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Search didn't turn up any recent roguelike threads, so I made one myself. In this thread, post and discuss roguelikes. I'm going to post my personal favorite, IVaN.
Search didn't turn up any recent roguelike threads, so I made one myself. In this thread, post and discuss roguelikes. I'm going to post my personal favorite, IVaN.
This is a shot in the dark, but: does anyone know of any roguelikes other than NetHack that work on Windows Mobile devices?
I have an HTC Apache (basically a phone + pda with slideout keyboard) and I've played a ridiculous amount of NetHack on it, and wanted to try something new.
Search didn't turn up any recent roguelike threads, so I made one myself. In this thread, post and discuss roguelikes. I'm going to post my personal favorite, IVaN.
Holy shit! It has graphics! And nobody is tearing you apart for not being pure? What is the world coming to?
Because of it, I'm going to try it. And if anyone else have any graphical roguelikes, please go ahead and post (cept for that Falcon's Thingy, which I already know about).
Btw, that IVaN thing reminds me of Phantasie III. Always a plus.
eobet on
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
IVaN is awesome - no identifying, body part damage, and the game gets interesting early on. I just wish there were a wiki available, as I have to trawl through old forums whenever I'm not sure what something does.
Because of it, I'm going to try it. And if anyone else have any graphical roguelikes, please go ahead and post (cept for that Falcon's Thingy, which I already know about).
It's not free ($11 for one major version and patches, but you have to pay again for the next major version (IIRC they're roughly annual) or $42 for all future versions), but UnReal World has graphics, photos of LARPing Finns, and all manner of fun violence. It's not really a dungeon-crawler, though - you wander around a large, randomly-created world trying to survive, or do whatever you feel like. In my last game I had a home half-built before I screwed up and died horribly whilst out hunting. It takes a while to get used to the controls, but works in the end, and there are a couple of sets of tutorials you can choose to do. There is a prayer-style magic system, but I've never messed around with it.
I haven't paid the $42 yet, but I'm on my second version, and will probably go the whole way at the next version.
Oh, and if you're really into the whole roguelike masochism thing I think you can pick a starting scenario which dumps you in the middle of nowhere, in winter, with major injuries and barely more than the clothes on your back, which wouldn't keep you warm for long even if you didn't need to rip them up to make bandages.
Edit: At least, I consider it a roguelike. It may be disqualified for some reason or other, but it's a good enough label as far as I'm concerned.
Ivan looks like a game I used to play called Exile III by Spiderweb Software. It wasn't a Roguelike really, but it was fucking huge and was totally awesome. The entire Exile series was, as a matter of fact. Tons of shit in there to do, even if you only got the shareware version. Here's a link to their homepage if you're interested.
I heard the Pokemon Dungeon game was actually a roguelike any truth to that?
Pretty much so. Turn based movement through tile based random dungeons stuffed with random items and monsters. The only thing that held it back was the Pokemon setting didn't really allow equippable items which shallows the experience some what.
Are there any graphical Rogue-likes for Mac? NetHack works, but it feels a bit like playing a game from the 70s in terms of UI and I find it off putting.
Are there any graphical Rogue-likes for Mac? NetHack works, but it feels a bit like playing a game from the 70s in terms of UI and I find it off putting.
Gearhead / Gearhead II is one of my favorite Roguelikes. It's a bit light on overall content (and GHII isn't really finished yet) but it more than makes up for that with the sheer amount of customization options available. Build your own mech from scratch? Yes please.
I heard the Pokemon Dungeon game was actually a roguelike any truth to that?
Pretty much so. Turn based movement through tile based random dungeons stuffed with random items and monsters. The only thing that held it back was the Pokemon setting didn't really allow equippable items which shallows the experience some what.
On that note, the Izuna game for DS was also a roguelike...
Gearhead / Gearhead II is one of my favorite Roguelikes. It's a bit light on overall content (and GHII isn't really finished yet) but it more than makes up for that with the sheer amount of customization options available. Build your own mech from scratch? Yes please.
Why is everything in engrish?
Edit: Oh man I can't play this, figuring out what to do when the characters don't even speak english is IMPOSSIBLE!
"The wangtta wangtta jumped over the annoying friendship"!?!? WHAT DOES THAT EVEN MEAN!?
