Far Cry 2, no mutants so far. (Released)

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Posts

  • Big ClassyBig Classy Registered User regular
    edited August 2008
    MrMonroe wrote: »
    i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).

    There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.

    Bushido Blade. A fighting game where any solid hit was instantly fatal; it was pretty awesome. I keep hoping for a wii-make or a sequel.

    I don't think there was any dismemberment, though.

    There were but they occurrred extremely rarely. Also, I have it on my PSP, WIN.

    As for the level of props in the editor, its gotta be much less than that shown in the trailer.

    Big Classy on
  • TheSuperWootTheSuperWoot Registered User regular
    edited August 2008
    Big Isy wrote: »
    MrMonroe wrote: »
    i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).

    There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.

    Bushido Blade. A fighting game where any solid hit was instantly fatal; it was pretty awesome. I keep hoping for a wii-make or a sequel.

    I don't think there was any dismemberment, though.

    There were but they occurrred extremely rarely. Also, I have it on my PSP, WIN.

    As for the level of props in the editor, its gotta be much less than that shown in the trailer.

    Can't believe it hasn't been mentioned yet but Deus Ex you damn heathens. Nothing was funnier than killing people with the lightsaber while crawling on the ground without legs.

    TheSuperWoot on
  • Big ClassyBig Classy Registered User regular
    edited August 2008
    I.......... I don't ever remember losing any limbs in Deus Ex. Shit........ another playthrough imminent.

    Big Classy on
  • TheSuperWootTheSuperWoot Registered User regular
    edited August 2008
    Big Isy wrote: »
    I.......... I don't ever remember losing any limbs in Deus Ex. Shit........ another playthrough imminent.

    Now you're making me doubt my own memory... I think that I will also need to reinstall and "test" this myself.

    TheSuperWoot on
  • Big ClassyBig Classy Registered User regular
    edited August 2008
    I wouldn't be sur[prised to tell you the truth; it would make sense since you had individual HP levels for each part of your body..... I just don't remember losing any limb on my playthroughs is all.

    FUUUUUUUUUCK!
    I really wanted to get on with Boiling Point too. Ah well, Deus Ex, here I come.

    Big Classy on
  • BionicPenguinBionicPenguin Registered User regular
    edited August 2008
    You just become stuck in crouch until you heal your legs.

    BionicPenguin on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2008
    There's a LiveText thing going on over at Eurogamer at the moment, I've got a couple of questions in (one silly, one relevant) and there's some interesting answers. For instance, a pretty weighty prediction at game length, at around 20-30 hours if you go fast. I guess that's a generous estimate, but even still, that's a big number.

    Now someone will go "lol I completed another game in 5 hours Far Cry 2 will be 6 at best I am pro".

    darleysam on
    forumsig.png
  • Big ClassyBig Classy Registered User regular
    edited September 2008
    ololz, Im so completin dis in 6 hrz.

    Now that that's out of the way.....

    Big Classy on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2008
    I'm so glad they asked my question about lion dismemberment, although it did make me look like I want to maim wild animals.

    It was just a reference to their Afrika review..

    darleysam on
    forumsig.png
  • LewiePLewieP Registered User regular
    edited September 2008
    I don't think I have ever played an action game that was really as long as pre-release claims. Either, I completed it a bit faster, or it was artificially lengthened by bad repetition.

    That said, length is the worst way of measuring value ever.

    LewieP on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited September 2008
    There's also a new hands-on preview of the single player game

    http://www.totalvideogames.com/articles/Far_Cry_2_-_Hands_On_13779.htm


    Text copied for those behind a filter:
    TVG checks out the latest Far Cry 2 build and continues to believe it's the FPS of 2008...

    Set within the surprisingly diverse landscape of Africa and chronicling the war between two rival factions (UFLL & APR) and the mystery behind the enigmatic arms dealer The Jackal, Far Cry 2 proposes a vastly different experience to the 2004 original from CryTek. Pushing supernatural influences and the South Pacific archipelago to one side, Far Cry 2 focuses on a grittier, more realistic experience and looks all the better for it.

