They've been my favorite for a while, from Shining Force on Genesis, Ogre Battles on SNES, Jagged Alliance and Xcom on the PC all the way to Disgaea and Final Fantasy Tactics on the PSP. The recent Xcom thread, coupled with my recent play through of the PSP SRPGs have whetted my appetite, and I want more.
However, with the exception of the two I just mentioned (Disgaea and FFT, for those not paying attention) I havent been able to find any new ones. Does anyone have any suggestions? I have a 360, a PSP and a PC (obviously) so those would be my preferred systems, but I'm willing to accept any and all suggestions.
There are two coming from Atlus for the 360. Several on the DS, plus backwards compatibility with the GBA games.
Yeah, Atlus seems to be doing some good work porting stuff, thats got me excited.
As for the DS, I couldnt really find a lot of them. I recently purchased my PSP (mmmm white and slim) but only after doing some research on the web. I found PSP had a better selection of SRPGs compared to DS' lack of SRPGs. Seriously, I couldnt find any. So I must be missing something, and if you could let me know what I'd appreciate it.
The DS backwards compatibility only lets me think about FFT: Advance... and maybe Advance Wars. AW definetly isnt a SRPG tho.
I'd recommend Fire Emblem, but you don't own a GC or a Wii. You could always buy a cheap GC and pick up Fire Emblem: PoR
I played the one of the Fire Emblems on the GBA (back when mine worked) and it was great. I completly forgot about this series. Is there a new one for the Wii? Shit, now I really do need a Wii. (man, does the Wiiremote work as well as I imagine it would for FE?)
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
edited November 2007
Fire Emblem: Radiant Dawn is quite nice. Although you will miss out on some things if you don't play through Path of Radiance for the GC first. You get some cool stuff if you carry over saved data from PoR to Radian Dawn.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
I played this game a while back called Shadow Mercenaries for PC. It's real-time, not turn-based, but it was surprisingly good. (Fully-modeled 3D terrain back in the day when that was kinda rare)
Warhammer 40k: Squad Command looks very promising for PSP.
There is also Yggdra Union for GBA which is quite good. Then there is Shining Tears for the PS2, La Pucelle tactics for the PS2 and Stella Deus for the PS2.
I played this game a while back called Shadow Mercenaries for PC. It's real-time, not turn-based, but it was surprisingly good. (Fully-modeled 3D terrain back in the day when that was kinda rare)
Warhammer 40k: Squad Command looks very promising for PSP.
Yeah, I played Shadow Merc for a bit. And you're right, the 3D terrain was really cool. I have a problem with realtime SRPGs tho (I suck at them)
Didn't know about Warhammer, I'll check that out. I assume it would be accessible to someone who has never ever stepped into the Warhammer universe.
There is also Yggdra Union for GBA which is quite good. Then there is Shining Tears for the PS2, La Pucelle tactics for the PS2 and Stella Deus for the PS2.
Shining Tears was Diablo on prozac. Worst of the entire Shining Series. (IMO)
Stella Deus was good, I really enjoyed the AP system, reminded me of Jagged Alliance.
I orginally bought La Pucelle: Tactics just because it was by the same people that made Disgaea. Not bad, but not great.
I've never even heard of Yggdra Union, I'll have to look that one up.
I'd recommend Fire Emblem, but you don't own a GC or a Wii. You could always buy a cheap GC and pick up Fire Emblem: PoR
I played the one of the Fire Emblems on the GBA (back when mine worked) and it was great. I completly forgot about this series. Is there a new one for the Wii? Shit, now I really do need a Wii. (man, does the Wiiremote work as well as I imagine it would for FE?)
You turn the Wiiremote sideways to play the game, but everything's basically the same. I wish they'd used the pointer function, but I'm sure this was the better choice for them.
You might also enjoy several of the Heroes of Might and Magic series, give HoMM V a try.
Very good turn-based tactical battle sequences coupled with turn/resource-based overhead map navigation.
Note: don't judge HoMM V on its "cinematic" story sequences though, the voice acting is TERRIBLE, but the game itself and even the story is very good.
A DS/SP would also get you Rebelstar Tactical Command.
I just looked that up. It looks suspiciously like Xcom during my preliminary glance. If this theory holds up, fuck you PSP, hello DS.
No, don't get Rebelstar. It's X-Com without the random characters (and their deaths) and all that brings with it.
You didnt like Rebelstar? I had a quick look at Game Rankings and Worthplaying (whom I trust) has it at 8.5/10. I think some more searching is warranted for this one.
I'd recommend Fire Emblem, but you don't own a GC or a Wii. You could always buy a cheap GC and pick up Fire Emblem: PoR
I played the one of the Fire Emblems on the GBA (back when mine worked) and it was great. I completly forgot about this series. Is there a new one for the Wii? Shit, now I really do need a Wii. (man, does the Wiiremote work as well as I imagine it would for FE?)
