The game makes allusions to realism, but when you save the council as a paragon they don't continue to deny the Alliance a seat among their number. If they did, Ashley would be spot on. But they don't, so the pattern is - yes, for the most part, paragon actions will spread peace and harmony. This is true virtually all the way through the game; at no point (that I came across) does a paragon (i.e. pan-species communal, as opposed to more nationalistic) action net you an unexpectedly negative outcome. So Ashley is an unfair pragmatist in a fairly idealistic universe, and that's what makes her seem like a pointless racist.
So yes, I'm totally with you on that.
That's not entirely fair either, though.
(more ending and story spoilers)
I don't think that denying humanity a spot on the council would validate her views at all. Her distrust of alien species seems to stem from a desire for self preservation, not a recognition of reward (or what have you). After all, she pipes up on the Normandy prior to your decision because she wants to save human lives and ships. Personally, I think she would be justified if some other race, say the Batrians (or whoever), decide it would be a cool time to push humans around after most of their navy had been destroyed in the defense of the Citadel. Whether that plays out in ME2 or not remains to be seen, but the fact remains that you and I are correct in that there doesn't seem to be a significant in game consequence for heavy paragon or renegade choices. I don't really feel I've addressed your argument on the type of universe, though - I suppose the only evidence I can give to support is the initial contact with the Turians . . . But still, that happens before the game begins, and doesn't come about as a choice you make.
I guess the issue to me is not that it's an idealistic universe, but that the decisions you make aren't followed up enough in detail to show how the universe responds to them. Maybe that's what ME2 will do; save the Rachni queen? Well, now we have to worry about the Reapers and Rachni, thanks a lot asshole.
Perhaps you're right about the lack of really any significant consequences to the larger actions. I think a more likely and Bioware-ish problem with the Rachni would be trying to integrate them into galactic society - a lot of people are going to be pretty dead-set against it.
I'm kind of both happy and disappointed the Rachni were in it at all, really. There's basically nothing in the universe we haven't encountered physically yet, nothing that remains as purely a back-story. Protheans? Check. Krogan breeding? Check. Rachni? Check. Reapers? Check. Leave something for the next two games, guys! Though I guess they'll have come up with more back-story by then.
Edit: We need a salarian and a volus in our party for ME2. NEED.
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
And that happens to be the most difficult moral decision I had to make.
I did the colonist request side quests before the main quest. I got the power cells, turned the water on, and killed the Varrens. When I confronted the colonists after learning they were under the spell of the Thorian, I tried to save them all. But I ran out of gas grenades. One fo the colonists I was faced with was the blonde girl who was trying to fix the water pipe. For some reason, I really liked her. She was kind of cute for being a computer generated character, and she seemed genuinely thankful after I restored the water. So anyway, I was facing her and I was out of gas grenades. I didn't have a choice. I hit her with Singularity, and watched her body helplessly twist in the air. And then I shot her with incindiery rounds. And I think she screamed, or maybe imagined that, and her body burned up into a cloud of red embers. I felt genuinely bad about that, it obviously has stuck with me.
Is there a specific name for this quest, or something I should do before hand?
I don't want to run the risk of screwing myself out of a side quest.
You could club them remember and it wouldn't kill them. I would pop barrier, charge at them, then melee them and they'd be knocked out. I clubbed everyone after I ran out of nades. I only killed one colonist, on accident, and I would have tried again to make it 0 casualties but I hadn't saved in a while and I was tired.
mastman on
B.net: Kusanku
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited November 2007
As for the Volus Sentinel thing...the Volus don't seem much like the combat race, one of them even says so when you talk to them. Though watching one waddle behind the team would be great.
Dragkonias on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
The game makes allusions to realism, but when you save the council as a paragon they don't continue to deny the Alliance a seat among their number. If they did, Ashley would be spot on. But they don't, so the pattern is - yes, for the most part, paragon actions will spread peace and harmony. This is true virtually all the way through the game; at no point (that I came across) does a paragon (i.e. pan-species communal, as opposed to more nationalistic) action net you an unexpectedly negative outcome. So Ashley is an unfair pragmatist in a fairly idealistic universe, and that's what makes her seem like a pointless racist.
So yes, I'm totally with you on that.
That's not entirely fair either, though.
