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Dwarf Fortress: Fishing interrupted by carp

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Posts

  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    So I break the riverwall a level above the farm, run the water down hole in the ground to wet the farm, and have a further room below that to collect up the runoff?

    harvest on
    B6yM5w2.gif
  • SavantSavant Simply Barbaric Registered User regular
    edited November 2007
    I remember reading something back about there being no official death penalty in dwarven justice, but no one had survived the maximum penalty of x hammerstrikes. Anyone know what I'm talking about and where I can find the quote?

    Savant on
  • fadingathedgesfadingathedges Registered User regular
    edited November 2007
    harvest:
    you can plant in the sand without watering.
    if you want to plant in the rock, you need to divert a controlled channel off the river i believe. im no expert here but this is how id do it:
    [B][COLOR="Blue"][COLOR="Cyan"]
    |R|
    |I|
    |V|====||
    |E|    ||[COLOR="Red"]X[/COLOR]========[COLOR="Olive"]FARMLOL[/COLOR]
    |R|    ||
    |I|====||
    |V|
    |E|
    |R|[/COLOR][/COLOR][/B]
    

    the red X is a floodgate you can make at a masonry and place it like a door. as long as your floodgate is closed the water will channel through your U-shaped diversion and feed back into itself.

    now make some mechanisms at your mechanic shop.

    Build Lever. [Q] [a] on the lever, ATTACH TO FLOODGATE. Your doozers will go stick some mechanisms around.

    [Q] [a] on the lever, [P]ULL LEVER.
    flood gate opens, water comes into your farm.

    [Q] [a] on the lever, [P]ULL LEVER.
    flood gate closes, water is rechanneled back into the river. i would advise emptying the farm area when you do this just for safety's sake.






    John: arrow key + [d], one index finger on each, spamming, is all we've got atm im afraid ;p per a suggestion in this thread, i have a 1x1 garbage dump set by my stoneworker's area and occaisonally will do a [d][c]laim which will unforbid everyone in that spot, making it available for their use. ive got a pile going by my catapults now too.

    i want to see some mine push carts and tracked mine carts, and an area 'clear stone' tool so bad ;p

    fadingathedges on
  • JohnDoeJohnDoe Registered User regular
    edited November 2007
    :(

    Oh well, my dwarves are worth the RSI.

    JohnDoe on
  • GruffGruff Registered User regular
    edited November 2007
    The one seventh rule works, have a room one seventh the size of the farm connected to the farm, let it flood to 7, shut off the river, open the resevoir to the farm, and then drain with a hatch if you need to.

    Thats how i do at anyway.

    Gruff on
    naxxramas.jpg
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    Can a floor hatch be connected to a lever?

    harvest on
    B6yM5w2.gif
  • GruffGruff Registered User regular
    edited November 2007
    Yeah, otherwise its really just a floor.

    Gruff on
    naxxramas.jpg
  • fadingathedgesfadingathedges Registered User regular
    edited November 2007
    will water creep through regular doors?

    fadingathedges on
  • GruffGruff Registered User regular
    edited November 2007
    Only when someone walks through them, a forbidden door shouldn't flood.

    Gruff on
    naxxramas.jpg
  • GarthorGarthor Registered User regular
    edited November 2007
    Gruff wrote: »
    Yeah, otherwise its really just a floor.

    Floor hatches are doors for floors.

    Garthor on
  • GruffGruff Registered User regular
    edited November 2007
    Well put, except they are more like floodgates for floors.

    Gruff on
    naxxramas.jpg
  • GarthorGarthor Registered User regular
    edited November 2007
    Gruff wrote: »
    Well put, except they are more like floodgates for floors.

    Nope. Doors.

    Garthor on
  • GruffGruff Registered User regular
    edited November 2007
    They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.

    Gruff on
    naxxramas.jpg
  • Raiden333Raiden333 Registered User regular
    edited November 2007
    Gruff wrote: »
    They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.

