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I think the DS Lite is ugly, but I'm still giving one to my gf for christmas (she wants one).
Before I pick one up for myself (some months from now, I think), I would like to know if you believe there is any chance that a re-re-design is on the near or far horizon. I think I read something a while back about one with bigger screens, but I don't know if that was bullshit or not, so sources with your rumors would be appreciated.
I personally loathe the vertical distribution of the displays, and 90% of the games I've seen so far doesn't use dual displays in a natural or intuitive manner, but I guess there's no chance they'll change that. :P
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
KorKnown to detonate from time to timeRegistered Userregular
edited December 2007
1) Rumor have spread around that a 3rd version of the DSlite is in the works, but they're just that, rumors. If it were to happen, you could probably expect it to happen sometime summer Q3 2008.
2) What 90% games are you looking at? The only game I can think of that doesn't fully utilize both screens in a good way is FFIII (and I have about 40 some DS games), and that only during combat, which isn't a big deal.
I don't know, but I've never heard anyone say they thought the DS Lite was ugly before, so I don't know if there's a lot of demand for a redesign any time soon. Maybe toward the end of its life, they might come out with a smaller version like the GBA micro, but that's just speculation.
It sounds like maybe you should just get a PSP or a GP32 or something.
Just out of curiosity, other than the screens, what would you change? I honestly can't think of one way to make it better from a design standpoint. Larger internal storage would be nice, I guess. Maybe some slightly better shoulder buttons? Really minor things.
Obviously, larger screens would be nice, but I don't think they could change the size of the screens without making all the current touch screen games useless.
I personally loathe the vertical distribution of the displays, and 90% of the games I've seen so far doesn't use dual displays in a natural or intuitive manner, but I guess there's no chance they'll change that. :P
I'd like to point out that some games (Hotel Dusk and the Brain Age games) make you hold the DS on it's side, which is really interesting. I don't know if I'd want that many games playing like that, but it was awesome for Hotel Dusk.
AshtonDragon on
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KorKnown to detonate from time to timeRegistered Userregular
I personally loathe the vertical distribution of the displays, and 90% of the games I've seen so far doesn't use dual displays in a natural or intuitive manner, but I guess there's no chance they'll change that. :P
I'd like to point out that some games (Hotel Dusk and the Brain Age games) make you hold the DS on it's side, which is really interesting. I don't know if I'd want that many games playing like that, but it was awesome for Hotel Dusk.
Isn't the new Ninja Gaiden supposed to do this as well?
I think the DS Lite is ugly, but I'm still giving one to my gf for christmas (she wants one).
Before I pick one up for myself (some months from now, I think), I would like to know if you believe there is any chance that a re-re-design is on the near or far horizon. I think I read something a while back about one with bigger screens, but I don't know if that was bullshit or not, so sources with your rumors would be appreciated.
I personally loathe the vertical distribution of the displays, and 90% of the games I've seen so far doesn't use dual displays in a natural or intuitive manner, but I guess there's no chance they'll change that. :P
As stated, rumor is that a 3rd iteration of the DS is in the works, supposedly with larger screens and minus a gameboy advance slot. This would hopefully also come with a price drop. I doubt Nintendo would be ready to release it until the current DS Lite sales slow down (which doesn't appear to be happening anytime soon.)
.la1n on
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ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
edited December 2007
Nintendo's focus on Wii production and the fact that current ds sales are not really slowing wouldn't really give Nintendo a reason to do a re-design. I think Wii production is at the foremost on their minds as well as the next console to succeed the Wii.
I personally loathe the vertical distribution of the displays, and 90% of the games I've seen so far doesn't use dual displays in a natural or intuitive manner, but I guess there's no chance they'll change that. :P
I'd like to point out that some games (Hotel Dusk and the Brain Age games) make you hold the DS on it's side, which is really interesting. I don't know if I'd want that many games playing like that, but it was awesome for Hotel Dusk.
Isn't the new Ninja Gaiden supposed to do this as well?
the new Ninja Gaiden will be held in the same way.
Personally I wouldn't expect a new DS redesign to come out before Nintendo's next handheld is out, kinda like the Game Boy Micro came out after the DS.
Nintendo's focus on Wii production and the fact that current ds sales are not really slowing wouldn't really give Nintendo a reason to do a re-design. I think Wii production is at the foremost on their minds as well as the next console to succeed the Wii.
*edit* beated
Also, isn't the DS consistently sold-out in Japan like the Wii is here?
Nintendo's focus on Wii production and the fact that current ds sales are not really slowing wouldn't really give Nintendo a reason to do a re-design. I think Wii production is at the foremost on their minds as well as the next console to succeed the Wii.
*edit* beated
Also, isn't the DS consistently sold-out in Japan like the Wii is here?
It was for a while, but hasn't been for a few months now. From what I've read you might have to go to a couple stores if you want a specific color, but it's not too bad.
Actually, I agree with the OP about how the Lite looks. It looks like shit, and it's too small. The only reason I traded in my Phat was because of the screen on the Lite (and it was the Brain Age 2 edition, which was nice, I'm a sucker for crap like that) and a supposedly better battery life.
I personally loathe the vertical distribution of the displays, and 90% of the games I've seen so far doesn't use dual displays in a natural or intuitive manner, but I guess there's no chance they'll change that. :P
I'd like to point out that some games (Hotel Dusk and the Brain Age games) make you hold the DS on it's side, which is really interesting. I don't know if I'd want that many games playing like that, but it was awesome for Hotel Dusk.
Isn't the new Ninja Gaiden supposed to do this as well?
Yes it does.
So does Planet Puzzle League.
Konami Arcade Classics has the option to do this for its vertically oriented arcade games as well.
