So, concept art from Game Informer Unlimited shows Ray wearing the Slime Blower. AWESOME. I love that weapon.
Also, there's a few screens with LOTS of tentacles. Lovecraftian Old Ones maybe? I mean, with Stay Puft being at the beginning of the game (And remember, Stay Puft is really Gozer. A Sumerian God), what else could top that?
So, concept art from Game Informer Unlimited shows Ray wearing the Slime Blower. AWESOME. I love that weapon.
Also, there's a few screens with LOTS of tentacles. Lovecraftian Old Ones maybe? I mean, with Stay Puft being at the beginning of the game (And remember, Stay Puft is really Gozer. A Sumerian God), what else could top that?
So, concept art from Game Informer Unlimited shows Ray wearing the Slime Blower. AWESOME. I love that weapon.
Also, there's a few screens with LOTS of tentacles. Lovecraftian Old Ones maybe? I mean, with Stay Puft being at the beginning of the game (And remember, Stay Puft is really Gozer. A Sumerian God), what else could top that?
I never understood the love for the slime blower. I mean, if I had to choose between an unliscenced nuclear accelerator and something that shoots out happy snot...yeah...going with the proton pack.
I think making a cartoon version for the less powerful systems is actually quite a good idea. Better than making a watered down version of the 360/ps3 engine. Also, red fly looks like a promising game studio. Mushroom men looks better than anything terminal reality ever made. I'm really looking forward to both versions of this game.
Anybody remember the second ghostbusters II game that came out for the NES? (New ghostbusters II, made by HAL lab.) It was a top down arcade-style game where you control two ghostbusters: The lead character stuns and holds the ghosts with the proton pack while the other operates the trap and you have to clear large levels of all ghosts. I always thought it was way better then any of the earlier ghostbuster games (especially the c64 one).
I think making a cartoon version for the less powerful systems is actually quite a good idea. Better than making a watered down version of the 360/ps3 engine. Also, red fly looks like a promising game studio. Mushroom men looks better than anything terminal reality ever made. I'm really looking forward to both versions of this game.
Anybody remember the second ghostbusters II game that came out for the NES? (New ghostbusters II, made by HAL lab.) It was a top down arcade-style game where you control two ghostbusters: The lead character stuns and holds the ghosts with the proton pack while the other operates the trap and you have to clear large levels of all ghosts. I always thought it was way better then any of the earlier ghostbuster games (especially the c64 one).
I don't remember that one, but I sure as hell remember the first Ghostbuster2 game for the NES. You can't pause?! WTf?! I managed to get three ghostbusters to Vigo, but could never get the fourth.
Are those sound effects in the clips placeholders? Because from the two I watched, it didn't sound like they were going with the old proton pack noise, and were using some random electrical noise instead.
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darunia106J-bob in gamesDeath MountainRegistered Userregular
edited November 2007
yes yes YES!
I saw the movie and watched the cartoon when I was a kid and still have a profound respect for Dan Akroyd as an actor. The Wii version is so bought. And the Cthulhu cartoon episode? Hell yes.
Are those sound effects in the clips placeholders? Because from the two I watched, it didn't sound like they were going with the old proton pack noise, and were using some random electrical noise instead.
I'm curious to see what kids these days would think of the Real Ghostbusters animated series. Aside from it looking a little aged compared to today's animated shows I guess kids may like it. I'v never really seen any of the new ghostbusters cartoons as I automatically dismissed them since I loved the origonal series too much, but is there anything as 'extreme' on kids TV these days? I don't mean 'exteme' as in 'extreem', I'm talking about references to the occult and such, plus I heard the new series went a lot further with it and was actually kinda srewed up (regarding a few examples someone posted a while ago).
You think kids these days would go for the ghostbusters? I'm expecting this game to be selling mostly to the male, 20 or so age bracket but it would be nice if intrest in the franchise peaked a little after it's release.
EDIT: haha, holy shit, the voice of the 'new winston' in the Extreme Ghostbusters is the guy who played Carlton in the Frsh Prince of Bel-Air. That's just not right, plus, it looks like they discovered a way to make slimer even uglier.
"We just killed Christmas, Egon." I still have the Christmas episode of Real Ghostbusters on tape somewhere. You can be damned sure my kids will be seeing it someday.
I'll definitely be getting both versions of this game, especially if the Wii version supports the Zapper.
Are those sound effects in the clips placeholders? Because from the two I watched, it didn't sound like they were going with the old proton pack noise, and were using some random electrical noise instead.
They sounded like proton packs to me.
I watched it again with the volume cranked up higher, and indeed I heard some proton pack noise.
Good news first: the game's set in 1991, so you don't need to worry about how Pete Venkman busting his hip or Janine's struggles with the onset of menopause. It'll also feature the Stay Puft marshmallow man and the creepy librarian from the first movie's intro.
Less good news: while there's ten single-player missions, the bulk of the game is indeed focused around multiplayer party sideshows, like who can bust up the most furniture, a 2v2 battle mode, ghost-catching races, that sort of stuff.
