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yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
Honestly I'd be happy with a really well made co-op shooter in the Tiberium universe of C&C. Though it would be a shame to not have the awesome multiplayer of Renegade. Hopefully this still turns out as a good game.
With the way I am reading it, the game seems like it might just end up being a Medal of Honor experience in the C&C universe. To early to tell though and those screen shots are awful.
Other than that, I await this with much anticipation. If it's basically "Renegade, but better," they've got my money the second it's for sale. If it's "Renegade, but worse," then I might wait a whole couple hours before picking it up.
yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
I miss Renegade, the Renegade demo was the one game that made me tolerate the bullshit of gamespy arcade. I had so much fun playing as the invisible hand of nod guy backstabbing the camping snipers. This game need to kick ass or I will send hate mail to EA.
I miss Renegade, the Renegade demo was the one game that made me tolerate the bullshit of gamespy arcade. I had so much fun playing as the invisible hand of nod guy backstabbing the camping snipers. This game need to kick ass or I will send hate mail to EA.
I miss Renegade, the Renegade demo was the one game that made me tolerate the bullshit of gamespy arcade. I had so much fun playing as the invisible hand of nod guy backstabbing the camping snipers. This game need to kick ass or I will send hate mail to EA.
It was full of spyware and prone to crash, at least on my PC it crashed a lot.
yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
http://www.unknownworlds.com/ns/ beat them by more than a year to the concept I believe, no offense to you, it just irks me whenever rts/fps hybrids are brought up, savage is the first to be mentioned when natural selection was both earlier, and in my opinion, superior.
You guys should probably check out Empires in the meantime. It's a HL2 mod which basically combines NS and Battlefield to give an FPS/RTS hybrid with the resource system of NS but outdoor levels and tanks instead of indoor levels and aliens. It could be prettier but damn if it isn't a lot of fun.
yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
http://www.unknownworlds.com/ns/ beat them by more than a year to the concept I believe, no offense to you, it just irks me whenever rts/fps hybrids are brought up, savage is the first to be mentioned when natural selection was both earlier, and in my opinion, superior.
NS is just about one of the best mods I've ever played, I loved sneaking through those dark steam filled halls hearing sounds of aliens in the vents. I can't wait for NS2.
I'd love to be optomistic about this but I think it's a little early for that.
As far as Renegade goes single player was pretty fun but far from impressive. Some of the levels had great design, there was a lot of spiffy weapons, the vehicles were always a good time and the story was at least mildly amusing for a game that was essentially Rambo in the C&C universe. The AI on the other hand was pretty god damned stupid and while some levels were were a blast to play a few of them ranged anywhere from annoying to almost atrocious. But no matter how you slice it chasing down Nod soldiers in a mammoth tank is a blast.
The multiplayer was where it shined though. It really says something to me that a game that had pretty horrible latency issues in online play still managed to be glorious fun. Some of the most memorable moments I have from online FPS gaming come from that game. I mean, everytime you killed someone there was a "boink" sound effect. I wish I could think of a way to explain just how amusing that was to anyone who didn't play it. I mean seriously, you peg someone with one of the main cannons on the mammoth tank and their death triggers a comically cartoonish sound. I'm not sure why but that was both enormously satisfying and humerous enough to put a smile on my face everytime.
The multiplayer was where it shined though. It really says something to me that a game that had pretty horrible latency issues in online play still managed to be glorious fun. Some of the most memorable moments I have from online FPS gaming come from that game. I mean, everytime you killed someone there was a "boink" sound effect. I wish I could think of a way to explain just how amusing that was to anyone who didn't play it. I mean seriously, you peg someone with one of the main cannons on the mammoth tank and their death triggers a comically cartoonish sound. I'm not sure why but that was both enormously satisfying and humerous enough to put a smile on my face everytime.
Nothing beats the 9 simultaneous Boinks I received as an Engineer with remote explosives at the base of the terminal in their Hand of Nod... Followed by chat filled with 'What the fuck!?'s and 'Holy Shit!'s.
