The only good stealth-section-in-a-non-stealth-game is Metroid Zero Mission.
And even that was, imo, not as much fun as the rest of the game. But yeah, it fulfilled its purpose: Made you feel hunted instead of the hunter, basically reversing the power structure of the entire game, and it was tense, and then right after it you get to kick ass again. So yeah, +1, I agree.
Remind me? I played (and loved) that back when it first came out, but it's a bit fuzzy (my mind blocked out the wicked deeds I got up to with throwing innocent civilians to protect itself from insanity)
Remind me? I played (and loved) that back when it first came out, but it's a bit fuzzy (my mind blocked out the wicked deeds I got up to with throwing innocent civilians to protect itself from insanity)
Like metal gear solid, but hiding under a truck instead of a cardboard box.
I'll leave that to the creative minds. I guess what I was more of less getting at was a change in location. Does not have to be "America: Fuck Yeah". What happened during that time period was really ruthless and grity. Would really motivate a the player to become emotically involved into the story and really care about the choices they make during the progression of the gameplay.
...fires theMako cannon...when the Mako controls ...
Fuck the Mako. Also dying in a "boss" fight and having to go through all the fucking billion dialogue options again or else fast X to the end for the generics. There should be a same as last time option. Also the fucking stupidity of vendors in rpgs. The DnD type games like ME are the worst offenders. (a) like the comic in thread--WTF
"You've just been accepted as the first human EVER in the highly selective elite SPECTRE force. Go get provisioned in C-Sec." Walks to C-Sec. Shit I can't afford any of this shit.
; (b) I'm some super uber character that some elf with a popsicle stand is begging to help save his people and the bitch has the Ridiculous Overpowered Robe of Neverending Doom on sale for 2,000,000,000 gold pieces and he won't give it to me AND I can't attack him.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Someone mentioned freespace 2 earlier. Could anyone enlighten me as to what the hell happened at the end of it, I swear I missed something when I played through it.
Conflict Freespace was an awesome game where you saved humanity from aliens in that grand old tradition. Correct me if I'm wrong but as far as remember it ended with killing this one insanely large ship (although its quite possible my memory failed be and this happened during part of 2).
I then played 2 which carried on in the same vein, more aliens, more large ships. However the ending seemed to go all wrong when I played it. It got to the point where we had defended ourselves from one of these huge ships, then terribly it was discovered there were hundreds of these ships. Theses ships proceeded to go round a star somewhere and blow it up. I don't mean they destroyed earth or had some amazingly devious plan, they just appeared in overwhelming numbers and at the last minute commited suicide by destroying a nearby sun. It is the most confusing ending to a game ever. Did I do something wrong? Did the game designer run out of money? What the hell happened? It has always confused me.
Wonder why we don't see many Vietnam or Desert Storm historic settings? Or even Rowanda.
We do.
So frequently, in fact, that it was essentially the focus of an entire episode of Rise of the Videogame.
Plus, WWII is probably (in the US anyway) the last 'great' war. Since then, the morality of US involvement has become increasingly questionable since Korea. It's probably also the only era of sufficiently advanced technology that does not require a Rochambeau-type fiddling to provide balance between the different armies. Otherwise it's just future tech (near or far) since the developer can make it do anything they want.
Would anybody really want to see an FPS based around the American Revolution? It would be pretty limiting.
WWI, maybe. But yeah, no one wants to play an FPS where your only weapon half the time will be a heavy pre-rifle gun that takes 15 seconds to load after each shot.
WWI, maybe. But yeah, no one wants to play an FPS where your only weapon half the time will be a heavy pre-rifle gun that takes 15 seconds to load after each shot.
I thought this could be interesting. I find myself nitpicking otherwise good games because of small design choices that don't make a whole lot of sense.
For example:
Oblivion:
The moon(s) in Oblivion. Way to big. At first I thought it was good, because in Starwars and the like big moons look great, but I found that after a while it just pissed me off, and drew me out of the game.
The lack of "adventure loot". If I spend 30 minutes climbing to the tallest mountain peak, it would be excellent if I find some really cool or interesting loot. Not all over the place, but rather just spread around.
There are a bunch of caves all over the place, and a couple of ruins, but then this huge beautiful waterfall is just for looking at? Why not make it have an opening and make a cool place to explore rather than another seemingly randomly generated mining cave!
TF2:
Dying
Long Loading
You know for oblivion someone made a mod that hid legendary items all over the outdoor landscape, it dosnt go all out and change anything but it makes it fun to explore around the mountains/other areas. There is also another mod that changes the moon to a natural moon, natural size, as well as adding real weather patterns such as fog that rolls in, rainclouds, etc.
