So I break the riverwall a level above the farm, run the water down hole in the ground to wet the farm, and have a further room below that to collect up the runoff?
I remember reading something back about there being no official death penalty in dwarven justice, but no one had survived the maximum penalty of x hammerstrikes. Anyone know what I'm talking about and where I can find the quote?
harvest:
you can plant in the sand without watering.
if you want to plant in the rock, you need to divert a controlled channel off the river i believe. im no expert here but this is how id do it:
the red X is a floodgate you can make at a masonry and place it like a door. as long as your floodgate is closed the water will channel through your U-shaped diversion and feed back into itself.
now make some mechanisms at your mechanic shop.
Build Lever. [Q] [a] on the lever, ATTACH TO FLOODGATE. Your doozers will go stick some mechanisms around.
[Q] [a] on the lever, [P]ULL LEVER.
flood gate opens, water comes into your farm.
[Q] [a] on the lever, [P]ULL LEVER.
flood gate closes, water is rechanneled back into the river. i would advise emptying the farm area when you do this just for safety's sake.
John: arrow key + [d], one index finger on each, spamming, is all we've got atm im afraid ;p per a suggestion in this thread, i have a 1x1 garbage dump set by my stoneworker's area and occaisonally will do a [d][c]laim which will unforbid everyone in that spot, making it available for their use. ive got a pile going by my catapults now too.
i want to see some mine push carts and tracked mine carts, and an area 'clear stone' tool so bad ;p
The one seventh rule works, have a room one seventh the size of the farm connected to the farm, let it flood to 7, shut off the river, open the resevoir to the farm, and then drain with a hatch if you need to.
So I built a farm room over a sump room the same size, installed a floodgate and a floor hatch, connected both to separate levers. Opened the floodgate and in came the water. Shut it when it was enough to cover the floor. Pulled the hatch lever and ... nothing. Is the water too heavy or something for the hatch to open? Can I go into the sump room and stab a hole in the ceiling?
harvest:
you can plant in the sand without watering.
if you want to plant in the rock, you need to divert a controlled channel off the river i believe. im no expert here but this is how id do it:
Always be sure to have an active escape route. Dwarves will build doors/gates on the left side, so if you follow that diagram exactly you will trap him. If they can't get to the left side, I think they go for the top.
They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.
They can be opened by dwarves. Therefore, they are like doors.
Really? I haven't seen that. When would that happen, if you were covering a garbage chute or something?
Stairs. Ramps, maybe.
I build a pit under my craft workshops and cover the stairs with a hatch so the miasma doesnt seep out. Nearby storage for bones and shell, works pretty well.
Cave ins only occur if a segment of land (or construction) is completely seperated from everything else. IE, you have an island floating in the air.
Note: Be careful, although you can designate constructions anywhere that the dwarves can reach, the above cave in check only considers natural tiles and constructed floors/walls. I learned this the hard way when trying to build a floor off of a grate ten stories up. The block slammed right through my above ground dining room and through my multilevel farm.
Well that changes pretty much everything then. The only reason I make my for the shape it is was because of the cave-ins. This will require some re-thinking.
I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.
I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.
He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.
I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.
He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.
Cage traps are awesome - I have 36 around my perimeter, with stonefall traps to mop up the latecomers. The only problem is, I now have a bunch of monkeys in my stockpile and there doesn't seem to be any use for them.
I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.
He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.
Cage traps are awesome - I have 36 around my perimeter, with stonefall traps to mop up the latecomers. The only problem is, I now have a bunch of monkeys in my stockpile and there doesn't seem to be any use for them.
Fresh meat. I guess you could also tame them. Or tame them and then eat them.
I'm trying to figure out what the hell I am going to do with the titan, trolls, goblins, and kobolds I have.
Does chopping down trees or gathering plants affect the rate at which new ones grow? Is there any reason for me not to chop and gather everything on the surface?
toady needs to fix goblin pathfinding. for 2 seasons, a siege sat off my eastern edge... totally fine until they killed a bunch of war dogs and a hunter.
Then they wounded the damn mayor who went to go get the body.
Uber:wrestlers in steel plate mad short work of them... and I am melting iron like a champ. Too bad i can't elect a new mayor to meet the liasion, as the hurt brain of my current one makes meetings unpossible.
So.. i just killed my fort, and I have no idea how.
