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Game Design Choices that should be left 4 dead.

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Posts

  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited December 2007
    Lemming wrote: »
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.

    Um, dude- being "left for dead" means that you were assumed dead, but were in fact alive.

    Yes, and that would have been an awesome name for the game.

    But that's not what the game is called. It's called "Left 4 Dead." Which literally means, there were 4 dead people, who were left behind... Would be the same if it was called Left 5 dead, Left 2 dead, Left 8 dead, etc..

    Deviant Hands on
  • AhhseeAhhsee Registered User regular
    edited December 2007
    Lemming wrote: »
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.
    ITS A PUN!

    Seriously. They were left FOR dead. There's 4 of them, so for = 4. PUN

    You are making up some excuse like it's leet speak, therefore not worth any time. Get over yourself. It's a small gripe that doesn't even begin to make sense, only because you didn't even understand the title.

    I'll be happy you won't be playing this game...

    Oh yeah, bad gaming designs? Save points not being everywhere. Sorry. I want to save at any time, anywhere, even if it means I may have to replay a tiny bit later when it doesn't auto load me into that exact spot. MGS got it right. I hate having to fight for "checkpoints". This day and age, it's uncalled for.

    Ahhsee on
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  • LemmingLemming Registered User regular
    edited December 2007
    You're horribly retarded.

    Like, astronomically retarded, and if you're being sarcastic, it's the worst effort at sarcasm in history.

    The phrase means they were left behind to die, and why wouldn't they, when everyone was being infected by the disease? It just so happens they were immune. The developers decided to have four players working together to survive, and rather than just calling it "Left For Dead," which, again, I would have personally preferred, they called it Left4Dead. It is a bit more unique, and it makes sense in context of the game.

    Edit: The retarded remark was to Deviant Hands, not öhsee <3

    Lemming on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited December 2007
    Capture the flag. Specifically about the flag. All this high tech war in all these games and the teams decide to duke it out over a fucking peice of cloth on a pole.

    Waka Laka on
  • CouscousCouscous Registered User regular
    edited December 2007
    But that's not what the game is called. It's called "Left 4 Dead." Which literally means, there were 4 dead people, who were left behind... Would be the same if it was called Left 5 dead, Left 2 dead, Left 8 dead, etc..
    Sure, if you take everything literally and have a pole stuck up your ass. If you don't take everything literally, you might realize that it is a good way to advertise the multiplayer aspect in title.

    Couscous on
  • SilvoculousSilvoculous Registered User regular
    edited December 2007
    JihadJesus wrote: »
    3) If it's been over twenty minutes since I've had the opportunity to save, you fail at life.

    There are more, but I'm feeling lazy so that's it for now.

    How about save points in general? Except in those few games where they're cleverly implemented (Metroid).

    Silvoculous on
  • AhhseeAhhsee Registered User regular
    edited December 2007
    Even in metroid, it becomes annoying. I have yet to play mp3, but 1 and 2 were big ones responsible for me hating that game design choice.

    Oh yeah, <3 Lemming.

    Ahhsee on
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  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited December 2007
    Whatever, I personally just don't like it. I think games should just have good names to represent them. I wouldn't play something called Bioshit, or No-Life, or Ass Effect, so likewise I don't feel compelled to play soemthing that uses numbers in place of letters and words for it's title.

    Deviant Hands on
  • Lucky CynicLucky Cynic Registered User regular
    edited December 2007
    I generally dislike any game where someone at the maximum level can easily kill someone thats like, 3 levels below them. A lot of MMO's are like this. If you are not at the cap, you are NADA!

    Lucky Cynic on
  • LemmingLemming Registered User regular
    edited December 2007
    Whatever, I personally just don't like it. I think games should just have good names to represent them. I wouldn't play something called Bioshit, or No-Life, or Ass Effect, so likewise I don't feel compelled to play soemthing that uses numbers in place of letters and words for it's title.

    I can agree with that, but boycotting the game completely is just a bit extreme, don't you think? It still looks awesome, you can just put tape over the box or something.

    Lemming on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    Background that justifies some gameplay design, but destroys disbelief for others. I always chuckle in Halo when my 8 foot tall space marine can flip a goddamn tank but can't dual wield, say, two assault rifles. Too much recoil, you say? If one hand can flip multiple tons of steel death machine, recoil's not that big a problem.

