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On the recommendation of forumites, I managed to purchase this gem 2nd hand off of Amazon, and after a good few weeks of playing it, finished it last night. The games so good it demands discussion!
What can change the nature of a man?
Wiki: Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999 (see 1999 in video gaming), the game takes place in the Advanced Dungeons & Dragons Planescape campaign setting. Torment places emphasis on conversation and storyline instead of combat. The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.
With a few exceptions, I've always found story in video games to be sorta like comedians in strip clubs. Entertaining, but not really what you're there for. The story on this game drew me in and I felt compelled to keep playing just to immerse myself further in the world. Anyhoo, discuss!
Best game ever, seriously. I am not sure what to add we have talked about this game here many many times. I will say this. Dhall was my favorite character in the game. I am not sure why, maybe because he had such a big book.
I don't think the gameplay was that bad. The graphics stand up really well and some of the spells are really pretty. Besides, the fact that you start out with ressurect and are immortal alleviates a lot of the reason I thought Baldurs Gate was really annoying.
I wouldn't call the gameplay "terrible." It was nearly the same as Baldur's Gate.
Anyway, I've played PS:T exactly twice, and consider both playings to be among my greatest gaming experiences, and it's the best CRPG I've ever played.
My favorite thing, I think was when you discovered the origin of the Rings of Zerthimon.
Well, favorite plot revelation.
My favorite thing was the voice acting for Annah. Marry me, Sheena!
My OCD will not let me play this before I finish Neverwinter Nights: Hordes of the Underdark, just so I can uninstall that game and free up the 4 gigs. Torment's on the short list, though.
It's pricey on eBay. I remember years ago seeing it at GoGamer in the double game pack for 10 or 20 bucks. Now it's 40-50.
The gameplay was sometimes fun but generally mediocre. The game itself is one of the best I have ever played. It's like a book, but it's a story that is told so much better than it ever could be in a book. The writing is almost perfect. The music was pretty good too. That main theme always gets stuck in my head.
Best story ever told in a game. Terrible gameplay though.
i think terrible is too strong a word, flawed sometimes yes, but it doesn't stand in the way of enjoying the game.
Well, i suppose its a subjective matter, but for me it was a real struggle. I endured the frustration as the visual design and story was unbelievably good and made it worth the effort, plus the game itself was quite open and non-linear which was interesting. Maybe its cause i played it relatively recently, as i had struggled to find a copy of the game, and my expectations in terms of gameplay and UI have been spoilt by modern day releases.
I will probably get ass kicked for saying this, but maybe a remake with better combat, graphics and interface, with the same story and characters?
Played it when it first came out, wasn't particularly impressed, played it again a few years later and loved it. Combat isn't all that bad, but the UI is terrible compared to other infinity engine games.
For the record Gametap has Planescape Torment, that and Alpha Centauri are the reasons I originally subscribed to it. I believe you can still get the first month for just 99 cents as well.
Edit: Oh, and was anyone else ticked off after playing this delightful game and then finding out that the Planescape setting for D&D had been abandoned? The only D&D setting that has ever really interested me is the one they decide to drop.
Best story ever told in a game. Terrible gameplay though.
i think terrible is too strong a word, flawed sometimes yes, but it doesn't stand in the way of enjoying the game.
Well, i suppose its a subjective matter, but for me it was a real struggle. I endured the frustration as the visual design and story was unbelievably good and made it worth the effort, plus the game itself was quite open and non-linear which was interesting. Maybe its cause i played it relatively recently, as i had struggled to find a copy of the game, and my expectations in terms of gameplay and UI have been spoilt by modern day releases.
I will probably get ass kicked for saying this, but maybe a remake with better combat, graphics and interface, with the same story and characters?
This is an excellent idea. Straight remake using the Temple of Elemental Evil engine (after last fan patch). Troika certainly isn't doing anything with it.
Was I the only one who started out trying to be as big an asshole as possible, slaughtering innocents, joining anarchists, unleashing ancient evil mechanical golems only to go back to the light side because of bonding with your comrades? Admittedly, the few good deeds I did only netted me a chaotic neutral alignment, but still..
For a game where dialogue is supposed to be more important than combat, P:T had way too many pointless fights. It's like they couldn't justify the use of DnD mechanics unless the game had x amount of combat. Terrible
The next time I replay this, I'm just going to give myself god mode or perfect stats or something.
For the record Gametap has Planescape Torment, that and Alpha Centauri are the reasons I originally subscribed to it. I believe you can still get the first month for just 99 cents as well.
Edit: Oh, and was anyone else ticked off after playing this delightful game and then finding out that the Planescape setting for D&D had been abandoned? The only D&D setting that has ever really interested me is the one they decide to drop.