There hasn't been any multiplayer like Renegade's since.. well.. Renegade. If it's another awesome arcade shooter with base elements (oh how I miss you Giants: Citizen Kabuto) sign me the fuck up.
Huh, I'd heard that renegade was completely terrible. Probably should've played it myself.
Yeah, I don't know what kind of perverted nostalgia is going on here or if I just misunderstand people. Renegade's singleplayer was god-awful. The multiplayer on the other hand was ahead of it's time.
Huh, I'd heard that renegade was completely terrible. Probably should've played it myself.
Yeah, I don't know what kind of perverted nostalgia is going on here or if I just misunderstand people. Renegade's singleplayer was god-awful. The multiplayer on the other hand was ahead of it's time.
I disagree the Singleplayer was pretty good for it's time, it was fun
your right about the multiplayer, it was fantastic.
It was the thrill of seeing C&C structures from the ground up. Seeing that there is a lot more (in some cases) to the buildings than the Commander sees. It let us drive most of the vehicles from C&C95. This is
an important feature: you could squish infantry with a Mammoth Tank. That you were driving.
Tiberium that very quickly sapped your health. The way they zoomed in on a C&C overhead map to drop you in.
For a first effort, the game wasn't bad. That they set it in the C&C universe helped boost its sales. And the fact that they made one of, if not the best multiplayer experiences ever, certainly gives us more than fair reason for nostalgia.
I think I still have it lying around. Might have to reinstall.
Done. Were there any patches for this? Anyone want to see if we can make the MP work?
That said... People keep tossing RTS/FPS hybrid around and not mentioning BattleZone. Did Natural Selection release before it?
Throw me in with the 'if (newFPS >= Renegade) then buy(); else avoid();' crowd. Renegade really walked a very thin line. If they can somehow recapture that, it'd make me very happy.
Also, weren't there reports that Westwood was nearly done with Renegade 2 when they got bought out?
I really wanted to play that renegade but then everyone said it was shit so i got scared off. The way you just described it though makes me regret missing it. I love the C&C world.
I suppose the games would hold a certain appeal for fans of C&C games. But as a FPS, judged on its own merits compared to the other FPS's released during the same time, it was truly dreadful. However, i know that it has a relatively strong community behind it due to the multiplayer, including loads of fan made mods and patches, so maybe there was something there i missed first time around.
Unfortunately no one has made a really great game in this genre yet, but i have always felt the FPS/RTS combination has always had tremendous potential, so hopefully they can get the sequel right
The single player mode in Renegade wasn't really all that great. The plot was enjoyable, but the AI was terrible.
But multiplayer was a hundred different kinds of awesome. Truly epic battles. Hmm.....I should reinstall that and see if anyone still plays online.....
Merlinus Ambrosius on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2007
I never played Renegade, but I could definitely get behind something like this. I think that an absolute prerequisite for the game must be an ability to take save files from the regular C&C game and have the game engine convert it into a playable environment. It shouldn't be that hard since all they would really have to do is change the game scale, tighten up the collision detection, and check for weird clipping issues.
And if I was really wishing hard, I'd want a system similar to Natural Selection. A commander (or commanders) can switch between the classic view to build up a base while everyone else is the grunts/tanks/planes/whatever. Good pathing AI would be nice too, since then not only could construct tanks for a tank rush, you could lead a tank rush.
Sadly, it's all in EA's hands. I think we can count on them to half-ass the game so that we have moments of potential brilliance almost shine, but get buried under stupid glitches, poor quality control, and the game requiring an obscenely expensive PC to run the game well because of inefficient coding.
It shouldn't be that hard since all they would really have to do is change the game scale, tighten up the collision detection, and check for weird clipping issues.
Yeah, seriously, then they just tighten up the graphics on level 2 and bam! :roll:
Got my GI today, big article about it. Sounds pretty fun. The one thing I didn't like was that they're using a Republic Commando style weapon system, you have an assault rifle, flick a switch and flange a opens and rod b extends, turning it into a rocket launcher!
I'd prefer a normal fps weapon set. I liked Renegade's selection of rifles, rocket launchers, ion cannon beacons and wacky tiberium weapons.