"What was that again? About your new agriculture?"
"Try to be blind when you're exciting."
"I should tell you that chatting is modern."
"Not every storm is cool; some are natural."
"Want to be rusted? It looks delicate!"
"Don't be pretty. Let's be blind!"
MY HEAD ASPLODE! And it took me forever to find the mayor because the person told me she was in a white house, which turned out to be a complete lie, and the person was hidden under the wall sprite.
Are there any graphical Rogue-likes for Mac? NetHack works, but it feels a bit like playing a game from the 70s in terms of UI and I find it off putting.
There should be a graphical option you can switch on...
Many of the *band games have a graphical version (eg, TkAngband).
Dungeon crawl stone soup has a graphical version, don't know if it works on macs, though. Probably works through dosbox.
Really, though, try being patient with the ASCII graphics; they may be off-putting at first but it doesn't take long to get used to them and in many ways they're superior to the graphical stuff...
There are a bunch of different signifying features: turn-based, rpg-like, ascii-graphics, randomised dungeons...
...for me, though, the thing that really makes roguelikes more interesting than any other kind of game is the permadeath. If your character dies, the savefile is erased, and you have to start again with a new character. This means that, unlike most rpgs, which test only whether you are patient enough to sit through however many hours of "stuff", and where there can never be a mistake or a disaster or a real risk, because anything that goes badly will just be reloaded and done again... roguelikes are difficult. With that difficulty comes much greater rewards than most games, though: if you win *any* of the major roguelikes, you will feel triumphant in a way that... very few other games can offer.
The ultimate requirements for a roguelike, I beleive, is a randomly generated dungeon and an RPG thing. Most include horrible deaths (some as a result of the randomized system--who locked a dragon in here?), and lots and lots of tiny neat features the programmers thought would be fun that modify the game in huge ways (wands of polymorph), but ultimately randomized dungeoncrawler. A lot of people say the evolution of roguelikes led to Diablo and TitanQuest style games. I'd also include Azure Dreams on that list if you played any of those.
Here's a couple more roguelikes that I've been enjoying.
Zomband
this isn't related to any of the *bands, but this is a fun game. It's a roguelike based around a zombie apocalypse. You're trapped in a zombie infested city and there's only one exit that you have to find in order to win.
DoomRL
Doom, only it's a roguelike. That's all I need to say.
The ultimate requirements for a roguelike, I beleive, is a randomly generated dungeon and an RPG thing. Most include horrible deaths (some as a result of the randomized system--who locked a dragon in here?), and lots and lots of tiny neat features the programmers thought would be fun that modify the game in huge ways (wands of polymorph), but ultimately randomized dungeoncrawler. A lot of people say the evolution of roguelikes led to Diablo and TitanQuest style games. I'd also include Azure Dreams on that list if you played any of those.
I hesitated to suggest this because it's iffy if it qualifies, but since it fits your definition I'll go ahead and toss it out there.
Transcendence is a graphical, real time space shooter in the vein of Escape Velocity, but it's definitely spiritually inspired by Nethack. All but a few systems are randomly generated when you start the game, and the game is mostly nonlinear (with only one long distance goal to beat the game, and free form until then). You find a mysterious barrel, you can open it up and get something random. Maybe it's an armor repair patch, maybe it's radioactive waste. A mysterious ROM chip? Maybe it has a map of the starsystem, maybe it's a virus that will burn out your visual display (have fun flying and fighting by radar!).
I'm doing a poor job of describing it, but I really am a big fan, so I suggest having a look yourself.
That game truly is a roguelike, but I've found it can be much more forgiving than "normal" in the beginning if you get lucky, which seemed to happen fairly often(3 out of 6 tries). It's a bit too much for me since I've never been that good at games like that, but it's a lot of fun even if they aren't your preferred game type.
I think Angband is my favorite though. I'm hit a snag where I'm almost at maximum level but can't seem to reliably descend past the 99th floor. I'm still not powerful enough to avoid almost-certain-death, but the game goes down to at least double that.
Perhaps I need to collect more powerful artifacts or items? But those are hit-or-miss. Maybe I just need higher resistances.
Here's a couple more roguelikes that I've been enjoying.
