NIN as a tank didn't make much thematic sense to me, so I just stocked up on shuriken and just spent more of my time playing it as a debuffer with damage on the side, which I wish there were more options for now.
You really cannot argue that shadow image tanking is bad after Utsusemi: Ni, though.
I have all of the various subs I might need available, so whatever the party needs is what I'll sub. Hopefully they won't all insist on /NIN, but I won't be surprised if they do.
Tell them to piss off! Seriously, if you know what they're going to say then surprise them and come as another sub. /NIN does nothing but take away hate. It's retarded that it and Ninja are still viable options for a tank.
Yeah, it makes absolutely no sense that a job with the magic to completely nullify damage is a tank these days
Completely retarded
You sir are WITTY! I commend you! But seriously, completely nullify damage? At what cost? Harder time keeping hate and making sure those important squishies don't get squished? 4 shadows with Utsusemi: Ni? 3 with Utsusemi: Ichi? Sounds idiotic to me.
Yes, I think the majority of folk who play Ninja to tank are morons. Even Square-Enix has strongly hinted at it, hell, they even made it where you'd lose hate each time a shadow breaks. Didn't get it that time either, did you? I'll let you off the hook this time because you're obviously emotionally attached as it seems to be your main job.
Besides, maybe the insistence of condemning Ninja as a tank is some rebellious nature left over from puberty, "You can't control me, man! Don't tell me how to play my job!".
You should go to allakhazam dude, I hear they love talking about the "good old days" when you could get 2500 XP/hour with a WAR/MNK tank
I'm trying a DNC and NIN duo this weekend with a buddy. I'm hoping Ichi tanking will be enough... we're trying to bring this Duo from 14 to 25. Just hoping it'll go well... I'm building my NIN with all the +Eva I can find...
Having played both (with and as) a PLD tank and Samurai tanking on occasion with Seigan, I can say that I try my best, if possible, to avoid partying with Ninja tanks. There are good ones, I will admit, but they are so few and far between that I'd rather not take the chance. In general, Paladin is a much better tank, and if they actually know what they're doing, a good Samurai tank can far outperform a mediocre Ninja tank.
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
Having played both (with and as) a PLD tank and Samurai tanking on occasion with Seigan, I can say that I try my best, if possible, to avoid partying with Ninja tanks. There are good ones, I will admit, but they are so few and far between that I'd rather not take the chance. In general, Paladin is a much better tank, and if they actually know what they're doing, a good Samurai tank can far outperform a mediocre Ninja tank.
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
Wow, years later and the same prejudices are going strong. A leveling Nin or war/nin tank can put out retarded amounts of damage (and therefore hate.) You just get too many people that want to have a pure agility/evasion ninja tank because they think you have to absolutely maximize the number of shadows you have. When, in reality, with enough damage gear (and therefore hate,) any leveling mob will be dead by the time you get through your first 10 shadows anyway. Hell, you don't even need to dodge anything to have infinite shadows with elegy+slow.
I did just fine tanking 10k/hour groups with my warrior at 75, and anything less than 6k made me feel retarded while leveling my ninja.
Having played both (with and as) a PLD tank and Samurai tanking on occasion with Seigan, I can say that I try my best, if possible, to avoid partying with Ninja tanks. There are good ones, I will admit, but they are so few and far between that I'd rather not take the chance. In general, Paladin is a much better tank, and if they actually know what they're doing, a good Samurai tank can far outperform a mediocre Ninja tank.
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
I agree with you completely on that. I wouldn't dare party as a BLM with a NIN tank. If a tank can't handle damage dealing casters, then I think there is an issue with it. With a Paladin tank, I can throw out IV spells without a concern in the world. I'll admit WAR/NIN is a good damage dealer but I still think they should use another sub job to tank. I'm all for a Ninja dealing damage but the job shouldn't tank.
And for the record, even if I were to level WAR/melee job, I would not dare join a TP burn party.
Having played both (with and as) a PLD tank and Samurai tanking on occasion with Seigan, I can say that I try my best, if possible, to avoid partying with Ninja tanks. There are good ones, I will admit, but they are so few and far between that I'd rather not take the chance. In general, Paladin is a much better tank, and if they actually know what they're doing, a good Samurai tank can far outperform a mediocre Ninja tank.
