Am I the only one who used either tungsten or shredder rounds, given the circumstances, and made a ridiculous amount of cash selling off my surplus ammo types?
I used proton rounds, acid rounds, and fire rounds and sold nearly everything else.
I had, like, 3 million credits by the end of the game.
I just used tungsten or shredder in my Engineer's pistol on my first playthough, where I was mostly just finishing off slobs I had already damaged with my tech bombs. Wrex was my AR gunner usually using the same as I was, and Liara was using the DoT things like acid or fire from her pistol, with the idea that she wouldn't be shooting that often to much base effect so the fixed DoT makes sense.
I think the explodey and poisoney type rounds make a lot of sense in the right circumstances for the specialized weapons like sniper or shotgun for you or a squad mate that concentrates on that weapon, as long as you are willing to micromanage it a bit, and conversely for someone like Liara who isn't going to be doing much base damage with a gun so the fixed DoT is overall better than a percentage boost.
I haven't wrapped my brain around the rounds that cut through shields but do less damage, because things with big shields are fairly rare and after a nice dose of overload are better dealt with with massive damage. The negatives of those rounds seemed to outweigh the positives. Probably makes sense in some situations I guess if you are really paying attention, like certain bosses I guess.
And I never used the Cryo rounds. I'm sure they are great for something but the description made me confused. Can anyone explain what those are best used for?
Rounds like that seem a lot more viable on the higher difficulties when enemies are constantly using immunity and shield boost and have a LOT more shields to deal with. It's just a hassle and a risk to sit there pounding on shields that are coming back as fast as you can damage them (this is on Insanity) so being able to deal direct damage is very useful.
Yeah, I know that part. I was secretly hoping that I there was a way to issue separate orders, and that I just hadn't found it. You know, like Ashley take cover over there, and Liara over there (or whatever). I would be pretty cool to be able to order Wrex to just charge in and wreck people's faces up close, but have Garrus hold back sniping.
And how do people miss Liara the council tells you to look for her when they give you the Normandy and the system is even labeled on the Galaxy Map
I was under the impression we could go to any of the three choices and in any order. I just chose to go get her first. I may get her later in my second run-through just to see what happens.
You know, I bet this has been said countless times before, but, well...
When I was playing KoToR I could never bring myself to select any of the "dark-side" dialog choices, whereas in Mass Effect I have no problem with Renegade choices..
I guess it just feels less silly and more, well, something an above-the-law-saving-the-galaxy-at-any-cost agent would say.
Eh, I'm a bit disappointed with how many of the renegade dialogue choices really are needlessly dickish. They're not things that need to be said for someone who is a renegade, only in that he does whatever it takes to save humanity. You don't have to be an ass to some poor dude about preachingto save the world.
And how do people miss Liara the council tells you to look for her when they give you the Normandy and the system is even labeled on the Galaxy Map
I was under the impression we could go to any of the three choices and in any order. I just chose to go get her first. I may get her later in my second run-through just to see what happens.
You get three main missions, all labeled on the map, right out of the Citadel door and can do them in any order. I went and fought me some space plant zombies before picking up Liara.
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
You know, I bet this has been said countless times before, but, well...
When I was playing KoToR I could never bring myself to select any of the "dark-side" dialog choices, whereas in Mass Effect I have no problem with Renegade choices..
I guess it just feels less silly and more, well, something an above-the-law-saving-the-galaxy-at-any-cost agent would say.
Eh, I'm a bit disappointed with how many of the renegade dialogue choices really are needlessly dickish. They're not things that need to be said for someone who is a renegade, only in that he does whatever it takes to save humanity. You don't have to be an ass to some poor dude about preachingto save the world.
Which is why you're perfectly free to be nice to that dude but still shoot fist in the face. In almost every case there's 3 different degrees of responses you can give.
Balefuego on
[SIGPIC][/SIGPIC]
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Before the game, the devs said that some choices are morally gray, and what may seem like the right choice ends up not being so. Can anyone spoiler some examples of that? Because I don't think I saw any when doing Paragon...
Ashley!
I can see why many people seemed to judge her as racist right from the beginning. I myself found her just to be pragmatic - look out for the interests of humanity first and all that. Maybe if somewhere in the game her suspicions could have been correct, more people would be able to see things her way? I don't think there is a spot, but honestly, I'm far from having completed everything every which way. Tell me if there is; I'd dig seeing it.
Here's the problem; different universes work in different ways. In a kids' show the power of love and friendship will overcome all obstacles, in Planescape: Torment it will probably get you killed in a tragic and pointless manner. Ashley's opinion is ever so slightly - not by much - out of whack with Bioware's universe.