You turn the Wiiremote sideways to play the game, but everything's basically the same. I wish they'd used the pointer function, but I'm sure this was the better choice for them.
You could always try the Romance of the Three Kingdom series.
Edit: Phantom Brave, I forgot that.
Edit 2: Kessen is always good as well.
Never got into the Romance series, even tho I played a couple of them. This series was extremely prolific back in the day, it was kinda of hard to ignore.
Phantom Brave was great, NIS can do no wrong in my eyes.
You might also enjoy several of the Heroes of Might and Magic series, give HoMM V a try.
Very good turn-based tactical battle sequences coupled with turn/resource-based overhead map navigation.
Note: don't judge HoMM V on its "cinematic" story sequences though, the voice acting is TERRIBLE, but the game itself and even the story is very good.
Yeah, I've played all the HoMM games. They were decent, but I tend to think of them more as just plain old strategy games. That and the combat system where you have about a billion peasants showing as only one unit really, really, REALLY irritates me. In fact, I really did hate the combat in those games.
If you pick up Age of Wonders: Shadow Magic, be sure to pick up the unofficial 1.4 patch.
It completely rebalances the game in some very needed ways, and adds nothing but good things to it. Races are much more distinct, abilities and the like more spread out and balanced. Just tons of good.
Edit: It's even available from the game's main publisher website, it's that good.
Warhammer 40k: Squad Command looks very promising for PSP.
Didn't know about Warhammer, I'll check that out. I assume it would be accessible to someone who has never ever stepped into the Warhammer universe.
Big burly men in powered combat armor make big explosions near other big burly men in powered combat armor. Side benefits: excellent graphics, fully destructible environment. And no, you don't need to know about the 40k universe, it really is that simple. Demo here.
Lord Yod on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited November 2007
I liked Rebelstar, but I never played an X Com game, so that could be why.
Extremely unique from my point of view.
Among the NIS games, my favorites are Phantom Brave and Disgaea; La Pucelle is good too.
You might want to consider Growlanser Generations for PS2 if you can find it(not Heritage of War; that's an action-RPG now).
It's real-time, but you control the soldiers by drawing line paths to determine their movements. It's unusual, but fun once you get used to it.
Heritage is more fast-paced, but not as strategic. You don't get as much control over the madness.
A DS/SP would also get you Rebelstar Tactical Command.
I just looked that up. It looks suspiciously like Xcom during my preliminary glance. If this theory holds up, fuck you PSP, hello DS.
No, don't get Rebelstar. It's X-Com without the random characters (and their deaths) and all that brings with it.
You didnt like Rebelstar? I had a quick look at Game Rankings and Worthplaying (whom I trust) has it at 8.5/10. I think some more searching is warranted for this one.
Well, it's not bad. But it's not X-Com on the go either. You can't research stuff and it's highly story-driven. You will miss building bases and researching stuff if you played X-Com before.
If you've enjoyed Ogre battle and NIS games, you might want to look into Soul Nomad. It's been said as the closest thing to a OB game in the last long while.
I second the recommendation of Yggdra Union, it's a fine mesh of Fire emblem and Advanced wars with a card based system.
I hear Jeanne D'arc is a good Srpg with high production values and is for the PSP.
As you've expressed your liking for Ogre Battle, I'd assume you've played Tactics ogre: Let us cling together and Knight of Lodis. If not however TO:LUCT is simply a must while KOL is still a respectable game. And lest I forget the Person of Lordly Caliber. If you can procure them and the systems they're on, definitely give them a play.
I could never really get into Yggdra Union: too odd of a Strategy/RPG for my tastes plus not being able to skip the battle animations bugged me.
I don't know if anyone's mentioned them, but the Super Robot Taisen games are generally good solid Strategy/RPGs. Atlus brought SRT: Original Generation 1&2 for the GBA so you might want to check those out. Looks like they're pretty cheap on ebay.
If it's not too much of a derail I have a little more specific request that would fit here, I'm looking for SRPGs with a complex battle system, but one that focuses on manipulation of statuses/buffs and environmental effects, rather than type-matching/concentration of force/other position-based effects. I guess such a system in itself isn't enough to make a game an SRPG, but since it's a feature of complex battling I figured it would be more common in strategy-orientated games than clickbutton fests, so this seems a reasonable thread to ask in.
So far I've found most Dungeon and Dragon games are great for this, with almost all their items and spells causing or protecting from some sort of status, especially as bosses don't get automatic immunity. FF Tactics Advance's Law system was also fairly interesting late in the game, but the rest of it is still mostly based around who can deal the most damage the fastest. Pokemon is suprisingly good though: most of the competetive battles there seem to consist of players alternately switching, buffing, debuffing and generally circling each other until they get into a position to launch a single devastating series of attacks, or alternately grinding the whole team down with a massive array of persisting damage attacks. Are there many other games which concentrate on such systems?
