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Final Fantasy XII - Revenant Wings: I guess the foreplay's over

Magic PinkMagic Pink Tur-Boner-FedRegistered User regular
edited December 2007 in Games and Technology
No thread on this yet? For shame. I am sadly blocked from most game sites so here's me stealing from Wicki:

Final Fantasy XII: Revenant Wings (ファイナルファンタジーXII レヴァナント・ウイング, Fainaru Fantajī Tuerubu Revananto Uingu?) is a real-time strategy RPG developed by Square Enix and Think & Feel Inc. for the Nintendo DS. It is a sequel to the best-selling 2006 PlayStation 2 role-playing game Final Fantasy XII.

One year after the events of Final Fantasy XII, the protagonist Vaan is now a sky pirate possessing his own airship. He is joined in a new quest by his friend and navigator Penelo, other returning characters from the original title, as well as new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs. Their treasure-hunting adventures take them to the Purvama (Floating Continent) of Lemurés and the ground below, where the story begins.

Gameplay
Players start the game with an airship, called Beiluge (ベイルージュ, Beirūju?). The airship is used as a base where the player can check on their current mission and view other tasks, customize equipment in the synthesis shop, or travel between the four islands of Lemurés. The airship's interior can also be customized by the player.


Battle system
Revenant Wings is a real-time strategy game, but with elements reminiscent of Final Fantasy Tactics and Tactics Advance.[5] It can be played entirely with the Nintendo DS stylus. Like in Final Fantasy XII, battles initiate once the party comes in contact with the enemy, and the characters can attack automatically. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities. Area spells can be cast by drawing a rectangle around the enemies with the stylus.

Each character is distinguished according to three types: melee, ranged and airborne. Melee characters attack at a close range, and ranged from afar, while airborne are able to fly unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over airborne and airborne wins over melee.


Summoning
Summoning magic returns from Final Fantasy XII in Revenant Wings and have a larger role; director Motomu Toriyama stated that Revenant Wings has more summons than any previous Final Fantasy game.Summon abilities are learned via the new License Ring system, which is used to bind summons (called Espers) with the player's characters. Each slot in the License Ring is placed with an Auracite to create a pact with the Esper. The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending the partys combined capacity.

Summoning Espers to aid in battle is accomplished by using an "Esper Gate" located in the playfield area. The ability to summon the different creatures depend on the "Gate Capacity" of the player characters. Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Summons are also differentiated by varying elements, which are fire, water, earth, and wind. Recovery and non-elemental are two other types.


Synthesizing
An element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only the player can obtain the materials, of which high grade material enhances the equipment to which it is synthesized.


Just got the guide from my local and it's super fun to look through. I'm tickled just shitty at all the re-appearing Espers showing up. Diabolos, I love you! CARNALLY!

Anyone get the game yet? Impressions?

Here's an English Gameplay montage: http://www.youtube.com/watch?v=CFCi3OOTv2c

And the english intro: http://www.youtube.com/watch?v=BHCTzOAcpGs&feature=related

Magic Pink on
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Posts

  • IllyriaIllyria __BANNED USERS regular
    edited November 2007
    TTIWWP.

    Illyria on
    [SIGPIC][/SIGPIC] alley.jpg
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2007
    Illyria wrote: »
    TTIWWP.

    Magic Pink wrote:
    I am sadly blocked from most game sites

    So make your own if you have a problem, bitch. :P

    Magic Pink on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited November 2007
    Is it shipping or releasing today? I wish they'd just start listing the release date and nothing else.

    Cilla Black on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2007
    Is it shipping or releasing today? I wish they'd just start listing the release date and nothing else.

    Shipping. Damn me.

    My EBStop manager said it was on her invoice to show up today YET IT DID NOT.

    I, all in my excitement, pre-posted.

    Still, the guide is neat. And thick as all hell. It's twice as thick as Mass Effect's.

    Magic Pink on
  • TeriferinTeriferin Registered User regular
    edited November 2007
    I am finally getting a DS this Christmas, and this is one of the games I am considering getting with it. The reactions in this thread will likely decide whether I do or do not.

    My gaming future is in your hands, gentlemen.

    Teriferin on
    teriferin#1625
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2007
    I've played the first 5 tutorials and so far it's left a pretty positive impression on me. But I'm not even to the point where I summon Espers yet or anything. I don't like the fact I have to re-select my squad every dang time I give them an order tho.

    Still, it's head and shoulders above that RTS Mana game at this point.

    Magic Pink on
  • urahonkyurahonky Registered User regular
    edited November 2007
    The lack of flying zombies disturbs me.

    urahonky on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2007
    urahonky wrote: »
    The lack of flying zombies disturbs me.


    It doesn't mean there won't be ANY.