(ending spoilers)
The game makes allusions to realism, but when you save the council as a paragon they don't continue to deny the Alliance a seat among their number. If they did, Ashley would be spot on. But they don't, so the pattern is - yes, for the most part, paragon actions will spread peace and harmony. This is true virtually all the way through the game; at no point (that I came across) does a paragon (i.e. pan-species communal, as opposed to more nationalistic) action net you an unexpectedly negative outcome. So Ashley is an unfair pragmatist in a fairly idealistic universe, and that's what makes her seem like a pointless racist.
Before the game, the devs said that some choices are morally gray, and what may seem like the right choice ends up not being so. Can anyone spoiler some examples of that? Because I don't think I saw any when doing Paragon...
Yeah I didn't really see any either. I was expecting to have some morally good choices I made come back to bite me on the ass but nothing like that happened.
Accualt on
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Before the game, the devs said that some choices are morally gray, and what may seem like the right choice ends up not being so. Can anyone spoiler some examples of that? Because I don't think I saw any when doing Paragon...
NOVERIA SPOILER
Releasing the Rachni Queen. Sure, she says she'll play nice, but what wouldn't she say to get out of there alive? She's the last of her kind and she knows it. So while giving an entire sentient species a second chance is arguably the good and noble thing to do, is it right, given that the species in question tried to kill everyone a few centuries ago?
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
You know, I bet this has been said countless times before, but, well...
When I was playing KoToR I could never bring myself to select any of the "dark-side" dialog choices, whereas in Mass Effect I have no problem with Renegade choices..
I guess it just feels less silly and more, well, something an above-the-law-saving-the-galaxy-at-any-cost agent would say.
Eh, I'm a bit disappointed with how many of the renegade dialogue choices really are needlessly dickish. They're not things that need to be said for someone who is a renegade, only in that he does whatever it takes to save humanity. You don't have to be an ass to some poor dude about preachingto save the world.
Which is why you're perfectly free to be nice to that dude but still shoot fist in the face. In almost every case there's 3 different degrees of responses you can give.
True, that one was a little iffy to me.
But the more renegadeish dialogue in the Council scene felt really right to me
You know, I bet this has been said countless times before, but, well...
When I was playing KoToR I could never bring myself to select any of the "dark-side" dialog choices, whereas in Mass Effect I have no problem with Renegade choices..
I guess it just feels less silly and more, well, something an above-the-law-saving-the-galaxy-at-any-cost agent would say.
Eh, I'm a bit disappointed with how many of the renegade dialogue choices really are needlessly dickish. They're not things that need to be said for someone who is a renegade, only in that he does whatever it takes to save humanity. You don't have to be an ass to some poor dude about preachingto save the world.
Which is why you're perfectly free to be nice to that dude but still shoot fist in the face. In almost every case there's 3 different degrees of responses you can give.
Sure, but I worry that if I'm always avoiding the renegade path, my points won't go up enough like I want them to, to make sure I get the full effect of how being a renegade will affect the story.
If the middle choice is neutral, and I'm always picking that one or the top, paragon choice, that I'll be inadvertently pushed into being more of a Paragon than a Renegade.
Sincerely,
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
Yeah they're dead. But, for reference, if you run out of grenades, you can actually run up to melee range and knock them down/out.
Your complaint though was that the kind of renegade character you wanted to roleplay wouldnt be that huge of an asshole in those situations, and thats fine, but the character it sounds like you want to be, somebody who dosen't care about anything other than getting his job done is the same kind of character who would ignore those particular kinds of confrontations.
The preaching Hanar or whatever wouldn't be worth his time. He'd simply ignore it (which is the nuetral option)
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
And that happens to be the most difficult moral decision I had to make.
I did the colonist request side quests before the main quest. I got the power cells, turned the water on, and killed the Varrens. When I confronted the colonists after learning they were under the spell of the Thorian, I tried to save them all. But I ran out of gas grenades. One fo the colonists I was faced with was the blonde girl who was trying to fix the water pipe. For some reason, I really liked her. She was kind of cute for being a computer generated character, and she seemed genuinely thankful after I restored the water. So anyway, I was facing her and I was out of gas grenades. I didn't have a choice. I hit her with Singularity, and watched her body helplessly twist in the air. And then I shot her with incindiery rounds. And I think she screamed, or maybe imagined that, and her body burned up into a cloud of red embers. I felt genuinely bad about that, it obviously has stuck with me.
So knowing I had a bunch of Geth to clear out of the labs/facility at the end of the highway, I went in with an all-combat team. Figured if I encountered any crates or computers to crack I could come back later with a tech person and get what I left behind.
