The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Why do you play video games -- to beat them or see them?

King Boo HooKing Boo Hoo Registered User regular
edited December 2007 in Games and Technology
Gabe mentioned he'd discussed this before, so I'm not sure if you guys have had a thread on it. I understand if this gets deleted for being repetitive, but...

I thought Gabe's quote on motivations to play video games was really interesting:
Gabe wrote:
I was talking to him (Tycho) about how I was getting frustrated because some of the boss battles were really giving me a hard time. I realised I don't play games for the challenge. I don't need or want to be punished by a game for making mistakes. I play games for what Ron Gilbert calls "new art". I play to see the next level or cool animation. I don't play games to beat them I play games to see them. Coming to that realisation was actually sort of important for me.

Finding out that there are gamers who play the game to see levels is a pretty important realisation too. I'm the sort of person who complains that most of today's video games spend too much of their resources creating pretty graphics and allowing the storyline and gameplay to suffer for it. And for some reason, I just assumed most other gamers felt this way too, in the same sense that many people complain that most movie budgets are all graphics and have god-awful dialogue and characters. I won't name any examples of games I felt went down this path because all of them will lead to flame-wars. I'm more interested in hearing why the average gamer, or at least, average Penny-Arcade gamer, plays video-games.

I play to beat levels, and graphics are just a nice secondary benefit of newer generation games. It seems like Gabe plays to see new, more elaborate, and more real-looking graphics as the capacities of consoles and PC's quickly expands. For Gabe, getting stuck on a level wouldn't create a sense of thrill over a challenge as it would for me, but a sense annoyance over not getting to see more new stuff.

So why do you guys play? What does a game need for it to be a good game? What can a game lack and still be a good game?

A few people have pointed out that Gabe most likely meant experience/atmosphere over graphics:
Qingu wrote: »
I don't think Gabe was talking about graphics, I think he was talking about overal aesthetic experience (setting, atmosphere, music, the feeling you get when you play and interact).

I feel the discussion is just as (or more) interesting on this point. There's something about the concept of achievement, be it progressing through a game or leveling that keeps a lot of us playing games long after one would expect the experience to get old.

Almost every MMORPG I played is true to this. Even with equipment, spells, trade skills, exploration, in the end I'm still a healer spending 80% of my time casting the same heal spell at level 5 or 500, and one would expect to get bored of it in less than three years of constant playing. Something about that quantified sense of accomplishment keeps us going. I've heard fairly often people say "I hate this game but I cant stop playing" -- so are we addicted to leveling?

Even in games that aren't supposed to be about leveling -- first person shooters -- the concept is sneaking in increasingly, through permanent stats and ranks and such.

I was a reg on a TFC server for four years. It wasn't a serious server, more social / programmed objects server full of radios, glow effects, etc. The more you played the more points you had, the more points you had the more privileges and things you could do. Server was real popular. And then at some point the admins decided to take away the points system and grant everyone all the privileges and powers. Within a couple months the server's population dwindled and pretty much died, just because there was nothing quantitative left to show for the time put into the game-- having fun wasn't enough.

It seems like a lot of people commenting below are talking about how once they get bored of a game they stop playing, so what's keeping the rest of us so addicted to the concepts of achievements and leveling?

King Boo Hoo on
«1

Posts

  • WildSpoonWildSpoon Registered User regular
    edited December 2007
    I definately only play games to "see" them. I seldom finish a game and never do every little side "thing" to 100% any givin game. I play it until i've seen enough or get bored with what im seeing... then stop. Sometimes that lines up and i finish something but again, its rare. I like seeing the new level designs, gameplay ideas / mechanics, and so on. If i get stuck on some retarded hard level section or boss battle i more often than not say "fuck it, ive seen enough" and move on to something else.

    just my two cents

    WildSpoon on
    "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
    Rich Cook.

    PSN ID - WildSpoon
  • Shoegaze99Shoegaze99 Registered User regular
    edited December 2007
    Gabe's opinions closely mirror my own. I play games to escape for a little while, to experience something new and cool, to see new worlds and explore them, meet new characters see new stories. I want the gameplay to be fun, and yes, a degree of challenge is part of that -- godmode walksthroughs are lame -- but true and hefty CHALLENGE can be a turnoff to me. I want to engage my brain and have a good time, I want some tense moments, but game mastery and perfect playthroughs are not important to me. Games that demand such rarely click.