To be fair, they dropped most of their settings in the 90's, and all but Forgotten Realms & Greyhawk by the time 3E rolled around.
I was the biggest Planescape setting fan in those days, so I was pretty crushed when they cancelled it. There's a good number of modules and supplements, though, and you can find them used in gaming stores still.
Looking through the modern D&D outer-planar stuff, it's pretty clear to me that everything in Planescape's setting is still basically used: Sigil, the Blood War, portals, The Lady, and the Outlands... it's not like they just scrapped all of that... they just ditched the Cant (some people hated it) and most of the amazing art, writing, and themes to go with easier-to-process and more marketable stuff.
I understand the decision at the same time as I lament it.
For a game where dialogue is supposed to be more important than combat, P:T had way too many pointless fights. It's like they couldn't justify the use of DnD mechanics unless the game had x amount of combat. Terrible
The next time I replay this, I'm just going to give myself god mode or perfect stats or something.
Was I the only one who started out trying to be as big an asshole as possible, slaughtering innocents, joining anarchists, unleashing ancient evil mechanical golems only to go back to the light side because of bonding with your comrades? Admittedly, the few good deeds I did only netted me a chaotic neutral alignment, but still..
I find this hilariously, perfectly appropriate, given the story of the game.
I will probably get ass kicked for saying this, but maybe a remake with better combat, graphics and interface, with the same story and characters?
I will probably be the one getting his ass kicked, but I have not finished Torment because of the gameplay aspect.
The story was beyond amazing, but when I got to the
my memory is a bit fuzzy, but the temple where he finds the writing from his past lives (I think?)
without changing class (which was something I was trying for), I felt that I had messed up somewhere. I also wasn't sure if I had skipped a bunch of content to get there, as I had trouble fighting the monsters directly outside the place, in addition to only having 2 other party members.
The fact that I was fresh off beating BGII and expected much the same in the way of interface didn't help.
Game was the quite the find at $10 from a church garage sale though, I really should try again.
For a game where dialogue is supposed to be more important than combat, P:T had way too many pointless fights. It's like they couldn't justify the use of DnD mechanics unless the game had x amount of combat. Terrible
The next time I replay this, I'm just going to give myself god mode or perfect stats or something.
Constitution 25. You pretty much can't die.
I did this last time. You can die, against five or so greater shadows, TTO or the greater glabrezu, but you'll still seriously ruin shit with con 25. You can twink nameless out pretty hard.
Tube on
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KageraImitating the worst people. Since 2004Registered Userregular
edited December 2007
I liked it better than Baldur's Gate or Icewind Dale to be honest.
I think it was the part with the underground kingdom and such.
For the record Gametap has Planescape Torment, that and Alpha Centauri are the reasons I originally subscribed to it. I believe you can still get the first month for just 99 cents as well.
Edit: Oh, and was anyone else ticked off after playing this delightful game and then finding out that the Planescape setting for D&D had been abandoned? The only D&D setting that has ever really interested me is the one they decide to drop.
To be fair, they dropped most of their settings in the 90's, and all but Forgotten Realms & Greyhawk by the time 3E rolled around.
I was the biggest Planescape setting fan in those days, so I was pretty crushed when they cancelled it. There's a good number of modules and supplements, though, and you can find them used in gaming stores still.
Looking through the modern D&D outer-planar stuff, it's pretty clear to me that everything in Planescape's setting is still basically used: Sigil, the Blood War, portals, The Lady, and the Outlands... it's not like they just scrapped all of that... they just ditched the Cant (some people hated it) and most of the amazing art, writing, and themes to go with easier-to-process and more marketable stuff.
I understand the decision at the same time as I lament it.
They dropped it around the time they dropped everything and anything that made D&D any good.
For the record Gametap has Planescape Torment, that and Alpha Centauri are the reasons I originally subscribed to it. I believe you can still get the first month for just 99 cents as well.
Edit: Oh, and was anyone else ticked off after playing this delightful game and then finding out that the Planescape setting for D&D had been abandoned? The only D&D setting that has ever really interested me is the one they decide to drop.
I'm very interested in playing Torment, but I'm not sure how Gametap works. If I subscribe, can I only play their games as long as I keep a subscription, or can I actually buy something.
The story was beyond amazing, but when I got to the
my memory is a bit fuzzy, but the temple where he finds the writing from his past lives (I think?)
without changing class (which was something I was trying for), I felt that I had messed up somewhere. I also wasn't sure if I had skipped a bunch of content to get there, as I had trouble fighting the monsters directly outside the place, in addition to only having 2 other party members.
It's possible to change your class immediately after leaving the morgue. Look around ragpicker's square for the questgivers.