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
Wow, years later and the same prejudices are going strong. A leveling Nin or war/nin tank can put out retarded amounts of damage (and therefore hate.) You just get too many people that want to have a pure agility/evasion ninja tank because they think you have to absolutely maximize the number of shadows you have. When, in reality, with enough damage gear (and therefore hate,) any leveling mob will be dead by the time you get through your first 10 shadows anyway. Hell, you don't even need to dodge anything to have infinite shadows with elegy+slow.
I did just fine tanking 10k/hour groups with my warrior at 75, and anything less than 6k made me feel retarded while leveling my ninja.
I never said anything about a Warrior. Ninjas can do decent damage and therefore keep hate better if they gear for such, but you have to keep in mind that if they don't manage their shadows well, they're an even worse danger to the party than if they wore defensive armor.
Also keep in mind that I'm not saying that ALL Ninja tanks are bad, I've seen some good ones, but the majority of those that I have experienced didn't know what the fuck they were doing at all, or did the right thing, but very poorly. I've tanked as a Warrior/Ninja fine, and I knew not to use Berserk so that if and when my shadows did go down, my blood tanking would not kill me quickly. I wore defensive armor, attack rings/earrings, and a Great Axe (yes, yes, omg use an axe and shield newb, Gaxe is fine for tanking if you either have parrying gear or *gasp* use Samurai as your sub instead at later levels). I never died, and neither did anyone else in the rest of my party. I do things right in my parties, I don't halfass anything (except gear on occasion, and I make sure whatever I have is the best I can afford at the time), and I make sure the party goes well (at least from my job's output). Generally I have seen more efficient, lower-risk parties coming from Paladins. I've rarely been in a party with a Ninja tank where there hasn't been at least one death at some point or another, due primarily to shadows going down while Berserk was up.
Having played both (with and as) a PLD tank and Samurai tanking on occasion with Seigan, I can say that I try my best, if possible, to avoid partying with Ninja tanks. There are good ones, I will admit, but they are so few and far between that I'd rather not take the chance. In general, Paladin is a much better tank, and if they actually know what they're doing, a good Samurai tank can far outperform a mediocre Ninja tank.
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
I agree with you completely on that. I wouldn't dare party as a BLM with a NIN tank. If a tank can't handle damage dealing casters, then I think there is an issue with it. With a Paladin tank, I can throw out IV spells without a concern in the world. I'll admit WAR/NIN is a good damage dealer but I still think they should use another sub job to tank. I'm all for a Ninja dealing damage but the job shouldn't tank.
And for the record, even if I were to level WAR/melee job, I would not dare join a TP burn party.
You know it's hard to take you seriously when you've obviously never leveled any of the jobs you're talking about
Also the fact that you would intentionally take a worse party over a TP burn party since there is something inherently evil about utilizing utsusemi
Having played both (with and as) a PLD tank and Samurai tanking on occasion with Seigan, I can say that I try my best, if possible, to avoid partying with Ninja tanks. There are good ones, I will admit, but they are so few and far between that I'd rather not take the chance. In general, Paladin is a much better tank, and if they actually know what they're doing, a good Samurai tank can far outperform a mediocre Ninja tank.
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
I agree with you completely on that. I wouldn't dare party as a BLM with a NIN tank. If a tank can't handle damage dealing casters, then I think there is an issue with it. With a Paladin tank, I can throw out IV spells without a concern in the world. I'll admit WAR/NIN is a good damage dealer but I still think they should use another sub job to tank. I'm all for a Ninja dealing damage but the job shouldn't tank.
And for the record, even if I were to level WAR/melee job, I would not dare join a TP burn party.
You know it's hard to take you seriously when you've obviously never leveled any of the jobs you're talking about
Also the fact that you would intentionally take a worse party over a TP burn party since there is something inherently evil about utilizing utsusemi
It's hard to take you seriously when you've taken every shot possible at me in this discussion. Dude, why not go on Allakhazam and laugh about that idiot who thinks Ninja is a bad tank?
Totally idiotic. He should L2tank.
I've leveled WAR to 75 and I still don't like /NIN, the only time it's good is when you can use it to AVOID TAKING DAMAGE, not LOSE HATE WHICH IS HILARIOUSLY ENOUGH USED TO TANK, such in the case of THF/NIN. Besides, I don't even have to level a job to 75 in order to know when you're screwing over any proper party by tanking for them.
There are also party setups in which Ninja tanks do not work as well.
There are even still party setups in which Ninja tanks do not work at all.
