I'm hoping the stealth power up lasts more than half a second so I can actually use it in a helpful manner this time around. (I know, there's probably some cheat out there but still. I want the game to be designed around having feasible stealth options.)
Stealth lasts a decent while if you're not sprinting in a standing position.
Crysis gets praised for a couple of elements. First and foremost are the graphics, of course. Then, there's talk about the relatively open sandbox nature, which is also pretty apparent.
But one great aspect I don't think gets nearly enough attention is the excellent attachment system. Seriously, it's a beautiful thing. Rainbow Six Vegas had a pretty good attachment system, you'd generally attach a scope and maybe a silencer onto your guns. But Crysis really had the best attachment system I've ever seen. It's still the best, they haven't been topped yet. There's something just... really satisfying for the soul when you bring up your gun in that kinda tilt motion and get to see all the different options available to you. Switching from a sniper rifle scope to a reflex sight to something in between... completely effortless. You could even pick between a grenade launcher attachment or a silent dart launcher. It was like tweaking and tuning your own personal little toy. Maybe even a sex toy. I dunno. I'm not sure if sex toys have adjustments like that. But uh... maybe they do. It was all available at your fingertips, and on the fly, not just between missions.
Seriously, Crysis kinda spoiled me with that attachment system. Cause after that... why would you want to play something like Call of Duty 4, with its static attachments? That's just sad, isn't it? No changes whatsoever. If you start a mission with that reflex sight, you're stuck with it. It's just a step backwards.
So yea... I'm really hoping they improve and maybe expand on the attachments for Crysis 2. That's what I'm keeping my eye on. It's a little thing, but uh, I enjoy Crytek's efforts in that area. They're wondrous gents.
Oh god, yes. I loved the gun attachment system so much. I want more in the next game.
I want to be wrong so much, but it's probably the first thing on the consolitis chopping block.
The move to a city is also clearly to help consoles too. Being in a city makes for numerous barriers to contain your otherwise open world, I do wish they had stayed in the wilderness, its so much more exciting since it makes for real long range firefights.
Crysis gets praised for a couple of elements. First and foremost are the graphics, of course. Then, there's talk about the relatively open sandbox nature, which is also pretty apparent.
But one great aspect I don't think gets nearly enough attention is the excellent attachment system. Seriously, it's a beautiful thing. Rainbow Six Vegas had a pretty good attachment system, you'd generally attach a scope and maybe a silencer onto your guns. But Crysis really had the best attachment system I've ever seen. It's still the best, they haven't been topped yet. There's something just... really satisfying for the soul when you bring up your gun in that kinda tilt motion and get to see all the different options available to you. Switching from a sniper rifle scope to a reflex sight to something in between... completely effortless. You could even pick between a grenade launcher attachment or a silent dart launcher. It was like tweaking and tuning your own personal little toy. Maybe even a sex toy. I dunno. I'm not sure if sex toys have adjustments like that. But uh... maybe they do. It was all available at your fingertips, and on the fly, not just between missions.
Seriously, Crysis kinda spoiled me with that attachment system. Cause after that... why would you want to play something like Call of Duty 4, with its static attachments? That's just sad, isn't it? No changes whatsoever. If you start a mission with that reflex sight, you're stuck with it. It's just a step backwards.
So yea... I'm really hoping they improve and maybe expand on the attachments for Crysis 2. That's what I'm keeping my eye on. It's a little thing, but uh, I enjoy Crytek's efforts in that area. They're wondrous gents.
Oh god, yes. I loved the gun attachment system so much. I want more in the next game.
I want to be wrong so much, but it's probably the first thing on the consolitis chopping block.
The move to a city is also clearly to help consoles too. Being in a city makes for numerous barriers to contain your otherwise open world, I do wish they had stayed in the wilderness, its so much more exciting since it makes for real long range firefights.
Remember STALKER? You could get some ridiculously long-range firefights in an urban environment.
If there's one thing we can trust the Crytek people to do, it's to deliver an astoundingly amazing technical achievement.
Crysis gets praised for a couple of elements. First and foremost are the graphics, of course. Then, there's talk about the relatively open sandbox nature, which is also pretty apparent.
