The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
Complaining about the IR sucking when you are holding the controller wrong is stupid. If you are left-handed, put the damn wiimote in your left hand.
But BigWah, I cant use my right thumb to walk and shit? Oh really? but you can use it in a dual analog setup eh?
bigwah on
LoL Tribunal:
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
You have a group of people who can't adjust to new ways of controlling a game, and so blame it rather than them, saying it's too complicated or tiring, and then the same type of people call newcomers to traditional controls idiotic when they complain that these more established ways are too complicated.*
The traditional 360 controller (which I think is magnificent) is only good because it builds on years of experience with games controllers, which slight additions each gen. You jump into it fresh today and it's horrible for a long while.
Which is what a lot of people have faced with the Wii
My GF gave up games at the PS1 age (before analogue). Now she lives with me she's having a lot of experience with both the Wii remote + nunchuck and with the traditional controller.
She's finding the Wii remote a hell of a lot easier too master.
Face it. Your becoming old, and one of these days, you'll be an old fuddy duddy who can't keep up with technology. :P
* Not specificall the recent debate - this is a more general point.
Complaining about the IR sucking when you are holding the controller wrong is stupid. If you are left-handed, put the damn wiimote in your left hand.
But BigWah, I cant use my right thumb to walk and shit? Oh really? but you can use it in a dual analog setup eh?
See, this is why I just go normal-controls. I'm more than accurate enough with my right hand to get by without needing to southpaw stuff, though admittedly the Wii is better off due to not needing special 'southpaw' control schemes.
The only time I go lefty is in wiimote-only games.
EDIT: Normal as in default-ish, not as in non-wiimote.
The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
7 buttons actually, because of the nunchuck.
Actually I was counting them. I was talking about A,B,C,Z,D-pad down. Any other button the Wiimote works for stuff you do occasionally, but are not buttons I want to pressing on a quick notice.
The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
7 buttons actually, because of the nunchuck.
Actually I was counting them. I was talking about A,B,C,Z,D-pad down. Any other button the Wiimote works for stuff you do occasionally, but are not buttons I want to pressing on a quick notice.
I was thinking of the + and - buttons as well, but those are generally used to pause the game and stuff.
The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
7 buttons actually, because of the nunchuck.
Anybody who complains about that needs to try MP3 again, but with the advanced controls which do exactly that.
I agree with the "too many buttons" sentiment for FPS games, but I don't think it's a problem since most are used for weapon switching and I assign that to mouse-wheel. So yeah ... too many buttons but it's not a problem because you don't have to use 'em if you don't want to.
The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
7 buttons actually, because of the nunchuck.
Anybody who complains about that needs to try MP3 again, but with the advanced controls which do exactly that.
I've played MP3 with the Advance controls. I was suggesting they move even faster when the cursor is practically touching the left or right side of the screen because the only problem I have with the controls is that it takes a bit too long to turn 180. Other than that, I love them.
Yeah, that's true. I wouldn't want to have a button that turns 180 though, that seems a little ridiculous to me. Maybe if you're turning, after a 90 degree angle, the turning rate is doubled?
Yeah, that's true. I wouldn't want to have a button that turns 180 though, that seems a little ridiculous to me. Maybe if you're turning, after a 90 degree angle, the turning rate is doubled?
Really? It seems like the best option to me. I don't think it would be much different than suddening placing the camera behind the character (like in Zelda). I would assign it to a flicking the nunchuck towards you (around it's x axis).
Yeah, that's true. I wouldn't want to have a button that turns 180 though, that seems a little ridiculous to me. Maybe if you're turning, after a 90 degree angle, the turning rate is doubled?
Really? It seems like the best option to me. I don't think it would be much different than suddening placing the camera behind the character (like in Zelda). I would assign it to a flicking the nunchuck towards you (around it's x axis).
I dunno. I personally (might not be the case for anyone else) feel like it's a step away from being immersive if you hit one button to turn around. Works on a game like Resident Evil (because you need it), but on a FPS, I'd rather turn around myself. But that's just me
I was agreeing with you in a long, unnecessary post. :P
Most games have at MOST 10-12 keys to press to do anything. I don't get where that guy is getting this information about too many buttons.