Verdancy on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited November 2007
I'd suggest Shin Megami Tensei anything in a heartbeat, since knowing how to buff/debuff and rely on elemental magic is a necessity in almost all of them, but they're all traditional RPGs(at least all the ones available translated are).
You might get some joy from the various modules available for Neverwinter Nights 1 and 2. It's D&D and 90% of what's available is really more RPG than SRPG, but there are a few really well done battle mods available.
D&D Tactics for PSP uses the same buff/debuff stuff that the rest of D&D does. It's a semi-decent representation of the tabletop rules (NWN2 is more accurate, D&D:T is turn-based). All the die-hard D&D nuts I know didn't like it, though in my particular case it's simply because it's not really D&D rather than it being a bad game in and of itself.
Which SRPG's are coming to the 360? I'm intrigued and happy about this news.
One is where you can transform into werewolfs, cast fireballs & of course slice tanks with a katana while fighting against vampire-nazis (there are standard WW2 weapons also but nobody talks about those).
Gametrailers.com has some gameplay clips.
Rebelstar is X-com. Same people, originally. There was a game, Rebelstar (and a sequel, Rebelstar Raiders) on the ZX Spectrum a million years ago. Then there was Laser Squad (still existing as the wonderful Laser Squad Nemesis), and then there were the X-com games.
I'd recommend Fire Emblem, but you don't own a GC or a Wii. You could always buy a cheap GC and pick up Fire Emblem: PoR
I played the one of the Fire Emblems on the GBA (back when mine worked) and it was great. I completly forgot about this series. Is there a new one for the Wii? Shit, now I really do need a Wii. (man, does the Wiiremote work as well as I imagine it would for FE?)
You turn the Wiiremote sideways to play the game, but everything's basically the same. I wish they'd used the pointer function, but I'm sure this was the better choice for them.
That's the one thing that makes me angry at the new Fire Emblem.
How hard is it to add pointer support for a game entirely based on going through menus, selecting units and telling them what square to go to? And even if the game started out as a GC game (and I have no idea whether or not it did), that's no excuse. Twilight Princess and Super Paper Mario both started out as Gamecube games and both added pointer functionality. The fact that Fire Emblem: Radiant Dawn doesn't let you point at the screen to make your selections is lazy ass BULLSHIT.
Posts
Never played that series, will try it out thanks.
Yeah, Atlus seems to be doing some good work porting stuff, thats got me excited.
As for the DS, I couldnt really find a lot of them. I recently purchased my PSP (mmmm white and slim) but only after doing some research on the web. I found PSP had a better selection of SRPGs compared to DS' lack of SRPGs. Seriously, I couldnt find any. So I must be missing something, and if you could let me know what I'd appreciate it.
The DS backwards compatibility only lets me think about FFT: Advance... and maybe Advance Wars. AW definetly isnt a SRPG tho.
Played it, loved it. Not quite as good as JA2, but the 3D terrain was nice. Great game tho, good suggestion.
I played the one of the Fire Emblems on the GBA (back when mine worked) and it was great. I completly forgot about this series. Is there a new one for the Wii? Shit, now I really do need a Wii. (man, does the Wiiremote work as well as I imagine it would for FE?)
I think thats my next PSP purchase, just waiting to find it used.
~ Buckaroo Banzai
Warhammer 40k: Squad Command looks very promising for PSP.
The demo for this was pretty cool. I'm looking forward to checking out the full game (if GF would just ship it out already . . )
LOVED this game. It's basically a shiny new edition of Master of Magic.
Shining Tears is NOT a strategy RPG. It's a horrible slow moving watered down version of Diablo.
No, just skip it and save yourself the pain.
General strategy is good. I've never even heard of this series tho, I'll have to look it up.
I tried LA on my friends DS and wasn't that excited about it. It was (IMO) a duller FFT. Front Mission looks pretty cool tho.
Yeah, I played Shadow Merc for a bit. And you're right, the 3D terrain was really cool. I have a problem with realtime SRPGs tho (I suck at them)
Didn't know about Warhammer, I'll check that out. I assume it would be accessible to someone who has never ever stepped into the Warhammer universe.
I just looked that up. It looks suspiciously like Xcom during my preliminary glance. If this theory holds up, fuck you PSP, hello DS.
Shining Tears was Diablo on prozac. Worst of the entire Shining Series. (IMO)
Stella Deus was good, I really enjoyed the AP system, reminded me of Jagged Alliance.
I orginally bought La Pucelle: Tactics just because it was by the same people that made Disgaea. Not bad, but not great.
I've never even heard of Yggdra Union, I'll have to look that one up.
So true, that game made me so angry. Not only was it awful, but it butchered my beloved Fallout.
