I broke 13k hp unbuffed, just thought I would share my little bit of happiness.
Think I can safely tank the second half of kara now?
edit: apparently I logged out in my ret/farming gear. -_-
Assuming your healers don't suck ass you should be able to do it easily. I've tanked Prince with roughly 10.5k unbuffed; it was ugly as hell but we got him down. With 13k and uncrushable it should be pretty damned easy as long as you don't get three crushes in the seam (which has happened to me, and induced furious verbal diarrhea.)
Really the second half of Kara (Oz excepted as it is chaotic as hell) isn't really any harder to tank than the first half. Curator doesn't hit all that hard until the enrage, which you can trinket through; Aran has no aggro list; Illhoof is more of an endurance fight than anything else; Netherspite has no aggro list; Prince is stressful but not difficult to tank, Infernals aside; and Nightbane is relatively simple if you ever even went to Onyxia back in the day (as long as you don't accidently cook your DPS when you move out of Charred Earth, they get very upset over that.)
Salvation122 on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I broke 13k hp unbuffed, just thought I would share my little bit of happiness.
Think I can safely tank the second half of kara now?
edit: apparently I logged out in my ret/farming gear. -_-
Assuming your healers don't suck ass you should be able to do it easily. I've tanked Prince with roughly 10.5k unbuffed; it was ugly as hell but we got him down. With 13k and uncrushable it should be pretty damned easy as long as you don't get three crushes in the seam (which has happened to me, and induced furious verbal diarrhea.)
Really the second half of Kara (Oz excepted as it is chaotic as hell) isn't really any harder to tank than the first half. Curator doesn't hit all that hard until the enrage, which you can trinket through; Aran has no aggro list; Illhoof is more of an endurance fight than anything else; Netherspite has no aggro list; Prince is stressful but not difficult to tank, Infernals aside; and Nightbane is relatively simple if you ever even went to Onyxia back in the day (as long as you don't accidently cook your DPS when you move out of Charred Earth, they get very upset over that.)
If you can somehow get three crushes in under 1 second then you are officially having a bad day and you can have the rest of it off.
It could be possible when he's dual wielding, makes some parries for increased swing speed or something.
It was a while back but a combination of lag and parry thrash due to Reckoning got me crushed for 18k in about a second. It was ugly. I said fuck-word after fuck-word.
It's taken me an hour to get 1000 honour, I don't think I can stomach the 28,000 for the Gavel.
I really wish Horde on Cyclone weren't so utterly fucking useless at pvp.
Was 25400 Honor for me. I mostly did AV (since that's all alli can seem to win consistently), and cashed in on the AV dailies and AV weekends. I got those points in about the time it took me to collect 80 AV tokens.
I think it's so worth it. Unless you're in arena or farming Kara or ZA it's probably your easiest epic weapon. Drop the +40 dmg enchant and you're good to go. What are you using now?
For me, I'm a healbot so I got the salvation instead and the +81 heal enchant and went from ~+960 heal to +1200.
I'm using the Crystalblade of the Draenei, only hit 70 a few days ago.
Finally got BM done today but I still need another 4000 rep for revered, I got the righteous leggings and andormu's tear though. I would note it's bloody hard to get a BM group these days.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
How are things on the raiding front these days for paladins? I've been enjoying tanking instances with my 35 pally so much that I'm considering leveling him to 70 and making a return to raiding with him.
I quit raiding with my 'lock a few months back, and at that point I'd never seen a paladin in the raid specced anything other than Holy. Are you having an easier time getting tank spots now, or is it still a struggle?
Aldarez on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
How are things on the raiding front these days for paladins? I've been enjoying tanking instances with my 35 pally so much that I'm considering leveling him to 70 and making a return to raiding with him.
I quit raiding with my 'lock a few months back, and at that point I'd never seen a paladin in the raid specced anything other than Holy. Are you having an easier time getting tank spots now, or is it still a struggle?
The paladins that are in raids are universally loved by all, because they speed up runs to a ridiculous degree. CC in Kara? Whats CC?
People will make a raid around a prot paladin. If you got a prodatin on board its not hard to find enough healers who want an easier run.
Exactly.
There are three limiting factors for how many targets a warrior can tank.