WASD
QECR
Spacebar
That's 9 buttons and none of them shoot, 3D look, or change weapons. It's getting harder and harder these days to move constantly and do things like reload, jump, duck, and all this jist in a smooth mothion cause your fingers are going all over the place. Want to quick select a weapon from 1-9.. goodluck, I hope the game has a screen freeze because if not your bound to draw the wrong weapon at some point. Controllers are easier for over all controller. K+M is only better for precise aiming and that's because of the mouse and have close your face usually is the the monitor.
HAHA. Oh man you're funny. If you REALLY want to select a weapon without hitting numbers, then use the scroll wheel on your mouse? Don't like that? Then what's the difference between shuffling through all your weapons on a console FPS to doing that?
If you seriously can't move a mouse and click, all the while using the movement keys (sometimes hitting spacebar), then maybe it's a good thing you don't play PC FPS games.
rolling the wheel isn't precise at all. I'm not talking about switching weapons when no one's around, what if I want to go form pistol to sub to snipe in a span of like 8 seconds? I'd be rolling that wheel and selecting a weapon too far or too below
moving and shoot at the same time isn't hard, move, shooting, reloading when I say isn't. If I need to straft right and reload, I have to take my finger off of D and hit R. It's possible to do it quick, but we're getting to the point where the only advantage of K+M is the mouse's precision. The main game that comes to mind of reaching too many buttons and functions is Crysis. Surely isn't impossible to play, but I much rather use a controller because controllers have button place made for games. Keyboards weren't designed for games, so it isn't odd to find someone who'd rather play with a controller that's made for the medium
but it seems you're too hard headed to even think that way.
I was agreeing with you in a long, unnecessary post. :P
Most games have at MOST 10-12 keys to press to do anything. I don't get where that guy is getting this information about too many buttons.
WASD
QECR
Spacebar
That's 9 buttons and none of them shoot, 3D look, or change weapons. It's getting harder and harder these days to move constantly and do things like reload, jump, duck, and all this jist in a smooth mothion cause your fingers are going all over the place. Want to quick select a weapon from 1-9.. goodluck, I hope the game has a screen freeze because if not your bound to draw the wrong weapon at some point. Controllers are easier for over all controller. K+M is only better for precise aiming and that's because of the mouse and have close your face usually is the the monitor.
Not at all, basically the controls you listed there are really the only one's needed for the keyboard than the mouse is used for shooting, 3d look and change weapons.
Controllers are not better than K+M, neither one is better than the other.
rolling the wheel isn't precise at all. I'm not talking about switching weapons when no one's around, what if I want to go form pistol to sub to snipe in a span of like 8 seconds? I'd be rolling that wheel and selecting a weapon too far or too below
moving and shoot at the same time isn't hard, move, shooting, reloading when I say isn't. If I need to straft right and reload, I have to take my finger off of D and hit R. It's possible to do it quick, but we're getting to the point where the only advantage of K+M is the mouse's precision. The main game that comes to mind of reaching too many buttons and functions is Crysis. Surely isn't impossible to play, but I much rather use a controller because controllers have button place made for games. Keyboards weren't designed for games, so it isn't odd to find someone who'd rather play with a controller that's made for the medium
but it seems you're too hard headed to even think that way.
That's why there's a quickswitch button on most FPS games. Hell, hitting 1 or 2 (which are usually the key buttons to pull out your pistol) doesn't take more than a split second. You can also completely customize your keyboard to your needs. Want a better way to reload? Use the middle mouse button to reload. That way you have to take your finger off the "trigger" button, and click the middle mouse. You don't need to have your finger on the "trigger" anyway, since you're reloading.
Not to mention it actually takes longer to cycle through weapons on a controller. A mouse wheel is great, because once you know which number is which weapon, you can click to it in 1 motion (click the wheel 3 times to move 3 weapons over. Yes, it works).
Not at all, basically the controls you listed there are really the only one's needed for the keyboard than the mouse is used for shooting, 3d look and change weapons.