From the river, i have a single lane blocked by a floodgate, which then opens up to a 2 wide hallway going down 2 z levels via ramps.. into a 25x25 4 level deep pit.
One level above this, i have channels in the floor to provide drinking zones. I shut off the floodgate as the waterlevel gets too high, it will leak out of the top (as the top is below river level)
works great, until I notice that my 'drink room' is totally flooded in 7/7 water after years of being dry. I opened a hole to let the water drain out, and its showing no sign of stopping. Its flooding all my lower levels now. The floodgate is still in place.. i have *NO* idea where this water is coming from.
Posts
you can plant in the sand without watering.
if you want to plant in the rock, you need to divert a controlled channel off the river i believe. im no expert here but this is how id do it:
the red X is a floodgate you can make at a masonry and place it like a door. as long as your floodgate is closed the water will channel through your U-shaped diversion and feed back into itself.
now make some mechanisms at your mechanic shop.
Build Lever. [Q] [a] on the lever, ATTACH TO FLOODGATE. Your doozers will go stick some mechanisms around.
[Q] [a] on the lever, [P]ULL LEVER.
flood gate opens, water comes into your farm.
[Q] [a] on the lever, [P]ULL LEVER.
flood gate closes, water is rechanneled back into the river. i would advise emptying the farm area when you do this just for safety's sake.
John: arrow key + [d], one index finger on each, spamming, is all we've got atm im afraid ;p per a suggestion in this thread, i have a 1x1 garbage dump set by my stoneworker's area and occaisonally will do a [d][c]laim which will unforbid everyone in that spot, making it available for their use. ive got a pile going by my catapults now too.
i want to see some mine push carts and tracked mine carts, and an area 'clear stone' tool so bad ;p
Oh well, my dwarves are worth the RSI.
Thats how i do at anyway.
Floor hatches are doors for floors.
Nope. Doors.
They work like doors if your fortress is designed like this:
There WAS a channel underneath right?
They can be opened by dwarves. Therefore, they are like doors.
............
Why does it even let you build one on the floor? There's no point at all, so it should require a channel below it.
I'm retarded.
Stairs. Ramps, maybe.
Heh, I suppose that means he needs a place to put the books. I'll get right on that, as soon as winter doesn't kill my 11 new immigrants :oops:
Always be sure to have an active escape route. Dwarves will build doors/gates on the left side, so if you follow that diagram exactly you will trap him. If they can't get to the left side, I think they go for the top.
This is how I do my flooding:
http://xzzy.org/dwarfort/1053/Paintfolds-1054-trade.png
Down at the very bottom. One set of floodgates are open.
I build a pit under my craft workshops and cover the stairs with a hatch so the miasma doesnt seep out. Nearby storage for bones and shell, works pretty well.
Note: Be careful, although you can designate constructions anywhere that the dwarves can reach, the above cave in check only considers natural tiles and constructed floors/walls. I learned this the hard way when trying to build a floor off of a grate ten stories up. The block slammed right through my above ground dining room and through my multilevel farm.
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Super-secret entrance across the map ftw!
He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.
Cage traps are awesome - I have 36 around my perimeter, with stonefall traps to mop up the latecomers. The only problem is, I now have a bunch of monkeys in my stockpile and there doesn't seem to be any use for them.
Fresh meat. I guess you could also tame them. Or tame them and then eat them.
I'm trying to figure out what the hell I am going to do with the titan, trolls, goblins, and kobolds I have.
I'm thinking of a pit below a drawbridge.
Then they wounded the damn mayor who went to go get the body.
Uber:wrestlers in steel plate mad short work of them... and I am melting iron like a champ. Too bad i can't elect a new mayor to meet the liasion, as the hurt brain of my current one makes meetings unpossible.
Librarians harbor a terrible secret. Find it.
From the river, i have a single lane blocked by a floodgate, which then opens up to a 2 wide hallway going down 2 z levels via ramps.. into a 25x25 4 level deep pit.
One level above this, i have channels in the floor to provide drinking zones. I shut off the floodgate as the waterlevel gets too high, it will leak out of the top (as the top is below river level)
works great, until I notice that my 'drink room' is totally flooded in 7/7 water after years of being dry. I opened a hole to let the water drain out, and its showing no sign of stopping. Its flooding all my lower levels now. The floodgate is still in place.. i have *NO* idea where this water is coming from.
*sigh*
Librarians harbor a terrible secret. Find it.