D20: Paladins On the Edge: "Pick up the knife."

Gabriel_PittGabriel_Pitt (effective against Russian warships)Registered User regular
edited December 2007 in Critical Failures
I'm going to be playing a paladin on a vendetta soon in a d20 game. A botched operation by a crime syndicate killed his wife and son, and connections possessed by the perpetrator prevented him from being punished, and the paladin was humiliated when he tried to push the matter.

So now he's on a semi-quixotic vendetta to bring the syndicate down, to cut out the rot, but you can't knock down a building by kicking the battlements and you're just going to flatten yourself trying to charge headlong through the wall. So he's going to dig from the foundation upwards.

He's still a paladin, and he still abides by his beliefs and code of honor, but he's going to be running the razor's edge of falling. He's going after those he knows are guilty, if not of the specific crime against him, than of being agents of rot and injustice. While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

So, what happens when someone goes, 'hell no I'm not picking that up! You'll fucking kill me?' He's not going to kill anyone in cold blood, no matter how much he feels they personally deserve it.

Gabriel_Pitt on
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Posts

  • NorgothNorgoth cardiffRegistered User regular
    edited December 2007
    Bind them and bring them to the authorities. Failing that dump them in another plane or something similar.

    Norgoth on
  • Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    edited December 2007
    That's the crux of his problem. He has been forced to realize that because of the syndicate, the authorities are either unable, or unwilling to intercede in this manner. Turning them in would result in nothing but the syndicate pinpointing his activities after the first few times.

    The character's deal is that he's been forced to turn vigilante in order to get justice, but he doesn't want to cross that line into 'Punisher' territory and I'm trying to think up problem scenarios and solutions so that if something similar happens in game, I'm not stuck there with my jaw hanging open, slowing down the rest of the game while I try and figure out what my character does next.

    Also, not high enough level to have reliable access to dimension hopping stuff.

    Gabriel_Pitt on
  • NorgothNorgoth cardiffRegistered User regular
    edited December 2007
    Ive thought about a little and A)You let the guy go, setting up future adventures or b) You kill him and become a blackguard. Which is also awsome.


    Unless you really really want to stay a paladin its just going to be an interesting branch of the story.

    Either that or play a Paladin of St Cuthbert. Or get your party members to kill him.

    Norgoth on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

    Man

    I'd probably strip him of his paladinhood right then.

    INeedNoSalt on
  • ThanatosThanatos Registered User regular
    edited December 2007
    Go Gray Guard, out of the Complete Scoundrel.

    Thanatos on
  • Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    edited December 2007
    I've only got access to the core books, and I want him to stay a paladin. I'm trying to think of tough situations that could arise in his efforts to fight the syndicate.

    Gabriel_Pitt on
  • delrolanddelroland Registered User regular
    edited December 2007
    While I can understand not wanting to lose all those neat paladin abilities, let me just say that fallen paladins, at least from a storytelling standpoint, make some of the most epic heroes and villains in the game. My suggestion:
    Heironeous, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Heironeous... so grant me one request. Grant me revenge! And if you do not listen, then to HELL with you!

    Then multiclass to barbarian. 8-)

    delroland on
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  • Salvation122Salvation122 Registered User regular
    edited December 2007
    Err, swing for non-lethal damage until he's knocked out, then tie him up somewhere public with a placard around his neck listing his crimes.

    I would also strongly suggest having Cuthbert or maybe Tyr as your deity. Cuthbert probably fits best.

    Salvation122 on
  • ShamusShamus Registered User regular
    edited December 2007
    Have you approached your DM about it? Try working with him or her and detailing the concept of your character. Iron out a Code of Conduct, and what each of you consider over stepping the boundaries as far as what is crossing the line.

    In my opinion, a paladin would operate within the laws of the authorities, even if they were corrupt. He would seek to expose the corruption on a broader scale. Depending on the campaign, I'm sure you can work with the DM for some more social situations, maybe. Or hell, maybe he is seen as a vigilante in the eyes of the authorities, who routinely find criminals rounded up for them. Is there not an honest man of the law, trying to do his best despite the corruption? Maybe your paladin should seek an NPC like that out, and work from there.