    (I'd love to run through Ninja Gaiden, for instance, but I know I just don't have it in me. I'd get bored of trying to master it very quickly, and I hate, HATE having to replay the same stuff over and over.)

    Once I realized this and stopped forcing myself to play games 'for real,' I felt less guilty about going through some games on Easy. (About half.) I just want to see the sights and take in the experience, so why not?

    Shoegaze99 on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited December 2007
    I play video games to fill the void in my empty life from lack of contact to the outside world. Ironically, gaming was the reason the void was created in the first place. I live on to play video games for the sake of perpetuating my own loneliness, further impacting my growing agoraphobia.
    I play video games for quick and easy entertainment, be it an engrossing storyline, funny dialog, or a game where I punch hookers and pimps while stealing cars/killing cops and being a general internet hate machine.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • themocawthemocaw Registered User regular
    edited December 2007
    It depends on the game.

    JRPGS and so on, I play to see. I don't care if I've gotten absolutely everything in the game, I just want to see what happens next. It's the same reason why I play FPSes at normal difficulty first time out: I could beat them at Hard, but it'll take longer, and I don't want that. I want to drink in the story and find out what happens to Master Chief. Fighting Covenant in tough battles is the frosting: it's what makes the cake delicious, but the cake, the substance behind it, is what I'm going for.

    All that goes out the window in two specific genres: rhythm and puzzle games. I play these games to win. I play them to get a sense of accomplishment when I see that "S" appear on my final score. I play Ouendan so I can race my friend to see who S-ranks Ready Steady Go first. I play Tetris so that I can beat my previous high score. I play Puzzle Quest to improve my character and gain more nifties to make them even more ungodly at moving little colored stones around.

    As for multiplayer games, I play them mostly to have fun. I don't usually bother trying to get super-good at them, because I rarely do. I'm there just to hang out with awesome people and drink in the experience of watching a medic bonesaw a bunch of guys to death, or a spy single-handedly defend a cap from eight enemy soldiers, or laugh at my buddy as he flings himself off of Poke Floats with a badly placed flipper.

    themocaw on
  • NexusSixNexusSix Registered User regular
    edited December 2007
    I come for the exploration, but love getting hooked by good stories and characters. That's why I finish games like BioShock and can't stop playing Mass Effect. I'm not into "beating" games, but I love finishing an awesome story and seeing what's behind the next door. I prefer not wanting to beat a game because it's so good and I don't want it to end.

    I'm not usually into the tech end and easily forgive subpar graphics or glitchy games if the story pulls me in, the characters are rich and interesting, and the pacing and world design are engaging.

    NexusSix on
    REASON - Version 1.0B7 Gatling type 3 mm hypervelocity railgun system
    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • CrashmoCrashmo Registered User regular
    edited December 2007
    I can go either way. With some RPG's and the like I really just want to see everything, and get all of the story.

    I do enjoy hard parts, but not when they're really unforgiving, and especially not when they make you watch a giant cut scene over and over and over and over.

    I grew up always watching my oldest brother play the latest Final Fantasy, or Earthbound, or whichever other RPG he was playing at the time, and honestly it's almost just as satisfying as when I play them myself.

    I know my fiance' feels about the same way, she even taped herself beating Kingdom Hearts 1+2 on VHS so she could watch them whenever she wanted and get her KH goodness in without all the work.

    Crashmo on
    polar-bearsig.jpg
  • subediisubedii Registered User regular
    edited December 2007
    Depends on the game. Some games I love the challenge of the scenarios it throws at me (SWAT 4 really tought me how fun a tough game can be).

