I don't understand how some people can be so patient.
Or so lucky.
/hugs Tortoise Shield
Seriously, this was back when I was raising BLM years ago- I saw this item on a website and was like "Oh, I can take that NM" and (Job Change)d to SMN (55), Outpost warped, walked up to the spawn area, and found him there. A few Meteorites later, and the Shield was mine.
Unfortunately I haven't had as much luck with any other NM's... lol.
Man, all I ever saw was some grassy fields and then endless corpses of rabbits.
The game doesn't really start till you get a subjob and that can be frustrating. Then there is a whole different game when you get to 75. Where you spend 30 seconds every 30 min for 3 hours hoping you get to stand on a dragons foot :P
30 something EXP away from 18. Almost at my sub. Our group was finishing up, when we brought in some PLers. Then I left, seriously, we spent the first part of the group teaching a WAR how to provoke, at Dunes level he should know this shit, but he was PL'd by his buddy to where he is.
Dear FFXI,
Stop PLing nubs, they don't know how to play, and youre gonna have to group with them eventually.
Seriously, no sub = no PL. This rule should be observed by all.
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited January 2008
This is why I don't PL anyone. Of course, in fairness I totally refuse to be power-leveled myself. If a PL enters the picture, I leave.
At level 12, maybe up to level 15 I would expect a new Warrior not to know how to act around a ninja. By level 17 they should have clued in, but possibly they still may have never partied with one.
However, when you have to freakin' yell at the Warrior to get him to stop provoking off of the ninja after telling him four times you tend to get irritated.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I dunno if it's just Fenrir, but I've had almost no luck in finding a party that DOESN'T get a PL. I tried the whole "If a PL joins, quit the PT" thing.
Two days and not a single PT later I gave up on that, though I've still made an effort to learn what the hell I'm doing. Is there some trick to finding a PT that doesn't have a PL, or are the Dunes really the slowest levels in XI? (I don't even like PL PT's, they're all... quiet and boring and nobody talks and I think my brain melted on the last one.)
I'm think I'm going to love this game once I make it out of the Dunes, but holy hell, what a trip. Please, please tell me it gets better once you make it out of this hellhole?
And as a side note, it just might be my luck? But I've taken WAR to 18 and MNK to 15 and never partied with a Ninja. Which kinda sucks cause I hear they make kickass tanks. (Tanking isn't something I much enjoy doing, mostly doing WAR for the sake of having a reliable sub come DRK or SAM time.)
Digito on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I dunno if it's just Fenrir, but I've had almost no luck in finding a party that DOESN'T get a PL. I tried the whole "If a PL joins, quit the PT" thing.
It is pretty much that way everywhere. Too many level 50+ characters with nothing pressing to do.
Two days and not a single PT later I gave up on that, though I've still made an effort to learn what the hell I'm doing. Is there some trick to finding a PT that doesn't have a PL, or are the Dunes really the slowest levels in XI? (I don't even like PL PT's, they're all... quiet and boring and nobody talks and I think my brain melted on the last one.)
No trick to it, just just gots ta' stick to ya guns and keep looking.
I'm think I'm going to love this game once I make it out of the Dunes, but holy hell, what a trip. Please, please tell me it gets better once you make it out of this hellhole?
Yes, the dunes are pretty much the worse the game has to offer. Most people get themselves sorted out by the time they are ready to leave though.
And as a side note, it just might be my luck? But I've taken WAR to 18 and MNK to 15 and never partied with a Ninja. Which kinda sucks cause I hear they make kickass tanks. (Tanking isn't something I much enjoy doing, mostly doing WAR for the sake of having a reliable sub come DRK or SAM time.)
Probably. Blink Tanking with a ninja gets sort of expensive, so many people don't like doing it.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
And as a side note, it just might be my luck? But I've taken WAR to 18 and MNK to 15 and never partied with a Ninja. Which kinda sucks cause I hear they make kickass tanks. (Tanking isn't something I much enjoy doing, mostly doing WAR for the sake of having a reliable sub come DRK or SAM time.)
Ninja are mushy pieces of paper as far as tanking is concerned before they get Utsusemi: Ni.
If you have a pair, they can trade off hate and constantly have shadows up, but a single ninja cannot tank as effectively as a WAR/MNK or PLD/WAR until 37.
Xhero on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited February 2008
You can also have a Warrior as the partner in the early game, which serves to reduce the amount of Cure spells the Main Heal needs to throw.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited February 2008
Mee Watch Update: 0/3/2
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Server suggestions? Class/race suggestions? I'm open to advice from veteran players.
