No thread on this yet? For shame. I am sadly blocked from most game sites so here's me stealing from Wicki:
Final Fantasy XII: Revenant Wings (ファイナルファンタジーXII レヴァナント・ウイング, Fainaru Fantajī Tuerubu Revananto Uingu?) is a real-time strategy RPG developed by Square Enix and Think & Feel Inc. for the Nintendo DS. It is a sequel to the best-selling 2006 PlayStation 2 role-playing game Final Fantasy XII.
Battle system
Revenant Wings is a real-time strategy game, but with elements reminiscent of Final Fantasy Tactics and Tactics Advance.[5] It can be played entirely with the Nintendo DS stylus. Like in Final Fantasy XII, battles initiate once the party comes in contact with the enemy, and the characters can attack automatically. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities. Area spells can be cast by drawing a rectangle around the enemies with the stylus.
Each character is distinguished according to three types: melee, ranged and airborne. Melee characters attack at a close range, and ranged from afar, while airborne are able to fly unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over airborne and airborne wins over melee.
Summoning
Summoning magic returns from Final Fantasy XII in Revenant Wings and have a larger role; director Motomu Toriyama stated that Revenant Wings has more summons than any previous Final Fantasy game.Summon abilities are learned via the new License Ring system, which is used to bind summons (called Espers) with the player's characters. Each slot in the License Ring is placed with an Auracite to create a pact with the Esper. The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending the partys combined capacity.
Summoning Espers to aid in battle is accomplished by using an "Esper Gate" located in the playfield area. The ability to summon the different creatures depend on the "Gate Capacity" of the player characters. Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Summons are also differentiated by varying elements, which are fire, water, earth, and wind. Recovery and non-elemental are two other types.
Synthesizing
An element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only the player can obtain the materials, of which high grade material enhances the equipment to which it is synthesized.
Just got the guide from my local and it's super fun to look through. I'm tickled just shitty at all the re-appearing Espers showing up. Diabolos, I love you! CARNALLY!
I am finally getting a DS this Christmas, and this is one of the games I am considering getting with it. The reactions in this thread will likely decide whether I do or do not.
I've played the first 5 tutorials and so far it's left a pretty positive impression on me. But I'm not even to the point where I summon Espers yet or anything. I don't like the fact I have to re-select my squad every dang time I give them an order tho.
Still, it's head and shoulders above that RTS Mana game at this point.
I'm about 2 hours in and am really liking the game so far. It resembles Heroes of Mana in gameplay very strongly except it seems like someone actually thought about how to implement the control and interface properly. The environmental graphics are the best 3D I've seen on the DS. Blows the muddy visuals of IIIDS right out of the water. The character sprites are a bit too small for my liking but I only find it to be a real problem if I am trying to select someone to heal, which doesn't happen often enough to be a significant issue.
The game captures the feel of the XII world very well without cannibalizing previous environs , which was a real problem with X-2. It does shamelessly crib a lot of its prequel's music though. I don't mind that too much since the music was one of the high points of XII for me. Personalities also appear to be mostly intact and the writing is much better than Luminous Arc and Advance Wars although it's still not quite as good as I would like. Also, lots and lots of summons! Yay!
ok, i've been playing this today and i can safely say it rocks.
Cross lost magic's controls and sedate pace with final fantasy tactics' looks and excellent questy stuff and the promise that was not delivered in heroes of mana and mash up a bit of final fantasy XII's excellent localization and you get a real nice deal.
It's still a bit hard to select individual units in the middle of a melee, but nowhere near as hard as it was in lost magic. The spell system (whilst not as complex) is a lot easier too.
What I don't understand is why they decided to change the way people looked in the FMVs. In game they use the new ff tactics advance 2 style, which is fine and works well with the ds's Xenogears level graphics and little speaking portraits a la heroes of mana, but in the FMV this just looks horrible.
But yes plays great, looks great, sounds great, reads great and is polished to a mirror sheen.
