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Don't Cross the Streams!!! (OP updated, GAMEPLAY FOOTAGE, OFFICIAL WEBSITE)

123578

Posts

  • Undead ScottsmanUndead Scottsman Registered User regular
    edited November 2007
    Making you a new character is hte only real way to do it since otherwise you'd basically have to give players the option to play through as any one of the ghostbusters but with no significant difference between them. Its not like can only operate traps and the other can only fire the rifle or one is capable of climbing boxes.

    There's other ways of doing that.

    The way I would do it is for non-story missions, you'd pick any two ghostbusters and they'd each have their own skills.

    Egon would be the best at using high tech equipment and divising new ways of catching/defeating ghosts (Like the jeweler scene from Ghostbusters 2)

    Ray would have the biggest knowledge of the Occult, and would be able to find some ghosts and other supernatural beings weaknesses

    Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.

    Winston would have the most common sense and probably the biggest general skill set out of the ghostbusters. He'd be able to utilize things the other ghostbusters overlook.

    Undead Scottsman on
  • WillisIVIIXWillisIVIIX Registered User regular
    edited November 2007
    Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.

    Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.

    WillisIVIIX on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited November 2007
    Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.

    Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.

    Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.

    Undead Scottsman on
  • EliteDoomMasterEliteDoomMaster Registered User regular
    edited November 2007
    Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.

    Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.

    Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.

    Matron: 5,000 dollars? I never believed it would be so much, I won't pay it.
    Peter: Well we can just put this back in there...
    Matron: No no no no! Okay...I'll pay it.

    EliteDoomMaster on
    Don't fuck with Mel Gibson, yo.
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited November 2007
    Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.

    Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.

    Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.

    What do you mean by ghosting the figures?

    DarkWarrior on
  • LynxLynx Registered User regular
    edited November 2007
    Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.

    Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.

    Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.

    What do you mean by ghosting the figures?

    He very casually held up four fingers, and then one which Peter took his cues from.

    Anyways, I'm guessing that we'll be playing four classic missions (Sedgewick Hotel, Dana Barret's Apartment Building, the Courtroom, and the Muesem of Natural Art), and then it'll kick into the new story. From the footage and screenshots, it shows both Egon and Winston as playable, unless that's just in the classic missions, so I assume, in addition to the new recruit, the four main guys will be playable too.

    I think that, if we're to play a fifth Ghostbuster, it should be create-a-character. Because I want to see myself busting ghosts alongside Peter, Ray, Egon and Winston, dammit.

    Lynx on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited November 2007
    Unless they keep your face hidden, but for that it'd have to go the FPS route and I could do without another FPS. Plus I'd much prefer to see my guy, clad in buster armour, whacking ghosts.

    As for playing as the other guys, even if they delegated them differing roles, I don't think that'd lead to a huge difference in gameplay that it'd be deemed worth the effort to craft little sections where such tasks would be useful.

    DarkWarrior on
  • Sharp10rSharp10r Registered User regular
    edited November 2007
    Are those G4 videos confirmed gameplay? It looked to me almost like it could be proof of concept.

    On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!

    Sharp10r on
  • l_gl_g Registered User regular
    edited November 2007
    It somehow reminds me of Elebits, or the soul capturing in Folksoul..... except that it's Ghostbusters, and therefore MORE AWESOME by definition.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • Spanky The DolphinSpanky The Dolphin Registered User regular
    edited November 2007
    This might be somewhat far removed, but when this game is finally released, I really hope they stick to the staple "logo on black background with title" that has worked so well for the franchise all these years, rather than cook up some lame looking action cover art.

    You really don't need anything more than that. Plus it's classy.

    Spanky The Dolphin on
  • HeirHeir Ausitn, TXRegistered User regular
    edited November 2007
    Sharp10r wrote: »
    Are those G4 videos confirmed gameplay? It looked to me almost like it could be proof of concept.

    On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!

    That looks like gameplay footage to me.

    Heir on
    camo_sig2.png
  • SpaceDrakeSpaceDrake Registered User regular
    edited November 2007
    Heir wrote: »
    Sharp10r wrote: »
    Are those G4 videos confirmed gameplay? It looked to me almost like it could be proof of concept.

    On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!

    That looks like gameplay footage to me.

    It also looks oddly like the Zootfly stuff. Hm. Someone might have bought up the original work Zootfly did, and made the traps and stuff work (remember that in the original Zoot demo you didn't trap ghosts and whatnot.)

    Still too early to tell how this will turn out, but I doubt Aykroyd will allow it to be too crappy, if he's the mind behind the script.

