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So both are out now, and I've got a good PC as well as a "tripple" but I've been hearing whining about how the PC version only has a couple dozen servers active even at peak times. Now, the game's only 3 weeks old and it's coming out with a lot of competition around, both for platform and in titles. Which version will PA's SHOOTAN afficionados be playing? Or are we still too busy playing TF2?
So both are out now, and I've got a good PC as well as a "tripple" but I've been hearing whining about how the PC version only has a couple dozen servers active even at peak times. Now, the game's only 3 weeks old and it's coming out with a lot of competition around, both for platform and in titles. Which version will PA's SHOOTAN afficionados be playing? Or are we still too busy playing TF2?
Busy with TF2? Yes.
As for the PS3 v. PC debate at hand, just wait; after the holiday season, the community will grow. UT2004, from what I remember, wasn't too widely played in its first weeks, the only people that picked it up at first were the more hardcore fans. Though I could be wrong. What I remember for sure was that it was impossible to get your hands on the collector's edition of UT2k4 if you didn't pre-order it, but obviously that's not really relevant here.
Most of the PA guys are on the PC. Besides, with the PC, you can have mods and stuff that are easier to install and run. With PS3, you have to get them on the console and them from there, well, it can be a huge pain in the ass from the looks of it. The PC market also is much bigger than the PS3's, especially on how UT is an iconic PC title.
I hear the PC version is a spazfest, it's been slowed down on the PS3. I would be getting the PS3 version if I had one. I guess as a joke I could get it for PC then cry about how awful it runs and looks on my dated pc.
What do you mean by "spazfest"? Also, as far as I've read the games are supposed to be identical. Changing gameplay on one would render that whole mod compatibility idea kind of moot.
Most likely, a spazfest would mean that mouse users are much quicker to aim and WASD makes movement much more fluid. For someone used to Halo or whatever, that might be a bit off-putting (move in the open for 2 seconds and get headshot from 2 miles away by a pistol).
Characters move way faster and jump around so much it makes it unpredictable to land a shot. From what i heard.
1up had some video comparisons of this on the last 1up show. I've been playing UT3 on PC, and it looks indeed like the movement speed is several notches slower on the PS3 version.
I'm kind of wishing I had waited for the PS3 version actually, as the speed looks a little more friendly to my personal style. Still a fun game on PC though.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I do all my fps gaming on console now. I just want to put in a disc and play. No installation or anything. Don't have to worry about having the latest graphics card or the best spec, on console everyone has the same specs. The 360's control is pretty good for fps too.
I should have upgraded my PC about two years ago, but I made a concious decision to go with the 360 instead since it fulfilled my multiplayer needs. It's been great, but there are elements I've missed from PC gaming. The UI on the 360 charmed me more than the graphical update, I love LIVE, the friends list, the voice chat as standard is great. On the other hand I've missed mods, both total conversions and the small tweaks that make games like Oblivion more enjoyable - also the voice chat as standard can be goddamned horrific at times.
I've found myself unable to play in public games on LIVE, and that was never a problem somehow with PC games. On LIVE you're either in a room full of people not using the mics or people misusing the mics. At least everyone on the PC has a keyboard and no matter how obnoxious they're trying to be it's nothing compared to the auditory horror of LIVE. Plus even though I think I'm about as comfortable as I'm going to get talking over a mic with strangers I still can't recall as many experiences of 'pick up' teamwork as my PC days.
My PC is now dying and I'm psychologically unable to go half way when building a new box so I'm going all out and building myself a nice new gaming box that'll be able to run the latest and greatest. My only problem is I found it hard to justify with so many shared games between the 360 and the PC, and now every game will be an agonizing choice between my friends list (and achievements, I'm easily manipulated!) and dedicated servers/higher player counts/less ear rape.
To get back to the point I'll be getting UT3 for my new PC, mainly to just have something on there, but also because I feel the 'classic' shooters like UT and quake are meant for the mouse. Now I've been using a controller happily for years so I'm no elitest, but I find that there are a lot of shooter that are definately better suited to the consoles these days (removal of jumping elimiates bunny hopping - hard to track on a controller, cover systems slow down the play and keep games from becoming strafe-fest gladitorial duels) and there are also those shooters that are better suited to the PC. UT is more tactical than quake but it's still an adrenaline fuelled twitch fest from what I remember. And as someone who's been missing their PC games, I mean that in the best way possible.
AngryPuppy on
PSN: AngryPuppyEsq
0
Dr Mario KartGames DealerAustin, TXRegistered Userregular
The PS3 version is 20% slower to make it more playable with a gamepad
I hadnt heard of this. Source?
I heard that you have the option of filtering out games that are gamepad only, m&kb + gamepad, or m&kb only... I wonder if the game is still slowed down for m&kb only games, or if its more of a server setting/option.
BakerIsBored on
[SIGPIC][/SIGPIC]
0
Dr Mario KartGames DealerAustin, TXRegistered Userregular
Yeah, I watched the 1up vid and they commented that the speed in the PC version is actually off putting in comparison to the slowed down pace of the ps3 version.
My poor tired brain likely couldn't keep up with either but personally I reckon anyone used to playing PC FPS with Keyboard and Mouse will likely get used to the "insane" speed pretty easily.
Yeah, I watched the 1up vid and they commented that the speed in the PC version is actually off putting in comparison to the slowed down pace of the ps3 version.
My poor tired brain likely couldn't keep up with either but personally I reckon anyone used to playing PC FPS with Keyboard and Mouse will likely get used to the "insane" speed pretty easily.
Having played the demo, I'd say you get used to the speed quite easily. Unreal is supposed to be fast paced. Although they've admittedly sped things up to the kind of levels that Quake III was at, but it's nothing most people can't handle.
If you're worried about your reflexes, the more team oriented game modes like warfare and vehicle CTF ought to do for you as well.
Seriously, I don't think speed's a real issue. Just try playing for a bit.
So I'd personally go for the PC version. The Unreal 3 engine is ridiculously scalable and looks awesome on a wide range of systems, and the maps and mods are a pretty huge draw for me.
Having said all that, I'm not really planning on getting it yet since there's just too much other stuff on right now.
subedii on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited December 2007
UT3 on PC is literally lightning fast. Almost too fast for me, I think I need to take MDMA to keep up in the DM servers. With that said though, I can only imagine the game being BROKEN if it were any slower.
Honestly, if I were going to get UT3 (and it's a definite possibility), I'd get it for PS3, as my main computer is a mac. I have a good desktop that can handle it, but my girlfriend is pretty much on it 95% of the time. Also, as far as frantic pace, the host can turn the speed up in the game to match the PC, so all is not lost if fast is what you want.
Honestly, if I were going to get UT3 (and it's a definite possibility), I'd get it for PS3, as my main computer is a mac. I have a good desktop that can handle it, but my girlfriend is pretty much on it 95% of the time. Also, as far as frantic pace, the host can turn the speed up in the game to match the PC, so all is not lost if fast is what you want.
same here, primary computer is an old school ibook so I'm purchasing for PS3.
essentially. It has a fairly clever campaign of bot matches with a story that I kind of like and it explains in a somewhat novel way why you're doing CTF and can respawn in a warzone. It also has an overhead "choose the next mission" style game map with a rudimentary CCG style (flame on, I'm not really a CCG player so that's about the best way I can think of describing) system in place.
but the reason to get the game has always been multiplayer and mods.
Get it for the PC. Over the next year-ish, a couple of 3d designers / 2d painters from my art school and I will be making a total conversion mod, and we'll need a core group of players...
As for the PS3 v. PC debate at hand, just wait; after the holiday season, the community will grow. UT2004, from what I remember, wasn't too widely played in its first weeks, the only people that picked it up at first were the more hardcore fans. Though I could be wrong. What I remember for sure was that it was impossible to get your hands on the collector's edition of UT2k4 if you didn't pre-order it, but obviously that's not really relevant here.
I Have never seen a copy of Unreal 2k4 Collectors Edition other than the version I have, but I had to preorder it
I know it's not related to the topic at hand but it's interesting especially since it came with the videos as well.
There's technically a single player "campaign" but that's just a bunch of bot matches with cutscenes between them.