Zomband
this isn't related to any of the *bands, but this is a fun game. It's a roguelike based around a zombie apocalypse. You're trapped in a zombie infested city and there's only one exit that you have to find in order to win.
DoomRL
Doom, only it's a roguelike. That's all I need to say.
Holy shit, a zombie roguelike? I've played the DoomRL enough to be sick of it kicking my ass. I MUST try this Zombie game. It'll be like Urban Dead without all the jackasses!
Still plodding through Nethack. Mostly (I tell myself) because I refuse to read a FAQ on it. My friend doesn't have this issue, and he's ascended. Bastard :P
Here's a vote for The Unreal World (linked to earlier). I paid full-price for that sucker a couple years ago and am enjoying all the free patchy goodness. He recently ported to Windows and the game runs great in a window now
Favorite thing is building a cabin by a lake, building my own bows & arrows, hunting animals, drying their meat to help me get through the long hard winter...combat vs. those evil red warrior guys is a hoot.
The control scheme is a bitch, ya, but sooooooooooooo worth it. There's nothing else like it anywhere. (edit: Oh, and location based damage, having to eat & drink to stay alive, etc.)
Still plodding through Nethack. Mostly (I tell myself) because I refuse to read a FAQ on it. My friend doesn't have this issue, and he's ascended. Bastard :P
So long as you're enjoying yourself... I don't think it's possible to win it without some kind of spoiling, though, which is a shame. If you want to play a great roguelike that you can win without being spoiled, my recommendation is dungeon crawl.
I tried playing nethack, and while I could definitely see the appeal, once I realized that every key on the keyboard and it's shift variant does something different I gave up. Are there any noob-friendly rogue-likes out there that I could start off on?
I tried playing nethack, and while I could definitely see the appeal, once I realized that every key on the keyboard and it's shift variant does something different I gave up. Are there any noob-friendly rogue-likes out there that I could start off on?
IVAN is probably fairly newb friendly in interface.
I'd have to third the inclusion of Unreal World, as I was introduced to it by this forum a few years ago, and holy shit is it fun. It's like a little medieval survival simulator. I play it after work to unwind, just my little dude, exploring the wilderness. One of these days I think I'll actually build him a house. And start hunting for food instead of fishing.
Still plodding through Nethack. Mostly (I tell myself) because I refuse to read a FAQ on it. My friend doesn't have this issue, and he's ascended. Bastard :P
Ahahahaha good luck ascending without spoilers.
Also I'm going to end up installing Nethack again.
Posts
This thread probably has more info in it than I could relay in this post.
Just like the Deus Ex threads, every time this comes back, I feel the urge to re-play Angband and inevitably get frustrated when I see:
"It breaths... You died."
Damn you big D!
Let 'em eat fucking pineapples!
You don't know what you've done!
Cause it sure looks like it
Ringil.
Let 'em eat fucking pineapples!
I have an HTC Apache (basically a phone + pda with slideout keyboard) and I've played a ridiculous amount of NetHack on it, and wanted to try something new.
I hate you.
Holy shit! It has graphics! And nobody is tearing you apart for not being pure? What is the world coming to?
Because of it, I'm going to try it. And if anyone else have any graphical roguelikes, please go ahead and post (cept for that Falcon's Thingy, which I already know about).
Btw, that IVaN thing reminds me of Phantasie III. Always a plus.
It's not free ($11 for one major version and patches, but you have to pay again for the next major version (IIRC they're roughly annual) or $42 for all future versions), but UnReal World has graphics, photos of LARPing Finns, and all manner of fun violence. It's not really a dungeon-crawler, though - you wander around a large, randomly-created world trying to survive, or do whatever you feel like. In my last game I had a home half-built before I screwed up and died horribly whilst out hunting. It takes a while to get used to the controls, but works in the end, and there are a couple of sets of tutorials you can choose to do. There is a prayer-style magic system, but I've never messed around with it.
I haven't paid the $42 yet, but I'm on my second version, and will probably go the whole way at the next version.
Oh, and if you're really into the whole roguelike masochism thing I think you can pick a starting scenario which dumps you in the middle of nowhere, in winter, with major injuries and barely more than the clothes on your back, which wouldn't keep you warm for long even if you didn't need to rip them up to make bandages.
