The PS2.. has there ever been a thing like the PS2, though?
The PS1? It came pretty close, I think.
It really depends on how much you like RPGS as that really was the PSX's strong point.
The NES and the SNES are a bit closer to the PS2 than the PSX I'd say in pure generational dominance.
If you're willing to stretch I'd say the GBA and DS are closest to the PS2 in terms of sheer variety and awesomeness.
I'd say that out of the past two generations the OXBOX was the weakest in terms of pure variety and awesomeness. Just a ton of games that could be found on the PC mixed in with the precious few true exclusives that were any good.
The SNES lagged behind the genesis world wide until 1995. It still lost in the US and Europe, too, where the genesis held the edge it's entire life.
Yeah, generational dominance.
what? according to wikipedia (yeah, i know) the SNES sold 20 million in the US while the Genesis topped out at 13 million. sales in Europe did go to Sega though.
it wasn't generational dominance so much as a very pitched console bloodbath between two equally dominant competitors.
Oh man. I forgot I'll have to restart my FFXII game. I got pretty far into it (30 hours) but then Twilight Princess/Wii came out. That has been put on hold for so long I have to restart the game. F-fuck.
The PS2.. has there ever been a thing like the PS2, though?
The PS1? It came pretty close, I think.
It really depends on how much you like RPGS as that really was the PSX's strong point.
The NES and the SNES are a bit closer to the PS2 than the PSX I'd say in pure generational dominance.
If you're willing to stretch I'd say the GBA and DS are closest to the PS2 in terms of sheer variety and awesomeness.
I'd say that out of the past two generations the OXBOX was the weakest in terms of pure variety and awesomeness. Just a ton of games that could be found on the PC mixed in with the precious few true exclusives that were any good.
The SNES lagged behind the genesis world wide until 1995. It still lost in the US and Europe, too, where the genesis held the edge it's entire life.
Yeah, generational dominance.
what? according to wikipedia (yeah, i know) the SNES sold 20 million in the US while the Genesis topped out at 13 million. sales in Europe did go to Sega though.
it wasn't generational dominance so much as a very pitched console bloodbath between two equally dominant competitors.
microsoft had to screw that all up :P
ITS life.
Sega shifted support from the genesis beginning in 1995 to the saturn. The SNES ran for 2 additional years until 1996 which saw the release of the N64. The Sega Genesis held the edge in the US up until 1995.
Sega shifted support from the genesis beginning in 1995 to the saturn. The SNES ran for 2 additional years until 1996 which saw the release of the N64. The Sega Genesis held the edge in the US up until 1995.
oh, uh, ok. i mean, it's silly if you cut off total sales at a given point and say that that's complete dominance. if it was dominance, Sega would continue to sell the Genesis/Mega Drive instead of moving on.
anyways, i always thought the SNES and Genesis were in the end pretty evenly matched.
I love my Wii, but I have 1 complaint, having been a whole year since its release:
Why in the hell hasn't there been a full fledged Wii golf game for fuck's sake?
There is only so much you can do with tennis. What else could they add?
Golf, however, with the Wii Sports control would just be a dream. Even just a port of Mario Golf Toadstool Tour.
i wonder if devs are afraid that we'll reject a game if it's just a wii sports clone with extra modes/courses/features. it's surprising that they can't grasp that that's exactly what we want.
I love my Wii, but I have 1 complaint, having been a whole year since its release:
Why in the hell hasn't there been a full fledged Wii golf game for fuck's sake?
There is only so much you can do with tennis. What else could they add?
Golf, however, with the Wii Sports control would just be a dream. Even just a port of Mario Golf Toadstool Tour.
Spin control could entirely change the game. Just a few more advanced mechanics would add so much to an already strong foundation.
And, you know, moving your character...
How about a Career Mode? Online multiplayer? Tournament mode?
Spin control is good, so is controlling your character..
But what about different courts with different physics associated with them.. or different characters with different attributes.. Different ways to put spin and power on the ball..
There's a lot of stuff they could do. Just look at Virtua Tennis or Top Spin.
I love my Wii, but I have 1 complaint, having been a whole year since its release:
Why in the hell hasn't there been a full fledged Wii golf game for fuck's sake?
There is only so much you can do with tennis. What else could they add?