Clear the place, beat the Thorian, all is well with Feros. Go back to the Normandy, grab my tech team and try to head back to the highway ... and the elevator to the highway no longer functions!
FARK IT TO HELL!!
And there were two missions out there to unlock, too. Grrrrrrr.
Anyway, about 30 hours in and I'm loving the living hell out of this game. It's not perfect, but it's damn near the game I've always wanted.
I absolutely love it when the ECRS flunkies confront me after I finish breaking into the office to procure that Turian guy's secret data. That's the one time I took pleasure in killing 'innocent bystanders'
I absolutely love it when the ECRS flunkies confront me after I finish breaking into the office to procure that Turian guy's secret data. That's the one time I took pleasure in killing 'innocent bystanders'
Oh, speaking of that, I got confused:
When first entering that area, I convinced the guys not to attack me and just to leave immediately. And they did. And then all the people behind them started attacking me. It just seemed like a bug; was it? And then I got confronted on the way out, as you said. [tali]Very strange.[/tali]
If you enter the warehouse with your gun drawn, the workers will fight you. If you don't have it drawn, you have the choice of talking your way past them.
If you enter the warehouse with your gun drawn, the workers will fight you. If you don't have it drawn, you have the choice of talking your way past them.
Yeah I found that out literally an hour ago, though I wasn't sure if it was new or if I just didn't remember it.
re: Feros: Yep. You're boned. Not a bug. You can still go around and kill stuff, though.
re: GotY: My opinion on this, for whatever the hell it's worth, is that I don't fucking care.
I get to play BioShock. I get to play Assassin's Creed. Once the next check comes through, I'll get to play Rock Band. I am a lucky son of a bitch. If I liked Mario, I'd get to play Mario Galaxy.
This is a great time to be a gamer. Sure, I'd love for BioWare to have another crystal paperweight to sit in our lobby as a testament to our awesomeness, but I'm not going to be ashamed of our game if Rock Band cleans our clock. All of these games have things that annoy me. All of these games have moments that hit my geek-happy button. Trying to compare BioShock to ME is like trying to compare your favorite movie to my favorite book. They're going for different experiences in so many ways and using so many different methods of communication with the player that any real comparison is ultimately going to boil down to "Reviewer X just plain likes this one better."
I wish the frelling Mako handled better. I wish the Vita chambers didn't let you wrench-spam the big daddies. I wish the microphone forced you to sing on-key. I've got no problem in the world with any of these games (or any of the others people have mentioned) being Game of the Year.
The game makes allusions to realism, but when you save the council as a paragon they don't continue to deny the Alliance a seat among their number. If they did, Ashley would be spot on. But they don't, so the pattern is - yes, for the most part, paragon actions will spread peace and harmony. This is true virtually all the way through the game; at no point (that I came across) does a paragon (i.e. pan-species communal, as opposed to more nationalistic) action net you an unexpectedly negative outcome. So Ashley is an unfair pragmatist in a fairly idealistic universe, and that's what makes her seem like a pointless racist.
So yes, I'm totally with you on that.
That's not entirely fair either, though.
(more ending and story spoilers)
I don't think that denying humanity a spot on the council would validate her views at all. Her distrust of alien species seems to stem from a desire for self preservation, not a recognition of reward (or what have you). After all, she pipes up on the Normandy prior to your decision because she wants to save human lives and ships. Personally, I think she would be justified if some other race, say the Batrians (or whoever), decide it would be a cool time to push humans around after most of their navy had been destroyed in the defense of the Citadel. Whether that plays out in ME2 or not remains to be seen, but the fact remains that you and I are correct in that there doesn't seem to be a significant in game consequence for heavy paragon or renegade choices. I don't really feel I've addressed your argument on the type of universe, though - I suppose the only evidence I can give to support is the initial contact with the Turians . . . But still, that happens before the game begins, and doesn't come about as a choice you make.
I guess the issue to me is not that it's an idealistic universe, but that the decisions you make aren't followed up enough in detail to show how the universe responds to them. Maybe that's what ME2 will do; save the Rachni queen? Well, now we have to worry about the Reapers and Rachni, thanks a lot asshole.
Anybody have any good upgrade/ammo combos they feel like sharing? I've been going through a second time with my vanguard and that's given me more level to get sexy drops. I finally got ahold of some Snowblind Rounds. Not sure how useful they're really gonna be for me since I'm rocking a shotty and pistol, but I like how it looks like I'm shooting tiny snowballs.
