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Speed modeling thread (mod approved)[NSF56K]

MKRMKR Registered User regular
edited December 2007 in Artist's Corner
"What the heck is speed modeling!?"

It is a most wonderful thing! Fire up your 3D suite, and start modeling. The goal is to make things with less attention to details, and more attention to getting what's in your head on to the screen. It's like sketching with polygons.

Blender tutorials: http://www.ibiblio.org/bvidtute/
Maya tutorials: http://www.highend3d.com/maya/tutorials/
3DSMax tutorials: http://www.tutorialized.com/tutorials/3DS-MAX/1

My 15-minute model:
lantern.jpg

It helps to set a timer for something like 15 or 30 minutes so you're less likely to waste time detailing.

Let us see what awesome models you have created!

MKR on

Posts

  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited November 2007
    God damn, all I have is autoCAD.

    It's a bit too slow for this :(

    (And I'm too shit)

    The Black Hunter on
  • MKRMKR Registered User regular
    edited November 2007
    God damn, all I have is autoCAD.

    It's a bit too slow for this :(

    (And I'm too shit)

    http://www.blender.org/

    It takes a little while to adjust to, but Blender is easy to model with once you get comfortable with it.

    MKR on
  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    edited November 2007
    Not working, I'll try again later on.

    The Black Hunter on
  • misosoupmisosoup Registered User regular
    edited November 2007
    silo is another good one for quick modelling

    http://www.nevercenter.com/

    misosoup on
    APTBSsig.jpg
  • sonictksonictk Registered User regular
    edited November 2007
    Modeling: 20 minutes
    Rendering & Lighting: 20 minutes

    Hey, I haven't touched any of my 3D CAD software since like...last year. No kidding. I'm amazed I even remembered how to use arrays.

    screenie3gl5.jpg

    This is actually more of a test image to see how it would kind of look like to have a village with a huge tall structure to cast a shadow across the entire village, since I'm doing an environment painting based on it.

    Plus I was bored.

    Also Max 8 doesn't play very well with Vista. =\ I mean WHAT THE FUCK DO I BUY DUAL CORES FOR YOU KNOW

    For speed-polymodelling ZBrush and modo are kind of cool, though I never really trained myself in modo, but Zbrush is seriously awesome though I hate the UI SO MUCH

    Also I would love blender if it wasn't so fuck easy to hit a wrong key by accident and OH THAT WAS THE HOTKEY TO SEND YOUR MODEL TO HELL AND DELETE YOUR PARENTS IN THE PROCESS OOPS

    Yea, I know I should just set my own hotkeys and prefs to match XSI/Max, but I am a sucker for defaults.

    EDIT: Wow rendering with dual core processors is fuckawesome how the hell did I live without this my whole life???

    EDIT: And I forgot how fun polymodelling was. Another 20 minutes, couldn't help myself. I think I'm actually starting to remember how to use 3ds max! And actually remember what my dad's old camera looked like! (Sort of)

    Which is kind of amazing considering I ditched it in favour of XSI about a year ago, but XSI doesn't work at all on this new rig...ugh. And I'm also trying to learn Maya, too.

    screenie3dk3.jpgscreenie4ef3.th.jpgWireframe

    Oh now I remember why I preferred XSI...Fuck max smoothing groups. 20 minutes, about 5 minutes was wasted on selecting those goddamn polys to smooth. Oh how I miss hard edges :(

    And now I really need to sleeeep

    sonictk on
  • sonictksonictk Registered User regular
    edited November 2007
    Wheeee one hour speedmodel test, I'm working on it more for my sister's birthday. Wow max sure is a bitch when it comes to UV mapping I've totally lost touch with how to do all this stuff.

    Lighting is really a bitch when it comes to speed. So hard to get it right.

    previewqw6.jpg

    sonictk on
  • Wilhelm_IIIWilhelm_III Registered User regular
    edited November 2007
    Hmm, I'm guessing it would be cheating of a sort to use a model default that comes with a program, like the super average man in Zbrush, and base something off of that?

    Wilhelm_III on
  • MKRMKR Registered User regular
    edited November 2007
    Hmm, I'm guessing it would be cheating of a sort to use a model default that comes with a program, like the super average man in Zbrush, and base something off of that?

    It would be a little lame unless it's exceptional. Remember there's no hard time limit. If it takes you an hour or two to make a kickass character, then it takes that long. The goal is to give yourself a time limit, but that doesn't mean it has to be one that's too short. :P

    MKR on
  • sonictksonictk Registered User regular
    edited November 2007
    I find speed modeling seems a lot more inefficient than just simply speedsketching/painting though, simply because when I model I absolutely have to make sure my model doesn't have any smoothing errors when doing organic stuff, and that kind of limits what you can do in short amounts of time without having to deal with a mess of having to retriangulate/remodel everything later on.

    Also rendering pretty stuff is annoyingly long. Yes I know rendering from viewports is instantaneous but I love pretty.

    sonictk on
  • GihgehlsGihgehls Registered User regular
    edited November 2007
    I don't have zbrush installed on this machine anymore, so I can't dig up the wireframe. It's not exactly hard to imagine what it would look like. I did this as fast as I could in Zbrush. Less than 10 minutes on the model, and about 30 minutes on the texture. Then rendered in max/Brazil.

    peach.jpg

    Gihgehls on
    PA-gihgehls-sig.jpg
  • padmeamandapadmeamanda Registered User regular
    edited December 2007
    That looks good enough to eat.

    padmeamanda on
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