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[GAME ON]X3: Reunion

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Posts

  • Dr.ObliviousDr.Oblivious Registered User regular
    edited October 2008
    Guys, what will we do if the Kha'ak attack Uranus?

    Don't worry, that nothing a little laxative won't flush out.
    Why...why did I just make such an utterly stupid joke like that?

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
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  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    Guys, what will we do if the Kha'ak attack Uranus?

    Don't worry, that nothing a little laxative won't flush out.
    Why...why did I just make such an utterly stupid joke like that?
    I don't know, Uranus seems really exposed.


    I like that the ship computer pronounces it the funny way, as opposed to yur-un-us.

    BahamutZERO on
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  • SquintyMcSquintSquintyMcSquint Registered User regular
    edited October 2008
    I don't like the terran little pew pew gun, the rate of fire is terrible, making it really hard to hit anything. At least for me.

    Tell me about it. I still have a hard job hitting anything smaller than a M3 with it. Im just not sure if im supposed to be aiming at the "target X" that leads in front of the ship, or the ship itself. The confusing part is that if I aim directly at the ship my HUD changes to red as if to indicate something...

    I've just been doing the old kamikaze fly straight at them and hopefully their shields will go down before you smack into them....

    SquintyMcSquint on
  • TubeTube Registered User admin
    edited October 2008
    Holy hell the Terrans space stations are huge like really really huge.

    I've just been flying around their sectors taking in the sights doing a few plot patrol missions. I'd never played XTM so all these new ships are completely new to me and they look great. Some of the Terran M2s and M1 look awesome close up. Unfortunately im in a puny M4, and I have no idea if my weapons are any use after they have rebalanced all the guns and got rid of the "alpha", "beta" variations.

    I can already feel the addiction kicking in.. great there goes months of my life.. again. :|

    wait no alpha what

    how do the weapons work

    TELL ME

    FEED ME INFORMATION

    Tube on
  • TubeTube Registered User admin
    edited October 2008
    Are the terran ships ludicrously powerful as in reunion

    Tube on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    You should aim at the reticule in front of the target, that shows where it will be when the shots reach it, IF it continues in a straight line at the same speed. Generally things change course and speed quite a lot in combat, so it's usually more of a guideline.


    Tube: from what I can see the weapons just have one type for each kind of weapon now, like there's just an IRE and a PAC instead of alpha and beta variants.

    The terran's fighter-size laser weapon kind of sucks, it has a terrible rate of fire. Also it seems like terran ships can only equip terran weapons. The missiles they have are amazing though. They're like wasp swarm missiles only they glow white and leave white trails so you can actually see them, and they seem much more agile and powerful than wasps. And they independently acquire targets and find new ones if the old one blows up.

    BahamutZERO on
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  • Dr.ObliviousDr.Oblivious Registered User regular
    edited October 2008
    I don't like the terran little pew pew gun, the rate of fire is terrible, making it really hard to hit anything. At least for me.

    Tell me about it. I still have a hard job hitting anything smaller than a M3 with it. Im just not sure if im supposed to be aiming at the "target X" that leads in front of the ship, or the ship itself. The confusing part is that if I aim directly at the ship my HUD changes to red as if to indicate something...

    I've just been doing the old kamikaze fly straight at them and hopefully their shields will go down before you smack into them....

    You know you can get aim-assist software for you ships, right? Makes shooting stuff with low velocity weapons a hell of a lot more manageable.

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
    Bad+Dreamer.png
  • ButtcleftButtcleft Registered User regular
    edited October 2008
    if i install XTM for Reunion, will i have to start a new save game? Or will i be able to load my current one [because its the first time I've been successful in this game, ever]

    Buttcleft on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    You have to start a new game to use the XTM content.

    BahamutZERO on
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  • SquintyMcSquintSquintyMcSquint Registered User regular
    edited October 2008
    I didnt think the Fight upgrade software made any real difference using this new control method? Maybe I misread something somewhere. When I get a bit more money I'll stick in the upgrade and a few more guns! They just gave me a crappy slow M5 so thats getting immediately sold.

    SquintyMcSquint on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    I don't think the auto-aim works if you're using the freelancer-style mouse controls, but if you change it to Reunion-style controls it ought to. Also I think you need fight software MK2. I'm having a bit of trouble trying to adjust to the freelancer controls, especially with the shitty rate of fire my beginning terran guns have.

    All the terran ships look freaking awesome.

    BahamutZERO on
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  • SquintyMcSquintSquintyMcSquint Registered User regular
    edited October 2008
    Im trying to give the new control method a chance. To be honest Im finding it ok, with the exception of when I try to move and my cursor is over an object it seems to select the object and not allow me to actually move.

    Right time to go back and cruise round the solar system a bit more!

    SquintyMcSquint on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    Im trying to give the new control method a chance. To be honest Im finding it ok, with the exception of when I try to move and my cursor is over an object it seems to select the object and not allow me to actually move.

    Right time to go back and cruise round the solar system a bit more!
    Same sentiments here. I am digging the interface overall, feels much less clunky than Reunion.

    BahamutZERO on
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  • DroolDrool Science! AustinRegistered User regular
    edited October 2008
    Are the terran ships ludicrously powerful as in reunion

    Why haven't you bought this yet Tube?

    Drool on
  • KiTAKiTA Registered User regular
    edited October 2008
    It's 25 points of shielding total required. Of course, since you're a fool if you're doing UTs with anything past a Demiter Super Freighter, you'll have 125 points of shielding total.

    (Mind you I'm not talking about your FIRST FIRST FIRST ST/UT, which will likely be some random TS off the street. Mine was a pirate one I stole.)

    Holy hell the Terrans space stations are huge like really really huge.

    I've just been flying around their sectors taking in the sights doing a few plot patrol missions. I'd never played XTM so all these new ships are completely new to me and they look great. Some of the Terran M2s and M1 look awesome close up. Unfortunately im in a puny M4, and I have no idea if my weapons are any use after they have rebalanced all the guns and got rid of the "alpha", "beta" variations.

    I can already feel the addiction kicking in.. great there goes months of my life.. again. :|

    wait no alpha what

    how do the weapons work

    TELL ME

    FEED ME INFORMATION

    They got rid of Alpha, Beta, and Gamma weapons. Now the're' just "Shockwave Generators" or "High Energy Plasma Throwers". It encourages you to get different gear layouts or something.

    Terrans only use their Electric Beam Things -- they will NOT use non-Terran guns or missiles. Seriously, their version of the Nova uses them, their M4s, M5s, TPs, TSes, all use the exact same weapon AND ONLY THAT WEAPON. Fortunately, that weapon is also pretty damned good, so... They also cost 350k each, so... There's a mission early on that you get 3 M5s to pilot that each come with one -- if I have to replay that, I'll throw 2 of them on my Sabre and sell one or something.

    The Terrans are nowhere near as stupidly powerful as in X3:R, where a single shot would kill you no matter WHAT, but still, they're pretty damned pewpew. The new missiles are stupidly sick too, like the Banshee (very slow, like 100/s, but they don't give up, EVER. You have to spin around and kill them before they eventually get you) or the ... Wasp? (Splits into like 50 missiles and then they all start randomly exploding). Some of the missiles are remote fire -- you fire then then click again to blow them up -- or at least, that's what the description says.

    The Khaak get a special type of missile that, when you're hit by it, causes your engines to turn off for a few seconds. Oh, and you don't have to be HIT by it, it just has to explode NEAR you.

    Speaking of the Khaak, both the Khaak and the Xenon are much more active in X3:TC -- I've seen random invasions from Khaak Destroyers, Xenon Q, etc. If you've played Xtended you're used to this, however.


    I haven't done much in the way of cool shit in game yet, other than taking out a Xenon J by hiding in it's crotch and shooting for an hour. I call it the Freespace strategy. I have captured a Xenon L but it was so banged up that I just sold it for 10k. I've flown into a Xenon sector but with a M4 I just don't feel confident enough to do anything crazy.

    I've been flying Combat missions. There are a couple of combat mission types, most of which are in X3:R. However, since you can now tell if a ship or station has a mission in your sector map, it's SOOOO much easier to find this shit it's not even funny.

    Xenon Invasion missions are either decent (a P shows up with some escorts) to stupidly hard (5 Ls show up with escorts). Ironically it's not the P or Ls that are the problem when fighting in a M4, it's the stupid Xenon Ns and Xenon Ms that kill me -- they can actually hit me.