(more ending and story spoilers)
I don't think that denying humanity a spot on the council would validate her views at all. Her distrust of alien species seems to stem from a desire for self preservation, not a recognition of reward (or what have you). After all, she pipes up on the Normandy prior to your decision because she wants to save human lives and ships. Personally, I think she would be justified if some other race, say the Batrians (or whoever), decide it would be a cool time to push humans around after most of their navy had been destroyed in the defense of the Citadel. Whether that plays out in ME2 or not remains to be seen, but the fact remains that you and I are correct in that there doesn't seem to be a significant in game consequence for heavy paragon or renegade choices. I don't really feel I've addressed your argument on the type of universe, though - I suppose the only evidence I can give to support is the initial contact with the Turians . . . But still, that happens before the game begins, and doesn't come about as a choice you make.
I guess the issue to me is not that it's an idealistic universe, but that the decisions you make aren't followed up enough in detail to show how the universe responds to them. Maybe that's what ME2 will do; save the Rachni queen? Well, now we have to worry about the Reapers and Rachni, thanks a lot asshole.
Perhaps you're right about the lack of really any significant consequences to the larger actions. I think a more likely and Bioware-ish problem with the Rachni would be trying to integrate them into galactic society - a lot of people are going to be pretty dead-set against it.
I'm kind of both happy and disappointed the Rachni were in it at all, really. There's basically nothing in the universe we haven't encountered physically yet, nothing that remains as purely a back-story. Protheans? Check. Krogan breeding? Check. Rachni? Check. Reapers? Check. Leave something for the next two games, guys! Though I guess they'll have come up with more back-story by then.
And yet, you never see a single Bataarian throughout the entire game.
As for the Volus Sentinel thing...the Volus don't seem much like the combat race, one of them even says so when you talk to them. Though watching one waddle behind the team would be great.
Too bad there are no energy axes in the game.
"That still only counts as one!"
Zenitram on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
The game makes allusions to realism, but when you save the council as a paragon they don't continue to deny the Alliance a seat among their number. If they did, Ashley would be spot on. But they don't, so the pattern is - yes, for the most part, paragon actions will spread peace and harmony. This is true virtually all the way through the game; at no point (that I came across) does a paragon (i.e. pan-species communal, as opposed to more nationalistic) action net you an unexpectedly negative outcome. So Ashley is an unfair pragmatist in a fairly idealistic universe, and that's what makes her seem like a pointless racist.
So yes, I'm totally with you on that.
That's not entirely fair either, though.
(more ending and story spoilers)
I don't think that denying humanity a spot on the council would validate her views at all. Her distrust of alien species seems to stem from a desire for self preservation, not a recognition of reward (or what have you). After all, she pipes up on the Normandy prior to your decision because she wants to save human lives and ships. Personally, I think she would be justified if some other race, say the Batrians (or whoever), decide it would be a cool time to push humans around after most of their navy had been destroyed in the defense of the Citadel. Whether that plays out in ME2 or not remains to be seen, but the fact remains that you and I are correct in that there doesn't seem to be a significant in game consequence for heavy paragon or renegade choices. I don't really feel I've addressed your argument on the type of universe, though - I suppose the only evidence I can give to support is the initial contact with the Turians . . . But still, that happens before the game begins, and doesn't come about as a choice you make.
I guess the issue to me is not that it's an idealistic universe, but that the decisions you make aren't followed up enough in detail to show how the universe responds to them. Maybe that's what ME2 will do; save the Rachni queen? Well, now we have to worry about the Reapers and Rachni, thanks a lot asshole.
Perhaps you're right about the lack of really any significant consequences to the larger actions. I think a more likely and Bioware-ish problem with the Rachni would be trying to integrate them into galactic society - a lot of people are going to be pretty dead-set against it.
I'm kind of both happy and disappointed the Rachni were in it at all, really. There's basically nothing in the universe we haven't encountered physically yet, nothing that remains as purely a back-story. Protheans? Check. Krogan breeding? Check. Rachni? Check. Reapers? Check. Leave something for the next two games, guys! Though I guess they'll have come up with more back-story by then.
And yet, you never see a single Bataarian throughout the entire game.
As for the consequences of letting the Rachni queen live...plz. I'm still holding out for a kickass scene in ME2 where my team is pinned down by Geth and the queen bursts from the ground, charging forth in a magnificent blaze of death as Shepherd rides on her back towards the heart of their base.
