I seem to have attracted the notice of a bronze Collossus. He's already scared off one Elven caravan, and it looks like any new migrants will have a rough time arriving.
He isn't going straight to your dwarfs? The Titan I had did that. I lucked out when he went right into a cage trap.
Cage traps are awesome - I have 36 around my perimeter, with stonefall traps to mop up the latecomers. The only problem is, I now have a bunch of monkeys in my stockpile and there doesn't seem to be any use for them.
Fresh meat. I guess you could also tame them. Or tame them and then eat them.
I'm trying to figure out what the hell I am going to do with the titan, trolls, goblins, and kobolds I have.
Always be sure to have an active escape route. Dwarves will build doors/gates on the left side, so if you follow that diagram exactly you will trap him. If they can't get to the left side, I think they go for the top.
i believe its west, east, then i forget the rest.
you may be able to use traffic area settings to control that but im not sure.
the escape tunnel is a good idea. im going to make some intricate waterfall shit up in my heezy pretty soon, ill prolly incorporate that. any other advice for a novice re: water stuff?
It used to be bugged where they would put on new clothing but not take off the old clothing. Eventually dwarves would run around with 4 or 5 sets of old, rotting clothing generating unhappy thoughts. I don't know if that got changed in this version.
I've seen random articles of clothing set in their bedrooms, but I haven't really looked to see if they replaced it with new stuff. The clothing on the floor wasn't rotten or anything though..
browse down to clothing .. find the one that lists cloaks.
hit 'tab' to see individual items... +/- your way to the cloaks in question.. hit 'z' to zoom on the item. If its being worn, it will locate the dwarf wearing it.
This is how i find out who got that master steel plate mail i bought... 11k . its a steal
I would also like to mention that this save contains a legendary engraver who is holding a bag containing five rat weed seeds and a child. The child can't get out, and the engraver won't stop carrying the bag for some odd reason. The child will eventually go insane, even though according to th4e thoughts, the other dwarves are apparently sticking food in the bag for the child to eat on occasion.
I would also like to mention that this save contains a legendary engraver who is holding a bag containing five rat weed seeds and a child. The child can't get out, and the engraver won't stop carrying the bag for some odd reason. The child will eventually go insane, even though according to th4e thoughts, the other dwarves are apparently sticking food in the bag for the child to eat on occasion.
Didn't someone accidentally cage a child in the old thread, alerted to the fact when the message "Child cancels sleep: caged" came up? I wonder if that can still happen.
I am surprised to see how much dwarves will drop their current tasks to dump shit.
"Hmmn, I could continue making good quality armor for our troops or....OH SHIT I AM GONNA GO DUMP THAT STONE YEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH!!"
Any time they finish doing something, I think they check to see if there are any other jobs nearby that need to be done, usually hauling whatever they just made to a stockpile and then grabbing some more raw materials, but they will get caught up if there's other general work going on near them. Make sure you turn off all the hauling tasks except the relevant ones for your craftsdwarfs.
Yeah.. we need a good guide on efficient hauling dwarves.
After you get 40 or so dwarves.. all redundant weavers / metalsmiths, etc get activated to the military.
Peasants too, unless I need more farmers.
I try and keep 2 dedicated brewers, and a couple cooks. The rest go to farm / thresing / milling. My 'foodies' get food hauling only. My other 'constant on' tasks like smelting, metal crafting etc get occasional jobs, like furniture hauling.
occasional workers (mechanics / siege engineers, cloth workers) get the intensive item / refuse jobs.
Someone on the bay12 forums founded the idea of a dwarven gym.
Create pumps in a room with no fluids. Set to manual pumping. For extra realism, make them out of iron so you can say that your dwarves are pumping iron.
Once I get over 50 dwarves or so I make four useless dwarves janitors (I give them a custom job title called janitor, too). They get all tasks removed from them except hauling. Then all my useful dwarves get their hauling jobs disabled.
Depending how well my mining is going I may have up to 5 furnace operators, just to make sure the furnace is never idle. All the other major jobs have about 3 or 4 dwarves each.
Once I get over 50 dwarves or so I make four useless dwarves janitors (I give them a custom job title called janitor, too). They get all tasks removed from them except hauling. Then all my useful dwarves get their hauling jobs disabled.
That's what I've done, just in more detail - Movers for furniture, Janitors for refuse, Navvies for stone, that sort of thing.
Now I have upwards of 70 dwarfs I think I'm going to have to reorganise things.
My marksdwarf soldiers aren't practicing - their work ststus on the units page just says "soldier". How do I fix that? I have archery ranges and everything.
Do they have bolts? They go through them absurdly fast, and they go faster when extremely skilled with good weapons (once saw a dwarf with an artifact crossbow who was able to maintain three bolts in the air).