    Others I play to see what the game has. HL2: Ep2 isn't really challenging, even on the hardest difficulty setting, but that's not really the reason you play it. It's just an awesomely fun game and you get to see and do a lot of interesting stuff.

    subedii on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited December 2007
    I play my video games to have fun. If the game looks pretty, has a great story, but is miserable to play... I fail to see how the game itself could hold any appeal. Which is probably why the Wii has taken over my video game life, and why I think WoW is a terrible game. :)

    urahonky on
  • mjn6172mjn6172 King of the Lurkers, also secretly a Freemason (shhhhh.) Registered User regular
    edited December 2007
    It depends on the game and my mood, but for the most part I play games as simple escapist fantasy. I enjoy poking around in a virtual world and seeing what's there. I'll sometime's keep playing just to see a story, but mainly I just like looking around and trying out odd things.

    Everquest may not be the best example, but I kept playing it years after I lost interest in the gameplay just because I loved exploring all of the odd nooks and crannies and talking to NPC's out in strange areas well off the beaten path. I played a Rogue, and managed to get several of the illusion masks, so I could go anywhere and talk to almost anybody. It's some of the most fun I've ever had in a video game.

    mjn6172 on
    LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT THE CARE OF THE REAPER MAN?
  • TofystedethTofystedeth Registered User regular
    edited December 2007
    It really depends on the Genre. In SRPGs like FFT and La Pucelle Tactics, I generally just play to get a feel for the mechanics. I played La Pucelle on mute and chatted with my friends through dialogue. I mostly just liked exploring the combat and dicking around with making giant miracle combos. I made it to about 85% through when combat and the dark world could no longer hold my interest.

    With games like the Final Fantasy series, it's somewhat of a mix. I play to see new art and areas and story, and also for the combat. Some of them hold me to the end and I play to near 100% completion. Others bore me part way through and I drop it, like FF7 and 8 (heresy, I know.)

    For other games, like puzzle games and FPS and Smash Bros, I play for the competition, with myself or others. To beat high scores, to do fun things, or just have a good time hopefully fragging more people than fragged me. I don't usually play to be the very best. Just good enough to represent myself well.

    Tofystedeth on
    steam_sig.png
  • slash000slash000 Registered User regular
    edited December 2007
    I play fighting games because they're kiiiind of like sports. I play them to see what they have and learn about the story, but I get through that quickly so that I can really sink my teeth into these games. With a good, deep fighting game, you can play for many months, constantly discovering new tactics and mind games as well as improving your repertoire of combos and skill with characters. Playing against other people puts your reflexes, hand eye coordination, and thinking on your feet to the ultimate test in these games. Thinking ahead, setting traps, playing a defensive and offensive game, successfully predicting your opponent. These things are all extremely satisfying. And even if you lose, you often learn something. It all builds on itself, and it's fantastic.


    With tough games like Contra or Gradius (tough shooters/shmups), a lot of the reason to play it comes from seeing it to the end. From starting the game and being destroyed by the first level. But the more you play, you gradually get better at the skills of the game, and the level. Each time you start the game anew, you are slightly better, and get slightly further, opening up a new level or boss that you hadn't seen yet. When finally comes the day where, you're just good enough, you're on your last life and your last continue, on the brink of death, a hundred bullets flying in your face, and you squeeze off one shot that just manages to hit the boss and BOOM, the bastard comes crashing down. That is an awesome feeling.



    I also play a lot of games for new experiences. New ways to play games and new gameplay mechanics are fun to experience.

    But I also like to play games in traditional styles. I like to apply the skills that I've gained from playing the genre, and that way I don't have to go over some learning curve to get into it.


    Lastly, I often find myself treating games like good books. I'll play it to experience all that there is, and then once I'm done, I'll shelve it. But I often find that, like my favorite books, every year or two I'll want to pull it out and experience it again, because I simply enjoy it that much. It's not new, but I love it.

    slash000 on
  • Uncle_BalsamicUncle_Balsamic Registered User regular
    edited December 2007
    I like to "see" games as well and I rarely beat games.

    Uncle_Balsamic on
    2LmjIWB.png
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2007
    Like has been mentioned already I too am one of those people whose reason for playing games depends on the type of game.

    RPGs I play for the story. I want to be swept up in it. If I don't have a burning need to see what happens next, then the game fails.

    Sandbox games I play just to have fun. To see what kind of crazy shit I can come up with. In short, to entertain myself.

    FPS I play for the action and sometimes the story, but thats usually a bonus and happens rarely.

    And multiplayer games I play to have fun with my buddies.