But one great aspect I don't think gets nearly enough attention is the excellent attachment system. Seriously, it's a beautiful thing. Rainbow Six Vegas had a pretty good attachment system, you'd generally attach a scope and maybe a silencer onto your guns. But Crysis really had the best attachment system I've ever seen. It's still the best, they haven't been topped yet. There's something just... really satisfying for the soul when you bring up your gun in that kinda tilt motion and get to see all the different options available to you. Switching from a sniper rifle scope to a reflex sight to something in between... completely effortless. You could even pick between a grenade launcher attachment or a silent dart launcher. It was like tweaking and tuning your own personal little toy. Maybe even a sex toy. I dunno. I'm not sure if sex toys have adjustments like that. But uh... maybe they do. It was all available at your fingertips, and on the fly, not just between missions.
Seriously, Crysis kinda spoiled me with that attachment system. Cause after that... why would you want to play something like Call of Duty 4, with its static attachments? That's just sad, isn't it? No changes whatsoever. If you start a mission with that reflex sight, you're stuck with it. It's just a step backwards.
So yea... I'm really hoping they improve and maybe expand on the attachments for Crysis 2. That's what I'm keeping my eye on. It's a little thing, but uh, I enjoy Crytek's efforts in that area. They're wondrous gents.
Oh god, yes. I loved the gun attachment system so much. I want more in the next game.
I want to be wrong so much, but it's probably the first thing on the consolitis chopping block.
The move to a city is also clearly to help consoles too. Being in a city makes for numerous barriers to contain your otherwise open world, I do wish they had stayed in the wilderness, its so much more exciting since it makes for real long range firefights.
Remember STALKER? You could get some ridiculously long-range firefights in an urban environment.
If there's one thing we can trust the Crytek people to do, it's to deliver an astoundingly amazing technical achievement.
But wasn't stalker a totally obliterated urban environment, new york in the game seems to be mostly intact. Stalker also had the advantage of the fact that the wilderness was pushing into the urban areas, meaning lots of trees and such.
I wish they hadn't gone with new york though, everything is about saving New York. Couldn't we save Atlanta or something, or Honolulu.
I just know I'll be playing along in Crysis 2, dreading and expecting the moment that the guy from prototype comes elbow dropping from the top of a skyscraper to ruin my shit.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited April 2010
If I cannot bring down buildings, I will be a little put out. I also want to be able to smash a hole in the street for taking to the sewers.
Also, I just got done playing some Crysis. I watched a huge rock slide (with really big rocks!) come falling, falling, falling way way down. Bouncing and tumbling, right into my face. It was such a neat event I just stood there watching it, glued to ground. So much awesome in this game. I think I just hit the point where it becomes love it/hate it territory for the rest of the game. Guess I'll get to see for myself how I like it from here. Everything so far has been just absolutely stellar, aside from a quirky moment or two.
Ya know, the new city environment... it's alright, I'm okay with it.
Cause seriously, weren't we all kinda getting a bit tired with Crytek's whole "Whoa look, a pristine island paradise with white sandy beaches and oh man palm trees and shit" schtick they kept running with?
Delta Assault on
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
On the other hand, the Crytek games were one of the few escapes from the "lolBrown" design.
And freakin beautiful.
Arrath on
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited April 2010
I highly doubt it's going to be "lolBrown", from the screenies shown thus far it's going be a heap more diverse and detailed than most other iterations of New York in games thus far. Plus you have the thing of the aliens changing the climate and all that jazz. It's a Crytek game, you know it's gonna be stunningly beautiful, what are you worried about?
Oh no I'm not saying New York will be, but that previous iterations were drastically different from the kind of industry standard gritty and dreary design. It was nice to see some green in a game, ya know?
I am eagerly awaiting Crysis 2, I can't wait to see what they do with the city.
Oh no I'm not saying New York will be, but that previous iterations were drastically different from the kind of industry standard gritty and dreary design. It was nice to see some green in a game, ya know?
I am eagerly awaiting Crysis 2, I can't wait to see what they do with the city.
Going off the shots they've released thus far, trees look lovely and green and there isn't too much lolbrown.
I highly doubt it's going to be "lolBrown", from the screenies shown thus far it's going be a heap more diverse and detailed than most other iterations of New York in games thus far. Plus you have the thing of the aliens changing the climate and all that jazz. It's a Crytek game, you know it's gonna be stunningly beautiful, what are you worried about?