WWI, maybe. But yeah, no one wants to play an FPS where your only weapon half the time will be a heavy pre-rifle gun that takes 15 seconds to load after each shot.
I pretty much get annoyed by anything more complex than Q3 with 2d powerups. That said, I'll leave ww2 alone since it pays the bills for all the other games out there.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
WWI wouldn't really be good... Rush enemy machine guns and trenches with single shot rifle, die, repeat 20,000 times.
WWII is a much better war to model things on because the tactics and equipment were more advanced than just zerg rush for the win.
Well, the whole zerg rush thing was pretty much a huge failure for the dumbass generals that tried it in ww1. WW1 is kinda like trying to play Super Mario Bros with no jump button.
Edit: which is pretty much exactly what you said.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
WWI, maybe. But yeah, no one wants to play an FPS where your only weapon half the time will be a heavy pre-rifle gun that takes 15 seconds to load after each shot.
WWI wouldn't really be good... Rush enemy machine guns and trenches with single shot rifle, die, repeat 20,000 times.
WWII is a much better war to model things on because the tactics and equipment were more advanced than just zerg rush for the win.
Well, the whole zerg rush thing was pretty much a huge failure for the dumbass generals that tried it in ww1. WW1 is kinda like trying to play Super Mario Bros with no jump button.
Edit: which is pretty much exactly what you said.
Well, I mean, with trenches and machine guns, there wasn't much else you COULD do.
WWI, maybe. But yeah, no one wants to play an FPS where your only weapon half the time will be a heavy pre-rifle gun that takes 15 seconds to load after each shot.
Someone mentioned freespace 2 earlier. Could anyone enlighten me as to what the hell happened at the end of it, I swear I missed something when I played through it.
<Spoiler snipped>
Nope, you just missed a lot.
After destroying a Sathanas Juggernaut, the GTVA of course finds out there are dozens, if not hundreds more. As a last-ditch attempt to save their remaining sectors, they use Meson Bomb-filled Destroyers to detonate the jump gates into their systems, cutting the sectors off from Shivan invasion. The final mission has you escorting the last ships from another sector about to be cut off, and you just happen to catch the Shivans doing something bizarre: Destroying a star. Obviously this is something Volition intended on elaborating on in another game. It wasn't a suicide attempt or anything like that (you'll notice most of the Juggernauts jump out in the final cutscene.
I've been idly glancing through this forum for the last couple of evenings and have resisted posting up to now, but I just couldn't resist having a good moan about retarded game mechanics! So hi, and thanks for starting this topic so i can let off some steam.
First issue that comes to mind is from Assassins Creed, probably since its the last game I finished. Now I'm sure there are many who would empathise with me when i say "Why does the weird guy on the train into town always seem to single out me?". However, I can accept this in the real life because it's real life... and real life sucks like that (bear with me here...). But then I get home and I'm playing out my days as a super cool medieval assassin fella, minding my own business as i make my way to Acre market and... surely no, this can't be right... why are the crazy people only harassing me?! Except this is actually shittier than real life because there are FUCKING HUNDREDS of crazy guys and they are EVERY-BASTARD-WHERE!
Not only do they seem to hate me (to the extent of trying to drown me whenever I go near the docks) but these retards are somehow more intelligent than every city guard and templar knight combined . "How?" you say? I'll prove it - go up to any guard captain, stare him dead in the eye and call his mother a whore, before proceeding gleefully stab the fuck out of all his comrades. Then dash round the corner and hold your hands together when said guard follows. You are the Pope now, so you will not be harmed. Well done, your ingenious disguise as God's heavily-armed representative on earth has fooled everyone... apart from a passing retard, that is. Obviously the retarded dude see's you for the murderous dog you are, and makes a B-line for you through the crowd. He then hurls you in front of the Guard captain and alerts him to your presence. Creed teaches us to never judge a book by it's cover - these apparent retards are, from what i can tell, the medieval equivalent of the CIA. We can only pray they never learn to climb.
In Short - There are parts to this game that make no sense, on any level, at all. Most are forgiveable... but having an army of 'tards who ignore every AI character in the game to focus on irritating you... seriously, that's not really working for me on either the enjoyment or immersion front. 'Tards aside I wish the AI in all games would not treat the player's character so differently without a legitimate in-game reason.
