This is Team Fortress 2. Please remember to stay on the mo--AAAAHHH!
GOD DAMN IT I WAS TYPING!
What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.
Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies
The Incredibles and
Austin Powers had a violent lovechild, it'd be Team Fortress 2.
So read on, and join in on the fun.
Costs and Technical Stuff
Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use
this thread for that). If you are just itching for Team Fortress, the game is available alone on Steam for $29.95
System Requirements:
Minimum:
1.7 GHz Pentium 4
512 MB system RAM
DirectX 8 compatible video card
Recommended:
Processor: Intel Pentium 4 3000 MHz
DirectX 9 compatible graphics card
1024MB
Hay guyz, Gamertags? X-Box Liev?
Stop right there! We do not understand your Bill Gates moon language! Gamepads frighten us, and nobody here trusts an analog stick.
Seriously, there's now a thread for X-Box 360 styled Team Fortress.
This thread will take you there, but remember that the 360 currently has only the "Orange Box" package. If you want to JUST buy TF2 for a bit less, you're stuck with Steam (and therefore, PC).
CONSUMERISMTeam Fortress 2 Shirts are in! Buy them and support your class. Or...be a spy and just
pretend to support a class.
Nifty posters are also available.
Of course, our benefactors at the Penny Arcade Industrialized Fun Conglomerate have designed a wonderful shirt that conjures up wonderful memories of matches long past. You can exchange currency for it over
herePenny Arcade Servers
If you wish to join us for gamings on, join the PA Steam group!
Do not ask for invites in this thread. Just join our chat in Steam Community and ask there. It'll ensure faster results.
Server owners: Please PM me if there are any changes to your servers.
Bombardier's server
209.159.189.12:27015
Goofball's server
tf2.goofball.org:27015
Job's server
66.55.142.242:27015
jonxp's server
tf2.finalmeasure.com
Pmaver's server (custom maps)
208.167.246.56:27015
Password for all PA servers:
wangMeet the Classes
Classes are grouped into three categories.
THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
I've added some tips gathered from the boards, but keep in mind that these are mostly basic hints for people new to the class.
DefenseMeet the Heavy
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Special: Can right click to start up his gun. This allows for instant firing without slowdown. If he presses no keys (or doesn't use the Chain Gun), his speed increases.
Tips: Heavy does well with the Medic, obviously. Watch your medic and make sure he is safe. Communicate to make sure that you can quickly answer any threat that might be trying to ambush from behind. Do not sit still! Even if you are getting healed, try to make it harder to be shot. A sniper's bullet can kill you even if ten medics are at your command. Also, make sure your minigun is spinning as you turn corners. And keep the ammo filled!
Meet the Engineer
Role: Base defense
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Special: Can construct a variety of machines, including sentries guns and ammo dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Tips: Turrets should be in a spot that keeps attackers out, but also requires the enemy to expose themselves if they wish to take it down. Watch your machines for enemy spies, and make sure you get out of the base from time-to-time and set up a good teleporter exit. If you're going to be an "assault" Engineer, lay down a Teleporter entrance right outside your spawn point, run back in to refill, then go do your thang. You'll be at most 5 seconds or so behind the other guys, who will be giving you the distraction you need to start setting up a Teleporter exit once you reach the front lines.
Meet the Demoman
Role: Clearing grouped enemies, taking down sentries, protecting objectives
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Special: Can jump higher with his sticky bombs.
Tips: With good aim, you can bounce grenades around to get kills without having to expose yourself. Also, sticky mines can protect more than control points! Put them at spots such as chokepoints or maybe behind a medic/heavy team to prevent attacks from the rear.
Support
Role: Healing
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Übercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Cannot make flag carriers invulnerable. The medic always has a passive regeneration effect, allowing them to heal up over time.
Tips: Don't get "tunnel vision" and just focus on healing your heavy. Heal any nearby wounded players if you can afford to, as it'll fill the ubercharge faster. Don't stay in one spot, as it might give a sniper or other player a chance to line up a killing shot. And be aware of your rear, as pyros/spies can quickly bring you down.
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Special: Can disguise self as a member of the opposing team and as any class (even a Spy). Can cloak in 10 seconds intervals. If done from behind, the knife is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down enemy machines until an engineer puts it back online. But the sapper will quickly destroy the machine if it is not fixed by the engineer in time. While disguised, the spy does not show signs of taking damage from enemies, making "spy checks" worthless unless they kill the spy.
Tips: Cloak is valuable! Use it to get behind enemy lines so your disguise is more believable. Don't linger uncloaked for too long, stay on the move and quickly take out targets. Never become too comfy with a single disguise, but make sure the disguise fits. Chances are you'll take a medic's name if you become a medic, so don't switch if medics are the target! And always be aware of enemy locations when cloaking or disguising, as both will give betray your allegiance to the enemy.
Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Special: Shots get more powerful the longer you stay zoomed in.
Tips: You want a spot that allows for quick cover in case of retaliatory fire, and gives you plenty of shots. You're going to be alone in most cases, so be wary of any friendly player that approaches you.