Golf, however, with the Wii Sports control would just be a dream. Even just a port of Mario Golf Toadstool Tour.
Spin control could entirely change the game. Just a few more advanced mechanics would add so much to an already strong foundation.
And, you know, moving your character...
How about a Career Mode? Online multiplayer? Tournament mode?
Spin control is good, so is controlling your character..
But what about different courts with different physics associated with them.. or different characters with different attributes.. Different ways to put spin and power on the ball..
There's a lot of stuff they could do. Just look at Virtua Tennis or Top Spin.
Yeah, those are great ideas beyond the core gameplay, which is I guess what I was limiting myself to. Associating power is something Wii tennis doesn't do at all, if I'm not mistaken. The trick I've found to hitting a ball faster or slower is the angle in which you hold the Remote. There are so many ways they could add more control to the game.
I love my Wii, but I have 1 complaint, having been a whole year since its release:
Why in the hell hasn't there been a full fledged Wii golf game for fuck's sake?
There is only so much you can do with tennis. What else could they add?
Golf, however, with the Wii Sports control would just be a dream. Even just a port of Mario Golf Toadstool Tour.
Spin control could entirely change the game. Just a few more advanced mechanics would add so much to an already strong foundation.
And, you know, moving your character...
How about a Career Mode? Online multiplayer? Tournament mode?
Spin control is good, so is controlling your character..
But what about different courts with different physics associated with them.. or different characters with different attributes.. Different ways to put spin and power on the ball..
There's a lot of stuff they could do. Just look at Virtua Tennis or Top Spin.
As an aside, Wii Sports tennis does offer spin control ... it's just kinda hard to predict. It usually ends in confusing other humans but having no effect whatsoever on CPU players.
As an aside, Wii Sports tennis does offer spin control ... it's just kinda hard to predict. It usually ends in confusing other humans but having no effect whatsoever on CPU players.
You're right, I forgot about that. I actually do use the spin in Wii Tennis.
As an aside, Wii Sports tennis does offer spin control ... it's just kinda hard to predict. It usually ends in confusing other humans but having no effect whatsoever on CPU players.
You're right, I forgot about that. I actually do use the spin in Wii Tennis.
Wow, I had no idea this was in the game... I just looked it up online, and the mechanics are very similiar to things I've tried earlier but deemed ineffective.
Well...that's cool... But there's still a lot more that can be done with tennis.
They could make it where I actually have to use a forehand and a backhand type swing instead of just being able to swing the controller straight down for every possible swing.
And the ability to fault.
And some swing lag so it's not "shake you're fucking controller as fast as you can!" mini-game when everybody storms the net.
Edit2: And fix the "Kill shot" as we call it. It's either lob it like a pussy or super shot it at the serve or you will never return it at my house. Never.
They could make it where I actually have to use a forehand and a backhand type swing instead of just being able to swing the controller straight down for every possible swing.
And the ability to fault.
And some swing lag so it's not "shake you're fucking controller as fast as you can!" mini-game when everybody storms the net.
What?
If you shake your controller as fast as you can, you greatly increase the chances you're going to his the ball really wide or really narrow and thus out of bounds.
You're much better off timing your swing appropriately than shaking it madly.
Now if you're referring to the front players at the net, there is some strategy involved in swinging a little bit too early intentionally so that you can jump up, and then make your well-timed swing; because this way, you have a better vantage point from which to hit the ball if you need to hit it over the other front net guy. But that's a far cry from shaking the wiimote wildly
I'm talking about when two people are playing the net and are hitting the ball back at each other like 5 times a second, then suddenly the ball shoots off in some crazy direction. One team cheers and the other is cussing.
Edit: Actually, on retrospect, we could just let the ball bounce and let the back man get it, but we are simply too hardcore to do such a thing.
I just played a few games to test out spin control (it does exist!), and I have to say, I really like how the Wiimote feels with the cover on it. It feels like an actual tennis racket grip.
I am pretty pumped for Mario Tennis even without any info on it. I hope the ball can actually hit people in it, only so I can blast someone into the backcourt with Donkey Kong.
MiserableMirth on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
Oh man. I forgot I'll have to restart my FFXII game. I got pretty far into it (30 hours) but then Twilight Princess/Wii came out. That has been put on hold for so long I have to restart the game. F-fuck.