Also I second the guy who wanted to see his own feet. There's something slightly off-putting about playing as a decapitated head accompanied by a floating right arm (Though it does go some way to explaining why I never need the toilet and everyone finds it so hard to shoot me). The only exception is if it's some sort of San Andreas FPS and I've made one to many visits to Burger Shot, but at the very least I'm expecting to see some hefty gut down there.
Someone mentioned freespace 2 earlier. Could anyone enlighten me as to what the hell happened at the end of it, I swear I missed something when I played through it.
What an excellent game this was, very tempted to give it another replay after reading your post.
From what I remember of the final battle you had to hold off those big ass ships for ages while someone blew up the jump gate to stop those shivans coming through. Not sure it was ever explained why they wanted to blow up a star... it was quite possibly just a pre-battle display to put the shits up you.
I'll second levelling in SRPGs, although maybe not for quite the same reason.
I just hate that your troops need to either land a killing blow to get experience (completely killing Disgaea for me. I mean really, I got to the point where you meet Gordon, and gave up. So annoying.), or do something to gain experience. What's wrong with shared experience? Is it so wrong to want to level a pure healing character without having to cast "twiddle thumbs" every turn, or try to hang out near someone who can do some damage in the hopes of a combo attack?
Valkyrie Profile handled this sort of thing pretty well, although it wasn't really an SRPG: the way it worked was that characters got normal experience for fighting, but quest experience went to a shared pool, from which you could assign it to anyone you wanted. So that level 1 character you picked up just before the final dungeon? Give him 3 billion points of EXP from the Experience Crystal Thingy and watch him turn useful.
themocaw on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
That mic is here for voice-chat and for games like Mario Party, devs. NOTHING else.
Phoenix Wright begs to differ. OBJECTION!!!
Walking into a crowded fast food place while playing that, and then shouting "OBJECTION!" and turning up the game sound so everyone can hear is the greatest bliss in the world.
Don't force me to fight a bunch of identical enemies for no other reason than to advance through an area. This is especially annoying when the only fucking reason you're sticking around to kill said enemies is because the game threw up some random, arbitrary barrier around you and the enemies that will not disappear until you've killed them. I'm looking at you Twilight Princess, Okami, Soul Reaver!
For fuck's sake, make me want to kill these enemies for some reason. Whether it's because they will kill my ass if I don't take care of them first, or RPG experience and item grinding. Hell, maybe they just called my mother a nasty name, and that makes me want them dead. Something besides an arbitrary force field.
Basically, if I would simply run past the enemies rather than fighting them if there wasn't a force field in my way, then the game fails on a serious level. It's especially unfortunate in the three games I mentioned above, because they are otherwise stellar games!
My biggest (read: current) complaint is for Final Fantasy XII. The high end spells are broken so bad it can be hard to play the game. For example - A character of mine casts a high-end spell (Flare, Scourge, Scathe, Holy, you get the picture). Now, while this spell is casting, it blocks all other actions from being performed... Except physical attacks. Nothing like fighting a really tough enemy, casting a huge spell at it, and watch as it beats your entire party to death before the spell finishes casting. There is literally nothing you can do once that spell is cast.
Also,
Devil May Cry 3: Thanks for making me repeat a 40 minute level from the beginning every time I die fighting the boss. Thanks a fucking lot.
Devil May Cry 3: Thanks for making me repeat a 40 minute level from the beginning every time I die fighting the boss. Thanks a fucking lot.
Buy yellow orbs.
Given the choice between buying checkpoints or new/upgraded moves/guns, i'll take the weapons and such. And besides that, having to purchase checkpoints is offensive. Put an option in the menu so the player can turn them on/off at will instead of punishing the people that want them.
My biggest (read: current) complaint is for Final Fantasy XII. The high end spells are broken so bad it can be hard to play the game. For example - A character of mine casts a high-end spell (Flare, Scourge, Scathe, Holy, you get the picture). Now, while this spell is casting, it blocks all other actions from being performed... Except physical attacks. Nothing like fighting a really tough enemy, casting a huge spell at it, and watch as it beats your entire party to death before the spell finishes casting. There is literally nothing you can do once that spell is cast.
Yeah, that sucks, but it also works both ways. If you can take an enemy that likes to spam spells and block it's spells with Holy (which takes about 9 years to animate) you can beat it down pretty heavily while it's stuck doing nothing.
you have a fuck-awesome game/art design but cant develop a better fighting system?
im not saying i dont like card based games. im not saying card based games are terrible.
im saying that if you have an action adventure, it really pulls me out of a game to start playing poker or big 2 when the world is at stake. grandia series took the command system to a whole new level with its timing and area based combat.
even quest 64 took a stab in a new direction with an old formula.
keep the card game play to card-based games (i played D&D online for 8 months.)
thats why i capitalized VIDEO games.
watching an adventure-based video game play cards is as fun as watching a poker on TSN
(take that sentence however you want, be it positive or negative)
I'll second levelling in SRPGs, although maybe not for quite the same reason.