I'm quite impressed. Hope it continues to play this good.
So I haven't played FFXII, although I have the collector's edition sitting shrinked-wrapped somewhere around here. Can I played this and not have 12 spoiled for me?
Oh god. Vaan commanding an army of yellow chocobos charging an army of black chocobos.
PikaPuff on
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Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
edited November 2007
I am compelled to play this game by the Tactics-esque graphics, the stylus-based combat system, and large number of Espers (Summoned monsters will always be Espers to me - thank you, FFVI).
However, given how disappointed I was with FFXII's story, I'm a bit wary. I might hold off until I hear good things about the plot.
Golden Yak on
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I am compelled to play this game by the Tactics-esque graphics, the stylus-based combat system, and large number of Espers (Summoned monsters will always be Espers to me - thank you, FFVI).
However, given how disappointed I was with FFXII's story, I'm a bit wary. I might hold off until I hear good things about the plot.
I'm in the same boat with the added little feature of having to either import this or wait until February. Then again, with the time of year shipping would most likely take until February. This makes me a sad Panda. I think.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Make my own Revenant Wings pics? That makes no sense. Bitch.
Make your own thread. Idiot.
Anyway I'm a good ways into it and it really is fun. Nothing from FF12 has been spoiled yet except for them mentioning that something blew up. A Sun something-or-other.
Some of the non-story battles can get pretty tricky as well. I haven;'t unlocked the crafting system yet. They really seem to be taking their time getting to it.
One thing though, not really a "problem" I'm in chapter 4 and the enemies are on average 5 levels above me or so in the missions. It makes it pretty damn hard. The "free" missions levels are on par with the chapter they're in, so I couldn't level up there. Luckily I figured out that (yes, I realize this is probably obvious to most people) you can go back into any area that's open, without a mission flag, and just do generic battles. You can get a ton of xp and rewards this way, which is pretty nice. The only thing you can't get is Auracite in this generic battles. However I hear there is a generic battleground that you can get auracite in that isn't a mission starting in Chapter 5.
I just wasn't expecting to have to level outside of the story progression, but I don't know why I thought that. I've played every single FF since the first one twenty years ago and should know better by now. You just really didn't HAVE to go out of your way to level at all in FFXII so I didn't even think about it for this game.
Also, I hope the later missions are much longer. It's kinda sad to only have 4 hours /played and be 25% through with the game according to the mission progress thing.
I thought about picking this up, but I'm afraid $35 is where I draw the line for DS games, no matter who makes them. I was really disappointed to find this selling for $40 at Best Buy.
I thought about picking this up, but I'm afraid $35 is where I draw the line for DS games, no matter who makes them. I was really disappointed to find this selling for $40 at Best Buy.
This, so much. Seriously, in the DS market no one, even Nintendo, goes above $35 for their games. The only exception to this rule is Square Enix, who apparently think that they are God's gift to DS games and price them at $40.
I mean, it's just $5 extra, so not THAT big a deal in terms of pricing... Just extremely frustrating.
So I need something for the DS to bridge the gap between Trials and Tribulations and Advance Wars/Apollo Justice. How does this compare with Phantom Hourglass? Which one is better able to distract high schoolers as I ferry them from place to place?
I went into Best Buy today with a $10 off coupon to use on the newest FFXI expansion, but they weren't carrying it for PC. I noticed FFXII DS was available, and listed with a $35 pricing error (well not technically an error, it was just put into the Front Mission 1 DS pile). The clerk honored the listed price and used the coupon, so I wound up purchasing it for $25.
Despite how burned I got from FFXII, I'm surprised how I actually like this game so far. The lack of voice acting and low res sprites are pretty disappointing (they're apart Xenogears quality, which wouldn't be too much of a problem if they weren't so small), but the game's visuals are still quite strong. I especially like the use of FMV (of which there's a lot) in how it uses the two screens for different perspectives, rather than just showing one big image split into a top and bottom.