    Also, becoming an ex-paladin might be an interesting, natural progression for the character. I'm not saying he'll become the Punisher, but maybe he kills someone in an act of cold blood, like the criminal overlord or something. He might be unwilling to let the villain live, rather then atone for his crimes. This could lead for some more character development, as he's now achieved his goal. The syndicate is gone, but in the process, he's lost his paladinhood. Maybe the DM could work on a side quest in which your character regains his class levels?

    Shamus on
  • OhtheVogonityOhtheVogonity Registered User regular
    edited December 2007
    If a government is no longer behaving in a "lawful" fashion, is a paladin still bound to abide by it? It seems short-sighted to me to say yes to that question.

    Just say you're obeying a high authority. If you cross that line, then yeah, he should probably get smote.

    I feel like people love trying to screw paladins with technicalities. It makes so much more sense to look at the spirit of the class.

    And let's face it, retribution is a component of justice whether we like it or not.

    OhtheVogonity on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited December 2007
    Err, swing for non-lethal damage until he's knocked out, then tie him up somewhere public with a placard around his neck listing his crimes.

    I would also strongly suggest having Cuthbert or maybe Tyr as your deity. Cuthbert probably fits best.

    I know you meant the FR god but haw that makes me giggle like none other

    to be more helpful and ontopic, I agree with the reasoning in that post; switch to a deity who cares more about his bottom line. it'd help if your DM takes a more liberal view of alignment (f'rex Eberron requires a more modern, malleable take on alignment to run properly; one can be a lawful good villain in eberron simply by virtue of opposing goals)

    Super Namicchi on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited December 2007
    motivator9659699.jpg

    Stealing the above from the 4th Edition thread because it fits here. Use the Bats as a role model, don't kill, but nothing says you have to be soft, ineffectual, and obey the wishes of the corrupt authorities either.

    Kane Red Robe on
  • Legoman05Legoman05 Registered User regular
    edited December 2007
    That's the crux of his problem. He has been forced to realize that because of the syndicate, the authorities are either unable, or unwilling to intercede in this manner. Turning them in would result in nothing but the syndicate pinpointing his activities after the first few times.

    The character's deal is that he's been forced to turn vigilante in order to get justice, but he doesn't want to cross that line into 'Punisher' territory and I'm trying to think up problem scenarios and solutions so that if something similar happens in game, I'm not stuck there with my jaw hanging open, slowing down the rest of the game while I try and figure out what my character does next.

    Also, not high enough level to have reliable access to dimension hopping stuff.

    What about a speech like Samuel L Jackson's from the end of Pulp Fiction, all the while with a sword on their throat?

    Maybe try to find an underground movement in the city that does support justice, to which to deliver the bound bad guys.

    Legoman05 on
  • KrataLightbladeKrataLightblade Registered User regular
    edited December 2007
    I'm going to make a suggestion here that may or may not go against your grain.

    Throwing them a knife they may or may not be able to use while holding a sword you're well-trained in and wearing a full set of armor is very much a violation of Paladin principles.

    You'd need to either drop your OWN sword and use a knife yourself, offer them a sword, or something similar to "even" things up. Mind you, that doesn't mean dropping your blessed weapons...

    "My god has graced my blade with His might. May your god have the mercy to grant you the same."

    But throwing them a simple dagger wouldn't work. Especially if, again, they're unarmored and armed with nothing BUT that knife, and you're fully decked out in your Plate Of Paladinhood and whatnot. Sure, they're "armed" now, but it's still murder, and almost any god of justice will see it that way.

    So the answer is simple. You CAN'T kill them if thye won't pick up the knife, not and retain your Paladinhood. Unless they present a clear and present danger to others, that is. Also, a spellcaster cannot be considered "unarmed"... ever. Anyone who can kill you with their brains is only unarmed if you take the brains out of their skull and splatter it under your boot.

    I feel like I'm wandering. So let me try again.


    To retain your Paladinhood, you not only must retain a Lawful Good alignment, you must adhere to a certain code of ethics as laid down by the god granting you power. I don't care WHAT god is making you a Paladin, you're going to have to adhere to some strict rules. As Vogonity below mentioned, that DOESN'T mean "following evil laws because they're laws". It does, however, mean that you cannot go murder someone and claim it's a "good" act so you don't lose your Paladinhood. You can subdue them, take them to an authority you know WILL prosecute them (The church of your god, might suffice), or find somewhere to keep them incarcerated. You may have to act as jailor yourself, or else hire someone else to do it for you, but you can't kill them just because they're corrupt, not if they're utterly helpless.