Controllers are not better than K+M, neither one is better than the other.
Depends on the game - 3rd person, I can see how dual analog controllers can be better due to movement alone.
It will be hard for most people to choose between using dual analog controllers or KB+M for games like Gears of War, where smooth movement/dodging is a bit more priority than accuracy.
But for most FPS that rewards accuracy, KB+M offers a much smoother aiming capability and a definite advantage in accuracy than the dual analog setup.
rolling the wheel isn't precise at all. I'm not talking about switching weapons when no one's around, what if I want to go form pistol to sub to snipe in a span of like 8 seconds? I'd be rolling that wheel and selecting a weapon too far or too below
moving and shoot at the same time isn't hard, move, shooting, reloading when I say isn't. If I need to straft right and reload, I have to take my finger off of D and hit R. It's possible to do it quick, but we're getting to the point where the only advantage of K+M is the mouse's precision. The main game that comes to mind of reaching too many buttons and functions is Crysis. Surely isn't impossible to play, but I much rather use a controller because controllers have button place made for games. Keyboards weren't designed for games, so it isn't odd to find someone who'd rather play with a controller that's made for the medium
but it seems you're too hard headed to even think that way.
but you still need to take your right thumb off of that thumbstick in order to press most buttons. jumping and shooting in halo while still maintain the same kind of control on the ground is literally impossible because of the split second it takes to move your thumb from one place to another. how is that different from the same fraction of a second it takes to move from wasd to the number keys in order to switch weapons or the time it takes to use a scroll wheel? Also, the only loss of control you get when reloading with R is taking your finger off of the D button for about a tenth of a second. Reloading on a gaming pad is even worse because, again, you have to move that that thumb off the thumbstick altogether to hit a button (unless you reload with a bumper. But even if you do, as in halo3, the same principle applies for using items or jump or zoom or melee or whatever).
I mean, christ, if people can manage raiding in WoW on a keyboard, an FPS should be a breaze. game pads are nice and are incredibly functional as well. Any quibbles for either control methods are pretty insignificant.
to bring it back on topic, I enjoy shooting in MP3 more than I do in halo3, but I can understand completely how that kind of opinion would be in the minority. I still like movement and aiming in CS and perhaps TF:2 better than mp3, but I haven't played MoH:2 yet so I can't really say which is better, wiimote or mouse.
to bring it back on topic, I enjoy shooting in MP3 more than I do in halo3, but I can understand completely how that kind of opinion would be in the minority. I still like movement and aiming in CS and perhaps TF:2 better than mp3, but I haven't played MoH:2 yet so I can't really say which is better, wiimote or mouse.
MOHH2 blows past MP3's control, unbelievable as it may sound.
After maximising the turning and minimizing the bounding box, I really agree with IGN how they were surprised that a game like MOHH2 would put MP3's control to shame.
The FPS controls still need some refining. They need a 180-turn input or have the speed you turn increase when you get really close to the edge.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
MoH: Vanguard has a decently functioning 180-degree turn gesture; just a simply flick of the nunchuck. For me, I can do it reliably 99% of the time.
rolling the wheel isn't precise at all. I'm not talking about switching weapons when no one's around, what if I want to go form pistol to sub to snipe in a span of like 8 seconds? I'd be rolling that wheel and selecting a weapon too far or too below
I have out the pistol. I press 3 to switch to SMG, which is right above W/E. Fire a burst, then press 5 to switch to sniper, which is in reaching range of my left index finger. This is done in every single online FPS on the PC today. That can be done in under 3 seconds, let alone 8.
Back on topic though, I really wish more people (me included) would play MoH:H2. Everything I've heard about it says it gives KB+M a run for its money, and personally, it sounds a hell of a lot more fun than any traditional control scheme. If I can get nearly perfect accuracy/control with a system that's more fun than anything I've ever played before, then I think we're starting to see some of the innovations we've been waiting for on the Wii.
Honestly there are some games that I read reviews of, and I was like: "Fuck that. Sounds ghey." But, after getting many of them as presents, when you play them... They're actually fun. The problem is: you have to take the risk, and many people aren't willing to do that. I don't understand why people don't just rent games. It's $6, and you can beat the game in a matter of days.
