Edit: We need a salarian and a volus in our party for ME2. NEED.
Yeah, a jittery or seemingly hyperactive Salarian would be pretty funny.
I got quite a kick out of the fact that the Salarian captain's motivational speech on Virmire talked about not being warriors, and the best heroes they could aspire to be would be holding ground.
The buildup to the Virmire battle really worked for me. Even though by that point of the game my characters were able to steamroll the opposition, I felt a sense of finality coming in that fight. When the Salarian asked me if I was ready to begin, I said no just because I wanted to walk around the camp and prepare for the battle ahead.
Really, that's the point where the game rises above everything else I've ever played, and stays there, all the way to the end credits.
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
I was on a green one last night that wasn't so bad.
Sheep on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2007
So (end-game spoiler)
does Saren shoot himself no matter what, or does the repeated succesful use of the "Charm" conversation option get him to do that? Because I was ready to waste the guy (and enjoy it) when he ends up saying "Thank you, Shepard", then paints the walls a lovely shade of turian brain matter. Hot damn that was awesome. Doubly so because you get him to see how he's been controlled and then he tries to stop himself. Curse Bioware for making me hate they guy, then pity him at the very end! Seriously, though, great job on that.
Aside from the graphical popping and some of the repetitive structures, I'm definitely on the bandwagon of "this sets a new high for nexgen". New Game+, not screwing over particular classes, not arbitrarily screwing over moral choices, immersive and detailed universe, etc. I very much enjoyed the Mako stuff, too, so I don't get what the complaints on that score are about. Aside from backing up, the controls seemed totally fine to me.
Oh, and does anybody know if the top sniper rifle + scram rail + scram rail + high explosive ammo + master assassination = more powerful round than the Mako cannon? I was too busy with the end game stuff to try it out, but I was wondering about it.
Something I hope to see in one of the sequals (spoiler'd more because you may think it's in the game but it isn't)
It'd be nice to see what Quarians and the Volus actually look like. Also, I hope they allow us to explore the capitals of the Turians, Asari, and the Salarians (Earth as well of course). I also fully expect the next plot to be something along the lines where your little adventure in Mass Effect, through a twist, actually brings the galaxy closer to destruction. Then Kreia jumps out and fucks with your paragon loving side even more.
Wienke on
PSN: TheWienke
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Edit: We need a salarian and a volus in our party for ME2. NEED.
Yeah, a jittery or seemingly hyperactive Salarian would be pretty funny.
I got quite a kick out of the fact that the Salarian captain's motivational speech on Virmire talked about not being warriors, and the best heroes they could aspire to be would be holding ground.
The buildup to the Virmire battle really worked for me. Even though by that point of the game my characters were able to steamroll the opposition, I felt a sense of finality coming in that fight. When the Salarian asked me if I was ready to begin, I said no just because I wanted to walk around the camp and prepare for the battle ahead.
Really, that's the point where the game rises above everything else I've ever played, and stays there, all the way to the end credits.
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
I was on a green one last night that wasn't so bad.
I started messing with the physics of the mako last night while side questing. After spending alot of time warming up to it, it still feels wacky but you can make it do some pretty ridiculous tricks off mountain sides. Don't circle strafe with the mako, snipe! And you know you don't HAVE to travel in a straight line, driving around the mountain won't kill you.
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
I was on a green one last night that wasn't so bad.
I started messing with the physics of the mako last night while side questing. After spending alot of time warming up to it, it still feels wacky but you can make it do some pretty ridiculous tricks off mountain sides. Don't circle strafe with the mako, snipe! And you know you don't HAVE to travel in a straight line, driving around the mountain won't kill you.
Apparently neither will falling off of it, so may as well try scaling it. I've found my six wheeled mountaineering skills are pretty good. ;-)
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
I was on a green one last night that wasn't so bad.
I started messing with the physics of the mako last night while side questing. After spending alot of time warming up to it, it still feels wacky but you can make it do some pretty ridiculous tricks off mountain sides. Don't circle strafe with the mako, snipe! And you know you don't HAVE to travel in a straight line, driving around the mountain won't kill you.
