Making you a new character is hte only real way to do it since otherwise you'd basically have to give players the option to play through as any one of the ghostbusters but with no significant difference between them. Its not like can only operate traps and the other can only fire the rifle or one is capable of climbing boxes.
There's other ways of doing that.
The way I would do it is for non-story missions, you'd pick any two ghostbusters and they'd each have their own skills.
Egon would be the best at using high tech equipment and divising new ways of catching/defeating ghosts (Like the jeweler scene from Ghostbusters 2)
Ray would have the biggest knowledge of the Occult, and would be able to find some ghosts and other supernatural beings weaknesses
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Winston would have the most common sense and probably the biggest general skill set out of the ghostbusters. He'd be able to utilize things the other ghostbusters overlook.
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.
Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.
Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.
Matron: 5,000 dollars? I never believed it would be so much, I won't pay it.
Peter: Well we can just put this back in there...
Matron: No no no no! Okay...I'll pay it.
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.
Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.
Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.
What do you mean by ghosting the figures?
He very casually held up four fingers, and then one which Peter took his cues from.
Anyways, I'm guessing that we'll be playing four classic missions (Sedgewick Hotel, Dana Barret's Apartment Building, the Courtroom, and the Muesem of Natural Art), and then it'll kick into the new story. From the footage and screenshots, it shows both Egon and Winston as playable, unless that's just in the classic missions, so I assume, in addition to the new recruit, the four main guys will be playable too.
I think that, if we're to play a fifth Ghostbuster, it should be create-a-character. Because I want to see myself busting ghosts alongside Peter, Ray, Egon and Winston, dammit.
Unless they keep your face hidden, but for that it'd have to go the FPS route and I could do without another FPS. Plus I'd much prefer to see my guy, clad in buster armour, whacking ghosts.
As for playing as the other guys, even if they delegated them differing roles, I don't think that'd lead to a huge difference in gameplay that it'd be deemed worth the effort to craft little sections where such tasks would be useful.
This might be somewhat far removed, but when this game is finally released, I really hope they stick to the staple "logo on black background with title" that has worked so well for the franchise all these years, rather than cook up some lame looking action cover art.
You really don't need anything more than that. Plus it's classy.
Are those G4 videos confirmed gameplay? It looked to me almost like it could be proof of concept.
On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!
That looks like gameplay footage to me.
It also looks oddly like the Zootfly stuff. Hm. Someone might have bought up the original work Zootfly did, and made the traps and stuff work (remember that in the original Zoot demo you didn't trap ghosts and whatnot.)
Still too early to tell how this will turn out, but I doubt Aykroyd will allow it to be too crappy, if he's the mind behind the script.
Are those G4 videos confirmed gameplay? It looked to me almost like it could be proof of concept.
On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!
That looks like gameplay footage to me.
It also looks oddly like the Zootfly stuff. Hm. Someone might have bought up the original work Zootfly did, and made the traps and stuff work (remember that in the original Zoot demo you didn't trap ghosts and whatnot.)
Still too early to tell how this will turn out, but I doubt Aykroyd will allow it to be too crappy, if he's the mind behind the script.
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
weenus on
[SIGPIC][/SIGPIC]
Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
Oh god. Please don't call it Ghostubsters: The Video Game. History has taught me that no game with the tagline "The Video Game" right in the title has EVER been good.
I hope as well they throw in some new story in here, and not just do a repeat of the movies. A video game or CG film is pretty much the only chance for new Ghostbusters hijinks. Has anybody seen Murray lately? I saw him on an episode of American Chopper, and the guy has aged. Unless the plot is about the retired team teaching a new generation, a new film can't really be feasible.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, the camera angle and the character animations, and the behavior of the physics reminds me sharply of the Zootfly footage.
I hope as well they throw in some new story in here, and not just do a repeat of the movies. A video game or CG film is pretty much the only chance for new Ghostbusters hijinks. Has anybody seen Murray lately? I saw him on an episode of American Chopper, and the guy has aged. Unless the plot is about the retired team teaching a new generation, a new film can't really be feasible.