    They work like doors if your fortress is designed like this:

    RelativityESCHER-410px.jpg

    Raiden333 on
    There was a steam sig here. It's gone now.
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    So I built a farm room over a sump room the same size, installed a floodgate and a floor hatch, connected both to separate levers. Opened the floodgate and in came the water. Shut it when it was enough to cover the floor. Pulled the hatch lever and ... nothing. Is the water too heavy or something for the hatch to open? Can I go into the sump room and stab a hole in the ceiling?

    harvest on
    B6yM5w2.gif
  • GruffGruff Registered User regular
    edited November 2007
    ......
    There WAS a channel underneath right?

    Gruff on
    naxxramas.jpg
  • GarthorGarthor Registered User regular
    edited November 2007
    Gruff wrote: »
    They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.

    They can be opened by dwarves. Therefore, they are like doors.

    Garthor on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    Gruff wrote: »
    ......
    There WAS a channel underneath right?

    ............
    Why does it even let you build one on the floor? There's no point at all, so it should require a channel below it.

    I'm retarded.

    harvest on
    B6yM5w2.gif
  • GruffGruff Registered User regular
    edited November 2007
    Garthor wrote: »
    Gruff wrote: »
    They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.

    They can be opened by dwarves. Therefore, they are like doors.
    Really? I haven't seen that. When would that happen, if you were covering a garbage chute or something?

    Gruff on
    naxxramas.jpg
  • GarthorGarthor Registered User regular
    edited November 2007
    Gruff wrote: »
    Garthor wrote: »
    Gruff wrote: »
    They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.

    They can be opened by dwarves. Therefore, they are like doors.
    Really? I haven't seen that. When would that happen, if you were covering a garbage chute or something?

    Stairs. Ramps, maybe.

    Garthor on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    How do I get my food numbers to be more accurate? I've got a guy with the counting skill I think but how do I make him practice?

    harvest on
    B6yM5w2.gif
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    harvest wrote: »
    How do I get my food numbers to be more accurate? I've got a guy with the counting skill I think but how do I make him practice?
    Your bookkeeper needs to spend more of his time keeping books. Go the noble screen and edit his settings.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    Mojo_Jojo wrote: »
    harvest wrote: »
    How do I get my food numbers to be more accurate? I've got a guy with the counting skill I think but how do I make him practice?
    Your bookkeeper needs to spend more of his time keeping books. Go the noble screen and edit his settings.

    Heh, I suppose that means he needs a place to put the books. I'll get right on that, as soon as winter doesn't kill my 11 new immigrants :oops:

    harvest on
    B6yM5w2.gif
  • xzzyxzzy Registered User regular
    edited November 2007
    harvest:
    you can plant in the sand without watering.
    if you want to plant in the rock, you need to divert a controlled channel off the river i believe. im no expert here but this is how id do it:
    [B][COLOR="Blue"][COLOR="Cyan"]
    |R|
    |I|
    |V|====||
    |E|    ||[COLOR="Red"]X[/COLOR]========[COLOR="Olive"]FARMLOL[/COLOR]
    |R|    ||
    |I|====||
    |V|
    |E|
    |R|[/COLOR][/COLOR][/B]
    

    Always be sure to have an active escape route. Dwarves will build doors/gates on the left side, so if you follow that diagram exactly you will trap him. If they can't get to the left side, I think they go for the top.

    This is how I do my flooding:

    http://xzzy.org/dwarfort/1053/Paintfolds-1054-trade.png

    Down at the very bottom. One set of floodgates are open.

    xzzy on
  • Synthetic OrangeSynthetic Orange Registered User regular
    edited November 2007
    Garthor wrote: »
    Gruff wrote: »
    Garthor wrote: »
    Gruff wrote: »
    They cant be opened by anything other then levers and the like, I see in no way how they are more like doors the floodgates.

    They can be opened by dwarves. Therefore, they are like doors.
    Really? I haven't seen that. When would that happen, if you were covering a garbage chute or something?

    Stairs. Ramps, maybe.

    I build a pit under my craft workshops and cover the stairs with a hatch so the miasma doesnt seep out. Nearby storage for bones and shell, works pretty well.