Need a steady supply of bones to keep them stocked up.
xzzy on
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TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
edited November 2007
Don't you have to tell the squad to s't'and down after 'v'iewing them from the 'm'ilitary menu?
Do they have bolts? They go through them absurdly fast, and they go faster when extremely skilled with good weapons (once saw a dwarf with an artifact crossbow who was able to maintain three bolts in the air).
Need a steady supply of bones to keep them stocked up.
They should have, as I have a bone crafter cranking them out and three fish cleaners working non-stop. I may have to create more bonesmiths, though.
I get the message "An evil descends upon you!" or whatever the goblin siege message is. Then about 5 seconds later I get "The Hydra <epic name> appears!". Both on opposite edges of the map near both entrances to my fort (Yes I have 2 entrances, since I had to mine down about 11-z levels to get farmable soil/water).
As they are approaching my base, I get about 4 kobold thieves in my fortress, which are dispatched quite easily. I'm focusing on the Hydra, who just tore up essentially the whole elven caravan, who was there as well. The hydra is tearing apart my people easily until I activate every dwarf near him, who proceed to rip out various eyes and body parts. The hydra is killed and I decide to check the siege (since they're still broken right? WRONG!) I go down to my second entrance and the goblins are ripping all of my dwarves a new one. I end up activating the whole fortress and killing every single fucking goblin that's ever existed.
So damn epic that I swear I lost all bowel control.
DAMNIT! My mason just fell into the river and a piece of siltstone fell on his head. Apparently you can't attach floors to the other end of bridges if there's nothing on the other end, but you can designate them to be built. From now it it'll be the Goden Inenonoul Memorial Bridge to Nowhere.
EDIT: Oh yeah, but if you can find a "major river" on your world map, I highly suggest building there. There are some really interesting cliffs around here and the hills are chock full of gems.
My new fortress has a giant hole full of magma and my dorfs shall be smithing in no time! When we first arrived, we spotted a giant bronze colossus which we immediately slayed with our combined might. The corpse is now a fine centerpiece when you enter the first level of the fortress. After getting the farming started we explored a system of caves in mountain and managed to kill 18(!) iron men. Our halls will be filled with their corpses and dorfs and elfs from far away shall swoon before the glory that is Paintedbooks!
Hahahaha... I got attacked by like 50 zombie raccoons out of the blue. They all got butchered by my woodcutter, who was afterwards dragged in the river by a zombie fish, but managed to flee and took over the sheriff's bed.
They were pretty cool, killing my dwarves and such- finally I decided to get rid of them using my newly trained marksdorves. As soon as a group of them was killed, new ones appeared at the edge of the map. I got rid of about 5 groups and then they stopped appearing. It was 3 years ago- and I haven't seen a single animal since then- will anything ever apear?
Wait a sec, is there a fix to the sieges? They've just been hovering at the edge of the map for me.
They will chase down any dwarf that gets within their line of sight, and if said dwarf brings them to the fortress, you'll have to fight them.
They do wander about 15 tiles from the map edge in 33c, which is an improvement, but they won't attack your fortress on their own.
Well, it kinda makes sense. If your fortress is well-hidden, the goblins won't know where to attack.
Except that means it's not really a siege, it just means some bad guys are in the region and you should avoid them. I do think it's cool, but functioning sieges are also cool. So we should be able to have both!
Wait a sec, is there a fix to the sieges? They've just been hovering at the edge of the map for me.
They will chase down any dwarf that gets within their line of sight, and if said dwarf brings them to the fortress, you'll have to fight them.
They do wander about 15 tiles from the map edge in 33c, which is an improvement, but they won't attack your fortress on their own.
Well, it kinda makes sense. If your fortress is well-hidden, the goblins won't know where to attack.
Except that means it's not really a siege, it just means some bad guys are in the region and you should avoid them. I do think it's cool, but functioning sieges are also cool. So we should be able to have both!
Yeah! Random scouting parties of Goblins and Kobolds show up, and if they find your fortress and any of the escape alive, a siege will follow and know where your fort is.
I get the message "An evil descends upon you!" or whatever the goblin siege message is. Then about 5 seconds later I get "The Hydra <epic name> appears!". Both on opposite edges of the map near both entrances to my fort (Yes I have 2 entrances, since I had to mine down about 11-z levels to get farmable soil/water).
As they are approaching my base...
Wait a sec, is there a fix to the sieges? They've just been hovering at the edge of the map for me.
I don't think there is necessarily a fix to sieges, as my fort is ridiculously close to the border (only trees and water on the map ftl ) Also, I'm not entirely sure how they were attracted to my base, as I was focusing on the friggin hydra that came and ripped holes in dorfs where holes don't belong...
