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Mass Effect: my biotic skills - let me show you them

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Posts

  • HarrierHarrier The Star Spangled Man Registered User regular
    edited November 2007
    Cowbomb wrote: »
    Holy shit Virmire
    Having to choose which party member to save? I didn't think they'd actually kill one off, but there you go. Awesome!
    After Ashley pumped Wrex full of lead I felt a little less guilty about sacrificing her to the nuke.

    Harrier on
    I don't wanna kill anybody. I don't like bullies. I don't care where they're from.
  • parabolaparabola Registered User regular
    edited November 2007
    end game

    It was definitely a satisfying ending. Especially if you made Saren kill himself. But not surprising or anythingl like KoTOR

    I'm not sure if i'd have the same opinion of the game playing Paragon though. Seems a lot more fun to be an asshole, except to Liara.

    Anyone else find the choices not really that difficult? As long as you had a high intimidate or charm. I didn't have to kill Wrex, Ashley was annoying, of course I'm going to appoint the Captain as chairman. He was one of the few who weren't a douchebag towards me. There really wasn't a hard decision.

    parabola on
  • captainkcaptaink TexasRegistered User regular
    edited November 2007
    syndalis wrote: »
    captaink wrote: »
    Can I ask a question that from a tech point of view might be really stupid?

    Couldn't Bioware have done BOTH?

    Like, as in IF a HDD is detected, the game caches on it (and can cache more on 120gb models), and if there's no HDD present then the game just runs from the DVD and has the texture pop-in as a result?

    If I recall correctly Oblivion used HDD caching didn't it?

    Scuttlebut is that they were not permitted to do so by Microsoft.
    Which is continuously propegated bullshit.

    Tons of games install tot he HDD on the 360. You have three "partitions" that games can install to on the 360 hdd (part of the reason 7+ gigs are missing from each hard drive). When you pop a game in, it checks to see if it has already allocated cache space. If it has not, then it installs over the oldest cache partition you have.

    Games from Tony Hawk Project 8 to Oblivion to Halo 3 to tons of other titles use this to decrease loadtimes... thing is, they also need to be able to stream from the disc. so basically, most devs create two means of loading data for 360 titles; one for core systems and one for folks with a hdd.

    Simple proof of this can be seen in DOA4 or THP8... ever notice where if you have not played the game for a while you get stuck with a long intro that you cannot skip past, or a wall of copyright text you HAVE to read? They are installing the game in the background during that period.

    So they didn't do that or it doesn't work well enough to cover for texture pop-in?

    captaink on
  • King NadaKing Nada Registered User regular
    edited November 2007
    King Nada wrote: »
    Ok i think I picked the wrong planet to go to for my first step of the main quest - cus I got my shit ate alive.
    The matriarch fight with the assari commando and geth snipers
    I spent close to 4 hours last night trying to get through that one fight. Finally did by the hair of my teeth. Was I supposed to go do some side quests first to level up more or something or did I just bring the wrong squad with me? Garrus and uh.. the soldier chick, whatever her name is. I'm an adept.

    I am glad it's hard (even if it's me being bad at it is making it hard)... After playing through assassin's creed and being nigh invincible, getting destroyed in 1 or 2 seconds when you make the wrong choice is refreshing.
    that fight is pretty easy as long as you
    make good use of the environmental explodey containers, and stay the fuck out of the matriarchs sight until all the commandos are dead. Although I did notice sometimes the AI would play it "smart" and sit behind cover and snipe at me..then it was easy, but other times they'd just go "OLOL ZERG RUSH KEKEKE" and rush past my cover en masse and shoot me in the back of the head, then i was fucked.
    I think a big part of my problem is really using the fight system well and not wasting skills and biotics too early and taking cover long enough to let them recharge. That and I'm not sure what class garrus really is. I probably upgraded him into uselessness. His two skills seem to be "remove targets shields" and "die".

    What's the biotic / whatever that knocks you out for a second or two. I got wrecked by that quite a few times before I realized I could actively dodge it if they shot from too far away. Too bad the rest of the squad couldn't do that.

