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ROCK BAND: New DLC (They can't all be winners)

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Posts

  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited December 2007
    My drum pads don't seem as sensitive as they used to be, or as sensitive as the ones on my first set (ignoring the broken red pad on that one).

    Hits always register when I hit it hard, or right in the center of the pad, so it always seems fine when I try to test it. But when I'm actually playing, my hits aren't as clean, and once in a while I'll hit a pad really off-center or not quite as hard as I meant to (or both), and it doesn't register even if it feels like it still should've.

    mntorankusu on
  • starmanbrandstarmanbrand Registered User regular
    edited December 2007
    So. this hardware seems to have a fuckton of problems. Is this just the vocal internet minority or should I put off getting this for a couple of months so they can improve equipment quality?(if I can find it)

    starmanbrand on
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  • meteredsectionmeteredsection Registered User regular
    edited December 2007
    Kelbaenor wrote: »
    I e-mailed EA's tech support about this very issue, though I haven't gotten a response yet. Even if I do, it'll probably be some stock letter or something.

    I tried to e-mail about it, and got a form response that didn't answer my question. Calling is more effective.

    meteredsection on
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  • bruinbruin Registered User regular
    edited December 2007
    So. this hardware seems to have a fuckton of problems. Is this just the vocal internet minority or should I put off getting this for a couple of months so they can improve equipment quality?(if I can find it)

    It's hard to say for sure, but it's very possible it's just the vocal minority. If everyone who bought the game but didn't have any of it break it probably would seem like that.

    bruin on
  • TwistedJesterTwistedJester Registered User regular
    edited December 2007
    My drum pads don't seem as sensitive as they used to be, or as sensitive as the ones on my first set (ignoring the broken red pad on that one).

    Hits always register when I hit it hard, or right in the center of the pad, so it always seems fine when I try to test it. But when I'm actually playing, my hits aren't as clean, and once in a while I'll hit a pad really off-center or not quite as hard as I meant to (or both), and it doesn't register even if it feels like it still should've.
    I don't know. I find it hard to believe that for a game that is so dependent upon precision, that ho-hum detection like this where you have to hit the very small area of the pad is the intended working order.

    TwistedJester on
  • meteredsectionmeteredsection Registered User regular
    edited December 2007
    So. this hardware seems to have a fuckton of problems. Is this just the vocal internet minority or should I put off getting this for a couple of months so they can improve equipment quality?(if I can find it)

    As someone with drum and guitar issues: it's probably the Internet echo chamber to a large degree, and the warranty process is good enough that it's better to rock now with some bumps than have to wait until later to rock.

    meteredsection on
    Jack+Durden.png
  • starmanbrandstarmanbrand Registered User regular
    edited December 2007
    Oh, and. Downloadable content. Is this only the stuff in the OP, or are there other singles you can get?

    I really would like some more KISS if I ended up getting it.

    starmanbrand on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited December 2007
    I say wait, if you can stand to. I don't regret buying the game when I did, because I NEEDED it, but it's a much safer bet to wait a while.

    I could just be really unlucky, but both of my bundles had issues. Bad drums in the first one, and a bad guitar in the second. And now the second drum kit seems to be failing. I'm going to wait as long as I can stand to to RMA my drum kit, to maximize my chances of getting a working one.

    Oh, also. Is there any sort of warranty on replacement items? Like, if I were to RMA my drum kit on the last day of my warranty, would I be stuck with them if they're broken?

    mntorankusu on
  • Marty81Marty81 Registered User regular
    edited December 2007
    Considering that they were backed up for a week with RMA'd units, to the point that they were giving people free games for making them wait for so long, I kinda think it might be more than just a vocal minority.

    That reminds me. I need to RMA my guitar.

    Marty81 on
  • SaoThriceSaoThrice Registered User regular
    edited December 2007
    JoahW wrote: »
    Run to the hills on expert. D:

    That and wont get fooled again are the only two drum songs I have left.


    How.