My new favorite combo is two Frictionless Materials and Hammerhead Rounds VIII (The kind that give you 40% impact and 40% toxic damage at 20% overheat cost.) I could probably get away with just one Frictionless, but having the two there gives ya 10% damage bonus and you can fire nonstop without it getting even remotely hot. The first time I shot a cultist in the chest with it and they bent in half slamming into a crate, I knew I was in love. It's almost as fun to watch as High Explosive rounds, but I can fire it like a madman. Good times.
PS- Inferno Rounds = Teh Sex
defaultprophet on
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
TBH I hope in the sequel that there is a Sentinel Volus to put in your party.
defaultprophet: I pretty much exclusively used the Tungsten and Shredder rounds with my Infiltrator's pistol, ditto for one teammate (and then toxic rounds for the non-damage dealer). On this playthrough I will probably experiment a bit more.
I haven't found frictionless rounds yet. I'm level 38 and Virimore is the last one left of those 4 pre-cursor main story quests.
mastman on
B.net: Kusanku
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited November 2007
For ammo, I usually drop radioactive rounds into the weapons of my support specialists (Tali, Liara, Kaiden) to keep their cooldowns as short as possible. The ones I’m using now are Radioactive IIIs for the 21% reduction.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
defaultprophet: I pretty much exclusively used the Tungsten and Shredder rounds with my Infiltrator's pistol, ditto for one teammate (and then toxic rounds for the non-damage dealer). On this playthrough I will probably experiment a bit more.
They're some good fun. I used the same for my pistol most of the first time. Then I switched to Polonium or whatever once I saw how handy the DoT was. I'm curious since you have an infiltrator. I assume you use anti geth/flesh rounds for your sniper rifle too? Does the gun automatically overheat after each fire or does it just almost fill up the overheat buffer each time? I wonder what the difference in cool down time is because The thought of a high end rifle with two barrel extenders and High Explosive Rounds makes me happy. That rounds is fun, but so impractical.
I haven't found frictionless rounds yet. I'm level 38 and Virimore is the last one left of those 4 pre-cursor main story quests.
Frictionless Materials are a weapon upgrade. I got to level 40 first time around and I don't believe I ever had them drop. They give you 5% damage bonus and 20% Heat Dampening. I assume dampening is just like a counter stat to the weapon overheat debuff.
Wow, I didn't even notice that I had unlocked both the achievments for the Assault Rifle and the Shotgun. Time to start over my poorly planned Adept with one of these weapon skills. Not sure which one to go for though..
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
And that happens to be the most difficult moral decision I had to make.
I did the colonist request side quests before the main quest. I got the power cells, turned the water on, and killed the Varrens. When I confronted the colonists after learning they were under the spell of the Thorian, I tried to save them all. But I ran out of gas grenades. One fo the colonists I was faced with was the blonde girl who was trying to fix the water pipe. For some reason, I really liked her. She was kind of cute for being a computer generated character, and she seemed genuinely thankful after I restored the water. So anyway, I was facing her and I was out of gas grenades. I didn't have a choice. I hit her with Singularity, and watched her body helplessly twist in the air. And then I shot her with incindiery rounds. And I think she screamed, or maybe imagined that, and her body burned up into a cloud of red embers. I felt genuinely bad about that, it obviously has stuck with me.
Is there a specific name for this quest, or something I should do before hand?
I don't want to run the risk of screwing myself out of a side quest.
TBH I hope in the sequel that there is a Sentinel Volus to put in your party.
I really want continuity of party characters in the sequels. I don't know how they'd do it, though, given that
depending on the choices you make, you can be without three different people in the end. Also developing characters and romance plots more would be cool.
Posts
That's exactly why I used proton rounds.
Tips on how to die less?
B.net: Kusanku
I hate you.
And how do people miss Liara the council tells you to look for her when they give you the Normandy and the system is even labeled on the Galaxy Map
I was under the impression we could go to any of the three choices and in any order. I just chose to go get her first. I may get her later in my second run-through just to see what happens.
I was entertained by the opening conversations with Liara. Thought it was mildy funny
B.net: Kusanku
Eh, I'm a bit disappointed with how many of the renegade dialogue choices really are needlessly dickish. They're not things that need to be said for someone who is a renegade, only in that he does whatever it takes to save humanity. You don't have to be an ass to some poor dude about preachingto save the world.
You get three main missions, all labeled on the map, right out of the Citadel door and can do them in any order. I went and fought me some space plant zombies before picking up Liara.
Which is why you're perfectly free to be nice to that dude but still shoot fist in the face. In almost every case there's 3 different degrees of responses you can give.
Seriously, Barrier will save your ass.
