The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Roguelikes

MasterGraterMasterGrater Registered User regular
edited December 2007 in Games and Technology
Search didn't turn up any recent roguelike threads, so I made one myself. In this thread, post and discuss roguelikes. I'm going to post my personal favorite, IVaN.

MasterGrater on
«1

Posts

  • CmdPromptCmdPrompt Registered User regular
    edited November 2007
    I started playing Incursion before I realized the new version of Dwarf Fortress was out. Its fun, if pretty hard.

    This thread probably has more info in it than I could relay in this post.

    CmdPrompt on
    GxewS.png
  • VeritasVRVeritasVR Registered User regular
    edited November 2007
    Goddammit.

    Just like the Deus Ex threads, every time this comes back, I feel the urge to re-play Angband and inevitably get frustrated when I see:

    "It breaths... You died."

    Damn you big D!

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • SceptreSceptre Registered User regular
    edited November 2007
    Search didn't turn up any recent roguelike threads, so I made one myself. In this thread, post and discuss roguelikes. I'm going to post my personal favorite, IVaN.

    You don't know what you've done!

    Now I'll have to try to beat Nethack again.
    WHY WOULD YOU DO THIS TO ME

    Sceptre on
  • LorkLork Registered User regular
    edited November 2007
    Is this the thread where we whore our ascension pics?

    Cause it sure looks like it
    ascension.png

    Lork on
    Steam Profile: Lork
  • VeritasVRVeritasVR Registered User regular
    edited November 2007
    I had Ringil one time.

    Ringil.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • CmdPromptCmdPrompt Registered User regular
    edited November 2007
    This is a shot in the dark, but: does anyone know of any roguelikes other than NetHack that work on Windows Mobile devices?

    I have an HTC Apache (basically a phone + pda with slideout keyboard) and I've played a ridiculous amount of NetHack on it, and wanted to try something new.

    CmdPrompt on
    GxewS.png
  • SceptreSceptre Registered User regular
    edited November 2007
    Lork wrote: »
    Is this the thread where we whore our ascension pics?

    Cause it sure looks like it
    [AWESOMENESS]


    I hate you.

    Sceptre on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited November 2007
    Search didn't turn up any recent roguelike threads, so I made one myself. In this thread, post and discuss roguelikes. I'm going to post my personal favorite, IVaN.

    Holy shit! It has graphics! And nobody is tearing you apart for not being pure? What is the world coming to?

    Because of it, I'm going to try it. And if anyone else have any graphical roguelikes, please go ahead and post (cept for that Falcon's Thingy, which I already know about).

    Btw, that IVaN thing reminds me of Phantasie III. Always a plus.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    IVaN is awesome - no identifying, body part damage, and the game gets interesting early on. I just wish there were a wiki available, as I have to trawl through old forums whenever I'm not sure what something does.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • msoyamsoya Registered User regular
    edited November 2007
    eobet wrote: »
    Because of it, I'm going to try it. And if anyone else have any graphical roguelikes, please go ahead and post (cept for that Falcon's Thingy, which I already know about).

    It's not free ($11 for one major version and patches, but you have to pay again for the next major version (IIRC they're roughly annual) or $42 for all future versions), but UnReal World has graphics, photos of LARPing Finns, and all manner of fun violence. It's not really a dungeon-crawler, though - you wander around a large, randomly-created world trying to survive, or do whatever you feel like. In my last game I had a home half-built before I screwed up and died horribly whilst out hunting. It takes a while to get used to the controls, but works in the end, and there are a couple of sets of tutorials you can choose to do. There is a prayer-style magic system, but I've never messed around with it.

    I haven't paid the $42 yet, but I'm on my second version, and will probably go the whole way at the next version.



    Oh, and if you're really into the whole roguelike masochism thing I think you can pick a starting scenario which dumps you in the middle of nowhere, in winter, with major injuries and barely more than the clothes on your back, which wouldn't keep you warm for long even if you didn't need to rip them up to make bandages.

    Edit: At least, I consider it a roguelike. It may be disqualified for some reason or other, but it's a good enough label as far as I'm concerned.

    msoya on
  • SinWithSebastianSinWithSebastian Registered User regular
    edited November 2007
    Sceptre wrote: »
    [/spoiler]

    I hate you.
    My first Nethack ascension was with a tourist :D That was one crazy game. Made ascending wizards so much easier, though.