Good news first: the game's set in 1991, so you don't need to worry about how Pete Venkman busting his hip or Janine's struggles with the onset of menopause. It'll also feature the Stay Puft marshmallow man and the creepy librarian from the first movie's intro.
Less good news: while there's ten single-player missions, the bulk of the game is indeed focused around multiplayer party sideshows, like who can bust up the most furniture, a 2v2 battle mode, ghost-catching races, that sort of stuff.
That's why you buy the 360/PS3 version. And, if you like it enough for some multiplayer action, you buy the Wii version.
You know what cross-over movie I would love to see?
Ghostbusters vs Beetlejuice
Fuck. Yes.
Heh, I used to imagine that one all the time as a kid. Ironically, I would imagine Ghostbusters in all sorts of horror settings also, like fighting Freddy Kruger or HellRaiser.
I think someone did an amateur movie of Ghostbusters Vs. Freddy once. I remember it sucking.
I was pretty excited about this game...till I saw the gameplay footage in the OP.
Man what? That looked amazing. It was ghostbusters like it should be. Shooting ghosts, weakening them, and trapping them. What was so wrong with it?
Not the gameplay elements, but the game itself just looks terrible, from a graphical standpoint. I was expecting amazing production values, but it looks like an original Xbox game at best.
I was pretty excited about this game...till I saw the gameplay footage in the OP.
Man what? That looked amazing. It was ghostbusters like it should be. Shooting ghosts, weakening them, and trapping them. What was so wrong with it?
Not the gameplay elements, but the game itself just looks terrible, from a graphical standpoint. I was expecting amazing production values, but it looks like an original Xbox game at best.
Looked like a next-gen title to me. I thought it looked fantastic.
The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack.
Soon we moved to an outside street scene where we observed some of the amazing crowd technology that will be employed in the game, particularly in a Thanksgiving Day parade that we unfortunately didn't get to see previewed. I will say though that the crowd technology in Ghostbusters is the best I have ever seen. With a camera perched high above an intersection, we were able to see fifteen hundred people at once, all moving with their own individual AI, moving aside if they bumped into each other and never passing through or getting stuck all jittery in a corner. We came down to ground level and were shown some crowd reactions which were also impressive. Some ran screaming into the night while others gave you a wide berth to do your ghostbusting and yet even others stayed around to watch.
After the engine demo we got to check out some of the actual gameplay, but it skipped around quite a bit, showing various stages and enemies including the Stay-Puft Marshmallow man who looked both awesome and terrifying as he peered through windows looking for a victim. Anyone who has seen the films will be familiar with the ghost catching mechanic employed in the game. The PK emitter is used to detect the ghosts and once you've detected them your handy dandy Proton Pack comes into play with its various powers such as Dark Energy, Freeze Beam, Shot Blast, Neutron Generator and the Slime Tether. Once the ghosts have had some of the fight taken out of them you can begin the process of grabbing them with your beam and capturing them in the ghost traps. Here was where the PS3s Sixxaxis controller came into play. Utilizing a mechanic similar to that of Folklore, you use the controller to capture to grab the ghosts and then by shaking the remote, slamming the ethereal enemies into the ground until they can finally be trapped. Some enemies require multiple Ghostbusters to bring them down and often your AI buddies will not only help you by throwing down the ghost traps for you but can also help by adding their steam to yours (don't cross them!). Just remember the three steps: Wrangle, Slam and capture.
Your fellow AI Ghostbusters aren't the only ones who can help you. You real life friends can join you as well with online co-op play and specific co-op missions and mini-games. Some competitive play missions will also be available for you ornery types. Each mission will of course yield you a fee which will allow you to then make improvements to your beam pack. For all of you who were hoping to tear up the streets of NYC in the ECTO 1, I'm afraid you are out of luck as the game will contain no driving levels although the infamous vehicle does make quite a few appearances. Since the build we saw was pretty early on, the voiceover recording hadn't been done yet, but we were assured that all the original cast members would be providing their voices for the game including Bill Murray, Dan Aykroyd, Annie Potts, Harold Ramis and the rest of the gang.
As a huge fan of the original Ghostbusters, I was quite taken and duly impressed by what I saw of the game and will be waiting rather impatiently (as I'm sure most of you will) for it to rear it's head later this year. Ghostbusters will be coming to the Wii (with no online play), PS3, PS2, Xbox 360, PC and DS this October and if the developers have their way, will come out right around Halloween. Perfect.
Terminal Reality has confirmed to Eurogamer that the new Ghostbusters game will feature the original Ray Parker Jr. theme song - plus 75 minutes of previously unheard soundtrack music.
According to executive producer Brendan Goss, the music was written back when the film was made but was not used in the finished version. TR has been allowed to put it in the game, pleasingly. "The sound guy was going bananas about that," Goss told Eurogamer. "He was running round the office shouting, 'You're not going to believe what's on this disc...' We're very excited about that."
The other good news is TR has no plans to muck about with Ray Parker Jr.'s classic title track. "When we were doing the focus group testing, we asked people how they'd feel about a remix done by a current band. We got booed out of the place," Goss said.