    Imprison, yes. Incapacitate, yes. Kill, no.

    On the other hand, if you're in combat with a foe, and you kill him in the heat of battle, that's different. But you can't justify to your god that you threw him a knife and then ran him through. That arguement might work in a court of law, but it won't work with a deity, who KNOWS your acts were unjust. Their Wisdom scores range into the 50s and higher, 'member? You're not going to fool them. Plus, remember, it's their system you're working with. When your god created the rules that you have to follow, you can't argue to them that the "spirit" of the law isn't the letter... they'd be offended that you think you know their will better than they do.

    So, in short. You can't kill the guy if he won't pick up the knife. If you're going to insist on trying, you're going to stop being a Paladin. Which makes sense, because at that point, you AREn'T playing a Paladin anymore, you're playing an ex-Paladin who doesn't understand why he's lost his powers. Which would make him, honestly, the dumbest Paladin in history.

    I think I'll start a new thread on the subject of Paladins somewhere. I want to see what people think of my Paladin's Code.

    KrataLightblade on
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  • delrolanddelroland Registered User regular
    edited December 2007
    I think I'll start a new thread on the subject of Paladins somewhere. I want to see what people think of my Paladin's Code.

    If you want to... I just hope it doesn't degenerate into an alignment flame war.

    The Paladin's Code from the PHB:

    1) If you knowingly commit an evil act, you lose your paladinhood forever.
    2) If you unknowingly commit an evil act, or if you commit a chaotic act knowingly or unknowingly, you lose your paladin abilities but can regain them with an atonement.

    Everything else you posted is personal interpretation and flavor, and nothing more. If we're talking Core paladins (as indicated by the OP), we should keep it to the Core RAW.

    delroland on
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  • fadingathedgesfadingathedges Registered User regular
    edited December 2007
    I would agree you should give them something better than a knife. It would be cooler, too, if you had something more developed that you carried for just this purpose - maybe just one sword you carry around that you keep enchanted equal to the power of your own weapon (maybe they are even a dichotomous pair, two halves of a whole, he-man/skeletor but not necessarily evil)

    "This blade has been wielded by a hundred foes who have fallen before me. Are you a bad enough dude?"

    Or maybe you have a Crouching Tiger / Kill Bill2 style Rack of Holding with an assortment of options for your foe.

    "Pick one."

    fadingathedges on
  • ThanatosThanatos Registered User regular
    edited December 2007
    Yeah, in a lot of ways, fuck RAW as far as alignment goes. I once played a Paladin/Rogue. He was way more of a goodie two-shoes than the rest of the party, but he was a total badass. At one point, he took on a dude with assassin levels as a follower, because instead of killing the guy, he beat the crap out of him with a sap, and talked him into reforming.

    Thanatos on
  • Salvation122Salvation122 Registered User regular
    edited December 2007
    Dude. I've got it.

    Worship Tyr/Cuthbert. Attain an audience with a Cardinal (or similar), and explain to them the situation in this city, that the law has been perverted and made corrupt. Ask to be named Justicar, that you may carry out the Law in Cuthbert's most holy name.

    Then go back to town and become Judge Dredd. Someone doing something illegal? Subdue them, bring them whereever, and hold an ad-hoc trial. Then judge. It's perfect for what you're looking for. I honestly really really want to play this now.

    This is of course subject to what your group wants to do. No one likes the Paladin-as-storyline-determinant.

    Salvation122 on
  • delrolanddelroland Registered User regular
    edited December 2007
    Thinatos wrote: »
    Yeah, in a lot of ways, fuck RAW as far as alignment goes.

    He's playing in a Core Rules-only game though, and so that advice may not be feasible.

    delroland on
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  • KrataLightbladeKrataLightblade Registered User regular
    edited December 2007
    delroland wrote: »
    I think I'll start a new thread on the subject of Paladins somewhere. I want to see what people think of my Paladin's Code.

    If you want to... I just hope it doesn't degenerate into an alignment flame war.

