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Dwarf Fortress: Fishing interrupted by carp

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Posts

  • xzzyxzzy Registered User regular
    edited February 2008
    Latest's been working great for me, but I recreated my world to get the new religion stuff.

    xzzy on
  • BasilBasil Registered User regular
    edited February 2008
    Yay tinbolt!

    I had to go and read the saga of Boatmurdered again because of this thread.

    It is difficult to explain to people that you're giggling over "this play by play of a game where this dwarf... Aahahahahha. I, this dwarf, you know, he.. OH GOD AHAHAHAHAHAAaa... And.. heeehehhehee...they're not immigrants, they're adventurers coming to this mountaaahahahhaaa...FUCK THE WORLD! LAVA! aahahateeeehehheeee."

    You know how it goes. I'm not sure why, but the succession games strike me as hysterically funny no matter how dry the text.

    This is likely a sign that I will soon die.

    Basil on
    9KmX8eN.jpg
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited February 2008
    Basil wrote: »
    Yay tinbolt!

    I had to go and read the saga of Boatmurdered again because of this thread.

    It is difficult to explain to people that you're giggling over "this play by play of a game where this dwarf... Aahahahahha. I, this dwarf, you know, he.. OH GOD AHAHAHAHAHAAaa... And.. heeehehhehee...they're not immigrants, they're adventurers coming to this mountaaahahahhaaa...FUCK THE WORLD! LAVA! aahahateeeehehheeee."

    You know how it goes. I'm not sure why, but the succession games strike me as hysterically funny no matter how dry the text.

    This is likely a sign that I will soon die.

    It's because the game has the unique ability to convey grisly details in a very simple-looking format. There's nothing quite like watching a little g fly against a wall and seeing little red ~'s go flying everywhere.

    Besides, how can you not laugh at things like "I tried to close the door, but there was a flaming corpse blocking it."?

    Behemoth on
    iQbUbQsZXyt8I.png
  • BasilBasil Registered User regular
    edited February 2008
    This is true.

    *sits and giggles at that for a bit*

    I will forever enjoy the image of a dwarf smashing a kobold with his artifact stone throne.

    Outside. Because the dwarf carries it habitually.

    Thats what dwaves do.

    Basil on
    9KmX8eN.jpg
  • IAmTheRadIAmTheRad Registered User regular
    edited February 2008
    Just started this game, and boy, I'm bad at it. But I'm getting better (slowly, but surely)

    Anyways, it's actually fun once you figure out what you are doing. It's a little odd that my kitchen/dining room is always full of miasma...

    IAmTheRad on
  • fadingathedgesfadingathedges Registered User regular
    edited February 2008
    It's your kitchen :)

    There are 2 easy remedies, I use both and it works out.

    1) Your workshops - especially your 'stinky' workshops like the kitchen and the buther & tannery - should be in enclosed spaces with doors. I do this for all my workshops so that if anyone goes insane and I don't have the materials they need to make what they want, I can lock them into their shops until they starve. :^: Just like RL.

    2) I have a 'trash closet', which is basically a small room with a door wherein I designate a refuse stockpile, allowing all body parts and corpses. So if my cat kills a lizard, a peasant who sees the corpse will chuck it in the refuse room. When it rots, the miasma is contained.

    fadingathedges on
  • BlueDestinyBlueDestiny Registered User regular
    edited February 2008
    If something is aboveground then no miasma is made. That means if you make a garbage dump indoors you can channel out the ceiling and have no miasma problems.

    BlueDestiny on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited February 2008
    My kitchen was always a miasma den, too, because my cook would finish making a beer roast or something and then no one would haul it out ten feet away into the food storage barrels. It would just sit in the kitchen for like 7 months until it finally rotted and created a giant purple cloud. I could sometimes get around this by designating the boozy roast in question to be dumped, and then reclaiming it, but was this a bug, or was it something I could have done better?

    Orogogus on
  • DkarrdeDkarrde Registered User regular
    edited February 2008
    Kitchen haul jobs seem to be really low on the dorf priority list. You just need to have some free haulers when you plan to cook meals, otherwise that'll happen.

    (edit) Oh, jesus. Horrible situation: Three workers dead hauling some wood from "Futurepoints" the demented giant cave swallow. It's chasing down another worker while I desperately try to roust the military from their beds, but it's way too far out and the worker is running the other way.

    Then I notice the worker's icon is flashing red and yellow. That's right, the cave swallow is about to eat a mother and her baby. I didn't even want to watch, but out of some sick horror, I looked on.

    Then way out of fucking nowhere a steel bolt flies through the air and pierces the cave swallow's heart. The military is just barely getting out of the building, I couldn't figure out how it happened. They weren't anywhere near. Turns out, my hunter had finished off his local goat and decided to pick on a bigger snack.

    One bolt. One kill. He went in my military immediately.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • xzzyxzzy Registered User regular
    edited February 2008
    Yeah, hunters can become pretty badass if they manage to survive their newbie years.