Arrath on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
It shouldn't be that hard since all they would really have to do is change the game scale, tighten up the collision detection, and check for weird clipping issues.
Yeah, seriously, then they just tighten up the graphics on level 2 and bam! :roll:
Hahaha, ouch. I'm aware that it's slightly more complicated than a minor tweak, but EA does have a ton of engines they could use to do this with. Even if they use the same engine as the new C&C, I think they could do it with some minor modifications. Plus, the 3D models are already pretty detailed, so that wouldn't require a huge expenditure of effort (relatively speaking). I doubt they'd actually do it (or do it right), I'm merely saying it is a possibility.
Plus, I want a character model of Michael Ironsides as an ass-kicking commando-general. It'd be like having a reverse Sam Fisher.
The multiplayer was where it shined though. It really says something to me that a game that had pretty horrible latency issues in online play still managed to be glorious fun. Some of the most memorable moments I have from online FPS gaming come from that game. I mean, everytime you killed someone there was a "boink" sound effect. I wish I could think of a way to explain just how amusing that was to anyone who didn't play it. I mean seriously, you peg someone with one of the main cannons on the mammoth tank and their death triggers a comically cartoonish sound. I'm not sure why but that was both enormously satisfying and humerous enough to put a smile on my face everytime.
Nothing beats the 9 simultaneous Boinks I received as an Engineer with remote explosives at the base of the terminal in their Hand of Nod... Followed by chat filled with 'What the fuck!?'s and 'Holy Shit!'s.
This is what I was getting at. Some of the best times I had were from the Multiplayer demo when it was still broken as all hell. You'd rack up 10 to 20 kills while you were lagging and then the server would catch up and you wouldn't just get one one boink. You'd get "boink..... boinkboink..... boink.... boinkboinkboinkboinkboink... boink... boinkboink... boinkboinkboink... boinkboink..boink................... boink" and be laughing with tears in your eyes by the end.
Once they actually got it fixed...ish the joy came from being able to organize a medium/mammoth/flame tank rush that left the opposing team spewing impotent profanity in chat as they watched you roll over that final hill into their base.
Well...that and sneaking into the GDI base, climbing into a Mammoth tank that some idiot decided to leave parked with the keys in it and destorying their entire infrastructure. Or losing your infrastructure and still managing to destory thier buildings while they tried to rush you with vehicles. Or hiding a nuke/ion cannon beacon in the vehicle bay and then watching engineers run around frantically until they met their untimely end.
What I'm saying is while I agree the single player wasn't all that great (although I maintain hat if you're a fan of C&C it's certainly worth playing through) the multiplayer had more opportunities for rediculous fun than nearly anything I can think of since.
Ninja - To be fair, when you said regular C&C, I assumed you meant the first one. Boggled my mind someone could think of just magically converting a 2d rts to a 3d fps :P
Anyways, the thing I remember most from renegade was the helicopters. Renegade was pre-desert combat, making it my first experience with really piloting a helicopter against enemies. DC was more fun(after the first releases of course, god it was bad in the beginning), but its like the first time I heard power metal, it was magical.
yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
http://www.unknownworlds.com/ns/ beat them by more than a year to the concept I believe, no offense to you, it just irks me whenever rts/fps hybrids are brought up, savage is the first to be mentioned when natural selection was both earlier, and in my opinion, superior.
If you want to go even earlier, there is Allegiance.
The multiplayer was where it shined though. It really says something to me that a game that had pretty horrible latency issues in online play still managed to be glorious fun. Some of the most memorable moments I have from online FPS gaming come from that game. I mean, everytime you killed someone there was a "boink" sound effect. I wish I could think of a way to explain just how amusing that was to anyone who didn't play it. I mean seriously, you peg someone with one of the main cannons on the mammoth tank and their death triggers a comically cartoonish sound. I'm not sure why but that was both enormously satisfying and humerous enough to put a smile on my face everytime.
Nothing beats the 9 simultaneous Boinks I received as an Engineer with remote explosives at the base of the terminal in their Hand of Nod... Followed by chat filled with 'What the fuck!?'s and 'Holy Shit!'s.