    Station Defense missions are my favorite so far. You talk to the guy, and a small squad of random ships (Marked Pirate X, where X is a M4, M5, M3, or M6) fly into the sector from a random gate, you have to prevent them from destroying a station. The real trick is right after the main wave, a M8 will show up. M8s are a new type of ship, they're basically M3s or M6s (not sure which really) with a missile turret in front and a single turret in back -- in other words, they're anti station/capital ship frigates. The ones I've been fighting have had about 300-500k worth of shields but really piss poor hulls.

    Fighting M6s in a M4 is really rather hard. Not because the M6 can shoot you, mind you -- they can't, unless you're flying like a 'tard. The TURRETS on the other hand, will eat you alive. Same reason capping that first Nova is such a pain in the ass. What I do is play it like the AI plays Harriers and Xenon Ns --- I fly in at max speed (275 on my Terran Sabre), start shooting at 2k out (Terran Electroguns are LONG ranged), then at around 1k-0.5k, I bank 90 degrees away and wait until I'm 2.5k out. Takes a while, but the M6 can't really do shit to react.

    Patrol Missions suck right now cause you get wave upon wave of M4s and M5s, which leads to me dying real quick. Once I get into a Scimitar or Cutlass (M3 and M3+ I believe) it'll be a lot easier.

    I am very tempted to go fly over to Argon Prime and go pirate hunting nearby, but the storyline seems to lead towards...
    The Argons and the Terrans going to war with each other
    which means I don't really want to be around that area of space.


    The Terrans are fun to play as but man, the storyline missions have some bugs. NPCs vanishing, scripts breaking, etc etc.

    My current bug is that the game assumed I would be in a TP when I docked at a place, and since I didn't, the script broke and now I can't continue the mission. I might have to rewind a bit, which would rather upset me, especially given that stupid big wherein you have to attack a station to get rid of a bunch of defenders that should be neutral.


    The Fight control software's auto aim ONLY works if you're directly piloting the ship, not using the cursor right click bang bang thing. I am not a huge fan of the new system, so I bound "switch to old system" to MouseButton 4, so when I need to click on something I hit the side button on my mouse, click, then click that button again.

    KiTA on
  • corin7corin7 San Diego, CARegistered User regular
    edited October 2008
    So the game is pretty damn awesome. As a X3 newb it is a little overwhelming at first but so far not as difficult as I was expecting. I am only about an hour in and still on the first mission but I am impressed.

    corin7 on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    So I'm trying to tweak the graphics to get it to run smoothly and I'm having to go lower than I'd like. Why's this more difficult to run than Reunion? My only theory is that the Terran stations are all way too big and are responsible for most of the slowdown, since it gets worse when I have several stations in my field of view than when I'm looking into space or just a part of a station close up.

    BahamutZERO on
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  • PoxPox Registered User regular
    edited October 2008
    A small favour for the guys who're having performance issues... do you mind if you post your computer specs so I can compare and see if I'll end up having the same performance issues as well?

    Pox on
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  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    Well my computer isn't anything to get excited about, but it didn't have trouble with Reunion except when there were hundreds of ships:
    I'm running windows XP, 2.6 GHz Pentium 4, graphics card is a Radeon X800 GTO, and... huh, only a gig of RAM, I thought I had more than that.

    And to clarify, I can run TC at 1600x1050 adequately if I turn all the settings down to low. It's just that I want it to be pretty. :(

    BahamutZERO on
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  • LednehLedneh shinesquawk Registered User regular
    edited October 2008
    Yeesh. I just got a Xenon L to abandon ship, and I claimed it. Only because of the damage, it topped out at 90m/s. Getting that thing to a shipyard to sell took forever D:

    Save autopilot + SETA, are there any faster ways of getting round the universe?

    Also I now have 200k credits and my starting ship to my name. What should I do with the moneys?

    Ledneh on
  • GrimReaperGrimReaper Registered User regular
    edited October 2008
    Ledneh wrote: »
    Also I now have 200k credits and my starting ship to my name. What should I do with the moneys?

    Obligatory: Hookers and blow.

    GrimReaper on
    PSN | Steam
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    I've got a spare copy of Portal, if anyone wants it message me.
  • DroolDrool Science! AustinRegistered User regular
    edited October 2008
    So I'm downloading now. This game better be as sweet as you guys say it is.

    Drool on
  • SilpheedSilpheed Registered User regular
    edited October 2008
    GrimReaper wrote: »
    Ledneh wrote: »
    Also I now have 200k credits and my starting ship to my name. What should I do with the moneys?