    In FPSes, doors that won't open and are immune to all forms of damage. I'd rather see long hallways because then at least I won't be tempted to try to open doors which are in fact inoperable. It always baffles me that elite ubermensch soldiers can't handle certain doors.

    Incredibly short campaigns. This is in fact the reason I've not bought Portal yet, as I absolutely refuse to pay $20 for a 3 hour game. I can get a 3 hour movie, or a season of a television show for that much and at 3 hours (or other, similarly short campaign modes) I can't justify a full price purchase. Note, I forgive fighting games for this becasue the story mode isn't the meat of the game in any real sense.

    Fetch quests. This is driving me to madness in Psychonauts. Fetch quests are a poor reason to give players to explore an environment. The reason coins/rings worked in 2D platformers is that there were immediate in-game bonuses for collecting a certain amount and no matter where the player was not only challenged by enemies but then the items are acting as a method to reward player initiative, not force it to occur. Sorry to say, but most levels in platformers aren't good enough or interesting enough for me to spend 3 or 4 hours walking around to collect knick knacks that serve no point.

    LibrarianThorne on
  • AhhseeAhhsee Registered User regular
    edited December 2007
    Yeah, just rename all the shortcuts, mod the loading page so you can't see a number.

    Ahhsee on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited December 2007
    I generally dislike any game where someone at the maximum level can easily kill someone thats like, 3 levels below them. A lot of MMO's are like this. If you are not at the cap, you are NADA!

    Yeah alot are like that, but the thing that bugs me is really high end characters attacking characters that are like 20-50 levels below them. I'd like to see a PVP system where you can only attack characters that are 5 levels below or above you.

    Waka Laka on
  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited December 2007
    Lemming wrote: »
    Whatever, I personally just don't like it. I think games should just have good names to represent them. I wouldn't play something called Bioshit, or No-Life, or Ass Effect, so likewise I don't feel compelled to play soemthing that uses numbers in place of letters and words for it's title.

    I can agree with that, but boycotting the game completely is just a bit extreme, don't you think? It still looks awesome, you can just put tape over the box or something.

    There will be other games. With better names.

    Deviant Hands on
  • DjiemDjiem Registered User regular
    edited December 2007
    But that's not what the game is called. It's called "Left 4 Dead." Which literally means, there were 4 dead people, who were left behind... Would be the same if it was called Left 5 dead, Left 2 dead, Left 8 dead, etc..

    My god, this has to be the most retarded thing I've ever read. Next you're going to say that Super Mario 64 didn't make any sense because Mario 4 to 63 didn't exist.

    I'm officially boycotting Mario 64 now. Because I'm an idiot.

    Djiem on
  • Lucky CynicLucky Cynic Registered User regular
    edited December 2007
    Waka Laka wrote: »
    I generally dislike any game where someone at the maximum level can easily kill someone thats like, 3 levels below them. A lot of MMO's are like this. If you are not at the cap, you are NADA!

    Yeah alot are like that, but the thing that bugs me is really high end characters attacking characters that are like 20-50 levels below them. I'd like to see a PVP system where you can only attack characters that are 5 levels below or above you.

    Dark age of Camelot restricts access to the sectioned off battlegrounds for lower levels, but the big game frontiers are open for everyone but are dominated by high level players so a lower level there might just shit his pants if they don't know what they are doing.

    Really, Mythic did PvP so damn right in Camelot, and then we have WoW which implemented an actual PvP system like a full year after it was released. :roll:

    Lucky Cynic on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited December 2007
    Dark age of Camelot restricts access to the sectioned off battlegrounds for lower levels, but the big game frontiers are open for everyone but are dominated by high level players so a lower level there might just shit his pants if they don't know what they are doing.

    Never got a chance to try DAOC. That system seems fair.

    Waka Laka on
  • ThatOneYoYoGuyThatOneYoYoGuy Registered User regular
    edited December 2007
    How about Wii games that map camera control to the nunchuck?

    Constantly holding the nunchuck upright annoyed me to no end in Alien Syndrome and Marvel UA. I want to lounge around, dammit!

