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What Could Video Games Do Without?

EvanderEvander Disappointed FatherRegistered User regular
edited January 2008 in Games and Technology
So, the thread on features every game should have, combined with my playing Kane & Lynch last night, got me thinking about just how much I have invisible walls.

Don't get me wrong, I don't mind when a game has barriers in it preventing you from going somewhere, be it a stack of boxes, or a steep incline, or even the system that Assassin's Creed is currently implimenting, but the whole "there is absolutely nothing inyour way, but you can't move any further" thing drives me crazy, because it just breaks my immersion instantaniously. Honestly, I don't even like the "invisible guardrails" you often get on ledges and beams, because even though I hate falling, sometimes I want to jump down, and don't want to haveto walk all the way around to get there.



So, what other "standard elements" do you think video games could do without?

Evander on
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Posts

  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited November 2007
    The obvious "bullshit waggle" comes to mind. As that seems to be becoming a standard.

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • AzraelAzrael Registered User regular
    edited November 2007
    I don't know if it's "standard" really, but I can't abide any game that is artificially made more difficult by enabling AI to cheat or just blatantly skewing chance against you. Seems to me like a cop-out from coding good AI and such.

    Azrael on
  • CryogenCryogen Registered User regular
    edited November 2007
    Splash screens that you cant skip. But this has been a problem for eternity.

    Non-customisable controls. I should be able to assign any button to any function i want.

    Azrael : Yes! I play a lot of racing games, and man, FUCK auto catchup. Especially bad in multiplayer if theres no option to disable it.

    Cryogen on
  • YodaTunaYodaTuna Registered User regular
    edited November 2007
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    YodaTuna on
  • CryogenCryogen Registered User regular
    edited November 2007
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    Cryogen on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited November 2007
    Cryogen wrote: »
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    You have ADD?

    Pharezon on
    jkZziGc.png
  • IShallRiseAgainIShallRiseAgain Registered User regular
    edited November 2007
    Checkpoint saving for PC games. There is no real reason to not have a save anywhere feature. Its really annoying when you have to go and you got pretty far in the game, but there is no checkpoint at the moment.

    IShallRiseAgain on
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  • CryogenCryogen Registered User regular
    edited November 2007
    Pharezon wrote: »
    Cryogen wrote: »
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    You have ADD?

    No, i just find its extremely rare that games have interesting enough plots that the cutscenes are worth sitting through. I just want to play the game.

    Cryogen on
  • Lord YodLord Yod Registered User regular
    edited November 2007
    The inability to mute players in online games.

    Having to press start at the load screen of almost any PS3 game because it reminds you that it saves info to the hard drive. Yes, dumbass, I know that. That's why I bought one.

    Any sort of host ability to kick/ban players in ranked online games. No matter what you do it's going to get abused, so either make it automated or pay someone to do it via a report function.

    Lord Yod on
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  • KVWKVW Registered User regular
    edited November 2007
    Overpriced DLC is something we could do without.

    KVW on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited November 2007
    Mothers groups.

    The Black Hunter on
  • syrionsyrion Registered User regular
    edited November 2007
    Cryogen wrote: »
    Pharezon wrote: »
    Cryogen wrote: »
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    You have ADD?

    No, i just find its extremely rare that games have interesting enough plots that the cutscenes are worth sitting through. I just want to play the game.

    :^:

    syrion on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited November 2007
    Cryogen wrote: »
    Pharezon wrote: »
    Cryogen wrote: »
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    You have ADD?

    No, i just find its extremely rare that games have interesting enough plots that the cutscenes are worth sitting through. I just want to play the game.

    You must be playing the wrong kinds of games then

    Pharezon on
    jkZziGc.png
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited November 2007
    The ability to skip them would be nice for a second playthrough, lets not have a shitthrowing fest here.

    The ability to pause would be great too.

    The Black Hunter on
  • LewiePLewieP Registered User regular
    edited November 2007
    Bad game design.