So reading this thread triggered a memory of mine. You see back in '99 I was sort of new to the whole computer gaming thing and I mindlessly bought every pc game I could get my hands on ie. Outcast, System Shock 2, Sin etc etc. Well some games I got into some I didn't. I vaguely remembered Planescape with some blueish looking dude on the cd jacket. So I went to the cabinet, brushed of the spiderwebs and lo and behold found the gem in pristine condition with all discs still in their sleeves (shock). Will install this game tonight after work and give it a run. Not sure why this didn't get my full attention back in the day. But considering my computer is of the stone age it should handle it. Thanks for bringing this game back to my attention.
I will probably get ass kicked for saying this, but maybe a remake with better combat, graphics and interface, with the same story and characters?
Hardly. You can probably guess my fanboy status, and I've been wanting this exact thing for a few years now. Honestly, if we could put Torment in the Icewind Dale II variety of the Infinity Engine, giving us better resolution and a shift to 3rd edition rules, I would die content.
I will probably get ass kicked for saying this, but maybe a remake with better combat, graphics and interface, with the same story and characters?
Hardly. You can probably guess my fanboy status, and I've been wanting this exact thing for a few years now. Honestly, if we could put Torment in the Icewind Dale II variety of the Infinity Engine, giving us better resolution and a shift to 3rd edition rules, I would die content.
Well as for resolution, it might be worth trying this:
I wish I knew how many Torment threads this forum has had over the years.
Not enough?
Although we seem to get one every few months. Everyone says the game was so unsuccesful but IIRC while it didn't sell Baldur's Gate levels, it was still a succesful game (it even outsold Fallout).
For the record Gametap has Planescape Torment, that and Alpha Centauri are the reasons I originally subscribed to it. I believe you can still get the first month for just 99 cents as well.
Edit: Oh, and was anyone else ticked off after playing this delightful game and then finding out that the Planescape setting for D&D had been abandoned? The only D&D setting that has ever really interested me is the one they decide to drop.
I'm very interested in playing Torment, but I'm not sure how Gametap works. If I subscribe, can I only play their games as long as I keep a subscription, or can I actually buy something.
Only as long as you subscribe. I think gametap is worth it though, I figure so long as I find and play through one new game a month I'm getting my moneys worth. They also have: Sam and Max Season 1 and now starting to have season 2, Beyond Good and Evil, Homeworld 1+2, Baldurs Gate 1+2, Icewind Dale 1+2, Civ 4, The last express, X-Com UFO Defence, Overlord, and a whole bunch of other decent games.
Yeah I thought my brother had this game so I asked him about it when I went to see him over Thanksgiving, but he had borrowed it from a friend way back when.
I guess I'll have to get a GameTap sub if I want to play it. There are so many other game on my list, but this is one I've been wanting to play for awhile.
I, unfortunately, couldn't stand actually playing this game for more than a couple hours in. I liked the story, so I tried reading the novelization, but that was pretty bad. I think it gave me the gist, though.
Got any numbers on that? I'm curious. Also wondering how it would compare if you include the Fallout 1 + 2 pack that was re-released.
Nah. This was ages ago back on the Black Isle forums, before Black Isle sank (Or rather, before Interplay sank and took Black Isle with them). One of the Dev's basically said that it was still a decent product for the company and that (at that time) had outsold Fallout 1. Not brilliant in sales, but certainly not a failure.
Looking through the modern D&D outer-planar stuff, it's pretty clear to me that everything in Planescape's setting is still basically used: Sigil, the Blood War, portals, The Lady, and the Outlands... it's not like they just scrapped all of that...
Looking through the modern D&D outer-planar stuff, it's pretty clear to me that everything in Planescape's setting is still basically used: Sigil, the Blood War, portals, The Lady, and the Outlands... it's not like they just scrapped all of that...
Looking through the modern D&D outer-planar stuff, it's pretty clear to me that everything in Planescape's setting is still basically used: Sigil, the Blood War, portals, The Lady, and the Outlands... it's not like they just scrapped all of that...
They just scrapped all of that for D&D 4E.
Really? What's their plan for planar travel? Or are they just going to pull the "IT IS A MYSTERY" card?
Unless they're expressly doing something else, I get the feeling that they'll go back to it when they realize that they can make money by publishing a planar travel supplement, and don't have the creativity to do anything better than rehash Planescape in an even blander way.
As I have stated in many threads, Planescape is a simply amazing game. This is one of the few games I suggest God Mode from the beginning, but only to get Wisdom and Intelligence to 18 so you can enjoy all the dialogue. Play this game for the dialogue, not the combat.
Thetheroo on
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JebralThe guy nobody pays attention toDown South in the land of free thinkingRegistered Userregular
edited December 2007
I was about to say about the combat.... It's all avoidable except for what, maybe 3 or 4 fights?
