Speaking of A in Gravelpit, I really feel like something should be done with it to make it a desirable place to defend. As it stands, there's not really a whole lot of great sentry spots, its wide open, everyone is open to snipers and scouts. Its a pain in the ass to defend. Then on the other side, no one attacks A first unless they want the bonus time to have time to attack B. B is the first objective because its a hard nut to crack if its left along long enough for engineers to build up. It seems like games just go B -> C with A just being caught somewhere at some point to buy some time. Both teams I think need some incentive to go to A rather than for the achievement or to buy some time. If A gave the attackers and extra spawn point or something near the A - B exit, or opened an extra path somewhere, anything really. There's not really much dynamism in capping the points in Gravelpit as it is, even though each point actually has some purpose in the story of the map.
Just to make it really clear.
The change to the medic ubercharge during setup means he can heal anybody, anybody at all, doing anything they feel like doing, they can be dancing on top of each other in a giant stack of scouts, and he will still get his ubercharge with 19 seconds left on the clock.
It fills at the fastest rate possible even if they are at 150% health already.
This isn't really meant as a reply solely to you, just wanted to quote somebody that said something along the same lines of what I'm going to say.
I really think the ubercharge in the beginning is completely unnecessary. It's almost as if Valve said, "Hey, basically everyone and their mother does this during setup sooo...we're gonna just change the game so you don't have to anymore. Have fun not playing!"
What's next? "Almost everyone gets A on Gravelpit anyways so we'll just give you it and the time bonus to start off with. Also, we'll goto every person's house who's on Defense and kick them in the nuts."
What the fuck am I supposed to do for 60 seconds in Dustbowl and Gravelpit? Trying to shovel scouts only holds my attention for so long.
I have moderate ADHD that I control with medication, and it was boring as fuck to sit there healing somebody getting to at least click buttons to blow themselves up. I get bored doing things I enjoy sometimes, so this was soul crushing. I'd finish an awesome round of dodging and healing and excitement and bonesawing and be faced with staring at a soldiers emo ass.
Now I can run around trying to get as many people to 150% as possible so I can have six people running out the gate with near 150% slowly bleeding off to take those first rockets, and an ubercharge.
I can't wait to play the game again, I'm jumping on again right now. I love this change.
That's what THEY want you to say. Then all of a sudden one day you'll be stuck playing TF2 24/7 except now it'll be you in a work camp fueling Valve's efforts to rule the world. You'll be healing those emo soldier asses all day long. You don't even know what sole crushing is yet. Just you wait. It'll be hell on Earth.
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited December 2007
Its ridiculous what they did to uber. At least let the medic that is ubercharging switch to bonesaw and slash the hell out of people while ubered since it can no longer stay charged.
Also, knockback being negated by uber would make up for this.
Its ridiculous what they did to uber. At least let the medic that is ubercharging switch to bonesaw and slash the hell out of people while ubered since it can no longer stay charged.
Also, knockback being negated by uber would make up for this.
But then you can't counter ubercharging at all. The game would become "UberFortress 2, get it first and you win!"
Its ridiculous what they did to uber. At least let the medic that is ubercharging switch to bonesaw and slash the hell out of people while ubered since it can no longer stay charged.
Also, knockback being negated by uber would make up for this.
As much as I'm inclined to agree on the knockback issue, as BlueDestiny pointed out, it's pretty much one of the major counters to ubers.
Without it, pyros are free to walk up to sentries and blow them away
It makes you think about how and where to use an uber, instead of just charging head long at sentry
I really think the ubercharge in the beginning is completely unnecessary. It's almost as if Valve said, "Hey, basically everyone and their mother does this during setup sooo...we're gonna just change the game so you don't have to anymore. Have fun not playing!"
What's next? "Almost everyone gets A on Gravelpit anyways so we'll just give you it and the time bonus to start off with. Also, we'll goto every person's house who's on Defense and kick them in the nuts."
Back in Everquest, you had to stare at your spellbook to regenerate mana. Then some people fiddled with the UI so if you knew how to mess with the game files, you didn't have to look at the spellbook. The next patch, they removed the 'look at the spellbook' requirement.