1) How much damage he can take
2) How well the healers can keep up with how much damage he takes
3) How many targets he can tab-target through and apply just enough Sunders to keep aggro off the healers
Number three does not apply to paladins, only 1 and 2, which is why they are loved.
So I'm looking at the gladiator's set for some 5-man protting, and wondering how exactly resilience affects level 72 mobs.
I don't have 490 def yet, so I can take crits, and I'm wondering exactly how well the crit reduction will work against the bosses of the level 70 dungeons. The huge armor/sta/int/spelldamage on the gladiator's set would be great for tanking 5 mans at the fastest possible speed, but I really want to know just exactly how uncrittable the resilience on it will make me.
I couldn't find anything about resilience vs. higher level mobs on wowwiki, and Elitistjerks is a pain to navigate, so can anyone point me at a source of the applicable information?
9.4231 Resilience Rating = 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes
You need to achieve 490 defense. That is 140 extra defense (this may include the anticipation talent), or 336 defense rating at level 70 over your natural base of 350 defense. You may mix defense and resilience to achieve the same goal. Bear in mind that 39.4 resilience rating is equal to a 1% crit reduction, and may be substituted for 60 defense rating, or 25 defense. However, because defense also contributes in other areas detailed above, defense will always be superior point-for-point in item budget over resilience in a PvE situation.
Taken from EJ, is that the answer you where looking for?
The specific question I have is about whether the level of a mob increases/reduces the effect of resilience, or if it's just based on your level.
If it's based just on my level then I can figure out easily how much resilience will be contributing to my uncrittability. If it's based on the mob's level, then I need to find a vs. level 72 chart somewhere.
The specific question I have is about whether the level of a mob increases/reduces the effect of resilience, or if it's just based on your level.
If it's based just on my level then I can figure out easily how much resilience will be contributing to my uncrittability. If it's based on the mob's level, then I need to find a vs. level 72 chart somewhere.
vs level 73.
its based on the mobs level. 490 defense to be uncrittable is based off a raid boss, who is treated as (player's level) + 3. Which is why the bosses in level 60 raid instances are still shown as ??.
you only need 485 defense to be uncrittable in heroics, because all heroic trash mobs and bosses are 72 or lower
The paladins that are in raids are universally loved by all, because they speed up runs to a ridiculous degree. CC in Kara? Whats CC?
I upset my RL the other day by deliberately breaking shackles on Huntsmen trash and spamming my "CC IS FOR CHUMPS" macro.
The following is a real-life Vent conversation:
RL: "Okay Myca you take these three I'll pick up that one and shack the star"
Me: "FUCK THAT PANSY-ASS BULLSHIT LEROOOOOOOOOY"
RL: "Goddamnit Myca."
Me: "...JEEEEEEEENKINS."
RL: "Goddamnit Myca!"
Warlock: "That really was easier."
Me: "AoE'ing elite groups for fun and profit! - A Prot Paladin's Story, or How I Just Saved the Raid Ten Minutes."
Warlock: "Do you have chicken?"
Me: "No, unfortunately."
RL: "Do you want to tank Midnight and Attumen at the same time?"
Me: "Please?"
RL: "No."
Salvation122 on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited January 2008
Kite Attumen to moroes and fight Midnight, Attumen and Moroes.
Dhalphir on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
How are things on the raiding front these days for paladins? I've been enjoying tanking instances with my 35 pally so much that I'm considering leveling him to 70 and making a return to raiding with him.
I quit raiding with my 'lock a few months back, and at that point I'd never seen a paladin in the raid specced anything other than Holy. Are you having an easier time getting tank spots now, or is it still a struggle?
You will find some stigma still at the 25 man level, but that is fading.
Tanked my first ever Karazhan today! Up to Nightbane. So much fun tanking many mobs, and Attumen + Horse at the same time... Things are really looking up.
Level 42, levelling up slowly but surely, where is a good spot to AoE grind at my level?
Also, is holy shield any good for AoE grinding at my level? Any time I use it I seem to run out of mana really fast, usually all I did was pull, Judge SoL, activate SoL and maybe consecrate every now and then, worked fine, but every time I try using Holy Shield things start going wrong for some reason, I just run out of mana too fast.