    Also Hruka, two thumbs up for the "Snatch" quote under your name!

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • drhazarddrhazard Registered User regular
    edited December 2007
    You may have misinterpreted him. He said see but I doubt he's wholly concerned with graphics. The reason I replay Torment every six months isn't because I want to beat it, or conquer it, but to see it in its entirety. Which entails graphics, but also story, pacing, particular mechanics, etc. He's arguing that he prefers not to be bent over the table by gameplay unless everything else demands it.

    drhazard on
    SCB.jpg
  • KorKor Known to detonate from time to time Registered User regular
    edited December 2007
    I play for entertainment and partially to pass time until my enlistment runs out. >.>

    More realistically though, for some reason, I enjoy having a vast knowledge of Video Games. I love being able to remember shit thats so old, it shouldn't be remembered. :P

    Its like I'm my own little database full of Video Game trivia that no one gives a fuck about but me. :D

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • ZekZek Registered User regular
    edited December 2007
    Personally I've really been trying to fight my completionist habits recently. I'm a really goal-driven gamer and I often find the prospect of 100% completion irresistable. For example, with the Wii I would finish games 100%, and then I would copy all my perfect saves to an SD card and back them up on my hard drive so I could keep them like a collection. The problem is that when I start doing that I never want to stop, and then it gets under my skin when a game comes along that I can't or don't want to perfect. It gets to the point where I'm partially motivated to buy games so I can perfect them and add them to the collection, and if I realize I can't I almost don't want the game anymore. If a 100% is outside my reach I decide I don't care at all and will just finish the game once, put it away and try not to think about it, like with RPGs or 360 games(so many retarded achievements).

    I think it's really unhealthy so I've given a lot of thought lately as to how best to overcome that urge. If I don't bother with it at all then I don't get as much bang for my buck in singleplayer games and will miss a lot of unlockables, but maybe it's worth it for the peace of mind. I'm considering just erasing the saves I've backed up so I won't think about it anymore. I might still do it for Virtual Console games though, that's relatively manageable.

    Zek on
  • MistaCreepyMistaCreepy Registered User regular
    edited December 2007
    I play games to have fun. When they cease to be fun I don't play them anymore regardless of whether I beat them or not.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • Lord ShplaneLord Shplane Registered User regular
    edited December 2007
    Both. I love to see new things in a game, but I also like the warm fuzzies I get from beating stuff.

    Lord Shplane on
    Awww... My evil anime mask guy picture doesn't work. ;_;
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited December 2007
    To see. Definitely. If there aren't rewards to unlock as the game goes on I lose interest fast.

    Magic Pink on
  • gilraingilrain Registered User regular
    edited December 2007
    Yeah, he wasn't talking about graphics, he was talking about the whole experience as a work of art -- or at least as a work of fine craftsmanship, depending on your opinion of games as art.

    Tycho is the writer, so you have to cut Gabe a little slack. He might have better phrased his statement as, "I don't play games to beat them, I play games to experience them."

    And, to that degree, I agree with him. My enjoyment of a game comes from appreciating its craftsmanship: its art design (of which graphics is a small part), its writing, its sound design, and, most of all, its gameplay. I am not interested in beating it or even in testing my personal "skillz." And if a game tests them too sorely, making me feel frustrated or even insufficient as a gamer, then that lessens its fun.

    Only a few genres are excepted: rhythm games or puzzle games, for instance, I play as a combination as to beat and to experience.

    gilrain on
  • The_ScarabThe_Scarab Registered User regular
    edited December 2007
    Both.

    I play Gears of War on casual, just so I can coast it and see the spectacle.

    That said I also 100%'d Burnout Takedown, so I play for challenge sometimes.

    The_Scarab on
  • Dareth RamDareth Ram regular
    edited December 2007
    I don't know why I play games.

    I don't really play for the challenge, but I like to have it.

    Mostly, I want to experience an adventure. If I'm not challenged, it's not really an adventure, is it?