    ThatOneYoYoGuy on
  • AhhseeAhhsee Registered User regular
    edited December 2007
    How about DS games that make you use the mic? I don't want to be sitting on a bus playing phantom hourglass, and have to blow on my ds to get rid of some flames. I figured out the stuff you have to say something for, you can just whistle. That's okay in public, but blowing looks just plain weird, and I don't even like to play the game around my family.

    Ahhsee on
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  • DjiemDjiem Registered User regular
    edited December 2007
    öhsee wrote: »
    How about DS games that make you use the mic?

    That mic is here for voice-chat and for games like Mario Party, devs. NOTHING else.

    Djiem on
  • bruinbruin Registered User regular
    edited December 2007
    Infinitely spawning enemies

    Fuck that shit

    bruin on
  • Raiden333Raiden333 Registered User regular
    edited December 2007
    The biggest gaming piss-off I ever experienced was when I spent a year as a kid learning to type quickly on a Dvorak keyboard for speed, then bought half-life and learned it didn't support Dvorak. It was harder to relearn Qwerty than learn it the first time.

    Raiden333 on
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  • DritzDritz CanadaRegistered User regular
    edited December 2007
    öhsee wrote: »
    How about DS games that make you use the mic? I don't want to be sitting on a bus playing phantom hourglass, and have to blow on my ds to get rid of some flames. I figured out the stuff you have to say something for, you can just whistle. That's okay in public, but blowing looks just plain weird, and I don't even like to play the game around my family.

    Not sure about other DS games but for PH coughing works good ;).

    Dritz on
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  • AhhseeAhhsee Registered User regular
    edited December 2007
    bruin wrote: »
    Infinitely spawning enemies

    Fuck that shit
    How on earth could you ever play geometry wars?

    Edit: Omg, I never thought about coughing, I need to try that.

    Ahhsee on
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  • bruinbruin Registered User regular
    edited December 2007
    öhsee wrote: »
    bruin wrote: »
    Infinitely spawning enemies

    Fuck that shit
    How on earth could you ever play geometry wars?

    Edit: Omg, I never thought about coughing, I need to try that.

    I mean more like in shooters or action games when enemies keep spawning until you advance to certain point or something

    bruin on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited December 2007
    Rami wrote: »
    BEEP BEEP BEEP BEEP YOU'RE AT LOW HEALTH BEEP BEEP BEEP BEEP BEEP BEEP IS THIS HELPING YOU CONCENTRATE? BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP IF YOU TAKE ANOTHER HIT YOU'LL DIE! BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP
    This. Especially in stuff like Mario or Zelda. I find myself searching for health not because I want to fill up my health or because I don't want to die, I just want to stop the damn beeping.

    -SPI- on
  • SueveSueve Registered User regular
    edited December 2007
    -SPI- wrote: »
    Rami wrote: »
    BEEP BEEP BEEP BEEP YOU'RE AT LOW HEALTH BEEP BEEP BEEP BEEP BEEP BEEP IS THIS HELPING YOU CONCENTRATE? BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP IF YOU TAKE ANOTHER HIT YOU'LL DIE! BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP
    This. Especially in stuff like Mario or Zelda. I find myself searching for health not because I want to fill up my health or because I don't want to die, I just want to stop the damn beeping.

    Pokemon is terrible because of this!

    Sueve on
  • TreelootTreeloot Registered User regular
    edited December 2007
    I despise almost all cut scenes. I quit playing Super Paper Mario because there were so many terrible cut scenes that took forever to get through. I could read faster than the text showed up, and the text wasn't really worth reading anyway.

    Cut scenes should be short, to the point, and skipable.

    Treeloot on
  • JoonJoon Registered User regular
    edited December 2007
    I hate games that don't just give you the option to retry. You're fighting a tough boss or whatever and every time you lose you have to watch your character fall to the ground, now you have to watch the "Game Over" screen load and play some stupid jingle, now you're back at the menu, you get to load the scenario again and listen to whatever stupid speech the boss gives again. Every single god damn time.

    Fuck you, Tenkaichi Budoukai 3. I know I lost you assholes. I know I didn't get any points, I fucking lost. Aw, you play me a sad little jingle as I wait for the ability to just press the damn start button; that's cute. Yeah, I'd love to listen to Goku tell me what the scenario is about again at the menu. Oh cool, there's a different loading animation for the fight this time. Mother fuckers, retry!