What I'm woried about? That the whole game will be like the mine level because of the RAM restrictions. Sure it looked great, but it was like a corridor shooter, which isn't what made Crysis good
I'm digging the city especially if it's more or less as free-roaming as Crysis' jungle. Of course, it might not be in order to fit on the consoles, but I guess that's what fan-maps are for.
I'm digging the city especially if it's more or less as free-roaming as Crysis' jungle. Of course, it might not be in order to fit on the consoles, but I guess that's what fan-maps are for.
I have high hopes that I'll still be able to be the Predator.
This is the Crysis I know and love (granted, these screens have .ini tweaks):
Not digging the city as much:
I don't even want to think about the specs required to render those jungle screens at high resolution.
I'm digging the change of setting so far, but I agree with the "wait and see what they'll do with it" attitude. Regarding the openness, I'm not too worried about the move to consoles. Consoles handled Fallout 3 and GTA4 just fine. I'm hoping the graphics don't take much of a hit, like low res textures, but it's not like many people would really be able to tell the difference. I've not run into many people that managed to run Crysis on maximum settings with a playable frame rate. I'm also hoping the engine is better optimized so that I can actually run it in something other than DX9 and with settings fairly high.
Crysis 1 could be tweaked and modded fairly easily to look better then CGI environments from some current TV shows
Of course, it takes one hell of a rig to run it. Like, an actual custom-built $5000 beast with very high power liquid cooling and absurd power requirements. To. This. Day.
And again, this is Crytek. This is what they do.
Robman on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited April 2010
Crytek was fucking dead serious when they said Crysis was supposed to be futureproof, because you can tweak that goddamn thing to obscene levels. Of course, that did nothing to dispell the "you need a $10,000 computer to run Crysis lol" schtick.
What those people don't get is that even at sane detail settings that can run on your typical gaming-quality PC, it looked far away better than any game at the time or since.
Jesus Christ those screenshots though, shit goddamn. The game really was the one game that made plants look like, well, freaking plants, no small part due to the subsurface scattering model implemented for the leaves.
Crysis is probably on my top 10 list. For awesome gameplay, and especially for the visuals.
Three years old. And still. The best.
Daemonion on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2010
I was pleasantly surprised by how the game played. I was expecting a rather standard shooter in a nice engine, but the nano suit and weapon modding on the fly made it a really unique and fun shooter. I wish more shooters had the same gameplay flexibility.
Well, the carrier level is the last one, and while the mini-boss walker wasn't bad, the real final boss kinda sucked. Unless you upgraded, might as well just youtube it
Darn it, wish that someone had pointed out that it was available for pre-order at the EA store, as the PAX coupon did work, but just expired
Spoit on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2010
The new trailer shows a New York already overrun. I hope the Koreans are back though. They were a lot more fun to fight than the aliens ever were.
I like the new look of the aliens, instead of floating robots we've got what looks like bipedal robots that navigate the environment and buildings. Should make things a lot more interesting.
Crysis' AI didn't really get as much chance to shine with those guys.
If you play on the harder difficulties you get some pretty serious respect for the little squid bastards pretty quickly
Man I pretty much only ever played on Delta. It was most fun that way, maybe once or twice on "hard".
I'm not saying they weren't tough of that they weren't fun to fight, but fighting humans in the jungle or in bases was often more fun.
Although they did make some nice changes to the AI in Warhead to make them more interesting. Plus the shield-bot certainly threw a wrench into the works if you weren't careful.
Random thought: No more need for "alternate language" options in the difficulty since it's set in the US now.
That just meant you couldn't fire accurately from the hip. Iron-sights were still in, as were laser pointers (which effectively filled the same role).
Still, IIRC that's something you could tweak in the .ini files. Man I loved that aspect. Once I finished Crysis one or two times I tweaked the .ini to give me super-speed at minor energy drain, and sprinted around levels like the Flash.
Posts
Fuck. I think im going to install Crysis and Warhead again this weekend. Time to get back into it. I miss these games so much.
I dont care what people think, but I think this is easily one of the best games made in my eyes.
The move to a city is also clearly to help consoles too. Being in a city makes for numerous barriers to contain your otherwise open world, I do wish they had stayed in the wilderness, its so much more exciting since it makes for real long range firefights.