    The force that has to be applied on the bass pedal for the quick bass notes drives me crazy. It screws up the rest of my timing.

    SaoThrice on
    letsboogie.png
  • StormyWatersStormyWaters Registered User regular
    edited December 2007
    I'm thinking about RMAing my drums as well. It's too damn hard to tell if I just suck though :P

    StormyWaters on
  • torsionRextorsionRex Registered User regular
    edited December 2007
    i get my new guitar tomorrow. no clue about the drums though, haven't played them much. the one thing -- the underside of the pads is unevenly secured... that worries me. i might just follow you and RMA away

    torsionRex on
    [SIGPIC][/SIGPIC]
  • Nimble CatNimble Cat Registered User regular
    edited December 2007
    Marty81 wrote: »
    Considering that they were backed up for a week with RMA'd units, to the point that they were giving people free games for making them wait for so long, I kinda think it might be more than just a vocal minority.

    That reminds me. I need to RMA my guitar.

    Well the email said that the manufacturer didn't get them the guitars in time, so it may still be a small amount of people.

    Nimble Cat on
  • StratoStrato Registered User regular
    edited December 2007
    Got my new guitar and it works well. The differences I've notice:

    - Upper frets aren't as "clackity" (I kinda liked it that way)
    - Strum bar is stiffer (that foam stuff, I guess)
    - 5-position switch feels more reliable

    Feels great when I play it, so much more like a real instrument than the GH series. I find myself doing all sorts of things on that guitar that I never did before (alternate hand positions and fancy strumming techniques), simply because it's so easy to play well. :^:

    Strato on
  • StratoStrato Registered User regular
    edited December 2007
    Questions about online play:

    - Does your rocker appear as your Live ID to others, or the name you gave the rocker?

    - When playing drums (if that matters), why do I hear my bandmates' chat come from the tv instead of the headset? I can't hear them over the loud music playing during song selection.

    Strato on
  • HelfMyselpHelfMyselp Registered User regular
    edited December 2007
    Strato wrote: »
    Questions about online play:

    - Does your rocker appear as your Live ID to others, or the name you gave the rocker?

    - When playing drums (if that matters), why do I hear my bandmates' chat come from the tv instead of the headset? I can't hear them over the loud music playing during song selection.
    1. When you join the band lobby, you can see the characters' names. After that, it's all gamertag.

    2. Double check your headset settings (pretty sure it's guide button -> personal settings -> headset) and make sure they're set to play through the headset. Also, make sure your headset adapter is connected properly to both the instrument and headset. Did I say headset enough? HEADSET!

    HelfMyselp on
  • the Togfatherthe Togfather Registered User regular
    edited December 2007
    I had zero RB minutes yesterday. That is unnacceptable. Flaws be damned, this is the best game I have ever played.

    the Togfather on
    The night is dark and full of terrors.
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  • MonkeydryeMonkeydrye Registered User regular
    edited December 2007
    Not sure if this has been mentioned yet. Has anyone else experienced "lag" from either singing or playing drums? By that I mean, if I am singing, there is 1/4-/12 second lag between my voice and the my voice coming out of the speakers. Same happens on drums during an Overdrive Fill: I hit the stick and then 1/4-1/2 a second later I hear the snare shot. This is really annoying in that I can being doing fine on a song on drums, then I hit a fill and even if I keep playing the same pattern, what the players hear on the speakers is now off rhythem. Same with singing...the singing always sounds behind. Especially if we turn up the track singing.

    I should note I am on PS3 with a Standard Def and no sound system.

    Monkeydrye on
    [SIGPIC][/SIGPIC]
  • Marty81Marty81 Registered User regular
    edited December 2007
    Monkeydrye wrote: »
    Not sure if this has been mentioned yet. Has anyone else experienced "lag" from either singing or playing drums? By that I mean, if I am singing, there is 1/4-/12 second lag between my voice and the my voice coming out of the speakers. Same happens on drums during an Overdrive Fill: I hit the stick and then 1/4-1/2 a second later I hear the snare shot. This is really annoying in that I can being doing fine on a song on drums, then I hit a fill and even if I keep playing the same pattern, what the players hear on the speakers is now off rhythem. Same with singing...the singing always sounds behind. Especially if we turn up the track singing.

