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Indie Games Thread

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Posts

  • SaigaSaiga Registered User regular
    edited April 2008
    Isn't the term actually 'indie' ? :|

    I am just bitter because I excitedly entered thinking it was referring to Indiana Jones.

    Saiga on
    28je138.png
  • Gorilla SaladGorilla Salad Registered User regular
    edited April 2008
    Saiga wrote: »
    Isn't the term actually 'indie' ? :|

    I am just bitter because I excitedly entered thinking it was referring to Indiana Jones.
    I think we had this discussion before, but it is Indie.

    Therefore, any threads referring to Indiana jones are now Indie and threads like this are Indy.

    Gorilla Salad on
  • ImpersonatorImpersonator Registered User regular
    edited April 2008
    I'm playing Soldexus right now and loving it, it's hard but not impossible-hard, and the abilities and the shop are just addictive though I'm on the Volcanic Labyrinth right now and fucking hell is this hard D:

    Impersonator on
  • StriferStrifer Registered User regular
    edited April 2008
    Soldexus is a very solid game. The controls might seem a bit weird at first, but once you get used to it, you will be ninja-ing through the castle. There is just one part with the secret blocking minigame I absolutely hate because blocking in this game is retarded.

    Strifer on
    MikoSuikaLine.jpg
  • ImpersonatorImpersonator Registered User regular
    edited April 2008
    Blocking? :o

    Impersonator on
  • StriferStrifer Registered User regular
    edited April 2008
    Right before an attack connects, you have to press the directional arrow depending on the side the attack comes from.

    And it is called parrying, but I don't care because the window of opportunity is really small.

    Strifer on
    MikoSuikaLine.jpg
  • SilvoculousSilvoculous Registered User regular
    edited April 2008
    Anybody played Raiden X on one of those Flash games sites?

    Is it not awesome?

    A couple of years ago I got the chance to play the original Raiden II in an arcade, and the experience was so sublime that I continue to think about it even today. So much so that I got online and found an .swf download for Raiden X. Because nobody has internet all the time.

    http://rapidshare.com/files/33655278/RaidenX.swf

    Download that and run it in any free .swf player (or the one that comes with Flash).

    Silvoculous on
  • SueveSueve Registered User regular
    edited April 2008
    Couple of Updates:

    1. Flywrench becomes impossible when you get to venus. :cry:

    2.

    Check out:
    dive

    divetitle.png

    A simple undersea action game.
    Dive deep into the frigid abyss. Communicate with friendly creatures; avoid dangerous ones. What mystery lurks at the bottom?
    This was created for the gamma 256 competition at kokoromi. In order to comply with the competition's rules, it's very short - about five minutes - and its native resolution is 36x64. It will scale to a more visible size for you, of course.

    Supports Xbox 360 wired controllers. Be sure to have sound on.

    Z on the keyboard or A on the Xbox 360 pad will activate a sonar pulse. Use this to interact with both friendly and unfriendly creatures.


    and
    Dream Diary

    2399879677_3a6b1760a1.jpg
    In Yume Nikki (or “Dream Diary”), you play a young girl who can delve into a bizarre, and sometimes extremely frightening, dreamworld in order to collect “effects” that can alter her appearance in the dream. Some of the effects also have abilities that can be used there. At (almost) any time, our heroine can wake herself up and return to her small, spartan apartment, where she can write in her diary (save), or play a simple minigame on the television.

    I really like this game. The lack of dialogue or any “action” fills me with this strange sense of dread. I also like the contrast between the tiny apartment and the enormous dreamworld. And visually, the game really reminds me very much of Earthbound (especially Moonside!) and cactus, which is a pretty awesome and terrifying mix.

    Download the English version of the game here (42 Mb), via Rapidshare. The download includes the RPGMaker runtime, as well as instructions on how to configure your computer’s language support to play the game. It’s a fairly painless process.