The specific question I have is about whether the level of a mob increases/reduces the effect of resilience, or if it's just based on your level.
If it's based just on my level then I can figure out easily how much resilience will be contributing to my uncrittability. If it's based on the mob's level, then I need to find a vs. level 72 chart somewhere.
vs level 73.
its based on the mobs level. 490 defense to be uncrittable is based off a raid boss, who is treated as (player's level) + 3. Which is why the bosses in level 60 raid instances are still shown as ??.
you only need 485 defense to be uncrittable in heroics, because all heroic trash mobs and bosses are 72 or lower
My question is not about defense or defense skill.
It's about resilience.
Restating my last two posts, I want to use the gladiator's pieces for tanking 5 mans, as they have a lot of health/armor/int/spelldamage. I want to know the effect in 5 mans vs. level 72 monsters that X resilience has. That is resilience. R-e-s-i-l-i-e-n-c-e.
Resilience!
I am a tanking paladin, I'm fully aware of what effect defense/dodge/parry/block/etc. have, but resilience is rarely discussed in the context of PvE, and I couldn't quickly find a resource stating whether resilience functions differently vs. higher level mobs, IE gives a lower % of critical strike reduction.
If anyone has a link to a formula I could use, or a chart, or something, it would be greatly appreciated.
Sorry for being somewhat harsh, but this is like the third time people have misunderstood my fairly simple question :P
Your question was quite reasonably answered above. 39.4 resilience is equivalent to 25 Def Skill in the context of reducing critical hits. Your effective Def Skil needs to be at 485 to tank level 72 mobs.
Resilience should be level-independant. Level 73 just affects miss/dodge/parry/block rates necessary to 102.4% up from 100.0%.
As far as crits go, the effect of 490 defense is reducing crits by 5.6%. 25 defense per 1% crit, 350 to 475 gets you the 125 defense to reduce crits by 5% (equal-level mobs), with 0.2% needed per level above. Defense plus resilience to reduce crit chance by 5.6% should be all you need.
Resilience should be level-independant. Level 73 just affects miss/dodge/parry/block rates necessary to 102.4% up from 100.0%.
As far as crits go, the effect of 490 defense is reducing crits by 5.6%. 25 defense per 1% crit, 350 to 475 gets you the 125 defense to reduce crits by 5% (equal-level mobs), with 0.2% needed per level above. Defense plus resilience to reduce crit chance by 5.6% should be all you need.
THANK YOU
All I wanted to know was whether resilience reduced the chance to receive critical hits less for higher level mobs, in the context of tanking 5 mans. Knowing the values of each rating against each other doesn't matter, as I have ratingbuster and can very easily access that. However, that doesn't give me the knowledge of the mechanics that I needed. This does.
Nope, I'm not all that much of a theorycrafter. The whole rating system makes absolutely no sense to me on a logical level, so I try not to think about it too much.
Actually it makes perfect sense from a gear inflation standpoint. It was basically implemented so that people didn't hang on to level 55 quest rewards through BT, and also so that they didn't have to have stupidly high levels of inflation to make new content attractive. It also gives them much finer-grained control over stuff like +hit and +crit as far as ilvl budget goes.
Ratings are kinda confusing to wrap your head around, but they're really a far more robust system than the flat percentages that came before it.
Oh, from a metagame standpoint it makes plenty of sense, I agree.
However, from the standpoint of you level, you get worse, it makes no sense. However, overall, you do improve through eventual gear upgrades, which makes it okay.
The system works, it's just wonky when looked at in some ways.
I lay myself upon the mercy of my paladin overlords. I have recently started playing Warcraft again, primarily just with my father(25 Dorf Hunter, and me a 25 Dorf Pally). Now, you see, I have a level 70 Paladin on the same server, that I have no inclination to raid or pug with.
I do, however, want want to buy ridiculously overpriced enchantments and sweet epics. Not because we want to do PvP, but rather because we are both computer enthusiasts who like to overclock things for no real reason.
Now, my question is "What spec is best for the Paladin who only wants to farm?"