Apparently neither will falling off of it, so may as well try scaling it. I've found my six wheeled mountaineering skills are pretty good. ;-)
So have I, I'm having trouble myself finding these impossible to climb mountain sides. In my game they seem to be non existent.
Also, thanks for the mountains jackass. Seriously. Is there a planet out there that's not ludicrously mountainous everywhere? There's nothing like spending twenty minutes trying to find your way up to a point of interest because 9 of the 10 possible ways to get to it are impassable.
I was on a green one last night that wasn't so bad.
I started messing with the physics of the mako last night while side questing. After spending alot of time warming up to it, it still feels wacky but you can make it do some pretty ridiculous tricks off mountain sides. Don't circle strafe with the mako, snipe! And you know you don't HAVE to travel in a straight line, driving around the mountain won't kill you.
Apparently neither will falling off of it, so may as well try scaling it. I've found my six wheeled mountaineering skills are pretty good. ;-)
So have I, I'm having trouble myself finding these impossible to climb mountain sides. In my game they seem to be non existent.
There are a few, I've ran into some intentional ones when scouring this one cluster for Geth bases. Either way, I was able to snipe from the high ground with some clever positioning.
Changing subjects, I was wondering about the new game + feature. Do you only keep stats or do you also get to keep equipment?
I think the reason all the planets are annoyingly mountainous isn't out of a desire to artificially lengthen the game, it's out of a paranoia that without constant mountains to navigate around, driving the mako would become boring. But it has sort of backfired.
Oh, and does the Destiny Ascension (the Citadel Council's flagship) remind anyone else of John Berkey's paintings? (spoilered only for image size)
The thing that got to me rather than texture pop-in was the shadowing. It was so horribly blocky and dithered. On Eden Prime when you first run into husks random polygons/triangles were blinking between black and normal. While talking with people shadows cast by their noses looked more like a drunk guy using paint's spraypaint brush to put something resembling the shadow of a nose on their face.
I guess I ended the quest early? Went back after getting Liara and basically told him to f*ck off. The quest went grey after that. Damn, I was hoping to give him that whole gun-in-the-face thing.
When it comes to exploring planets, I've continued the habit I got in Assassin's Creed of checking the map and planning my route through points of interest. It seems to me that the survey sites don't pop up on the main map though (unless you come across a camp with info in it's computers). Has anyone taken the painstaking time of driving over an entire map to see if there are random survey sites out there or are they only popping up in places where you might have to look for them but are close to other points of interest?
Edit: We need a salarian and a volus in our party for ME2. NEED.
Yeah, a jittery or seemingly hyperactive Salarian would be pretty funny.
I got quite a kick out of the fact that the Salarian captain's motivational speech on Virmire talked about not being warriors, and the best heroes they could aspire to be would be holding ground.
The buildup to the Virmire battle really worked for me. Even though by that point of the game my characters were able to steamroll the opposition, I felt a sense of finality coming in that fight. When the Salarian asked me if I was ready to begin, I said no just because I wanted to walk around the camp and prepare for the battle ahead.
Really, that's the point where the game rises above everything else I've ever played, and stays there, all the way to the end credits.
If we are talking things we want in ME2 I want the crew system from Skies of arcadia.
when I completed virmire and those salarians were in the cargo bay i liked that.
i wanna complete quests and get permanent new members of the crew.
i mean obviously it is a military vessel crewed by alliance marines, but if you are still a spectre i wanna make a rag tag grizzled crew of awesome in the next game.
doesnt even have to do anything, like just an extra merchant in the cargo hold, or another doctor for the med bay. they dont even have to do anything, just exist. would be very cool, and a good permanence to the ship which even at the end of the game felt very soulless.
I think it would be awesome to have a Salarian Spectre as a partner in the next game. Or a spinoff game that deals with the League of One - who sound like they were even more fearsome than the Spectres.
So, hay guyz, that quarian chick sounds pretty hawt. Kinda wonderin' what's underneath the burqa. She's like a big, sexy robo-jawa, and I am so very intrigued.
I think the reason all the planets are annoyingly mountainous isn't out of a desire to artificially lengthen the game, it's out of a paranoia that without constant mountains to navigate around, driving the mako would become boring. But it has sort of backfired.