    Much has been made of the technology behind the game and the promise of the open-world design, and having recently taken a view at a virtually complete build TVG feels confident that Far Cry 2 will deliver on the bold promise it's shown since being unveiled last year.

    Taking on the role from one of nine hired mercenaries sent into Africa to capture the Jackal, Far Cry 2 begins with a taxi ride from the downtrodden local airstrip, introducing you to the sights with the archetypal introduction sequence employed in FPS titles since Half Life exploded onto the scene. After waiting for a herd of oxen to cross the road and an early encounter with the local militia, the end of the journey reveals one of the major concepts that comes into play, you're suffering from malaria. Exactly why a crack operative didn't visit his local GP one week prior to flying out to Africa is beyond us, but hey what do we know, our idea of an exotic break is a weekend in Skegness.

    Malaria does actually have a substantial impact on the game however, with the main character's health and stamina affected by his current sickness. Using a blurred visual effect to convey the sickness after excessive physical exertion, earning malaria tablets by helping refuges to escape the war-torn land keeps the dynamic balanced. Although we've yet to see all of the game, it does appear that Ubisoft Montreal have managed to address a tricky gameplay feature that could have quickly grown frustrating if it had too much of a detrimental effect on the player.

    Waking up in a hotel bed to discover the Jackal looming over you and rummaging through your notes, the game begins in a stylish manner before an onslaught hastens your quick exit and rescue. Immediately Far Cry 2 introduces its gameplay dynamic of choosing missions between the two warring factions. We'll have to wait and see exactly how far the repercussions of choosing one over another goes, but from our limited hands on, dialogue does at least seem to address which choices you've made even if you can quite happily choose missions from both during the early stages of the game.

    Quite quickly the Buddy system makes an appearance in the game, and it's this element that really could put Far Cry 2 on the vast 50 sq km map. Depending on your choice of main character, two buddies will join your cause by offering alternative solutions when it comes to undertaking missions. But perhaps the best thing to come out of the Buddy dynamic is when the main character dies. Rushing to his aid, your best buddy will drag you out of the action and assist you in the gunfight via a stylish and hard-hitting animated sequence. From our brief experience so far there appears to be a considerable variation to these sequences, which should ensure they remain fresh and dynamic and don't grow overly repetitive. Although we've yet to really delve into the system Ubisoft's accompanying material suggests that the concept will be developed further throughout the game, with the player deciding exactly which buddies continue to have a role in the way in which the game story shapes forward.

    After the initial missions for the FLLL which introduce you to the basics of the combat system along with vital necessities such as repairing and driving vehicles, we undertook a mission that involved destroying the weaponry loaded on an APR vehicle in a nearby shanty town. Soon after we had a phone call from one of the buddies promising a better alternative. The choice is up to you, but we decided to trust what few friends you have in Africa and soon found ourselves travelling to a nearby villa, where after a fierce encounter managed to convince the target to provide the wrong co-ordinates for the enemy forces, thus weakening their defences.

    This is just a small example of the level of freedom and choice that Far Cry 2 appears to offer. Perhaps the first time we've really seen the free-roaming, sandbox concept taken to the first-person-shooter genre, Far Cry 2 is awash with clever ideas and smart touches. Expanding upon the sandbox concept Far Cry 2 has plenty of optional things to explore and collect. Whether it's picking up the 221 hidden briefcases of diamonds or scouting enemy posts, there appears to be plenty on offer should you wish to deviate away from the main storyline. Providing the game continues to develop upon this throughout the entire game it looks like it will actually deliver on the promise of vastly different, non-linear experiences for each individual.

    Coming on top of some truly smart game design and gameplay dynamics, Far Cry 2 also boasts some of the most impressive technology we've seen in quite awhile. Much has been made of the fire system; let's just say it works exceptionally well. Responding to elements such as wind and the current weather conditions, fire provides an important gameplay element to take advantage of as fields, bush, and trees quickly ignite with one of the most convincing effects we've seen in a videogame.