If people are circumventing a game mechanic by doing something ridiculous, then you need to fix said mechanic. A soldier shooting himself while running into the ammo crate while a medic healed him screamed 'broken game mechanic'.
whitey9 on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I really think the ubercharge in the beginning is completely unnecessary. It's almost as if Valve said, "Hey, basically everyone and their mother does this during setup sooo...we're gonna just change the game so you don't have to anymore. Have fun not playing!"
What's next? "Almost everyone gets A on Gravelpit anyways so we'll just give you it and the time bonus to start off with. Also, we'll goto every person's house who's on Defense and kick them in the nuts."
Back in Everquest, you had to stare at your spellbook to regenerate mana. This was stupid and ridiculously boring, so then some people fiddled with the UI so if you knew how to mess with the game files, you didn't have to look at the spellbook. The next patch, they removed the 'look at the spellbook' requirement.
If people are circumventing a game mechanic by doing something awesome that helps to break the initial defense and get them out of the point, then you need to make it easier. A soldier shooting himself while running into the ammo crate while a medic healed him was something that needed to be removed in favour of the medic being able to keep half his team at 150% health as well as have an uber as they leave the gate.
I fix for you!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
t needed to be removed in favour of the medic being able to keep half his team at 150% health as well as have an uber as they leave the gate.
I fix for you!
Not quite.
Given the new Übercharge timer for setup, if any team on offense does not blaze out of the gate at the start every round with six Medics and six Pyros, they're playing Team Fortress 2 wrong.
Mumblyfish on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2007
I countered a pyro today simply by ubering each target as they switched to flame them. Since uber extinguishes flame instantly, I kept about five people alive and completely negated the pyro.
One of my favourite parts about the change is that defense has a guaranteed uber for each medic as well. This makes the timing of ubers more important than the ubers themselves.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
What's next? "Almost everyone gets A on Gravelpit anyways so we'll just give you it and the time bonus to start off with. Also, we'll goto every person's house who's on Defense and kick them in the nuts."
While I realize there is some exaggeration going on here, capping A at least takes some level of skill (I've seen teams spend several minutes trying to do it, and since I have the Impossible Defense achievement I've seen at least one team fail altogether...and that was on a PA server). There was zero skill involved in building the uber before, and zero chance of failure. Well, nearly zero. It required no skill, and it didn't require "playing the game" as much as "just point and click for 40 seconds or so." It was silly.
Really, the only difference between now and then is that now it's a bit quieter. No more. Well, that and the ability to have your entire team up to 150 health for the initial rush...and while Morninglord seems excited, I'm not sure how I feel about it. In the long run, though, I don't think it matters much.
man, what is this crap with waiting to get into the server for more than an hour only to get a "server is full message"? Is it patch related maybe? don't think I've seen that before
Probably because there are 10 people queued up to join the server because one of them is down.
I'm assuming none of the other servers (like bombadier's) updated either? We really have had more dedicated servers here announced than just Jon's and Job's.
And yeah, getting in was a bit of a bitch, even later when people had started (presumably) going to bed. Then I started having strange disconnect errors, among others (on Job's and on pubs). Luckily a restart (of my entire computer) seemed to exercise the demons for me, or else Valve would have been getting a nastygram tonight.
Now, I have a feeling a majority of the people that kept calling for "moar dustboal!!" (including myself) will shut the fuck up after tonight. I mean, it was fun and all, and a couple of the matches were downright epic, but fuck after so long Dustbowl just gets straight-up tiring.
Given the new Übercharge timer for setup, if any team on offense does not blaze out of the gate at the start every round with six Medics and six Pyros, they're playing Team Fortress 2 wrong.
This seems correct in theory. I haven't played with the new patch yet so I can't validate that.
I'm thinking of it within the context of gravelpit especially. I suspect that the result will be similar to what mumblyfish so eloquently described. See, let's take a look at the attackers on gravel pit. You'd usually only have a couple or three medics, because if you had more than that, you wouldn't have the resources to get every medic an uber charge before the set up is over. Soldiers and demo men were resources in the set up. Now that that is gone it wouldn't make sense to not start with half the team being medics and then switching up to the more conventional team make up.