I just hate that your troops need to either land a killing blow to get experience (completely killing Disgaea for me. I mean really, I got to the point where you meet Gordon, and gave up. So annoying.), or do something to gain experience. What's wrong with shared experience? Is it so wrong to want to level a pure healing character without having to cast "twiddle thumbs" every turn, or try to hang out near someone who can do some damage in the hopes of a combo attack?
As I guy who loves SRPGs, I feel your pain.
Characters should get xp for their actions (healing, fighting, dancing (I'm looking at YOU, FE), not for being the ones who landed the killing blow.
My PSP has narrowly avoided my 8th story window quite a few times because of Etna crit striked that enemy I was saving for Luna.
Posts
And even that was, imo, not as much fun as the rest of the game. But yeah, it fulfilled its purpose: Made you feel hunted instead of the hunter, basically reversing the power structure of the entire game, and it was tense, and then right after it you get to kick ass again. So yeah, +1, I agree.
Like metal gear solid, but hiding under a truck instead of a cardboard box.
Wonder why we don't see many Vietnam or Desert Storm historic settings? Or even Rowanda.
We do.
So frequently, in fact, that it was essentially the focus of an entire episode of Rise of the Videogame.
How would this work? How?
http://www.youtube.com/watch?v=CP9Kz1w6xpE
http://www.audioentropy.com/
I'll leave that to the creative minds. I guess what I was more of less getting at was a change in location. Does not have to be "America: Fuck Yeah". What happened during that time period was really ruthless and grity. Would really motivate a the player to become emotically involved into the story and really care about the choices they make during the progression of the gameplay.
Fuck the Mako. Also dying in a "boss" fight and having to go through all the fucking billion dialogue options again or else fast X to the end for the generics. There should be a same as last time option. Also the fucking stupidity of vendors in rpgs. The DnD type games like ME are the worst offenders. (a) like the comic in thread--WTF
― Marcus Aurelius
Path of Exile: themightypuck
Conflict Freespace was an awesome game where you saved humanity from aliens in that grand old tradition. Correct me if I'm wrong but as far as remember it ended with killing this one insanely large ship (although its quite possible my memory failed be and this happened during part of 2).
I then played 2 which carried on in the same vein, more aliens, more large ships. However the ending seemed to go all wrong when I played it. It got to the point where we had defended ourselves from one of these huge ships, then terribly it was discovered there were hundreds of these ships. Theses ships proceeded to go round a star somewhere and blow it up. I don't mean they destroyed earth or had some amazingly devious plan, they just appeared in overwhelming numbers and at the last minute commited suicide by destroying a nearby sun. It is the most confusing ending to a game ever. Did I do something wrong? Did the game designer run out of money? What the hell happened? It has always confused me.
Would anybody really want to see an FPS based around the American Revolution? It would be pretty limiting.
Uh....*cough*.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Wish I still had it downloaded.
That said, I have 7 pages of this thread to read.
I pretty much get annoyed by anything more complex than Q3 with 2d powerups. That said, I'll leave ww2 alone since it pays the bills for all the other games out there.
― Marcus Aurelius
Path of Exile: themightypuck
WWII is a much better war to model things on because the tactics and equipment were more advanced than just zerg rush for the win.
Well, the whole zerg rush thing was pretty much a huge failure for the dumbass generals that tried it in ww1. WW1 is kinda like trying to play Super Mario Bros with no jump button.
Edit: which is pretty much exactly what you said.
― Marcus Aurelius
Path of Exile: themightypuck
Sorry, no.
Well, I mean, with trenches and machine guns, there wasn't much else you COULD do.
Edit: That said, KEKEKEKKEKEKEKEKEKKEKEKKEKEKE
PS - Local_H_Jay
Sub me on Youtube
And Twitch
Nope, you just missed a lot.
First issue that comes to mind is from Assassins Creed, probably since its the last game I finished. Now I'm sure there are many who would empathise with me when i say "Why does the weird guy on the train into town always seem to single out me?". However, I can accept this in the real life because it's real life... and real life sucks like that (bear with me here...). But then I get home and I'm playing out my days as a super cool medieval assassin fella, minding my own business as i make my way to Acre market and... surely no, this can't be right... why are the crazy people only harassing me?! Except this is actually shittier than real life because there are FUCKING HUNDREDS of crazy guys and they are EVERY-BASTARD-WHERE!