Your crit and AP seems extremely low for a 70. My 60 paladin has more than twice the crit and just a hair less AP with BoM on. I think that sanc aura is generally better than ret since it improves your dps vs. just slowly killing the mob when it hits you. Ret is better for prot grinding, but I think sanc is almost always better for ret since you're usually just fighting one mob at a time, not 8-10.
Posts
You could do that with 11k and uncrushable.
LoL: failboattootoot
Pretty much any time you hear that you need exactly x number of something before you can do something, that's bullshit.
So much truth, plus fixed a little ;-)
Depends on your healers.
You know, for anti-friction purposes.
Assuming your healers don't suck ass you should be able to do it easily. I've tanked Prince with roughly 10.5k unbuffed; it was ugly as hell but we got him down. With 13k and uncrushable it should be pretty damned easy as long as you don't get three crushes in the seam (which has happened to me, and induced furious verbal diarrhea.)
Really the second half of Kara (Oz excepted as it is chaotic as hell) isn't really any harder to tank than the first half. Curator doesn't hit all that hard until the enrage, which you can trinket through; Aran has no aggro list; Illhoof is more of an endurance fight than anything else; Netherspite has no aggro list; Prince is stressful but not difficult to tank, Infernals aside; and Nightbane is relatively simple if you ever even went to Onyxia back in the day (as long as you don't accidently cook your DPS when you move out of Charred Earth, they get very upset over that.)
If you can somehow get three crushes in under 1 second then you are officially having a bad day and you can have the rest of it off.
It was a while back but a combination of lag and parry thrash due to Reckoning got me crushed for 18k in about a second. It was ugly. I said fuck-word after fuck-word.
I really wish Horde on Cyclone weren't so utterly fucking useless at pvp.
25,000 duder
If it only meant grinding AV it'd be sweet, but then you remember you have to get EoTS marks...
/wrists
Was 25400 Honor for me. I mostly did AV (since that's all alli can seem to win consistently), and cashed in on the AV dailies and AV weekends. I got those points in about the time it took me to collect 80 AV tokens.
I think it's so worth it. Unless you're in arena or farming Kara or ZA it's probably your easiest epic weapon. Drop the +40 dmg enchant and you're good to go. What are you using now?
For me, I'm a healbot so I got the salvation instead and the +81 heal enchant and went from ~+960 heal to +1200.
Finally got BM done today but I still need another 4000 rep for revered, I got the righteous leggings and andormu's tear though. I would note it's bloody hard to get a BM group these days.
I quit raiding with my 'lock a few months back, and at that point I'd never seen a paladin in the raid specced anything other than Holy. Are you having an easier time getting tank spots now, or is it still a struggle?
The paladins that are in raids are universally loved by all, because they speed up runs to a ridiculous degree. CC in Kara? Whats CC?
But the spots are hotly contested.
Exactly.
There are three limiting factors for how many targets a warrior can tank.
1) How much damage he can take
2) How well the healers can keep up with how much damage he takes
3) How many targets he can tab-target through and apply just enough Sunders to keep aggro off the healers
Number three does not apply to paladins, only 1 and 2, which is why they are loved.
I don't have 490 def yet, so I can take crits, and I'm wondering exactly how well the crit reduction will work against the bosses of the level 70 dungeons. The huge armor/sta/int/spelldamage on the gladiator's set would be great for tanking 5 mans at the fastest possible speed, but I really want to know just exactly how uncrittable the resilience on it will make me.
I couldn't find anything about resilience vs. higher level mobs on wowwiki, and Elitistjerks is a pain to navigate, so can anyone point me at a source of the applicable information?
You need to achieve 490 defense. That is 140 extra defense (this may include the anticipation talent), or 336 defense rating at level 70 over your natural base of 350 defense. You may mix defense and resilience to achieve the same goal. Bear in mind that 39.4 resilience rating is equal to a 1% crit reduction, and may be substituted for 60 defense rating, or 25 defense. However, because defense also contributes in other areas detailed above, defense will always be superior point-for-point in item budget over resilience in a PvE situation.
Taken from EJ, is that the answer you where looking for?