The gameplay itself is pretty fun too, and not at all what I was expecting. It plays more like a western RTS rather than an FFT game. It's basically a simplified version of the Gambit system. It's pretty cool leading a large army of monsters and watching them get lost in the chaos, and each character has a dedicated job that really emphasizes their usefulness (for example, Penelo heals, and only heals). The only issues I have is the slow movement speed (although I just received some sprint shoes, so let's see what happens now) and how I have to drag the stylus around to highlight my large army to move in one direction (you can use the character tabs on the top, but then you'd have to keep track of which monsters are following which person).
The biggest praise I have for the game is something the PS2 game was very, sorely lacking: Character Interaction. Characters actually speak and react to their surroundings instead of just blindly entering a cave and blindly fighting a random monster. You can speak with your party members in the airship (of which you can control FREELY now, after three games of auto pilot) and get some more interaction from them, plus they also keep a logbook of their progress that's pretty similar to Selphie's website in FFVIII.
And Balthier still says cool things. Though I'm kind of hoping Ashe's appearance is minimal, as her portrait has her in a rather bitchy expression, and I've had enough of her bitching from the last game.
The next praise I have for the game is that the story actually feels like a natural sequel to FFXII, rather than a tacked on addition like FFX-2. Sky people with wings aside, things don't get nearly as absurd or fanfiction-y as the aforementioned game, and I'm told the mood darkens substantially later on.
So far I'm not regretting giving FFXII's Ivalice a second chance, although I really did wish the first game had the same kind of personality and charm. It's going to be a blow to Matsuno if I end up liking this warmer DS edition over the PS2 original.
I'm a few hours in, up to chapter 3.somthing and I've been enjoying it.
I'd say my biggest gripe is the lack of difficulty, although the crappy pathing system is up there.
Any time I zerg a mission and fail, I simply zerg it from a different angle and I win. Maybe when I get to some fire resistant mobs Ifrit won't wreck everything in sight.
Story wise it seems simple but entertaining, and most of the mechanics are solid enough.
You control basically a small army, not individual characters, however also like an RTS you have to micromanage your units to have them use their specials. Early on in the game the main characters are the only ones with special skills, but as you get higher level espers or "troops" they start having manual abilities. But like a JRPG it is level and xp based for skills and character strength. Even your espers have levels, which through an item you get fairly early can be temporarily raised during a level. Normally your espers are just the average of your characters levels.
You can set one "gambit" for each main character, though compared to FFXII the word gambit is used very loosely in comparison. You basically set one skill to auto use when it's ready. There aren't any MP or TP or anything like that, each skill has a timer. Luckily a units skills aren't on a global cooldown, each is independent, so you can use different skills in sequence while others are recharging.
Why birdman has revive and not Penelo is beyond me though.
Just advice to anyone who hasn't screwed around with the forge at all, DO SO NOW. Store bought weapons are raising my various stats by like 3-8 each "upgrade" but if you spend some time "farming" materials (not as bad as it sounds, farming equates to running missions for xp, gil and loot) even the most basic book items can be "upgraded" when you make them to add 40-50 to attack or magic, etc. All my dudes are mini-powerhouses, and spending no money on weapons since I'm creating them with materials, I can use all my cash to keep armor and accessories upgraded. Seriously, I don't know how well crafted weapons fare late game, but early-ish (the forge opens up in Chapter 3 I think) they're crazy strong.
1: The story. It's ok and kind of brutal but the DIALOGUE! It sounds like they stole the lines from Strawberry Shortcake. "Believe in yourself and anything's possible!" Ugh.
2: Stealth missions? WTF?
Otherwise, it's super fun. I can't wait to get the forge unlocked.
Also , any suggestions for a better byline for the OP? Something from Balthier I hope. He said some great stuff in
Posts
So make your own if you have a problem, bitch. :P
Shipping. Damn me.