    Dareth Ram on
  • MistaCreepyMistaCreepy Registered User regular
    edited December 2007
    Games like Portal and Gears are games I play through once in awhile just for the hell of it... games like that are my favorite. I have beaten some games against my will like COD4... not that it was bad it was just that the multi is so alluring and Id rather spend my COD4 time doing that, but I heard the ending and all the plot twists were cool so I forced my way through it on a lazy Saturday. Thats a rare case for me... I really wont force myself the play something I dont like espeically these days becuase there are so many games in my backlog.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • mogdemonmogdemon Kansas, USRegistered User regular
    edited December 2007
    When I was younger I would inevitably get stuck somewhere in the game that I was playing. Since this was before online strategy guides were a big thing, I hardly ever completed games. The first game I ever beat completely on my own was Threads of Fate, and damn was I proud. I was surprised to come here and see how many people were focused on beating every game they owned. I had never looked at my collection that way before. Only recently have I gained the "skills" to beat most games, but I still complete very few. So you would think that I play games just to experience them, not to meet some goal, but that wouldn't explain why I spent several months getting really good at Mario Kart DS, or why I continued to play Final Fantasy Tactics Advance after beating every mission (you even get a special ending for doing this).

    mogdemon on
    apotheos wrote:
    You ever wonder exactly how many magic mushrooms the average japanese game studio design team consumes in a year?
    just got a 3ds! 3454-0598-2000
  • QinguQingu Registered User regular
    edited December 2007
    First of all, I don't think Gabe was talking about graphics, I think he was talking about overal aesthetic experience (setting, atmosphere, music, the feeling you get when you play and interact).

    Secondly, I don't think this has to be an either/or. I think the best games combine an aesthetic experience with a drive to master them, and that these two facets can complement each other.

    For example, Devil May Cry. It's a pretty game, but I feel like a major part of the aesthetic experience is the feeling of power and badassness you get by killing a bunch of demons in ridiculously stylish fashion. Here, the skill-part of the game complements the vicarious experience part—the better you are at the game, the more "into" the experience you are.

    Guitar Hero is another good example. I don't really care about high scores, but I think playing on Expert is just more fun, more interactive, than playing on easier difficulties. I'm motivated to master the game by my desire to more fully interact with the music.

    Qingu on
  • japhjaph Registered User regular
    edited December 2007
    A lot of it for me boils down to the experience of a game. I don't think I'm actively trying to finish a game. I prefer RPGs because of the framework of how I have an effect on the storyline. I think the sandbox approach is much better because then you can do what you like. I'm a fan of HL, counterstrike, etc. for that FPS effect...there are some great segments in HL2 and episode one where I went "wow" this is interesting, fighting through the graveyard
    in Ravenholm is one. I like driving games like Underground or Gran Turismo, Forza, where you can screw around with a car, make it really fast, and enjoy that false sense of speed.

    I don't like the idea of "finishing" a game, then there is no reason to go back. There should be things that you haven't done, areas you haven't explored.

    I really don't care if a game looks good, in terms of "see." If Gabe meant see= play, experience, enjoy...then we're on the same level. Fallout 2 looks like crap, but in terms of gameplay and indepth storyline, its one of the best games
    going. I played Neverwinter Nights online to satisfy the Pnp urge, and stopped playing it like a month ago. The game is terribly dated, but I know of no other game that delivers the same experience, RPG wise.

    That's one of my biggest gripes with Oblivion. Amazing looking game, but as there is a certain PA comic that says the same thing...its a big snoozefest.

    japh on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited December 2007
    I actually knew a guy in college who refused to finish games because he felt, if he did, that "they would come between me and God".

    So he'd play up to the final boss and then quit. He only lasted one semester tho as he felt the same way to class assignments.

    In any case, I feel sort of bad finishing a game myself. I like to look at my ridiculously huge bookshelf full of video games and know that there's stuff still to see in all of them.

    Magic Pink on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited December 2007
    I don't just play games so I can "beat" them. I'm mostly the explorer type of player, and because I like to read every bit of text, finish every single task (I hate leaving an area when there's still something left to do) and love to search every last corner for hidden extras and goodies, it usually takes me alot longer then the average gamer to finish a game. I will probably never understand why some players skip over all the content of a game just so that they can see the ending credits and move on to the next one.