    SinWithSebastian on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2007
    Ivan looks like a game I used to play called Exile III by Spiderweb Software. It wasn't a Roguelike really, but it was fucking huge and was totally awesome. The entire Exile series was, as a matter of fact. Tons of shit in there to do, even if you only got the shareware version. Here's a link to their homepage if you're interested.

    Darmak on
    JtgVX0H.png
  • Lave IILave II Registered User regular
    edited November 2007
    I heard the Pokemon Dungeon game was actually a roguelike any truth to that?

    Lave II on
  • Jam WarriorJam Warrior Registered User regular
    edited November 2007
    Lave II wrote: »
    I heard the Pokemon Dungeon game was actually a roguelike any truth to that?

    Pretty much so. Turn based movement through tile based random dungeons stuffed with random items and monsters. The only thing that held it back was the Pokemon setting didn't really allow equippable items which shallows the experience some what.

    Jam Warrior on
    MhCw7nZ.gif
  • Lave IILave II Registered User regular
    edited November 2007
    Ahhh, cheers. Maybe I'll hunt it out in my next "dry spell"

    Replied to your PM by the way - I'm just sorting out my pp and I'll be straight on the case.

    Lave II on
  • ben0207ben0207 Registered User regular
    edited November 2007
    Are there any graphical Rogue-likes for Mac? NetHack works, but it feels a bit like playing a game from the 70s in terms of UI and I find it off putting.

    ben0207 on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    ben0207 wrote: »
    Are there any graphical Rogue-likes for Mac? NetHack works, but it feels a bit like playing a game from the 70s in terms of UI and I find it off putting.

    IVaN works well through DOSBox.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • DartboyDartboy Registered User regular
    edited November 2007
    Gearhead / Gearhead II is one of my favorite Roguelikes. It's a bit light on overall content (and GHII isn't really finished yet) but it more than makes up for that with the sheer amount of customization options available. Build your own mech from scratch? Yes please.

    Dartboy on
  • DarkHawkeDarkHawke Registered User regular
    edited November 2007
    ADoM isn't graphical, but it runs well through DOSBox too (the mac version is super crashy though).

    DarkHawke on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited November 2007
    Lave II wrote: »
    I heard the Pokemon Dungeon game was actually a roguelike any truth to that?

    Pretty much so. Turn based movement through tile based random dungeons stuffed with random items and monsters. The only thing that held it back was the Pokemon setting didn't really allow equippable items which shallows the experience some what.

    On that note, the Izuna game for DS was also a roguelike...

    Shadowfire on
  • rayofashrayofash Registered User regular
    edited November 2007
    Dartboy wrote: »
    Gearhead / Gearhead II is one of my favorite Roguelikes. It's a bit light on overall content (and GHII isn't really finished yet) but it more than makes up for that with the sheer amount of customization options available. Build your own mech from scratch? Yes please.

    Why is everything in engrish?

    Edit: Oh man I can't play this, figuring out what to do when the characters don't even speak english is IMPOSSIBLE!

    "The wangtta wangtta jumped over the annoying friendship"!?!? WHAT DOES THAT EVEN MEAN!?
    "What was that again? About your new agriculture?"
    "Try to be blind when you're exciting."
    "I should tell you that chatting is modern."
    "Not every storm is cool; some are natural."
    "Want to be rusted? It looks delicate!"
    "Don't be pretty. Let's be blind!"

    MY HEAD ASPLODE! And it took me forever to find the mayor because the person told me she was in a white house, which turned out to be a complete lie, and the person was hidden under the wall sprite.

    rayofash on
  • itylusitylus Registered User regular
    edited November 2007
    ben0207 wrote: »
    Are there any graphical Rogue-likes for Mac? NetHack works, but it feels a bit like playing a game from the 70s in terms of UI and I find it off putting.

    There should be a graphical option you can switch on...

    Many of the *band games have a graphical version (eg, TkAngband).

    Dungeon crawl stone soup has a graphical version, don't know if it works on macs, though. Probably works through dosbox.


    Really, though, try being patient with the ASCII graphics; they may be off-putting at first but it doesn't take long to get used to them and in many ways they're superior to the graphical stuff...

    itylus on
  • LewiePLewieP Registered User regular
    edited November 2007
    People who play Roguelikes are weird
    I have never played one and am judgemental out of ignorance.