I just ran past most everything.
Which led to me doing my very best Jesse Owens impression in the Fortress of Regrets. I couldn't go toe to toe with any of those bastards. Then I talked my way past the last guy. Awesome.
Oh, and any and everyone who hasn't played and just might, keep the
Posts
i think terrible is too strong a word, flawed sometimes yes, but it doesn't stand in the way of enjoying the game.
Anyway, I've played PS:T exactly twice, and consider both playings to be among my greatest gaming experiences, and it's the best CRPG I've ever played.
My favorite thing, I think was when you discovered the origin of the Rings of Zerthimon.
Well, favorite plot revelation.
My favorite thing was the voice acting for Annah. Marry me, Sheena!
It's pricey on eBay. I remember years ago seeing it at GoGamer in the double game pack for 10 or 20 bucks. Now it's 40-50.
Well, i suppose its a subjective matter, but for me it was a real struggle. I endured the frustration as the visual design and story was unbelievably good and made it worth the effort, plus the game itself was quite open and non-linear which was interesting. Maybe its cause i played it relatively recently, as i had struggled to find a copy of the game, and my expectations in terms of gameplay and UI have been spoilt by modern day releases.
I will probably get ass kicked for saying this, but maybe a remake with better combat, graphics and interface, with the same story and characters?
Edit: Oh, and was anyone else ticked off after playing this delightful game and then finding out that the Planescape setting for D&D had been abandoned? The only D&D setting that has ever really interested me is the one they decide to drop.
This is an excellent idea. Straight remake using the Temple of Elemental Evil engine (after last fan patch). Troika certainly isn't doing anything with it.
The next time I replay this, I'm just going to give myself god mode or perfect stats or something.
To be fair, they dropped most of their settings in the 90's, and all but Forgotten Realms & Greyhawk by the time 3E rolled around.
I was the biggest Planescape setting fan in those days, so I was pretty crushed when they cancelled it. There's a good number of modules and supplements, though, and you can find them used in gaming stores still.
Looking through the modern D&D outer-planar stuff, it's pretty clear to me that everything in Planescape's setting is still basically used: Sigil, the Blood War, portals, The Lady, and the Outlands... it's not like they just scrapped all of that... they just ditched the Cant (some people hated it) and most of the amazing art, writing, and themes to go with easier-to-process and more marketable stuff.
I understand the decision at the same time as I lament it.
Constitution 25. You pretty much can't die.
I find this hilariously, perfectly appropriate, given the story of the game.
I will probably be the one getting his ass kicked, but I have not finished Torment because of the gameplay aspect.
The story was beyond amazing, but when I got to the
The fact that I was fresh off beating BGII and expected much the same in the way of interface didn't help.
Game was the quite the find at $10 from a church garage sale though, I really should try again.
I did this last time. You can die, against five or so greater shadows, TTO or the greater glabrezu, but you'll still seriously ruin shit with con 25. You can twink nameless out pretty hard.
I think it was the part with the underground kingdom and such.
no spoilers though.
They dropped it around the time they dropped everything and anything that made D&D any good.
I'm very interested in playing Torment, but I'm not sure how Gametap works. If I subscribe, can I only play their games as long as I keep a subscription, or can I actually buy something.
Hardly. You can probably guess my fanboy status, and I've been wanting this exact thing for a few years now. Honestly, if we could put Torment in the Icewind Dale II variety of the Infinity Engine, giving us better resolution and a shift to 3rd edition rules, I would die content.
Well as for resolution, it might be worth trying this:
http://www.gibberlings3.net/widescreen/
Not tried it myself.
猿も木から落ちる
Not enough?
Although we seem to get one every few months. Everyone says the game was so unsuccesful but IIRC while it didn't sell Baldur's Gate levels, it was still a succesful game (it even outsold Fallout).
I guess I'll have to get a GameTap sub if I want to play it. There are so many other game on my list, but this is one I've been wanting to play for awhile.
There's a quote somewhere in the game that fits this perfectly, and I can't remember what exactly it is.
Nah. This was ages ago back on the Black Isle forums, before Black Isle sank (Or rather, before Interplay sank and took Black Isle with them). One of the Dev's basically said that it was still a decent product for the company and that (at that time) had outsold Fallout 1. Not brilliant in sales, but certainly not a failure.
They just scrapped all of that for D&D 4E.
Really? What's their plan for planar travel? Or are they just going to pull the "IT IS A MYSTERY" card?
Unless they're expressly doing something else, I get the feeling that they'll go back to it when they realize that they can make money by publishing a planar travel supplement, and don't have the creativity to do anything better than rehash Planescape in an even blander way.
I just ran past most everything.
Oh, and any and everyone who hasn't played and just might, keep the