dump on every stone.

    JohnDoe on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    RE: Farming

    Maybe I didn't ask my question clearly enough so here I go again.

    I've got a map with a stream going north-south off the end of the map. My ground is sandy on the very top but rock if I dig anywhere. No soil anywhere, so I need to make mud by flooding a room. Now, I can't just flood it like before, I have to only flood it to a depth of 1 right? So that means I need some mechanism for controlling just how much water gets on my floors. How do I go about doing that?

    harvest on
    B6yM5w2.gif
  • GruffGruff Registered User regular
    edited November 2007
    In order to fill the room without flooding yourself, you should dig a channel from the level above, therefore you dont need a dwarf on that level to break the river wall.

    Thats what i was doing wrong for so long, anyway.

    Alos putting a hatch in and a room below to drain to, helps.

    Gruff on
    naxxramas.jpg
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