    Obligatory: Hookers and blow.
    Building a few spaceweed and spacefuel factories is pretty much the same deal.

    Silpheed on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2008
    Ledneh wrote: »
    Yeesh. I just got a Xenon L to abandon ship, and I claimed it. Only because of the damage, it topped out at 90m/s. Getting that thing to a shipyard to sell took forever D:

    Save autopilot + SETA, are there any faster ways of getting round the universe?

    Also I now have 200k credits and my starting ship to my name. What should I do with the moneys?
    The faster way around the universe is the jump drive. Not sure where you get them in TC, but they allow you to instantly travel to any sector you've been to before. Jumping consumes energy cells; the longer the jump, the more energy is needed.

    BahamutZERO on
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  • Dr SnofeldDr Snofeld Registered User regular
    edited October 2008
    Well it seems reaching 1mil in Reunion won't take as long as I expected, considering I just sold an abandoned ship for around half a mil. Even if I hadn't though I think I'd still be doing okay. Just had a relaxing evening of trading and voyaging, with the music volume right down and Winamp in the background.

    I'm gonna go looking for an abandoned Teladi M5 (name is forgotten) soon. Is it worth selling? I kinda wanna keep it to have something to zip around in once my UT is set up, without having to buy a new transport right away or w/e.

    How's UT work then? You give the ship some credits and leave them be? Do you have to collect the profits yourself or is it automatic?

    Dr Snofeld on
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  • TubeTube Registered User admin
    edited October 2008
    It's automatic. You have to train them up, but they make money while you're doing that. Just put them in empire's edge and watch them level up.

    Tube on
  • Dr SnofeldDr Snofeld Registered User regular
    edited October 2008
    It's automatic. You have to train them up, but they make money while you're doing that. Just put them in empire's edge and watch them level up.

    You said you need to up your reputation with the race in question, I presume just trading in their sectors will work?

    And should I buy a new TS to make a UT or use my Mercury?

    Dr Snofeld on
    l4d_sig.png
  • KiTAKiTA Registered User regular
    edited October 2008
    Well my computer isn't anything to get excited about, but it didn't have trouble with Reunion except when there were hundreds of ships:
    I'm running windows XP, 2.6 GHz Pentium 4, graphics card is a Radeon X800 GTO, and... huh, only a gig of RAM, I thought I had more than that.

    And to clarify, I can run TC at 1600x1050 adequately if I turn all the settings down to low. It's just that I want it to be pretty. :(

    My biggest jump in performance came from dropping down from 1600xwhatever to the 1024xwhatever that X3:R runs at by default.

    Edit: And dear god I want to get home and play this something fierce. I might have to hop back about 30-90 minutes to a previous savegame but oh well...

    KiTA on
  • TubeTube Registered User admin
    edited October 2008
    Dr Snofeld wrote: »
    It's automatic. You have to train them up, but they make money while you're doing that. Just put them in empire's edge and watch them level up.

    You said you need to up your reputation with the race in question, I presume just trading in their sectors will work?

    And should I buy a new TS to make a UT or use my Mercury?

    I'd use the mercury and get a new runaround.

    Tube on
  • Dr SnofeldDr Snofeld Registered User regular
    edited October 2008
    Dr Snofeld wrote: »
    It's automatic. You have to train them up, but they make money while you're doing that. Just put them in empire's edge and watch them level up.

    You said you need to up your reputation with the race in question, I presume just trading in their sectors will work?

    And should I buy a new TS to make a UT or use my Mercury?

    I'd use the mercury and get a new runaround.

    Right, I'll keep that M5 then, they seem to sell for peanuts anyway.

    I'm learning so much!

    Dr Snofeld on
    l4d_sig.png
  • KiTAKiTA Registered User regular
    edited October 2008
    Dr Snofeld wrote: »
    It's automatic. You have to train them up, but they make money while you're doing that. Just put them in empire's edge and watch them level up.

    You said you need to up your reputation with the race in question, I presume just trading in their sectors will work?

    And should I buy a new TS to make a UT or use my Mercury?

    Use your Mercury for now, and buy a cheapo ship (Discoverer or Hauler for example) for the time being.

    Yes, you need to up your rep, best way I've found to do that is to sell Energy Cells to their border colonies or, if you can do it, kill a pirate or 5 in their sectors.