    The Paladin's Code from the PHB:

    1) If you knowingly commit an evil act, you lose your paladinhood forever.
    2) If you unknowingly commit an evil act, or if you commit a chaotic act knowingly or unknowingly, you lose your paladin abilities but can regain them with an atonement.

    Everything else you posted is personal interpretation and flavor, and nothing more. If we're talking Core paladins (as indicated by the OP), we should keep it to the Core RAW.



    See, the problem you run into here, is this:

    Defining a "chaotic act" or an "evil act" is also just personal interpretation and flavor.

    Honestly, you don't think murdering an opponent who cannot fight back effectively is either chaotic, evil, or both? And how is it not a violation of the LAwful Good mindset to challenge opponents to fights they cannot possibly win for the sole purpose of justifying killing them?

    KrataLightblade on
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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2007
    Reminds me of someone who played a character who was essentially a paladin of the god of life.

    Mind you, this wasn't anything D&D related.

    But, the gist was that, as a warrior priest of said god, every life was absolutely sacred, and you weren't allowed to kill. There were other things, but that was the really big one.

    But, said guy thought nothing of crippling his opponents or otherwise beating them within an inch of their life before healing them to a more stable state if it were necessary.

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  • delrolanddelroland Registered User regular
    edited December 2007
    See, the problem you run into here, is this:

    Defining a "chaotic act" or an "evil act" is also just personal interpretation and flavor.

    Honestly, you don't think murdering an opponent who cannot fight back effectively is either chaotic, evil, or both? And how is it not a violation of the LAwful Good mindset to challenge opponents to fights they cannot possibly win for the sole purpose of justifying killing them?

    That's not what I am inferring at all, but the problem is that in 3.5, there cannot be a gray area. So where do you draw the line? At what point does an opponent cross from helpless to legitimate threat? If they have a dagger? A sword? Armor?

    Also, Lawful Good does not necessarily mean you are opposed to killing things. The crusading paladin, for example, specifically searches out evil to DESTROY it, not to slap its wrist and put it in prison. This is a completely legitimate outlook for a paladin to have, especially considering a paladin's innate ability to detect evil at will.

    Now, if that is too nasty for you, there are other ways of handling it, like the Judge Dredd thing above. Perhaps you grant your opponent a trial, allowing his accusers to prove his guilt. "Eye for an Eye" is not Lawful Good, true, but it is Lawful Neutral, which means it is not a violation of the CoC, and as long as it is being used for "the greater good", the paladin should be okay.

    See how things become complicated the closer to the line you get?

    delroland on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    delroland wrote: »
    See, the problem you run into here, is this:

    Defining a "chaotic act" or an "evil act" is also just personal interpretation and flavor.

    Honestly, you don't think murdering an opponent who cannot fight back effectively is either chaotic, evil, or both? And how is it not a violation of the LAwful Good mindset to challenge opponents to fights they cannot possibly win for the sole purpose of justifying killing them?

    That's not what I am inferring at all, but the problem is that in 3.5, there cannot be a gray area. So where do you draw the line? At what point does an opponent cross from helpless to legitimate threat? If they have a dagger? A sword? Armor?

    Maybe "Has an intention to do me harm" and not "Well he has a weapon that I just handed him, obviously he means to attack me (?)"

    INeedNoSalt on
  • Lord YodLord Yod Registered User regular
    edited December 2007
    While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

    Man

    I'd definitely strip him of his paladinhood right then.

    Playing a Paladin in these circumstances is very difficult.

    Lord Yod on
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  • Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    edited December 2007
    The DM has my back on this, for want of a better term. He wanted to get a paladin into the campaign for his own reasons, and I was looking for an interesting 'hook' with which to motivate the character. The backstory and vendetta against the syndicate were his suggestions. So if nothing else, I'll probably at least get a 'you feel a certain pressure in your soul that in this, you're crossing the line.'

    Thinking about it, taking a couple pages from the book of Batman seems like a very good idea. Whenever in a tight spot, I'll ask myself, 'what would Bats do?" and go from there.

    Gabriel_Pitt on
  • delrolanddelroland Registered User regular
    edited December 2007
    Lord Yod wrote: »
    While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

    Man

    I'd definitely strip him of his paladinhood right then.

    Playing a Paladin in these circumstances is very difficult.