I suggest whatever server you happen to know people who play on. As for race, stats can have an impact on your class, but gear can make up for it mostly and people won't shun you for a bad race/job combo so I say pick whichever is most visually appealing to you. You can always change to a new job but unless you want to reroll your character you're stuck with that race.
For starting jobs, warrior is best if you want to try melee, and I'd suggest whm for mage. Both are fairly straightforward and will teach you about different aspects of hate management in a party. As a bonus if you plan on leveling any other melee job in the future you're almost guaranteed to need warrior as a sub. Same with whm for mages.
So, I'm confused about abilities. I look at a list of abilities by job, and I see very few, and they tend to have long cooldowns(like the one ridiculous 2 hour), yet in videos I'm often seeing what seems like multiple attack abilities strung together. For melees at least, how much time is spent auto-attacking?
Id figure out what you want to do. Hume is nice if you want to try your hand at everything. Elvaan make nice plds and melee, galka good melee dps, mithra for thf, etc.
I kicked myself for about a year and half for not going taru, as a rdm main (I was hume). The extra mana pool is just retarded good compared to any other stat. Even soloing it makes up for the smaller hp and dmg. Imo they are over powered. Not many people turn down taru melee, they aren't that gimped, hell sometimes they get parties because they are cute. But if you go with a galka mage, you going to see some serious racism ( sorry smashism ;_: id try and talk you out of it, but I saw how committed you are to it >.> ). I saw lots of galka's get love as a brd though, but all brds get crazy love ( those jerks stealing my mana and mnk burn parties!!).
Also id start out as a whm first if I was doing it all over again, even if you are going with a melee or mage dps class. My reason is that they always get parties before anyone, they are always needed, which means you will get your subjob faster, and then it will be easier to work on your main class, even leveling as a war/whm you will be better off than with no subjob.
Also be super nice to everyone and go the extra mile, eat food, etc. Learn your job and do it well, learn the mobs and how to fight them and where to fight them. People remember that stuff. When you finally reach end game, the people you partied will probably be in that end game ls and they will remember how awesome you are. If your a jerk they will remember that also. I took great satisfaction in voting no on complete tards that I had partied with, the ffxi community is tiny and karma is a b*tch. If you are 75 and no one likes you because you where a complete jerk your whole leveling career the game is pretty much over.
So, I'm confused about abilities. I look at a list of abilities by job, and I see very few, and they tend to have long cooldowns(like the one ridiculous 2 hour), yet in videos I'm often seeing what seems like multiple attack abilities strung together. For melees at least, how much time is spent auto-attacking?
Does the usage of abilities approach WoW levels?
You get tp from hitting something and being hit, which allows you to use a weapon skill. Weapon skills can be use in a correct oder to create a renkei. Which is basically a combo. Some combos are better than others, for example one might end with an ice dmg effect. If the mob is weak to ice thats a good thing, and it takes more dmg, and then a mage on top of that can cap off the comb with a big ice spell and get even more bonus dmg. How fast you build tp is determined by your attack speed and if its a 2 hand or 1 hand weapon ( I think, I used to know all the math for it, but I forgot it all, mostly I just cast refresh on people =p )
The 2 hour ability is the omg, we are all going to die if i don't pull something out of my a$$ ability. People sometimes get mad if you waste it. But you could go a whole 5 hour xp party and never use it. End game you can only have 18 people in a raid to do dmg to a mob, you might swap in people to do there 2 hours, or you might save them all up till the end if the boss has a crazy enrage timer.
Its not like wow at all, some classes might auto attack for about 30 sec and then have enough tp to do a weapon skill. You can get up to 300% tp, the more tp you have the more dmg, and some weapon skills have added effects the more you have.
Abilities are very important to some classes. Like thf, they always want to trick dmg to the tank when there cool down is up, warriors that are dpsing always want there zerker buff up. Lots of classes like the pulls timed so there cool downs are ready for the next mob.
So, I'm confused about abilities. I look at a list of abilities by job, and I see very few, and they tend to have long cooldowns(like the one ridiculous 2 hour), yet in videos I'm often seeing what seems like multiple attack abilities strung together. For melees at least, how much time is spent auto-attacking?
Does the usage of abilities approach WoW levels?
I don't know how anything works in WoW but
There are different kinds of abilities, and there aren't many abilities tied to specific jobs
The ones that are include the two-hour one you mentioned, which is typically crazy strong and used as a desperation move (for example, Manafont, the black mage's two-hour ability, gives him/her infinite HP for a limited time. The thief's, Perfect Dodge, makes him/her impossible to hit. And so on). There's also a ten-minute ability you get once you gain enough levels (the White Mage's makes their next healing spell more effective, if I remember correctly).