    Totalling over 50 sq. km the gameworld in Far Cry 2 is both overwhelmingly vast and more significantly utterly convincing. In fact immersion is perhaps what Far Cry 2 does best. It's the little things like actually physically bringing up a map instead of using a menu screen that makes a big deal. Just be careful where you look, on one time we were crossing over a wooden bridge in a jeep whilst looking at the map and ended up careering through the barriers into the water below. The Far Cry 2 gameworld has all the physics you can imagine but does it in a subtle (non Crysis way) that makes everything seem so unbelievably real.

    We've also been suitably impressed by the AI. There's a good sense of them actually being humans instead of automated drones, highlighted by the time we caught a couple of guards unaware - you could almost see the look of surprise in their face! When the opponents are trying to track you down there's an inkling of strategy on their behalf, although we're hoping there's a little bit of work left in tying everything together with the animations as they do have the habit of jerking their guns around in all directions unconvincingly. There were also occasions when the rival militia failed to notice us in relatively close proximity, though we're happy to put this down as niggles with the preview build and fully expect them to be ironed out ahead of release.

    In terms of weaponry, Far Cry 2 boasts an impressive arsenal of over 30 guns and tools to get your hands upon. Grouped into Primary, Secondary, and Special (each handily mapped to the d-pad) along with the trusted machete, you can only hold onto one weapon at a time and as such you'll frequently need to scavenge weapons and ammo from fallen opponents. Though this can bring its own share of problems as used guns (indicated by rust) are prone to jam and the recoil is trickier to deal with.

    Beyond what's shaping up to be an awesome single-player experience Far Cry 2 also boasts plenty in terms of multiplayer and an impressively intuitive map-editor... but we can't talk about any of that just of yet.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2008
    Exactly, I don't care about some arbitrary number. Saying "20 hours" to me just means they expect the game will have a lot of content, and that I can expect to spend a lot of time playing it. I won't complain if I complete it in less, I won't feel it's better if I take longer.

    I am so looking forward to this and hoping that it can meet the standards they seem to be shooting for, as it could be completely awesome if so.

    darleysam on
    forumsig.png
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited September 2008
    Fireflash wrote: »
    There's also a new hands-on preview of the single player game

    http://www.totalvideogames.com/articles/Far_Cry_2_-_Hands_On_13779.htm


    Text copied for those behind a filter:
    TVG checks out the latest Far Cry 2 build and continues to believe it's the FPS of 2008...

    Set within the surprisingly diverse landscape of Africa and chronicling the war between two rival factions (UFLL & APR) and the mystery behind the enigmatic arms dealer The Jackal, Far Cry 2 proposes a vastly different experience to the 2004 original from CryTek. Pushing supernatural influences and the South Pacific archipelago to one side, Far Cry 2 focuses on a grittier, more realistic experience and looks all the better for it.

    Much has been made of the technology behind the game and the promise of the open-world design, and having recently taken a view at a virtually complete build TVG feels confident that Far Cry 2 will deliver on the bold promise it's shown since being unveiled last year.

    Taking on the role from one of nine hired mercenaries sent into Africa to capture the Jackal, Far Cry 2 begins with a taxi ride from the downtrodden local airstrip, introducing you to the sights with the archetypal introduction sequence employed in FPS titles since Half Life exploded onto the scene. After waiting for a herd of oxen to cross the road and an early encounter with the local militia, the end of the journey reveals one of the major concepts that comes into play, you're suffering from malaria. Exactly why a crack operative didn't visit his local GP one week prior to flying out to Africa is beyond us, but hey what do we know, our idea of an exotic break is a weekend in Skegness.

    Malaria does actually have a substantial impact on the game however, with the main character's health and stamina affected by his current sickness. Using a blurred visual effect to convey the sickness after excessive physical exertion, earning malaria tablets by helping refuges to escape the war-torn land keeps the dynamic balanced. Although we've yet to see all of the game, it does appear that Ubisoft Montreal have managed to address a tricky gameplay feature that could have quickly grown frustrating if it had too much of a detrimental effect on the player.