That's exactly why Aykroyd wants a third film to be CG, like what was done with TMNT.
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?
The inside of submarines.
With bears.
The Undersea Adventures of Commander Grumbles, and Aqua-Ursine would disagree with you.
The first time I saw the teaser trailer (Rule #1) - I literally got chills. After watching the other trailers to see the gameplay, oh my god - I think they've got it right. I don't care what the story is, I don't care if its new - old - or something in the middle. They have got the AAA voice talent, the original writers, and Dan fucking Akroyd. That man has been jonesing for a new Ghostbuster's anything for the last, what, 20 years?
I am going to buy this game on my 360 and my Nintendo DS on day of release. I am going to love every minute of it.
Thank God for this thread to remind me that I am not alone in my utter love of the Ghostbuster's franchise.
Thank God for this thread to remind me that I am not alone in my utter love of the Ghostbuster's franchise.
You know. . .I haven't found one person who's said "I don't want this game". It's either "OMG HOLY SHIT!" or "I really hope it doesn't suck." I'd imagine that there a very few people who didn't like at least the first Ghostbusters.
I just can't get over the farming out of the Wii version. As amazing as the 360/PS3 version will inevitably be, I would kill to play a good Ghostbusters game using RE4:Wii controls, especially after seeing the 3rd-person POV in the videos...
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?
I am still angry at the Game Industry for not producing more great Western video games
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?
I am still angry at the Game Industry for not producing more great Western video games
Ever since Dust, the old point and click adventure game, I've longed for another good Western. IIRC, most western games get fairly poor reviews. I just want to be an awesome gunslinger, as I'm a fan of westerns in general (if you couldn't tell my by handle). :P
You know, I never realized how quotable the Ghostbusters movies are. But holy shit. They have to be some of the most quotable movies ever. I'm hoping the game has some memorable quotes. Hell, since they really can't improv, I'm hoping Ackroyd and Ramis let Murray write some of the dialog.
So I go to Gamestop to pick up the Game Informer with the Ghostbusters cover, and the horn-rimmed glasses girl who was running the place asked me if I wanted to buy the subscription. I said "no" because I only buy two GIs a year, typically, and I don't want the excess mail. She scanned it, looked at the computer awhile, then turned to me and said she couldn't sell it to me because the computer automatically assumes that you got talked into the subscription.
I was like, "What did you do, Ray?"
So I must rely on my faithful Penny Arcade friends to get me all the lowdown on the Ghostbusters game, because I'll be damned if I'm going to support that kind of business practice.
Posts
There's other ways of doing that.
The way I would do it is for non-story missions, you'd pick any two ghostbusters and they'd each have their own skills.
Egon would be the best at using high tech equipment and divising new ways of catching/defeating ghosts (Like the jeweler scene from Ghostbusters 2)
Ray would have the biggest knowledge of the Occult, and would be able to find some ghosts and other supernatural beings weaknesses
Peter would good at using psychology and parapsychology to figure out a ghosts habits; where it likes to haunt and possibly ways of luring it out in the open, possibly even resolving whatever is keeping it still on this plane of existence, allowing easier capture. Also he'd be able to bilk the customers out of the most money.
Winston would have the most common sense and probably the biggest general skill set out of the ghostbusters. He'd be able to utilize things the other ghostbusters overlook.
Actually Egon and Peter would probaby share that ability, if you rewatch the hotel scene in the original with widescreen you can see Egon ghosting the figures Peter tells the matron as prices.
Yes, but Peter is the one who is slick enough to convince them, hence why he did the talking.
Matron: 5,000 dollars? I never believed it would be so much, I won't pay it.
Peter: Well we can just put this back in there...
Matron: No no no no! Okay...I'll pay it.
What do you mean by ghosting the figures?
He very casually held up four fingers, and then one which Peter took his cues from.
Anyways, I'm guessing that we'll be playing four classic missions (Sedgewick Hotel, Dana Barret's Apartment Building, the Courtroom, and the Muesem of Natural Art), and then it'll kick into the new story. From the footage and screenshots, it shows both Egon and Winston as playable, unless that's just in the classic missions, so I assume, in addition to the new recruit, the four main guys will be playable too.