    Thanks, Anarkex!

    and

    karoshi 2

    karoshi2.png
    three years ago, the gamer’s quarter published a feature on game concepts that, simply for sheer vehemence, needed to be made. my favorite was wes’s “suicide salaryman”: an open-ended game in the manner of grand theft auto in which the player’s goal was to kill herself in as many ways as possible. jesse venbrux eventually made the game as a puzzle platformer.

    karoshi (”death from overwork”) is, for the most part, a traditional puzzle platform game. (i do like that the suicide salaryman is occasionally given a gun but not allowed to point it at himself.) karoshi 2 is one of the most intelligent games i have played in a long time.


    and

    its been talked about, but can someone write up some stuff about phun, the physics sandbox?

    http://phun.cs.umu.se/wiki

    Sueve on
  • ImpersonatorImpersonator Registered User regular
    edited April 2008
    Why don't you put any d/l links? : \

    Impersonator on
  • SueveSueve Registered User regular
    edited April 2008
    Why don't you put any d/l links? : \

    doh

    Sueve on
  • Fleck0Fleck0 Registered User regular
    edited April 2008
    you let this thread fall so many pages behind, thus you shall be punished, with another awesome indy game

    to celebrate the recent release of You Found The Grappling Hook PRO may I reccomend You Found The Grappling Hook

    sayc8.png

    Trailer

    Title pretty much says it all, you found the grappling hook, now get grapplin'

    Download here

    Pro version here (very different, but you're a terrorist if you don't try it)

    Fleck0 on
    steam_sig.png
  • Fleck0Fleck0 Registered User regular
    edited April 2008
    Gymnast! The newest physics game from indy developer Walaber

    *this game requires a gamepad with dual analog sticks

    2417954399a69bc89793qt5.jpg

    Trailer

    Get it!

    It's VERY hard to control your gymnast at first, stick with it for awhile and you'll be pulling off ludicrous style stunts

    Fleck0 on
    steam_sig.png
  • Lord JezoLord Jezo Registered User regular
    edited April 2008
    Sueve wrote: »
    Why don't you put any d/l links? : \

    doh

    So um, can we get some of those links?

    Lord Jezo on
    Clipboard03.jpg
    I KISS YOU!
  • DavoidDavoid Registered User regular
    edited April 2008
    Lord Jezo wrote: »
    Sueve wrote: »
    Why don't you put any d/l links? : \

    doh

    So um, can we get some of those links?

    You gotta put links in your posts. This is 2008 buddy.

    Davoid on
    rqv6.png
  • batkinbatkin Registered User new member
    edited April 2008
    Uniball
    http://www.uniball-central.net/
    Think hockey/soccer/basketball with spaceships (everything's better with spaceships, right?).
    Best of all it's multiplayer over the internet.
    Wikipedia wrote:
    UniBall is a free 2D online multiplayer game. Originally created by C:\ (Josh Langley), who was a graphics designer for ARC and now works as an artist for PopCap Games, it is now owned and maintained by NickW (Nick Weihs), who also programmed BRChat, the companion chat program to UniBall who now works as a programmer for Insomniac Games in LA. In its most popular game mode, Hockey, players are given ships that can move, boost (move faster) for short distances, and shoot and receive balls. Players on opposing teams compete to be the first to score enough points to win the game.
    21962747ac0.jpg

    batkin on
  • SueveSueve Registered User regular
    edited April 2008
    Davoid wrote: »
    Lord Jezo wrote: »
    Sueve wrote: »
    Why don't you put any d/l links? : \

    doh

    So um, can we get some of those links?

    You gotta put links in your posts. This is 2008 buddy.

    hahahahahaha.

    FINE.

    Sueve on
  • SueveSueve Registered User regular
    edited April 2008
    Sueve wrote: »
    Couple of Updates:

    1. Flywrench becomes impossible when you get to venus. :cry:

    2.

    Check out:
    dive
    DOWNLOAD: http://namakoteam.com/games/dive/
    divetitle.png

    A simple undersea action game.
    Dive deep into the frigid abyss. Communicate with friendly creatures; avoid dangerous ones. What mystery lurks at the bottom?
    This was created for the gamma 256 competition at kokoromi. In order to comply with the competition's rules, it's very short - about five minutes - and its native resolution is 36x64. It will scale to a more visible size for you, of course.

    Supports Xbox 360 wired controllers. Be sure to have sound on.

    Z on the keyboard or A on the Xbox 360 pad will activate a sonar pulse. Use this to interact with both friendly and unfriendly creatures.


    and
    Dream Diary
    DOWNLOAD PATH: http://www.insertcredit.com/archives/001983.html

    Go there, follow instructions.

