Forza Motorsport 2 is that game that comes free with an Xbox 360 these days, along with some comic book superheroes game that's probably there to appeal to the people that wouldn't like Forza. To be honest, I probably wouldn't have bought it if it didn't come for free, but I'm glad it did, because it turned out to be awesome. (Hey, I guess I could say the same for Wii Sports. But I digress). After playing it since I got the damn thing on Friday, I'd say it's roughly
a million times better than Gran Turismo 4, give or take, despite the fact that the graphics are almost the same even though FM2 is an Xbox 360 game and GT4 is a Playstation
2 game, which I'll just chalk up to Polyphony selling their souls to Satan in exchange for the ability to make the PS2's hardware magically not suck.
Anyway, it's been a long time since release and there hasn't been a thread up here for a while, which I found to be kind of weird since it's probably the first game any new 360 owner is going to play, what with it being free and all. So I'll try to give it the intro post that I can after a whole three days of playing.
Forza Motorsport 2 is one of those ultra-realistic driving simulation type games. It's the sequel to Forza Motorsport, which is a game I've never played on a system I never owned. The main draw that Forza has over, say, Gran Turismo, is that if you slam your car into a wall, another car, or whatever other obstacles you might find on a track, your car actually takes damage: both visible damage and (if you're not on some kind of easy mode) actual damage to the car's various functions. Take engine damage and you slow down, take steering damage and you have trouble keeping the car going straight, take damage to the clutch and shifting becomes difficult, etc. etc. This is in stark contrast to GT4, where bouncing off of other cars without taking damage becomes a strategy.
Now, I've never really managed to get into ultra-realistic driving sims before now, but Forza has a really highly customizable difficulty curve where you can set individual bits to different settings. Need a bit of a suggested racing line, but don't want the other drivers to be re
goddamntarded? No problem. You can customize the difficulty almost as much as you can customize the cars. Also, you never need to go through those god-awful license tests, which just about killed GT4 for me.
Speaking of which, holy hell can you customize the cars. Every part is upgradable and damn near everything is tunable (after you buy the "
ADJUSTABLE" upgrades or whatever) to a point of dizzying complexity,
but it's okay because if you press Y it will actually tell you what each setting does in terms of how the car actually ends up handling for you.
Also, I guess you can paint cars and give them to your friends or sell them at auction, or something. Thing is, you can't actually upload skins made in Photoshop from your PC, like any civilized person would do; you need to assemble your design out of geometric shaped decals, or something, and really I don't have the patience for that shit. Some people, though, have done some
crazy shit:
Anyway, it's not all awesome: the game is low on tracks and the races in Career Mode can sometimes be crazy unbalanced in either direction, but the game broke me in gently to racing sims and as such has me really addicted.
Anyone else still playing? I know you guys who have had your 360s for something like two years now probably don't care anymore, but I figured some new owners might be giving it a shot.
Posts
Tumblr
It will enhance the game IMMEASURABLY.
but other than that i loved to race my brother online. its a fun game that takes some time to get used to. ive learned that going slow is really the way to win races and not hold your foot down on the pedal.
Well, there are like four cars you can download for free, which is nice, and I guess there are a few more cars and a track that cost money, but whatever; I'm a bit leery of for-pay DLC right now.
Its a wonderfully insane challenge to race at that level with no assists and a steering wheel. Used to spend hours endlessly looping the 'Ring with a R3 spec'd Porsche 911. I'm probably really terrible at it now as I haven't played it in a while.
From what I hear from American online players, nearly ever race is reduced to a demo derby by dumbasses.
Dude, it's been done and redone, about a billion times, trust me.
I'M A TWITTER SHITTER
I like the "Rigs Break" on the side haha..
Sorry, I don't have the game, so I didn't know.... and that is awesome. Def. of Ironic - Driving one of these cars through a finish line to only receive the RROD.
Thanks for fulfilling my request
I played one online race and I don't think I'll do anymore: maybe it was just my internet connection, maybe the netcode is crap, but either way, the cars were jerking all over the place. It was headache-inducing.
I do, however, get a bit of a thrill in taking a cheap car into a career race and winning against expensive cars by strategically banging them up.
I'm hoping to get the steering wheel for christmas and set my father down to race. He used to be a big local road course driver (drove a few times to some success at Road America a while ago), and I'd love to get his opinion on the game, but it wont happen without the wheel and pedals.
Edit: Maybe we should set up a weekly race like the 360Arcadians do. Make it a themed race so everyone is near the same level.