Offense
Role: Reconnaissance, Grabber of Enemy Things, Takes Control Points Faster
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Special: Counts as two people when taking control points. Can double jump and is faster than other classes.
Tips: You need to, generally, be constantly on the move. Take advantage of your double jump, as it allows for quick direction changes. Don't linger too long in combat if things are getting rough. Flee the battle, heal up, and head back in.
Meet the Soldier
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Special: Can "Rocket Jump" by aiming rocket launcher at feet.
Tips: Another popular Medic target, so be aware of your wingman should you have one. Aim towards the ground when attacking, as rockets have splash damage. Take advantage of rocket jumps to allow for quick travel or prime ambush points.
Role: Close Quarters Combat
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Special: Can set people on fire, which obstructs their vision and slowly deals damage to them over time. Only medkits, the medic's healing beam or water can put the fire out.
Tips: Try to find ways to get behind the enemy, allowing for brutal ambushes. Also, your fire will light up cloaked or disguised spies. Don't be afraid to torch the area if you think a spy is around. Do not underestimate your shotgun. It's your only weapon of choice if you're trying to actually attack someone who might actually run away, instead of ambush them.
Features
Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.
Capture the Moment: Kodak invites you take a screen of your murderer.
Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done.
Criticals: Some shots do more damage. This is indicated by the attack having a special glow with equally special sound effects and a nice "CRITICAL HIT!" above your target's head. How often this occurs is based on A) where your shot landed (head shots tend to be criticals) and
How well you are doing (better play = more crits).
Other Fun StuffGame developers wear TF2 costumesMore TF2 costumesGarry's Mod TF2 picturesScreenshots!
Thanks to Rorus Raz for the original version of this post.
Posts
Candy Is dandy, But liquor Is quicker
That version doesn't even make SENSE! What does a worm turning have anything to do with a positive chant? At least with the worm is firm, he sounds like he's making a euphemism while cheering his team. Awesome.
Now someone comment on my clever backstab addition to the thread open. I giggled at it when I thought of it. Please placate my ego.
I should really play this again instead of WoW...
I'm missing something (obviously), so I'll have to play it later this month when I get some time, but what exactly is so fascinating about it? Call of Duty 4 is phenomenal, but I can't wrap my head around Team Fortress 2. It just isn't engrossing to me from what I've played so far.
This is also just from one hour of play so I know I'll have to play it some more to get into it.
Was gonna post in the other thread but hey. As you can see I am pretty much the same as Mumblyfish for time played only not as good. One day. One day.... I am making notes.
I am watching.
I also need to play more but I focus so hard when I do I kind of "wakeup" from the game and that is kind of disorienting so I try to limit my playtime.
This is about 90% on PA servers too, I tend to play soldier/pyro on local servers. Never reset my stats.
BRAWL CODE: 3866-7685-8500
If HL2 is choppy, then new Source games like TF2 and Ep. 2 are just likely going to be worse.
I still can't wrap my head around just how much I vary in playing power: gotta love a game where you can be going 5/15 one round and 40/5 the other. But when you consider things like crit streaks, team work and plain and simple luck it's easy to see where the randomness factors in.
Incidentally Cass has a concept for TF2 fanfiction which totally needs fleshed out
Uh, what... kind of fanfiction? I mean, I've read some where, you know...
dear god
Then don't even think about playing TF2.
Yeah you've pretty much got the basic concept down there
But you're not thinking of all the potential drama when the Medic realises the Heavy has spurned him
It works on so many levels
In any case, EPIC fucking dustbowl just now.
I'll have more screenshots later but let's just leave it at this.
Also, I wish I played more consistently, all this on and off frustrates me.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Hey! we're video card buddies, I bought that card for my AMD 2200+ with 1gb of ram back when morrowind came out. TF2 runs very smooth with all the settings turned down, and thanks to the art style still looks damn good.
though I do silently curse all you people with your fancy screenshots... ubers looking all badass and whatnot
edit: also...
Gooseyourself you should have kept the original screenshots you had. The one with me as soldier with 2 explosions in the background is better. Plus the zek on fire while taunting as scout is legendary in my mind.
So: your lowest listed class in terms of total playing time. You must have a number greater than zero to qualify (I'd like you to have at least tried them all at some point).
Me, for example. Spy. 0:07:12.
I was proud, so proud i did a taunt.
Then got BACK STABBED
Sniper, 0:09:52. Same as CS:S and BF2, I just don't have patience or the ability to not get fucking ganked while scoped.
Hate that class.
Demo, 1.7 hours. Tried to give him a shot, I really did. But I'm really just dismal at playing him and I got depressed at how many times I ended up gibbed
Even the next worst, spy, has a good five hours on him
http://steamcommunity.com/id/deadlysherpa/stats/TF2
Edit: had a blast playing heavy today, especially that round I where I was spy/pyro checking.
And for those of us who primarily play medic, theres really no reason not to have the FOV maxed.
This is only the beginning.
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