    I should note I am on PS3 with a Standard Def and no sound system.

    Yes, others have noted it. It happens on the 360 too.

    There's no fix.

    Marty81 on
  • the Togfatherthe Togfather Registered User regular
    edited December 2007
    Marty81 wrote: »
    Monkeydrye wrote: »
    Not sure if this has been mentioned yet. Has anyone else experienced "lag" from either singing or playing drums? By that I mean, if I am singing, there is 1/4-/12 second lag between my voice and the my voice coming out of the speakers. Same happens on drums during an Overdrive Fill: I hit the stick and then 1/4-1/2 a second later I hear the snare shot. This is really annoying in that I can being doing fine on a song on drums, then I hit a fill and even if I keep playing the same pattern, what the players hear on the speakers is now off rhythem. Same with singing...the singing always sounds behind. Especially if we turn up the track singing.

    I should note I am on PS3 with a Standard Def and no sound system.

    Yes, others have noted it. It happens on the 360 too.

    There's no fix.

    This is one of the few things HMX has actually commented on. They claim they are looking into this. I think it was on their tech support forums, but they offered up a few ways to try and fix it. Don't think any of them applied to a SDTV w/ no sound system though. I'm playing on an SDTV w/ surround sound and I don't have any issue. When I played on my DLP w/out sound system, there was a bit of lag, but not so much that it really bothered me.

    the Togfather on
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  • FrostozunaFrostozuna Registered User regular
    edited December 2007
    So now that Led Zeppelin songs are on iTunes and whatnot, what is the likelihood that we'll see some Led DLC? I know people love to toss around bands/songs they'd want to play, but you gotta admit that they HAVE to put in some Zeppelin if the tracks are available

    Frostozuna on
  • NotASenatorNotASenator Registered User regular
    edited December 2007
    This game is so wonderful.

    I've reached an odd point I never had to deal with on GH. I never played enough to really push myself to a new level, but I've found a spot on hard on drums and guitar where I'm getting stuck a lot, and it's frustrating me. I'm not normally the "gotta play to beat it" type of guy, so I think, why not just go back to medium and have fun, but something is driving me to get those last couple of songs on the guitar solo tour and to push my way through the second half of the hard tour on drums.

    It's just not something I've experienced before, the compulsion to beat everything.

    NotASenator on
  • LunkerLunker Registered User regular
    edited December 2007
    So. this hardware seems to have a fuckton of problems. Is this just the vocal internet minority or should I put off getting this for a couple of months so they can improve equipment quality?(if I can find it)

    As someone with drum and guitar issues: it's probably the Internet echo chamber to a large degree, and the warranty process is good enough that it's better to rock now with some bumps than have to wait until later to rock.

    I think it's a little of Column A and a little of Column B. The fact that each person paid $170 for the full kit means any problem is instantly that much more infuriating, so any problems are loud and proud. FWIW (and I'm likely cursing myself because I've been saying this since I got my set at launch) I've had no problems with any of my Rock Band gear. I've also been blessed with a flawless GH3 Les Paul, for reference.

    Someone was asking about drum sensitivity earlier: My drums register all kinds of hits, both heavy smashes and tiny taps like you have to do on the hi-hat or blue pad cymbal. I still break my combo a lot on single-pad rolls but I think that's a result of it just requiring immensely precise timing; I can keep a 4x streak on songs like Hard/Expert Ballroom Blitz and Orange Crush, which require almost constant 16th-note hits on the red and/or yellow pads.
    NotACrook wrote:
    This game is so wonderful.