    Alfred J. Kwak on
  • donquixotedonquixote Registered User regular
    edited December 2007
    gilrain wrote: »
    Yeah, he wasn't talking about graphics, he was talking about the whole experience as a work of art -- or at least as a work of fine craftsmanship, depending on your opinion of games as art.

    Tycho is the writer, so you have to cut Gabe a little slack. He might have better phrased his statement as, "I don't play games to beat them, I play games to experience them."

    And, to that degree, I agree with him. My enjoyment of a game comes from appreciating its craftsmanship: its art design (of which graphics is a small part), its writing, its sound design, and, most of all, its gameplay. I am not interested in beating it or even in testing my personal "skillz." And if a game tests them too sorely, making me feel frustrated or even insufficient as a gamer, then that lessens its fun.

    Only a few genres are excepted: rhythm games or puzzle games, for instance, I play as a combination as to beat and to experience.

    Exactly, same here, except I don't even play rhythm games to beat them and the only puzzle game that's caught me fancy recently is Zack and Wiki. I can't even enjoy the puzzles in Zelda without getting bored fast. That's why I love the DS and Wii so much; I'm not impressed by shiny graphics nor do I play games to beat them so the regular mechanics of the PS3/Xbox 360 got old fast. Although the mini-game fest on the Wii should wear out its welcome pretty soon too.

    In fact, during the tail end of the last generation I almost dropped out of gaming altogether. I stil read the news and knew what was coming out, how they rated, what PA and NeoGAF thought, etc but I ever actually got around to playing the games. A Tuesday night could just as be spent watching the latest run from SpeedDemoArchives than trying the game it was achieved on. I guess you could also call me a hardcore casual...

    donquixote on
    Pearl code - 2191 4194 9751
  • King Boo HooKing Boo Hoo Registered User regular
    edited December 2007
    Magic Pink wrote: »
    I actually knew a guy in college who refused to finish games because he felt, if he did, that "they would come between me and God".

    So he'd play up to the final boss and then quit. He only lasted one semester tho as he felt the same way to class assignments.

    In any case, I feel sort of bad finishing a game myself. I like to look at my ridiculously huge bookshelf full of video games and know that there's stuff still to see in all of them.

    I hate finishing books for the same reason -- I always do finish them -- but it's a sad feeling. You're following these characters and their lives and adventures and then... that's it, there's nothing left, no way to continue that adventure.

    King Boo Hoo on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited December 2007
    Magic Pink wrote: »
    I actually knew a guy in college who refused to finish games because he felt, if he did, that "they would come between me and God".

    So he'd play up to the final boss and then quit. He only lasted one semester tho as he felt the same way to class assignments.

    In any case, I feel sort of bad finishing a game myself. I like to look at my ridiculously huge bookshelf full of video games and know that there's stuff still to see in all of them.

    I hate finishing books for the same reason -- I always do finish them -- but it's a sad feeling. You're following these characters and their lives and adventures and then... that's it, there's nothing left, no way to continue that adventure.

    Except read it again! That always works for me.

    Magic Pink on
  • galenbladegalenblade Registered User regular
    edited December 2007
    A few of my friends have noticed that although I play more games than most of the rest of them combined, in most settings I'm not playing them correctly.

    For example, a friend of mine started talking to me about the FF Tactics set of games recently. He started a replay of the original while I replayed Advanced. He started asking me about it, the different classes and such. Although I was deep in the game and had already beaten it once, I couldn't tell him the various jobs/abilities of each, nor could I remember how they different. He started talking about Calculators and such, and I just shrugged. Didn't matter to me.

    The thing is with my games is that I aim to play them, not delve them. People will spend hours playing something like Disgaea, exploring all the infinite variation and whatnot, and while I do that to an extent, it's not my main focus. I don't mean to knock anyone who does that, as a game is really what you take away from it, it's just not how I do it.

    Other symptoms: My characters in JRPGs are often underdeveloped, and final boss fights are difficult, though not impossible. I remember reading about FFVII when it came out and having a stupidly easy final boss, but it took me forever to beat. I'm not that great at Smash, because although I love the game, I get easily destroyed by people who play the game differently. Not competative players, mind, just differently-minded ones.