    2399879677_3a6b1760a1.jpg
    In Yume Nikki (or “Dream Diary”), you play a young girl who can delve into a bizarre, and sometimes extremely frightening, dreamworld in order to collect “effects” that can alter her appearance in the dream. Some of the effects also have abilities that can be used there. At (almost) any time, our heroine can wake herself up and return to her small, spartan apartment, where she can write in her diary (save), or play a simple minigame on the television.

    I really like this game. The lack of dialogue or any “action” fills me with this strange sense of dread. I also like the contrast between the tiny apartment and the enormous dreamworld. And visually, the game really reminds me very much of Earthbound (especially Moonside!) and cactus, which is a pretty awesome and terrifying mix.

    Download the English version of the game here (42 Mb), via Rapidshare. The download includes the RPGMaker runtime, as well as instructions on how to configure your computer’s language support to play the game. It’s a fairly painless process.

    Thanks, Anarkex!

    and

    karoshi 2
    DOWNLOAD: http://www.yoyogames.com/games/show/32253

    karoshi2.png
    three years ago, the gamer’s quarter published a feature on game concepts that, simply for sheer vehemence, needed to be made. my favorite was wes’s “suicide salaryman”: an open-ended game in the manner of grand theft auto in which the player’s goal was to kill herself in as many ways as possible. jesse venbrux eventually made the game as a puzzle platformer.

    karoshi (”death from overwork”) is, for the most part, a traditional puzzle platform game. (i do like that the suicide salaryman is occasionally given a gun but not allowed to point it at himself.) karoshi 2 is one of the most intelligent games i have played in a long time.


    and

    its been talked about, but can someone write up some stuff about phun, the physics sandbox?

    http://phun.cs.umu.se/wiki

    Sueve on
  • SueveSueve Registered User regular
    edited April 2008
    Fleck0 wrote: »
    Gymnast! The newest physics game from indy developer Walaber

    *this game requires a gamepad with dual analog sticks

    2417954399a69bc89793qt5.jpg

    Trailer

    Get it!

    It's VERY hard to control your gymnast at first, stick with it for awhile and you'll be pulling off ludicrous style stunts

    A gamepad required?! THIS IS 2008!

    Sueve on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited April 2008
    Can we post our own projects here?

    Delzhand on
  • SueveSueve Registered User regular
    edited April 2008
    Delzhand wrote: »
    Can we post our own projects here?

    Ov course!


    All the better!

    Sueve on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited April 2008
    Okay, this isn't ready to be played by other people yet, I'm still in the progress of designing stages and tweaking enemy hit points and bullet patterns, but I thought some people might be interested.

    title.png

    Description
    The game is a top down shmup (yeah, I hate that phrase too, but it's become common parlance) where you control Samus' ship in the time between the events of Metroid II and Super Metroid. It's not a bullet-hell shmup, it's more like the Raiden games. It features a lot of classic weapons at the ship level, like the ice and wave (stackable!) beams. Weapons that don't appear until Super Metroid take the form of "cannons", which allow you to use the Spazer, Charge, and Plasma upgrades with Wave and Ice. The Varia shield reduces your ship's hitbox by half, and the Gravity engine allows faster movement through space.

    Grapple Field, Energy pickups, Power Bombs and Missiles are scheduled for inclusion, but aren't in yet.

    Background
    This game is written in C# using XNA. I'm a designer first and programmer second, so I don't want to hear anyone complaining about managed code vs unmanaged code, or how I ought to have done this in C++.

    I created all the graphics from scratch, with the exception of the Metroid logo and title screen. The sounds are all freeware sounds, except for the once I recorded by spitting at a microphone.

    Story
    The last metroid is in captivity.

    The larva followed me to my ship, where I shepherded it into a containment cell. It trusts me, and I think that freezing it for the journey to Ceres would betray that trust. I need the metroid docile enough for safe handling.

    Or at least, that's what I kept telling myself. The fact is, it's quiet out here, and its quiet chirps reassure me that I'm not the only living being out here. The metroid responds positively to my presence - when I enter the ship's hold, it floats to the front of the cell and hovers there quietly.