    Waking up in a hotel bed to discover the Jackal looming over you and rummaging through your notes, the game begins in a stylish manner before an onslaught hastens your quick exit and rescue. Immediately Far Cry 2 introduces its gameplay dynamic of choosing missions between the two warring factions. We'll have to wait and see exactly how far the repercussions of choosing one over another goes, but from our limited hands on, dialogue does at least seem to address which choices you've made even if you can quite happily choose missions from both during the early stages of the game.

    Quite quickly the Buddy system makes an appearance in the game, and it's this element that really could put Far Cry 2 on the vast 50 sq km map. Depending on your choice of main character, two buddies will join your cause by offering alternative solutions when it comes to undertaking missions. But perhaps the best thing to come out of the Buddy dynamic is when the main character dies. Rushing to his aid, your best buddy will drag you out of the action and assist you in the gunfight via a stylish and hard-hitting animated sequence. From our brief experience so far there appears to be a considerable variation to these sequences, which should ensure they remain fresh and dynamic and don't grow overly repetitive. Although we've yet to really delve into the system Ubisoft's accompanying material suggests that the concept will be developed further throughout the game, with the player deciding exactly which buddies continue to have a role in the way in which the game story shapes forward.

    After the initial missions for the FLLL which introduce you to the basics of the combat system along with vital necessities such as repairing and driving vehicles, we undertook a mission that involved destroying the weaponry loaded on an APR vehicle in a nearby shanty town. Soon after we had a phone call from one of the buddies promising a better alternative. The choice is up to you, but we decided to trust what few friends you have in Africa and soon found ourselves travelling to a nearby villa, where after a fierce encounter managed to convince the target to provide the wrong co-ordinates for the enemy forces, thus weakening their defences.

    This is just a small example of the level of freedom and choice that Far Cry 2 appears to offer. Perhaps the first time we've really seen the free-roaming, sandbox concept taken to the first-person-shooter genre, Far Cry 2 is awash with clever ideas and smart touches. Expanding upon the sandbox concept Far Cry 2 has plenty of optional things to explore and collect. Whether it's picking up the 221 hidden briefcases of diamonds or scouting enemy posts, there appears to be plenty on offer should you wish to deviate away from the main storyline. Providing the game continues to develop upon this throughout the entire game it looks like it will actually deliver on the promise of vastly different, non-linear experiences for each individual.

    Coming on top of some truly smart game design and gameplay dynamics, Far Cry 2 also boasts some of the most impressive technology we've seen in quite awhile. Much has been made of the fire system; let's just say it works exceptionally well. Responding to elements such as wind and the current weather conditions, fire provides an important gameplay element to take advantage of as fields, bush, and trees quickly ignite with one of the most convincing effects we've seen in a videogame.

    Totalling over 50 sq. km the gameworld in Far Cry 2 is both overwhelmingly vast and more significantly utterly convincing. In fact immersion is perhaps what Far Cry 2 does best. It's the little things like actually physically bringing up a map instead of using a menu screen that makes a big deal. Just be careful where you look, on one time we were crossing over a wooden bridge in a jeep whilst looking at the map and ended up careering through the barriers into the water below. The Far Cry 2 gameworld has all the physics you can imagine but does it in a subtle (non Crysis way) that makes everything seem so unbelievably real.

    We've also been suitably impressed by the AI. There's a good sense of them actually being humans instead of automated drones, highlighted by the time we caught a couple of guards unaware - you could almost see the look of surprise in their face! When the opponents are trying to track you down there's an inkling of strategy on their behalf, although we're hoping there's a little bit of work left in tying everything together with the animations as they do have the habit of jerking their guns around in all directions unconvincingly. There were also occasions when the rival militia failed to notice us in relatively close proximity, though we're happy to put this down as niggles with the preview build and fully expect them to be ironed out ahead of release.