    Joon on
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  • SilvoculousSilvoculous Registered User regular
    edited December 2007
    Joon wrote: »
    I hate games that don't just give you the option to retry. You're fighting a tough boss or whatever and every time you lose you have to watch your character fall to the ground, now you have to watch the "Game Over" screen load and play some stupid jingle, now you're back at the menu, you get to load the scenario again and listen to whatever stupid speech the boss gives again. Every single god damn time.

    Thousand-Year Door did this, so did Sword of Mana, and both Golden Suns. It was agonizing. I somehow enjoyed Golden Sun the first time around, but good lord is there a shitload of dialogue. The amount of it is almost stupid.

    Silvoculous on
  • CouscousCouscous Registered User regular
    edited December 2007
    I hate it when a game doesn't have a checkpoint before a boss. It doesn't make sense design wise considering bosses are usually supposed to be tough enough to kill you.

    Couscous on
  • DemicoreDemicore Registered User regular
    edited December 2007
    Jumping puzzles in 3D games.

    Demicore on
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  • ChewyWafflesChewyWaffles Registered User regular
    edited December 2007
    Auto-leveling world in Oblivion. Game was dead to me when I found out about this :(

    (And since I have it on the 360 - no patchy for Chewy)

    ChewyWaffles on
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  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited December 2007
    Scrolling text. Fuck you scrolling text. I don't know what kind of retarded inbred lab monkeys you have testing for you, but the rest of us can read faster than this. Hell, garden shrubs can read faster than most text scrolls in games.

    A Dabble Of Thelonius on
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  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited December 2007
    Scrolling text. Fuck you scrolling text. I don't know what kind of retarded inbred lab monkeys you have testing for you, but the rest of us can read faster than this. Hell, garden shrubs can read faster than most text scrolls in games.

    On that same note, unskippable text that scrolls sssslllooowwwlllyyy. Like, go get a sandwich, eat it, come back, realize it's still going and go make another sandwich. Bah I say.

    Also, "Oh no! The ____ is broken/we need to wait for ____! Defend this area until I fix ____/____ arrives!"

    Oh CoD4, that level was horrible on Veteran. Also, Half-Life 2, waiting for the elevator... again.

    Edit: Oh yeah, two other things. Escort quests with horrible AI (Oh Dead Rising., not horrible AI, but... still.)/horrible AI for teammates (especially if a certain teammate dies you fail.)

    And, platform jumping in a FPS(Or any other genre that isn't platforming-esque). Tron 2.0 failed in this respect. Oh look, a horrible jumping puzzle, and, it has a time limit!

    vegeta_666 on
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  • HerothHeroth Registered User regular
    edited December 2007
    Scrolling text. Fuck you scrolling text. I don't know what kind of retarded inbred lab monkeys you have testing for you, but the rest of us can read faster than this. Hell, garden shrubs can read faster than most text scrolls in games.

    Or the reverse of this,

    scrolling text that goes to fast.

    Seriously.

    Heroth on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2007
    It always bugs me when I look down in an FPS and can't see my feet.

    Speed Racer on
  • AhhseeAhhsee Registered User regular
    edited December 2007
    Credits at the end of a game where you know you're gonna need to save after them, but the credits are unable to be skipped.

    Ahhsee on
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  • bruinbruin Registered User regular
    edited December 2007
    öhsee wrote: »
    Credits at the end of a game where you know you're gonna need to save after them, but the credits are unable to be skipped.

    And they're fifteen minutes long
    Fable

    bruin on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2007
    Aistan wrote: »
    Gameplay, i'd say any game where some of the enemies in forested areas are wolves. Wolves don't attack people! Stop that. Zombie wolves get an exception.

    Limed for truth. And I don't mean "I agree" net meme truth, I mean actual fact. I'm sick and tired of wolves being depicted as vicious, man-hunting animals. Werewolves are a different story, and get the same exception as zombie wolves. Or demon wolves I guess.

    This isn't a major complaint, but enemies that drop money and shouldn't be carrying it need to stop showing up in games.

    Henroid on
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