This is what I was getting at. Some of the best times I had were from the Multiplayer demo when it was still broken as all hell. You'd rack up 10 to 20 kills while you were lagging and then the server would catch up and you wouldn't just get one one boink. You'd get "boink..... boinkboink..... boink.... boinkboinkboinkboinkboink... boink... boinkboink... boinkboinkboink... boinkboink..boink................... boink" and be laughing with tears in your eyes by the end.
Once they actually got it fixed...ish the joy came from being able to organize a medium/mammoth/flame tank rush that left the opposing team spewing impotent profanity in chat as they watched you roll over that final hill into their base.
Well...that and sneaking into the GDI base, climbing into a Mammoth tank that some idiot decided to leave parked with the keys in it and destorying their entire infrastructure. Or losing your infrastructure and still managing to destory thier buildings while they tried to rush you with vehicles. Or hiding a nuke/ion cannon beacon in the vehicle bay and then watching engineers run around frantically until they met their untimely end.
What I'm saying is while I agree the single player wasn't all that great (although I maintain hat if you're a fan of C&C it's certainly worth playing through) the multiplayer had more opportunities for rediculous fun than nearly anything I can think of since.
Yeah, the demo was the shit. NOD clearly outclass GDI though. If everybody on your team save up the 800 credit needed for a flame tank then all go out at once, there is nothing the GDI can do to save their tower. Once the tower is down it's all down hill from there for the GDI.
yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
http://www.unknownworlds.com/ns/ beat them by more than a year to the concept I believe, no offense to you, it just irks me whenever rts/fps hybrids are brought up, savage is the first to be mentioned when natural selection was both earlier, and in my opinion, superior.
Man I got both of these games at release, I was one of the cool dudes in NS community who played with all the beta testers and devs ETC ETC and man, NS was great but Savage was a lot more complete/more options/ways to play. NS basically came down to a chess match to see who could control what hives the quickest, it basically played out the same way every time. If the aliens got to the second hive first and defended it, they would win slowly. If the Humans got to the second hive first and built siege weapons, the aliens would lose slowly. It got pretty stale. I still say Savage was better just because it felt that much more epic and had way more depth. The maps are a lot bigger, more open, and gives more strategic options than any of the NS maps. They are still two of my favorite multi player games of all time though.
One of those Giant trolls who use a tree for a club > Onos.
A C&C game that combined the FPSness of NS and the RTSness of Savage? It would make my pants explode.
yeah renegade was good ... hope they have some dual screen ish goin on. some next kind of gameplay that tries to merge FPS and RTS in a more intuitive manner
http://www.unknownworlds.com/ns/ beat them by more than a year to the concept I believe, no offense to you, it just irks me whenever rts/fps hybrids are brought up, savage is the first to be mentioned when natural selection was both earlier, and in my opinion, superior.
Man I got both of these games at release, I was one of the cool dudes in NS community who played with all the beta testers and devs ETC ETC and man, NS was great but Savage was a lot more complete/more options/ways to play. NS basically came down to a chess match to see who could control what hives the quickest, it basically played out the same way every time. If the aliens got to the second hive first and defended it, they would win slowly. If the Humans got to the second hive first and built siege weapons, the aliens would lose slowly. It got pretty stale. I still say Savage was better just because it felt that much more epic and had way more depth. The maps are a lot bigger, more open, and gives more strategic options than any of the NS maps. They are still two of my favorite multi player games of all time though.
One of those Giant trolls who use a tree for a club > Onos.
A C&C game that combined the FPSness of NS and the RTSness of Savage? It would make my pants explode.
Yeah, Savage was pretty goddamned amazing. I loved the commander bits but I wasn't any good at knowing what to build, and when, so I just stuck with being a grunt. I usually mined a lot at first, then after gaining a level or two I'd join the fight. Good stuff. I don't play anymore because the community has shrunk and the only people who do play are ridiculously good at the game, but I am waiting for the sequel.
Posts
Most of EA's high profile games aren't to bad in the game play since, it's mostly just the bugs that bring them down and their reluctance to fix them.
Also, the picture quality on those is horrible.
EDIT: I just noticed it said max 2 player. This doesn't look to good.
Or even better, Ghost Recon: C&C3
Other than that, I await this with much anticipation. If it's basically "Renegade, but better," they've got my money the second it's for sale. If it's "Renegade, but worse," then I might wait a whole couple hours before picking it up.
I have no willpower
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
A wee bit off-topic, but the concept isn't new.
http://savage2.s2games.com/
It was full of spyware and prone to crash, at least on my PC it crashed a lot.
Why would I pay to use that when I can use the in game server browser or even Qtracker?
http://www.unknownworlds.com/ns/ beat them by more than a year to the concept I believe, no offense to you, it just irks me whenever rts/fps hybrids are brought up, savage is the first to be mentioned when natural selection was both earlier, and in my opinion, superior.
Hopefully they can use someone's engine this time so it isn't so ugly
NS is just about one of the best mods I've ever played, I loved sneaking through those dark steam filled halls hearing sounds of aliens in the vents. I can't wait for NS2.
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As far as Renegade goes single player was pretty fun but far from impressive. Some of the levels had great design, there was a lot of spiffy weapons, the vehicles were always a good time and the story was at least mildly amusing for a game that was essentially Rambo in the C&C universe. The AI on the other hand was pretty god damned stupid and while some levels were were a blast to play a few of them ranged anywhere from annoying to almost atrocious. But no matter how you slice it chasing down Nod soldiers in a mammoth tank is a blast.
The multiplayer was where it shined though. It really says something to me that a game that had pretty horrible latency issues in online play still managed to be glorious fun. Some of the most memorable moments I have from online FPS gaming come from that game. I mean, everytime you killed someone there was a "boink" sound effect. I wish I could think of a way to explain just how amusing that was to anyone who didn't play it. I mean seriously, you peg someone with one of the main cannons on the mammoth tank and their death triggers a comically cartoonish sound. I'm not sure why but that was both enormously satisfying and humerous enough to put a smile on my face everytime.
Nothing beats the 9 simultaneous Boinks I received as an Engineer with remote explosives at the base of the terminal in their Hand of Nod... Followed by chat filled with 'What the fuck!?'s and 'Holy Shit!'s.
I disagree the Singleplayer was pretty good for it's time, it was fun
your right about the multiplayer, it was fantastic.
It was the thrill of seeing C&C structures from the ground up. Seeing that there is a lot more (in some cases) to the buildings than the Commander sees. It let us drive most of the vehicles from C&C95. This is
an important feature: you could squish infantry with a Mammoth Tank. That you were driving.
Tiberium that very quickly sapped your health. The way they zoomed in on a C&C overhead map to drop you in.
For a first effort, the game wasn't bad. That they set it in the C&C universe helped boost its sales. And the fact that they made one of, if not the best multiplayer experiences ever, certainly gives us more than fair reason for nostalgia.
I think I still have it lying around. Might have to reinstall.
Done. Were there any patches for this? Anyone want to see if we can make the MP work?
That said... People keep tossing RTS/FPS hybrid around and not mentioning BattleZone. Did Natural Selection release before it?
Throw me in with the 'if (newFPS >= Renegade) then buy(); else avoid();' crowd. Renegade really walked a very thin line. If they can somehow recapture that, it'd make me very happy.
Also, weren't there reports that Westwood was nearly done with Renegade 2 when they got bought out?
Unfortunately no one has made a really great game in this genre yet, but i have always felt the FPS/RTS combination has always had tremendous potential, so hopefully they can get the sequel right
But multiplayer was a hundred different kinds of awesome. Truly epic battles. Hmm.....I should reinstall that and see if anyone still plays online.....
And if I was really wishing hard, I'd want a system similar to Natural Selection. A commander (or commanders) can switch between the classic view to build up a base while everyone else is the grunts/tanks/planes/whatever. Good pathing AI would be nice too, since then not only could construct tanks for a tank rush, you could lead a tank rush.