I played the hell out of 2K4 when it was released a couple of years ago. Friends and I even went so far as to rent our own server for the game. Now, however, I'm not as excited about it as I thought I would be. Having been exposed to objective oriented multiplayer straight DM doesn't seem as fun to me.
PC vs. PS3 - I haven't decided yet. I've been hearing that there are no more than 500 people playing at peak times on the PC version of the game. That's more than slightly disappointing. I'm sure it will improve after Christmas but still, 500 is a pretty low number this far after release. The PS3 version is going to be sold in "limited amounts" for awhile so the same thing could happen there. I think I'm going to wait a week or two and see how things pan out.
IMO, Midway should have waited until spring to release the game. Too much competition right now...
Funnily enough I think I've had my fill of capturing command points and bombing crates of ambiguous goods - I miss good old two flag ctf. Once upon a time that was the be all end all of 'objective' based gameplay, but I don't see it enough these days. Reminds me of quakeworld and threewave.
Could always steal more mans though.
Edit: Also sabyul whats the concept for your mod? Just asking out of interest. When I'm finished with university I'm looking forward to playing around a little with the editor, tried my hand at mapping back in the day but I've never been more than mediocre.
AngryPuppy on
PSN: AngryPuppyEsq
0
amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
edited December 2007
Alright, I'm an idiot, but this isn't out on the 360 yet is it?
Funnily enough I think I've had my fill of capturing command points and bombing crates of ambiguous goods - I miss good old two flag ctf. Once upon a time that was the be all end all of 'objective' based gameplay, but I don't see it enough these days. Reminds me of quakeworld and threewave.
Could always steal more mans though.
Edit: Also sabyul whats the concept for your mod? Just asking out of interest. When I'm finished with university I'm looking forward to playing around a little with the editor, tried my hand at mapping back in the day but I've never been more than mediocre.
Get it for the PC. Over the next year-ish, a couple of 3d designers / 2d painters from my art school and I will be making a total conversion mod, and we'll need a core group of players...
We can play mods on PS3, too. Even total conversion mods. If we couldn't, then I'd totally just do PC version.
Also, it seems Sony sent me a coupon for 10 bucks off a PS3 game between now and the end of January. How nice of them. I may just use it on UT3, depending on if I get it for christmas or not.
Edit: Also sabyul whats the concept for your mod? Just asking out of interest. When I'm finished with university I'm looking forward to playing around a little with the editor, tried my hand at mapping back in the day but I've never been more than mediocre.
I won't tell you much, as it's a totally sweet but rather immature idea, but it is a teamplay-oriented capture the flag game (2-flag and 1-flag CTF). If you really want to know, email me / pm me and we'll discuss. I am the director of the project, so design is my responsibility-- I love talking about my ideas and having people refine them.
In fact, once I am more or less finished coding the weapons, we'll probably need some more artists in textures, particle effects coding, and UI design to polish the thing and make it look cool enough for people to try. I'll probably end up coming here to ask, but if you're experienced in modding Unreal and want a large, long term project to work on with a team, come paint for us.
re: mods on PS3, yes I know, but none of my friends nor I have the PS3 version of the game, so build/play/rebuild playtesting for sixaxis gameplay would be all but impossible. So it's really for our case in particular... but I assume as modding comes from the PC, most big mods will have a degree of separation before getting tested really well on the PS3.
Edit: Also sabyul whats the concept for your mod? Just asking out of interest. When I'm finished with university I'm looking forward to playing around a little with the editor, tried my hand at mapping back in the day but I've never been more than mediocre.
I won't tell you much, as it's a totally sweet but rather immature idea, but it is a teamplay-oriented capture the flag game (2-flag and 1-flag CTF). If you really want to know, email me / pm me and we'll discuss. I am the director of the project, so design is my responsibility-- I love talking about my ideas and having people refine them.
In fact, once I am more or less finished coding the weapons, we'll probably need some more artists in textures, particle effects coding, and UI design to polish the thing and make it look cool enough for people to try. I'll probably end up coming here to ask, but if you're experienced in modding Unreal and want a large, long term project to work on with a team, come paint for us.
re: mods on PS3, yes I know, but none of my friends nor I have the PS3 version of the game, so build/play/rebuild playtesting for sixaxis gameplay would be all but impossible. So it's really for our case in particular... but I assume as modding comes from the PC, most big mods will have a degree of separation before getting tested really well on the PS3.