The same thing happened to me, actually. I haven't touched FFXII since the day before the Wii came out. I need to restart at this point.
I'm talking about when two people are playing the net and are hitting the ball back at each other like 5 times a second, then suddenly the ball shoots off in some crazy direction. One team cheers and the other is cussing.
Edit: Actually, on retrospect, we could just let the ball bounce and let the back man get it, but we are simply too hardcore to do such a thing.
I see what you're saying.
Even so, I tend to succeed a lot more in the close-net battles when I strategize. It takes good reflexes and timing, but usually I let the back come at me and try to position my shot so that the other guy as to move one way, so that when he returns it, I can slam it down and at a wide angle to get it out of bounds.
It was never really an arms race until MS entered the fray.
Someone obviously didn't live through the Nintendo/Sega Wars.
well at least then, nobody really cared, and there was never any difference between the competitors of any real significance because the tech wasn't advanced enough. there's a difference between an arms race and a smear campaign.
It was never really an arms race until MS entered the fray.
Someone obviously didn't live through the Nintendo/Sega Wars.
well at least then, nobody really cared, and there was never any difference between the competitors of any real significance because the tech wasn't advanced enough. there's a difference between an arms race and a smear campaign.
EVERYBODY cared. The only reason I was unaffected was because I was deep into Nintendo territory. For the kids on the front lines, it wasn't a playground, it was a battleground. And mode 7 and blast processing were their battlecries.
I am always mystified when I hear people talk about Sega vs Nintendo console wars back when. Everybody I knew had both systems and generally liked everything. When I think about it, it was like some gaming utopia.
I am always mystified when I hear people talk about Sega vs Nintendo console wars back when. Everybody I knew had both systems and generally liked everything. When I think about it, it was like some gaming utopia.
Some people didn't live in pure gold castles playing their systems while sitting on custom couches made with angel hair and real clouds that were molded to your body.
I am always mystified when I hear people talk about Sega vs Nintendo console wars back when. Everybody I knew had both systems and generally liked everything. When I think about it, it was like some gaming utopia.
yeah, that's kind of how I remember it.
I don't really count playground squabbles as people "caring." I don't remember devs ever really making that much of an uproar over which system was more powerful than the other. If there was dev loyalty, it was only because of their relationship with the hardware manufacturers, not the hardware itself. Gaming wasn't nearly as big then as it is now, and the image back then was that only kids played video games. All those kids are grown up, only now their "playground squabbles" have an outlet in the echo chamber known as the internet. Now that gaming has blown up in a huge way, the "console wars" just seem that much more pervasive.
maybe it was inevitable and I shouldn't really attribute that kind of idiocy to MS entering the market. It just always felt to me that they exacerbated the situation more than anyone else. The playstation was always going for this "cool" image, as was the 64, but MS made gaming "hardcore" and something to be considered "serious business."
But that's just my subjective opinion. Like I said in my first post on the matter, I don't expect anybody to take me seriously. It's just how I, as a subjective consumer, has seen the industry move, and I fully admit to the subjectivity of my claim.
It was never really an arms race until MS entered the fray.
Someone obviously didn't live through the Nintendo/Sega Wars.
well at least then, nobody really cared, and there was never any difference between the competitors of any real significance because the tech wasn't advanced enough. there's a difference between an arms race and a smear campaign.
you're wrong.
EDIT: Turbo Grafx 16
Smashing the myth of BLAST PROCESSING
Nintendo 64
"Why should I pay $399 for a 32 bit system when I can pay $149 for a 64 bit atari jaguar system?"
It was never really an arms race until MS entered the fray.
Someone obviously didn't live through the Nintendo/Sega Wars.
well at least then, nobody really cared, and there was never any difference between the competitors of any real significance because the tech wasn't advanced enough. there's a difference between an arms race and a smear campaign.
you're wrong.
EDIT: Turbo Grafx 16
Smashing the myth of BLAST PROCESSING
Nintendo 64
"Why should I pay $399 for a 32 bit system when I can pay $149 for a 64 bit atari jaguar system?"