    What is a Roguelike?

    LewieP on
  • itylusitylus Registered User regular
    edited November 2007
    LewieP wrote: »
    People who play Roguelikes are weird
    I have never played one and am judgemental out of ignorance.

    What is a Roguelike?

    A game which is like rogue.

    http://en.wikipedia.org/wiki/Rogue_(computer_game)

    There are a bunch of different signifying features: turn-based, rpg-like, ascii-graphics, randomised dungeons...

    ...for me, though, the thing that really makes roguelikes more interesting than any other kind of game is the permadeath. If your character dies, the savefile is erased, and you have to start again with a new character. This means that, unlike most rpgs, which test only whether you are patient enough to sit through however many hours of "stuff", and where there can never be a mistake or a disaster or a real risk, because anything that goes badly will just be reloaded and done again... roguelikes are difficult. With that difficulty comes much greater rewards than most games, though: if you win *any* of the major roguelikes, you will feel triumphant in a way that... very few other games can offer.

    itylus on
  • piLpiL Registered User regular
    edited November 2007
    LewieP wrote: »
    What is a Roguelike?

    High melee DPS, leather armor.

    The ultimate requirements for a roguelike, I beleive, is a randomly generated dungeon and an RPG thing. Most include horrible deaths (some as a result of the randomized system--who locked a dragon in here?), and lots and lots of tiny neat features the programmers thought would be fun that modify the game in huge ways (wands of polymorph), but ultimately randomized dungeoncrawler. A lot of people say the evolution of roguelikes led to Diablo and TitanQuest style games. I'd also include Azure Dreams on that list if you played any of those.

    Edit: Beat'd and I like his post better.

    piL on
  • MasterGraterMasterGrater Registered User regular
    edited November 2007
    Here's a couple more roguelikes that I've been enjoying.

    Zomband
    this isn't related to any of the *bands, but this is a fun game. It's a roguelike based around a zombie apocalypse. You're trapped in a zombie infested city and there's only one exit that you have to find in order to win.

    DoomRL
    Doom, only it's a roguelike. That's all I need to say.

    MasterGrater on
  • BremenBremen Registered User regular
    edited November 2007
    piL wrote: »
    LewieP wrote: »
    The ultimate requirements for a roguelike, I beleive, is a randomly generated dungeon and an RPG thing. Most include horrible deaths (some as a result of the randomized system--who locked a dragon in here?), and lots and lots of tiny neat features the programmers thought would be fun that modify the game in huge ways (wands of polymorph), but ultimately randomized dungeoncrawler. A lot of people say the evolution of roguelikes led to Diablo and TitanQuest style games. I'd also include Azure Dreams on that list if you played any of those.

    I hesitated to suggest this because it's iffy if it qualifies, but since it fits your definition I'll go ahead and toss it out there.

    Transcendence

    Transcendence is a graphical, real time space shooter in the vein of Escape Velocity, but it's definitely spiritually inspired by Nethack. All but a few systems are randomly generated when you start the game, and the game is mostly nonlinear (with only one long distance goal to beat the game, and free form until then). You find a mysterious barrel, you can open it up and get something random. Maybe it's an armor repair patch, maybe it's radioactive waste. A mysterious ROM chip? Maybe it has a map of the starsystem, maybe it's a virus that will burn out your visual display (have fun flying and fighting by radar!).

    I'm doing a poor job of describing it, but I really am a big fan, so I suggest having a look yourself.

    Bremen on
  • Elbonian ManElbonian Man Registered User regular
    edited November 2007
    That game truly is a roguelike, but I've found it can be much more forgiving than "normal" in the beginning if you get lucky, which seemed to happen fairly often(3 out of 6 tries). It's a bit too much for me since I've never been that good at games like that, but it's a lot of fun even if they aren't your preferred game type.

    Elbonian Man on
  • VeritasVRVeritasVR Registered User regular
    edited November 2007
    I think Angband is my favorite though. I'm hit a snag where I'm almost at maximum level but can't seem to reliably descend past the 99th floor. I'm still not powerful enough to avoid almost-certain-death, but the game goes down to at least double that.