    I've reached an odd point I never had to deal with on GH. I never played enough to really push myself to a new level, but I've found a spot on hard on drums and guitar where I'm getting stuck a lot, and it's frustrating me. I'm not normally the "gotta play to beat it" type of guy, so I think, why not just go back to medium and have fun, but something is driving me to get those last couple of songs on the guitar solo tour and to push my way through the second half of the hard tour on drums.

    It's just not something I've experienced before, the compulsion to beat everything.

    Rock Band's practice mode is far, far more useful than anything shown in GH2 or 3. I use it all the time while drumming to lock down specific patterns, and the latter part of the Hard tour definitely needs it. (The last tier is brutal.) Being able to gradually shift speeds is my favorite part; in the other GH games there were so few speed options that it wasn't really useful, but in RB there's more of a gradual shift in speed.

    As a musician myself (a guitarist and singer), I was somewhat skeptical of Rock Band's ability to Teach You Drums, as others were crowing about, but I'm amazed at how much my drumming skills have improved since I started playing this game. Right now I'm somewhere in the second half of the Expert drum tour (stuck on Ballroom Blitz) and I'm still kind of boggled how my mind can process the note patterns.

    Lunker on
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  • SmudgeSmudge Registered User regular
    edited December 2007
    NotACrook wrote: »
    This game is so wonderful.

    I've reached an odd point I never had to deal with on GH. I never played enough to really push myself to a new level, but I've found a spot on hard on drums and guitar where I'm getting stuck a lot, and it's frustrating me. I'm not normally the "gotta play to beat it" type of guy, so I think, why not just go back to medium and have fun, but something is driving me to get those last couple of songs on the guitar solo tour and to push my way through the second half of the hard tour on drums.

    It's just not something I've experienced before, the compulsion to beat everything.

    I can't go back and enjoy medium on guitar anymore. It feels like I am playing in slow motion, and I end up strumming notes that are not in the chart.

    Unfortunately I am stuck on hard as well. I am really bad at chord progression so Suffrogette City just destroys me. I have been stuck on it since the day after launch, but since then I have been mostly playing drums.
    Going through hard drums now, but I think to finish it I am going to need to either strengthen the spring in the foot pedal so it resets my foot faster without my having to lift it, or get some sort of double pedal going.

    Smudge on
  • NotASenatorNotASenator Registered User regular
    edited December 2007
    Practice mode on drums, well, it really starts to feel like I'm practicing, working at something, and less like I'm playing, and that's something I'm still trying to wrap my brain around.

    I'm very much like how Gabe described his play style. I just like to see games, which is why I'm halfway through Bioshock and a dozen other games.

    NotASenator on
  • the Togfatherthe Togfather Registered User regular
    edited December 2007
    I've found w/ the prior guitar hero games that it always helps to take a couple days breather when you're stuck on a song, then jump right back in it. A LOT of times I end up beating the song I was stuck on w/ the first try.

    That being said, this has not worked w/ GG&HT expert guitar yet. Hopefully tonight.

    the Togfather on
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  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited December 2007
    Frostozuna wrote: »
    So now that Led Zeppelin songs are on iTunes and whatnot, what is the likelihood that we'll see some Led DLC? I know people love to toss around bands/songs they'd want to play, but you gotta admit that they HAVE to put in some Zeppelin if the tracks are available

    I think they'll come around eventually. Apparently the music licensing folks at Harmonix are working on it ("building a relationship" is the term they used, I think).

    One Thousand Cables on
  • NotASenatorNotASenator Registered User regular
    edited December 2007
    I've found w/ the prior guitar hero games that it always helps to take a couple days breather when you're stuck on a song, then jump right back in it. A LOT of times I end up beating the song I was stuck on w/ the first try.

    That being said, this has not worked w/ GG&HT expert guitar yet. Hopefully tonight.

    This exact thing happened on Mississippi Queen for me.

    NotASenator on
  • SponkSponk boglinus minimus Houston, TXRegistered User regular
    edited December 2007
    I've found w/ the prior guitar hero games that it always helps to take a couple days breather when you're stuck on a song, then jump right back in it. A LOT of times I end up beating the song I was stuck on w/ the first try.

    That being said, this has not worked w/ GG&HT expert guitar yet. Hopefully tonight.


    Haha, I'm in the midst of taking a breather from GG&HT myself. I find it pretty infuriating that I 4-or 5-starred every other song in expert on my frist try, but fail at the same exact spot on GG&HT every time. The two solo sections (2-G and 2-H, I think?) that make you play G-R-B-R-G and then R-B-Y-B-R repeatedly for 30 seconds twice in a row just destroys me. That's the one pattern my fingers refuse to do. Even practice mode I can 90%+ the rest of the solo, it's just those two sections that absolutely destroy me.

    It did give me a chance to finish medium and move on to hard drums, at least.

    Sponk on
    LIVE ID: sponk81
    wii code: 8041-7562-5268-4264
  • Zorak15Zorak15 Registered User regular
    edited December 2007
    On Monday I finally got the drums and guitar that I ordered on 11/21 and 11/24, respectively.

    They both work very well, and I am excited to see only my mistakes when I play now. For some reason there was no mention to me of a free game, though. Whatever, I'm still happy.

    Zorak15 on
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  • the Togfatherthe Togfather Registered User regular
    edited December 2007
    Sponk wrote: »
    I've found w/ the prior guitar hero games that it always helps to take a couple days breather when you're stuck on a song, then jump right back in it. A LOT of times I end up beating the song I was stuck on w/ the first try.

    That being said, this has not worked w/ GG&HT expert guitar yet. Hopefully tonight.


    Haha, I'm in the midst of taking a breather from GG&HT myself. I find it pretty infuriating that I 4-or 5-starred every other song in expert on my frist try, but fail at the same exact spot on GG&HT every time. The two solo sections (2-G and 2-H, I think?) that make you play G-R-B-R-G and then R-B-Y-B-R repeatedly for 30 seconds twice in a row just destroys me. That's the one pattern my fingers refuse to do. Even practice mode I can 90%+ the rest of the solo, it's just those two sections that absolutely destroy me.

    It did give me a chance to finish medium and move on to hard drums, at least.

    These are the exact same points that I am failing at. They are 80% and 85% through the song, respectively. If I don't use over-drive, I fail at 80%. If I do use overdrive to get past that 30 second section, I simply fail at 85%. I've practiced that part over and over and I just cannot get it. I've tried using the solo buttons, button mashing, whatever, nothing works. Hoping to get past it tonight, but I'm hearing that at 97% there's another point that everyone is failing at. I worry for the life of my equipment if I manage to get past the 85% solo part, only to fail at 97%. Think I can put a plastic strat through a wall? Let's find out!

    the Togfather on
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  • SponkSponk boglinus minimus Houston, TXRegistered User regular
    edited December 2007
    Sponk wrote: »
    I've found w/ the prior guitar hero games that it always helps to take a couple days breather when you're stuck on a song, then jump right back in it. A LOT of times I end up beating the song I was stuck on w/ the first try.

    That being said, this has not worked w/ GG&HT expert guitar yet. Hopefully tonight.


    Haha, I'm in the midst of taking a breather from GG&HT myself. I find it pretty infuriating that I 4-or 5-starred every other song in expert on my frist try, but fail at the same exact spot on GG&HT every time. The two solo sections (2-G and 2-H, I think?) that make you play G-R-B-R-G and then R-B-Y-B-R repeatedly for 30 seconds twice in a row just destroys me. That's the one pattern my fingers refuse to do. Even practice mode I can 90%+ the rest of the solo, it's just those two sections that absolutely destroy me.

    It did give me a chance to finish medium and move on to hard drums, at least.

    These are the exact same points that I am failing at. They are 80% and 85% through the song, respectively. If I don't use over-drive, I fail at 80%. If I do use overdrive to get past that 30 second section, I simply fail at 85%. I've practiced that part over and over and I just cannot get it. I've tried using the solo buttons, button mashing, whatever, nothing works. Hoping to get past it tonight, but I'm hearing that at 97% there's another point that everyone is failing at. I worry for the life of my equipment if I manage to get past the 85% solo part, only to fail at 97%. Think I can put a plastic strat through a wall? Let's find out!