    In terms of weaponry, Far Cry 2 boasts an impressive arsenal of over 30 guns and tools to get your hands upon. Grouped into Primary, Secondary, and Special (each handily mapped to the d-pad) along with the trusted machete, you can only hold onto one weapon at a time and as such you'll frequently need to scavenge weapons and ammo from fallen opponents. Though this can bring its own share of problems as used guns (indicated by rust) are prone to jam and the recoil is trickier to deal with.

    Beyond what's shaping up to be an awesome single-player experience Far Cry 2 also boasts plenty in terms of multiplayer and an impressively intuitive map-editor... but we can't talk about any of that just of yet.

    My wallet hates you so much right now.

    freakish light on
  • RenzoRenzo Registered User regular
    edited September 2008
    Oh shit there's a thread on this. I want this game so hard. PS3 for me, day one.

    Renzo on
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited September 2008
    The original Far Cry came out when I was in college, and I bought a new graphics card just so I could play it. Best decision I've ever made in my life. Ever.

    Idx86 on
    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • contrabandcontraband Registered User regular
    edited September 2008
    even better than the decision to actually go to college?

    contraband on
    sigxw0.jpg
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited September 2008
    Yeah, all that did was give me countless life experiences which lead to many adventures, a great job and an awesome wife.

    Far Cry...well, I like Far Cry.

    Idx86 on
    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • FireflashFireflash Montreal, QCRegistered User regular
    edited September 2008
    Here's the map editor in action. A fastforward video of someone doing an actually playable map with the PC in-game editor.

    http://www.eurogamer.net/tv_video.php?playlist_id=14734

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • JastJast Registered User regular
    edited September 2008
    I'm surprised this thread doesn't have more pages. This game looks awesome. I had to choose between this or Fallout 3 to preorder, and I chose this.

    Jast on
    Jast39.png
  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited September 2008
    Fireflash wrote: »
    Here's the map editor in action. A fastforward video of someone doing an actually playable map with the PC in-game editor.

    http://www.eurogamer.net/tv_video.php?playlist_id=14734

    Well... shit.

    That's awesome.

    Damn you, ever increasing list of cool games coming out in the next three months!

    David_T on
    13iepvv6o8ip.png
  • JastJast Registered User regular
    edited September 2008
    Yeah the editor looks real nice. I might even create an Omaha Beach map, but by the time I put it online, there where already be 100 versions of it.

    Jast on
    Jast39.png
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited September 2008
    I prebought this on Steam when they were offering a free copy of Far Cry with it. Now it is just sitting at the bottom of my games list mocking me. "HA HA I am not out yet" is what it says to me every time I look at it. Fuck; October can not come soon enough.

    That_Guy on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2008
    94% in the latest PCGamer.

    No, really. This has come out of nowhere to be the best PC game for years? What the fuck.

    The_Scarab on
  • FoodFood Registered User regular
    edited September 2008
    I forgot about this game. It looks incredibly awesome though. I don't know how I'm going to be able to afford all the must buy games coming out this fall.

    Question: Is there any word on whether the console version will be getting a map editor? Even a dumbed-down version would be pretty cool. My computer can't run this game, unfortunately.

    Food on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2008
    Food wrote: »
    I forgot about this game. It looks incredibly awesome though. I don't know how I'm going to be able to afford all the must buy games coming out this fall.

    Question: Is there any word on whether the console version will be getting a map editor? Even a dumbed-down version would be pretty cool. My computer can't run this game, unfortunately.

    The console version gets a comprehensive map editor which has received incredibly positive reactions from the press.

    The_Scarab on
  • TelMarineTelMarine Registered User regular
    edited September 2008
    no demo for this game, pretty weak. I actually bought Far Cry because of the demo after playing it a couple times.

    TelMarine on
    3ds: 4983-4935-4575
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2008
    The_Scarab wrote: »
    94% in the latest PCGamer.

    No, really. This has come out of nowhere to be the best PC game for years? What the fuck.