PS3 can also use keyboard and mouse, so you're fine in the control aspect. I'd assume it'll work technically, so you shouldn't really be all that worried.
Get it for the PC. Over the next year-ish, a couple of 3d designers / 2d painters from my art school and I will be making a total conversion mod, and we'll need a core group of players...
We can play mods on PS3, too. Even total conversion mods. If we couldn't, then I'd totally just do PC version.
Really? Are these done on Linux or whatever the developer adds afterwards?
Get it for the PC. Over the next year-ish, a couple of 3d designers / 2d painters from my art school and I will be making a total conversion mod, and we'll need a core group of players...
We can play mods on PS3, too. Even total conversion mods. If we couldn't, then I'd totally just do PC version.
Really? Are these done on Linux or whatever the developer adds afterwards?
Any mod PC players make and post on the net will work with PS3. No need for putting linux on it either, it'll just work as normal.
Alright, I'm an idiot, but this isn't out on the 360 yet is it?
Early 2008.
Don't count on it happening too early in 08. According to Mark Rein they are trying to convince MS to let them put mods on Xbox Live, and they aren't planning on working on the 360 version until after the holidays.
Personally I don't think MS is going to allow mods on their closed network anytime soon.
Posts
Busy with TF2? Yes.
As for the PS3 v. PC debate at hand, just wait; after the holiday season, the community will grow. UT2004, from what I remember, wasn't too widely played in its first weeks, the only people that picked it up at first were the more hardcore fans. Though I could be wrong. What I remember for sure was that it was impossible to get your hands on the collector's edition of UT2k4 if you didn't pre-order it, but obviously that's not really relevant here.
1up had some video comparisons of this on the last 1up show. I've been playing UT3 on PC, and it looks indeed like the movement speed is several notches slower on the PS3 version.
I'm kind of wishing I had waited for the PS3 version actually, as the speed looks a little more friendly to my personal style. Still a fun game on PC though.
PSN ID : Xander51 Steam ID : Xander51
I've found myself unable to play in public games on LIVE, and that was never a problem somehow with PC games. On LIVE you're either in a room full of people not using the mics or people misusing the mics. At least everyone on the PC has a keyboard and no matter how obnoxious they're trying to be it's nothing compared to the auditory horror of LIVE. Plus even though I think I'm about as comfortable as I'm going to get talking over a mic with strangers I still can't recall as many experiences of 'pick up' teamwork as my PC days.
My PC is now dying and I'm psychologically unable to go half way when building a new box so I'm going all out and building myself a nice new gaming box that'll be able to run the latest and greatest. My only problem is I found it hard to justify with so many shared games between the 360 and the PC, and now every game will be an agonizing choice between my friends list (and achievements, I'm easily manipulated!) and dedicated servers/higher player counts/less ear rape.
To get back to the point I'll be getting UT3 for my new PC, mainly to just have something on there, but also because I feel the 'classic' shooters like UT and quake are meant for the mouse. Now I've been using a controller happily for years so I'm no elitest, but I find that there are a lot of shooter that are definately better suited to the consoles these days (removal of jumping elimiates bunny hopping - hard to track on a controller, cover systems slow down the play and keep games from becoming strafe-fest gladitorial duels) and there are also those shooters that are better suited to the PC. UT is more tactical than quake but it's still an adrenaline fuelled twitch fest from what I remember. And as someone who's been missing their PC games, I mean that in the best way possible.
I hadnt heard of this. Source?
I heard that you have the option of filtering out games that are gamepad only, m&kb + gamepad, or m&kb only... I wonder if the game is still slowed down for m&kb only games, or if its more of a server setting/option.
I'm always harping on about how console shooters require design compromises...
My poor tired brain likely couldn't keep up with either but personally I reckon anyone used to playing PC FPS with Keyboard and Mouse will likely get used to the "insane" speed pretty easily.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Having played the demo, I'd say you get used to the speed quite easily. Unreal is supposed to be fast paced. Although they've admittedly sped things up to the kind of levels that Quake III was at, but it's nothing most people can't handle.