I got up at 3:30 AM in 2006 on Black Friday and got a Wii and Twilight Princess. I loved Twilight Princess, but I haven't bought a single other Wii game since then. I have bought about 4 Virtual Console games, but from some things I've heard most people have bought more than that... If I hadn't had to save money for college over the past year, and there weren't other games along the way that I had wanted, more, I might've gotten at least one or two Wii games...
But, for this Christmas I'm getting Super Mario Galaxy for sure. I'm not sure about Metroid Prime 3...I bought and completed MP, enjoyed it...I bought Metroid Prime 2, got maybe 1/3 or 1/2 of the way through it, lost some interest and time to play it, then my cousin lost my main memory card when I let him borrow it... =| So I never completed MP2, and I don't know how much I really need MP3. I think Super Paper Mario is a possibility, though.
I got up at 3:30 AM in 2006 on Black Friday and got a Wii and Twilight Princess. I loved Twilight Princess, but I haven't bought a single other Wii game since then. I have bought about 4 Virtual Console games, but from some things I've heard most people have bought more than that... If I hadn't had to save money for college over the past year, and there weren't other games along the way that I had wanted, more, I might've gotten at least one or two Wii games...
But, for this Christmas I'm getting Super Mario Galaxy for sure. I'm not sure about Metroid Prime 3...I bought and completed MP, enjoyed it...I bought Metroid Prime 2, got maybe 1/3 or 1/2 of the way through it, lost some interest and time to play it, then my cousin lost my main memory card when I let him borrow it... =| So I never completed MP2, and I don't know how much I really need MP3. I think Super Paper Mario is a possibility, though.
Super Paper Mario was alright. Metroid Prime 3 is awesome. Italicized awesome. Metroid Prime 1 was one of my favorite games. 2 was disappointing. 3 was awesome.
YodaTuna on
0
a Ferret360 Dunk from Half CourtRegistered Userregular
edited November 2007
I just thought I'd say, I got up this mourning at 7 to go check out the sale the NEX was having on base. They supposedly had Wii's + Twilight Princess and I really can't put off a Wii anymore...I need one. The thing is, it's still sold out. The store sold out instantly, there first 35 people there(who'd been there since midnight..no thanks) each got a wii and that was it, they were gone. Ironicly, the place was PACKED with PS3s of all shapes and sizes and bundles and sales. No one was buying them, either. Guess that pretty much shows who's winning?
Also, there were a bunch of these cheap bargin bin Wii games that I've never seen before...and they had no publisher listed on them.. They were 5 bucks each, and one was somesort of..flying broom racer? Anyone know the name of this game so I can find out who's publishing these things?
I just thought I'd say, I got up this mourning at 7 to go check out the sale the NEX was having on base. They supposedly had Wii's + Twilight Princess and I really can't put off a Wii anymore...I need one. The thing is, it's still sold out. The store sold out instantly, there first 35 people there(who'd been there since midnight..no thanks) each got a wii and that was it, they were gone. Ironicly, the place was PACKED with PS3s of all shapes and sizes and bundles and sales. No one was buying them, either. Guess that pretty much shows who's winning?
Also, there were a bunch of these cheap bargin bin Wii games that I've never seen before...and they had no publisher listed on them.. They were 5 bucks each, and one was somesort of..flying broom racer? Anyone know the name of this game so I can find out who's publishing these things?
I bought a Wii. Around Christmas last year. I got it for $150 on the interwebnets.
God I hate the thing. Every game I've played on it was ruined by shit motion controls and... really just the shit motion controls. Everything else usually kicked ass. The only game that I could even stand was Twilight Princess, and it still wasn't as awesome as it should have been.
If it weren't for Brawl, I'd go sell the thing right now. Mario Galaxy looks interesting, but it and Corruption aren't enough to make me want the system. I might get the two eventually, but not right now. Too many other games look good but don't have the "Hey, let's throw in gimmicky Wiimote controls. Also, you have to play it with a giant cord hanging inbetween your hands because we felt the need to make a two piece controller."