Remember STALKER? You could get some ridiculously long-range firefights in an urban environment.
If there's one thing we can trust the Crytek people to do, it's to deliver an astoundingly amazing technical achievement.
But wasn't stalker a totally obliterated urban environment, new york in the game seems to be mostly intact. Stalker also had the advantage of the fact that the wilderness was pushing into the urban areas, meaning lots of trees and such.
I wish they hadn't gone with new york though, everything is about saving New York. Couldn't we save Atlanta or something, or Honolulu.
Obama would personally write the Aliens a "thank you" note
The Crysis multiplayer already seems a bit like Battlefield to me.
Also, I just got done playing some Crysis. I watched a huge rock slide (with really big rocks!) come falling, falling, falling way way down. Bouncing and tumbling, right into my face. It was such a neat event I just stood there watching it, glued to ground. So much awesome in this game. I think I just hit the point where it becomes love it/hate it territory for the rest of the game. Guess I'll get to see for myself how I like it from here. Everything so far has been just absolutely stellar, aside from a quirky moment or two.
Cause seriously, weren't we all kinda getting a bit tired with Crytek's whole "Whoa look, a pristine island paradise with white sandy beaches and oh man palm trees and shit" schtick they kept running with?
And freakin beautiful.
I am eagerly awaiting Crysis 2, I can't wait to see what they do with the city.
Going off the shots they've released thus far, trees look lovely and green and there isn't too much lolbrown.
I'm definitely intrigued.
What I'm woried about? That the whole game will be like the mine level because of the RAM restrictions. Sure it looked great, but it was like a corridor shooter, which isn't what made Crysis good
Richard K Morgan.
There will be a sweaty, mostly-consensual sex scene in Crysis 2.
Who's gonna be the top? Nomad or Psycho?
Will it involve keeping the Nano Suit on?
Textures seem a little low-res, maybe? Perhaps the cityscape is just boring-looking to me?
Man, does Psycho look like a bitch? Shit no, mang. Then, no one's gonna fuck him like a bitch.
Nomad, on the other hand, looks like a total punk.
Yeah, especially the soldiers faces look like a generation less than even the generic koreans in Crysis 1
Maximum...pleasure?
Tumblr
Not digging the city as much:
I have high hopes that I'll still be able to be the Predator.
I don't even want to think about the specs required to render those jungle screens at high resolution.
I'm digging the change of setting so far, but I agree with the "wait and see what they'll do with it" attitude. Regarding the openness, I'm not too worried about the move to consoles. Consoles handled Fallout 3 and GTA4 just fine. I'm hoping the graphics don't take much of a hit, like low res textures, but it's not like many people would really be able to tell the difference. I've not run into many people that managed to run Crysis on maximum settings with a playable frame rate. I'm also hoping the engine is better optimized so that I can actually run it in something other than DX9 and with settings fairly high.
Of course, it takes one hell of a rig to run it. Like, an actual custom-built $5000 beast with very high power liquid cooling and absurd power requirements. To. This. Day.
And again, this is Crytek. This is what they do.
What those people don't get is that even at sane detail settings that can run on your typical gaming-quality PC, it looked far away better than any game at the time or since.
Jesus Christ those screenshots though, shit goddamn. The game really was the one game that made plants look like, well, freaking plants, no small part due to the subsurface scattering model implemented for the leaves.
Three years old. And still. The best.
Never got to completel the game.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Darn it, wish that someone had pointed out that it was available for pre-order at the EA store, as the PAX coupon did work, but just expired
Man I pretty much only ever played on Delta. It was most fun that way, maybe once or twice on "hard".
I'm not saying they weren't tough of that they weren't fun to fight, but fighting humans in the jungle or in bases was often more fun.
Although they did make some nice changes to the AI in Warhead to make them more interesting. Plus the shield-bot certainly threw a wrench into the works if you weren't careful.
Random thought: No more need for "alternate language" options in the difficulty since it's set in the US now.
AMELICAN DOORRGG
HHEEE'S HHHEEEAAAHHH
Still, IIRC that's something you could tweak in the .ini files. Man I loved that aspect. Once I finished Crysis one or two times I tweaked the .ini to give me super-speed at minor energy drain, and sprinted around levels like the Flash.