    Mine habitually saves fisherdwarves who are getting chased by wolves.

    xzzy on
  • J3pJ3p Registered User regular
    edited February 2008
    My hunters are always fixated on poking the biggest, baddest thing in the nearby area.

    In a Sinister environment.

    J3p on
    +./\ 50 ?. 50
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited February 2008
    So I started a fortress completely made out of wood. No digging, no stone, no metals allowed. It's actually going better than I thought:

    dorftrob0.jpg

    We're halfway through our first spring and so far we've managed to get the main building up and started working on some smaller houses for workshops and such. We're going to try to survive on meat supplies at first and while those supplies last, try to plant prickle berries for food and booze. We're all going to build our own small huts for our beds and stuffs. The only thing worrying us at the moment is goblins and alligators, but we are, after all, "Diketaught".

    RichardTauber on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited February 2008
    Neat - what about warfare?

    Edit: Axes, I guess...

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited February 2008
    Neat - what about warfare?

    Edit: Axes, I guess...

    Well, we did bring one axe for chopping down trees, but I'm thinking more like wooden crossbows with wooden bolts. The defense-issue hasn't been fully explored yet.

    RichardTauber on
  • DkarrdeDkarrde Registered User regular
    edited February 2008
    No traps for lack of stone to build mechanisms, but with crossbows and a fortified top to your little outpost, you should do just fine against most sorts of attack.

    Some sort of mangled half-elf, half-dwarf spawn of darkness, this outpost?

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • xzzyxzzy Registered User regular
    edited February 2008
    Yeah crossbows will be plenty good, if you set up defenses carefully. I saw a brilliant system on the dwarfort forums, where a guy had two routes into his fortress.. a wide one with draw bridges, normally open to allow traders and dwarves in and out.

    Lift the draw bridge and the only entrance to the fortress was a single tile path that wove back in forth in front of fortifications.. behind which were marksdwarves. At the end of the trail was a single door for the enemie to path through. Not that it was ever necessary, as invaders would be shot to death long before they got to it.

    Probably going to do something similar on my next fort.

    xzzy on
  • CouscousCouscous Registered User regular
    edited February 2008
    So why didn't you edit the game so you could play as elves? What respectable dwarfs would use wood for their houses?

    Couscous on
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited February 2008
    Summer came and went with not as much as a visitor. The caravan finally arrived in the autumn and we greeted those filthy greedy bastards by offering them wooden crafts. We at Diketaught will not strike the earth or let them push their values on us. Stones and metals, tss, who do they think they are?

    A damn thief stole the last of our steel bolts. I accused the craftdorf. Nobody else seemed to think much of it. In fact I think I heard someone saying good riddance.

    dorftr2lp5.jpg

    Then the filthy thief stole a boot so we decided to make a big wall around our outpost.

    dorftr3bp2.jpg

    I heard the caravan mutter something about "half-elf, half-dwarf spawn of darkness" ... One of them even had the guts to suggest that we should have been born as elves! Oh proper stuff! We will show them next year. Our cages shall be filled by their screaming bodies and our bellys full of their wine and food! And that reminds me, soon the elves will come hopefully. Free stuffs, oh yes! I needs a pet. For some purpose or other...

    RichardTauber on
  • J3pJ3p Registered User regular
    edited February 2008
    Huh.

    The humans near my fortress apparently toss their dead into lakes.
    wkqkva.png

    Good to know.

    J3p on
    +./\ 50 ?. 50
  • Tim JamesTim James Registered User regular
    edited February 2008
    J3p wrote: »
    The humans near my fortress apparently toss their dead into lakes.
    Wow, he's modelling real human social norms!

    Tim James on
    sig.gif
  • BlueDestinyBlueDestiny Registered User regular
    edited February 2008
    I hope you're using a macro to make the walls, because man. I feel sorry for your fingers otherwise.

    BlueDestiny on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited February 2008
    I hope you're using a macro to make the walls, because man. I feel sorry for your fingers otherwise.

    Pfft, that's nothing construction-wise.
    Pyramid.jpg

    The worst part was having to wait for one level to be built so I could designate the next level - it's even worse with my current project (the Parthenon).

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • xzzyxzzy Registered User regular
    edited February 2008
    I hope you're using a macro to make the walls, because man. I feel sorry for your fingers otherwise.

    Pfft, that's nothing construction-wise.
    Pyramid.jpg

    The worst part was having to wait for one level to be built so I could designate the next level - it's even worse with my current project (the Parthenon).

    Yeah, I built this without macros too:

    http://xzzy.org/files/games/dwarfort/dwarffort-dome1.jpg

    Not just out of rock, but rock blocks, all from chalk. I built all floors inside my fortress out of chalk blocks too.

    Never again!

    xzzy on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited February 2008
    Holy crap. All from blocks as well? I tried that with my Tower of Babel, and got quite far, but then decided that life was too short, especially as the 3D visualiser doesn't differentiate between rock types or level of craftdwarfship.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • CheezyCheezy Registered User regular
    edited February 2008
    Anyone know how to use the INI's for Rick's Utilities?