Know what I'd like to see? Nintendo becoming a third-party publisher. They make some excellent games, but I despise all of the recent systems they've had to put them on (Wii, DS).
Then I could play Brawl on my PS3. *Insert evil smiley here*
Lord Shplane on
Awww... My evil anime mask guy picture doesn't work. ;_;
I bought a Wii. Around Christmas last year. I got it for $150 on the interwebnets.
God I hate the thing. Every game I've played on it was ruined by shit motion controls and... really just the shit motion controls. Everything else usually kicked ass. The only game that I could even stand was Twilight Princess, and it still wasn't as awesome as it should have been.
If it weren't for Brawl, I'd go sell the thing right now. Mario Galaxy looks interesting, but it and Corruption aren't enough to make me want the system. I might get the two eventually, but not right now. Too many other games look good but don't have the "Hey, let's throw in gimmicky Wiimote controls. Also, you have to play it with a giant cord hanging inbetween your hands because we felt the need to make a two piece controller."
Know what I'd like to see? Nintendo becoming a third-party publisher. They make some excellent games, but I despise all of the recent systems they've had to put them on (Wii, DS).
Then I could play Brawl on my PS3. *Insert evil smiley here*
I could say something cute like "Kill yourself." or ask you how it feels to be "Teh devil himself." but instead I'll just comment on how your opinion is probably not a popular one.
I could say something cute like "Kill yourself." or ask you how it feels to be "Teh devil himself." but instead I'll just comment on how your opinion is probably not a popular one.
Oh I know it's not a very popular opinion. But it's my opinion, and since this thread is about people's opinions on the Wii, I thought it would be the perfect place to voice it.
Lord Shplane on
Awww... My evil anime mask guy picture doesn't work. ;_;
I could say something cute like "Kill yourself." or ask you how it feels to be "Teh devil himself." but instead I'll just comment on how your opinion is probably not a popular one.
Oh I know it's not a very popular opinion. But it's my opinion, and since this thread is about people's opinions on the Wii, I thought it would be the perfect place to voice it.
Absolutely. You should always stand by your convictions, no matter how unpopular they may be. It ain't my place to say what your experience with the Wii was, I'm just heading off others from that line of thought.
I don't really like my Wii either. I don't think the motion controls are very exact or fun, and the graphics next to PS3/360 in HD are abysmal. My girlfriend on the other hand, loves the Wii and Mario Party and despises all other forms of gaming.
Posts
You're right.
1
2
3
4
5
Shift + 1
Shift + 2
Shift + 3
Shift + 4
Shift + 5
ALT + 1
..
etc.
That is way too many buttons. Give me movement, and the shoot button and I'm set.
That said, I can understand someone liking the regular controller over it, but the IR setup is pretty much superior. You get a more responsive aiming tool for starters. Between the 4 (5 if you consider d-pad down) easy accessible buttons plus gestures, you have more input options without having to stop moving/aiming.
I was agreeing with you in a long, unnecessary post. :P
Most games have at MOST 10-12 keys to press to do anything. I don't get where that guy is getting this information about too many buttons.
7 buttons actually, because of the nunchuck.
But BigWah, I cant use my right thumb to walk and shit? Oh really? but you can use it in a dual analog setup eh?
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
You have a group of people who can't adjust to new ways of controlling a game, and so blame it rather than them, saying it's too complicated or tiring, and then the same type of people call newcomers to traditional controls idiotic when they complain that these more established ways are too complicated.*
The traditional 360 controller (which I think is magnificent) is only good because it builds on years of experience with games controllers, which slight additions each gen. You jump into it fresh today and it's horrible for a long while.
Which is what a lot of people have faced with the Wii
My GF gave up games at the PS1 age (before analogue). Now she lives with me she's having a lot of experience with both the Wii remote + nunchuck and with the traditional controller.
She's finding the Wii remote a hell of a lot easier too master.
Face it. Your becoming old, and one of these days, you'll be an old fuddy duddy who can't keep up with technology. :P
* Not specificall the recent debate - this is a more general point.