    SpaceDrake on
    pa_sig.jpg
  • weenusweenus Registered User regular
    edited November 2007
    I'm so goddamn onboard for this that I might just die out of anticipation.

    weenus on
    [SIGPIC][/SIGPIC]

    Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
  • weenusweenus Registered User regular
    edited November 2007
    SpaceDrake wrote: »
    Heir wrote: »
    Sharp10r wrote: »
    Are those G4 videos confirmed gameplay? It looked to me almost like it could be proof of concept.

    On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!

    That looks like gameplay footage to me.

    It also looks oddly like the Zootfly stuff. Hm. Someone might have bought up the original work Zootfly did, and made the traps and stuff work (remember that in the original Zoot demo you didn't trap ghosts and whatnot.)

    Still too early to tell how this will turn out, but I doubt Aykroyd will allow it to be too crappy, if he's the mind behind the script.

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    weenus on
    [SIGPIC][/SIGPIC]

    Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
  • The WolfmanThe Wolfman Registered User regular
    edited November 2007
    Oh god. Please don't call it Ghostubsters: The Video Game. History has taught me that no game with the tagline "The Video Game" right in the title has EVER been good.

    I hope as well they throw in some new story in here, and not just do a repeat of the movies. A video game or CG film is pretty much the only chance for new Ghostbusters hijinks. Has anybody seen Murray lately? I saw him on an episode of American Chopper, and the guy has aged. Unless the plot is about the retired team teaching a new generation, a new film can't really be feasible.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • SpaceDrakeSpaceDrake Registered User regular
    edited November 2007
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, the camera angle and the character animations, and the behavior of the physics reminds me sharply of the Zootfly footage.

    SpaceDrake on
    pa_sig.jpg
  • Spanky The DolphinSpanky The Dolphin Registered User regular
    edited November 2007
    I hope as well they throw in some new story in here, and not just do a repeat of the movies. A video game or CG film is pretty much the only chance for new Ghostbusters hijinks. Has anybody seen Murray lately? I saw him on an episode of American Chopper, and the guy has aged. Unless the plot is about the retired team teaching a new generation, a new film can't really be feasible.
    That's exactly why Aykroyd wants a third film to be CG, like what was done with TMNT.

    Spanky The Dolphin on
  • The WolfmanThe Wolfman Registered User regular
    edited November 2007
    SpaceDrake wrote: »
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.

    Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited November 2007
    SpaceDrake wrote: »
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.

    Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.

    Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?

    Undead Scottsman on
  • SkabSkab Registered User regular
    edited November 2007
    SpaceDrake wrote: »
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.

    Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.

    Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?

    The inside of submarines.

    With bears.

    Skab on
    steam_sig.png
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited November 2007
    Skab wrote: »
    SpaceDrake wrote: »
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.

    Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.

    Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?

    The inside of submarines.

    With bears.

    The Undersea Adventures of Commander Grumbles, and Aqua-Ursine would disagree with you. ;)

    Undead Scottsman on
  • DracomicronDracomicron Registered User regular
    edited November 2007
    Skab wrote: »

    The inside of submarines.

    With bears.

    The Undersea Adventures of Commander Grumbles, and Aqua-Ursine would disagree with you. ;)

    Soulless Killing Machines 20,000 Leagues Under the Sea.

    Threatdown Nuclear Submarine Edition.

    Dracomicron on
  • TaximesTaximes Registered User regular
    edited November 2007
    Has this video been posted yet? It's in German, but they have some good gameplay footage, including the part that the earlier screenshot comes from.

    From the proper nouns I could pick out of the German commentary, I think he called it a cross between Luigi's Mansion and Gears of War. :P

    Edit: Beat'd so hard, kinda. It's the same footage, but a little bit longer.

    Taximes on
  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited November 2007
    Taximes wrote: »
    Has this video been posted yet? It's in German
    It's in Dutch.

    I have nothing further to add.

    David_T on
    cu4c1c5yy0xr.png
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited November 2007
    The first time I saw the teaser trailer (Rule #1) - I literally got chills. After watching the other trailers to see the gameplay, oh my god - I think they've got it right. I don't care what the story is, I don't care if its new - old - or something in the middle. They have got the AAA voice talent, the original writers, and Dan fucking Akroyd. That man has been jonesing for a new Ghostbuster's anything for the last, what, 20 years?

    I am going to buy this game on my 360 and my Nintendo DS on day of release. I am going to love every minute of it.

    Thank God for this thread to remind me that I am not alone in my utter love of the Ghostbuster's franchise.

    MegaMan001 on
    I am in the business of saving lives.
  • LynxLynx Registered User regular
    edited November 2007
    MegaMan001 wrote: »
    Thank God for this thread to remind me that I am not alone in my utter love of the Ghostbuster's franchise.

