Only tasks that give experience can improve stats, which hauling is not.
Fair enough, so it's just the construction that's improving my masons. You'd have thought hauling rocks five levels up would make them stronger, but oh well.
That screwpump idea is a good one, though - does it need water to operate? Only I have none, so they'd just be pumping nothing.
i reallyl don't understand how to make pumps/pipe useful, like i fired up an aquafier map to fuck around with pumps but i don't get how i get one set up to pump out some flooded rooms
i reallyl don't understand how to make pumps/pipe useful, like i fired up an aquafier map to fuck around with pumps but i don't get how i get one set up to pump out some flooded rooms
Watch this movie; this is how I learned to start dealing with them, those mostly I've been pumping the water into magma and vice-versa.
So I had a axedwarf who got a foot bitten off by a giant spider. He got hauled to a bed by another dwarf, then spend the rest of his limited days unconscious. Eventually died off and I happened to be watching when he bit it, and noticed one of his squadmates was the first dwarf to go towards the body.
Thought to myself "hey that's neat, military dwarves will bury their comrades". So I check out what he's doing with the 'v' key and see in blue text: Pickup Equipment.
Oh, nevermind then. He was just stealing armor from his dead brethren. Bastard didn't even wait until the corpse was cold.
i still havent figured out how to make pumps actually work but thats okay because i enjoy making them into workout rooms now, having a squad of 7 legendary pump operators is fun
I mostly upgraded to the most recent version to avoid the stupid rotting clothes problem.
The masterwork problem is much better now too. Had a woodcrafter murder my mayor yesterday, because some of his bins disappeared for no reason I could detect. When he was bitching about it in a meeting he went crazy and tore the guy's arms off.
Eventually he got thrown in jail for it, and his shit kept randomly disappearing (almost a dozen items were "lost"). So I upgraded and he got happier because he still had 50 masterpieces floating around.
I mostly upgraded to the most recent version to avoid the stupid rotting clothes problem.
The masterwork problem is much better now too. Had a woodcrafter murder my mayor yesterday, because some of his bins disappeared for no reason I could detect. When he was bitching about it in a meeting he went crazy and tore the guy's arms off.
Eventually he got thrown in jail for it, and his shit kept randomly disappearing (almost a dozen items were "lost"). So I upgraded and he got happier because he still had 50 masterpieces floating around.
I may have to upgrade, then. I had the same problem, as mentioned earlier -- it appears to be something related not to bringing bins to the depot, but to taking them out again. Whenever my guys started hauling bins away from the depot, I'd get some masterwork lost messages.
It's still being tested. Basically, it works with a few annoyances. Toady wants to fix up a couple of them before release, but I've played it (for a whole 5 minutes so far) and it basically works.
(And before you ask, the reason I have an early copy is because I wrote most of the Mac support code... and have both PPC and Intel Macs, so I'm the pre-alpha tester.)
It's still being tested. Basically, it works with a few annoyances. Toady wants to fix up a couple of them before release, but I've played it (for a whole 5 minutes so far) and it basically works.
(And before you ask, the reason I have an early copy is because I wrote most of the Mac support code... and have both PPC and Intel Macs, so I'm the pre-alpha tester.)
Pull a time estimate out of your ass. NOW!
Terror&Hubris on
This game can't make my TV bigger?
Sadly, no... But here's a list of what you will get out of Rock Band:
After much, much reluctance I have caught dwarf fortress fever. I just could NOT get into this game due to the ASCII and the ridiculous user interface, but after going in with Mayday's handily compiled tileset and carefully reading some guides, I made it all the way to winter on my first fortress.
I started out in an area covered with sandstone hills and It took me nearly a whole season to find any rocks (and almost that long to figure out how to tunnel down with stairs). I still haven't figured out underground farming, I got lucky and just planted some crops into the plentiful wet clay beneath my starting area.
I *completely* fumbled up the first trade thing too, I had almost nothing of value made, had no idea what to request, and the merchants up and left before I even had a chance to offer what little crap I had made.
What finally did me in was when my poor little dwarves starting dropping one by one from death of thirst. I guess I should have built a well or something.
Random question--The guides I was following said to block off the entrance to your fortress with a door and line the hall with stone fall traps in case of attack. How do I get all my dwarves to take cover inside the base and before I lock them in if something foul comes along? It's becoming clear to me that it's impossible to actually directly command dwarves to do stuff so I have no idea.
Random question--The guides I was following said to block off the entrance to your fortress with a door and line the hall with stone fall traps in case of attack. How do I get all my dwarves to take cover inside the base and before I lock them in if something foul comes along? It's becoming clear to me that it's impossible to actually directly command dwarves to do stuff so I have no idea.
If I recall correctly (haven't dorfed in a while) you go to your general [o]rders screen an change one of them from dwarves go outside to all dwarves stay inside.
I was playing fortress earlier this night and a trade caravan came, they were almost to my Depot when blam, they walk over and set off my stone fall traps, I thought only full blown hostiles would set off traps? I decimated the caravan and made some new enemies.
Yeah, it looks like traps completely ruin traders now, so I set up an external outdoor depot with drawbridges that can seal it off so that incoming traders can be let in through the untrapped entrance, while hostile forces have to go in through the other, provided I can get the levers pulled fast enough.
What I didnt count on was multiple goblin ambushes, goblin snatchers and traders all rushing in at the same time.