The game makes allusions to realism, but when you save the council as a paragon they don't continue to deny the Alliance a seat among their number. If they did, Ashley would be spot on. But they don't, so the pattern is - yes, for the most part, paragon actions will spread peace and harmony. This is true virtually all the way through the game; at no point (that I came across) does a paragon (i.e. pan-species communal, as opposed to more nationalistic) action net you an unexpectedly negative outcome. So Ashley is an unfair pragmatist in a fairly idealistic universe, and that's what makes her seem like a pointless racist.
So yes, I'm totally with you on that.
That's not entirely fair either, though.
(more ending and story spoilers)
I don't think that denying humanity a spot on the council would validate her views at all. Her distrust of alien species seems to stem from a desire for self preservation, not a recognition of reward (or what have you). After all, she pipes up on the Normandy prior to your decision because she wants to save human lives and ships. Personally, I think she would be justified if some other race, say the Batrians (or whoever), decide it would be a cool time to push humans around after most of their navy had been destroyed in the defense of the Citadel. Whether that plays out in ME2 or not remains to be seen, but the fact remains that you and I are correct in that there doesn't seem to be a significant in game consequence for heavy paragon or renegade choices. I don't really feel I've addressed your argument on the type of universe, though - I suppose the only evidence I can give to support is the initial contact with the Turians . . . But still, that happens before the game begins, and doesn't come about as a choice you make.
I guess the issue to me is not that it's an idealistic universe, but that the decisions you make aren't followed up enough in detail to show how the universe responds to them. Maybe that's what ME2 will do; save the Rachni queen? Well, now we have to worry about the Reapers and Rachni, thanks a lot asshole.
Perhaps you're right about the lack of really any significant consequences to the larger actions. I think a more likely and Bioware-ish problem with the Rachni would be trying to integrate them into galactic society - a lot of people are going to be pretty dead-set against it.
I'm kind of both happy and disappointed the Rachni were in it at all, really. There's basically nothing in the universe we haven't encountered physically yet, nothing that remains as purely a back-story. Protheans? Check. Krogan breeding? Check. Rachni? Check. Reapers? Check. Leave something for the next two games, guys! Though I guess they'll have come up with more back-story by then.
And yet, you never see a single Bataarian throughout the entire game.
As for the consequences of letting the Rachni queen live...plz. I'm still holding out for a kickass scene in ME2 where my team is pinned down by Geth and the queen bursts from the ground, charging forth in a magnificent blaze of death as Shepherd rides on her back towards the heart of their base.
Sadly I was really hoping for that in this game. Either that or the complete "OH SHI-" opposite.
As for the consequences of letting the Rachni queen live...plz. I'm still holding out for a kickass scene in ME2 where my team is pinned down by Geth and the queen bursts from the ground, charging forth in a magnificent blaze of death as Shepherd rides on her back towards the heart of their base.
As for the Volus Sentinel thing...the Volus don't seem much like the combat race, one of them even says so when you talk to them. Though watching one waddle behind the team would be great.
I wouldn't mind one as my Quartermaster, since the fucker that currently hold that position never seems to be able to get me anything worthwile to buy..
He's not quite a widower, but he has lost someone he was interested in, and if you're female, he says you remind him of her. So yep, he fits the formula all right.
Background on that spoiler:
The bits about "Kaidan's lost love" was added later -- because the female staff at BioWare demanded it. After the initial playthrough, their feedback was that they wanted to "save him" from something. We did at least try to tuck it away behind some optional prying questions, and make it involve something other than death. Well, the loved one's death, anyway.
Edit: We need a salarian and a volus in our party for ME2. NEED.
Yeah, a jittery or seemingly hyperactive Salarian would be pretty funny.
I got quite a kick out of the fact that the Salarian captain's motivational speech on Virmire talked about not being warriors, and the best heroes they could aspire to be would be holding ground.
jaredburton on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I'm hoping Microsoft will relax thier stance on letting them use hard drive caching in the sequels so they can avoid the pop-in in the sequels
Hmm...I wonder if they could have some like optional thing. Like say the game detects a HDD then lets you cache extra memory too it...that would be nice.
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
And that happens to be the most difficult moral decision I had to make.