The argument is mainly whether you have a job or a style of play where you enjoy the earlier two with a Ninja, or the latter two without a Ninja.
I, personally, prefer Ninja as a puller/damage dealer. Unfortunately noone actually gears for that because it's more expensive overall for a setup that not everyone seems to approve of.
I don't generally enjoy partying with Ninja tanks. That's my preference and opinion. Take it how you will, feel free to express yours, but stop being a complete dick about all of this.
I'm sure he's not a troll. People just have different opinions. God when I was OT/War officer of my WoW guild we would argue math and charts about tanking for 40 pages...often degenerating into heated Vent discussions. Looking back I think that's what half the fun was. I'm still in contact with the old guildies and it's something to laugh about.
Remember I thought War was the main/only tanking class and would never DD so I decided not to level it? LoL. I guess that was so retarded it got stomped out before I could argue it. Now my Warrior is nearly level 20. I enjoy the Rdm Sub so I've taken a break to level that up. I'm nearly at my limit for it...but each level of Rdm is a solid 2 levels on either Blm or War leveling. I can't wait to get DrK. Scythe wielding Taru? Argue whatever you want about Drk's or Taru's but the fact it looks so rad makes it the best class you can play! Everyone who doesn't play it is a moron. The game should be full of scythe wielding Taru damn it. (see what I did there?)
I've yet to recieve any complaints about my War/Rdm spec in game. I'm not really asked to tank as a Taru anyways. I still thought I'd get more because of it though. I just...have no desire to play monk.
You really cannot argue that shadow image tanking is bad before Utsusemi: Ni, though.
No excuses to be made for tanking before :Ni, you need two people with shadows for :Ichi only tanking to be effective
Yes, but outside of two WAR/NIN pre-37, this is kind of moronic.
I tanked as war/nin for my static all the way to 75. This was in the days before ToAU, so the party setup was traditional skillchain/magic burst.
Did I need support? Yup. I needed stuns from my blm and drk. I needed flash from my whm. I LOVED carnage elegy from my brd.
Did I hold hate? Yup. WARs are good at that. I also had SATA on my side. When we were finally able to do a level 3 skillchain, the damage was just sweet. AND all attributable to me, so the blm could just fire away.
Were there mobs that were tougher than others? Sure. Anything with triple attack kinda sucks. But we still pulled in 6k/hour (which in the days before ToAU was perfectly acceptable for xp parties).
Did we have fun? You betcha! I think there's good and bad to everything being TP burn now. XP is earned a lot more quickly and easily. That's GREAT. But along the way, I think people are missing a lot of the nuances that were originally intended to come into play for this game.
Haha, yeah. Stun, Flash, and Elegy are all excellent ways to allow 24-73 single ichi tanking, and I'm glad your static worked well! The keystone that keeps ever WAR tank alive and well is support that actually works with you -- these are very rare in pickup parties. With a NIN (and to a much lesser extent, a PLD) your group can afford to lessen the support needed to make everything work smoothly. Ever been in a party with a WHM main heal and a NIN tank on natural NIN fodder mobs? The WHM's basically just there to pick up the DD's "slack" whenever they steal hate from the NIN. When that doesn't happen, they can basically just go AFK for 3/4 of the fight.
Final Fantasy XI's 6th anniversary is just around the corner, and to celebrate this happiest of occasions, the Mog House Management Union (MHMU) has decided to hold the very first Mog Bonanza event, kupo! We moogles have spared no effort to ensure that this inaugural event is a runaway success, with the prizes prepared bound to have even the most appallingly affluent adventurers drooling uncontrollably, kupo! This is the chance to turn your Vana'dielian dreams into reality and become the envy of all fellow adventurers by winning stupendous amounts of gil, or super-rare items of legend like the Kraken Club...and more!
How to Play
The Mog Bonanza is a number-guessing game in which you pick a five-digit number of your choice, kupo.
Playing is simple! Purchase a Mog Bonanza marble (*1) from a Bonanza Moogle at designated areas (*2), then have the vendor inscribe your desired five-digit number on it, kupo. If you can't decide on a number, we moogles will be more than happy to pick one for you. The winning numbers will be announced at a later date, so sit tight and leave the rest to Lady Luck, kupo!
The conditions for winning are as follows:
Rank 1 prize: all five digits.
Rank 2 prize: last four digits.
