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Super Smash Bros. Brawl -- "When you get the Smash Ball and do your move..."

1235712

Posts

  • Vert1Vert1 Registered User regular
    edited November 2007
    Megaman is dead.

    Vert1 on
    blood_berry_new.jpg
    Sleep wrote: »
    Vert1 wrote: »
    I'd like to ask everyone here one question. What is a game?

    A lower form of sex.
  • AydrAydr Registered User regular
    edited November 2007
    Vert1 wrote: »
    Goemon has money, gold pipes, yo-yos, bombs, pizza, sandals, etc.

    Legend Of The Mystical Ninja: Where pizza costs as much as bombs.

    Actually I think that's just Japan. I hear Pizza's really expensive there.

    And disgusting.

    Aydr on
  • BlueBlueBlueBlue Registered User regular
    edited November 2007
    Vert1 wrote: »
    Megaman is dead.

    Sonic is dead (to me). But! I am hoping brawl revitalizes these characters. Show me your moves!

    BlueBlue on
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  • CBG BlenderCBG Blender Registered User, ClubPA regular
    edited November 2007
    Zek wrote: »
    If there is any justice in this world, it will be a Mega Man Monday. With 3 weeks of no character update and his anniversary event this weekend, there's no better time. From what I can tell, the event actually starts at 9am Tokyo time, which was half an hour ago, and lasts 7 hours. If he were announced there I have no idea where we would look to find out. If it's not then, then Dec. 17th is the next likely date, which is the actual date MM1 was released in Japan and Capcom's anniversary site actually has a countdown to then. Still, if they were going to announce him in time for the original release date this would be the last opportunity.

    I really wish there was a webpage doing coverage of the event. I don't wanna wait till monday to find out if something that cool was announced.

    CBG Blender on
  • DjiemDjiem Registered User regular
    edited November 2007
    This Monday's update needs to either be:

    New challenger - Megaman
    or
    Music update - SMG Gusty Garden Galaxy Theme

    Djiem on
  • EmperorSethEmperorSeth Registered User regular
    edited November 2007
    Zek wrote: »
    If there is any justice in this world, it will be a Mega Man Monday. With 3 weeks of no character update and his anniversary event this weekend, there's no better time. From what I can tell, the event actually starts at 9am Tokyo time, which was half an hour ago, and lasts 7 hours. If he were announced there I have no idea where we would look to find out. If it's not then, then Dec. 17th is the next likely date, which is the actual date MM1 was released in Japan and Capcom's anniversary site actually has a countdown to then. Still, if they were going to announce him in time for the original release date this would be the last opportunity.

    I'm still guessing December 17th, but if you're right, I'm not exactly going to be disappointed.

    EmperorSeth on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • ArcibiArcibi Registered User regular
    edited November 2007
    yalborap wrote: »
    Swinging his tool wildly,

    hee hee

    Arcibi on
    GameTrailers | Goozex | Check out: Arcibi's Dev Blog and Robot House Games
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    Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
  • BibbleBibble __BANNED USERS regular
    edited November 2007
    returning assist trophies

    Bibble on
    2jezcsmjpg.gif
  • King RiptorKing Riptor Registered User regular
    edited November 2007
    Bibble wrote: »
    returning assist trophies



    That's just silly.

    You stole my guess you little . . .


    Vetran: Captian Falcon

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • Green LanternGreen Lantern Registered User regular
    edited November 2007
    Newcomer: Bomberman if there´s another third party character in the game it will be him

    Green Lantern on
  • KonataKonata Registered User regular
    edited November 2007
    Newcomer: Crono

    but, but, the composer is in it!

    *grasps at straws*

    Konata on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited November 2007
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    Henroid on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited November 2007
    Henroid wrote: »
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    I think this is pretty likely, but they'd be disabled if one of the players is currently using that character.

    Or maybe not. I just think it might be confusing if the character you're playing as pops out of an assist trophy.

    mntorankusu on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited November 2007
    Konata wrote: »
    Newcomer: Crono

    but, but, the composer is in it!

    *grasps at straws*

    So is the guy who did music for Cho Aniki.

    OH SHI-

    -SPI- on
  • Professor WayneProfessor Wayne Registered User regular
    edited November 2007
    Newcomer: Frog/Glenn

    Professor Wayne on
    [SIGPIC][/SIGPIC]
  • CrashmoCrashmo Registered User regular
    edited November 2007
    Henroid wrote: »
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    I think this is pretty likely, but they'd be disabled if one of the players is currently using that character.