I did the colonist request side quests before the main quest. I got the power cells, turned the water on, and killed the Varrens. When I confronted the colonists after learning they were under the spell of the Thorian, I tried to save them all. But I ran out of gas grenades. One fo the colonists I was faced with was the blonde girl who was trying to fix the water pipe. For some reason, I really liked her. She was kind of cute for being a computer generated character, and she seemed genuinely thankful after I restored the water. So anyway, I was facing her and I was out of gas grenades. I didn't have a choice. I hit her with Singularity, and watched her body helplessly twist in the air. And then I shot her with incindiery rounds. And I think she screamed, or maybe imagined that, and her body burned up into a cloud of red embers. I felt genuinely bad about that, it obviously has stuck with me.
Is there a specific name for this quest, or something I should do before hand?
I don't want to run the risk of screwing myself out of a side quest.
You could club them remember and it wouldn't kill them. I would pop barrier, charge at them, then melee them and they'd be knocked out. I clubbed everyone after I ran out of nades. I only killed one colonist, on accident, and I would have tried again to make it 0 casualties but I hadn't saved in a while and I was tired.
Is this a specific planet? A specific story quest, or a side quest?
I'm hoping Microsoft will relax thier stance on letting them use hard drive caching in the sequels so they can avoid the pop-in in the sequels
Hmm...I wonder if they could have some like optional thing. Like say the game detects a HDD then lets you cache extra memory too it...that would be nice.
I would think that would be fundamental. Right now, I don't even see Mass Effect as releasable on a technical level.
He's not quite a widower, but he has lost someone he was interested in, and if you're female, he says you remind him of her. So yep, he fits the formula all right.
Background on that spoiler:
The bits about "Kaidan's lost love" was added later -- because the female staff at BioWare demanded it. After the initial playthrough, their feedback was that they wanted to "save him" from something. We did at least try to tuck it away behind some optional prying questions, and make it involve something other than death. Well, the loved one's death, anyway.
Don't worry, it came off pretty well, I think. I enjoyed how he fit the general formula but was pretty non-standard; it was refreshing.
Before the game, the devs said that some choices are morally gray, and what may seem like the right choice ends up not being so. Can anyone spoiler some examples of that? Because I don't think I saw any when doing Paragon...
NOVERIA SPOILER
Releasing the Rachni Queen. Sure, she says she'll play nice, but what wouldn't she say to get out of there alive? She's the last of her kind and she knows it. So while giving an entire sentient species a second chance is arguably the good and noble thing to do, is it right, given that the species in question tried to kill everyone a few centuries ago?
But she also says her species was being driven mad by something that was poisoning their telepathic thoughts.
It makes me wonder whether Sovereign was manipulating things behind the scenes longer than we thought. Getting the other races to wipe out the Rachni and Krogan, two fast breeding warrior species, would make the galaxy an easier target for the invasion.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
He's not quite a widower, but he has lost someone he was interested in, and if you're female, he says you remind him of her. So yep, he fits the formula all right.
Background on that spoiler:
The bits about "Kaidan's lost love" was added later -- because the female staff at BioWare demanded it. After the initial playthrough, their feedback was that they wanted to "save him" from something. We did at least try to tuck it away behind some optional prying questions, and make it involve something other than death. Well, the loved one's death, anyway.
Out of curiosity:
Did the female staff at Bioware have input on Carth and Sky from Jade Empire as well, since those guys have pretty much the same backstory regarding romance? If so, then Bioware have some quite protective ladies on their payroll ;-)
I'm hoping Microsoft will relax thier stance on letting them use hard drive caching in the sequels so they can avoid the pop-in in the sequels
Hmm...I wonder if they could have some like optional thing. Like say the game detects a HDD then lets you cache extra memory too it...that would be nice.
I would think that would be fundamental. Right now, I don't even see Mass Effect as releasable on a technical level.
I'm hoping Microsoft will relax thier stance on letting them use hard drive caching in the sequels so they can avoid the pop-in in the sequels
Hmm...I wonder if they could have some like optional thing. Like say the game detects a HDD then lets you cache extra memory too it...that would be nice.
I would think that would be fundamental. Right now, I don't even see Mass Effect as releasable on a technical level.
I think thats a little much.
I've seen texture pop-in in every UE3 game I've played so far, I just assumed it was an engine limitation. I didn't pay much attention to the pop-in though, I was too busy watching wrex ruin shit with a shotgun
I'm hoping Microsoft will relax thier stance on letting them use hard drive caching in the sequels so they can avoid the pop-in in the sequels
Hmm...I wonder if they could have some like optional thing. Like say the game detects a HDD then lets you cache extra memory too it...that would be nice.