    But what if the unarmed man is a pedophillic serial killer? What if he is of an irredeemably evil race? I hate to use this analogy, but what if your paladin happens upon the campaign equivalent of Adolf Hitler, who just happens to be unarmed? Now the situation is not as clear-cut.

    delroland on
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  • Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    edited December 2007
    Maybe "Has an intention to do me harm" and not "Well he has a weapon that I just handed him, obviously he means to attack me (?)"
    Perhaps I should've been clearer in my example. When he throws them the knife, he has made it quite clear that upon picking it up, they will be in for a fight for their life. He doesn't throw it to them and then shout, 'Surprise! Razor-sharp butt sex!' Hence why I figured some of them are going to be like, 'Hell no! I'm not touching that knife!'

    I've also pondered that he might let them get the first blow in, but some of these guys are going to ne nasty rogues, and I figure doing something like that would lead to an unpleasant number of sneak attack dice being rolled against me.

    Gabriel_Pitt on
  • KrataLightbladeKrataLightblade Registered User regular
    edited December 2007
    delroland wrote: »

    That's not what I am inferring at all, but the problem is that in 3.5, there cannot be a gray area. So where do you draw the line? At what point does an opponent cross from helpless to legitimate threat? If they have a dagger? A sword? Armor?

    Also, Lawful Good does not necessarily mean you are opposed to killing things. The crusading paladin, for example, specifically searches out evil to DESTROY it, not to slap its wrist and put it in prison. This is a completely legitimate outlook for a paladin to have, especially considering a paladin's innate ability to detect evil at will.

    Now, if that is too nasty for you, there are other ways of handling it, like the Judge Dredd thing above. Perhaps you grant your opponent a trial, allowing his accusers to prove his guilt. "Eye for an Eye" is not Lawful Good, true, but it is Lawful Neutral, which means it is not a violation of the CoC, and as long as it is being used for "the greater good", the paladin should be okay.

    See how things become complicated the closer to the line you get?



    Ah, but here's the rub... I didn't say killing someone who's evil was wrong.

    My statement was that throwing them a knife and then running them through was.

    Let me provide a better explanation.

    Yes, a Paladin has a mandate to destroy evil. He does not have a mandate to commit murder. If a foe surrenders, it's an evil act to murder them. If a foe refuses to engage in combat, it's murder, and thus an evil act to kill them. MURDER is the key word, and the difference between murder and killing.

    I'm not going to go into lengthy definitions here, but let's for the purposes of this conversation assume that killing can be justified, acceptable, or required, while murder is not.

    Now, let's remmeber the original question.

    "So, what happens when someone goes, 'hell no I'm not picking that up! You'll fucking kill me?' He's not going to kill anyone in cold blood, no matter how much he feels they personally deserve it."


    This particular bad guy has, OBVIOUSLY, either surrendered or been beaten. He knows that if he accepts a weapon, he will die. The Paladin has, in full knowledge and acceptance of his actions, attempted to manipulate his foe into accepting a weapon, and thus giving the Paladin a "justified" reason to murder them. He and his opponent both OBVIOUSLY know that the bad guy's no match for the Paladin. EVerybody involved is well aware that the guy has no chance, and will die if he accepts the weapon.

    Thus, if he does accept the weapon, the Paladin is, effectively, attacking a helpless opponent and murdering them. Evil act. Why is it evil? Not because he can't kill, but because he DELIBERATELY set up a situation whereby he would then commit MURDER, which he KNOWS he should not do (since he's too honorable to do it WITHOUT justifying it first!), and then acted on his personal anger. He took the "justice" part out of the equation. It doesn't matter how evil the bad guy is, it doesn't matter what else is going on. All that matters is that the Paladin in question deliberately undertook to commit an act he knew full well was antithetical to being Lawful Good.

    The question of expediency doesn't enter into it. It doesn't matter that the local authorities are corrupt. It doesn't matter that the bad guy might escape. It doesn't matter that the Paladin doesn't see other options. Other options exist, he's just refusing to look for them. Mind you, I'm NOT insulting his player... Gabriel Pitt went out of his way to explain his Paladin's mindset. But the Paladin himself is refusing to look for alternatives to murder. He can probably get away with it as long as he sticks to smiting evil forthrightly. It's when he resorts to trying to justify murder, and then committing the murder under false pretenses, that it's a problem.