Rank 3 prize: last three digits.
Rank 4 prize: last two digits.
Rank 5 prize: last digit.
*1
Up to 10 Mog Bonanza marbles can be purchased per character level 5 or above. You can have the same number inscribed on multiple marbles. This will mean bigger earnings should you have a winning number, kupo.
*2
Purchase your Mog Bonanza marbles, check winning numbers, and collect prizes from Bonanza Moogles at Port San d'Oria (I-9), Port Bastok (L-8), Port Windurst (F-6), or the Chocobo Circuit (H-8), kupo.
FINAL FANTASY XI 6th Anniversary Mog Bonanza
Price: 1000 gil.
Mog Bonanza marbles available for purchase from May 16 till May 28.
The winning numbers will be announced on June 30.
Prizes available for collection from July 2 till July 31.
Prize List
Each Mog Bonanza marble with a winning number entitles you to an item of your choosing from the list of prizes in the corresponding rank.
Rank 1 Prize
100 million gil
Dalmatica +1
Blood Scale Mail
Kaiser Cuirass
Armada Hauberk
Hecatomb Harness +1
Shura Togi +1
Ares's Cuirass
Skadi's Cuirie
Usukane Haramaki
Marduk's Jubbah
Morrigan's Robe
Valkyrie's Breastplate
Valkyrie's Coat
Ridill
Kraken Club
Hofud
Futsuno Mitama
Valkyrie's Fork
Rank 2 Prize
10 million gil
Black Belt
Homam Corazza
Nashira Manteel
Melee Crown
Sorcerer's Petas
Duelist's Chapeau
Abyss Burgeonet
Saotome Kabuto
Wyrm Armet
Summoner's Horn
Warrior's Lorica
Valor Surcoat
Scout's Jerkin
Cleric's Mitts
Assassin's Armlets
Monster Gloves
Koga Tekko
Bard's Cannions
Velocious Belt
Rank 3 Prize
1 million gil
Melee Cyclas
Cleric's Briault
Sorcerer's Coat
Duelist's Tabard
Abyss Cuirass
Bard's Jstcorp
Saotome Domaru
Koga Chainmail
Wyrm Mail
Summoner's Horn
Warrior's Lorica
Assassin's Armlets
Valor Breeches
Monster Gaiters
Scout's Socks
Homam Cosciales
Nashira Seraweels
Hauteclaire
Seveneyes
I'm sure he's not a troll. People just have different opinions.
Not on FFXI Online, clearly! Black Mages, and Summoners are getting shafted as a result of these TP burn parties, another good example of how stupid the FFXI community is. They even turned a job that was obviously not meant to tank into one. The concept of a Ninja is to lurk in shadows and deal immense amounts of damage. Sorta like a Rogue from WoW. Square-Enix made a big mistake though. Instead of giving them an increased ability to dodge, like they did with Thief, they gave them a spell that would temporarily prevent them from taking damage. People, as stupid as they are, abused the spell and now we have tanking Ninja(Albeit very badly in most cases).
Now, tell me, what happens when a Paladin bubbles in WoW? They certainly aren't taking any hits and soon the mob they're fighting will be going after the other, more vulnerable party members. Now, let's say Square-Enix took away Utsusemi. Would Ninja be a viable tank still? I'm sorry, but if a class's useful is defined by one spell, then something is wrong with it.
I would have been a tad more nice about this had I not been mocked by Grinn and then called a troll. So(Not directed at you Hembot), please fuck off and die. /wrists
Oh! And that Morrigan's Robe looks lovely! Too bad I like having more than one purpose while still the same class or I'd totally start playing again.
See, that's where you're mistaken. It wasn't stupid of them to exploit this aspect of Ninja, it was incredibly smart of them.
"Hey guys, I know we have this ability that will allow us to completely negate damage, allowing us to tank things that we never could without these shadows, thus speeding up exp considerably, but man, you know, we really shouldn't be tanking. It's just not right. Let's just leave it to the Paladins and Warriors. We wouldn't want to step on anyone's toes, after all."
That would be stupidity.
RDM is practically defined by Refresh, a spell it didn't even have when the game launched. That doesn't make them any less key now. Just because you think it's cheap, doesn't mean that Utsusemi isn't a huge part of the game as it exists today. Shouting that it's lame isn't going to change that fact. It's just going to make you look like a troll.
Sounds to me like FFXI isn't for you, and likely never was. Oh well.