"People were really against it, going, 'You can't do that, there's only one song for Ghostbusters!' It was incredible. So we were like, okay, we won't mess with the Ray Parker Jr. song then."
Why not do a brand new record, like the one Bobby Brown did for Ghostbusters II? Oh, that's why. "There was huge controversy about that," Goss said. Yes, because it was rubbish. "Yep. So yes, we have the original, and no, we're not messing with it."
Sounds promising (don't they all?) and kudos to the focus group, don't mess with the original.
Posts
The Ghostbusters fought Chthulu before
http://www.youtube.com/watch?v=QFpOEhJwPy4
http://www.youtube.com/watch?v=KF8M1Erwvg0
http://www.youtube.com/watch?v=al7jpbu9w_Y
Though beating Cthuhlu with power lines (if I'm remembering right) was really stupid.
Looks great so far!<3:^:
I will buy this regardless of anything negative...it HAS to be good, how can it suck?
I never understood the love for the slime blower. I mean, if I had to choose between an unliscenced nuclear accelerator and something that shoots out happy snot...yeah...going with the proton pack.
Anybody remember the second ghostbusters II game that came out for the NES? (New ghostbusters II, made by HAL lab.) It was a top down arcade-style game where you control two ghostbusters: The lead character stuns and holds the ghosts with the proton pack while the other operates the trap and you have to clear large levels of all ghosts. I always thought it was way better then any of the earlier ghostbuster games (especially the c64 one).
I don't remember that one, but I sure as hell remember the first Ghostbuster2 game for the NES. You can't pause?! WTf?! I managed to get three ghostbusters to Vigo, but could never get the fourth.
I saw the movie and watched the cartoon when I was a kid and still have a profound respect for Dan Akroyd as an actor. The Wii version is so bought. And the Cthulhu cartoon episode? Hell yes.
what!? show me show me
I was lazy and skipped a dozen pages :oops:
thank you
Is that... "Garfield" doing Peter Venkman's voice? And Bill Murray voiced Garfield in the movies...
Indeed, Lorenzo Music was the original voice for Peter in The Real Ghostbusters. The man was a voice acting god.
~ Buckaroo Banzai
What's even more weird/funny is after Lorenzo left the show, Dave Coulier took over voicing Venkman.
That's right, Joey from Full House did Peter. Wacky.
They sounded like proton packs to me.
You think kids these days would go for the ghostbusters? I'm expecting this game to be selling mostly to the male, 20 or so age bracket but it would be nice if intrest in the franchise peaked a little after it's release.
EDIT: haha, holy shit, the voice of the 'new winston' in the Extreme Ghostbusters is the guy who played Carlton in the Frsh Prince of Bel-Air. That's just not right, plus, it looks like they discovered a way to make slimer even uglier.
I'll definitely be getting both versions of this game, especially if the Wii version supports the Zapper.
Steam | Twitter
the wii version AND the 360 version are SOOO bought.
edit: I just googled the extreme ghostbusters and tried to watch an episode.I couldn't even get past the damn intro it was soo terrible.
I watched it again with the volume cranked up higher, and indeed I heard some proton pack noise.
http://kotaku.com/gaming/ghostbusters/ghostbusters-wii-details-328217.php
Screw Freddy vs Jason
You know what cross-over movie I would love to see?
Ghostbusters vs Beetlejuice
That's why you buy the 360/PS3 version. And, if you like it enough for some multiplayer action, you buy the Wii version.
http://forums.penny-arcade.com/showthread.php?p=3582787#post3582787
You're a couple pages late.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Venkman: "Hey I had an idea!"
Egon: "Heres a cookie."
Venkman: "Whats this for?"
Egon: "Its how they train seals."
Also "Ragnarok and Roll" is in awesome episode. This cannot be stressed enough.
I need an Xbox 360 now.
Man what? That looked amazing. It was ghostbusters like it should be. Shooting ghosts, weakening them, and trapping them. What was so wrong with it?
Fuck. Yes.
Heh, I used to imagine that one all the time as a kid. Ironically, I would imagine Ghostbusters in all sorts of horror settings also, like fighting Freddy Kruger or HellRaiser.
I think someone did an amateur movie of Ghostbusters Vs. Freddy once. I remember it sucking.
Not the gameplay elements, but the game itself just looks terrible, from a graphical standpoint. I was expecting amazing production values, but it looks like an original Xbox game at best.
Looked like a next-gen title to me. I thought it looked fantastic.
It looked great (though obviously it was a low quality video provided). Hell, the artwork made it look like it was taken directly from the 1984 film.
I just....wow. I don't see how you can think it looks bad.
Different strokes I guess. /srug.
http://www.apple.com/trailers/newline/bekindrewind/large.html
Hell no. I had two packs, and went through a few broken traps in my time.
http://kotaku.com/384317/ghostbusters-impressions
The music!
http://www.eurogamer.net/article.php?article_id=134592
Sounds promising (don't they all?) and kudos to the focus group, don't mess with the original.