    So when I discovered pirate heat signatures on intercept vector with SR388's orbital space, I made a promise that I would get the hatchling to Ceres station, where it would be safe from the pirates.

    In addition to the pirates, my ship's scans also picked up something else - Chozo signatures that matched my ship's configuration! I praised Old Bird's foresight and strapped in - Ceres is a long way away, but I've got a child to keep safe.

    Screens
    1.jpg

    2.jpg

    3.jpg

    4.jpg

    5.jpg
    6.jpg

    7.jpg
    8.jpg

    9.jpg
    10.jpg

    11.jpg
    12.jpg

    13.jpg
    14.jpg

    Stages
    SR388 Orbital Space
    *unnamed* Asteroid Belt
    Space Pirate Blockade
    Space Pirate Dreadnaught Interior
    Dreadnaught Escape Sequence
    Ceres Defense Perimeter

    Video
    Caveat: This is recorded at half size and half fps. Also, it's really blurry, and I can't figure out why Fraps won't record the sound.
    http://www.youtube.com/watch?v=zHKW0bEBkAE

    http://www.youtube.com/watch?v=jAFt4XRrx_M

    Once I've gotten a bit more work done on actual stages and thrown a boss or two into the mix, I'll try to figure out what I need to distribute it - right now distribution with XNA is a bit of a pain, since you need obscure DX9 components, .net framework files, and the XNA redistributable.

    Edit: Figured out why there's no sound - turns out the cheap soundcard in my laptop can't produce and record at the same time. Also, new video.

    Delzhand on
  • ImpersonatorImpersonator Registered User regular
    edited April 2008
    Those stages better have nice backgrounds because for now, they just look ugly and plain :?

    Impersonator on
  • StriferStrifer Registered User regular
    edited April 2008
    Samus' ship is seriously underrepresented in games. The last game to actually use it as something more than a transportation vehicle was MP3.

    Soldier on, brave Sir!

    Strifer on
    MikoSuikaLine.jpg
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited April 2008
    Those stages better have nice backgrounds because for now, they just look ugly and plain :?

    All in due time! Backgrounds are a low priority at the moment, but something you can't see from stills or the blurry video is that the current background scrolls so fast that it gives a really nice illusion of speed (especially when combined with the fact that the explosions from enemy deaths scroll away with the same speed). In the video all you can see is the larger stars, which are actually particles (not bg elements).

    Something else you can't really see is that the screen shakes and the controller rumbles if you're using a 360 controller when you die.

    Delzhand on
  • ImpersonatorImpersonator Registered User regular
    edited April 2008
    Oh, that's awesome!

    And one more thing, that main menu is <3

    Impersonator on
  • SueveSueve Registered User regular
    edited April 2008
    Oh, that's awesome!

    And one more thing, that main menu is <3

    Looking excellent, can't wait to play!

    Sueve on
  • AntinumericAntinumeric Registered User regular
    edited April 2008
    looks great- one thing tho, shmups are usually better with bright bullets, esp bullet hell games and what you have here looks kinda halfway between those and regular shmups. eg, Tohou / DDP games have bright purple bullets that never match the background. just something to consider.

    other than that it looks quite fun, and randomly generated should keep me on my toes. keep it up!

    Antinumeric on
    In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
  • SueveSueve Registered User regular
    edited April 2008
    Updated this shit booooy


    anyone found any new games recently?

    Sueve on
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2008
    Sueve wrote: »
    Updated this shit booooy


    anyone found any new games recently?
    The game Batkin linked, "Uniball", reminded me of a game I play on and off.

    It's by no means new, but it is free.

    Continuum (AKA Subspace). Online, multiplayer top-down space shooter (asteroids style) with CTF, TDM and a ball game (Power Ball). There's also zones themed on Star Wars and Metal Gear. Can be very addicting. The only downside is the player base is not as big as it used to be, but there are still good numbers in the more popular "zones". Probably the best zone to start in is the "Chaos/League Zone", if there's people there, otherwise Power Ball. Unfortunately the other zones are "specialized" with different rules or tweaked gameplay. For example Extreme Games is almost 1-shot kills.

    211366149_4acf3be524.jpg

    I would recommend it's prettier successor, "Cosmic Rift", but that game is dead, unlike Continuum.