    :shock:

    Every good review score hastens the purchase of a better computer.

    Why do these people hate me so :(

    darleysam on
    forumsig.png
  • HubHub Registered User regular
    edited September 2008
  • JastJast Registered User regular
    edited September 2008
    The_Scarab wrote: »
    94% in the latest PCGamer.

    No, really. This has come out of nowhere to be the best PC game for years? What the fuck.

    Maybe Far Cry 2 instead of Fable Scarab? You know you want to give in.

    Jast on
    Jast39.png
  • HadjiQuestHadjiQuest Registered User regular
    edited September 2008
    Who would've figured that Ubisoft, known for terrible unoptimized and almost unplayable PC ports, would release one of the finest games on PC this year.

    I still refuse to believe it. I won't bite for sure until it's out.

    HadjiQuest on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited September 2008
    HadjiQuest wrote: »
    Who would've figured that Ubisoft, known for terrible unoptimized and almost unplayable PC ports, would release one of the finest games on PC this year.

    I still refuse to believe it. I won't bite for sure until it's out.

    Well, ubi montreal actually does make good games 95% of the time, and this time they actually bothered to spend time on the port, since it was the lead platform

    Spoit on
    steam_sig.png
  • RakaiRakai Registered User regular
    edited September 2008
    Does the PC version come with the "6 bonus missions" that comes with the Gamestop preorder of the console versions? I can't seem to find any solid info on it.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited September 2008
    Some of that PC Gamer review stuff is mind blowing. You may go down in a hail of bullets, only to have your buddy come and save you heroically... and then you may be forced to watch them get blown to pieces and die agonizingly in your arms, with the option to euthanize them to ease their pain.

    Gawdamn, heavy stuff.

    Plus you get to sadistically butcher hundreds of Dafur type rebel raping, mass murdering scum bags. Count me in.

    manwiththemachinegun on
  • HadjiQuestHadjiQuest Registered User regular
    edited September 2008
    I almost wish they hadn't put the far cry name on this, as I feel it's been tainted after the last round of console ports.

    I hope their advertising campaign can make up for that.

    HadjiQuest on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited September 2008
    HadjiQuest wrote: »
    I almost wish they hadn't put the far cry name on this, as I feel it's been tainted after the last round of console ports.

    I hope their advertising campaign can make up for that.

    Last round? you mean the Wii one because that was the only bad one.

    bloodyroarxx on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2008
    Ungh.. it sounds so good..

    I'm going to have to watch Blood Diamond again before I play this. Whenever I get to play this.

    darleysam on
    forumsig.png
  • TeeManTeeMan BrainSpoon Registered User regular
    edited September 2008
    Why oh why couldn't my media black out lasted just one more month! After reading a hellova lot about this game just now, move over Fallout 3. This is going to be SICK

    TeeMan on
    steam_sig.png
  • JastJast Registered User regular
    edited September 2008
    This game is flying pretty under the radar compared to Fable II and Fallout 3. Fable II is going to be really short guys, and I fear Fallout is going to have the same crappy AI and same dead world as Oblivion. So if you can only pick one game, pick this. Watch some videos, look at how good the AI is, look at the choices in the missions. I'm telling you, this might be better then even Crysis.

    Jast on
    Jast39.png
  • The_ScarabThe_Scarab Registered User regular
    edited September 2008
    Jast wrote: »
    The_Scarab wrote: »
    94% in the latest PCGamer.

    No, really. This has come out of nowhere to be the best PC game for years? What the fuck.

    Maybe Far Cry 2 instead of Fable Scarab? You know you want to give in.

    The only real solution is both :D

    The_Scarab on
  • TwistedJesterTwistedJester Registered User regular
    edited September 2008
    Man, I really want this. But if I get it on PC I'll need a new video card (7900GT probably won't cut it if I want all the pretty stuff on), and if I get a new video card I'll probably need a beefier PSU.

    I could get this on the 360, and get all the achievement goodness, but then I'd have to play with a controller :?

    TwistedJester on
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