2009 is a year of Updates - one every Monday. Hopefully. xx
See, this is why I just go normal-controls. I'm more than accurate enough with my right hand to get by without needing to southpaw stuff, though admittedly the Wii is better off due to not needing special 'southpaw' control schemes.
The only time I go lefty is in wiimote-only games.
EDIT: Normal as in default-ish, not as in non-wiimote.
Actually I was counting them. I was talking about A,B,C,Z,D-pad down. Any other button the Wiimote works for stuff you do occasionally, but are not buttons I want to pressing on a quick notice.
I was thinking of the + and - buttons as well, but those are generally used to pause the game and stuff.
Anybody who complains about that needs to try MP3 again, but with the advanced controls which do exactly that.
I agree with the "too many buttons" sentiment for FPS games, but I don't think it's a problem since most are used for weapon switching and I assign that to mouse-wheel. So yeah ... too many buttons but it's not a problem because you don't have to use 'em if you don't want to.
I've played MP3 with the Advance controls. I was suggesting they move even faster when the cursor is practically touching the left or right side of the screen because the only problem I have with the controls is that it takes a bit too long to turn 180. Other than that, I love them.
Really? It seems like the best option to me. I don't think it would be much different than suddening placing the camera behind the character (like in Zelda). I would assign it to a flicking the nunchuck towards you (around it's x axis).
I dunno. I personally (might not be the case for anyone else) feel like it's a step away from being immersive if you hit one button to turn around. Works on a game like Resident Evil (because you need it), but on a FPS, I'd rather turn around myself. But that's just me
WASD
QECR
Spacebar
That's 9 buttons and none of them shoot, 3D look, or change weapons. It's getting harder and harder these days to move constantly and do things like reload, jump, duck, and all this jist in a smooth mothion cause your fingers are going all over the place. Want to quick select a weapon from 1-9.. goodluck, I hope the game has a screen freeze because if not your bound to draw the wrong weapon at some point. Controllers are easier for over all controller. K+M is only better for precise aiming and that's because of the mouse and have close your face usually is the the monitor.
If you seriously can't move a mouse and click, all the while using the movement keys (sometimes hitting spacebar), then maybe it's a good thing you don't play PC FPS games.
Take it easy on yourself.
Oh shit... I laughed so hard shryke.
moving and shoot at the same time isn't hard, move, shooting, reloading when I say isn't. If I need to straft right and reload, I have to take my finger off of D and hit R. It's possible to do it quick, but we're getting to the point where the only advantage of K+M is the mouse's precision. The main game that comes to mind of reaching too many buttons and functions is Crysis. Surely isn't impossible to play, but I much rather use a controller because controllers have button place made for games. Keyboards weren't designed for games, so it isn't odd to find someone who'd rather play with a controller that's made for the medium
but it seems you're too hard headed to even think that way.
Not at all, basically the controls you listed there are really the only one's needed for the keyboard than the mouse is used for shooting, 3d look and change weapons.
Controllers are not better than K+M, neither one is better than the other.
That's why there's a quickswitch button on most FPS games. Hell, hitting 1 or 2 (which are usually the key buttons to pull out your pistol) doesn't take more than a split second. You can also completely customize your keyboard to your needs. Want a better way to reload? Use the middle mouse button to reload. That way you have to take your finger off the "trigger" button, and click the middle mouse. You don't need to have your finger on the "trigger" anyway, since you're reloading.
Depends on the game - 3rd person, I can see how dual analog controllers can be better due to movement alone.
It will be hard for most people to choose between using dual analog controllers or KB+M for games like Gears of War, where smooth movement/dodging is a bit more priority than accuracy.
But for most FPS that rewards accuracy, KB+M offers a much smoother aiming capability and a definite advantage in accuracy than the dual analog setup.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
but you still need to take your right thumb off of that thumbstick in order to press most buttons. jumping and shooting in halo while still maintain the same kind of control on the ground is literally impossible because of the split second it takes to move your thumb from one place to another. how is that different from the same fraction of a second it takes to move from wasd to the number keys in order to switch weapons or the time it takes to use a scroll wheel? Also, the only loss of control you get when reloading with R is taking your finger off of the D button for about a tenth of a second. Reloading on a gaming pad is even worse because, again, you have to move that that thumb off the thumbstick altogether to hit a button (unless you reload with a bumper. But even if you do, as in halo3, the same principle applies for using items or jump or zoom or melee or whatever).