    Magic Pink on
  • mrgilmoreanmrgilmorean Registered User regular
    edited November 2007
    I'm about 2 hours in and am really liking the game so far. It resembles Heroes of Mana in gameplay very strongly except it seems like someone actually thought about how to implement the control and interface properly. The environmental graphics are the best 3D I've seen on the DS. Blows the muddy visuals of IIIDS right out of the water. The character sprites are a bit too small for my liking but I only find it to be a real problem if I am trying to select someone to heal, which doesn't happen often enough to be a significant issue.

    The game captures the feel of the XII world very well without cannibalizing previous environs , which was a real problem with X-2. It does shamelessly crib a lot of its prequel's music though. I don't mind that too much since the music was one of the high points of XII for me. Personalities also appear to be mostly intact and the writing is much better than Luminous Arc and Advance Wars although it's still not quite as good as I would like. Also, lots and lots of summons! Yay!

    mrgilmorean on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited November 2007
    So... it's pretty rad? I need something to fill space in my bag now that I've finished PW.

    LeumasWhite on
    QPPHj1J.jpg
  • PataPata Registered User regular
    edited November 2007
    Real fun, a lot more light-hearted then FFXII, but it fits the whole "Kid on an adventure" theme.

    Also some of these stages offer a pretty nice challange, especially the side missions I've done so far.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • malerikmalerik Registered User regular
    edited November 2007
    ok, i've been playing this today and i can safely say it rocks.

    Cross lost magic's controls and sedate pace with final fantasy tactics' looks and excellent questy stuff and the promise that was not delivered in heroes of mana and mash up a bit of final fantasy XII's excellent localization and you get a real nice deal.

    It's still a bit hard to select individual units in the middle of a melee, but nowhere near as hard as it was in lost magic. The spell system (whilst not as complex) is a lot easier too.

    What I don't understand is why they decided to change the way people looked in the FMVs. In game they use the new ff tactics advance 2 style, which is fine and works well with the ds's Xenogears level graphics and little speaking portraits a la heroes of mana, but in the FMV this just looks horrible.

    But yes plays great, looks great, sounds great, reads great and is polished to a mirror sheen.

    I'm quite impressed. Hope it continues to play this good.

    malerik on
  • LewiePLewieP Registered User regular
    edited November 2007
    If I have not yet played FFXII, would playing this first be silly from a story standpoint?

    LewieP on
  • PataPata Registered User regular
    edited November 2007
    LewieP wrote: »
    If I have not yet played FFXII, would playing this first be silly from a story standpoint?

    Other then a few references to FFXII it's pretty stand-alone from what I've played so far.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • 0blique0blique Registered User regular
    edited November 2007
    Pata wrote: »
    LewieP wrote: »
    If I have not yet played FFXII, would playing this first be silly from a story standpoint?

    Other then a few references to FFXII it's pretty stand-alone from what I've played so far.

    If that's true, I might give this a shot when I have some time.

    0blique on
  • IllyriaIllyria __BANNED USERS regular
    edited November 2007
    Magic Pink wrote: »
    Illyria wrote: »
    TTIWWP.

    Magic Pink wrote:
    I am sadly blocked from most game sites

    So make your own if you have a problem, bitch. :P
    Make my own Revenant Wings pics? That makes no sense. Bitch.

    Illyria on
    [SIGPIC][/SIGPIC] alley.jpg
  • ChewyWafflesChewyWaffles Registered User regular
    edited November 2007
    So I haven't played FFXII, although I have the collector's edition sitting shrinked-wrapped somewhere around here. Can I played this and not have 12 spoiled for me?

    ChewyWaffles on
    mwf2sig.jpg
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited November 2007
    Wasn't able to pick this up today, so won't get to play it till later in the weekend. Oh well.

    Cilla Black on
  • PikaPuffPikaPuff Registered User regular
    edited November 2007
    Oh god. Vaan commanding an army of yellow chocobos charging an army of black chocobos. D:

    PikaPuff on
    jCyyTSo.png
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited November 2007
    I am compelled to play this game by the Tactics-esque graphics, the stylus-based combat system, and large number of Espers (Summoned monsters will always be Espers to me - thank you, FFVI).

    However, given how disappointed I was with FFXII's story, I'm a bit wary. I might hold off until I hear good things about the plot.

    Golden Yak on
    H9f4bVe.png
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    Golden Yak wrote: »
    I am compelled to play this game by the Tactics-esque graphics, the stylus-based combat system, and large number of Espers (Summoned monsters will always be Espers to me - thank you, FFVI).

    However, given how disappointed I was with FFXII's story, I'm a bit wary. I might hold off until I hear good things about the plot.
    I'm in the same boat with the added little feature of having to either import this or wait until February. Then again, with the time of year shipping would most likely take until February. This makes me a sad Panda. I think.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • PataPata Registered User regular
    edited November 2007
    Oh man.