    King Nada on
  • APZonerunnerAPZonerunner Registered User regular
    edited November 2007
    Holy shit Virmire is awesome. That guy's speech was epic.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • corin7corin7 San Diego, CARegistered User regular
    edited November 2007
    Just finished Feros, it was my first stop after the citadel, it was awesome. I am in love with this game.

    corin7 on
  • SerpentSerpent Sometimes Vancouver, BC, sometimes Brisbane, QLDRegistered User regular
    edited November 2007
    captaink wrote: »
    syndalis wrote: »
    captaink wrote: »
    Can I ask a question that from a tech point of view might be really stupid?

    Couldn't Bioware have done BOTH?

    Like, as in IF a HDD is detected, the game caches on it (and can cache more on 120gb models), and if there's no HDD present then the game just runs from the DVD and has the texture pop-in as a result?

    If I recall correctly Oblivion used HDD caching didn't it?

    Scuttlebut is that they were not permitted to do so by Microsoft.
    Which is continuously propegated bullshit.

    Tons of games install tot he HDD on the 360. You have three "partitions" that games can install to on the 360 hdd (part of the reason 7+ gigs are missing from each hard drive). When you pop a game in, it checks to see if it has already allocated cache space. If it has not, then it installs over the oldest cache partition you have.

    Games from Tony Hawk Project 8 to Oblivion to Halo 3 to tons of other titles use this to decrease loadtimes... thing is, they also need to be able to stream from the disc. so basically, most devs create two means of loading data for 360 titles; one for core systems and one for folks with a hdd.

    Simple proof of this can be seen in DOA4 or THP8... ever notice where if you have not played the game for a while you get stuck with a long intro that you cannot skip past, or a wall of copyright text you HAVE to read? They are installing the game in the background during that period.

    So they didn't do that or it doesn't work well enough to cover for texture pop-in?

    The second. Some of it is the base engine limitation, some of it is all the new fancy software the game contains (new ways of doing stuff means it can take awhile to get right... see source engines 5 year development cycle).

    There was a guy from bioware explaining all this about 2 threads ago, yet everyone still bitches about caching. Really, you guys should be bitching about how this game was released now insead of 1-2 years from now.

    Serpent on
  • ZombieXZombieX Registered User regular
    edited November 2007
    Harrier wrote: »
    Man, Ashely shooting Wrex on Virmire was one of the biggest HOLY SHIT moments I've experienced in a game in a long time.

    From a substantive perspective, it wasn't the jaw-dropper "YOU ARE REVAN" was, but it was so... sudden, and brutal. And it felt unnecessary- I was left with the sense that I could have talked Wrex down even at that point.

    It made me indignant in a way that's usually only done by real life events.
    You know, you can save him.

    ZombieX on
    Undead+Hero%20X.png
  • captainkcaptaink TexasRegistered User regular
    edited November 2007
    Serpent wrote: »
    captaink wrote: »
    syndalis wrote: »
    captaink wrote: »
    Can I ask a question that from a tech point of view might be really stupid?

    Couldn't Bioware have done BOTH?

    Like, as in IF a HDD is detected, the game caches on it (and can cache more on 120gb models), and if there's no HDD present then the game just runs from the DVD and has the texture pop-in as a result?

    If I recall correctly Oblivion used HDD caching didn't it?

    Scuttlebut is that they were not permitted to do so by Microsoft.
    Which is continuously propegated bullshit.

    Tons of games install tot he HDD on the 360. You have three "partitions" that games can install to on the 360 hdd (part of the reason 7+ gigs are missing from each hard drive). When you pop a game in, it checks to see if it has already allocated cache space. If it has not, then it installs over the oldest cache partition you have.

    Games from Tony Hawk Project 8 to Oblivion to Halo 3 to tons of other titles use this to decrease loadtimes... thing is, they also need to be able to stream from the disc. so basically, most devs create two means of loading data for 360 titles; one for core systems and one for folks with a hdd.

    Simple proof of this can be seen in DOA4 or THP8... ever notice where if you have not played the game for a while you get stuck with a long intro that you cannot skip past, or a wall of copyright text you HAVE to read? They are installing the game in the background during that period.

    So they didn't do that or it doesn't work well enough to cover for texture pop-in?

    The second. Some of it is the base engine limitation, some of it is all the new fancy software the game contains (new ways of doing stuff means it can take awhile to get right... see source engines 5 year development cycle).

    There was a guy from bioware explaining all this about 2 threads ago, yet everyone still bitches about caching. Really, you guys should be bitching about how this game was released now insead of 1-2 years from now.