Goblin ambushers suck. I have lost like 7 dwarves to them so far, most of them due to a badly timed immigration. They also shot my expedition leader and gave him a red wound, which due to the fact that the heal.exe doesn't seem to work in the new version means he will probably lie in bed until he dies.
Toady really needs to do something about healthcare, it's annoying and unrealistic that a dwarf with a broken arm will need to lie in bed for two years.
I also found out how crappy it is to have an underground river this fortress. Thus far I have lost four dwarves to snakemen and giant olms, and more risk death every year.
Posts
Which is why you make a bunch of screwpumps and build a Dwarven Gym for lazy slackers with no work to do. They don't need to pump water or anything.
I would suggest stationing a crossbow dwarf near attack areas. When the imp pops up he'll plug it full of (hopefully) steel bolts.
Yeah, every dwarf in my army is a legendary pump operator.
I usually make completely retarded routes for them to pump water through, just because it amuses me.
No, check the talk page for the guy that writes them. There's a new memory.ini you can use.
Fair enough, so it's just the construction that's improving my masons. You'd have thought hauling rocks five levels up would make them stronger, but oh well.
That screwpump idea is a good one, though - does it need water to operate? Only I have none, so they'd just be pumping nothing.
If you want a real project, try to set up a dining hall where your pump operators fuel a waterfall. You will have a legion of ecstatic dwarves.
I try to avoid doing anything fancy though, getting too much fluid flowing around tends to slow the game down.
Watch this movie; this is how I learned to start dealing with them, those mostly I've been pumping the water into magma and vice-versa.
Thought to myself "hey that's neat, military dwarves will bury their comrades". So I check out what he's doing with the 'v' key and see in blue text: Pickup Equipment.
Oh, nevermind then. He was just stealing armor from his dead brethren. Bastard didn't even wait until the corpse was cold.
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
Almost there... almost... there...
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
I'm surprised to see this still running in someone's sig....
Maybe I should carve out a Rock Band logo in obsidian... or build a stage in haunted lands so a dozen dwarves can go up on stage and head thrash.
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
The most awesome use of pumps: Aquatic wildlife shredder.
Hook it up to a windmill, and have a drainage route, and the pump will generate currents that suck up shit into it and grind it into a pulp.
http://www.bay12games.com/dwarves/dev_now.html
Would that work with magma?
cow cheese
two humped camel cheese
dwarven cheese
please tell me that's cheese in the dwarven style, not the product of lactating dwarves.
See: Purring Maggot.
They really do that?
I'm absolutely flabbergasted by the sheer amount of goals the creator of this has, and even more amazed at just how much work he's getting done.
The masterwork problem is much better now too. Had a woodcrafter murder my mayor yesterday, because some of his bins disappeared for no reason I could detect. When he was bitching about it in a meeting he went crazy and tore the guy's arms off.
Eventually he got thrown in jail for it, and his shit kept randomly disappearing (almost a dozen items were "lost"). So I upgraded and he got happier because he still had 50 masterpieces floating around.
I may have to upgrade, then. I had the same problem, as mentioned earlier -- it appears to be something related not to bringing bins to the depot, but to taking them out again. Whenever my guys started hauling bins away from the depot, I'd get some masterwork lost messages.
AKA [PA]Ilovepandas
It's still being tested. Basically, it works with a few annoyances. Toady wants to fix up a couple of them before release, but I've played it (for a whole 5 minutes so far) and it basically works.
(And before you ask, the reason I have an early copy is because I wrote most of the Mac support code... and have both PPC and Intel Macs, so I'm the pre-alpha tester.)
Pull a time estimate out of your ass. NOW!
Sadly, no... But here's a list of what you will get out of Rock Band:
[too much to fit in a sig, thats what]
Perhaps you should ask Toady that? O_o
Tally was:
27 goblins dead (plus two elites)
11 trolls
My only losses was 15 war dogs, who ran interference while my markdwarves shot away from the fortifications at the top there.
I started out in an area covered with sandstone hills and It took me nearly a whole season to find any rocks (and almost that long to figure out how to tunnel down with stairs). I still haven't figured out underground farming, I got lucky and just planted some crops into the plentiful wet clay beneath my starting area.
I *completely* fumbled up the first trade thing too, I had almost nothing of value made, had no idea what to request, and the merchants up and left before I even had a chance to offer what little crap I had made.
What finally did me in was when my poor little dwarves starting dropping one by one from death of thirst. I guess I should have built a well or something.
Random question--The guides I was following said to block off the entrance to your fortress with a door and line the hall with stone fall traps in case of attack. How do I get all my dwarves to take cover inside the base and before I lock them in if something foul comes along? It's becoming clear to me that it's impossible to actually directly command dwarves to do stuff so I have no idea.
If I recall correctly (haven't dorfed in a while) you go to your general [o]rders screen an change one of them from dwarves go outside to all dwarves stay inside.
I was playing fortress earlier this night and a trade caravan came, they were almost to my Depot when blam, they walk over and set off my stone fall traps, I thought only full blown hostiles would set off traps? I decimated the caravan and made some new enemies.
What I didnt count on was multiple goblin ambushes, goblin snatchers and traders all rushing in at the same time.
Toady really needs to do something about healthcare, it's annoying and unrealistic that a dwarf with a broken arm will need to lie in bed for two years.
I also found out how crappy it is to have an underground river this fortress. Thus far I have lost four dwarves to snakemen and giant olms, and more risk death every year.