I would think that would be fundamental. Right now, I don't even see Mass Effect as releasable on a technical level.
I think thats a little much.
I would have waited more just for this issue to be resolved. Shit, they could have even downgraded overall texture quality and I would be happy. Facial features popping in suddenly and consecutively just doesn't sit right with me when playing a game like this.
Hoz on
0
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
I've seen texture pop-in in every UE3 game I've played so far, I just assumed it was an engine limitation. I didn't pay much attention to the pop-in though, I was too busy watching wrex ruin shit with a shotgun
I'm in the same boat. Although in my case it's Tali ruining shit with a shotgun, after I levitate them with lift or singularity.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
It is an engine issue but I'm pretty sure a lot of it could be alleviated if everything didn't have to be constantly loaded from the DVD.
Balefuego on
[SIGPIC][/SIGPIC]
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited November 2007
Well, the pop-in was noticeable but it wasn't a big deal to me. I guess I got used to it in GoW(though it wasn't as bad in the game either). Yet, if HDD-caching could solve the problem I really wouldn't mind.
It is an engine issue but I'm pretty sure a lot of it could be alleviated if everything didn't have to be constantly loaded from the DVD.
I can honestly say that I can't understand why Microsoft forced Bioware to refrain from using the harddrive to cache. If it had been an optional feature, even 360 owners without a HD would have been able to play this game. It simply does not compute for me.
Silpheed on
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
It is an engine issue but I'm pretty sure a lot of it could be alleviated if everything didn't have to be constantly loaded from the DVD.
I suspect you’re right, but I still think that BioWare did a good job given the restriction they had to work within (ie, no caching to the HD). I also hope that the sequels will use caching - shit, put a big, REQUIRES HARD DRIVE FOR PLAY on the front of the box if you have to.
I don’t really pick up on the pop-in during conversation cutscenes, but then again, I have yet to encounter any pop-in of facial detail; for me it’s clothing or background. If faces were popping in, I imagine it would be a lot more annoying.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
I know I'm not the first one to say it, but the only thing, at least in my mind, that holds this game back is the Mako sections. I mean, I don't mind the Mako itself so much, but I mind the stuff they make you do because you have it. Seriously, circle-strafing around enemies and shooting them until they're dead isnt' really that fun.
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
All that, combined with the games weird way of autosaving---like, never at the right time, means that the Mako propensity for getting stuck has lost me a few hours of playtime because I didn't know I was about to get in a fight. I guess I just need to learn to be more paranoid about that sort of thing.
It might be worth it if every planet didn't feel the same for the most part, or if there was a compelling reason for doing most of them beyond some extra money, but as it is it seems to be not worth doing for the most part.
It wouldn't be such a problem if I wasn't a completionist, but making the exploration the absolute worst part of this game was a really, really bad thing. I feel like, at least at this point, that this runthrough I'll do a lot of stuff, and if I ever play through it again I won't do any of the optional planet, because seriously, 90% of it is awful.
Don't get me wrong though---I've been obsessed with this game for the two days I've been off, and am enjoying every minute of it aside from the exploration. But when the rest of the game is so stellar, the unpolished turd that is the exploration missions in this game stick out like a sort thumb. If there's a reason this game doesn't deserve GOTY, that's it.
The next gen trend of prioritizing having moments of visual fidelity over qualities like visual consistency and overall immersion, it's scaring the shit out of me.
And I probably had a harder time with this because I have very good peripheral vision. But even seeing myself as an exception doesn't prevent me from being disappointed.
Hoz on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
It is an engine issue but I'm pretty sure a lot of it could be alleviated if everything didn't have to be constantly loaded from the DVD.
I suspect you’re right, but I still think that BioWare did a good job given the restriction they had to work within (ie, no caching to the HD). I also hope that the sequels will use caching - shit, put a big, REQUIRES HARD DRIVE FOR PLAY on the front of the box if you have to.
I don’t really pick up on the pop-in during conversation cutscenes, but then again, I have yet to encounter any pop-in of facial detail; for me it’s clothing or background. If faces were popping in, I imagine it would be a lot more annoying.