    So it's something that fine-tuning their texturing techniques and the engine could prevent. But that would take a while?

    captaink on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited November 2007
    Re: Feros
    I thought it was interesting to see that the Council gives you shit for saving the colony.

    Also, Harrier might want to label their spoiler, since the only way to know what it's about atm is to read it.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • ironzergironzerg Registered User regular
    edited November 2007
    Nickle wrote: »
    Oh, I had a question that I forgot about, too

    RE: Missing person sidequest
    Can't remember the exacts, but for some reason the game wouldn't let me do this one. Went to the system in question, and I found the planet (can't remember the name, started with an X, I think, but it had a photo, just like every other planet you can land on), but it wouldn't give me the option to land. I ended up just skipping the quest. I still got the completionist achievement, though. Anyone else run into this problem? Did I do something wrong?

    Pisses me right off, since it's the only sidequest I didn't finish, aside from the 'collect x number of artifacts/dog tags/etc' missions. I didn't hear about checking asteroid fields until I was nearly done with the game, so maybe next time.

    Oh, and I'd heard you only get to choose one 'Master' achievement for your next character, but are the passive effect bonuses (+5% health, or what have you) automatic?
    If it's the one I'm thinking of, go to the system and stare at the map for a bit. You'll see near one of the planets (right of the sun) a small silver flash every few seconds. Mouse over it, scan, and you'll start the mission sequence

    ironzerg on
  • DoomulonDoomulon Registered User regular
    edited November 2007
    captaink wrote: »
    Serpent wrote: »
    captaink wrote: »
    syndalis wrote: »
    captaink wrote: »
    Can I ask a question that from a tech point of view might be really stupid?

    Couldn't Bioware have done BOTH?

    Like, as in IF a HDD is detected, the game caches on it (and can cache more on 120gb models), and if there's no HDD present then the game just runs from the DVD and has the texture pop-in as a result?

    If I recall correctly Oblivion used HDD caching didn't it?

    Scuttlebut is that they were not permitted to do so by Microsoft.
    Which is continuously propegated bullshit.

    Tons of games install tot he HDD on the 360. You have three "partitions" that games can install to on the 360 hdd (part of the reason 7+ gigs are missing from each hard drive). When you pop a game in, it checks to see if it has already allocated cache space. If it has not, then it installs over the oldest cache partition you have.

    Games from Tony Hawk Project 8 to Oblivion to Halo 3 to tons of other titles use this to decrease loadtimes... thing is, they also need to be able to stream from the disc. so basically, most devs create two means of loading data for 360 titles; one for core systems and one for folks with a hdd.

    Simple proof of this can be seen in DOA4 or THP8... ever notice where if you have not played the game for a while you get stuck with a long intro that you cannot skip past, or a wall of copyright text you HAVE to read? They are installing the game in the background during that period.

    So they didn't do that or it doesn't work well enough to cover for texture pop-in?

    The second. Some of it is the base engine limitation, some of it is all the new fancy software the game contains (new ways of doing stuff means it can take awhile to get right... see source engines 5 year development cycle).

    There was a guy from bioware explaining all this about 2 threads ago, yet everyone still bitches about caching. Really, you guys should be bitching about how this game was released now insead of 1-2 years from now.

    So it's something that fine-tuning their texturing techniques and the engine could prevent. But that would take a while?

    Considering their planned 2.5 year development cycle for the sequel (forgot who mentioned that) they could very well get all the kinks worked out by then. I just hope they stick to the 360 and don't jump on the next-next gen bandwagon too soon with a lengthy dev cycle like that. God, consoles are nice but they don't last as long as they used to it seems...

    Doomulon on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2007
    King Nada wrote: »
    Ok i think I picked the wrong planet to go to for my first step of the main quest - cus I got my shit ate alive.
    The matriarch fight with the assari commando and geth snipers
    I spent close to 4 hours last night trying to get through that one fight. Finally did by the hair of my teeth. Was I supposed to go do some side quests first to level up more or something or did I just bring the wrong squad with me? Garrus and uh.. the soldier chick, whatever her name is. I'm an adept.

    I am glad it's hard (even if it's me being bad at it is making it hard)... After playing through assassin's creed and being nigh invincible, getting destroyed in 1 or 2 seconds when you make the wrong choice is refreshing.

    I think in a lot of ways, this fight does depend on levels despite that enemies in the game scale. Reason being is that you get so mobbed in this fight that, without proper biotics and tech to shut down some enemies while you're killing others, you can quickly get overwhelmed without ever taking a shot at the boss.