    Enig on
    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited April 2008
    Enig wrote: »
    Sueve wrote: »
    Updated this shit booooy


    anyone found any new games recently?
    The game Batkin linked, "Uniball", reminded me of a game I play on and off.

    It's by no means new, but it is free.

    Continuum (AKA Subspace). Online, multiplayer top-down space shooter (asteroids style) with CTF, TDM and a ball game (Power Ball). There's also zones themed on Star Wars and Metal Gear. Can be very addicting. The only downside is the player base is not as big as it used to be, but there are still good numbers in the more popular "zones". Probably the best zone to start in is the "Chaos/League Zone".

    211366149_4acf3be524.jpg

    I would recommend it's prettier successor, "Cosmic Rift", but that game is dead, unlike Continuum.

    Holy shit, I've been playing that game on and off for years. I'll bet I can even play it at work. :D

    Darmak on
    JtgVX0H.png
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited April 2008
    Those Karoshi games were really fun. Lots of neat tricks. My favorite was level 48. I think it was 48 at least.
    I killed myself with my Legend of Mana soundtrack.

    Gilder on
  • SueveSueve Registered User regular
    edited April 2008
    Gilder wrote: »
    Those Karoshi games were really fun. Lots of neat tricks. My favorite was level 48. I think it was 48 at least.
    I killed myself with my Legend of Mana soundtrack.

    Glad you got something good out of the thread!

    Sueve on
  • Fleck0Fleck0 Registered User regular
    edited April 2008
    From the people that brought you the Powder Game...

    Earth Editor!

    eelw4.jpg

    Basically the same time-wasting physics sandbox we're used to from Dan-Ball but with some wacky gravity tossed in

    Fleck0 on
    steam_sig.png
  • SilvoculousSilvoculous Registered User regular
    edited April 2008
    This is more entertaining than it has a right to be.

    Silvoculous on
  • Fleck0Fleck0 Registered User regular
    edited April 2008
    yeah I've spent almost the last hour making more and more intricate planets and smashing meteors into them

    Fleck0 on
    steam_sig.png
  • Asamof the HorribleAsamof the Horrible Registered User regular
    edited April 2008
    everyone ignored me when I screamed "PLAY FLYWRENCH" :cry:

    But I'm glad people played it now! Once you beat it the first time, somehow, beating it again and again becomes as easy as pie.

    My record time for beating it is 5:41 8-)

    Asamof the Horrible on
  • Page-Page- Registered User regular
    edited April 2008
    I'm playing FlaiL right now in the hopes of getting a review done for it. Just like N, I love the concept, love the art, love the levels, love the music, love the menus, cannot stand the gameplay. The physics are so floaty and awkward. It's beyond me why anyone would prefer them to something more solid and weighty. I'm more than half way through the game and I still can't grasp them, and at least 80% of my deaths are directly caused by the wonky physics, not the level design or the puzzles or my reaction speed, and that's just lame.

    Anyone know of a game along the same line as these, but with more solid and weighty physics? (I'm thinking Megaman physics when compared to really loose Super Mario Bros. physics.)

    Page- on
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  • Fleck0Fleck0 Registered User regular
    edited April 2008
    Alpha Assault

    Think Bookworm + castle defense, keep the attacking squares from taking your castle by using them to create words

    http://www.likwidgames.com/alpha.html

    aaih4.jpg

    Fleck0 on
    steam_sig.png
  • SueveSueve Registered User regular
    edited April 2008
    Alright, I'm gonna try and go on a till mid-may forum vacation. After that, I'll update the OP, don't worry. Thanks for the Contributions so far.

    Sueve on
  • Fleck0Fleck0 Registered User regular
    edited May 2008
    I'm gonna reccomend something I haven't even tried yet.

    Why the audacity? because it's from the people that brought you Barkley Shut up and Jam: Gaiden which is reason enough to give it a go

    The Sewer Goblet: The Wu-Tang Clan and the Wu-Tang Baby

    This time around it's a roguelike rather than in the JRPG style of BSuaJG

    Trailer

    http://www.youtube.com/watch?v=TiavgyEHMTk

    Get it here and get it now!

    Fleck0 on
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