Posts
You really cannot argue that shadow image tanking is bad after Utsusemi: Ni, though.
You should go to allakhazam dude, I hear they love talking about the "good old days" when you could get 2500 XP/hour with a WAR/MNK tank
No excuses to be made for tanking before :Ni, you need two people with shadows for :Ichi only tanking to be effective
EDIT: Also, I think the 'lol ninjas barely need mages' and 'lol melee burn' mentalities are the things that are causing certain jobs to be low on the invite rung, not the jobs themselves. People are just retarded nowadays.
Wow, years later and the same prejudices are going strong. A leveling Nin or war/nin tank can put out retarded amounts of damage (and therefore hate.) You just get too many people that want to have a pure agility/evasion ninja tank because they think you have to absolutely maximize the number of shadows you have. When, in reality, with enough damage gear (and therefore hate,) any leveling mob will be dead by the time you get through your first 10 shadows anyway. Hell, you don't even need to dodge anything to have infinite shadows with elegy+slow.
I did just fine tanking 10k/hour groups with my warrior at 75, and anything less than 6k made me feel retarded while leveling my ninja.
I agree with you completely on that. I wouldn't dare party as a BLM with a NIN tank. If a tank can't handle damage dealing casters, then I think there is an issue with it. With a Paladin tank, I can throw out IV spells without a concern in the world. I'll admit WAR/NIN is a good damage dealer but I still think they should use another sub job to tank. I'm all for a Ninja dealing damage but the job shouldn't tank.
And for the record, even if I were to level WAR/melee job, I would not dare join a TP burn party.
I never said anything about a Warrior. Ninjas can do decent damage and therefore keep hate better if they gear for such, but you have to keep in mind that if they don't manage their shadows well, they're an even worse danger to the party than if they wore defensive armor.
Also keep in mind that I'm not saying that ALL Ninja tanks are bad, I've seen some good ones, but the majority of those that I have experienced didn't know what the fuck they were doing at all, or did the right thing, but very poorly. I've tanked as a Warrior/Ninja fine, and I knew not to use Berserk so that if and when my shadows did go down, my blood tanking would not kill me quickly. I wore defensive armor, attack rings/earrings, and a Great Axe (yes, yes, omg use an axe and shield newb, Gaxe is fine for tanking if you either have parrying gear or *gasp* use Samurai as your sub instead at later levels). I never died, and neither did anyone else in the rest of my party. I do things right in my parties, I don't halfass anything (except gear on occasion, and I make sure whatever I have is the best I can afford at the time), and I make sure the party goes well (at least from my job's output). Generally I have seen more efficient, lower-risk parties coming from Paladins. I've rarely been in a party with a Ninja tank where there hasn't been at least one death at some point or another, due primarily to shadows going down while Berserk was up.
You know it's hard to take you seriously when you've obviously never leveled any of the jobs you're talking about
Also the fact that you would intentionally take a worse party over a TP burn party since there is something inherently evil about utilizing utsusemi
Yes, but outside of two WAR/NIN pre-37, this is kind of moronic.
It's hard to take you seriously when you've taken every shot possible at me in this discussion. Dude, why not go on Allakhazam and laugh about that idiot who thinks Ninja is a bad tank?
Totally idiotic. He should L2tank.
I've leveled WAR to 75 and I still don't like /NIN, the only time it's good is when you can use it to AVOID TAKING DAMAGE, not LOSE HATE WHICH IS HILARIOUSLY ENOUGH USED TO TANK, such in the case of THF/NIN. Besides, I don't even have to level a job to 75 in order to know when you're screwing over any proper party by tanking for them.
I was really screwing them over by tanking?
Dang, I have some apology letters to write
It's not hard to keep hate as a ninja, you silly
How's being clever going for you?
There are party setups in which Ninja tanks work.
There are also party setups in which Ninja tanks do not work as well.
There are even still party setups in which Ninja tanks do not work at all.
The argument is mainly whether you have a job or a style of play where you enjoy the earlier two with a Ninja, or the latter two without a Ninja.
I, personally, prefer Ninja as a puller/damage dealer. Unfortunately noone actually gears for that because it's more expensive overall for a setup that not everyone seems to approve of.