    All my characters were level 30-ish when I did this fight, and honestly the only trouble I had was figuring out
    that fighting Benezia was useless. Literally there is no point in trying to take her down directly at all, because she is too well-shielded and will mow you down in seconds.

    I'm sure there's been a lot of advice given on this particular battle, but I never read any of it because I didn't want to be spoiled on the happenings ahead of time. I tell ya though, I damn near came back to these forums after I fucked up the fight 4 or 5 times just to see what I should do. In the end I figured it out on my own:
    Essentially the trick is to fight off the first two waves with everything you got, since they come in rapid succession. I had Tali and Liara so their powers gave my soldier Shepard plenty of opportunity to machinegun the baddies down. This was the easy part for me even the first time I tried this battle; the only difficulty was making sure I stayed behind the steel girder so that Benezia couldn't shoot me. The next part was harder to figure out because nothing happens after the 2nd wave (as one of the Geth snipers would hide in the corner on the other side of Benezia), and I kept trying to shoot at Benezia only to get destroyed.

    Essentially what I did here was, with my back to the door I came in, turn right and look down the long walkway. I put my cursor behind some crates on the far end and directed both of my companions to run down there. While they did I took shots at Benezia just to keep her focused on me. Once they arrived I told them to take cover, then ran over there myself.

    Once back there, Benezia couldn't fire at me at all so I left my companions in hiding and circled around to kill off the straggling Geth sniper that was hiding. Benezia summoned another wave and I just destroyed them, ending the fight.

    Toxic Pickle on
  • ZombieXZombieX Registered User regular
    edited November 2007
    Dude, playing renegade now... you can be such a dick to the council. Those parts have had me laughing out loud every time.

    Council: "Shepard, do not disconnect us again!"
    Shepard: "whoops" [disconnect]

    I also love how every five seconds he responds to people like "Look, I've got a fucking galaxy to save, I don't have time for this shit."

    ZombieX on
    Undead+Hero%20X.png
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2007
    ZombieX wrote: »
    Dude, playing renegade now... you can be such a dick to the council. Those parts have had me laughing out loud every time.

    This is why I think it's better to play through as a Paragon the first time through. I get to feel good about being everyones' hero and rah rah rah.

    Then I'm going to start the game over as a Renegade and take my unholy revenge on everyone who ever gave me lip the first time through. It makes me feel a lot less like a heel when I look at it this way. ;-)

    Toxic Pickle on
  • AistanAistan Tiny Bat Registered User regular
    edited November 2007
    ironzerg wrote: »
    Nickle wrote: »
    Oh, I had a question that I forgot about, too

    RE: Missing person sidequest
    Can't remember the exacts, but for some reason the game wouldn't let me do this one. Went to the system in question, and I found the planet (can't remember the name, started with an X, I think, but it had a photo, just like every other planet you can land on), but it wouldn't give me the option to land. I ended up just skipping the quest. I still got the completionist achievement, though. Anyone else run into this problem? Did I do something wrong?

    Pisses me right off, since it's the only sidequest I didn't finish, aside from the 'collect x number of artifacts/dog tags/etc' missions. I didn't hear about checking asteroid fields until I was nearly done with the game, so maybe next time.

    Oh, and I'd heard you only get to choose one 'Master' achievement for your next character, but are the passive effect bonuses (+5% health, or what have you) automatic?
    If it's the one I'm thinking of, go to the system and stare at the map for a bit. You'll see near one of the planets (right of the sun) a small silver flash every few seconds. Mouse over it, scan, and you'll start the mission sequence
    On another planet there is a computer terminal that mentions the ship went missing in that sector. When I found that, I had already seen the ship and found him, and the terminal reset the quest in my log. I wasn't able to go back to him to get the datapad again, and the guy on citadel station wouldn't show up since technically I wasn't on that part of it.

    Kinda annoying. So, if you do get it by stumbling onto it, go to the citadel and finish it as soon as you can.

    Aistan on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited November 2007
    As for not using the hard drive leading to repetitive content: if you:
    • can't cache data and read from multiple sources
    • need to minimize load times (read from disk/read from platter/read from RAM)
    • have to send data thru one source (the dvd rom)

    aren't you limited to the amount of content you can include?
    I think "amount of content" is the phrase we're getting mixed up on. I was under the impression that you meant less total content could be included in the game, which is kind of a non sequitur from no-HDD-caching.