    The Log Entries are hilarious and awesome.

    A great little way of adding just a bit of character.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • l_gl_g Registered User regular
    edited November 2007
    PikaPuff wrote: »
    Oh god. Vaan commanding an army of yellow chocobos charging an army of black chocobos. D:

    I'm not sure if this is profoundly racist or profoundly awesome.

    ... Was Vaan wearing a cone-shaped hood? Where there burning crucifixes or other religious symbols?

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited November 2007
    Man, I dusted off my DS after a month to charge it up for this game and lo and behold, it's dead.

    :(

    DVG on
    Diablo 3 - DVG#1857
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2007
    Illyria wrote: »
    Magic Pink wrote: »
    Illyria wrote: »
    TTIWWP.

    Magic Pink wrote:
    I am sadly blocked from most game sites

    So make your own if you have a problem, bitch. :P
    Make my own Revenant Wings pics? That makes no sense. Bitch.


    Make your own thread. Idiot.

    Anyway I'm a good ways into it and it really is fun. Nothing from FF12 has been spoiled yet except for them mentioning that something blew up. A Sun something-or-other.

    Some of the non-story battles can get pretty tricky as well. I haven;'t unlocked the crafting system yet. They really seem to be taking their time getting to it.

    Magic Pink on
  • TheLawinatorTheLawinator Registered User regular
    edited November 2007
    So I just picked this up and so far it's awesome. I will be rocking faces nao.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited November 2007
    Yeah it's pretty sweet.

    One thing though, not really a "problem" I'm in chapter 4 and the enemies are on average 5 levels above me or so in the missions. It makes it pretty damn hard. The "free" missions levels are on par with the chapter they're in, so I couldn't level up there. Luckily I figured out that (yes, I realize this is probably obvious to most people) you can go back into any area that's open, without a mission flag, and just do generic battles. You can get a ton of xp and rewards this way, which is pretty nice. The only thing you can't get is Auracite in this generic battles. However I hear there is a generic battleground that you can get auracite in that isn't a mission starting in Chapter 5.

    I just wasn't expecting to have to level outside of the story progression, but I don't know why I thought that. I've played every single FF since the first one twenty years ago and should know better by now. You just really didn't HAVE to go out of your way to level at all in FFXII so I didn't even think about it for this game.

    Also, I hope the later missions are much longer. It's kinda sad to only have 4 hours /played and be 25% through with the game according to the mission progress thing.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • DelzhandDelzhand Hard to miss. Registered User regular
    edited November 2007
    I thought about picking this up, but I'm afraid $35 is where I draw the line for DS games, no matter who makes them. I was really disappointed to find this selling for $40 at Best Buy.

    Delzhand on
  • TheLawinatorTheLawinator Registered User regular
    edited November 2007
    I used my 25 dollar gift card I got from getting super mario galaxy from toys r us!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Vann DirasVann Diras Registered User regular
    edited November 2007
    Delzhand wrote: »
    I thought about picking this up, but I'm afraid $35 is where I draw the line for DS games, no matter who makes them. I was really disappointed to find this selling for $40 at Best Buy.

    This, so much. Seriously, in the DS market no one, even Nintendo, goes above $35 for their games. The only exception to this rule is Square Enix, who apparently think that they are God's gift to DS games and price them at $40.

    I mean, it's just $5 extra, so not THAT big a deal in terms of pricing... Just extremely frustrating.

    Vann Diras on
  • LewiePLewieP Registered User regular
    edited November 2007
    I beleive that S-E use bigger carts than anyone else, it's still lame though.

    LewieP on
  • FirebatMIVFirebatMIV Registered User regular
    edited November 2007
    So I need something for the DS to bridge the gap between Trials and Tribulations and Advance Wars/Apollo Justice. How does this compare with Phantom Hourglass? Which one is better able to distract high schoolers as I ferry them from place to place?

    FirebatMIV on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited November 2007
    I went into Best Buy today with a $10 off coupon to use on the newest FFXI expansion, but they weren't carrying it for PC. I noticed FFXII DS was available, and listed with a $35 pricing error (well not technically an error, it was just put into the Front Mission 1 DS pile). The clerk honored the listed price and used the coupon, so I wound up purchasing it for $25.

    Despite how burned I got from FFXII, I'm surprised how I actually like this game so far. The lack of voice acting and low res sprites are pretty disappointing (they're apart Xenogears quality, which wouldn't be too much of a problem if they weren't so small), but the game's visuals are still quite strong. I especially like the use of FMV (of which there's a lot) in how it uses the two screens for different perspectives, rather than just showing one big image split into a top and bottom.

    The gameplay itself is pretty fun too, and not at all what I was expecting. It plays more like a western RTS rather than an FFT game. It's basically a simplified version of the Gambit system. It's pretty cool leading a large army of monsters and watching them get lost in the chaos, and each character has a dedicated job that really emphasizes their usefulness (for example, Penelo heals, and only heals). The only issues I have is the slow movement speed (although I just received some sprint shoes, so let's see what happens now) and how I have to drag the stylus around to highlight my large army to move in one direction (you can use the character tabs on the top, but then you'd have to keep track of which monsters are following which person).

    The biggest praise I have for the game is something the PS2 game was very, sorely lacking: Character Interaction. Characters actually speak and react to their surroundings instead of just blindly entering a cave and blindly fighting a random monster. You can speak with your party members in the airship (of which you can control FREELY now, after three games of auto pilot) and get some more interaction from them, plus they also keep a logbook of their progress that's pretty similar to Selphie's website in FFVIII.


    And Balthier still says cool things. Though I'm kind of hoping Ashe's appearance is minimal, as her portrait has her in a rather bitchy expression, and I've had enough of her bitching from the last game.

    The next praise I have for the game is that the story actually feels like a natural sequel to FFXII, rather than a tacked on addition like FFX-2. Sky people with wings aside, things don't get nearly as absurd or fanfiction-y as the aforementioned game, and I'm told the mood darkens substantially later on.

    So far I'm not regretting giving FFXII's Ivalice a second chance, although I really did wish the first game had the same kind of personality and charm. It's going to be a blow to Matsuno if I end up liking this warmer DS edition over the PS2 original.

    Professor Snugglesworth on
  • ExarchExarch Registered User regular
    edited November 2007
    I'm a few hours in, up to chapter 3.somthing and I've been enjoying it.

    I'd say my biggest gripe is the lack of difficulty, although the crappy pathing system is up there.
    Any time I zerg a mission and fail, I simply zerg it from a different angle and I win. Maybe when I get to some fire resistant mobs Ifrit won't wreck everything in sight.

    Story wise it seems simple but entertaining, and most of the mechanics are solid enough.

    Exarch on
    No gods or kings, only man.
    LoL: BunyipAristocrat
  • Disco BanditDisco Bandit Registered User regular
    edited November 2007
    So is this game an RPG, an RTS, or a TBS?

    Disco Bandit on
    Pokemon Diamond: 5412 9146 7564
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited November 2007
    RTSRPG if there is such a thing.

    You control basically a small army, not individual characters, however also like an RTS you have to micromanage your units to have them use their specials. Early on in the game the main characters are the only ones with special skills, but as you get higher level espers or "troops" they start having manual abilities. But like a JRPG it is level and xp based for skills and character strength. Even your espers have levels, which through an item you get fairly early can be temporarily raised during a level. Normally your espers are just the average of your characters levels.

    You can set one "gambit" for each main character, though compared to FFXII the word gambit is used very loosely in comparison. You basically set one skill to auto use when it's ready. There aren't any MP or TP or anything like that, each skill has a timer. Luckily a units skills aren't on a global cooldown, each is independent, so you can use different skills in sequence while others are recharging.

    Why birdman has revive and not Penelo is beyond me though. :(

    Just advice to anyone who hasn't screwed around with the forge at all, DO SO NOW. Store bought weapons are raising my various stats by like 3-8 each "upgrade" but if you spend some time "farming" materials (not as bad as it sounds, farming equates to running missions for xp, gil and loot) even the most basic book items can be "upgraded" when you make them to add 40-50 to attack or magic, etc. All my dudes are mini-powerhouses, and spending no money on weapons since I'm creating them with materials, I can use all my cash to keep armor and accessories upgraded. Seriously, I don't know how well crafted weapons fare late game, but early-ish (the forge opens up in Chapter 3 I think) they're crazy strong.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Disco BanditDisco Bandit Registered User regular
    edited November 2007
    I'll request this for Christmas, then. THis thread has convinced me.

    Disco Bandit on
    Pokemon Diamond: 5412 9146 7564
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2007
    I love the games but I have two problems.

    1: The story. It's ok and kind of brutal but the DIALOGUE! It sounds like they stole the lines from Strawberry Shortcake. "Believe in yourself and anything's possible!" Ugh.

    2: Stealth missions? WTF?

    Otherwise, it's super fun. I can't wait to get the forge unlocked.

    Also , any suggestions for a better byline for the OP? Something from Balthier I hope. He said some great stuff in
    the flashback with the Judge of Wings
    but I have dutifully forgotten in all.

    Magic Pink on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited November 2007
    the only thing I really remember him saying there was "I'm more apt to make love to you than kill you" or something to that effect.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • MahnmutMahnmut Registered User regular
    edited November 2007
    Bought this yesterday. Can't play it until I get back to college where I left my power cord. :(

    I'm looking forward to it -- though, since I loved FFXII, I'm not sure what to make of the fact that people who hated it love this.

    Mahnmut on
    Steam/LoL: Jericho89
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