    Of course, this is summed up in the pithy maxim: I love video games, but boy do I suck at em.

    galenblade on
    linksig.jpg
  • KorKor Known to detonate from time to time Registered User regular
    edited December 2007
    The calculator job of FFT was hardly beyond the main quest. Something most people would probably stumble upon.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • Muramasa18Muramasa18 Registered User regular
    edited December 2007
    Magic Pink wrote: »
    Magic Pink wrote: »
    I actually knew a guy in college who refused to finish games because he felt, if he did, that "they would come between me and God".

    So he'd play up to the final boss and then quit. He only lasted one semester tho as he felt the same way to class assignments.

    In any case, I feel sort of bad finishing a game myself. I like to look at my ridiculously huge bookshelf full of video games and know that there's stuff still to see in all of them.

    I hate finishing books for the same reason -- I always do finish them -- but it's a sad feeling. You're following these characters and their lives and adventures and then... that's it, there's nothing left, no way to continue that adventure.

    Except read it again! That always works for me.

    You could always write your own awful fan fiction!

    Nah, I kid.

    Muramasa18 on
  • galenbladegalenblade Registered User regular
    edited December 2007
    Kor wrote: »
    The calculator job of FFT was hardly beyond the main quest. Something most people would probably stumble upon.

    /shrug
    See what I did there? :P

    galenblade on
    linksig.jpg
  • KorKor Known to detonate from time to time Registered User regular
    edited December 2007
    galenblade wrote: »
    Kor wrote: »
    The calculator job of FFT was hardly beyond the main quest. Something most people would probably stumble upon.

    /shrug
    See what I did there? :P

    I'm sorry, I'm not trying to attack you or anything, I just don't understand this:
    Although I was deep in [FFTA] and had already beaten it once, I couldn't tell him the various jobs/abilities of each, nor could I remember how they different.

    This seems odd to me. Like, I don't understand how you couldn't retain this knowledge, having beat the game once. How could you not know the difference between someone who attacks and someone who heals. How could you beat the game without knowing that?

    Or am I misinterpretting? Are you saying you know that stuff while playing, but when you think about it outside of the game, you just sorta forget?

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • AkatsukiAkatsuki Registered User regular
    edited December 2007
    I play games to enjoy the moment, my objective is never getting to the end or reaching the max level, I just want to have fun. Of course that those things are part of the game experience, but the moment you buy a game with the sole purpose of beating the final boss, I feel like most of the game magic will be gone. Which is why a lot of people can't enjoy games that I found fantasticly fun.
    For example, I'm playing LOTRO at the moment, t's the first time I'm paying for a MMORPG and I'm taking my sweet time, while I see people that have been playin for 1/4 of the time I'm playing and already have like 5 max level chars. And they say "You know, I'm getting bored of this game." Well, no shit!

    Akatsuki on
    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • galenbladegalenblade Registered User regular
    edited December 2007
    No, no, I understand. Let me rephrase.

    When someone talks to me about something like Calculators, and how they've found the best class/ability balance to wreak maximum damage, I don't have much to say because that's not what I focus on. I get the abilities, but I focus on simply playing with them, not theorycrafting them. If I find something that works, I stick with it instead of divine a way to maximize its potential.

    I know it a bit better when I'm playing a game, but ultimately forget it all later on. Which is why when he asked me to compare the different jobs and roles between the 2 installments, I couldn't. It's just not an aspect of the game I focused on.

    galenblade on
    linksig.jpg
  • wunderbarwunderbar What Have I Done? Registered User regular
    edited December 2007
    I play games until I get bored with them. Sometimes, I'll play through it twice, sometimes, I wont' make it half way though. It all depends on the game, my mood, and what else I have on the go.

    wunderbar on
    XBL: thewunderbar PSN: thewunderbar NNID: thewunderbar Steam: wunderbar87 Twitter: wunderbar
  • SithDrummerSithDrummer Registered User regular
    edited December 2007
    I get no sense of accomplishment from a video game. About the closest I come to that is in online team games, getting to a point where I feel like I'm worth something to the team. Obviously, as this does not apply to single player games, I'm 100% with Gabe. I play the game to experience it, and if the difficulty is too frustrating or it requires mindless tedium to proceed, I'll just as soon quit or cheat.

    SithDrummer on
Sign In or Register to comment.