    LewieP on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited November 2007
    Lord Yod wrote: »
    The inability to mute players in online games.

    Having to press start at the load screen of almost any PS3 game because it reminds you that it saves info to the hard drive. Yes, dumbass, I know that. That's why I bought one.

    Any sort of host ability to kick/ban players in ranked online games. No matter what you do it's going to get abused, so either make it automated or pay someone to do it via a report function.

    360 does that though it can be a bit cumbersome to go through all those menues. Bungie made it so all you have to do is hold select, select the name of the person in question, press a button and they're muted.

    Pharezon on
    jkZziGc.png
  • Lord YodLord Yod Registered User regular
    edited November 2007
    LewieP wrote: »
    Bad game design.

    Isn't that what we're defining here?

    Lord Yod on
    steam_sig.png
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    Rabid video game fans.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • jotjot Registered User regular
    edited November 2007
    Exclusives.

    jot on
  • syrionsyrion Registered User regular
    edited November 2007
    Pharezon wrote: »
    Cryogen wrote: »
    Pharezon wrote: »
    Cryogen wrote: »
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    You have ADD?

    No, i just find its extremely rare that games have interesting enough plots that the cutscenes are worth sitting through. I just want to play the game.

    You must be playing the wrong kinds of games then

    I have to say, I agree with him. Games don't have great plots... for great writing, you have to look to books or movies. Some cut-scenes (in good games!) are simply groan-inducing.

    syrion on
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited November 2007
    syrion wrote: »
    Pharezon wrote: »
    Cryogen wrote: »
    Pharezon wrote: »
    Cryogen wrote: »
    YodaTuna wrote: »
    Cryogen wrote: »
    Splash screens that you cant skip. But this has been a problem for eternity.

    Let's expand on that to include all cutscenes need to be able to be skipped and paused.

    As an avid cutscene-skipper (even on the first playthrough! its a rare game i dont skip cutscenes) i heartily agree.

    You have ADD?

    No, i just find its extremely rare that games have interesting enough plots that the cutscenes are worth sitting through. I just want to play the game.

    You must be playing the wrong kinds of games then

    I have to say, I agree with him. Games don't have great plots... for great writing, you have to look to books or movies. Some cut-scenes (in good games!) are simply groan-inducing.

    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    DVG on
    Diablo 3 - DVG#1857
  • RamiRami Registered User regular
    edited November 2007
    Loud, constant beeping when you're at low health.

    Fuck. Off.

    Rami on
  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    Games with stupid breakable pots/boxes/whatever all over the place need to stop. Just put it all in a big fucking pile somewhere. Breaking open hundreds of little boxes or cutting down fields of grass is stupid.

    shryke on
  • syrionsyrion Registered User regular
    edited November 2007
    DVG wrote: »
    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    Doesn't really have anything to do with the voice acting. A game can have awesome voice acting and still have an absolutely terrible plot I don't care about.

    Half-demon bishounen with swords? Awesome. Don't need to hear your angst.

    Ninja/assassin/wizard/soldier/princess/prince whose master/mentor/best friend/lover/father/mother/parents/dog was killed? Great. Let's kill shit.

    You've found a magical object heavy with the weight of destiny? Faaaantastic. Get to the explosions.

    It's demons from hell/the empire/some sadistic bastard attacking your town/research facility/world? Never would have guessed that one. I wonder when I get the rocket launcher?

    syrion on
  • ZombiemamboZombiemambo Registered User regular
    edited November 2007
    That regenerating healthbar fad that became popular after Halo came out. It makes less sense than medkits!

    Zombiemambo on
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  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    syrion wrote: »
    DVG wrote: »
    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    Doesn't really have anything to do with the voice acting. A game can have awesome voice acting and still have an absolutely terrible plot I don't care about.

    Half-demon bishounen with swords? Awesome. Don't need to hear your angst.

