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It is a most wonderful thing! Fire up your 3D suite, and start modeling. The goal is to make things with less attention to details, and more attention to getting what's in your head on to the screen. It's like sketching with polygons.
Hey, I haven't touched any of my 3D CAD software since like...last year. No kidding. I'm amazed I even remembered how to use arrays.
This is actually more of a test image to see how it would kind of look like to have a village with a huge tall structure to cast a shadow across the entire village, since I'm doing an environment painting based on it.
Plus I was bored.
Also Max 8 doesn't play very well with Vista. =\ I mean WHAT THE FUCK DO I BUY DUAL CORES FOR YOU KNOW
For speed-polymodelling ZBrush and modo are kind of cool, though I never really trained myself in modo, but Zbrush is seriously awesome though I hate the UI SO MUCH
Also I would love blender if it wasn't so fuck easy to hit a wrong key by accident and OH THAT WAS THE HOTKEY TO SEND YOUR MODEL TO HELL AND DELETE YOUR PARENTS IN THE PROCESS OOPS
Yea, I know I should just set my own hotkeys and prefs to match XSI/Max, but I am a sucker for defaults.
EDIT: Wow rendering with dual core processors is fuckawesome how the hell did I live without this my whole life???
EDIT: And I forgot how fun polymodelling was. Another 20 minutes, couldn't help myself. I think I'm actually starting to remember how to use 3ds max! And actually remember what my dad's old camera looked like! (Sort of)
Which is kind of amazing considering I ditched it in favour of XSI about a year ago, but XSI doesn't work at all on this new rig...ugh. And I'm also trying to learn Maya, too.
Wireframe
Oh now I remember why I preferred XSI...Fuck max smoothing groups. 20 minutes, about 5 minutes was wasted on selecting those goddamn polys to smooth. Oh how I miss hard edges
Wheeee one hour speedmodel test, I'm working on it more for my sister's birthday. Wow max sure is a bitch when it comes to UV mapping I've totally lost touch with how to do all this stuff.
Lighting is really a bitch when it comes to speed. So hard to get it right.
Hmm, I'm guessing it would be cheating of a sort to use a model default that comes with a program, like the super average man in Zbrush, and base something off of that?
Hmm, I'm guessing it would be cheating of a sort to use a model default that comes with a program, like the super average man in Zbrush, and base something off of that?
It would be a little lame unless it's exceptional. Remember there's no hard time limit. If it takes you an hour or two to make a kickass character, then it takes that long. The goal is to give yourself a time limit, but that doesn't mean it has to be one that's too short. :P
I find speed modeling seems a lot more inefficient than just simply speedsketching/painting though, simply because when I model I absolutely have to make sure my model doesn't have any smoothing errors when doing organic stuff, and that kind of limits what you can do in short amounts of time without having to deal with a mess of having to retriangulate/remodel everything later on.
Also rendering pretty stuff is annoyingly long. Yes I know rendering from viewports is instantaneous but I love pretty.
I don't have zbrush installed on this machine anymore, so I can't dig up the wireframe. It's not exactly hard to imagine what it would look like. I did this as fast as I could in Zbrush. Less than 10 minutes on the model, and about 30 minutes on the texture. Then rendered in max/Brazil.
Posts
It's a bit too slow for this
(And I'm too shit)
http://www.blender.org/
It takes a little while to adjust to, but Blender is easy to model with once you get comfortable with it.
http://www.nevercenter.com/
Rendering & Lighting: 20 minutes
Hey, I haven't touched any of my 3D CAD software since like...last year. No kidding. I'm amazed I even remembered how to use arrays.
This is actually more of a test image to see how it would kind of look like to have a village with a huge tall structure to cast a shadow across the entire village, since I'm doing an environment painting based on it.
Plus I was bored.
Also Max 8 doesn't play very well with Vista. =\ I mean WHAT THE FUCK DO I BUY DUAL CORES FOR YOU KNOW
For speed-polymodelling ZBrush and modo are kind of cool, though I never really trained myself in modo, but Zbrush is seriously awesome though I hate the UI SO MUCH
Also I would love blender if it wasn't so fuck easy to hit a wrong key by accident and OH THAT WAS THE HOTKEY TO SEND YOUR MODEL TO HELL AND DELETE YOUR PARENTS IN THE PROCESS OOPS
Yea, I know I should just set my own hotkeys and prefs to match XSI/Max, but I am a sucker for defaults.
EDIT: Wow rendering with dual core processors is fuckawesome how the hell did I live without this my whole life???
EDIT: And I forgot how fun polymodelling was. Another 20 minutes, couldn't help myself. I think I'm actually starting to remember how to use 3ds max! And actually remember what my dad's old camera looked like! (Sort of)
Which is kind of amazing considering I ditched it in favour of XSI about a year ago, but XSI doesn't work at all on this new rig...ugh. And I'm also trying to learn Maya, too.
Wireframe
Oh now I remember why I preferred XSI...Fuck max smoothing groups. 20 minutes, about 5 minutes was wasted on selecting those goddamn polys to smooth. Oh how I miss hard edges
And now I really need to sleeeep
T-shirts | Last.fm | Flickr | dA
Lighting is really a bitch when it comes to speed. So hard to get it right.
T-shirts | Last.fm | Flickr | dA
It would be a little lame unless it's exceptional. Remember there's no hard time limit. If it takes you an hour or two to make a kickass character, then it takes that long. The goal is to give yourself a time limit, but that doesn't mean it has to be one that's too short. :P
Also rendering pretty stuff is annoyingly long. Yes I know rendering from viewports is instantaneous but I love pretty.
T-shirts | Last.fm | Flickr | dA