    Synthetic Orange on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    xzzy, I notice that you have a really big room with no supports. Was the 7x7 cavein model changed in this version?

    harvest on
    B6yM5w2.gif
  • ValkunValkun Registered User regular
    edited November 2007
    Cave ins only occur if a segment of land (or construction) is completely seperated from everything else. IE, you have an island floating in the air.

    Note: Be careful, although you can designate constructions anywhere that the dwarves can reach, the above cave in check only considers natural tiles and constructed floors/walls. I learned this the hard way when trying to build a floor off of a grate ten stories up. The block slammed right through my above ground dining room and through my multilevel farm.

    Valkun on
  • xzzyxzzy Registered User regular
    edited November 2007
    Yeah, apparently there are no cave-ins anymore, as long as a single tile is holding up the roof.

    xzzy on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    Well that changes pretty much everything then. The only reason I make my for the shape it is was because of the cave-ins. This will require some re-thinking.

    harvest on
    B6yM5w2.gif
  • MalkorMalkor Registered User regular
    edited November 2007
    I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • gilraingilrain Registered User regular
    edited November 2007
    Is a bronze collossus what happens when a copper collossus and tin collosus love each other very much?

    gilrain on
  • MalkorMalkor Registered User regular
    edited November 2007
    *scrreeeeeeeeeeeeech* *screech* *screech* *squeak*

    Super-secret entrance across the map ftw!

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • CouscousCouscous Registered User regular
    edited November 2007
    Malkor wrote: »
    I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.

    He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.

    Couscous on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    titmouse wrote: »
    Malkor wrote: »
    I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.

    He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.

    Cage traps are awesome - I have 36 around my perimeter, with stonefall traps to mop up the latecomers. The only problem is, I now have a bunch of monkeys in my stockpile and there doesn't seem to be any use for them.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • CouscousCouscous Registered User regular
    edited November 2007
    titmouse wrote: »
    Malkor wrote: »
    I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.

    He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.

    Cage traps are awesome - I have 36 around my perimeter, with stonefall traps to mop up the latecomers. The only problem is, I now have a bunch of monkeys in my stockpile and there doesn't seem to be any use for them.

    Fresh meat. I guess you could also tame them. Or tame them and then eat them.

    I'm trying to figure out what the hell I am going to do with the titan, trolls, goblins, and kobolds I have.

    Couscous on
  • xzzyxzzy Registered User regular
    edited November 2007
    titmouse wrote: »
    I'm trying to figure out what the hell I am going to do with the titan, trolls, goblins, and kobolds I have.

    I'm thinking of a pit below a drawbridge.

    xzzy on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited November 2007
    Does chopping down trees or gathering plants affect the rate at which new ones grow? Is there any reason for me not to chop and gather everything on the surface?

    Orogogus on
  • RoundBoyRoundBoy Registered User regular
    edited November 2007
    toady needs to fix goblin pathfinding. for 2 seasons, a siege sat off my eastern edge... totally fine until they killed a bunch of war dogs and a hunter.


    Then they wounded the damn mayor who went to go get the body.

    Uber:wrestlers in steel plate mad short work of them... and I am melting iron like a champ. Too bad i can't elect a new mayor to meet the liasion, as the hurt brain of my current one makes meetings unpossible.

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • xzzyxzzy Registered User regular
    edited November 2007
    Trees grow randomly based on the available open space. So leaving trees up actually slows down growth.

    xzzy on
  • RoundBoyRoundBoy Registered User regular
    edited November 2007
    So.. i just killed my fort, and I have no idea how.

    From the river, i have a single lane blocked by a floodgate, which then opens up to a 2 wide hallway going down 2 z levels via ramps.. into a 25x25 4 level deep pit.

    One level above this, i have channels in the floor to provide drinking zones. I shut off the floodgate as the waterlevel gets too high, it will leak out of the top (as the top is below river level)

    works great, until I notice that my 'drink room' is totally flooded in 7/7 water after years of being dry. I opened a hole to let the water drain out, and its showing no sign of stopping. Its flooding all my lower levels now. The floodgate is still in place.. i have *NO* idea where this water is coming from.

    *sigh*

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
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