Sadly, it's all in EA's hands. I think we can count on them to half-ass the game so that we have moments of potential brilliance almost shine, but get buried under stupid glitches, poor quality control, and the game requiring an obscenely expensive PC to run the game well because of inefficient coding.
Yeah, seriously, then they just tighten up the graphics on level 2 and bam! :roll:
3ds friend code: 2981-6032-4118
I'd prefer a normal fps weapon set. I liked Renegade's selection of rifles, rocket launchers, ion cannon beacons and wacky tiberium weapons.
Hahaha, ouch. I'm aware that it's slightly more complicated than a minor tweak, but EA does have a ton of engines they could use to do this with. Even if they use the same engine as the new C&C, I think they could do it with some minor modifications. Plus, the 3D models are already pretty detailed, so that wouldn't require a huge expenditure of effort (relatively speaking). I doubt they'd actually do it (or do it right), I'm merely saying it is a possibility.
Plus, I want a character model of Michael Ironsides as an ass-kicking commando-general. It'd be like having a reverse Sam Fisher.
I'm guessing this is actually the next continuation of the Renegade engine (which was used for Generals and C&C3).
This is what I was getting at. Some of the best times I had were from the Multiplayer demo when it was still broken as all hell. You'd rack up 10 to 20 kills while you were lagging and then the server would catch up and you wouldn't just get one one boink. You'd get "boink..... boinkboink..... boink.... boinkboinkboinkboinkboink... boink... boinkboink... boinkboinkboink... boinkboink..boink................... boink" and be laughing with tears in your eyes by the end.
Once they actually got it fixed...ish the joy came from being able to organize a medium/mammoth/flame tank rush that left the opposing team spewing impotent profanity in chat as they watched you roll over that final hill into their base.
Well...that and sneaking into the GDI base, climbing into a Mammoth tank that some idiot decided to leave parked with the keys in it and destorying their entire infrastructure. Or losing your infrastructure and still managing to destory thier buildings while they tried to rush you with vehicles. Or hiding a nuke/ion cannon beacon in the vehicle bay and then watching engineers run around frantically until they met their untimely end.
What I'm saying is while I agree the single player wasn't all that great (although I maintain hat if you're a fan of C&C it's certainly worth playing through) the multiplayer had more opportunities for rediculous fun than nearly anything I can think of since.
Anyways, the thing I remember most from renegade was the helicopters. Renegade was pre-desert combat, making it my first experience with really piloting a helicopter against enemies. DC was more fun(after the first releases of course, god it was bad in the beginning), but its like the first time I heard power metal, it was magical.
3ds friend code: 2981-6032-4118
If you want to go even earlier, there is Allegiance.
Yeah, the demo was the shit. NOD clearly outclass GDI though. If everybody on your team save up the 800 credit needed for a flame tank then all go out at once, there is nothing the GDI can do to save their tower. Once the tower is down it's all down hill from there for the GDI.
Man I got both of these games at release, I was one of the cool dudes in NS community who played with all the beta testers and devs ETC ETC and man, NS was great but Savage was a lot more complete/more options/ways to play. NS basically came down to a chess match to see who could control what hives the quickest, it basically played out the same way every time. If the aliens got to the second hive first and defended it, they would win slowly. If the Humans got to the second hive first and built siege weapons, the aliens would lose slowly. It got pretty stale. I still say Savage was better just because it felt that much more epic and had way more depth. The maps are a lot bigger, more open, and gives more strategic options than any of the NS maps. They are still two of my favorite multi player games of all time though.
One of those Giant trolls who use a tree for a club > Onos.
A C&C game that combined the FPSness of NS and the RTSness of Savage? It would make my pants explode.
Yeah, Savage was pretty goddamned amazing. I loved the commander bits but I wasn't any good at knowing what to build, and when, so I just stuck with being a grunt. I usually mined a lot at first, then after gaining a level or two I'd join the fight. Good stuff. I don't play anymore because the community has shrunk and the only people who do play are ridiculously good at the game, but I am waiting for the sequel.
Sorry about going off-topic there, I'll stop.