My EBStop manager said it was on her invoice to show up today YET IT DID NOT.
I, all in my excitement, pre-posted.
Still, the guide is neat. And thick as all hell. It's twice as thick as Mass Effect's.
My gaming future is in your hands, gentlemen.
Still, it's head and shoulders above that RTS Mana game at this point.
It doesn't mean there won't be ANY.
The game captures the feel of the XII world very well without cannibalizing previous environs , which was a real problem with X-2. It does shamelessly crib a lot of its prequel's music though. I don't mind that too much since the music was one of the high points of XII for me. Personalities also appear to be mostly intact and the writing is much better than Luminous Arc and Advance Wars although it's still not quite as good as I would like. Also, lots and lots of summons! Yay!
Also some of these stages offer a pretty nice challange, especially the side missions I've done so far.
Cross lost magic's controls and sedate pace with final fantasy tactics' looks and excellent questy stuff and the promise that was not delivered in heroes of mana and mash up a bit of final fantasy XII's excellent localization and you get a real nice deal.
It's still a bit hard to select individual units in the middle of a melee, but nowhere near as hard as it was in lost magic. The spell system (whilst not as complex) is a lot easier too.
What I don't understand is why they decided to change the way people looked in the FMVs. In game they use the new ff tactics advance 2 style, which is fine and works well with the ds's Xenogears level graphics and little speaking portraits a la heroes of mana, but in the FMV this just looks horrible.
But yes plays great, looks great, sounds great, reads great and is polished to a mirror sheen.
I'm quite impressed. Hope it continues to play this good.
Other then a few references to FFXII it's pretty stand-alone from what I've played so far.
If that's true, I might give this a shot when I have some time.
However, given how disappointed I was with FFXII's story, I'm a bit wary. I might hold off until I hear good things about the plot.
The Log Entries are hilarious and awesome.
A great little way of adding just a bit of character.
I'm not sure if this is profoundly racist or profoundly awesome.
... Was Vaan wearing a cone-shaped hood? Where there burning crucifixes or other religious symbols?
Make your own thread. Idiot.
Anyway I'm a good ways into it and it really is fun. Nothing from FF12 has been spoiled yet except for them mentioning that something blew up. A Sun something-or-other.
Some of the non-story battles can get pretty tricky as well. I haven;'t unlocked the crafting system yet. They really seem to be taking their time getting to it.
One thing though, not really a "problem" I'm in chapter 4 and the enemies are on average 5 levels above me or so in the missions. It makes it pretty damn hard. The "free" missions levels are on par with the chapter they're in, so I couldn't level up there. Luckily I figured out that (yes, I realize this is probably obvious to most people) you can go back into any area that's open, without a mission flag, and just do generic battles. You can get a ton of xp and rewards this way, which is pretty nice. The only thing you can't get is Auracite in this generic battles. However I hear there is a generic battleground that you can get auracite in that isn't a mission starting in Chapter 5.
I just wasn't expecting to have to level outside of the story progression, but I don't know why I thought that. I've played every single FF since the first one twenty years ago and should know better by now. You just really didn't HAVE to go out of your way to level at all in FFXII so I didn't even think about it for this game.
Also, I hope the later missions are much longer. It's kinda sad to only have 4 hours /played and be 25% through with the game according to the mission progress thing.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
This, so much. Seriously, in the DS market no one, even Nintendo, goes above $35 for their games. The only exception to this rule is Square Enix, who apparently think that they are God's gift to DS games and price them at $40.
I mean, it's just $5 extra, so not THAT big a deal in terms of pricing... Just extremely frustrating.
Despite how burned I got from FFXII, I'm surprised how I actually like this game so far. The lack of voice acting and low res sprites are pretty disappointing (they're apart Xenogears quality, which wouldn't be too much of a problem if they weren't so small), but the game's visuals are still quite strong. I especially like the use of FMV (of which there's a lot) in how it uses the two screens for different perspectives, rather than just showing one big image split into a top and bottom.