    Or maybe not. I just think it might be confusing if the character you're playing as pops out of an assist trophy.

    This is my bet, too. It's a fantastic idea, anyhow.


    I would love Crono/Frog/Robo to be in...especially Robo. >.>

    Crashmo on
    polar-bearsig.jpg
  • BlueDestinyBlueDestiny Registered User regular
    edited November 2007
    -SPI- wrote: »
    Konata wrote: »
    Newcomer: Crono

    but, but, the composer is in it!

    *grasps at straws*

    So is the guy who did music for Cho Aniki.

    OH SHI-

    GAY EROTICISM: confirmed?

    BlueDestiny on
  • AydrAydr Registered User regular
    edited November 2007
    -SPI- wrote: »
    Konata wrote: »
    Newcomer: Crono

    but, but, the composer is in it!

    *grasps at straws*

    So is the guy who did music for Cho Aniki.

    OH SHI-

    GAY EROTICISM: confirmed?

    We already knew about photo mode.

    Aydr on
  • CherrnCherrn Registered User regular
    edited November 2007
    Djiem wrote: »
    Music update - SMG Gusty Garden Galaxy Theme

    Yes

    I just got to Gusty Garden. That stage is absolutely wonderful.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited November 2007
    Crashmo wrote: »
    Henroid wrote: »
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    I think this is pretty likely, but they'd be disabled if one of the players is currently using that character.

    Or maybe not. I just think it might be confusing if the character you're playing as pops out of an assist trophy.

    This is my bet, too. It's a fantastic idea, anyhow.


    I would love Crono/Frog/Robo to be in...especially Robo. >.>

    What would be cool is having different versions of the characters be the assists. Mario's assist trophy is Tanooki Suit Mario. Snake's assist trophy is Big Boss. Kirby's assist trophy is, I dunno, maybe a random power out of a small pool of ones the playable Kirby doesn't have.

    Stuff like that.

    mntorankusu on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited November 2007
    Crashmo wrote: »
    Henroid wrote: »
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    I think this is pretty likely, but they'd be disabled if one of the players is currently using that character.

    Or maybe not. I just think it might be confusing if the character you're playing as pops out of an assist trophy.

    This is my bet, too. It's a fantastic idea, anyhow.


    I would love Crono/Frog/Robo to be in...especially Robo. >.>

    What would be cool is having different versions of the characters be the assists. Mario's assist trophy is Tanooki Suit Mario. Snake's assist trophy is Big Boss. Kirby's assist trophy is, I dunno, maybe a random power out of a small pool of ones the playable Kirby doesn't have.

    Stuff like that.

    That would be cool. I mean, either way, I still think it's the most likely thing to happen with the game.

    Henroid on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited November 2007
    Does anyone know where I can find decent quality images of the (awesome) artwork from the first Smash Bros game? In particular I'm looking for artwork of the hidden characters, though it would be nice to find all of them in a consistent size and quality.

    I found a low quality scan of Luigi, so I know artwork of the hidden characters exists.

    mntorankusu on
  • ElendilElendil Registered User regular
    edited November 2007
    I dreamed of the the Brawl demo last night. The brawl demo.

    Talk about aiming low.

    Elendil on
  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    Does anyone know where I can find decent quality images of the (awesome) artwork from the first Smash Bros game? In particular I'm looking for artwork of the hidden characters, though it would be nice to find all of them in a consistent size and quality.

    I found a low quality scan of Luigi, so I know artwork of the hidden characters exists.

    http://www.mariowiki.com/Smash_Bros.

    MarioWiki has tons of art, its awesome.

    But in particular,

    SSBjigglypuff.gifSSBcaptainfalcon.gifSSBluigi.gifSSBness.gif


    I especially like Link's, too. those look better on a white background, but hey they are consistent quality. if you want to use them in a transparency you'll have to get rid of some of the white pixels and fill some in.

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • FCDFCD Registered User regular
    edited November 2007
    I'm guessing the Mario Kart stage, because I think this is going to be the new Fox's Final Smash. So expect to see this guess a lot.

    FCD on
    Gridman! Baby DAN DAN! Baby DAN DAN!
  • ZekZek Registered User regular
    edited November 2007
    It's really weird that we haven't seen the Mario Kart stage even though the game was supposed to be out in a couple weeks(:(). I'm guessing he's not going to reveal it because it's another Mushroom Kingdom stage, and so far we only have one from each franchise.

    Zek on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited November 2007
    I'm going with Megaman, just because if he's in tomorrow would be one of the most logical days to announce it.