Yggdra Union is crazy confusing and most likely going to get a PSP remake anyway.
No, don't get Rebelstar. It's X-Com without the random characters (and their deaths) and all that brings with it.
You turn the Wiiremote sideways to play the game, but everything's basically the same. I wish they'd used the pointer function, but I'm sure this was the better choice for them.
Edit: Phantom Brave, I forgot that.
Edit 2: Kessen is always good as well.
You might also enjoy several of the Heroes of Might and Magic series, give HoMM V a try.
Very good turn-based tactical battle sequences coupled with turn/resource-based overhead map navigation.
Note: don't judge HoMM V on its "cinematic" story sequences though, the voice acting is TERRIBLE, but the game itself and even the story is very good.
Yeah, thats pretty much how I did it back in my PS2 days. Unfortunately, my PS2 lost a fight with a bat and is now RIP.
You didnt like Rebelstar? I had a quick look at Game Rankings and Worthplaying (whom I trust) has it at 8.5/10. I think some more searching is warranted for this one.
Boooooo.
EDIT: More Responses
Never got into the Romance series, even tho I played a couple of them. This series was extremely prolific back in the day, it was kinda of hard to ignore.
Phantom Brave was great, NIS can do no wrong in my eyes.
Never tried Kessen.
Yeah, I've played all the HoMM games. They were decent, but I tend to think of them more as just plain old strategy games. That and the combat system where you have about a billion peasants showing as only one unit really, really, REALLY irritates me. In fact, I really did hate the combat in those games.
It completely rebalances the game in some very needed ways, and adds nothing but good things to it. Races are much more distinct, abilities and the like more spread out and balanced. Just tons of good.
Edit: It's even available from the game's main publisher website, it's that good.
Big burly men in powered combat armor make big explosions near other big burly men in powered combat armor. Side benefits: excellent graphics, fully destructible environment. And no, you don't need to know about the 40k universe, it really is that simple. Demo here.
Extremely unique from my point of view.
Among the NIS games, my favorites are Phantom Brave and Disgaea; La Pucelle is good too.
You might want to consider Growlanser Generations for PS2 if you can find it(not Heritage of War; that's an action-RPG now).
It's real-time, but you control the soldiers by drawing line paths to determine their movements. It's unusual, but fun once you get used to it.
Heritage is more fast-paced, but not as strategic. You don't get as much control over the madness.
Well, it's not bad. But it's not X-Com on the go either. You can't research stuff and it's highly story-driven. You will miss building bases and researching stuff if you played X-Com before.
I second the recommendation of Yggdra Union, it's a fine mesh of Fire emblem and Advanced wars with a card based system.
I hear Jeanne D'arc is a good Srpg with high production values and is for the PSP.
As you've expressed your liking for Ogre Battle, I'd assume you've played Tactics ogre: Let us cling together and Knight of Lodis. If not however TO:LUCT is simply a must while KOL is still a respectable game. And lest I forget the Person of Lordly Caliber. If you can procure them and the systems they're on, definitely give them a play.
I don't know if anyone's mentioned them, but the Super Robot Taisen games are generally good solid Strategy/RPGs. Atlus brought SRT: Original Generation 1&2 for the GBA so you might want to check those out. Looks like they're pretty cheap on ebay.
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Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So far I've found most Dungeon and Dragon games are great for this, with almost all their items and spells causing or protecting from some sort of status, especially as bosses don't get automatic immunity. FF Tactics Advance's Law system was also fairly interesting late in the game, but the rest of it is still mostly based around who can deal the most damage the fastest. Pokemon is suprisingly good though: most of the competetive battles there seem to consist of players alternately switching, buffing, debuffing and generally circling each other until they get into a position to launch a single devastating series of attacks, or alternately grinding the whole team down with a massive array of persisting damage attacks. Are there many other games which concentrate on such systems?
D&D Tactics for PSP uses the same buff/debuff stuff that the rest of D&D does. It's a semi-decent representation of the tabletop rules (NWN2 is more accurate, D&D:T is turn-based). All the die-hard D&D nuts I know didn't like it, though in my particular case it's simply because it's not really D&D rather than it being a bad game in and of itself.
Gametrailers.com has some gameplay clips.
The only game developer I know anything about:
http://en.wikipedia.org/wiki/Julian_Gollop
That's the one thing that makes me angry at the new Fire Emblem.
How hard is it to add pointer support for a game entirely based on going through menus, selecting units and telling them what square to go to? And even if the game started out as a GC game (and I have no idea whether or not it did), that's no excuse. Twilight Princess and Super Paper Mario both started out as Gamecube games and both added pointer functionality. The fact that Fire Emblem: Radiant Dawn doesn't let you point at the screen to make your selections is lazy ass BULLSHIT.
I'm still going to buy it, though.