I don't generally enjoy partying with Ninja tanks. That's my preference and opinion. Take it how you will, feel free to express yours, but stop being a complete dick about all of this.
edit: @TheSky, not Demitri
Remember I thought War was the main/only tanking class and would never DD so I decided not to level it? LoL. I guess that was so retarded it got stomped out before I could argue it. Now my Warrior is nearly level 20. I enjoy the Rdm Sub so I've taken a break to level that up. I'm nearly at my limit for it...but each level of Rdm is a solid 2 levels on either Blm or War leveling. I can't wait to get DrK. Scythe wielding Taru? Argue whatever you want about Drk's or Taru's but the fact it looks so rad makes it the best class you can play! Everyone who doesn't play it is a moron. The game should be full of scythe wielding Taru damn it. (see what I did there?)
edit: or Whm
As for NIN tanks, I love 'em. Some of the best tanks I've ever seen were NIN/WAR. At first I didn't like the idea but I quickly changed my mind.
And yeah, WAR/RDM sounds like a good idea on paper. Heck, in 2003 I was one before I realized the awesomeness that was WAR/MNK.
As an aside, it's not your taru-ness keeping you from being asked to tank. I tank all the time on mine. It's the fact that you're a WAR/RDM.
I tanked as war/nin for my static all the way to 75. This was in the days before ToAU, so the party setup was traditional skillchain/magic burst.
Did I need support? Yup. I needed stuns from my blm and drk. I needed flash from my whm. I LOVED carnage elegy from my brd.
Did I hold hate? Yup. WARs are good at that. I also had SATA on my side. When we were finally able to do a level 3 skillchain, the damage was just sweet. AND all attributable to me, so the blm could just fire away.
Were there mobs that were tougher than others? Sure. Anything with triple attack kinda sucks. But we still pulled in 6k/hour (which in the days before ToAU was perfectly acceptable for xp parties).
Did we have fun? You betcha! I think there's good and bad to everything being TP burn now. XP is earned a lot more quickly and easily. That's GREAT. But along the way, I think people are missing a lot of the nuances that were originally intended to come into play for this game.
What's “Mog Bonanza”?
Final Fantasy XI's 6th anniversary is just around the corner, and to celebrate this happiest of occasions, the Mog House Management Union (MHMU) has decided to hold the very first Mog Bonanza event, kupo! We moogles have spared no effort to ensure that this inaugural event is a runaway success, with the prizes prepared bound to have even the most appallingly affluent adventurers drooling uncontrollably, kupo! This is the chance to turn your Vana'dielian dreams into reality and become the envy of all fellow adventurers by winning stupendous amounts of gil, or super-rare items of legend like the Kraken Club...and more!
How to Play
The Mog Bonanza is a number-guessing game in which you pick a five-digit number of your choice, kupo.
Playing is simple! Purchase a Mog Bonanza marble (*1) from a Bonanza Moogle at designated areas (*2), then have the vendor inscribe your desired five-digit number on it, kupo. If you can't decide on a number, we moogles will be more than happy to pick one for you. The winning numbers will be announced at a later date, so sit tight and leave the rest to Lady Luck, kupo!
The conditions for winning are as follows:
Rank 1 prize: all five digits.
Rank 2 prize: last four digits.
Rank 3 prize: last three digits.
Rank 4 prize: last two digits.
Rank 5 prize: last digit.
*1
Up to 10 Mog Bonanza marbles can be purchased per character level 5 or above. You can have the same number inscribed on multiple marbles. This will mean bigger earnings should you have a winning number, kupo.
*2
Purchase your Mog Bonanza marbles, check winning numbers, and collect prizes from Bonanza Moogles at Port San d'Oria (I-9), Port Bastok (L-8), Port Windurst (F-6), or the Chocobo Circuit (H-8), kupo.
FINAL FANTASY XI 6th Anniversary Mog Bonanza
Price: 1000 gil.
Mog Bonanza marbles available for purchase from May 16 till May 28.
The winning numbers will be announced on June 30.
Prizes available for collection from July 2 till July 31.
Prize List
Each Mog Bonanza marble with a winning number entitles you to an item of your choosing from the list of prizes in the corresponding rank.