    The benefit of caching to the HDD is that it reads faster than the DVD drive does. You don't get less content, it just takes longer to load. However, if you want to reduce load times, you could reduce the quantity or quality of the assets you load. So, in a roundabout way, poorer caching could lead to less content, but it's not an immediate conclusion.
    And for the leveling comment: I didn't feel under-leveled, except on a couple early game/learning the game situations, but I was thinking of people who would argue that that gameplay style is bad. I don't, and I think BioWare did a great job of addressing this ahead of time anyways.
    You were saying you would like to see respawning enemies so that you could grind levels before an encounter. My point was that experience is so plentiful in sidequests that you never needed to grind anyway. If I felt underleveled for a boss I might be inclined to grind away, but just having some conversations or adding info to your Codex was enough to gain a level or two.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • JeakJeak Registered User regular
    edited November 2007
    quick bit of help
    I'm on Vimire and just in the area that the ship will supposedly deliver the bomb, just before the last AA gun (it has a large pool of water with a tower at one end). I can't leave the area, don't really know what i'm supposed to do. Have I missed something? The door that I should be leaving through according to the map isn't openable.

    Jeak on
  • HarrierHarrier The Star Spangled Man Registered User regular
    edited November 2007
    ZombieX wrote: »
    Harrier wrote: »
    Man, Ashely shooting Wrex on Virmire was one of the biggest HOLY SHIT moments I've experienced in a game in a long time.

    From a substantive perspective, it wasn't the jaw-dropper "YOU ARE REVAN" was, but it was so... sudden, and brutal. And it felt unnecessary- I was left with the sense that I could have talked Wrex down even at that point.

    It made me indignant in a way that's usually only done by real life events.
    You know, you can save him.
    Oh I've found that out by now. It actually makes me feel worse about what happened. I didn't really give ol' Wrex enough of my time. It makes me feel like a shitty leader. :(

    Harrier on
    I don't wanna kill anybody. I don't like bullies. I don't care where they're from.
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited November 2007
    I thought you could compress game data, uncompress to the hard drive, and use from there, thereby cramming more content into a game that uses the hard drive.
    I don't know what they do for Mass Effect, but most games do this already. It's actually faster to load a compressed file and decompress it than it is to load an uncompressed file from DVD.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • Regicid3Regicid3 Registered User regular
    edited November 2007
    I didn't have any problems with that level until I ran down one of the bridges and held up on the raised bridge with my sniper rifle behind Benezia.

    EDIT: What I meant to say is when I ran to that bridge, I didn't have problems anymore.

    Regicid3 on
  • APZonerunnerAPZonerunner Registered User regular
    edited November 2007
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • taliosfalcontaliosfalcon Registered User regular
    edited November 2007
    Doomulon wrote: »
    Riale wrote: »
    Yeah I've noticed this. Geth.. Destroyers I think it was, ALWAYS charged me. Krogans and Asaris seem to be the other ones that did it most often. Really annoying as a snipah'.


    I've been playing the game mainly with assault rifles and when a handful charge me, they usually end up regretting it. My favorites are those geth destroyers and other large geth and how they just slowly lumber into my sights. They think it's safe to run into a barrage of tungsten tipped death?
    My main character actually uses a shotgun, so you'd think i'd like guys running into me..but it turns out..no =p
    the the slow guys go down no problem, but as an example the (wrex's sidequest spoiler)
    the space pirates and ton whatever his name was were all so fast they could run around my cover and get behind me before i could finish them, and then they'd generally cut through all my shields, maxxed barrier included and kill me in a second or two as I was still unsticking myself from the cover to aim at them

    taliosfalcon on
    steam xbox - adeptpenguin
  • HarrierHarrier The Star Spangled Man Registered User regular
    edited November 2007
    ZombieX wrote: »
    Dude, playing renegade now... you can be such a dick to the council. Those parts have had me laughing out loud every time.

    This is why I think it's better to play through as a Paragon the first time through. I get to feel good about being everyones' hero and rah rah rah.

    Then I'm going to start the game over as a Renegade and take my unholy revenge on everyone who ever gave me lip the first time through. It makes me feel a lot less like a heel when I look at it this way. ;-)
    YES. This is what has me excited about replaying. I'm going to fuck with everyone who fucked with me first time around. Screw you Council asshats! Bitches ain't shit! Wrex was right all along.