Yeah, it wasn't an arms race.
i still don't remember that having any effect on devs, which is what i'm primarily talking about. if it was an arms race, i don't think it mattered. like i said, perhaps it was just coincidence that MS entered when it really started to have an effect on what games devs decided to put on what.
i mean, if it really mattered, would the 64 have lost to the ps1? the xbox to the ps2? yes, i know there were other factors. i just think the introduction of the xbox was a turning point for devs from choosing the platform with the larger installed base to seriously considering whether or not they want to make the game they want on weaker hardware. You could make a case for CD based media trumping 64 carts, but I think that's a bit more complicated, especially seeing as how the 64 was more powerful than the ps1.
i'm not talking about consumer bickering, i'm talking about dev support and inadvertantly referencing consumer reception. After all, devs make the games we buy.
but this is a really stupid argument based off of one of my offhand comments. If you disagree with me completely and think I'm a total idiot as a result, I don't really care. I'm not offering up any proof or making a substantial claim, I'm just relaying my own personal observation. I've said my piece and I'll just leave it at that.
It was never really an arms race until MS entered the fray.
Someone obviously didn't live through the Nintendo/Sega Wars.
well at least then, nobody really cared, and there was never any difference between the competitors of any real significance because the tech wasn't advanced enough. there's a difference between an arms race and a smear campaign.
you're wrong.
EDIT: Turbo Grafx 16
Smashing the myth of BLAST PROCESSING
Nintendo 64
"Why should I pay $399 for a 32 bit system when I can pay $149 for a 64 bit atari jaguar system?"
Yeah, it wasn't an arms race.
i still don't remember that having any effect on devs, which is what i'm primarily talking about. if it was an arms race, i don't think it mattered. like i said, perhaps it was just coincidence that MS entered when it really started to have an effect on what games devs decided to put on what.
i mean, if it really mattered, would the 64 have lost to the ps1? the xbox to the ps2? yes, i know there were other factors. i just think the introduction of the xbox was a turning point for devs from choosing the platform with the larger installed base to seriously considering whether or not they want to make the game they want on weaker hardware. You could make a case for CD based media trumping 64 carts, but I think that's a bit more complicated, especially seeing as how the 64 was more powerful than the ps1.
i'm not talking about consumer bickering, i'm talking about dev support and inadvertantly referencing consumer reception. After all, devs make the games we buy.
but this is a really stupid argument based off of one of my offhand comments. If you disagree with me completely and think I'm a total idiot as a result, I don't really care. I'm not offering up any proof or making a substantial claim, I'm just relaying my own personal observation. I've said my piece and I'll just leave it at that.
that makes no sense. If it started mattering, then wouldn't the xbox have beaten the PS2?
EDIT: And I didn't call you an idiot. I'm just stating the facts - it's been an arms race for years already.
If it started mattering, then wouldn't the xbox have beaten the PS2?
if i'm not mistaken, there were games that were xbox exclusive solely because the devs wanted the extra horsepower. i don't remember that happening in previous generations. maybe i should have said it was a beginning, not a turning point. And even now, the impact of better hardware seems pretty questionable with the success of the wii and the 360 versus the ps3. But technical specs seem to be all the rage with devs these days, which helps a lot of consumers feel justified in all of their epeen waving. I don't remember devs doing that before the xbox came along.
I guess the question I have to ask is, did the introduction of the xbox change the image of gaming? If so, how?
but that should probably be its own thread
Guek on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited November 2007
I almost miss the days of "omg moer bitz." I really wanted that 128bit console to come along.
Big DookieSmells great!Houston, TXRegistered Userregular
edited November 2007
It was just as ugly back in the Sega vs Nintendo days as it is now. The only difference is that now we have the internet, which has amplified things heavily.
However, I am appalled at the massive amount of shovelware the Wii has in its library so early in its lifespan, and the almost complete lack of respect third party developers have given the system. Too many times it seems that publishers have regulated the Wii to being the "weak-sister" of the next generation consoles, without actually trying to take advantage of it.
Not to bring too much baggage in here, but this is why Guitar Hero 3 pisses me off so badly on the Wii. It's like the epitome of shoddy ports to Nintendo systems.
But, as I've complained elsewhere, Wii owners as a community are partly to bear. I've heard so many people just say "oh well, it's not that bad," or "it's still fun" when you point out that they're paying pretty much the same price for a defective port.
For those not aware, the Wii version is in mono rather than stereo or surround like the other platforms.