Essentially, it seems as though the new change would result in gravelpit being vastly favorable to the attackers, or it would result in some awkward game of counter ubering where upon each team is half medics and they attempt to out uber each other in some seemingly excruciating, ridiculous, and ultimately unfun initial round. Similar things would likely happen on Dustbowl. Well would likely end up being faster and the counter-uber game would occur at the mid point.
I doubt that would become a regular thing on the PA servers, though, as everyone's pretty good about keeping teams diverse and balanced and not too many people seem to enjoy playing Medic anyway.
Not to say it won't happen, though - or that it would be entirely bad when it does. I still remember that Dustbowl match when the defending team had eight engineers. It was glorious.
I sure enjoyed playing Dustbowl over and over and over and over and over and over again.
I actually did enjoy it (though I think you guys had been going for a while before I showed up) but I don't look forward to that happening every rotation from here on out. I'm confident, however, that this won't be the case.
And actually, I think I've figured out what the attackers can do during the first 60 seconds of Dustbowl/Gravel Pit...co-ordinate who will be switching to what class as the initial rush of six medics and six pyros gets picked off after their ubers end. ;-)
mcdermott on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2007
Unless they can magically teleport through the three chokepoints from blue spawn to B without getting killed before they can trigger the uber, a defender just has to wait on the point and counter with his own uber. Defender ubers will always run out last. Nothing's changed. People will realise it's easily countered and then when it runs out they're left with six squishys and six flamey squisheys against a pissed off defending team with half an uber left.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Unless they can magically teleport through the three chokepoints from blue spawn to B without getting killed before they can trigger the uber, a defender just has to wait on the point and counter with his own uber. Defender ubers will always run out last. Nothing's changed. People will realise it's easily countered and then when it runs out they're left with six squishys and six flamey squisheys against a pissed off defending team with half an uber left.
Agreed. I was really just kidding before...I don't think we'll see that much of a shift in initial team compositions now due to this change. At most attackers might pick up an extra medic, but I doubt it. The whole 6/6 configuration really wouldn't accomplish much, except possibly allowing an initial rush to destroy sentry placements. But even that is iffy, since between the pushback of sentries (especially with rockets) and the fact that demo grenades and soldier rockets can still blow them all over the place while ubered it'll be harder than you might think to actually make much happen with this setup.
Hell, I've decided that my primary role on initial pushes like that as demo is "move ubered enemy pyro from A to B using stickies," with B being farther from our turrets.
And I'm even thinking more of Dustbowl, where blu starts about three feet from the CP. On Gravel Pit? Forget about it.
Seriously, all this change does is make setup time a little quieter. And maybe allow more team members to come out buffed over 100%. That's about it.
I was actually a little surprised, though. I knew watching the rigamarole going on with charging ubers before the round started that at some point something was going to get changed. But given Valve's desire to nerf things, I'd have sworn it would have been the other way around (making all ubers charge at the slow rate pre-start, rather than the fast).
Luckily a restart (of my entire computer) seemed to exercise the demons for me...
You can't just exercise your demons once and expect good health and a ripped body of putrid flesh. You have to commit to a regular schedule of proper workouts and a balanced diet of the souls of the innocent before swelly hellions like the one above can finally lift their ass out of their throne of cherub skulls.
the hightlight: GLaDOS. I don't want to know who it is or how it does it, simply brilliant.
I'd been sick for the last few days so it was definitely fun to pair up with the Sultan of Sutures (Lunysgwen) again. Also Marty scares me more then ever now; I already knew he could tear me apart as a soldier, apparently he's just as good at piecing me back together as a medic.
Cobell too, as far as this thread goes, an understated medic. Cobell is the shit
The reason there aren't more servers is because there just aren't enough people playing. Except for a few key times we have just enough people to keep two servers full with another ten or so ravenously clicking Join Game.
We played dustbowl for approximately an eon this evening.
The inability to stop your uber is horrible. I never realized quite how many times you lose your uber'd buddy just as you're starting until I then had to run around looking for somebody else to uber.
I don't like the fast uber during setup because while the attacking team was always going to get ubers the defending team wasn't always ready when the round started. Defending had to travel so they couldn't be at the locker. Now it's just clash of the ubers where more than once I uber'd myself in a doorway just to stop the opposing team from going through it. The beginning of maps really has become a giant uber clusterfuck.
the hightlight: GLaDOS. I don't want to know who it is or how it does it, simply brilliant.
I'd been sick for the last few days so it was definitely fun to pair up with the Sultan of Sutures (Lunysgwen) again. Also Marty scares me more then ever now; I already knew he could tear me apart as a soldier, apparently he's just as good at piecing me back together as a medic.
Cobell too, as far as this thread goes, an understated medic. Cobell is the shit
Haha, on dustbowl, we took the underground route to the last cap point, set 8 people on fire, killed 5 of them. It was GLORIOUS
Finally got around to registering. Its been a blast playing with you all on the Penny Arcade servers over the last couple of weeks so I thought I would register and say hello.
If you need me on the server I will be the one frantically running around trying to heal people!
Playing on the PA servers you do see some strange things however....
Mordrack was on fire, uber pyro in front, spy behind and still grinning.
Deepqantas is about to have a very bad day.
Idolside ready to pounce
What all Engineers wish would happen - Medics healing sentries
Raph decides to try and do the splits
Finally, Cobell decides to smack the taste out of SabaSaba's mouth with his Shovel
Some player by the name of GLaDoS (the AI from Portal) has a cool voice modulator software that can mimic the AI's voice, and thus allow him/her to speak as GLaDoS.
marty on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2007
I want a voice modulator doohicky that makes me sound like ol Arnie Swartzy.
Ai am FULLY CHA'GED.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Crap... now everyone is going to do it... and I can watch the awesome meter go from 11 to negative eleventy billion overnight.
Resisting urge...to be part of the problem...
Melee announcer: "Sussess!"
Monsty on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2007
A neat counter (not a hard counter, the pyro can still, I assume, get lucky and get a crit streak to ruin it, but a good chance at prevention, nevertheless) to the old "pyro+uber gets close to sentry hyuck hyuck burnnn" trick is to uber the engineer. I know, lols eh. I did it today and he outhealed the pyro damage and then their uber wore off first and the sentry took care of the pyro and medic for me.
Good thing too as I was standing in between them doing this. Hyuck hyuck.
I surmise the reason this pyro+uber tactic works so well is that they fry the engineer in about 0.002 seconds and then have all the time in the world to blow up the sentry.
Why is it important? Because usually kililng the sentry means you can just throw meat at the cp and win it. You need those beeping-boys alive.
I would not normally feel the need to put in that last line, assuming you all are smart enough to know why it's important. But something about this thread makes me feel like I need to add it anyway. I apologise for those who did not need to be told.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Crap... now everyone is going to do it... and I can watch the awesome meter go from 11 to negative eleventy billion overnight.
I've done my fair share of tinkering with it. It is not very easy to set up. Most people just use the preset voices (like the ones on XBL) and give up after the novelty wears off. I remember how much fun I had trying to isolate and use James Brown's voice. FELLAS I'M READY TO GET UP AND DO MY THANG
marty on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2007
I'm not going to do it. It was a throwaway thought. Thankyou for the instant link though.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Crap... now everyone is going to do it... and I can watch the awesome meter go from 11 to negative eleventy billion overnight.
I've done my fair share of tinkering with it. It is not very easy to set up. Most people just use the preset voices (like the ones on XBL) and give up after the novelty wears off. I remember how much fun I had trying to isolate and use James Brown's voice. FELLAS I'M READY TO GET UP AND DO MY THANG
I'd be more interested in sounding like a sentry. There you are.
Posts
That's what THEY want you to say. Then all of a sudden one day you'll be stuck playing TF2 24/7 except now it'll be you in a work camp fueling Valve's efforts to rule the world. You'll be healing those emo soldier asses all day long. You don't even know what sole crushing is yet. Just you wait. It'll be hell on Earth.
Don't come crying to me to lead the revolution...
Also, knockback being negated by uber would make up for this.
But then you can't counter ubercharging at all. The game would become "UberFortress 2, get it first and you win!"
As much as I'm inclined to agree on the knockback issue, as BlueDestiny pointed out, it's pretty much one of the major counters to ubers.
Without it, pyros are free to walk up to sentries and blow them away
It makes you think about how and where to use an uber, instead of just charging head long at sentry
Back in Everquest, you had to stare at your spellbook to regenerate mana. Then some people fiddled with the UI so if you knew how to mess with the game files, you didn't have to look at the spellbook. The next patch, they removed the 'look at the spellbook' requirement.
If people are circumventing a game mechanic by doing something ridiculous, then you need to fix said mechanic. A soldier shooting himself while running into the ammo crate while a medic healed him screamed 'broken game mechanic'.
I fix for you!
Given the new Übercharge timer for setup, if any team on offense does not blaze out of the gate at the start every round with six Medics and six Pyros, they're playing Team Fortress 2 wrong.
One of my favourite parts about the change is that defense has a guaranteed uber for each medic as well. This makes the timing of ubers more important than the ubers themselves.
While I realize there is some exaggeration going on here, capping A at least takes some level of skill (I've seen teams spend several minutes trying to do it, and since I have the Impossible Defense achievement I've seen at least one team fail altogether...and that was on a PA server). There was zero skill involved in building the uber before, and zero chance of failure. Well, nearly zero. It required no skill, and it didn't require "playing the game" as much as "just point and click for 40 seconds or so." It was silly.
Really, the only difference between now and then is that now it's a bit quieter. No more. Well, that and the ability to have your entire team up to 150 health for the initial rush...and while Morninglord seems excited, I'm not sure how I feel about it. In the long run, though, I don't think it matters much.
I'm assuming none of the other servers (like bombadier's) updated either? We really have had more dedicated servers here announced than just Jon's and Job's.
And yeah, getting in was a bit of a bitch, even later when people had started (presumably) going to bed. Then I started having strange disconnect errors, among others (on Job's and on pubs). Luckily a restart (of my entire computer) seemed to exercise the demons for me, or else Valve would have been getting a nastygram tonight.
Now, I have a feeling a majority of the people that kept calling for "moar dustboal!!" (including myself) will shut the fuck up after tonight. I mean, it was fun and all, and a couple of the matches were downright epic, but fuck after so long Dustbowl just gets straight-up tiring.
This seems correct in theory. I haven't played with the new patch yet so I can't validate that.
I'm thinking of it within the context of gravelpit especially. I suspect that the result will be similar to what mumblyfish so eloquently described. See, let's take a look at the attackers on gravel pit. You'd usually only have a couple or three medics, because if you had more than that, you wouldn't have the resources to get every medic an uber charge before the set up is over. Soldiers and demo men were resources in the set up. Now that that is gone it wouldn't make sense to not start with half the team being medics and then switching up to the more conventional team make up.
Essentially, it seems as though the new change would result in gravelpit being vastly favorable to the attackers, or it would result in some awkward game of counter ubering where upon each team is half medics and they attempt to out uber each other in some seemingly excruciating, ridiculous, and ultimately unfun initial round. Similar things would likely happen on Dustbowl. Well would likely end up being faster and the counter-uber game would occur at the mid point.
Not to say it won't happen, though - or that it would be entirely bad when it does. I still remember that Dustbowl match when the defending team had eight engineers. It was glorious.
I actually did enjoy it (though I think you guys had been going for a while before I showed up) but I don't look forward to that happening every rotation from here on out. I'm confident, however, that this won't be the case.
And actually, I think I've figured out what the attackers can do during the first 60 seconds of Dustbowl/Gravel Pit...co-ordinate who will be switching to what class as the initial rush of six medics and six pyros gets picked off after their ubers end. ;-)
Some fun games tonight.
Watching that Ignus Solus video reminded me I still needed to play more TF2.
Agreed. I was really just kidding before...I don't think we'll see that much of a shift in initial team compositions now due to this change. At most attackers might pick up an extra medic, but I doubt it. The whole 6/6 configuration really wouldn't accomplish much, except possibly allowing an initial rush to destroy sentry placements. But even that is iffy, since between the pushback of sentries (especially with rockets) and the fact that demo grenades and soldier rockets can still blow them all over the place while ubered it'll be harder than you might think to actually make much happen with this setup.
Hell, I've decided that my primary role on initial pushes like that as demo is "move ubered enemy pyro from A to B using stickies," with B being farther from our turrets.
And I'm even thinking more of Dustbowl, where blu starts about three feet from the CP. On Gravel Pit? Forget about it.
Seriously, all this change does is make setup time a little quieter. And maybe allow more team members to come out buffed over 100%. That's about it.
I was actually a little surprised, though. I knew watching the rigamarole going on with charging ubers before the round started that at some point something was going to get changed. But given Valve's desire to nerf things, I'd have sworn it would have been the other way around (making all ubers charge at the slow rate pre-start, rather than the fast).
You can't just exercise your demons once and expect good health and a ripped body of putrid flesh. You have to commit to a regular schedule of proper workouts and a balanced diet of the souls of the innocent before swelly hellions like the one above can finally lift their ass out of their throne of cherub skulls.
the hightlight: GLaDOS. I don't want to know who it is or how it does it, simply brilliant.
I'd been sick for the last few days so it was definitely fun to pair up with the Sultan of Sutures (Lunysgwen) again. Also Marty scares me more then ever now; I already knew he could tear me apart as a soldier, apparently he's just as good at piecing me back together as a medic.
Cobell too, as far as this thread goes, an understated medic. Cobell is the shit
The reason there aren't more servers is because there just aren't enough people playing. Except for a few key times we have just enough people to keep two servers full with another ten or so ravenously clicking Join Game.
It's sad but it's the truth.
The inability to stop your uber is horrible. I never realized quite how many times you lose your uber'd buddy just as you're starting until I then had to run around looking for somebody else to uber.
I don't like the fast uber during setup because while the attacking team was always going to get ubers the defending team wasn't always ready when the round started. Defending had to travel so they couldn't be at the locker. Now it's just clash of the ubers where more than once I uber'd myself in a doorway just to stop the opposing team from going through it. The beginning of maps really has become a giant uber clusterfuck.
Haha, on dustbowl, we took the underground route to the last cap point, set 8 people on fire, killed 5 of them. It was GLORIOUS
If you need me on the server I will be the one frantically running around trying to heal people!
Playing on the PA servers you do see some strange things however....
Mordrack was on fire, uber pyro in front, spy behind and still grinning.
Deepqantas is about to have a very bad day.
Idolside ready to pounce
What all Engineers wish would happen - Medics healing sentries
Raph decides to try and do the splits
Finally, Cobell decides to smack the taste out of SabaSaba's mouth with his Shovel
Seconded. They're amazing.
Love it, a medic at his best
Some player by the name of GLaDoS (the AI from Portal) has a cool voice modulator software that can mimic the AI's voice, and thus allow him/her to speak as GLaDoS.
Ai am FULLY CHA'GED.
Crap... now everyone is going to do it... and I can watch the awesome meter go from 11 to negative eleventy billion overnight.
Librarians harbor a terrible secret. Find it.
Resisting urge...to be part of the problem...
Melee announcer: "Sussess!"
Good thing too as I was standing in between them doing this. Hyuck hyuck.
I surmise the reason this pyro+uber tactic works so well is that they fry the engineer in about 0.002 seconds and then have all the time in the world to blow up the sentry.
Why is it important? Because usually kililng the sentry means you can just throw meat at the cp and win it. You need those beeping-boys alive.
I've done my fair share of tinkering with it. It is not very easy to set up. Most people just use the preset voices (like the ones on XBL) and give up after the novelty wears off. I remember how much fun I had trying to isolate and use James Brown's voice. FELLAS I'M READY TO GET UP AND DO MY THANG
I'd be more interested in sounding like a sentry. There you are.
I just tried playing CSS. As soon as I got in there was a bunch of shittily-typed insults ("cunliker") and accusations of hacking - sorry, "hakking".
Just.
Why =(
I used to like that game... it actually upsets me.
As is Punisher Bass.
More people plz.