The attack abilities are actually tied to your weapon proficiency, which is capped depending on your job level (so you can't level something like greatsword and switch to a low-level job and use the higher-level greatsword moves)
I think you get your first attack ability at proficiency level 5, and from there on out it depends on the weapon
Damn...just started back up, and I guess I deleted my other char for whatever reason...all I have now is a lvl 11 War Elvaan on Bahaumut. What server do y'all play on?
Posts
Or so lucky.
/hugs Tortoise Shield
Seriously, this was back when I was raising BLM years ago- I saw this item on a website and was like "Oh, I can take that NM" and (Job Change)d to SMN (55), Outpost warped, walked up to the spawn area, and found him there. A few Meteorites later, and the Shield was mine.
Unfortunately I haven't had as much luck with any other NM's... lol.
Lumoria (sea) is probably one of the strangest/most aesthetically pleasing areas in the game
Everything is linked for being huge
Al'Taieu
http://i86.photobucket.com/albums/k87/GrinninBarrett/AlTaieu.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/AlTaieu2.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/AlTaieu3.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/AlTaieu4.png
The Grand Palace of Hu'Xzoi and the Gardens of Ru'Hmet
http://i86.photobucket.com/albums/k87/GrinninBarrett/HuXzoi.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/RuHmet.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/RuHmet2.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/RuHmet3.png
Empyreal Paradox
http://i86.photobucket.com/albums/k87/GrinninBarrett/EmpyrealParadox.png
http://i86.photobucket.com/albums/k87/GrinninBarrett/EmpyrealParadox2.png
chair to Creation and then suplex the Void.
(Samash) now thats a whipe
Final Fantasy XI -> Carbuncle - Samash
chair to Creation and then suplex the Void.
thansk for the pics, Grin.
Edit: That and Samash, as the White Mage, was the last one to die.
chair to Creation and then suplex the Void.
Bonnacon
Titan
Blackbeard
Bigmouth BIlly
Our shell's first god fight
Kreutzet
Simurgh
Sozu Rogberry
Our server's first Einherjar
Alkyoneus duo
Shadow Lord looking good
Why you should always sleep avatars in Dynamis
Ninikanova...something
The game doesn't really start till you get a subjob and that can be frustrating. Then there is a whole different game when you get to 75. Where you spend 30 seconds every 30 min for 3 hours hoping you get to stand on a dragons foot :P
Dear FFXI,
Stop PLing nubs, they don't know how to play, and youre gonna have to group with them eventually.
Seriously, no sub = no PL. This rule should be observed by all.
Final Fantasy XI -> Carbuncle - Samash
At level 12, maybe up to level 15 I would expect a new Warrior not to know how to act around a ninja. By level 17 they should have clued in, but possibly they still may have never partied with one.
However, when you have to freakin' yell at the Warrior to get him to stop provoking off of the ninja after telling him four times you tend to get irritated.
chair to Creation and then suplex the Void.
Two days and not a single PT later I gave up on that, though I've still made an effort to learn what the hell I'm doing. Is there some trick to finding a PT that doesn't have a PL, or are the Dunes really the slowest levels in XI? (I don't even like PL PT's, they're all... quiet and boring and nobody talks and I think my brain melted on the last one.)
I'm think I'm going to love this game once I make it out of the Dunes, but holy hell, what a trip. Please, please tell me it gets better once you make it out of this hellhole?
And as a side note, it just might be my luck? But I've taken WAR to 18 and MNK to 15 and never partied with a Ninja. Which kinda sucks cause I hear they make kickass tanks. (Tanking isn't something I much enjoy doing, mostly doing WAR for the sake of having a reliable sub come DRK or SAM time.)
It is pretty much that way everywhere. Too many level 50+ characters with nothing pressing to do.
No trick to it, just just gots ta' stick to ya guns and keep looking.
Yes, the dunes are pretty much the worse the game has to offer. Most people get themselves sorted out by the time they are ready to leave though.
Probably. Blink Tanking with a ninja gets sort of expensive, so many people don't like doing it.
chair to Creation and then suplex the Void.
Ninja are mushy pieces of paper as far as tanking is concerned before they get Utsusemi: Ni.
If you have a pair, they can trade off hate and constantly have shadows up, but a single ninja cannot tank as effectively as a WAR/MNK or PLD/WAR until 37.
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.
Final Fantasy XI -> Carbuncle - Samash
chair to Creation and then suplex the Void.
ヾ(゜ー゜ゞ)( 尸ー゜)尸
chair to Creation and then suplex the Void.
Final Fantasy XI -> Carbuncle - Samash
Server suggestions? Class/race suggestions? I'm open to advice from veteran players.