Not only do they seem to hate me (to the extent of trying to drown me whenever I go near the docks) but these retards are somehow more intelligent than every city guard and templar knight combined . "How?" you say? I'll prove it - go up to any guard captain, stare him dead in the eye and call his mother a whore, before proceeding gleefully stab the fuck out of all his comrades. Then dash round the corner and hold your hands together when said guard follows. You are the Pope now, so you will not be harmed. Well done, your ingenious disguise as God's heavily-armed representative on earth has fooled everyone... apart from a passing retard, that is. Obviously the retarded dude see's you for the murderous dog you are, and makes a B-line for you through the crowd. He then hurls you in front of the Guard captain and alerts him to your presence. Creed teaches us to never judge a book by it's cover - these apparent retards are, from what i can tell, the medieval equivalent of the CIA. We can only pray they never learn to climb.
In Short - There are parts to this game that make no sense, on any level, at all. Most are forgiveable... but having an army of 'tards who ignore every AI character in the game to focus on irritating you... seriously, that's not really working for me on either the enjoyment or immersion front. 'Tards aside I wish the AI in all games would not treat the player's character so differently without a legitimate in-game reason.
Also I second the guy who wanted to see his own feet. There's something slightly off-putting about playing as a decapitated head accompanied by a floating right arm (Though it does go some way to explaining why I never need the toilet and everyone finds it so hard to shoot me). The only exception is if it's some sort of San Andreas FPS and I've made one to many visits to Burger Shot, but at the very least I'm expecting to see some hefty gut down there.
What an excellent game this was, very tempted to give it another replay after reading your post.
Here is one that all games fail to do....they aren't a sequel to Tie Fighter.
LOL
Phoenix Wright begs to differ. OBJECTION!!!
Valkyrie Profile handled this sort of thing pretty well, although it wasn't really an SRPG: the way it worked was that characters got normal experience for fighting, but quest experience went to a shared pool, from which you could assign it to anyone you wanted. So that level 1 character you picked up just before the final dungeon? Give him 3 billion points of EXP from the Experience Crystal Thingy and watch him turn useful.
Walking into a crowded fast food place while playing that, and then shouting "OBJECTION!" and turning up the game sound so everyone can hear is the greatest bliss in the world.
For fuck's sake, make me want to kill these enemies for some reason. Whether it's because they will kill my ass if I don't take care of them first, or RPG experience and item grinding. Hell, maybe they just called my mother a nasty name, and that makes me want them dead. Something besides an arbitrary force field.
Basically, if I would simply run past the enemies rather than fighting them if there wasn't a force field in my way, then the game fails on a serious level. It's especially unfortunate in the three games I mentioned above, because they are otherwise stellar games!
http://www.audioentropy.com/
Also,
Devil May Cry 3: Thanks for making me repeat a 40 minute level from the beginning every time I die fighting the boss. Thanks a fucking lot.
Buy yellow orbs.
Given the choice between buying checkpoints or new/upgraded moves/guns, i'll take the weapons and such. And besides that, having to purchase checkpoints is offensive. Put an option in the menu so the player can turn them on/off at will instead of punishing the people that want them.
Area's completely lacking in foliage except for bushes and rocks being used as area barriers. Kinda lame.
Yeah, that sucks, but it also works both ways. If you can take an enemy that likes to spam spells and block it's spells with Holy (which takes about 9 years to animate) you can beat it down pretty heavily while it's stuck doing nothing.
henroid sees what im saying.
you have a fuck-awesome game/art design but cant develop a better fighting system?
im not saying i dont like card based games. im not saying card based games are terrible.
im saying that if you have an action adventure, it really pulls me out of a game to start playing poker or big 2 when the world is at stake. grandia series took the command system to a whole new level with its timing and area based combat.
even quest 64 took a stab in a new direction with an old formula.
keep the card game play to card-based games (i played D&D online for 8 months.)
thats why i capitalized VIDEO games.
watching an adventure-based video game play cards is as fun as watching a poker on TSN
(take that sentence however you want, be it positive or negative)
As I guy who loves SRPGs, I feel your pain.
Characters should get xp for their actions (healing, fighting, dancing (I'm looking at YOU, FE), not for being the ones who landed the killing blow.
My PSP has narrowly avoided my 8th story window quite a few times because of Etna crit striked that enemy I was saving for Luna.
Foliage that has a magic barrier around it that prevents you from destroying it and getting it out of your way..