    Speed Racer on
  • BibbleBibble __BANNED USERS regular
    edited November 2007
    I really doubt they will make playable characters assist trophies. That's just weird.

    Bibble on
    2jezcsmjpg.gif
  • AydrAydr Registered User regular
    edited November 2007
    Bibble wrote: »
    I really doubt they will make playable characters assist trophies. That's just weird.

    Yeah. I think assists will just be assists and playable characters will just be playable. I guess they could make the playable characters into assist trophies, but that would be pretty weird.

    Aydr on
  • ZekZek Registered User regular
    edited November 2007
    I also doubt we'll see playable characters as assists. But I do hope we'll see removed characters as assists. That would be a good way to announce their removal on the site too, i.e. Ness.

    Zek on
  • AydrAydr Registered User regular
    edited November 2007
    Zek wrote: »
    I also doubt we'll see playable characters as assists. But I do hope we'll see removed characters as assists. That would be a good way to announce their removal on the site too, i.e. Ness.

    I hope Pichu uses a giant electric attack that promptly flings it off the stage.

    Aydr on
  • StriderEdgeStriderEdge Registered User regular
    edited November 2007
    I'm going with Megaman, just because if he's in tomorrow would be one of the most logical days to announce it.

    He wasn't announced at the event on Sunday. Inafune was asked directly about it though and he said "No comment".

    StriderEdge on
  • DarkfishDarkfish Registered User regular
    edited November 2007
    Hopefully its a new character, this week was awful in terms of updates.

    Darkfish on
    hyrulesig1ui.png
  • BlueBlueBlueBlue Registered User regular
    edited November 2007
    I'm going with Megaman, just because if he's in tomorrow would be one of the most logical days to announce it.

    He wasn't announced at the event on Sunday. Inafune was asked directly about it though and he said "No comment".

    I'm taking that as a "yes". It seems like someone who wasn't involved would have no reason to give an answer like that.

    BlueBlue on
    CD World Tour status:
    Baidol Voprostein Avraham Thetheroo Taya Zerofill Effef Crimson King Lalabox Mortal Sky ASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanity Skull Man Delzhand Caulk Bite 6 Somestickguy
  • ElendilElendil Registered User regular
    edited November 2007
    We got 3 new characters in August, 2 in September (though both were holdouts from long before) and 3 in October. None at all this month.

    I'm not sure what my point is.

    Elendil on
  • ArcibiArcibi Registered User regular
    edited November 2007
    Crashmo wrote: »
    Henroid wrote: »
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    I think this is pretty likely, but they'd be disabled if one of the players is currently using that character.

    Or maybe not. I just think it might be confusing if the character you're playing as pops out of an assist trophy.

    This is my bet, too. It's a fantastic idea, anyhow.


    I would love Crono/Frog/Robo to be in...especially Robo. >.>

    An idea I had the other day (spoilered for length):
    NEWCOMER: The Returners

    Using a character-switching system not unlike Pokémon Trainer, the Returners of Final Fantasy 6 (Terra, Locke, and Edgar) battle as one character. Each have their own special moves and Final Smash.

    Down-B: Party Change. This is how you swap out your current character. Because their special moves use "MP", they'll lose effectiveness over time (in terms of damage and knockback, and distance covered for Up-B moves) until eventually they barely do anything at all. When a character isn't being used, he/she begins to recharge "MP", so switching party members is a vital part of playing as the Returners. The order goes: Terra -> Locke -> Edgar -> Terra -> etc.

    Like the Pokémon Trainer's pokémon, switching out members doesn't heal any damage.

    As for the individual characters:

    Terra attacks using magic. I imagine her as kind of light and floaty like Mewtwo but not quite so much as him. She's a bit on the slow side but her magical attacks deal pretty good damage and acceptable knockback.

    Terra's neutral-B: Ice. A short-range spell that forms a small pillar of cold energy directly in front of Terra. Has a chance of freezing an opponent (like the Ice Climbers' down-B).
    Terra's side-B: Fire. A fairly standard fireball attack, something of a cross between Luigi's Fireball and Zelda's Din's Fire. "Explodes" on contact (the actual explosion is pretty small) so the splash damage would work well when firing into groups.
    Terra's up-B: Warp. Yeah, this is pretty much Mewtwo's teleport. However, you can hold B to charge it, and if you do so, Terra warps further than normal. Careful though, the longer you charge it, the less control you have over what direction she warps (if you hold it longer than around 1.5 seconds, the direction is randomized, so she could end up exactly where you want her, or she could end up warping straight down).
    Terra's Final Smash: Morph. Terra transforms into her Esper form for a while. She gains Super Sonic's flight abilities (but not his damage-on-contact) and her moves become more powerful: Ice becomes Ice3 (area of effect is increased vertically by almost half the entire screen), Fire becomes Flare (bigger explosion), and Warp becomes Quartyr (completely different: a dark sphere of energy quickly forms and dissapates around Terra, causing damage to anyone caught within. Less damage is dealt at higher percentages).

    Locke is a quick character, similar to Fox in Melee but without a spamable projectile or ridiculous waveshining. He's pretty light and most of his moves don't have a lot of knockback, but his combo potential is high.

    Locke's neutral-B: ValiantKnife. A pretty standard knife-swiping attack, but with a twist: the move becomes more powerful (in terms of damage and knockback) as Locke's damage % goes up.
    Locke's side-B: Capture. Locke rushes forward and, if he comes in contact with an enemy, grabs him/her and delivers a quick knife slash, then kicks off his enemy, gaining a bit of height.
    Alternatively, Locke's side-B: Hawkeye. Locke throws a razor-sharp discus that travels some distance before returning.
    Locke's Up-B: Air Knife. A standard up-B move along the lines of Marth's up-B. Possibly creates a wind current that can push foes up past the move's initial knockback.
    Locke's Final Smash: Mirager. Locke moves around the battlefield at high speed, attacking nearby opponents for okay knockback but lots of damage. Deals more knockback if Locke's damage % is higher.

    Edgar is a heavy character, difficult to KO but isn't too fast and his recovery isn't great. Hits like a freight train, though. Two of his special moves involve the Tools from FF6.

    Edgar's neutral-B: AutoCrossbow. Hold B to charge. The longer this move is charged, the more arrows are fired (for a maximum of four). The arrows are affected by gravity, though not as much as Link's are.
    Edgar's side-B: Bio Blast Fires a short-range cloud of green gas that stuns an opponent. Does no damage on its own.
    Edgar's up-B: Dragoon Jump. Similar to Dedede's Up-B. Edgar rises into the air, then plunges a spear into the ground. Anyone hit by the spear takes serious knockback, and the shockwaves caused by landing do damage too. The lag upon landing is kind of long, though.
    Edgar's Final Smash: Chain Saw. Edgar dons a familiar-looking hockey mask and brings out the ultimate tool of destruction: the Chain Saw. Edgar is heavily resistant to damage for the duration of this move, and anyone caught by the saw's whirling blades takes heavy damage and knockback. The tradeoff is that the saw's actual range is pretty short, and Edgar can't use his third jump while he has it out.

    So that's my idea for a Square character in Brawl. I'd still rather have Megaman, though.

    Arcibi on
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    Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
  • ZekZek Registered User regular
    edited November 2007
    If there's going to be a Square character I still say it should be Black Mage.

    Zek on
  • BlueBlueBlueBlue Registered User regular
    edited November 2007
    Zek wrote: »
    If there's going to be a Square character I still say it should be Black Mage.

    I'd like to see a WARP recovery move.

    BlueBlue on
    CD World Tour status:
    Baidol Voprostein Avraham Thetheroo Taya Zerofill Effef Crimson King Lalabox Mortal Sky ASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanity Skull Man Delzhand Caulk Bite 6 Somestickguy
  • ArcusArcus Registered User regular
    edited November 2007
    Arcibi wrote: »
    Crashmo wrote: »
    Henroid wrote: »
    My update guess?

    All playable characters will have an assist trophy form. (that's not to say all assist trophies will have a playable character form)

    I think this is pretty likely, but they'd be disabled if one of the players is currently using that character.

    Or maybe not. I just think it might be confusing if the character you're playing as pops out of an assist trophy.

    This is my bet, too. It's a fantastic idea, anyhow.


    I would love Crono/Frog/Robo to be in...especially Robo. >.>

    An idea I had the other day (spoilered for length):
    NEWCOMER: The Returners

    Using a character-switching system not unlike Pokémon Trainer, the Returners of Final Fantasy 6 (Terra, Locke, and Edgar) battle as one character. Each have their own special moves and Final Smash.

    Down-B: Party Change. This is how you swap out your current character. Because their special moves use "MP", they'll lose effectiveness over time (in terms of damage and knockback, and distance covered for Up-B moves) until eventually they barely do anything at all. When a character isn't being used, he/she begins to recharge "MP", so switching party members is a vital part of playing as the Returners. The order goes: Terra -> Locke -> Edgar -> Terra -> etc.