Edit: At least, I consider it a roguelike. It may be disqualified for some reason or other, but it's a good enough label as far as I'm concerned.
2009 is a year of Updates - one every Monday. Hopefully. xx
Pretty much so. Turn based movement through tile based random dungeons stuffed with random items and monsters. The only thing that held it back was the Pokemon setting didn't really allow equippable items which shallows the experience some what.
Replied to your PM by the way - I'm just sorting out my pp and I'll be straight on the case.
2009 is a year of Updates - one every Monday. Hopefully. xx
IVaN works well through DOSBox.
On that note, the Izuna game for DS was also a roguelike...
https://steamcommunity.com/profiles/76561197970666737/
Why is everything in engrish?
Edit: Oh man I can't play this, figuring out what to do when the characters don't even speak english is IMPOSSIBLE!
"The wangtta wangtta jumped over the annoying friendship"!?!? WHAT DOES THAT EVEN MEAN!?
"Try to be blind when you're exciting."
"I should tell you that chatting is modern."
"Not every storm is cool; some are natural."
"Want to be rusted? It looks delicate!"
"Don't be pretty. Let's be blind!"
MY HEAD ASPLODE! And it took me forever to find the mayor because the person told me she was in a white house, which turned out to be a complete lie, and the person was hidden under the wall sprite.
There should be a graphical option you can switch on...
Many of the *band games have a graphical version (eg, TkAngband).
Dungeon crawl stone soup has a graphical version, don't know if it works on macs, though. Probably works through dosbox.
Really, though, try being patient with the ASCII graphics; they may be off-putting at first but it doesn't take long to get used to them and in many ways they're superior to the graphical stuff...
What is a Roguelike?
A game which is like rogue.
http://en.wikipedia.org/wiki/Rogue_(computer_game)
There are a bunch of different signifying features: turn-based, rpg-like, ascii-graphics, randomised dungeons...
...for me, though, the thing that really makes roguelikes more interesting than any other kind of game is the permadeath. If your character dies, the savefile is erased, and you have to start again with a new character. This means that, unlike most rpgs, which test only whether you are patient enough to sit through however many hours of "stuff", and where there can never be a mistake or a disaster or a real risk, because anything that goes badly will just be reloaded and done again... roguelikes are difficult. With that difficulty comes much greater rewards than most games, though: if you win *any* of the major roguelikes, you will feel triumphant in a way that... very few other games can offer.
High melee DPS, leather armor.
Edit: Beat'd and I like his post better.
Zomband
this isn't related to any of the *bands, but this is a fun game. It's a roguelike based around a zombie apocalypse. You're trapped in a zombie infested city and there's only one exit that you have to find in order to win.
DoomRL
Doom, only it's a roguelike. That's all I need to say.
Perhaps I need to collect more powerful artifacts or items? But those are hit-or-miss. Maybe I just need higher resistances.
Oh, and FUCK amnesia-breathing mobs.
Let 'em eat fucking pineapples!
Holy shit, a zombie roguelike? I've played the DoomRL enough to be sick of it kicking my ass. I MUST try this Zombie game. It'll be like Urban Dead without all the jackasses!
It used to be a shareware game, but it's free now.
Favorite thing is building a cabin by a lake, building my own bows & arrows, hunting animals, drying their meat to help me get through the long hard winter...combat vs. those evil red warrior guys is a hoot.
The control scheme is a bitch, ya, but sooooooooooooo worth it. There's nothing else like it anywhere. (edit: Oh, and location based damage, having to eat & drink to stay alive, etc.)
Best roguelike EVER!
So long as you're enjoying yourself... I don't think it's possible to win it without some kind of spoiling, though, which is a shame. If you want to play a great roguelike that you can win without being spoiled, my recommendation is dungeon crawl.
Diablo?
I'd have to third the inclusion of Unreal World, as I was introduced to it by this forum a few years ago, and holy shit is it fun. It's like a little medieval survival simulator. I play it after work to unwind, just my little dude, exploring the wilderness. One of these days I think I'll actually build him a house. And start hunting for food instead of fishing.
Ahahahaha good luck ascending without spoilers.
Also I'm going to end up installing Nethack again.
Darn you all.