Rank 1 Prize
100 million gil
Dalmatica +1
Blood Scale Mail
Kaiser Cuirass
Armada Hauberk
Hecatomb Harness +1
Shura Togi +1
Ares's Cuirass
Skadi's Cuirie
Usukane Haramaki
Marduk's Jubbah
Morrigan's Robe
Valkyrie's Breastplate
Valkyrie's Coat
Ridill
Kraken Club
Hofud
Futsuno Mitama
Valkyrie's Fork
Rank 2 Prize
10 million gil
Black Belt
Homam Corazza
Nashira Manteel
Melee Crown
Sorcerer's Petas
Duelist's Chapeau
Abyss Burgeonet
Saotome Kabuto
Wyrm Armet
Summoner's Horn
Warrior's Lorica
Valor Surcoat
Scout's Jerkin
Cleric's Mitts
Assassin's Armlets
Monster Gloves
Koga Tekko
Bard's Cannions
Velocious Belt
Rank 3 Prize
1 million gil
Melee Cyclas
Cleric's Briault
Sorcerer's Coat
Duelist's Tabard
Abyss Cuirass
Bard's Jstcorp
Saotome Domaru
Koga Chainmail
Wyrm Mail
Summoner's Horn
Warrior's Lorica
Assassin's Armlets
Valor Breeches
Monster Gaiters
Scout's Socks
Homam Cosciales
Nashira Seraweels
Hauteclaire
Seveneyes
Rank 4 Prize
100,000 gil
Damascus Ingot
Khroma Ore
Damascene Cloth
Behemoth Hide
Moldavite Earring
Rain Hat
Empress Hairpin
Bounding Boots
Matron's Knife
Rank 5 Prize
Miratete's Memoirs
*Please remember that all prizes won in the Mog Bonanza are virtual goods and cannot be redeemed for real-world money.
... I am going to be crushed when i don't win a thing...
Totally going to enter this
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
I'm just as interested in finding out how many marbles ppl are willing to buy.
I see myself buying 20. max number for my character and one of my mules that got to lvl 10.
That would buy me a lot of shihei, I tell you what
Also, incoming damascus/damascene/behemoth hide/khroma market crash
I am not complaining about the D.Cloth crash tho. Murphie needs a cheap V.Cloak.
I should fucking sell it before the crash...
What do you guys think of that?
Nevermind that I can't equip it yet
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
chair to Creation and then suplex the Void.
HG FC: 4942 0608 0811
No, no. In game I am the bad-assed-prettiest-princess. In real life I am just bad-assed.
chair to Creation and then suplex the Void.
I thought you were just Bri. You're PrincessZelda too?
No, I am not Princess(s)zelda.
I am just Bri, and I think Bri is all I will ever be.
But Bri is awsome enough for three, and yet humble enough for 4, so I am content.
chair to Creation and then suplex the Void.
Not on FFXI Online, clearly! Black Mages, and Summoners are getting shafted as a result of these TP burn parties, another good example of how stupid the FFXI community is. They even turned a job that was obviously not meant to tank into one. The concept of a Ninja is to lurk in shadows and deal immense amounts of damage. Sorta like a Rogue from WoW. Square-Enix made a big mistake though. Instead of giving them an increased ability to dodge, like they did with Thief, they gave them a spell that would temporarily prevent them from taking damage. People, as stupid as they are, abused the spell and now we have tanking Ninja(Albeit very badly in most cases).
Now, tell me, what happens when a Paladin bubbles in WoW? They certainly aren't taking any hits and soon the mob they're fighting will be going after the other, more vulnerable party members. Now, let's say Square-Enix took away Utsusemi. Would Ninja be a viable tank still? I'm sorry, but if a class's useful is defined by one spell, then something is wrong with it.
I would have been a tad more nice about this had I not been mocked by Grinn and then called a troll. So(Not directed at you Hembot), please fuck off and die. /wrists
Oh! And that Morrigan's Robe looks lovely! Too bad I like having more than one purpose while still the same class or I'd totally start playing again.
"Hey guys, I know we have this ability that will allow us to completely negate damage, allowing us to tank things that we never could without these shadows, thus speeding up exp considerably, but man, you know, we really shouldn't be tanking. It's just not right. Let's just leave it to the Paladins and Warriors. We wouldn't want to step on anyone's toes, after all."
That would be stupidity.
RDM is practically defined by Refresh, a spell it didn't even have when the game launched. That doesn't make them any less key now. Just because you think it's cheap, doesn't mean that Utsusemi isn't a huge part of the game as it exists today. Shouting that it's lame isn't going to change that fact. It's just going to make you look like a troll.
Sounds to me like FFXI isn't for you, and likely never was. Oh well.