    Like the Pokémon Trainer's pokémon, switching out members doesn't heal any damage.

    As for the individual characters:

    Terra attacks using magic. I imagine her as kind of light and floaty like Mewtwo but not quite so much as him. She's a bit on the slow side but her magical attacks deal pretty good damage and acceptable knockback.

    Terra's neutral-B: Ice. A short-range spell that forms a small pillar of cold energy directly in front of Terra. Has a chance of freezing an opponent (like the Ice Climbers' down-B).
    Terra's side-B: Fire. A fairly standard fireball attack, something of a cross between Luigi's Fireball and Zelda's Din's Fire. "Explodes" on contact (the actual explosion is pretty small) so the splash damage would work well when firing into groups.
    Terra's up-B: Warp. Yeah, this is pretty much Mewtwo's teleport. However, you can hold B to charge it, and if you do so, Terra warps further than normal. Careful though, the longer you charge it, the less control you have over what direction she warps (if you hold it longer than around 1.5 seconds, the direction is randomized, so she could end up exactly where you want her, or she could end up warping straight down).
    Terra's Final Smash: Morph. Terra transforms into her Esper form for a while. She gains Super Sonic's flight abilities (but not his damage-on-contact) and her moves become more powerful: Ice becomes Ice3 (area of effect is increased vertically by almost half the entire screen), Fire becomes Flare (bigger explosion), and Warp becomes Quartyr (completely different: a dark sphere of energy quickly forms and dissapates around Terra, causing damage to anyone caught within. Less damage is dealt at higher percentages).

    Locke is a quick character, similar to Fox in Melee but without a spamable projectile or ridiculous waveshining. He's pretty light and most of his moves don't have a lot of knockback, but his combo potential is high.

    Locke's neutral-B: ValiantKnife. A pretty standard knife-swiping attack, but with a twist: the move becomes more powerful (in terms of damage and knockback) as Locke's damage % goes up.
    Locke's side-B: Capture. Locke rushes forward and, if he comes in contact with an enemy, grabs him/her and delivers a quick knife slash, then kicks off his enemy, gaining a bit of height.
    Alternatively, Locke's side-B: Hawkeye. Locke throws a razor-sharp discus that travels some distance before returning.
    Locke's Up-B: Air Knife. A standard up-B move along the lines of Marth's up-B. Possibly creates a wind current that can push foes up past the move's initial knockback.
    Locke's Final Smash: Mirager. Locke moves around the battlefield at high speed, attacking nearby opponents for okay knockback but lots of damage. Deals more knockback if Locke's damage % is higher.

    Edgar is a heavy character, difficult to KO but isn't too fast and his recovery isn't great. Hits like a freight train, though. Two of his special moves involve the Tools from FF6.

    Edgar's neutral-B: AutoCrossbow. Hold B to charge. The longer this move is charged, the more arrows are fired (for a maximum of four). The arrows are affected by gravity, though not as much as Link's are.
    Edgar's side-B: Bio Blast Fires a short-range cloud of green gas that stuns an opponent. Does no damage on its own.
    Edgar's up-B: Dragoon Jump. Similar to Dedede's Up-B. Edgar rises into the air, then plunges a spear into the ground. Anyone hit by the spear takes serious knockback, and the shockwaves caused by landing do damage too. The lag upon landing is kind of long, though.
    Edgar's Final Smash: Chain Saw. Edgar dons a familiar-looking hockey mask and brings out the ultimate tool of destruction: the Chain Saw. Edgar is heavily resistant to damage for the duration of this move, and anyone caught by the saw's whirling blades takes heavy damage and knockback. The tradeoff is that the saw's actual range is pretty short, and Edgar can't use his third jump while he has it out.

    So that's my idea for a Square character in Brawl. I'd still rather have Megaman, though.

    Arcibi, that was one of the most well thought out character creates I've seen. I would totally play that(those) character(s). Major Thumbs up! 8-)

    Arcus on
  • ArcibiArcibi Registered User regular
    edited November 2007
    Oh my God

    If Megaman is in Brawl, I want this guy to do the music

    Or if he's not in Brawl, I want custom soundtracks so I can battle to this music

    This is the most kickass rock remix of Megaman 2 Skull Castle I've ever heard

    Arcibi on
    GameTrailers | Goozex | Check out: Arcibi's Dev Blog and Robot House Games
    tmntsigshrunkre4.jpg
    Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
This discussion has been closed.