I suggest whatever server you happen to know people who play on. As for race, stats can have an impact on your class, but gear can make up for it mostly and people won't shun you for a bad race/job combo so I say pick whichever is most visually appealing to you. You can always change to a new job but unless you want to reroll your character you're stuck with that race.
For starting jobs, warrior is best if you want to try melee, and I'd suggest whm for mage. Both are fairly straightforward and will teach you about different aspects of hate management in a party. As a bonus if you plan on leveling any other melee job in the future you're almost guaranteed to need warrior as a sub. Same with whm for mages.
Does the usage of abilities approach WoW levels?
I kicked myself for about a year and half for not going taru, as a rdm main (I was hume). The extra mana pool is just retarded good compared to any other stat. Even soloing it makes up for the smaller hp and dmg. Imo they are over powered. Not many people turn down taru melee, they aren't that gimped, hell sometimes they get parties because they are cute. But if you go with a galka mage, you going to see some serious racism ( sorry smashism ;_: id try and talk you out of it, but I saw how committed you are to it >.> ). I saw lots of galka's get love as a brd though, but all brds get crazy love ( those jerks stealing my mana and mnk burn parties!!).
Also id start out as a whm first if I was doing it all over again, even if you are going with a melee or mage dps class. My reason is that they always get parties before anyone, they are always needed, which means you will get your subjob faster, and then it will be easier to work on your main class, even leveling as a war/whm you will be better off than with no subjob.
Also be super nice to everyone and go the extra mile, eat food, etc. Learn your job and do it well, learn the mobs and how to fight them and where to fight them. People remember that stuff. When you finally reach end game, the people you partied will probably be in that end game ls and they will remember how awesome you are. If your a jerk they will remember that also. I took great satisfaction in voting no on complete tards that I had partied with, the ffxi community is tiny and karma is a b*tch. If you are 75 and no one likes you because you where a complete jerk your whole leveling career the game is pretty much over.
You get tp from hitting something and being hit, which allows you to use a weapon skill. Weapon skills can be use in a correct oder to create a renkei. Which is basically a combo. Some combos are better than others, for example one might end with an ice dmg effect. If the mob is weak to ice thats a good thing, and it takes more dmg, and then a mage on top of that can cap off the comb with a big ice spell and get even more bonus dmg. How fast you build tp is determined by your attack speed and if its a 2 hand or 1 hand weapon ( I think, I used to know all the math for it, but I forgot it all, mostly I just cast refresh on people =p )
The 2 hour ability is the omg, we are all going to die if i don't pull something out of my a$$ ability. People sometimes get mad if you waste it. But you could go a whole 5 hour xp party and never use it. End game you can only have 18 people in a raid to do dmg to a mob, you might swap in people to do there 2 hours, or you might save them all up till the end if the boss has a crazy enrage timer.
Its not like wow at all, some classes might auto attack for about 30 sec and then have enough tp to do a weapon skill. You can get up to 300% tp, the more tp you have the more dmg, and some weapon skills have added effects the more you have.
Abilities are very important to some classes. Like thf, they always want to trick dmg to the tank when there cool down is up, warriors that are dpsing always want there zerker buff up. Lots of classes like the pulls timed so there cool downs are ready for the next mob.
I don't know how anything works in WoW but
There are different kinds of abilities, and there aren't many abilities tied to specific jobs
The ones that are include the two-hour one you mentioned, which is typically crazy strong and used as a desperation move (for example, Manafont, the black mage's two-hour ability, gives him/her infinite HP for a limited time. The thief's, Perfect Dodge, makes him/her impossible to hit. And so on). There's also a ten-minute ability you get once you gain enough levels (the White Mage's makes their next healing spell more effective, if I remember correctly).
The attack abilities are actually tied to your weapon proficiency, which is capped depending on your job level (so you can't level something like greatsword and switch to a low-level job and use the higher-level greatsword moves)
I think you get your first attack ability at proficiency level 5, and from there on out it depends on the weapon
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
I feel kind of out of place at Yhoator right now
Level 28 Black Mage and I don't have Stone II
Or several of the -aga spells that I should have
And most of my gear is 16 levels old
Most dudes are wearing trader's saios
I am still wearing a linen robe
Keep on rockin', Arcibi
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
Because I'm hella poor
I have 950 gil to my name
I think I'm going to get genocidal on some crawlers once I hit 30 (or maybe before, depending on circumstances) and hopefully make a bit of cash
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
Arcibi - If the people you are partying with don't mind, you may as well try to get to 30. But I know I couldn't do it.
But I could not in good conscience go any further than level 30 like this
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut