Oh man I see that Zelda Classic has been mentioned.
Love that thing.
I suggest you all head to www.purezc.com to find nearly any resource you can imagine, as well as a good source for quests. These guys know what they're doing. If you see a Quest being praised by them, it's good.
Well, when I made my thread about sonic hacking, I believe it was Echo who told me not to link to any of the sonic fangames because they walk the line of legality due to them being hyper accurate.
But that Zelda Classics thing is basically the same thing. I'm waiting to get mod permission on this one, but for now I'll post a screen shot of a Sonic PC game called "Retro Sonic"
I consider this to be the best sonic fan game made so far (although Pro Sonic might give it a run for it's money when it's released). This is still a work in progress... this is the third public beta, I believe. Fucking FANTASTIC program, made by a bang up guy. He's the person who I've been turning to when I need help in making my own sonic engine. Fantastic work.
And the launcher gives me "Failed to read flag file" when I try to get it to load fs2_open
!
You have to find the launcher. Which is different from other files that you downloaded. Sorry thats the worst advice ever but thats a common problem. You have to get a freespace 2 launcher then put it into the folder that the rest is in. Um. I think there is a discussion of it in this thread somewhere.
_______________
I've been adventuring in the california bush this weekend, so ill try to update the OP tonight!
I would say that I consider Zelda Classic and Retro Sonic to be alright all things considered. If they haven't been shut down, then I consider them legitimate Indy games, although I prize originality alot more.
They will be included in the op unless i get mod hammered.
At the risk of getting yelled at again, I'm just going to go ahead and drop Warsow in here.
Ripped from the site:
The concept of Warsow
Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.
Warsow is developped under the motto "by gamers for gamers" by a team coming from all kinds of gaming backgrounds. To attain the "by gamers for gamers" spirit, the community are our betatesters, both through internal testing sessions (with community members) and in the feedback on the public releases. We make decisions in close cooperation with the community. However, we do have our own general development direction, and therefor will carefully judge all suggestions and critique made by the community. This way we try to reach a balance between the general consensus on gameplay aspects in the community, and what we feel is best for Warsow's gameplay and concept in the development process.
The base gameplay is focussed around the art of movement, meaning moving, speed and tricks play a big part in the gameplay. Besides this, mapcontrol, aim, teamplay and fragging skills play their role too. For the movement we've basicly looked at four games: Quakeworld (legendary for it's speed), Quake3 CPMA, Jet Set Radio and Speedball.
Another twist in gameplay is Warsow's weapon system. Warsow has two firing modes for each weapon; by picking up a weapon, you will be equipped with the standard (weak) ammo for the weapon, but when you pick up an ammo pack, you will equip your weapon with special (strong) ammo. Weapons may have different damage or slightly different behaviour depending on what ammo you use: for instance: the weak electrobolt (Warsow�s rail) is a high speed projectile, whereas the electrobolt with strong ammo is instant hit. This way, not only control of health and armor plays a role, but getting strong ammo is a valid way to create a comeback.
Visually, we try to cater to the fast gameplay Warsow provides. To keep the focus on competitive gaming, visibility is an important aspect in Warsow. Using a celshaded, cartoon-like style on the maps, textures, and models we try to combine good visibility, suitable for competitive gameplay, with having a unique, attractive and personal style. We try to keep the graphic effects minimalistic, clear and visible.
We try to use Warsow as a platform to make e-sports, or competitive FPS gaming, available to a broad audience. With Warsow�s low system requirements, relatively small filesize and easy installation procedure, we try to make Warsow as accessible as possible for anyone to try out. In future versions we will focuss on this aspect more, and try to provide more support for players new to the FPS scene, by for example providing movement tutorials in the form of demos, and tutorial maps.
The Tricks of Warsow
Beside classical tricks from the Quake scene, like strafe jumping, double jumping and bunny hopping, Warsow features its own set of Special Moves:
*Wall jump*
Use walls for powerfull rebounds.
Press Special Key when touching a wall during a jump.
*Dash*
Allows quick accelerations on the ground.
Simply press Special Key when on the ground.
*Dodge*
Allows quick and powerful sidesteps.
Press Special Key + Any Strafe when landing on the ground.
*Ramp Slide*
Allows unlimited Dash on ramps.
Press Special Key when running along any ramp.
*Double Dash Jump*
Combination of Dash and Doublejump.
Press Special Key on a small ledge, followed by a Jump to gain extra height.
Summary
* Standalone game for Windows and Linux
* 3D Engine based on Qfusion (a modification of Quake 2 GPL engine)
* eSport oriented FPS
* Fast-paced gameplay focused on trix (trick jumps) and art of move
* Complete Power-up System including Weak and Strong fire mode for each weapon
* Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed
* References : Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.
It's a fun game that is definitely not for everyone. If you don't have at least a passing knowledge of Quake's console command system then you may be in for a little bit of trouble, but there are plenty of tutorials and the community is very aware of the fact that their market right now is basically limited to hard-core Quake players, so they'll probably be very eager to help any new players along. The download is relatively small-ish at about 90 MB., and my full install with a bunch of extra maps and a crapload of demos is about 350 MB.
All the basic gametypes are here: DM, TDM, CTF, CA, Instagib in all those gametypes. Maps are very well designed, though there are only 2 "official' CA maps, and people only play one of them. There are a bunch of other CA maps around, but you'll have to download them.
The screenshots are a little large, so I'll leave them on the website. There's stuff on youtube, but the quality is terrible.
So, if you like Quake, Jet Set Radio(?), maybe UT, or just competitive games in general, Warsow may be worth a shot. The learning curve can be very steep, but in the end it's worth it.
Does the music sound weird or not play at all? I vaguely remember something about people having problems with the game due to the music. Try turning off the music/sound and seeing if that stops the crashing.
Just don't try to play without it. The music is essential to the game.
Mine does. I wanted to replay the game, and one of the instruments is broken.
I suspect it might be my SoundBlaster card. I was playing the game using the integrated soundcard the last time.
Super Mario: Blue Twilight DX is a non-profit unofficial fangame based on the Mario universe. It combines elements from 3D Mario titles with classic, 2D gameplay, set in Halloween-themed levels. The original game, Super Mario: Blue Twilight (MarioWeen for short) was developed in the span of two short weeks and released on October 31st, 2003. MarioWeen DX was slated for an October 31st, 2004 release, but what was once a small upgrade (an extra level and an extra boss) quickly snowballed to a much larger game that pushes the clunky little game to it's limits. Features:
- 7 levels, plus 4 hidden levels
- 4 bosses, plus 2 hidden bosses
- Concept Art, Scrapped Levels
- Text-based Director's Commentary
- Plenty of easter eggs
- Revised level designs over the original game
- Date activated secrets
- Playable Luigi
I kept meaning to try that Mario game but never got around to it. How does it play? Is there a mac version or just windows?
It's alright, but unlike Zelda classics or Retro Sonic, it's physics feel very, very off. Zelda Classics and Retro Sonic both strove to make the games as accurate as possible with great success. Mario DX tried to make its own game.
By the by, Marioween DX was made by our very own Blaze Hedgehog.
The "feel" (so yeah physics) was what I was wondering about being that it was made in one of those click and create kits. Ah well, I'll still give it a shot. Is there a mac version of retro sonic (damn site is banned from work, I can't check)?
The "feel" (so yeah physics) was what I was wondering about being that it was made in one of those click and create kits. Ah well, I'll still give it a shot. Is there a mac version of retro sonic (damn site is banned from work, I can't check)?
Mac, PC, Dreamcast, GP2X, xbox 360, PS3, wii...
sonic hackers put their shit on everything. everything.
The image I posted above is running on a mac, in fact. I believe Damian is developing the thing on a mac as the lead platform.
Well, when I made my thread about sonic hacking, I believe it was Echo who told me not to link to any of the sonic fangames because they walk the line of legality due to them being hyper accurate.
But that Zelda Classics thing is basically the same thing. I'm waiting to get mod permission on this one, but for now I'll post a screen shot of a Sonic PC game called "Retro Sonic"
Yeah, Warsow is a pretty cool game. It's not quite my thing, but I spent some time playing with it, online and off. It's pretty, and not bad at all for a free FPS.
At the risk of getting yelled at again, I'm just going to go ahead and drop Warsow in here.
Ripped from the site:
The concept of Warsow
Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.
Warsow is developped under the motto "by gamers for gamers" by a team coming from all kinds of gaming backgrounds. To attain the "by gamers for gamers" spirit, the community are our betatesters, both through internal testing sessions (with community members) and in the feedback on the public releases. We make decisions in close cooperation with the community. However, we do have our own general development direction, and therefor will carefully judge all suggestions and critique made by the community. This way we try to reach a balance between the general consensus on gameplay aspects in the community, and what we feel is best for Warsow's gameplay and concept in the development process.
The base gameplay is focussed around the art of movement, meaning moving, speed and tricks play a big part in the gameplay. Besides this, mapcontrol, aim, teamplay and fragging skills play their role too. For the movement we've basicly looked at four games: Quakeworld (legendary for it's speed), Quake3 CPMA, Jet Set Radio and Speedball.
Another twist in gameplay is Warsow's weapon system. Warsow has two firing modes for each weapon; by picking up a weapon, you will be equipped with the standard (weak) ammo for the weapon, but when you pick up an ammo pack, you will equip your weapon with special (strong) ammo. Weapons may have different damage or slightly different behaviour depending on what ammo you use: for instance: the weak electrobolt (Warsow�s rail) is a high speed projectile, whereas the electrobolt with strong ammo is instant hit. This way, not only control of health and armor plays a role, but getting strong ammo is a valid way to create a comeback.
Visually, we try to cater to the fast gameplay Warsow provides. To keep the focus on competitive gaming, visibility is an important aspect in Warsow. Using a celshaded, cartoon-like style on the maps, textures, and models we try to combine good visibility, suitable for competitive gameplay, with having a unique, attractive and personal style. We try to keep the graphic effects minimalistic, clear and visible.
We try to use Warsow as a platform to make e-sports, or competitive FPS gaming, available to a broad audience. With Warsow�s low system requirements, relatively small filesize and easy installation procedure, we try to make Warsow as accessible as possible for anyone to try out. In future versions we will focuss on this aspect more, and try to provide more support for players new to the FPS scene, by for example providing movement tutorials in the form of demos, and tutorial maps.
The Tricks of Warsow
Beside classical tricks from the Quake scene, like strafe jumping, double jumping and bunny hopping, Warsow features its own set of Special Moves:
*Wall jump*
Use walls for powerfull rebounds.
Press Special Key when touching a wall during a jump.
*Dash*
Allows quick accelerations on the ground.
Simply press Special Key when on the ground.
*Dodge*
Allows quick and powerful sidesteps.
Press Special Key + Any Strafe when landing on the ground.
*Ramp Slide*
Allows unlimited Dash on ramps.
Press Special Key when running along any ramp.
*Double Dash Jump*
Combination of Dash and Doublejump.
Press Special Key on a small ledge, followed by a Jump to gain extra height.
Summary
* Standalone game for Windows and Linux
* 3D Engine based on Qfusion (a modification of Quake 2 GPL engine)
* eSport oriented FPS
* Fast-paced gameplay focused on trix (trick jumps) and art of move
* Complete Power-up System including Weak and Strong fire mode for each weapon
* Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed
* References : Quakeworld, Quake3 CPMA, Jet Set Radio, Speedball.
It's a fun game that is definitely not for everyone. If you don't have at least a passing knowledge of Quake's console command system then you may be in for a little bit of trouble, but there are plenty of tutorials and the community is very aware of the fact that their market right now is basically limited to hard-core Quake players, so they'll probably be very eager to help any new players along. The download is relatively small-ish at about 90 MB., and my full install with a bunch of extra maps and a crapload of demos is about 350 MB.
All the basic gametypes are here: DM, TDM, CTF, CA, Instagib in all those gametypes. Maps are very well designed, though there are only 2 "official' CA maps, and people only play one of them. There are a bunch of other CA maps around, but you'll have to download them.
The screenshots are a little large, so I'll leave them on the website. There's stuff on youtube, but the quality is terrible.
So, if you like Quake, Jet Set Radio(?), maybe UT, or just competitive games in general, Warsow may be worth a shot. The learning curve can be very steep, but in the end it's worth it.
I'll include this about warsaw in the op later, but i don't think ill try it. Quake 3 games are a little to mindless for me.
You need to find the fireplace and talk to Phil. Then go upstairs and right - you should find Simone fiddling with the door. Then go outside and look at the tree, then talk to it.
I downloaded this Zelda business. Started up the Third Quest, found the first level, and died 12 times. This shit is brutal. Now I can't find the second level and every single free money location in previous quests is a door repair guy that steals 20 rupees from me. What an asshole.
Hey, can anybody send me a save for Art of Theft with level 4 beaten. The thing is I don't have the key board for push-the-button-really-fast minigames and I would really like to contiue the game.
Hey, can anybody send me a save for Art of Theft with level 4 beaten. The thing is I don't have the key board for push-the-button-really-fast minigames and I would really like to contiue the game.
Sometimes I wish there was a turbo for PC games
Do you have a USB controller? Do you only have to repeatedly push one button?
If the answer to both is yes, then use Joy2Key. Map one of the controller buttons to the keyboard button you need to press repeatedly, and crank up the "automatic shooting" for that controller button.
I've been doing this with Cho Ren Sha for a while now, makes no difference to the gameplay, and my thumb thanks me for it.
Speaking of Cho Ren Sha, I haven't played it in a month or two or three, then on one random night (or morning, since it was something like 3am) I play it and make it all the way to the boss of Level 6. Had to use continues starting at Level 4, but that's still an improvement from the last few times I was playing.
Hey, can anybody send me a save for Art of Theft with level 4 beaten. The thing is I don't have the key board for push-the-button-really-fast minigames and I would really like to contiue the game.
Sometimes I wish there was a turbo for PC games
Do you have a USB controller? Do you only have to repeatedly push one button?
If the answer to both is yes, then use Joy2Key. Map one of the controller buttons to the keyboard button you need to press repeatedly, and crank up the "automatic shooting" for that controller button.
I've been doing this with Cho Ren Sha for a while now, makes no difference to the gameplay, and my thumb thanks me for it.
Speaking of Cho Ren Sha, I haven't played it in a month or two or three, then on one random night (or morning, since it was something like 3am) I play it and make it all the way to the boss of Level 6. Had to use continues starting at Level 4, but that's still an improvement from the last few times I was playing.
Sadly I do not have a USB controller. Do you know if the atomatic shooting button would work if there was no controller?
Posts
Your telling me! Damn, I get destroyed by this game and Punishment.
Edit: Kickass Zombie. I'll OP that sucker, and download it when I get back.
Love that thing.
I suggest you all head to www.purezc.com to find nearly any resource you can imagine, as well as a good source for quests. These guys know what they're doing. If you see a Quest being praised by them, it's good.
How fucking huge is this thing?
Says it can't run from a drive root directory.
And the launcher gives me "Failed to read flag file" when I try to get it to load fs2_open
Please do.
There are two kinds of fruits you can produce here. Make sure you produce the good kind.
But that Zelda Classics thing is basically the same thing. I'm waiting to get mod permission on this one, but for now I'll post a screen shot of a Sonic PC game called "Retro Sonic"
VIDEO!!
EDIT: Spoiled the pic because it was huge.
But, yes, back on topic.
SO...
RETRO SONIC (beta) by Taxman
I consider this to be the best sonic fan game made so far (although Pro Sonic might give it a run for it's money when it's released). This is still a work in progress... this is the third public beta, I believe. Fucking FANTASTIC program, made by a bang up guy. He's the person who I've been turning to when I need help in making my own sonic engine. Fantastic work.