    Harrier on
    I don't wanna kill anybody. I don't like bullies. I don't care where they're from.
  • The_ScarabThe_Scarab Registered User regular
    edited November 2007
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(

    It was totally unexpected. I didnt think they would have the balls to pull something like that. But in the end it was fucking insane. The only thing that would have made it better was if there was a timer on the dialogue window, forcing you to choose quickly.

    The_Scarab on
  • UltimaGeckoUltimaGecko Registered User regular
    edited November 2007
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(
    Maybe it was just me, but the first part with the Salarian commando where the text options read "Take Kaiden" and "Take Ashley" I had no idea if that's what I was going to say or going to do. I'll call that out as another bad design. I don't even remember which one I picked, but it turned out to be the one I wanted (so it's good I switched it).

    It also turns out to not be entirely necessary (unless one of them is in your party), since the later choice is a bit more explicit.

    UltimaGecko on
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  • Fatty McBeardoFatty McBeardo Registered User regular
    edited November 2007
    Riale wrote: »
    Actually..I just posted this in a spoiler for a specific fight..but has anyone else noticed that the AI seemingly randomly chooses between using cover, and just running past where your cover is and shooting you in the face? The fights where the AI decides to use cover are usually pretty easy, but any time 5 or more of them decide to just rush around the sides of my cover and shoot me i'm fucked if my lift and/or throw aren't ready to go
    Yeah I've noticed this. Geth.. Destroyers I think it was, ALWAYS charged me. Krogans and Asaris seem to be the other ones that did it most often. Really annoying as a snipah'.

    I'm not 100%, but I'm fairly certain that the Geth Destroyers rush you by design. As far as I can tell they're the only Geth model that behaves in such a manner, and they're pretty good at it.

    Fatty McBeardo on
  • APZonerunnerAPZonerunner Registered User regular
    edited November 2007
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(
    Maybe it was just me, but the first part with the Salarian commando where the text options read "Take Kaiden" and "Take Ashley" I had no idea if that's what I was going to say or going to do. I'll call that out as another bad design. I don't even remember which one I picked, but it turned out to be the one I wanted (so it's good I switched it).

    It also turns out to not be entirely necessary (unless one of them is in your party), since the later choice is a bit more explicit.
    Yeah, but then again, it was an interesting ride for me. I thought "whoever I don't pick is done for," and so I picked. Then when we were going through and had the chance to disrupt the air support and targeting systems and stuff I was like Oh, a chance to save them, it's gonna be alright! Then I was given the chance to either leave or go down to the AA batteries. Then I was sure it was gonna be alright. Then when the other one got attacked and I had to choose I was like oh shit :(

    I picked Ashley. I was pretty saddened by the whole thing, but I just had this incredibly weird moment when I started to do my rounds on the ship to catch up on the character plots. Headed to Kaiden's post and obviously it was empty. Kinda weird and spooky.

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  • DarkPrimusDarkPrimus Registered User regular
    edited November 2007
    Riale wrote: »
    Actually..I just posted this in a spoiler for a specific fight..but has anyone else noticed that the AI seemingly randomly chooses between using cover, and just running past where your cover is and shooting you in the face? The fights where the AI decides to use cover are usually pretty easy, but any time 5 or more of them decide to just rush around the sides of my cover and shoot me i'm fucked if my lift and/or throw aren't ready to go
    Yeah I've noticed this. Geth.. Destroyers I think it was, ALWAYS charged me. Krogans and Asaris seem to be the other ones that did it most often. Really annoying as a snipah'.

    I'm not 100%, but I'm fairly certain that the Geth Destroyers rush you by design. As far as I can tell they're the only Geth model that behaves in such a manner, and they're pretty good at it.

    Which is why you either:

    Have a biotic throw them, or

    If playing Infiltrator... Overload, Sabotage, BOOM NO-SCOPE'D YA!

    DarkPrimus on
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    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • skippymchaggisskippymchaggis Registered User regular
    edited November 2007
    templewulf wrote: »
    As for not using the hard drive leading to repetitive content: if you:
    • can't cache data and read from multiple sources
    • need to minimize load times (read from disk/read from platter/read from RAM)
    • have to send data thru one source (the dvd rom)

    aren't you limited to the amount of content you can include?
    I think "amount of content" is the phrase we're getting mixed up on. I was under the impression that you meant less total content could be included in the game, which is kind of a non sequitur from no-HDD-caching.