    The part at the end isn't too bad, it's O-B-Y repeated really quickly for a little white, but for some reason I can do that very consistently using my right hand on the solo keys. The repeated phrases where the notes are all ascending or descending aren't bad, it's when the notes go down and back up that completely turns my fingers useless.

    I even tried tapping with both my left index (on the green solo key) and my right index and middle finger (on the red and blue solo keys) but can only keep the pattern going a couple of seconds and once my timing gets off, it's almost impossible to pick back up again.

    anyone have any other suggestions?

    Sponk on
    LIVE ID: sponk81
    wii code: 8041-7562-5268-4264
  • meteredsectionmeteredsection Registered User regular
    edited December 2007
    Sponk wrote: »
    anyone have any other suggestions?

    No magic solution, but a couple things: one thing I do is focus on the high note (yellow on the first run at 80%, and I think blue on the run at 85%) when you get off. These are the easiest to pick out. Also, keep in mind that the run isn't steady - do it in practice mode on 50% speed a couple times to get a feel for the actual rhythm. There's a gap after the red in each sequence (I think it's Y - R - G - R - (pause) - Y - R - G - R, but I don't have it infront of me).

    I did it all with my left hand on the solo buttons, only strumming if I was hopelessly off beat and had overdrive up. I probably failed 50% of the time at 85% and 50% of the time at 95%-97% (almost always burning overdrive at 80%), but the part at 95% is doable, and is just like an early sequence of descending triplets. It's just that at this point, you're exhausted and it's easy to slack on the rhythm, and the sequence is slightly longer.

    For me, it was just a matter of throwing myself at it. Over and over again. Every once in awhile, one of those two sequences would click for me. Finally, both clicked on the same run, I pumped my fist, let my heartrate drop below 250, and collected my 140 gamer score increase.

    meteredsection on
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  • SponkSponk boglinus minimus Houston, TXRegistered User regular
    edited December 2007
    Sponk wrote: »
    anyone have any other suggestions?

    No magic solution, but a couple things: one thing I do is focus on the high note (yellow on the first run at 80%, and I think blue on the run at 85%) when you get off. These are the easiest to pick out. Also, keep in mind that the run isn't steady - do it in practice mode on 50% speed a couple times to get a feel for the actual rhythm. There's a gap after the red in each sequence (I think it's Y - R - G - R - (pause) - Y - R - G - R, but I don't have it infront of me).

    I did it all with my left hand on the solo buttons, only strumming if I was hopelessly off beat and had overdrive up. I probably failed 50% of the time at 85% and 50% of the time at 95%-97% (almost always burning overdrive at 80%), but the part at 95% is doable, and is just like an early sequence of descending triplets. It's just that at this point, you're exhausted and it's easy to slack on the rhythm, and the sequence is slightly longer.

    For me, it was just a matter of throwing myself at it. Over and over again. Every once in awhile, one of those two sequences would click for me. Finally, both clicked on the same run, I pumped my fist, let my heartrate drop below 250, and collected my 140 gamer score increase.

    Thanks. I've never noticed that pause, but that's probably because I'm just flailing at that point trying to stay alive. Hopefully after a little more practice I can keep myself from completely falling apart at those sections.

    Sponk on
    LIVE ID: sponk81
    wii code: 8041-7562-5268-4264
  • the Togfatherthe Togfather Registered User regular
    edited December 2007
    Sponk wrote: »
    anyone have any other suggestions?

    No magic solution, but a couple things: one thing I do is focus on the high note (yellow on the first run at 80%, and I think blue on the run at 85%) when you get off. These are the easiest to pick out. Also, keep in mind that the run isn't steady - do it in practice mode on 50% speed a couple times to get a feel for the actual rhythm. There's a gap after the red in each sequence (I think it's Y - R - G - R - (pause) - Y - R - G - R, but I don't have it infront of me).