I mean, christ, if people can manage raiding in WoW on a keyboard, an FPS should be a breaze. game pads are nice and are incredibly functional as well. Any quibbles for either control methods are pretty insignificant.
to bring it back on topic, I enjoy shooting in MP3 more than I do in halo3, but I can understand completely how that kind of opinion would be in the minority. I still like movement and aiming in CS and perhaps TF:2 better than mp3, but I haven't played MoH:2 yet so I can't really say which is better, wiimote or mouse.
MOHH2 blows past MP3's control, unbelievable as it may sound.
After maximising the turning and minimizing the bounding box, I really agree with IGN how they were surprised that a game like MOHH2 would put MP3's control to shame.
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MoH: Vanguard has a decently functioning 180-degree turn gesture; just a simply flick of the nunchuck. For me, I can do it reliably 99% of the time.
I have out the pistol. I press 3 to switch to SMG, which is right above W/E. Fire a burst, then press 5 to switch to sniper, which is in reaching range of my left index finger. This is done in every single online FPS on the PC today. That can be done in under 3 seconds, let alone 8.
Back on topic though, I really wish more people (me included) would play MoH:H2. Everything I've heard about it says it gives KB+M a run for its money, and personally, it sounds a hell of a lot more fun than any traditional control scheme. If I can get nearly perfect accuracy/control with a system that's more fun than anything I've ever played before, then I think we're starting to see some of the innovations we've been waiting for on the Wii.
SteamID: FronWewq
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Well you are going to be dissappointed if you buy and system and then don't get any games for it.
But, for this Christmas I'm getting Super Mario Galaxy for sure. I'm not sure about Metroid Prime 3...I bought and completed MP, enjoyed it...I bought Metroid Prime 2, got maybe 1/3 or 1/2 of the way through it, lost some interest and time to play it, then my cousin lost my main memory card when I let him borrow it... =| So I never completed MP2, and I don't know how much I really need MP3. I think Super Paper Mario is a possibility, though.
Super Paper Mario was alright. Metroid Prime 3 is awesome. Italicized awesome. Metroid Prime 1 was one of my favorite games. 2 was disappointing. 3 was awesome.
Also, there were a bunch of these cheap bargin bin Wii games that I've never seen before...and they had no publisher listed on them.. They were 5 bucks each, and one was somesort of..flying broom racer? Anyone know the name of this game so I can find out who's publishing these things?
http://en.wikipedia.org/wiki/Billy_the_Wizard:_Rocket_Broomstick_Racing
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
God I hate the thing. Every game I've played on it was ruined by shit motion controls and... really just the shit motion controls. Everything else usually kicked ass. The only game that I could even stand was Twilight Princess, and it still wasn't as awesome as it should have been.
If it weren't for Brawl, I'd go sell the thing right now. Mario Galaxy looks interesting, but it and Corruption aren't enough to make me want the system. I might get the two eventually, but not right now. Too many other games look good but don't have the "Hey, let's throw in gimmicky Wiimote controls. Also, you have to play it with a giant cord hanging inbetween your hands because we felt the need to make a two piece controller."
Know what I'd like to see? Nintendo becoming a third-party publisher. They make some excellent games, but I despise all of the recent systems they've had to put them on (Wii, DS).
Then I could play Brawl on my PS3. *Insert evil smiley here*
I could say something cute like "Kill yourself." or ask you how it feels to be "Teh devil himself." but instead I'll just comment on how your opinion is probably not a popular one.
Oh I know it's not a very popular opinion. But it's my opinion, and since this thread is about people's opinions on the Wii, I thought it would be the perfect place to voice it.
Absolutely. You should always stand by your convictions, no matter how unpopular they may be. It ain't my place to say what your experience with the Wii was, I'm just heading off others from that line of thought.