    The benefit of caching to the HDD is that it reads faster than the DVD drive does. You don't get less content, it just takes longer to load. However, if you want to reduce load times, you could reduce the quantity or quality of the assets you load. So, in a roundabout way, poorer caching could lead to less content, but it's not an immediate conclusion.
    And for the leveling comment: I didn't feel under-leveled, except on a couple early game/learning the game situations, but I was thinking of people who would argue that that gameplay style is bad. I don't, and I think BioWare did a great job of addressing this ahead of time anyways.
    You were saying you would like to see respawning enemies so that you could grind levels before an encounter. My point was that experience is so plentiful in sidequests that you never needed to grind anyway. If I felt underleveled for a boss I might be inclined to grind away, but just having some conversations or adding info to your Codex was enough to gain a level or two.

    True enough about the talking to people. I think what I should specifically say here is: I would like areas to return to and kill and kill and kill. I like the talky parts loads and loads, and I enjoy making decisions (I find it hard to get all the renegade points tho.), but the combat is so darn fun, I want a place to have lots of it, without having to sit thru 20 minutes of cutscene I've seen 4 times already :)

    skippymchaggis on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited November 2007
    DarkPrimus wrote: »
    Riale wrote: »
    Actually..I just posted this in a spoiler for a specific fight..but has anyone else noticed that the AI seemingly randomly chooses between using cover, and just running past where your cover is and shooting you in the face? The fights where the AI decides to use cover are usually pretty easy, but any time 5 or more of them decide to just rush around the sides of my cover and shoot me i'm fucked if my lift and/or throw aren't ready to go
    Yeah I've noticed this. Geth.. Destroyers I think it was, ALWAYS charged me. Krogans and Asaris seem to be the other ones that did it most often. Really annoying as a snipah'.

    I'm not 100%, but I'm fairly certain that the Geth Destroyers rush you by design. As far as I can tell they're the only Geth model that behaves in such a manner, and they're pretty good at it.

    Which is why you either:

    Have a biotic throw them, or

    If playing Infiltrator... Overload, Sabotage, BOOM NO-SCOPE'D YA!


    endgame


    I enjoy Lifting them and using them as my targets for a game of high explosive skeet shooting.
    Or lifting them in the low G Citadel section and watching them sail off into the void.

    Fatty McBeardo on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2007
    The_Scarab wrote: »
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(

    It was totally unexpected. I didnt think they would have the balls to pull something like that. But in the end it was fucking insane. The only thing that would have made it better was if there was a timer on the dialogue window, forcing you to choose quickly.

    Damnit.. I keep seeing people putting up spoilers about Virmire and I WANT SO BADLY TO CLICK THEM BUT I DON'T WANNA SPOIL IT.

    I think I'm either going to break down and just do Virmire, saying 'screw it' to the rest of my sidequests until next play-through, or else my head is going to explode.

    Is it worth holding out to at least do the Wrex/Garrus sidequests, or can I still do those after Virmire? (edited to note that I've completed Feros and Noveria)

    Toxic Pickle on
  • The_ScarabThe_Scarab Registered User regular
    edited November 2007
    The_Scarab wrote: »
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(

    It was totally unexpected. I didnt think they would have the balls to pull something like that. But in the end it was fucking insane. The only thing that would have made it better was if there was a timer on the dialogue window, forcing you to choose quickly.

    Damnit.. I keep seeing people putting up spoilers about Virmire and I WANT SO BADLY TO CLICK THEM BUT I DON'T WANNA SPOIL IT.

    I think I'm either going to break down and just do Virmire, saying 'screw it' to the rest of my sidequests until next play-through, or else my head is going to explode.

    Is it worth holding out to at least do the Wrex/Garrus sidequests, or can I still do those after Virmire?

    Virmire isnt a 'point of no return'. Landing on Ilos is.

    But I highly recommend doing everything you need to do sidequest wise before Virmire and riding the main plotline non stop from the moment you hit the beach on virmire till the end of the game. stunning.