    Perhaps I need to collect more powerful artifacts or items? But those are hit-or-miss. Maybe I just need higher resistances.

    Oh, and FUCK amnesia-breathing mobs.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • TorgoTorgo Registered User regular
    edited November 2007
    Here's a couple more roguelikes that I've been enjoying.

    Zomband
    this isn't related to any of the *bands, but this is a fun game. It's a roguelike based around a zombie apocalypse. You're trapped in a zombie infested city and there's only one exit that you have to find in order to win.

    DoomRL
    Doom, only it's a roguelike. That's all I need to say.


    Holy shit, a zombie roguelike? I've played the DoomRL enough to be sick of it kicking my ass. I MUST try this Zombie game. It'll be like Urban Dead without all the jackasses!

    Torgo on
    History is a spoiler for the future. (Me on Twitter)
  • TaminTamin Registered User regular
    edited November 2007
    Still plodding through Nethack. Mostly (I tell myself) because I refuse to read a FAQ on it. My friend doesn't have this issue, and he's ascended. Bastard :P

    Tamin on
  • MasterGraterMasterGrater Registered User regular
    edited November 2007
    If you're looking for something graphical, consider playing Castle of the Winds.
    It used to be a shareware game, but it's free now.

    MasterGrater on
  • DivebommahDivebommah Registered User regular
    edited November 2007
    Here's a vote for The Unreal World (linked to earlier). I paid full-price for that sucker a couple years ago and am enjoying all the free patchy goodness. He recently ported to Windows and the game runs great in a window now :)

    Favorite thing is building a cabin by a lake, building my own bows & arrows, hunting animals, drying their meat to help me get through the long hard winter...combat vs. those evil red warrior guys is a hoot.

    The control scheme is a bitch, ya, but sooooooooooooo worth it. There's nothing else like it anywhere. (edit: Oh, and location based damage, having to eat & drink to stay alive, etc.)

    Divebommah on
  • rayofashrayofash Registered User regular
    edited November 2007
    If you're looking for something graphical, consider playing Castle of the Winds.
    It used to be a shareware game, but it's free now.

    Best roguelike EVER!

    rayofash on
  • itylusitylus Registered User regular
    edited November 2007
    Tamin wrote: »
    Still plodding through Nethack. Mostly (I tell myself) because I refuse to read a FAQ on it. My friend doesn't have this issue, and he's ascended. Bastard :P

    So long as you're enjoying yourself... I don't think it's possible to win it without some kind of spoiling, though, which is a shame. If you want to play a great roguelike that you can win without being spoiled, my recommendation is dungeon crawl.

    itylus on
  • FoodFood Registered User regular
    edited November 2007
    I tried playing nethack, and while I could definitely see the appeal, once I realized that every key on the keyboard and it's shift variant does something different I gave up. Are there any noob-friendly rogue-likes out there that I could start off on?

    Food on
  • itylusitylus Registered User regular
    edited November 2007
    DoomRL is pretty noob-friendly, at least in terms of the interface.

    itylus on
  • ben0207ben0207 Registered User regular
    edited November 2007
    Food wrote: »
    I tried playing nethack, and while I could definitely see the appeal, once I realized that every key on the keyboard and it's shift variant does something different I gave up. Are there any noob-friendly rogue-likes out there that I could start off on?

    Diablo?

    ben0207 on
  • ArthArth Registered User regular
    edited November 2007
    IVAN is probably fairly newb friendly in interface.

    I'd have to third the inclusion of Unreal World, as I was introduced to it by this forum a few years ago, and holy shit is it fun. It's like a little medieval survival simulator. I play it after work to unwind, just my little dude, exploring the wilderness. One of these days I think I'll actually build him a house. And start hunting for food instead of fishing.

    Arth on
    Artheleron.png
  • PataPata Registered User regular
    edited November 2007
    Sceptre wrote: »
    Lork wrote: »
    Is this the thread where we whore our ascension pics?

    Cause it sure looks like it
    [AWESOMENESS]


    I hate you.
    Tamin wrote: »
    Still plodding through Nethack. Mostly (I tell myself) because I refuse to read a FAQ on it. My friend doesn't have this issue, and he's ascended. Bastard :P

    Ahahahaha good luck ascending without spoilers.

    Also I'm going to end up installing Nethack again.

    Darn you all.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
Sign In or Register to comment.