    You know. . .I haven't found one person who's said "I don't want this game". It's either "OMG HOLY SHIT!" or "I really hope it doesn't suck." I'd imagine that there a very few people who didn't like at least the first Ghostbusters.

    Lynx on
  • DeathPrawnDeathPrawn Registered User regular
    edited November 2007
    I just can't get over the farming out of the Wii version. As amazing as the 360/PS3 version will inevitably be, I would kill to play a good Ghostbusters game using RE4:Wii controls, especially after seeing the 3rd-person POV in the videos...

    DeathPrawn on
    Signature not found.
  • WrenWren ninja_bird Registered User regular
    edited November 2007
    wait, they're making a sequel to scarface? how exactly will that work?

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • DracomicronDracomicron Registered User regular
    edited November 2007
    Wren wrote: »
    wait, they're making a sequel to scarface? how exactly will that work?

    Er, they already did. It's a video game that assumes that Tony didn't die at the end of the movie.

    Dracomicron on
  • BamelinBamelin Registered User regular
    edited November 2007
    That gameplay footage looks amazing

    Bamelin on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited November 2007
    SpaceDrake wrote: »
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.

    Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.

    Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?

    I am still angry at the Game Industry for not producing more great Western video games

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Doc HollidayDoc Holliday Registered User regular
    edited November 2007
    Olivaw wrote: »
    SpaceDrake wrote: »
    weenus wrote: »

    I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.

    You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.

    Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.

    Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?

    I am still angry at the Game Industry for not producing more great Western video games

    Ever since Dust, the old point and click adventure game, I've longed for another good Western. IIRC, most western games get fairly poor reviews. I just want to be an awesome gunslinger, as I'm a fan of westerns in general (if you couldn't tell my by handle). :P

    Doc Holliday on
    PSN & Live: buckwilson
  • JohnDoeJohnDoe Registered User regular
    edited November 2007
    GUN was pretty entertaining.

    JohnDoe on
  • HeirHeir Ausitn, TXRegistered User regular
    edited November 2007
    Proposal for a new Thread Title:

    "Kitten. Sometimes shit happens, someone's gotta deal with it, and who ya gonna call?"

    Kind of long, I know.

    "Doe. Rae. Egon!" ?

    "This news is as important as the Tunguska blast of 1909"?

    Heir on
    camo_sig2.png
  • Mr BubblesMr Bubbles David Koresh Superstar Registered User regular
    edited November 2007
    Heir wrote: »
    Proposal for a new Thread Title:

    "Kitten. Sometimes shit happens, someone's gotta deal with it, and who ya gonna call?"

    Kind of long, I know.

    "Doe. Rae. Egon!" ?

    "This news is as important as the Tunguska blast of 1909"

    "Nice Shootin' Tex"

    "Are You A God"?

    Fixed

    Mr Bubbles on
  • jonny_consequencejonny_consequence Registered User regular
    edited November 2007
    Mr Bubbles wrote: »
    Heir wrote: »
    Proposal for a new Thread Title:

    "Back off, man. I'm a scientist."

    Fixed

    jonny_consequence on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    "GET' EM RAY!"
    "DOGS AND CATS LIVING TOGETHER!"
    "That's a big Twinkie"
    "Tell them about the Twinkie"
    "What about the Twinkie?"

    Hotlead Junkie on
    tf2_sig.png
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited November 2007
    "GET' EM RAY!"
    "DOGS AND CATS LIVING TOGETHER!"
    "That's a big Twinkie"
    "Tell them about the Twinkie"
    "What about the Twinkie?"

    It's actually "GO GET HER RAY!"

    Nocren on
    newSig.jpg
  • LynxLynx Registered User regular
    edited November 2007
    You know, I never realized how quotable the Ghostbusters movies are. But holy shit. They have to be some of the most quotable movies ever. I'm hoping the game has some memorable quotes. Hell, since they really can't improv, I'm hoping Ackroyd and Ramis let Murray write some of the dialog.

    Lynx on
  • DracomicronDracomicron Registered User regular
    edited November 2007
    So I go to Gamestop to pick up the Game Informer with the Ghostbusters cover, and the horn-rimmed glasses girl who was running the place asked me if I wanted to buy the subscription. I said "no" because I only buy two GIs a year, typically, and I don't want the excess mail. She scanned it, looked at the computer awhile, then turned to me and said she couldn't sell it to me because the computer automatically assumes that you got talked into the subscription.

    I was like, "What did you do, Ray?"

    So I must rely on my faithful Penny Arcade friends to get me all the lowdown on the Ghostbusters game, because I'll be damned if I'm going to support that kind of business practice.

    Dracomicron on
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