    The_Scarab on
  • NorayNoray Registered User regular
    edited November 2007
    You can still do stuff after Virmire. very minor location spoiler:
    Ilos
    is where the endgame starts proper, just so you know.

    damn, beat'd

    Noray on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited November 2007
    The_Scarab wrote: »
    The_Scarab wrote: »
    Wow. Virmire spoilers.
    I can't believe it just made me choose between two of my party members. :(

    It was totally unexpected. I didnt think they would have the balls to pull something like that. But in the end it was fucking insane. The only thing that would have made it better was if there was a timer on the dialogue window, forcing you to choose quickly.

    Damnit.. I keep seeing people putting up spoilers about Virmire and I WANT SO BADLY TO CLICK THEM BUT I DON'T WANNA SPOIL IT.

    I think I'm either going to break down and just do Virmire, saying 'screw it' to the rest of my sidequests until next play-through, or else my head is going to explode.

    Is it worth holding out to at least do the Wrex/Garrus sidequests, or can I still do those after Virmire?

    Virmire isnt a 'point of no return'. Landing on Ilos is.

    But I highly recommend doing everything you need to do sidequest wise before Virmire and riding the main plotline non stop from the moment you hit the beach on virmire till the end of the game. stunning.

    Yes, this. I don't know why they made Virmire available after completing only one of the Feros/Noveria pair, they should make you complete both and then hit you with Virmire->Endgame as a continuous experience.

    Fatty McBeardo on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited November 2007
    I just started my Male Renegade Sentinel and gave him Shotgun Prestige.

    Punching people in the face + Lift + Sabotage + Shotgun = very fun.

    Although I think It'll be hard to get used to light armor after being a Soldier...my Heavy Predator VIII armor was so sexy.

    LookFreeGrenade on
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  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2007
    The_Scarab wrote: »
    Virmire isnt a 'point of no return'. Landing on Ilos is.

    But I highly recommend doing everything you need to do sidequest wise before Virmire and riding the main plotline non stop from the moment you hit the beach on virmire till the end of the game. stunning.

    But it was my understanding that (I'll spoiler this because I don't wanna ruin it for anyone else)
    after you do Virmire, you cannot go back to the Citadel. I don't know why (and please don't tell me), but that's what I've read from several people on this board.

    If this is true, does that ruin any of the sidequests (other than the obvious ones like the Keepers and such)?

    I can understand what you're saying about going straight from Virmire to the end of the game for consistency's sake, but I wouldn't mind poking through a couple sidequests between these events.

    Toxic Pickle on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited November 2007
    DAMMIT... I've been meaning to ask this...

    Does Bioware's site contain the various "Loading..." images for use as desktop backgrounds? I think my favorite is the Citadel transition one followed by the ME Driver. (I like the Normandy one but it's too much of a color contrast to use as a desktop).

    If the site doesn't contain them, can I ask one of you fine gents to capture them for me?

    Nocren on
    newSig.jpg
  • The_ScarabThe_Scarab Registered User regular
    edited November 2007
    The_Scarab wrote: »
    Virmire isnt a 'point of no return'. Landing on Ilos is.

    But I highly recommend doing everything you need to do sidequest wise before Virmire and riding the main plotline non stop from the moment you hit the beach on virmire till the end of the game. stunning.

    But it was my understanding that (I'll spoiler this because I don't wanna ruin it for anyone else)
    after you do Virmire, you cannot go back to the Citadel. I don't know why (and please don't tell me), but that's what I've read from several people on this board.

    If this is true, does that ruin any of the sidequests (other than the obvious ones like the Keepers and such)?

    I can understand what you're saying about going straight from Virmire to the end of the game for consistency's sake, but I wouldn't mind poking through a couple sidequests between these events.

    I think you can go back but uncharted worlds and solar systems are still available for visit anyways.

    The_Scarab on
  • FireWeaselFireWeasel Registered User regular
    edited November 2007
    Holy crap, what an awesome game.

    For starters, that was a GREAT ending. Leaves things open while providing great closure and solid consequences for your actions.

    Second, choices:
    Virmire! BEING ABLE TO SHOOT WREX IN THE GODDAMN FACE! Holy CRAP! Also, should I feel bad for exiling Ashley to death so I could have an undistracted shot at Liara?

    AND!
    Knowingly denying the Quarian her pilgramage fodder, re: the Geth info, just to piss her off! Wow, was she pissed. She refused to talk to me for the rest of the game.

    and!
    Intentionally dooming the Council so I could replace them with an iron fist rule!

    Goddamn. So good.

    FireWeasel on
    AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
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