    Cheezy on
  • xzzyxzzy Registered User regular
    edited February 2008
    Cheezy wrote: »
    Anyone know how to use the INI's for Rick's Utilities?

    Just make a file called memory.ini in the same directory as the utilities, then cut and paste the offsets for the appropriate version from his talk page.

    All done, run the utility as normal from there.

    xzzy on
  • xzzyxzzy Registered User regular
    edited February 2008
    BTW, anyone know if demons respawn? I broke into my demon pits a little bit ago and killed off 19 tentacle demons and 1 demon.. sent my military dwarves in to kill off all the slaves and am flooring over the chasm.

    No respawns yet, I'm wondering if they ever will.

    xzzy on
  • VicVic Registered User regular
    edited February 2008
    So I started a fortress completely made out of wood. No digging, no stone, no metals allowed. It's actually going better than I thought:

    dorftrob0.jpg

    We're halfway through our first spring and so far we've managed to get the main building up and started working on some smaller houses for workshops and such. We're going to try to survive on meat supplies at first and while those supplies last, try to plant prickle berries for food and booze. We're all going to build our own small huts for our beds and stuffs. The only thing worrying us at the moment is goblins and alligators, but we are, after all, "Diketaught".

    Hey, I had that idea first. For future reference:



    HUMAN MODE:

    Make all buildings, stockpiles and living areas above ground in houses made out of stone and wood. Only grow above-ground crops. (Bring plenty of food and survive by foraging until human caravans arrive)

    ELF MODE:

    No mining. Only use wood. Only grow above-ground crops.




    I am very tempted to make a dwarf-human settlement myself. The idea of building a huge town with farms in the surrounding area is very cool.

    Vic on
  • MechMantisMechMantis Registered User regular
    edited February 2008
    Humans can dig. I've seen subterranean houses.

    MechMantis on
    dkj3oHf.jpg
  • StregoneStregone VA, USARegistered User regular
    edited February 2008
    How about only channeling, no digging.

    Stregone on
  • MechMantisMechMantis Registered User regular
    edited February 2008
    Yeah, because then you can build irrigation systems. Which I could see humans stuck out in the middle of nowhere doing.


    EDIT: I just realized you don't need them. Hurrrrrr.

    MechMantis on
    dkj3oHf.jpg
  • KevarKevar regular
    edited February 2008
    can anyone recommend a good tileset? the ascii is giving me a headache

    Kevar on
  • xzzyxzzy Registered User regular
    edited February 2008
    Kevar wrote: »
    can anyone recommend a good tileset? the ascii is giving me a headache

    I think mine looks pleasant:

    http://xzzy.org/files/games/dwarfort/tileset.bmp

    xzzy on
  • fadingathedgesfadingathedges Registered User regular
    edited February 2008
    I love the game for how you can designate the bedrooms of the dead to newborn babies.

    fadingathedges on
  • StealtharcadiaStealtharcadia Registered User regular
    edited February 2008
    Gr, anytime I try to save the game freezes. Any idea why?
    This is making me sad. I had a good thing going, and I was all like.
    "I'd better save."
    So I did, and it freezes.

    Stealtharcadia on
  • xzzyxzzy Registered User regular
    edited February 2008
    How long did you let it sit?

    Sometimes it can take a minute or two to free up all the memory it was hogging.

    xzzy on
  • CheezyCheezy Registered User regular
    edited February 2008
    xzzy wrote: »
    Cheezy wrote: »
    Anyone know how to use the INI's for Rick's Utilities?

    Just make a file called memory.ini in the same directory as the utilities, then cut and paste the offsets for the appropriate version from his talk page.

    All done, run the utility as normal from there.

    That's what I did, but it is still saying that it isn't the right version.

    EDIT: Okay, I found the problem, the most current INI is from three releases ago.

    Cheezy on
  • StealtharcadiaStealtharcadia Registered User regular
    edited February 2008
    xzzy wrote: »
    How long did you let it sit?

    Sometimes it can take a minute or two to free up all the memory it was hogging.

    I let it sit a while.
    Maybe because its on a flash drive?
    I think that might be it so I'm moving it to my desktop.

    Stealtharcadia on
  • xzzyxzzy Registered User regular
    edited February 2008
    xzzy wrote: »
    How long did you let it sit?

    Sometimes it can take a minute or two to free up all the memory it was hogging.

    I let it sit a while.
    Maybe because its on a flash drive?
    I think that might be it so I'm moving it to my desktop.

    Flash can be pretty slow to write to, the game has to copy almost 30 megs of stuff.

    Usually it's the unloading from memory that causes slow saves.

    xzzy on
  • StealtharcadiaStealtharcadia Registered User regular
    edited February 2008
    There's an underground reservoir near my fortress.
    How exactly do I go about accessing it?

    Stealtharcadia on
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