!
You have to find the launcher. Which is different from other files that you downloaded. Sorry thats the worst advice ever but thats a common problem. You have to get a freespace 2 launcher then put it into the folder that the rest is in. Um. I think there is a discussion of it in this thread somewhere.
_______________
I've been adventuring in the california bush this weekend, so ill try to update the OP tonight!
I would say that I consider Zelda Classic and Retro Sonic to be alright all things considered. If they haven't been shut down, then I consider them legitimate Indy games, although I prize originality alot more.
They will be included in the op unless i get mod hammered.
Where the fuck is everyone? I found Simone, and...well, everyone else is fucking gone.
Yes, it's something like 5 gig.
But it's 5 gig of fucking PURIFIED AWESOME.
Looks like it's been updated since then: http://www.neurohack.com/transcendence/
Interesting fact.
Ripped from the site:
It's a fun game that is definitely not for everyone. If you don't have at least a passing knowledge of Quake's console command system then you may be in for a little bit of trouble, but there are plenty of tutorials and the community is very aware of the fact that their market right now is basically limited to hard-core Quake players, so they'll probably be very eager to help any new players along. The download is relatively small-ish at about 90 MB., and my full install with a bunch of extra maps and a crapload of demos is about 350 MB.
All the basic gametypes are here: DM, TDM, CTF, CA, Instagib in all those gametypes. Maps are very well designed, though there are only 2 "official' CA maps, and people only play one of them. There are a bunch of other CA maps around, but you'll have to download them.
The screenshots are a little large, so I'll leave them on the website. There's stuff on youtube, but the quality is terrible.
So, if you like Quake, Jet Set Radio(?), maybe UT, or just competitive games in general, Warsow may be worth a shot. The learning curve can be very steep, but in the end it's worth it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
It wasn't that hard
I suspect it might be my SoundBlaster card. I was playing the game using the integrated soundcard the last time.
Super Mario: Blue Twilight DX
Gameplay trailer / video.
I KISS YOU!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
It's alright, but unlike Zelda classics or Retro Sonic, it's physics feel very, very off. Zelda Classics and Retro Sonic both strove to make the games as accurate as possible with great success. Mario DX tried to make its own game.
By the by, Marioween DX was made by our very own Blaze Hedgehog.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Mac, PC, Dreamcast, GP2X, xbox 360, PS3, wii...
sonic hackers put their shit on everything. everything.
The image I posted above is running on a mac, in fact. I believe Damian is developing the thing on a mac as the lead platform.
EDIT: Well, maybe not Wii. Yet.
OH SHIT THE MARS VOLTA
HI5
EDIT: wait, so that's not your desktop? Oh, lame. Hi5 to this Damian guy, anyway.
Yeah, Warsow is a pretty cool game. It's not quite my thing, but I spent some time playing with it, online and off. It's pretty, and not bad at all for a free FPS.
I'll include this about warsaw in the op later, but i don't think ill try it. Quake 3 games are a little to mindless for me.
WHERE THE FUCK IS EVERYONE?
DAMN YOU YAHTZEE!
http://www.igf.com/02finalists.html#Audiosurf
The 2008 Independent Games Festival Finalists winners list is out.
Go have good fun!
I KISS YOU!
Sometimes I wish there was a turbo for PC games
Do you have a USB controller? Do you only have to repeatedly push one button?
If the answer to both is yes, then use Joy2Key. Map one of the controller buttons to the keyboard button you need to press repeatedly, and crank up the "automatic shooting" for that controller button.
I've been doing this with Cho Ren Sha for a while now, makes no difference to the gameplay, and my thumb thanks me for it.
Speaking of Cho Ren Sha, I haven't played it in a month or two or three, then on one random night (or morning, since it was something like 3am) I play it and make it all the way to the boss of Level 6. Had to use continues starting at Level 4, but that's still an improvement from the last few times I was playing.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558