If it's based just on my level then I can figure out easily how much resilience will be contributing to my uncrittability. If it's based on the mob's level, then I need to find a vs. level 72 chart somewhere.
vs level 73.
its based on the mobs level. 490 defense to be uncrittable is based off a raid boss, who is treated as (player's level) + 3. Which is why the bosses in level 60 raid instances are still shown as ??.
you only need 485 defense to be uncrittable in heroics, because all heroic trash mobs and bosses are 72 or lower
The following is a real-life Vent conversation:
RL: "Okay Myca you take these three I'll pick up that one and shack the star"
Me: "FUCK THAT PANSY-ASS BULLSHIT LEROOOOOOOOOY"
RL: "Goddamnit Myca."
Me: "...JEEEEEEEENKINS."
RL: "Goddamnit Myca!"
Warlock: "That really was easier."
Me: "AoE'ing elite groups for fun and profit! - A Prot Paladin's Story, or How I Just Saved the Raid Ten Minutes."
Warlock: "Do you have chicken?"
Me: "No, unfortunately."
RL: "Do you want to tank Midnight and Attumen at the same time?"
Me: "Please?"
RL: "No."
You will find some stigma still at the 25 man level, but that is fading.
Also, is holy shield any good for AoE grinding at my level? Any time I use it I seem to run out of mana really fast, usually all I did was pull, Judge SoL, activate SoL and maybe consecrate every now and then, worked fine, but every time I try using Holy Shield things start going wrong for some reason, I just run out of mana too fast.
My question is not about defense or defense skill.
It's about resilience.
Restating my last two posts, I want to use the gladiator's pieces for tanking 5 mans, as they have a lot of health/armor/int/spelldamage. I want to know the effect in 5 mans vs. level 72 monsters that X resilience has. That is resilience. R-e-s-i-l-i-e-n-c-e.
Resilience!
I am a tanking paladin, I'm fully aware of what effect defense/dodge/parry/block/etc. have, but resilience is rarely discussed in the context of PvE, and I couldn't quickly find a resource stating whether resilience functions differently vs. higher level mobs, IE gives a lower % of critical strike reduction.
If anyone has a link to a formula I could use, or a chart, or something, it would be greatly appreciated.
Sorry for being somewhat harsh, but this is like the third time people have misunderstood my fairly simple question :P
That's it. That's the answer to your question.
As far as crits go, the effect of 490 defense is reducing crits by 5.6%. 25 defense per 1% crit, 350 to 475 gets you the 125 defense to reduce crits by 5% (equal-level mobs), with 0.2% needed per level above. Defense plus resilience to reduce crit chance by 5.6% should be all you need.
THANK YOU
All I wanted to know was whether resilience reduced the chance to receive critical hits less for higher level mobs, in the context of tanking 5 mans. Knowing the values of each rating against each other doesn't matter, as I have ratingbuster and can very easily access that. However, that doesn't give me the knowledge of the mechanics that I needed. This does.
You have gained a level! You are now worse!
o_O;
Ratings are kinda confusing to wrap your head around, but they're really a far more robust system than the flat percentages that came before it.
However, from the standpoint of you level, you get worse, it makes no sense. However, overall, you do improve through eventual gear upgrades, which makes it okay.
The system works, it's just wonky when looked at in some ways.
I do, however, want want to buy ridiculously overpriced enchantments and sweet epics. Not because we want to do PvP, but rather because we are both computer enthusiasts who like to overclock things for no real reason.
Now, my question is "What spec is best for the Paladin who only wants to farm?"
My answers are 10/0/51, or 10/44/7.
Will you, great paladin... dudes show me the error of my trees?
*note: My healing gear is OK, ret gear is shitty, and prot gear is nonexistent. I also have no intention of doing any raids/heroics.
as a person who alternates between all 3 specs, I'd say ret is my preferred method
prot is great for aoeing down suckers, but there are so many things you can't AoE down, and ret kills it all the same
how much hit are you at? If you're primarily farming as ret you still want 3-6% hit, even 9% if you plan on farming elementals
I'd suggest something like this for a farming only ret build (no imp JoC since mobs will be dying too fast to justify judging crusader)
Looks good to me, but one question I do have is Sanc vs Ret aura. Do you feel that Sanc outdoes ret? Which do you leave on?
Right now, I have no hit whatsoever. My full stats in ret gear: