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This Week on XBLA -- Sensible World of Soccer and Tempest

BamelinBamelin Registered User regular
edited December 2007 in Games and Technology
I know alot of people have been looking forward to Sensible World of Soccer ... I've never played it before so I'm curious to give it a try. Tempest I've heard alot about too and never had a chance to play.
Gamerscore wrote:
The game that inspired a generation, "Sensible World of Soccer," and a game that will have players reliving their quarter dropping days, "Tempest(tm)," arrives on Xbox LIVE Arcade this Wednesday, December 19th at 9:00 a.m. GMT (2:00 a.m. PST).

"Sensible World of Soccer" draws on the 96 / 97 original to re-create one of the most influential games of all time for the first time in HD. Challenge friends over Xbox LIVE, kick it solo in Career mode or flex your managerial muscles by leading a team to the Champions league! The game also features a helpful tutorial mode to bring players up to speed on the most popular sport in the world. Published by Codemasters Online, "Sensible World of Soccer" will be available worldwide, with the exception of Korea, for 800 Microsoft Points and is rated E for Everyone by the ESRB.
* For more details on "Sensible World of Soccer" please visit:
o http://www.xbox.com/en-US/games/s/sensibleworldofsoccerxboxlivearcade<http://www.xbox.com/en-US/games/s/sensibleworldofsoccerxboxlivearcade/default.htm&gt;
o www.swos-game.com<http://www.swos-game.com&gt;

A true classic, "Tempest" is an intense shooter game requiring skill and lightning quick reflexes. Players must harness their firepower to shoot and destroy enemy hordes in a desperate fight for survival across fluorescent geometric battlefields. "Tempest" contains both the original and enhanced gameplay modes. The game will be available worldwide, with the exceptions of Japan and Korea, for 400 Microsoft Points and is rated E for Everyone by the ESRB.
* For more details on "Tempest" please visit:
o http://www.xbox.com/en-US/games/t/tempestxboxlivearcade/

Bamelin on

Posts

  • Kris_xKKris_xK Registered User regular
    edited December 2007
    I am so excited for Sensible... It's like FIFA mixed with Championship Manager.

    Kris_xK on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2007
    I wonder if Minter will complain if people buy a 'classic' like Tempest, rather than Space Giraffe.

    darleysam on
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  • ben0207ben0207 Registered User regular
    edited December 2007
    Sensi? Oh god fuck christ I wish my 360 wasn't RROD'd.

    ben0207 on
  • KimFidlerKimFidler Registered User regular
    edited December 2007
    What is this Sensible World of Soccer?

    KimFidler on
  • Kris_xKKris_xK Registered User regular
    edited December 2007
    KimFidler wrote: »
    What is this Sensible World of Soccer?

    Basically, its like FIFA only without the emphasis on pretty graphics. Instead, its emphasis is on integrating a soccer match with the optional duties of a manager for a soccer club.

    That and people like me get all nostalgic about it. I havent played it in years, its entirely possible it now sucks compared to today's games. However, I can guarantee I will be 800 points poorer come Wednesday

    Stolen from Wikipedia
    Sensible Soccer, often affectionately known as Sensi, is a football (soccer) video game series which was highly popular in the early 1990s and which still retains a cult following. Developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC, it featured a zoomed-out bird's-eye view (most games until then such as Kick Off and Matchday used a closer top-down or side view), editable national, club and custom teams and (some claim) gameplay ahead of its time utilising a relatively simple and user-friendly control scheme.

    It was widely regarded as the most successful football game of its time, constantly topping charts such as Amiga Power's "All Time Top 100", and achieving high scoring reviews mostly of 90% and above. Many dubbed it a vast improvement over previous games in the genre, such as the Kick Off series.

    Sensible World of Soccer, commonly referred to as SWOS, was released in 1994. It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.

    On November 1, 2005, it was announced in an interview at gaming website Eurogamer that the series would make a return in the Summer of 2006, with a full 3D title to be released on PC, PlayStation 2 and Xbox [1]. Codemasters, the holders of the licence, would release the game across all PAL territories, with the design capabilities overseen by Jon Hare, the original designer of the game. On June 9, 2006, it was released in Europe. No North American release is planned at this time.

    On September 27, 2006, Codemasters announced a new version of Sensible World of Soccer for the Xbox 360 to be released in summer 2007 on Xbox Live Arcade. It will feature both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retain the exact gameplay of the 96/97 version of Sensible World of Soccer.[1] Due to problems with the the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten[2]. After missing several previous release windows, the Xbox 360 version now has a confirmed release date of December 19th 2007[3]. Although there aer also plans for a Windows Vista version- with versions for earlier releases of Windows to follow.[4] - only the Xbox 360 version currently has an official release date.

    On March 12, 2007, the New York Times reported that The Sensible World of Soccer (1994) was named to a list of the ten most important video games of all time by Stanford Professor Henry Lowood and the four members of his committee — the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist. 2 This list was also announced at the 2007 Game Developers Conference.

    Kris_xK on
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  • CherrnCherrn Registered User regular
    edited December 2007
    darleysam wrote: »
    I wonder if Minter will complain if people buy a 'classic' like Tempest, rather than Space Giraffe.

    Well, at least now we have a better version of a game that isn't particularly great.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • AccualtAccualt Registered User regular
    edited December 2007
    If I wanted to play dated games I'd use the Wii's VC.

    Uh, that sounds overly harsh but whatever. I've been enjoying the new and original titles the Arcade has been getting. Anytime an 8bit title shows up I get a bit disappointed.

    Accualt on
  • ZekZek Registered User regular
    edited December 2007
    where in the hell is N+

    Zek on
  • DeathPrawnDeathPrawn Registered User regular
    edited December 2007
    A_ccualt wrote: »
    If I wanted to play dated games I'd use the Wii's VC.

    Uh, that sounds overly harsh but whatever. I've been enjoying the new and original titles the Arcade has been getting. Anytime an 8bit title shows up I get a bit disappointed.

    DeathPrawn on
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