    Now, you asked, "what point do you draw the line"?

    in THIS case, the line isn't drawn until the Paladin commits the murder in question. Because it is murder. Not because the opponent is unarmed, necessarily, but because the enemy already said "I know you'll kill me if I take it." Thus, the enemy is surrenduring. That means he is no longer an enemy, but a prisoner. And it's absolutely a violation of both a Lawful atittude AND a Good attitude, not to mention both together, to kill someone who clearly surrendered.

    So the real question isn't "how many weapons do you give him". The question is "what happens if he refuses to take them." In which case the answer is, "If you kill him anyway, you fall. Period."

    And if the player can't accept that... then they shouldn't be playing a Paladin. As a Paladin, you do things the "right" way, after all.

    KrataLightblade on
    LEVEL 50 SWORD JUGGLER/WIZARD!
  • KrataLightbladeKrataLightblade Registered User regular
    edited December 2007
    Addendum:


    Upshot? killing isn't always going to be the answer.

    Find a nice good hole somewhere. Set up a makeshift jail. hire some people to watch for breakouts. Lock people up in there until justice can actually be dealt.

    KrataLightblade on
    LEVEL 50 SWORD JUGGLER/WIZARD!
  • Lord YodLord Yod Registered User regular
    edited December 2007
    delroland wrote: »
    Lord Yod wrote: »
    While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

    Man

    I'd definitely strip him of his paladinhood right then.

    Playing a Paladin in these circumstances is very difficult.

    But what if the unarmed man is a pedophillic serial killer? What if he is of an irredeemably evil race? I hate to use this analogy, but what if your paladin happens upon the campaign equivalent of Adolf Hitler, who just happens to be unarmed? Now the situation is not as clear-cut.

    You don't need to murder someone to stop them from committing evil, and (unless you're Judge Dredd) you don't usually have to legal authority to hand out summary executions.

    Why not just carry a sap?

    Lord Yod on
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  • fadingathedgesfadingathedges Registered User regular
    edited December 2007
    I think that you should discuss with your DM the definition of "Law" for the purposes of this campaign seeing as how the actual law is the bad gais, and you are by necessity judge jury and potentially executioner for the wicked.

    You should come up with a set of Miranda rights.

    You have the right to surrender, face redemption, and atone.
    Barring this, you have the right to surrender and face eternal imprisonment for your deeds.
    Barring both of these, you have the right to single combat for your freedom, to the death.
    If you cannot afford a weapon, one will be appointed to you.



    You would need your own Betty Ford clinic and Really Deep Hole to exercise A and B though.

    fadingathedges on
  • Lord YodLord Yod Registered User regular
    edited December 2007
    That is a ridiculously awesome idea. Still skirts very close to the edge, but as a DM I would probably let it fly.

    Lord Yod on
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  • fadingathedgesfadingathedges Registered User regular
    edited December 2007
    I think it actually is safer than some of the other ideas discussed because it gives the enemy the chance to atone from square one.

    To reiterate from the first post I made in this thread, I think that the weapon you provide should be an important factor. Every time i read the thread title, I picture a corrupt moneylender picking up a dirty kitchen knife out of the gravel in a back alley somewhere :lol: The weapon(s) you offer should be special in some way, maybe it does something to bring out the nature of the wielder in the course of the fight - exposing them for the heinous mans they are, or bringing them to the realization that they need to atone and it's now or never... more roleplaying there than mechanics, dialogue that might occur when they deal or take damage.
    At the very least (if DM) I would want the paladin to keep the weapon on par with his own in terms of enchantment. It makes it feel like you genuinely want to offer them a fair fight.

    fadingathedges on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    delroland wrote: »
    Lord Yod wrote: »
    While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

    Man

    I'd definitely strip him of his paladinhood right then.

    Playing a Paladin in these circumstances is very difficult.

    But what if the unarmed man is a pedophillic serial killer? What if he is of an irredeemably evil race? I hate to use this analogy, but what if your paladin happens upon the campaign equivalent of Adolf Hitler, who just happens to be unarmed? Now the situation is not as clear-cut.