If you're worried about your reflexes, the more team oriented game modes like warfare and vehicle CTF ought to do for you as well.
Seriously, I don't think speed's a real issue. Just try playing for a bit.
So I'd personally go for the PC version. The Unreal 3 engine is ridiculously scalable and looks awesome on a wide range of systems, and the maps and mods are a pretty huge draw for me.
Having said all that, I'm not really planning on getting it yet since there's just too much other stuff on right now.
same here, primary computer is an old school ibook so I'm purchasing for PS3.
You can do botmatches, but if you're asking "is the 360 version going to be useless if you don't have Live Gold", well, yeah.
essentially. It has a fairly clever campaign of bot matches with a story that I kind of like and it explains in a somewhat novel way why you're doing CTF and can respawn in a warzone. It also has an overhead "choose the next mission" style game map with a rudimentary CCG style (flame on, I'm not really a CCG player so that's about the best way I can think of describing) system in place.
but the reason to get the game has always been multiplayer and mods.
Get it for the PC. Over the next year-ish, a couple of 3d designers / 2d painters from my art school and I will be making a total conversion mod, and we'll need a core group of players...
I Have never seen a copy of Unreal 2k4 Collectors Edition other than the version I have, but I had to preorder it
I know it's not related to the topic at hand but it's interesting especially since it came with the videos as well.
There's technically a single player "campaign" but that's just a bunch of bot matches with cutscenes between them.
I played the hell out of 2K4 when it was released a couple of years ago. Friends and I even went so far as to rent our own server for the game. Now, however, I'm not as excited about it as I thought I would be. Having been exposed to objective oriented multiplayer straight DM doesn't seem as fun to me.
PC vs. PS3 - I haven't decided yet. I've been hearing that there are no more than 500 people playing at peak times on the PC version of the game. That's more than slightly disappointing. I'm sure it will improve after Christmas but still, 500 is a pretty low number this far after release. The PS3 version is going to be sold in "limited amounts" for awhile so the same thing could happen there. I think I'm going to wait a week or two and see how things pan out.
IMO, Midway should have waited until spring to release the game. Too much competition right now...
Could always steal more mans though.
Edit: Also sabyul whats the concept for your mod? Just asking out of interest. When I'm finished with university I'm looking forward to playing around a little with the editor, tried my hand at mapping back in the day but I've never been more than mediocre.
No.
Early 2008.
CTF mode is where its at for me in UT3.
We can play mods on PS3, too. Even total conversion mods. If we couldn't, then I'd totally just do PC version.
Also, it seems Sony sent me a coupon for 10 bucks off a PS3 game between now and the end of January. How nice of them. I may just use it on UT3, depending on if I get it for christmas or not.
I won't tell you much, as it's a totally sweet but rather immature idea, but it is a teamplay-oriented capture the flag game (2-flag and 1-flag CTF). If you really want to know, email me / pm me and we'll discuss. I am the director of the project, so design is my responsibility-- I love talking about my ideas and having people refine them.
In fact, once I am more or less finished coding the weapons, we'll probably need some more artists in textures, particle effects coding, and UI design to polish the thing and make it look cool enough for people to try. I'll probably end up coming here to ask, but if you're experienced in modding Unreal and want a large, long term project to work on with a team, come paint for us.
re: mods on PS3, yes I know, but none of my friends nor I have the PS3 version of the game, so build/play/rebuild playtesting for sixaxis gameplay would be all but impossible. So it's really for our case in particular... but I assume as modding comes from the PC, most big mods will have a degree of separation before getting tested really well on the PS3.
Oh you consolers.. Crazy kids.
PS3 can also use keyboard and mouse, so you're fine in the control aspect. I'd assume it'll work technically, so you shouldn't really be all that worried.
Any mod PC players make and post on the net will work with PS3. No need for putting linux on it either, it'll just work as normal.
Don't count on it happening too early in 08. According to Mark Rein they are trying to convince MS to let them put mods on Xbox Live, and they aren't planning on working on the 360 version until after the holidays.
Personally I don't think MS is going to allow mods on their closed network anytime soon.