Posts
He's standing outside of the wall I built.
i believe its west, east, then i forget the rest.
you may be able to use traffic area settings to control that but im not sure.
the escape tunnel is a good idea. im going to make some intricate waterfall shit up in my heezy pretty soon, ill prolly incorporate that. any other advice for a novice re: water stuff?
make a bunch of cage traps and let him in, or build siege weapons and blow him up? ^^
Good call. Maybe I'll build a second level filled with rocks then blow the second level somehow.
how does non-armor fancy clothing work? do people 'upgrade' when they find new stuff and become happier?
if i make enough, maybe ill be able to see them all over my dorfs ^^
also will kids play with toys?
edit~ wiki says no
browse down to clothing .. find the one that lists cloaks.
hit 'tab' to see individual items... +/- your way to the cloaks in question.. hit 'z' to zoom on the item. If its being worn, it will locate the dwarf wearing it.
This is how i find out who got that master steel plate mail i bought... 11k . its a steal
Librarians harbor a terrible secret. Find it.
I think all of the generic "crafts" you can make are just for trading.
this is from the Bay12 bugs forum~
God I love this game.
Toady should just reply "working as intended."
i dont see the problem?
"Hmmn, I could continue making good quality armor for our troops or....OH SHIT I AM GONNA GO DUMP THAT STONE YEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH!!"
AKA [PA]Ilovepandas
After you get 40 or so dwarves.. all redundant weavers / metalsmiths, etc get activated to the military.
Peasants too, unless I need more farmers.
I try and keep 2 dedicated brewers, and a couple cooks. The rest go to farm / thresing / milling. My 'foodies' get food hauling only. My other 'constant on' tasks like smelting, metal crafting etc get occasional jobs, like furniture hauling.
occasional workers (mechanics / siege engineers, cloth workers) get the intensive item / refuse jobs.
Am I doing it wrong ?
Librarians harbor a terrible secret. Find it.
Create pumps in a room with no fluids. Set to manual pumping. For extra realism, make them out of iron so you can say that your dwarves are pumping iron.
Depending how well my mining is going I may have up to 5 furnace operators, just to make sure the furnace is never idle. All the other major jobs have about 3 or 4 dwarves each.
That's what I've done, just in more detail - Movers for furniture, Janitors for refuse, Navvies for stone, that sort of thing.
Now I have upwards of 70 dwarfs I think I'm going to have to reorganise things.
My marksdwarf soldiers aren't practicing - their work ststus on the units page just says "soldier". How do I fix that? I have archery ranges and everything.
Need a steady supply of bones to keep them stocked up.
They should have, as I have a bone crafter cranking them out and three fish cleaners working non-stop. I may have to create more bonesmiths, though.
I just had the most epic battle ever.
I get the message "An evil descends upon you!" or whatever the goblin siege message is. Then about 5 seconds later I get "The Hydra <epic name> appears!". Both on opposite edges of the map near both entrances to my fort (Yes I have 2 entrances, since I had to mine down about 11-z levels to get farmable soil/water).
As they are approaching my base, I get about 4 kobold thieves in my fortress, which are dispatched quite easily. I'm focusing on the Hydra, who just tore up essentially the whole elven caravan, who was there as well. The hydra is tearing apart my people easily until I activate every dwarf near him, who proceed to rip out various eyes and body parts. The hydra is killed and I decide to check the siege (since they're still broken right? WRONG!) I go down to my second entrance and the goblins are ripping all of my dwarves a new one. I end up activating the whole fortress and killing every single fucking goblin that's ever existed.
So damn epic that I swear I lost all bowel control.
This game is too friggin amazing...
EDIT: Oh yeah, but if you can find a "major river" on your world map, I highly suggest building there. There are some really interesting cliffs around here and the hills are chock full of gems.
Right now I'm pumping water into a magma vent, trying to seal it off. It's half working.. hard work getting water to go in the direction I want it to.
They were pretty cool, killing my dwarves and such- finally I decided to get rid of them using my newly trained marksdorves. As soon as a group of them was killed, new ones appeared at the edge of the map. I got rid of about 5 groups and then they stopped appearing. It was 3 years ago- and I haven't seen a single animal since then- will anything ever apear?
They will chase down any dwarf that gets within their line of sight, and if said dwarf brings them to the fortress, you'll have to fight them.
They do wander about 15 tiles from the map edge in 33c, which is an improvement, but they won't attack your fortress on their own.
Well, it kinda makes sense. If your fortress is well-hidden, the goblins won't know where to attack.
Except that means it's not really a siege, it just means some bad guys are in the region and you should avoid them. I do think it's cool, but functioning sieges are also cool. So we should be able to have both!
Yeah! Random scouting parties of Goblins and Kobolds show up, and if they find your fortress and any of the escape alive, a siege will follow and know where your fort is.