The Division, Warframe (XB1)
GT: Tanith 6227
Here's the problem; different universes work in different ways. In a kids' show the power of love and friendship will overcome all obstacles, in Planescape: Torment it will probably get you killed in a tragic and pointless manner. Ashley's opinion is ever so slightly - not by much - out of whack with Bioware's universe.
(ending spoilers)
So yes, I'm totally with you on that.
Yeah I didn't really see any either. I was expecting to have some morally good choices I made come back to bite me on the ass but nothing like that happened.
NOVERIA SPOILER
The Division, Warframe (XB1)
GT: Tanith 6227
Sure, but I worry that if I'm always avoiding the renegade path, my points won't go up enough like I want them to, to make sure I get the full effect of how being a renegade will affect the story.
If the middle choice is neutral, and I'm always picking that one or the top, paragon choice, that I'll be inadvertently pushed into being more of a Paragon than a Renegade.
Sincerely,
The preaching Hanar or whatever wouldn't be worth his time. He'd simply ignore it (which is the nuetral option)
And that happens to be the most difficult moral decision I had to make.
Feros spoiler:
Clear the place, beat the Thorian, all is well with Feros. Go back to the Normandy, grab my tech team and try to head back to the highway ... and the elevator to the highway no longer functions!
FARK IT TO HELL!!
And there were two missions out there to unlock, too. Grrrrrrr.
Oh, speaking of that, I got confused:
Yeah I found that out literally an hour ago, though I wasn't sure if it was new or if I just didn't remember it.
re: GotY: My opinion on this, for whatever the hell it's worth, is that I don't fucking care.
I get to play BioShock. I get to play Assassin's Creed. Once the next check comes through, I'll get to play Rock Band. I am a lucky son of a bitch. If I liked Mario, I'd get to play Mario Galaxy.
This is a great time to be a gamer. Sure, I'd love for BioWare to have another crystal paperweight to sit in our lobby as a testament to our awesomeness, but I'm not going to be ashamed of our game if Rock Band cleans our clock. All of these games have things that annoy me. All of these games have moments that hit my geek-happy button. Trying to compare BioShock to ME is like trying to compare your favorite movie to my favorite book. They're going for different experiences in so many ways and using so many different methods of communication with the player that any real comparison is ultimately going to boil down to "Reviewer X just plain likes this one better."
I wish the frelling Mako handled better. I wish the Vita chambers didn't let you wrench-spam the big daddies. I wish the microphone forced you to sing on-key. I've got no problem in the world with any of these games (or any of the others people have mentioned) being Game of the Year.
That's not entirely fair either, though.
(more ending and story spoilers)
I guess the issue to me is not that it's an idealistic universe, but that the decisions you make aren't followed up enough in detail to show how the universe responds to them. Maybe that's what ME2 will do; save the Rachni queen? Well, now we have to worry about the Reapers and Rachni, thanks a lot asshole.
My new favorite combo is two Frictionless Materials and Hammerhead Rounds VIII (The kind that give you 40% impact and 40% toxic damage at 20% overheat cost.) I could probably get away with just one Frictionless, but having the two there gives ya 10% damage bonus and you can fire nonstop without it getting even remotely hot. The first time I shot a cultist in the chest with it and they bent in half slamming into a crate, I knew I was in love. It's almost as fun to watch as High Explosive rounds, but I can fire it like a madman. Good times.
PS- Inferno Rounds = Teh Sex
The Division, Warframe (XB1)
GT: Tanith 6227
defaultprophet: I pretty much exclusively used the Tungsten and Shredder rounds with my Infiltrator's pistol, ditto for one teammate (and then toxic rounds for the non-damage dealer). On this playthrough I will probably experiment a bit more.
B.net: Kusanku
The Division, Warframe (XB1)
GT: Tanith 6227
They're some good fun. I used the same for my pistol most of the first time. Then I switched to Polonium or whatever once I saw how handy the DoT was. I'm curious since you have an infiltrator. I assume you use anti geth/flesh rounds for your sniper rifle too? Does the gun automatically overheat after each fire or does it just almost fill up the overheat buffer each time? I wonder what the difference in cool down time is because The thought of a high end rifle with two barrel extenders and High Explosive Rounds makes me happy. That rounds is fun, but so impractical.
Frictionless Materials are a weapon upgrade. I got to level 40 first time around and I don't believe I ever had them drop. They give you 5% damage bonus and 20% Heat Dampening. I assume dampening is just like a counter stat to the weapon overheat debuff.
One question about armor: Armor "cooldown" stats, does that affect guns or biotic/tech?
Is there a specific name for this quest, or something I should do before hand?
I don't want to run the risk of screwing myself out of a side quest.
I really want continuity of party characters in the sequels. I don't know how they'd do it, though, given that