Golf, however, with the Wii Sports control would just be a dream. Even just a port of Mario Golf Toadstool Tour.
I wasn't that impressed with the Wii Golf controls. Maybe I'm some kind of communist. While it had other issues, I actually remember liking Super Swing Golf as far as control goes. Haven't tried Tiger Woods yet.
Posts
what? according to wikipedia (yeah, i know) the SNES sold 20 million in the US while the Genesis topped out at 13 million. sales in Europe did go to Sega though.
it wasn't generational dominance so much as a very pitched console bloodbath between two equally dominant competitors.
microsoft had to screw that all up :P
steam | Dokkan: 868846562
I want to play some Excitetruck, but I also want to finish FF12. Decisions...
ITS life.
Sega shifted support from the genesis beginning in 1995 to the saturn. The SNES ran for 2 additional years until 1996 which saw the release of the N64. The Sega Genesis held the edge in the US up until 1995.
Why in the hell hasn't there been a full fledged Wii tennis game for fuck's sake?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
There is only so much you can do with tennis. What else could they add?
Golf, however, with the Wii Sports control would just be a dream. Even just a port of Mario Golf Toadstool Tour.
Spin control could entirely change the game. Just a few more advanced mechanics would add so much to an already strong foundation.
And, you know, moving your character...
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
oh, uh, ok. i mean, it's silly if you cut off total sales at a given point and say that that's complete dominance. if it was dominance, Sega would continue to sell the Genesis/Mega Drive instead of moving on.
anyways, i always thought the SNES and Genesis were in the end pretty evenly matched.
steam | Dokkan: 868846562
i wonder if devs are afraid that we'll reject a game if it's just a wii sports clone with extra modes/courses/features. it's surprising that they can't grasp that that's exactly what we want.
How about a Career Mode? Online multiplayer? Tournament mode?
Spin control is good, so is controlling your character..
But what about different courts with different physics associated with them.. or different characters with different attributes.. Different ways to put spin and power on the ball..
There's a lot of stuff they could do. Just look at Virtua Tennis or Top Spin.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Yeah, those are great ideas beyond the core gameplay, which is I guess what I was limiting myself to. Associating power is something Wii tennis doesn't do at all, if I'm not mistaken. The trick I've found to hitting a ball faster or slower is the angle in which you hold the Remote. There are so many ways they could add more control to the game.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
As an aside, Wii Sports tennis does offer spin control ... it's just kinda hard to predict. It usually ends in confusing other humans but having no effect whatsoever on CPU players.
You're right, I forgot about that. I actually do use the spin in Wii Tennis.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Wow, I had no idea this was in the game... I just looked it up online, and the mechanics are very similiar to things I've tried earlier but deemed ineffective.
Well...that's cool... But there's still a lot more that can be done with tennis.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
And the ability to fault.
And some swing lag so it's not "shake you're fucking controller as fast as you can!" mini-game when everybody storms the net.
Edit2: And fix the "Kill shot" as we call it. It's either lob it like a pussy or super shot it at the serve or you will never return it at my house. Never.
What?
If you shake your controller as fast as you can, you greatly increase the chances you're going to his the ball really wide or really narrow and thus out of bounds.
You're much better off timing your swing appropriately than shaking it madly.
Now if you're referring to the front players at the net, there is some strategy involved in swinging a little bit too early intentionally so that you can jump up, and then make your well-timed swing; because this way, you have a better vantage point from which to hit the ball if you need to hit it over the other front net guy. But that's a far cry from shaking the wiimote wildly
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Edit: Actually, on retrospect, we could just let the ball bounce and let the back man get it, but we are simply too hardcore to do such a thing.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Or my birthday.
The same thing happened to me, actually. I haven't touched FFXII since the day before the Wii came out. I need to restart at this point.
Someone obviously didn't live through the Nintendo/Sega Wars.
I see what you're saying.
Even so, I tend to succeed a lot more in the close-net battles when I strategize. It takes good reflexes and timing, but usually I let the back come at me and try to position my shot so that the other guy as to move one way, so that when he returns it, I can slam it down and at a wide angle to get it out of bounds.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
well at least then, nobody really cared, and there was never any difference between the competitors of any real significance because the tech wasn't advanced enough. there's a difference between an arms race and a smear campaign.