Oh, and does the Destiny Ascension (the Citadel Council's flagship) remind anyone else of John Berkey's paintings? (spoilered only for image size)
So, I'm thinking the whole concept of the Elcor's speech patterns came from someone who got seriously into reading the script and started reading the "stage" directions by accident.
I'd love to see a hero Elcor Specter morosely say something like "Excited bravado, time to kick some ass" and then just rhino charge into a group of Geth and do just that.
As much as I love this game, I don't think it will win GOTY. I think that prize will either be thrown to CoD4, Rock Band or Mario Galaxy.
Add Bioshock to the mix, and you're about right. It'll be interesting to see the GOTY picks this year.
I hope Bioshock does win, but I think people will be all on Rock Band's dick
Really? I didn't think it was getting that much notice. Maybe I've just been filtering it out or something. I mean, to me I just kind of look at it and go "Yay, an awesome game that costs a shit ton of money for which I'll have like, maybe six instances in my entire life where I even use all the peripherals!"
I think it's not getting much notice because you can't actually buy it, where as you can get a hold of Bioshock, CoD4, Mass Effect, Assassin's Creed, Halo 3, and all the other big games right now.
I'd love to see a hero Elcor Specter morosely say something like "Excited bravado, time to kick some ass" and then just rhino charge into a group of Geth and do just that.
I was thinking the same. Why do we get a grumpy ass lizard instead of a space hiphop elcor?
Edit: We need a salarian and a volus in our party for ME2. NEED.
Yeah, a jittery or seemingly hyperactive Salarian would be pretty funny.
I got quite a kick out of the fact that the Salarian captain's motivational speech on Virmire talked about not being warriors, and the best heroes they could aspire to be would be holding ground.
The buildup to the Virmire battle really worked for me. Even though by that point of the game my characters were able to steamroll the opposition, I felt a sense of finality coming in that fight. When the Salarian asked me if I was ready to begin, I said no just because I wanted to walk around the camp and prepare for the battle ahead.
Really, that's the point where the game rises above everything else I've ever played, and stays there, all the way to the end credits.
Oh, I'm not discounting the gravity it adds to it - it adds a fair bit. After all, that speech really is him saying don't expect to come out alive. I'm just saying it was uhh . . . Uniquely Salarian, I guess.
ME is easily my GoTY, it's also easily my new #1 favorite game. It's usurped SS2, Bioshock, HL2, Homeworld, Deus Ex, KoToR, Wing Commander, MGS1, GTA3, Ultima Underworld, Quake1/2, X-Wing v. TIE Fighter, Soul Calibur, and Cabela's Big Game Hunter 2004.
One of the above is not really on my list.
Fatty McBeardo on
0
ArchonexNo hard feelings, right?Registered Userregular
Has anyone taken the painstaking time of driving over an entire map to see if there are random survey sites out there or are they only popping up in places where you might have to look for them but are close to other points of interest?
I drive the whole map. I've found that if you get the red border just a hair onto your radar as you drive from location to location, you can pretty much cover all four corners without too much driving. Say there is an anomaly to the west. Drive to it, get it, you'll probably be close enough to see the border of the map, then just circle around to the rest of the points of interest. Unmarked stuff should come into view.
Refined complaints! After playing some more tonight I think I have a better handle on what irks me about the Mako, and hilly planets you drive on.
Right then, so when reversing and trying to turn (for something close to a three point turn), the Mako stops and pivot-spins in place, then goes in the direction you were trying to reverse turn in. This is no doubt the due to the turret oriented steering. It just doesn't function the way I'd expect it to, and takes a little bit of practice to get used to (that is, the Mako in general). The best way around this, avoiding the slow pivot, is to reverse a little, then go forward and turn.
I also think that a lot of complaints of mountain scaling would be avoided if you could see topography on the Mako radar. I know I was in a hurry to finish the story and just tried to plow straight over everything; there's usually an easy path to get where you want.
Posts
Really, that's the point where the game rises above everything else I've ever played, and stays there, all the way to the end credits.
I was on a green one last night that wasn't so bad.
Aside from the graphical popping and some of the repetitive structures, I'm definitely on the bandwagon of "this sets a new high for nexgen". New Game+, not screwing over particular classes, not arbitrarily screwing over moral choices, immersive and detailed universe, etc. I very much enjoyed the Mako stuff, too, so I don't get what the complaints on that score are about. Aside from backing up, the controls seemed totally fine to me.