The gameplay itself is pretty fun too, and not at all what I was expecting. It plays more like a western RTS rather than an FFT game. It's basically a simplified version of the Gambit system. It's pretty cool leading a large army of monsters and watching them get lost in the chaos, and each character has a dedicated job that really emphasizes their usefulness (for example, Penelo heals, and only heals). The only issues I have is the slow movement speed (although I just received some sprint shoes, so let's see what happens now) and how I have to drag the stylus around to highlight my large army to move in one direction (you can use the character tabs on the top, but then you'd have to keep track of which monsters are following which person).
The biggest praise I have for the game is something the PS2 game was very, sorely lacking: Character Interaction. Characters actually speak and react to their surroundings instead of just blindly entering a cave and blindly fighting a random monster. You can speak with your party members in the airship (of which you can control FREELY now, after three games of auto pilot) and get some more interaction from them, plus they also keep a logbook of their progress that's pretty similar to Selphie's website in FFVIII.
And Balthier still says cool things. Though I'm kind of hoping Ashe's appearance is minimal, as her portrait has her in a rather bitchy expression, and I've had enough of her bitching from the last game.
The next praise I have for the game is that the story actually feels like a natural sequel to FFXII, rather than a tacked on addition like FFX-2. Sky people with wings aside, things don't get nearly as absurd or fanfiction-y as the aforementioned game, and I'm told the mood darkens substantially later on.
So far I'm not regretting giving FFXII's Ivalice a second chance, although I really did wish the first game had the same kind of personality and charm. It's going to be a blow to Matsuno if I end up liking this warmer DS edition over the PS2 original.
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I'd say my biggest gripe is the lack of difficulty, although the crappy pathing system is up there.
Any time I zerg a mission and fail, I simply zerg it from a different angle and I win. Maybe when I get to some fire resistant mobs Ifrit won't wreck everything in sight.
Story wise it seems simple but entertaining, and most of the mechanics are solid enough.
LoL: BunyipAristocrat
You control basically a small army, not individual characters, however also like an RTS you have to micromanage your units to have them use their specials. Early on in the game the main characters are the only ones with special skills, but as you get higher level espers or "troops" they start having manual abilities. But like a JRPG it is level and xp based for skills and character strength. Even your espers have levels, which through an item you get fairly early can be temporarily raised during a level. Normally your espers are just the average of your characters levels.
You can set one "gambit" for each main character, though compared to FFXII the word gambit is used very loosely in comparison. You basically set one skill to auto use when it's ready. There aren't any MP or TP or anything like that, each skill has a timer. Luckily a units skills aren't on a global cooldown, each is independent, so you can use different skills in sequence while others are recharging.
Why birdman has revive and not Penelo is beyond me though.
Just advice to anyone who hasn't screwed around with the forge at all, DO SO NOW. Store bought weapons are raising my various stats by like 3-8 each "upgrade" but if you spend some time "farming" materials (not as bad as it sounds, farming equates to running missions for xp, gil and loot) even the most basic book items can be "upgraded" when you make them to add 40-50 to attack or magic, etc. All my dudes are mini-powerhouses, and spending no money on weapons since I'm creating them with materials, I can use all my cash to keep armor and accessories upgraded. Seriously, I don't know how well crafted weapons fare late game, but early-ish (the forge opens up in Chapter 3 I think) they're crazy strong.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
1: The story. It's ok and kind of brutal but the DIALOGUE! It sounds like they stole the lines from Strawberry Shortcake. "Believe in yourself and anything's possible!" Ugh.
2: Stealth missions? WTF?
Otherwise, it's super fun. I can't wait to get the forge unlocked.
Also , any suggestions for a better byline for the OP? Something from Balthier I hope. He said some great stuff in
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm looking forward to it -- though, since I loved FFXII, I'm not sure what to make of the fact that people who hated it love this.