    KiTA on
  • TubeTube Registered User admin
    edited October 2008
    Once you have enough UTs rep looks after itself

    Tube on
  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    edited October 2008
    Oh man, I played TC all day at work today, and I am cumming buckets. Tube, you need to get a new computer, or smash your fist through your prison wall, or whatever the hell is holding you back from buying this shit...fix it immediately.

    I've currently got my starter Terran ship and I stole 2 guns off some freeby ships I was given to give it 4 max guns, and it rips shit apart. I've done combat missions labeled hard, only a couple of hours in, and ripped Pirate Novas apart.

    I bound right mouse button to swap in and out of X3:R style flying, and set Left mouse to Fire Boresight and it literally plays just like X3:R combat wise.

    Being able to assign ships into Wings is amazingly easy, and I am currently flying around in a Mercury I got on the cheap from Argon and am working on gathering materials to
    help the Goner build a new temple in Elysium of Light
    (I believe this will open up a new start point because the mission has a Blue Book by the person giving it).

    All in all, it is worth the money, for certain, and I am eager to get my PewPew on. I'm currently trying to get the funds and materials together to create a sector trader so I can start making money, but making money starting out in this game is millions of times easier than in X3:R, simply because, if you have any modicum of skill in combat you can do even the hard missions for stations and get rewards of 2-300k credits from them.

    /orgasm

    BrilliantInsanity on
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  • TubeTube Registered User admin
    edited October 2008
    Anyone trading or anything?

    Also how is the pathfinding and AI

    Tube on
  • Solar FlareSolar Flare Registered User regular
    edited October 2008
    I don't know if anyone posted this yet, but your space suit has a repair gun now, so repair all your caps before you sell them.

    Solar Flare on
  • KiTAKiTA Registered User regular
    edited October 2008
    Wait what? Repair... Gun?

    WHAT?



    Pathfinding is ok, although the sheer size of some of the stuff is... um... BIG. Makes it interesting. One thing that I've had trouble with is "Collect Wares in Sector", but that might be because of how fast my ship is.

    KiTA on
  • SorensonSorenson Registered User regular
    edited October 2008
    I was wondering when someone would wake up and go "hey, why don't we enable some ships and stuff to use that repair gun that's embedded amidst everything else?". How fast does it actually repair stuff?

    Also, is the space suit still shittastically slow with normal thrust and blackout-inducingly-fast when strafing?

    EDIT: What do you mean by "big"? Do you mean that stations that're the center of trade for the dozen sectors around them actually look like they're the center of trade for the dozen sectors around them?

    Also, boo on ditching the Alpha/Beta/Gamma system for stuff, I always liked the idea that people would be constantly tweaking equipment to make it more viable.

    Sorenson on
  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    edited October 2008
    I believe the suit is still crazy fast strafing, and the stations, at least the Terran ones, are MASSIVE. Like...flying to 20ish km away to do an auto dock, and flying..and flying..and flying...and then docking in this miniscule little hole on the side of the station that is like..60km long...or more...

    Massive!

    Also, the Mercury can use a repair gun type thing for its turret as well it seems...nifty.

    BrilliantInsanity on
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    Sixty -40- on Origin for some ME3 goodness.
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  • KiTAKiTA Registered User regular
    edited October 2008
    Personally I'm trying to figure out how the lack of alpha/beta/gamma weapons is going to affect, say, LX or M2 class ship layouts. The trick with the LX was to use 4 AHEPTs even though you COULD use 4 BHEPTs, because the AHEPTs were good enough and you never ran out of energy. Oh, and you'd use 4... um.... AIRE or APPCs or something, the little red pewpew guns as well because they could easily take out little shits (M5 / M4s) and would eat shields alive.


    I guess now having 500,000 of whatever the Laser Output thing is is just going to make you LAST really long in a fight, not use bigger guns, especially with the Terrans.

    KiTA on
  • SorensonSorenson Registered User regular
    edited October 2008
    I believe the suit is still crazy fast strafing, and the stations, at least the Terran ones, are MASSIVE. Like...flying to 20ish km away to do an auto dock, and flying..and flying..and flying...and then docking in this miniscule little hole on the side of the station that is like..60km long...or more...

    Massive!
    Woah.

    My interest is suddenly much more piqued. Massive scale given justice? Yes, please!

    Although this then brings up another question: are ships that aren't M5s still slooooooooow as all get?

    EDIT: Aww... :(

    Sorenson on
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