EVERYBODY cared. The only reason I was unaffected was because I was deep into Nintendo territory. For the kids on the front lines, it wasn't a playground, it was a battleground. And mode 7 and blast processing were their battlecries.
Lives were lost, son. Show some respect.
Switch - SW-3699-5063-5018
Some people didn't live in pure gold castles playing their systems while sitting on custom couches made with angel hair and real clouds that were molded to your body.
Switch - SW-3699-5063-5018
yeah, that's kind of how I remember it.
I don't really count playground squabbles as people "caring." I don't remember devs ever really making that much of an uproar over which system was more powerful than the other. If there was dev loyalty, it was only because of their relationship with the hardware manufacturers, not the hardware itself. Gaming wasn't nearly as big then as it is now, and the image back then was that only kids played video games. All those kids are grown up, only now their "playground squabbles" have an outlet in the echo chamber known as the internet. Now that gaming has blown up in a huge way, the "console wars" just seem that much more pervasive.
maybe it was inevitable and I shouldn't really attribute that kind of idiocy to MS entering the market. It just always felt to me that they exacerbated the situation more than anyone else. The playstation was always going for this "cool" image, as was the 64, but MS made gaming "hardcore" and something to be considered "serious business."
But that's just my subjective opinion. Like I said in my first post on the matter, I don't expect anybody to take me seriously. It's just how I, as a subjective consumer, has seen the industry move, and I fully admit to the subjectivity of my claim.
you're wrong.
EDIT: Turbo Grafx 16
Smashing the myth of BLAST PROCESSING
Nintendo 64
"Why should I pay $399 for a 32 bit system when I can pay $149 for a 64 bit atari jaguar system?"
Yeah, it wasn't an arms race.
i still don't remember that having any effect on devs, which is what i'm primarily talking about. if it was an arms race, i don't think it mattered. like i said, perhaps it was just coincidence that MS entered when it really started to have an effect on what games devs decided to put on what.
i mean, if it really mattered, would the 64 have lost to the ps1? the xbox to the ps2? yes, i know there were other factors. i just think the introduction of the xbox was a turning point for devs from choosing the platform with the larger installed base to seriously considering whether or not they want to make the game they want on weaker hardware. You could make a case for CD based media trumping 64 carts, but I think that's a bit more complicated, especially seeing as how the 64 was more powerful than the ps1.
i'm not talking about consumer bickering, i'm talking about dev support and inadvertantly referencing consumer reception. After all, devs make the games we buy.
but this is a really stupid argument based off of one of my offhand comments. If you disagree with me completely and think I'm a total idiot as a result, I don't really care. I'm not offering up any proof or making a substantial claim, I'm just relaying my own personal observation. I've said my piece and I'll just leave it at that.
that makes no sense. If it started mattering, then wouldn't the xbox have beaten the PS2?
EDIT: And I didn't call you an idiot. I'm just stating the facts - it's been an arms race for years already.
if i'm not mistaken, there were games that were xbox exclusive solely because the devs wanted the extra horsepower. i don't remember that happening in previous generations. maybe i should have said it was a beginning, not a turning point. And even now, the impact of better hardware seems pretty questionable with the success of the wii and the 360 versus the ps3. But technical specs seem to be all the rage with devs these days, which helps a lot of consumers feel justified in all of their epeen waving. I don't remember devs doing that before the xbox came along.
I guess the question I have to ask is, did the introduction of the xbox change the image of gaming? If so, how?
but that should probably be its own thread
zomg teh pS2 has a 128-bit emotion engine processar!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Not to bring too much baggage in here, but this is why Guitar Hero 3 pisses me off so badly on the Wii. It's like the epitome of shoddy ports to Nintendo systems.
But, as I've complained elsewhere, Wii owners as a community are partly to bear. I've heard so many people just say "oh well, it's not that bad," or "it's still fun" when you point out that they're paying pretty much the same price for a defective port.
I wasn't that impressed with the Wii Golf controls. Maybe I'm some kind of communist. While it had other issues, I actually remember liking Super Swing Golf as far as control goes. Haven't tried Tiger Woods yet.
10 odd pages of pure 90's rage, with the occasional younger poster missing the point completely.
It was golden.
It was lime.
2009 is a year of Updates - one every Monday. Hopefully. xx