I think that, if we're to play a fifth Ghostbuster, it should be create-a-character. Because I want to see myself busting ghosts alongside Peter, Ray, Egon and Winston, dammit.
As for playing as the other guys, even if they delegated them differing roles, I don't think that'd lead to a huge difference in gameplay that it'd be deemed worth the effort to craft little sections where such tasks would be useful.
On a slightly unrelated note: Universal needs to take the hint and make a Back to the Future game!
You really don't need anything more than that. Plus it's classy.
That looks like gameplay footage to me.
It also looks oddly like the Zootfly stuff. Hm. Someone might have bought up the original work Zootfly did, and made the traps and stuff work (remember that in the original Zoot demo you didn't trap ghosts and whatnot.)
Still too early to tell how this will turn out, but I doubt Aykroyd will allow it to be too crappy, if he's the mind behind the script.
Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
I really don't agree at all. The engine that Zootfly put together seemed gritty and dirty, like Unreal 3. This engine seems super detailed, and very clean. If by 'oddly like the zootfly stuff' you mean it has Ghosts, Proton Packs, and Streams, then yes, you might just be onto something.
Hooraydiation wrote: And I don't care how distraught you are. It's just impolite to shoot yourself when someone has their dick inside you.
I hope as well they throw in some new story in here, and not just do a repeat of the movies. A video game or CG film is pretty much the only chance for new Ghostbusters hijinks. Has anybody seen Murray lately? I saw him on an episode of American Chopper, and the guy has aged. Unless the plot is about the retired team teaching a new generation, a new film can't really be feasible.
You're confusing art direction with engine performance. Yes the texturing and whatnot is much closer to the look of the original movies and therefore not quite as "post-apocalypse" as the Zootfly demo, but the lighting, the behavior of the beams, the camera angle and the character animations, and the behavior of the physics reminds me sharply of the Zootfly footage.
Which is a bit of a shame. The whole "post-apocalypse" setting is pretty cliche and worn out nowadays, but if there was one IP where it would fit like a glove, it's Ghostbusters.
Oh for the love of.. What setting HASN'T become cliche and worn out in videogames. Westerns, maybe?
The inside of submarines.
With bears.
The Undersea Adventures of Commander Grumbles, and Aqua-Ursine would disagree with you.
Soulless Killing Machines 20,000 Leagues Under the Sea.
Threatdown Nuclear Submarine Edition.
From the proper nouns I could pick out of the German commentary, I think he called it a cross between Luigi's Mansion and Gears of War. :P
Edit: Beat'd so hard, kinda. It's the same footage, but a little bit longer.
I have nothing further to add.
I am going to buy this game on my 360 and my Nintendo DS on day of release. I am going to love every minute of it.
Thank God for this thread to remind me that I am not alone in my utter love of the Ghostbuster's franchise.
You know. . .I haven't found one person who's said "I don't want this game". It's either "OMG HOLY SHIT!" or "I really hope it doesn't suck." I'd imagine that there a very few people who didn't like at least the first Ghostbusters.
Er, they already did. It's a video game that assumes that Tony didn't die at the end of the movie.
I am still angry at the Game Industry for not producing more great Western video games
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Ever since Dust, the old point and click adventure game, I've longed for another good Western. IIRC, most western games get fairly poor reviews. I just want to be an awesome gunslinger, as I'm a fan of westerns in general (if you couldn't tell my by handle). :P
"Kitten. Sometimes shit happens, someone's gotta deal with it, and who ya gonna call?"
Kind of long, I know.
"Doe. Rae. Egon!" ?
"This news is as important as the Tunguska blast of 1909"?
Fixed
"DOGS AND CATS LIVING TOGETHER!"
"That's a big Twinkie"
"Tell them about the Twinkie"
"What about the Twinkie?"
It's actually "GO GET HER RAY!"
I was like, "What did you do, Ray?"
So I must rely on my faithful Penny Arcade friends to get me all the lowdown on the Ghostbusters game, because I'll be damned if I'm going to support that kind of business practice.