Oh, and does anybody know if the top sniper rifle + scram rail + scram rail + high explosive ammo + master assassination = more powerful round than the Mako cannon? I was too busy with the end game stuff to try it out, but I was wondering about it.
They held the line!
I started messing with the physics of the mako last night while side questing. After spending alot of time warming up to it, it still feels wacky but you can make it do some pretty ridiculous tricks off mountain sides. Don't circle strafe with the mako, snipe! And you know you don't HAVE to travel in a straight line, driving around the mountain won't kill you.
Final Fantasy XI -> Carbuncle - Samash
Apparently neither will falling off of it, so may as well try scaling it. I've found my six wheeled mountaineering skills are pretty good. ;-)
"Oh holy SHIT! I'm not ready for thi-huh? I beat him in 10 seconds!"
So have I, I'm having trouble myself finding these impossible to climb mountain sides. In my game they seem to be non existent.
Final Fantasy XI -> Carbuncle - Samash
There are a few, I've ran into some intentional ones when scouring this one cluster for Geth bases. Either way, I was able to snipe from the high ground with some clever positioning.
Changing subjects, I was wondering about the new game + feature. Do you only keep stats or do you also get to keep equipment?
Oh, and does the Destiny Ascension (the Citadel Council's flagship) remind anyone else of John Berkey's paintings? (spoilered only for image size)
When it comes to exploring planets, I've continued the habit I got in Assassin's Creed of checking the map and planning my route through points of interest. It seems to me that the survey sites don't pop up on the main map though (unless you come across a camp with info in it's computers). Has anyone taken the painstaking time of driving over an entire map to see if there are random survey sites out there or are they only popping up in places where you might have to look for them but are close to other points of interest?
So bad-ass.
when I completed virmire and those salarians were in the cargo bay i liked that.
i wanna complete quests and get permanent new members of the crew.
i mean obviously it is a military vessel crewed by alliance marines, but if you are still a spectre i wanna make a rag tag grizzled crew of awesome in the next game.
doesnt even have to do anything, like just an extra merchant in the cargo hold, or another doctor for the med bay. they dont even have to do anything, just exist. would be very cool, and a good permanence to the ship which even at the end of the game felt very soulless.
"Stunning Revelation - No, Mister Bond. I expect you to die."
BTW - There are Elcor advance scouts already living among us.
Bioware presents: Desert Mako!
Menacingly, "Believe me, Shepherd, you can trust me."
Deceptive whisper Sheperd you go in first.
"Gripped by panic. Shepard. Hold me close. I am so scared. Take me to your cabin, Shepard."
If you have leg's and are flammable, you are not blocking the fire exit.
I think it's not getting much notice because you can't actually buy it, where as you can get a hold of Bioshock, CoD4, Mass Effect, Assassin's Creed, Halo 3, and all the other big games right now.
I was thinking the same. Why do we get a grumpy ass lizard instead of a space hiphop elcor?
I always saw it as being a nod towards HK-47. Of course, that makes it even more awesome.
I drive the whole map. I've found that if you get the red border just a hair onto your radar as you drive from location to location, you can pretty much cover all four corners without too much driving. Say there is an anomaly to the west. Drive to it, get it, you'll probably be close enough to see the border of the map, then just circle around to the rest of the points of interest. Unmarked stuff should come into view.
I think it's half a cute nod to the fans and half full-on recycling of ideas. In no way is that a bad thing, I think it really suits the Elcor.
Right then, so when reversing and trying to turn (for something close to a three point turn), the Mako stops and pivot-spins in place, then goes in the direction you were trying to reverse turn in. This is no doubt the due to the turret oriented steering. It just doesn't function the way I'd expect it to, and takes a little bit of practice to get used to (that is, the Mako in general). The best way around this, avoiding the slow pivot, is to reverse a little, then go forward and turn.
I also think that a lot of complaints of mountain scaling would be avoided if you could see topography on the Mako radar. I know I was in a hurry to finish the story and just tried to plow straight over everything; there's usually an easy path to get where you want.