    Ninja/assassin/wizard/soldier/princess/prince whose master/mentor/best friend/lover/father/mother/parents/dog was killed? Great. Let's kill shit.

    You've found a magical object heavy with the weight of destiny? Faaaantastic. Get to the explosions.

    It's demons from hell/the empire/some sadistic bastard attacking your town/research facility/world? Never would have guessed that one. I wonder when I get the rocket launcher?

    Play less Japanese games.

    shryke on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited November 2007
    shryke wrote: »
    syrion wrote: »
    DVG wrote: »
    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    Doesn't really have anything to do with the voice acting. A game can have awesome voice acting and still have an absolutely terrible plot I don't care about.

    Half-demon bishounen with swords? Awesome. Don't need to hear your angst.

    Ninja/assassin/wizard/soldier/princess/prince whose master/mentor/best friend/lover/father/mother/parents/dog was killed? Great. Let's kill shit.

    You've found a magical object heavy with the weight of destiny? Faaaantastic. Get to the explosions.

    It's demons from hell/the empire/some sadistic bastard attacking your town/research facility/world? Never would have guessed that one. I wonder when I get the rocket launcher?

    Play less Japanese games.

    This.

    Also I hate the recharge shit in call of duty 4 because it doesn't make any god damn sense whatsoever. It makes sense in Halo but in a modern war game it just makes you go "what the fuck?"

    Pharezon on
    jkZziGc.png
  • syrionsyrion Registered User regular
    edited November 2007
    shryke wrote: »
    syrion wrote: »
    DVG wrote: »
    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    Doesn't really have anything to do with the voice acting. A game can have awesome voice acting and still have an absolutely terrible plot I don't care about.

    Half-demon bishounen with swords? Awesome. Don't need to hear your angst.

    Ninja/assassin/wizard/soldier/princess/prince whose master/mentor/best friend/lover/father/mother/parents/dog was killed? Great. Let's kill shit.

    You've found a magical object heavy with the weight of destiny? Faaaantastic. Get to the explosions.

    It's demons from hell/the empire/some sadistic bastard attacking your town/research facility/world? Never would have guessed that one. I wonder when I get the rocket launcher?

    Play less Japanese games.

    Well, of course Japanese games are big offenders, but there are precious few Western games doing any better. I mean, Half-Life 2 probably has my favorite video game plot, and it's just a very well-presented "oh noes aliens" story that wouldn't have been out of place in a pulp magazine in 1950.

    The games that do best, I think, are the ones that recognize that they don't have spectacular plots and make fun of themselves: the Ratchet & Clank series, for example.

    The biggest difference between Japanese games and Western games is that there is the addition of the our troops are storming a heavily defended beachhead but will ultimately triumph recurring plot. World War II games are the obvious culprits here, but it occurs in some odd places...

    syrion on
  • MashalotMashalot Registered User regular
    edited November 2007
    Quoting isn't working on my device, but I second the fucking low health beeping. Oh fucking god.
    And uh aiming with an analog stick. Its partially cause I'm just a tard but it feels like trying to hammer a nail with a frozen cabbage. Or something. Just gimme a mouse, a wiimote, auto aim, sumthin.

    Mashalot on
  • Spanky The DolphinSpanky The Dolphin Registered User regular
    edited November 2007
    Unavoidable damage in platformers, such as enemies that always hit you as you jump over specific pits. More than anything it's just a sign of lazy level design, an attempt to "enforce" some artificial degree of difficulty.

    Was pretty much a staple of the 90s licensed Disney platformers.

    Spanky The Dolphin on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited November 2007
    syrion wrote: »
    shryke wrote: »
    syrion wrote: »
    DVG wrote: »
    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    Doesn't really have anything to do with the voice acting. A game can have awesome voice acting and still have an absolutely terrible plot I don't care about.

    Half-demon bishounen with swords? Awesome. Don't need to hear your angst.

    Ninja/assassin/wizard/soldier/princess/prince whose master/mentor/best friend/lover/father/mother/parents/dog was killed? Great. Let's kill shit.