    I did it all with my left hand on the solo buttons, only strumming if I was hopelessly off beat and had overdrive up. I probably failed 50% of the time at 85% and 50% of the time at 95%-97% (almost always burning overdrive at 80%), but the part at 95% is doable, and is just like an early sequence of descending triplets. It's just that at this point, you're exhausted and it's easy to slack on the rhythm, and the sequence is slightly longer.

    For me, it was just a matter of throwing myself at it. Over and over again. Every once in awhile, one of those two sequences would click for me. Finally, both clicked on the same run, I pumped my fist, let my heartrate drop below 250, and collected my 140 gamer score increase.

    Hmm, there's a pause in that rhythm? I never noticed that, I wonder if that might be what tripping me up so much. I'm usually at least able to limp through sections like this. I'll have to watch out for that. Thanks for the good tips. I do try to focus on the 'higher' note when I get off sequence, but I had never been accounting for a pause after the second middle note, so that might do it...

    the Togfather on
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  • NotASenatorNotASenator Registered User regular
    edited December 2007
    Um.

    Did this get posted yet?

    http://www.joystiq.com/2007/12/05/guitar-compatibility-patch-coming-soon-to-ps3-rock-band/
    Harmonix staffer "Sean" writes that a patch should arrive today that will enable Guitar Hero III controllers to be used with the game, which, as Rock Band guitars aren't available individually, will be the first time that four-player action will be feasible.

    NotASenator on
  • BigJoeMBigJoeM Registered User regular
    edited December 2007
    I hope that is true.

    I really really hope that is true.

    I was going to skip GH3 when i found out the Rock Band guitar doesn't work with the game.

    But if true that is perfect timing since i want to play some of the songs on 3 and my Rock Band guitar is messed up.

    edit: That's what i get for not reading the link i thought it was a patch to make the guitars cross compatible.

    Oh well still probably going to get GH3 when i get paid.

    BigJoeM on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited December 2007
    NotACrook wrote: »
    Um.

    Did this get posted yet?

    http://www.joystiq.com/2007/12/05/guitar-compatibility-patch-coming-soon-to-ps3-rock-band/
    Harmonix staffer "Sean" writes that a patch should arrive today that will enable Guitar Hero III controllers to be used with the game, which, as Rock Band guitars aren't available individually, will be the first time that four-player action will be feasible.

    Huh? Doesn't the GH2 guitar work with Rock Band? Or is this a problem specific to the PS2?

    KrunkMcGrunk on
    mrsatansig.png
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited December 2007
    NotACrook wrote: »
    Um.

    Did this get posted yet?

    http://www.joystiq.com/2007/12/05/guitar-compatibility-patch-coming-soon-to-ps3-rock-band/
    Harmonix staffer "Sean" writes that a patch should arrive today that will enable Guitar Hero III controllers to be used with the game, which, as Rock Band guitars aren't available individually, will be the first time that four-player action will be feasible.

    Huh? Doesn't the GH2 guitar work with Rock Band? Or is this a problem specific to the PS2?

    PS3 version; the PS2 guitar doesn't work.

    One Thousand Cables on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited December 2007
    NotACrook wrote: »
    Um.

    Did this get posted yet?

    http://www.joystiq.com/2007/12/05/guitar-compatibility-patch-coming-soon-to-ps3-rock-band/
    Harmonix staffer "Sean" writes that a patch should arrive today that will enable Guitar Hero III controllers to be used with the game, which, as Rock Band guitars aren't available individually, will be the first time that four-player action will be feasible.

    Huh? Doesn't the GH2 guitar work with Rock Band? Or is this a problem specific to the PS2?

    PS3 version; the PS2 guitar doesn't work.

    Ah, got ya.

    EDIT: Duh. I should have looked at the URL.

    KrunkMcGrunk on
    mrsatansig.png
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