Hmm...I think the only time I really notice face pop-in is when talking to Morlun(shop guy in the market)...usually decent everywhere else.
I just think they pushed the engine too far. Like, they had a vision of what they wanted the game to look like, and they achieved it, only at the expense of texture popping and inpromptu load times.
Javen on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
The next gen trend of prioritizing having moments of visual fidelity over qualities like visual consistency and overall immersion, it's scaring the shit out of me.
From what I understand...the reason the UE3 engine works the way it does is simply because the dual-layer texturing makes it a lot less of a pain in the ass to deal with compared to having a single texture. That's why the pop-in is the way it is because it has to load two layers instead of one I believe.
Man, I really love the look of the Guardian armor sets. I've only changed my armor once a higher model is available, even if it may be a bit worse off than another armor set.
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
And that happens to be the most difficult moral decision I had to make.
I did the colonist request side quests before the main quest. I got the power cells, turned the water on, and killed the Varrens. When I confronted the colonists after learning they were under the spell of the Thorian, I tried to save them all. But I ran out of gas grenades. One fo the colonists I was faced with was the blonde girl who was trying to fix the water pipe. For some reason, I really liked her. She was kind of cute for being a computer generated character, and she seemed genuinely thankful after I restored the water. So anyway, I was facing her and I was out of gas grenades. I didn't have a choice. I hit her with Singularity, and watched her body helplessly twist in the air. And then I shot her with incindiery rounds. And I think she screamed, or maybe imagined that, and her body burned up into a cloud of red embers. I felt genuinely bad about that, it obviously has stuck with me.
Is there a specific name for this quest, or something I should do before hand?
I don't want to run the risk of screwing myself out of a side quest.
You could club them remember and it wouldn't kill them. I would pop barrier, charge at them, then melee them and they'd be knocked out. I clubbed everyone after I ran out of nades. I only killed one colonist, on accident, and I would have tried again to make it 0 casualties but I hadn't saved in a while and I was tired.
Is this a specific planet? A specific story quest, or a side quest?
I got to say I hope in ME 2 they reduce the amount of sidequests and explorable planets and focus on making higher quality sidequests and unique looking planets. After doing about every single sidequest it got quite tiring seeing the same old setup with random boxes littered about. I mean come on I'm supposed to be in some research lab at least try and make it look like a research lab. Quality not quantity Bioware!
Ok, I may have found a slight bug or maybe I screwed up I don't know. It involves several side quests in Feros.
I got to the point where I had to make a choice whether to gas the colonists or just shoot em all dead. I chose the noble path but ran out of grenades before I got to the crane that lets me into the section where I take care of that giant plant guy. I had no choice but to waste a few colonists, which I did without looking too carefully at names.
After it was all said and done, 9 colonists survived and I was still praised as a hero. I was led to do that side quest for the power cells and while I was down there I apparently did a few other side quests involving some deadly animal killing, transmitter blowing, and water valve opening. I had not got these side quests specifically, but I still figured I could turn them in ex-post-facto.
Once I was topside again, I turned in the power cells, but the other quests I couldn't turn in. I looked up the quests online and one of the guys wasn't even there (even though a marker was on my radar) and the other guy didn't respond to me besides crying about some dead people.
So, am I bugged or am I screwed because I killed a quest giver (or two)?
Basically you're fucked, due to the people you shot. I didn't realize that could happen though, I did those quests before the main story on Feros.
And that happens to be the most difficult moral decision I had to make.
I did the colonist request side quests before the main quest. I got the power cells, turned the water on, and killed the Varrens. When I confronted the colonists after learning they were under the spell of the Thorian, I tried to save them all. But I ran out of gas grenades. One fo the colonists I was faced with was the blonde girl who was trying to fix the water pipe. For some reason, I really liked her. She was kind of cute for being a computer generated character, and she seemed genuinely thankful after I restored the water. So anyway, I was facing her and I was out of gas grenades. I didn't have a choice. I hit her with Singularity, and watched her body helplessly twist in the air. And then I shot her with incindiery rounds. And I think she screamed, or maybe imagined that, and her body burned up into a cloud of red embers. I felt genuinely bad about that, it obviously has stuck with me.
Is there a specific name for this quest, or something I should do before hand?
I don't want to run the risk of screwing myself out of a side quest.