    You've found a magical object heavy with the weight of destiny? Faaaantastic. Get to the explosions.

    It's demons from hell/the empire/some sadistic bastard attacking your town/research facility/world? Never would have guessed that one. I wonder when I get the rocket launcher?

    Play less Japanese games.

    Well, of course Japanese games are big offenders, but there are precious few Western games doing any better. I mean, Half-Life 2 probably has my favorite video game plot, and it's just a very well-presented "oh noes aliens" story that wouldn't have been out of place in a pulp magazine in 1950.

    The games that do best, I think, are the ones that recognize that they don't have spectacular plots and make fun of themselves: the Ratchet & Clank series, for example.

    The biggest difference between Japanese games and Western games is that there is the addition of the our troops are storming a heavily defended beachhead but will ultimately triumph recurring plot. World War II games are the obvious culprits here, but it occurs in some odd places...

    Your attitude toward stories in video games is directly affecting your ability to see a good plot. Jesus fucking christ.

    Pharezon on
    jkZziGc.png
  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    syrion wrote: »
    shryke wrote: »
    syrion wrote: »
    DVG wrote: »
    Some are, but a lot of times I think people way over-react to cutscenes in games. I know plenty of games where the voice acting was perfectly fine, for example, and yet if you go into a thread for that game there will be someone who acts like it was the original Resident Evil.

    Doesn't really have anything to do with the voice acting. A game can have awesome voice acting and still have an absolutely terrible plot I don't care about.

    Half-demon bishounen with swords? Awesome. Don't need to hear your angst.

    Ninja/assassin/wizard/soldier/princess/prince whose master/mentor/best friend/lover/father/mother/parents/dog was killed? Great. Let's kill shit.

    You've found a magical object heavy with the weight of destiny? Faaaantastic. Get to the explosions.

    It's demons from hell/the empire/some sadistic bastard attacking your town/research facility/world? Never would have guessed that one. I wonder when I get the rocket launcher?

    Play less Japanese games.

    Well, of course Japanese games are big offenders, but there are precious few Western games doing any better. I mean, Half-Life 2 probably has my favorite video game plot, and it's just a very well-presented "oh noes aliens" story that wouldn't have been out of place in a pulp magazine in 1950.

    The games that do best, I think, are the ones that recognize that they don't have spectacular plots and make fun of themselves: the Ratchet & Clank series, for example.

    The biggest difference between Japanese games and Western games is that there is the addition of the our troops are storming a heavily defended beachhead but will ultimately triumph recurring plot. World War II games are the obvious culprits here, but it occurs in some odd places...

    I've managed never to touch a WW2 game, baring Company of Heroes. I really have no interest in playing through the small part of the war the US was involved in over and over again.

    And I LOVE FPS games, so that took some effort on my part.

    But yeah, video games could use some actually good stories. Some, like HL2 have good story telling, but the actual story is pretty basic. Sadly, I don't see it happening. The plot will always be subsurviant to the rest of the games design.

    "We can't get this level that's super integral to the plot finished in time."

    "Ok, cut it out. We'll patch up the story with something about government conspiracies."

    shryke on
  • syrionsyrion Registered User regular
    edited November 2007
    Pharezon wrote: »
    Your attitude toward stories in video games is directly affecting your ability to see a good plot. Jesus fucking christ.
    Uh, okay. Which games am I supposed to turn to that are as well written as, say, Blood Meridian? Gravity's Rainbow? Kafka on the Shore or Hardboiled Wonderland and the End of the World? Rabbit, Run? The Power and the Glory?

    How about Blue Velvet, Jacob's Ladder, The Good, the Bad, and the Ugly, Goodfellas, Apocalypse Now or Vertigo?