    I wouldn't play in a DND game where I have to deal with pedophilia. Not my idea of a good time.

    Irredeemably evil? No such thing. Fall-From-Grace is proof enough.

    Killing someone evil just 'cause they're evil is evil itself. If the Paladin isn't making any effort to handle a non-aggressive someone in a non-violent manner, that's probably grounds to fall. They're not assassins.

    INeedNoSalt on
  • The Muffin ManThe Muffin Man Registered User regular
    edited December 2007
    delroland wrote: »
    Lord Yod wrote: »
    While he would never attack an unarmed man, he would throw them a knife and then charge them as soon as they picked it up.

    Man

    I'd definitely strip him of his paladinhood right then.

    Playing a Paladin in these circumstances is very difficult.

    But what if the unarmed man is a pedophillic serial killer? What if he is of an irredeemably evil race? I hate to use this analogy, but what if your paladin happens upon the campaign equivalent of Adolf Hitler, who just happens to be unarmed? Now the situation is not as clear-cut.

    If you are meant to follow the code of Lawful Good conduct, it is clear cut.

    If he attacks you and you throw him down to keep yourself safe and he cracks his skull open on the desk, that is still within your rights as a Lawful Good character. You defended your life without killing someone for no reason.

    If you charge and cut his throat, you're beginning to teeter towards Chaotic Good, or even "Evil" depending on how you killed him and how you handled it. (You might stay Lawful Good if the Paladins thoughts were regretting letting his emotions get the better of him).


    In the end, how far you go depends on your GM, too.

    I once had a GM who let me play an atheist Paladin, only I could not invoke divine favors, or use any divine spells that I could not justify "scientifically" (i.e Heal Light wounds was "Increasing the rate of regeneration in the wound", and Turn Undead was "Rapidly increasing the rate of decay in the corpse.")

    Then I got one who asked me to just drop that part out of the RP or reroll (And I did, as I felt the atheist part was his charm. A paladin who doesn't believe in the being he serves.)

    The Muffin Man on
  • OhtheVogonityOhtheVogonity Registered User regular
    edited December 2007
    So did your paladin use nanobots (I smote them with science!)?

    OhtheVogonity on
    Oh freddled gruntbuggly...thy micturations are to me/ As plurdled gabbleblotchits on a lurgid bee
  • gorditobanditogorditobandito Registered User regular
    edited December 2007
    the problem with the paladin is that its a terrible, terrible class. Bare with me before you castize this comment. Obviously you have put a deep amount of time into the role-playing value of your character. A paladin just would not be able to take down a crime syndicate, they turn like a shitty cleric, cast like a shitty cleric, fight like a shitty fighter and rides his shitty animal companion and has so many class feature he has no riding-combat feats. obviously somebody spread this thin wouldn't have the ambition to take down a crime lord, he's like your friend with all the unfinished projects in his basement. Now take into account that he can't do anything well, besides the fact you will have no fun playing this class, if you role-play as much as you have described, there is no way that a paladin could do anything besides take up space in your party. Rangers who's favored enemy is like criminal or something, maybe a rogue with a good alignment would make more sense, plus it will be fun to deal damage in combat

    gorditobandito on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2007
    I'm pretty sure you can't take favored enemy: criminal.

    If only because that would imply criminals have a unique physiology compared to normal members of their respective races.


    That said, I've always wanted to play a bounty hunter with his own race as a favored enemy.

    Der Waffle Mous on
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  • delrolanddelroland Registered User regular
    edited December 2007
    the problem with the paladin is that its a terrible, terrible class. etc

    Tell that to my 11th level RPGA Living Greyhawk paladin who kicks all sorts of ass. If it's evil, or if it's disarmable, I have its ass stomped.

    delroland on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited December 2007
    that was the most munchkinny way of looking at it I've ever seen

    I've never thought the Paladin was terrible, but maybe I'm weird. That and I tend to view my fighting-type characters in DnD as 'everything tastes better with Fighter 2'

    One of my most successful DnD characters was Fighter 2/Paladin X in Eberron; he was a veteran of the war who discovered his faith near the end after a period of heavy disillusionment

    as has been said many times, this character can work if you use nonlethal means of subduing and/or have a god who thinks the answer to most questions is hit them til they stop moving

    Super Namicchi on
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