You could club them remember and it wouldn't kill them. I would pop barrier, charge at them, then melee them and they'd be knocked out. I clubbed everyone after I ran out of nades. I only killed one colonist, on accident, and I would have tried again to make it 0 casualties but I hadn't saved in a while and I was tired.
Is this a specific planet? A specific story quest, or a side quest?
Bop.
It's on a main storyline planet, Feros(sp?). You can do the side quests before the main storyline, which I didn't do. I guess the best suggestion is... do all the side quests on storyline planets before you get to the main plot point.
Doomulon on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Feros. People get possessed by baddy, you have to get to bad guy while he's using them to protect himself, along with his plant army. Paragon points for not killing them, Renegade for killing them. It's also funny how the entire segment is like a game of target practice(shoot the bad targets, but spare the innocents).
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I'm kind of both happy and disappointed the Rachni were in it at all, really. There's basically nothing in the universe we haven't encountered physically yet, nothing that remains as purely a back-story. Protheans? Check. Krogan breeding? Check. Rachni? Check. Reapers? Check. Leave something for the next two games, guys! Though I guess they'll have come up with more back-story by then.
Edit: We need a salarian and a volus in our party for ME2. NEED.
B.net: Kusanku
Edit: Actually there's one thing we never encountered, and I can't believe I forgot about it:
Too bad there are no energy axes in the game.
"That still only counts as one!"
Sadly I was really hoping for that in this game. Either that or the complete "OH SHI-" opposite.
Shai-Hulud! Shai-Hulud!
Background on that spoiler:
Yeah, a jittery or seemingly hyperactive Salarian would be pretty funny.
Hmm...I wonder if they could have some like optional thing. Like say the game detects a HDD then lets you cache extra memory too it...that would be nice.
Is this a specific planet? A specific story quest, or a side quest?
Don't worry, it came off pretty well, I think. I enjoyed how he fit the general formula but was pretty non-standard; it was refreshing.
It makes me wonder whether Sovereign was manipulating things behind the scenes longer than we thought. Getting the other races to wipe out the Rachni and Krogan, two fast breeding warrior species, would make the galaxy an easier target for the invasion.
I think thats a little much.
I've seen texture pop-in in every UE3 game I've played so far, I just assumed it was an engine limitation. I didn't pay much attention to the pop-in though, I was too busy watching wrex ruin shit with a shotgun
I'm in the same boat. Although in my case it's Tali ruining shit with a shotgun, after I levitate them with lift or singularity.
~ Buckaroo Banzai
I don’t really pick up on the pop-in during conversation cutscenes, but then again, I have yet to encounter any pop-in of facial detail; for me it’s clothing or background. If faces were popping in, I imagine it would be a lot more annoying.
The Division, Warframe (XB1)
GT: Tanith 6227
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
All that, combined with the games weird way of autosaving---like, never at the right time, means that the Mako propensity for getting stuck has lost me a few hours of playtime because I didn't know I was about to get in a fight. I guess I just need to learn to be more paranoid about that sort of thing.
It might be worth it if every planet didn't feel the same for the most part, or if there was a compelling reason for doing most of them beyond some extra money, but as it is it seems to be not worth doing for the most part.
It wouldn't be such a problem if I wasn't a completionist, but making the exploration the absolute worst part of this game was a really, really bad thing. I feel like, at least at this point, that this runthrough I'll do a lot of stuff, and if I ever play through it again I won't do any of the optional planet, because seriously, 90% of it is awful.
Don't get me wrong though---I've been obsessed with this game for the two days I've been off, and am enjoying every minute of it aside from the exploration. But when the rest of the game is so stellar, the unpolished turd that is the exploration missions in this game stick out like a sort thumb. If there's a reason this game doesn't deserve GOTY, that's it.
And I probably had a harder time with this because I have very good peripheral vision. But even seeing myself as an exception doesn't prevent me from being disappointed.
Hmm...I think the only time I really notice face pop-in is when talking to Morlun(shop guy in the market)...usually decent everywhere else.
From what I understand...the reason the UE3 engine works the way it does is simply because the dual-layer texturing makes it a lot less of a pain in the ass to deal with compared to having a single texture. That's why the pop-in is the way it is because it has to load two layers instead of one I believe.
Bop.
It's on a main storyline planet, Feros(sp?). You can do the side quests before the main storyline, which I didn't do. I guess the best suggestion is... do all the side quests on storyline planets before you get to the main plot point.