    Video games just don't do plot very well right now. They do gameplay well. For plot, I turn to a novel or a movie, as I said; seeing a poorly-acted 3D version of a 1950s Heinlein juvie is not why I paid $50 for a game.

    syrion on
  • JihadJesusJihadJesus Registered User regular
    edited November 2007
    1) 4 bar themes for each location, repeated for the full 6 hours you have to be there. You pay these composers, right? Pay them for more that ten seconds of music. Anyone who loops a 4 bar pattern endlessly should be castrated and forced to consume their own nuts. So, every game developer ever, apparently.

    2) Shitty writing. What kind of retard rodeo do you go to if you need a video game writer, anyway?

    3) Limited save points. Quicksave that deletes itself upon load should be available in every game. No other kind of entertainment has a bullshit 'you can be done when I fucking say so' mechanic like save points.

    JihadJesus on
  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    JihadJesus wrote: »
    2) Shitty writing. What kind of retard rodeo do you go to if you need a video game writer, anyway?

    That's the problem, they don't have writers. They usually get some guy on the Dev team to do it, from what I've seen anyway.

    Like, sit in a computer science class one day, and look around at the other people there. Imagine them writing a script. Then shiver in fear.

    shryke on
  • syrionsyrion Registered User regular
    edited November 2007
    shryke wrote: »
    JihadJesus wrote: »
    2) Shitty writing. What kind of retard rodeo do you go to if you need a video game writer, anyway?

    That's the problem, they don't have writers. They usually get some guy on the Dev team to do it, from what I've seen anyway.

    Like, sit in a computer science class one day, and look around at the other people there. Imagine them writing a script. Then shiver in fear.

    Well, most of the computer scientists and programmers I know (who still make up the vast majority of powerful people in the gaming world) have absolutely no regard for (or appreciation for) aesthetics. I know a guy who is a good programmer, works at a game company in the US, is in his late twenties and still reads Dungeon & Dragon novels and claims that they're every bit as good as any other novels--and that I'm a snob.

    I weep.

    syrion on
  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    syrion wrote: »
    shryke wrote: »
    JihadJesus wrote: »
    2) Shitty writing. What kind of retard rodeo do you go to if you need a video game writer, anyway?

    That's the problem, they don't have writers. They usually get some guy on the Dev team to do it, from what I've seen anyway.

    Like, sit in a computer science class one day, and look around at the other people there. Imagine them writing a script. Then shiver in fear.

    Well, most of the computer scientists and programmers I know (who still make up the vast majority of powerful people in the gaming world) have absolutely no regard for (or appreciation for) aesthetics. I know a guy who is a good programmer, works at a game company in the US, is in his late twenties and still reads Dungeon & Dragon novels and claims that they're every bit as good as any other novels--and that I'm a snob.

    I weep.

    /hug while patting on back

    I know. It'll be ok. Drinking will make you forget.

    shryke on
  • LoneIgadzraLoneIgadzra Registered User regular
    edited November 2007
    I'm uncomfortable with this whole idea of "video game stories are bad and shouldn't exist anyway". I personally have viewed cutscenes as rewards for hard work in the past, and while they're certainly getting to be superfluous now, and remain frequently terrible, I stand by the idea that even a mediocre story can draw me into a game tenfold because I'm interacting with it in however small a way. (E.g. I probably wouldn't read a novelization of Baldur's Gate 2, but in a game where I can affect it? Hell yes that is some engaging shit!)

    That said, unskippable cutscenes are a huge problem, but more important is the lack of a pause button. So many times I've finished a game and had to go do something in the middle of the final movie.

    Resident Evil 4 handled it the best I feel.

    LoneIgadzra on
  • FreddyDFreddyD Registered User regular
    edited November 2007
    Gratuitous nudity.

    edit: Presto change-o!

    FreddyD on
  • Vert1Vert1 Registered User regular
    edited November 2007
    Some certain companies think it is challenging gameplay...

    Vert1 on
    blood_berry_new.jpg
    Sleep wrote: »
    Vert1 wrote: »
    I'd like to ask everyone here one question. What is a game?

    A lower form of sex.
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