I love the DS, but sometimes I wish it would have more features (browser, MP3, possibly a camera (yes, I know there are add ons, but I want 'official' and built in)). Actually, I wish Nintendo would start getting more into multimedia as its competitors are.
Nintendo should do with the DS what Apple does with the iPod. Every year and a half or so, make a version that looks a little different and does one sorta-new thing.
My launch DS crapped out a month or so and I've been toying with buying a new one. Wonder if I should wait 6 months or so?
I wouldn't - as other people said, chances are a new version of the DS will be like the Micro, and will come out around or after the next handheld is released. Six months from now, I think the only additions to the lineup will be a new color or two and maybe a new fancy pattern for a game bundle.
Nintendo should do with the DS what Apple does with the iPod. Every year and a half or so, make a version that looks a little different and does one sorta-new thing.
I don't see why they would remove the GBA port. It's basically the DS's expansion slot (that just so happens to help you play GBA games), and they really would not gain much from removing it, space-wise.
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited December 2007
The thing about the DS is its hideously low amount of memory. That's why you need the expansion card to use the web browser, for example, and certain ScummVM games can't run with the amount of memory in the system. From what I've heard, it's truly ridiculous. So, for the next iteration, they either introduce expandable memory that fits into the GBA slot or just build the memory straight into it and eliminate the GBA slot.
No, it's probably not the best option if you want to actually play those GBA games, but it would benefit dramatically with even just a little bit more memory onboard, especially for homebrew and emulation.
The thing about the DS is its hideously low amount of memory. That's why you need the expansion card to use the web browser, for example, and certain ScummVM games can't run with the amount of memory in the system. From what I've heard, it's truly ridiculous. So, for the next iteration, they either introduce expandable memory that fits into the GBA slot or just build the memory straight into it and eliminate the GBA slot.
No, it's probably not the best option if you want to actually play those GBA games, but it would benefit dramatically with even just a little bit more memory onboard, especially for homebrew and emulation.
the DS has 4MB of RAM. It goes a long way if you know what you are doing. By the way, 4MB of RAM was the same amount that the N64 had without the expansion pak.
And the cart for Opera DS is the cache, not RAM. Pretty sure the cart port is too slow to allow a cart to act as RAM.
The DS was always designed with a two-slot system, it just so turns out when it hit the light of day (it was started somewhere around the middle of the N64's life) that the GBA was the current handheld and it had a very similiar pinout to the GB/GBC port they would have used in prototypes.
The GBA Slot will never be removed as the GBA processor is used for DS games as well. Thus the only thing they'd gain by removing the GBA slot is removing the slot and recouping a little bit of space but they'd still have to leave all the GBA inner workings inside to allow DS games to still work as well as the negative of losing GBA and Option Pak support.
I think we are in a good place for handheld gaming - what with having two dedicated gaming portables, ever more capable cell phones and the potential of portable music players - It wouldn't surprise me if even Nintendo does eventually go more to the multimedia model with those competitors
The GBA Slot will never be removed as the GBA processor is used for DS games as well.
This. The ARM7 co-processor (which runs the GBA support) is the only processor which can control the touch screen.
This. This is not true.
Ars DS Review:
"The system is powered by two processors, an Arm9 and an Arm7. The developers can choose which processor powers which screen, although the obvious choice is to use the weaker processor for the touch screen."
Plus, it doesn't make any sense that they couldn't remove the slot because the ARM7 runs the GBA compatibility. It might be inefficient to take the slot out so needlessly, but they could remove it and leave the ARM7 no problem. They could probably simplify some other parts of the design, too.
The GBA Slot will never be removed as the GBA processor is used for DS games as well.
This. The ARM7 co-processor (which runs the GBA support) is the only processor which can control the touch screen.
This. This is not true.
Ars DS Review:
"The system is powered by two processors, an Arm9 and an Arm7. The developers can choose which processor powers which screen, although the obvious choice is to use the weaker processor for the touch screen."
Plus, it doesn't make any sense that they couldn't remove the slot because the ARM7 runs the GBA compatibility. It might be inefficient to take the slot out so needlessly, but they could remove it and leave the ARM7 no problem. They could probably simplify some other parts of the design, too.
That makes it sound like each screen requires a dedicated processor so to save costs (?) they'd put in an ARM7 instead of an ARM9 and then they'd also have GBA support to boot. O_o
The GBA Slot will never be removed as the GBA processor is used for DS games as well.
This. The ARM7 co-processor (which runs the GBA support) is the only processor which can control the touch screen.
This. This is not true.
Ars DS Review:
"The system is powered by two processors, an Arm9 and an Arm7. The developers can choose which processor powers which screen, although the obvious choice is to use the weaker processor for the touch screen."
Plus, it doesn't make any sense that they couldn't remove the slot because the ARM7 runs the GBA compatibility. It might be inefficient to take the slot out so needlessly, but they could remove it and leave the ARM7 no problem. They could probably simplify some other parts of the design, too.
That makes it sound like each screen requires a dedicated processor so to save costs (?) they'd put in an ARM7 instead of an ARM9 and then they'd also have GBA support to boot. O_o
Well, backward compatibility and cost were concerns with the DS. It is the most practical solution.
The GBA Slot will never be removed as the GBA processor is used for DS games as well.
This. The ARM7 co-processor (which runs the GBA support) is the only processor which can control the touch screen.
This. This is not true.
Ars DS Review:
"The system is powered by two processors, an Arm9 and an Arm7. The developers can choose which processor powers which screen, although the obvious choice is to use the weaker processor for the touch screen."
Homebrew Development FAQ:
"The first thing we need is the ARM7 code. The ARM7 is the only CPU that can be used for controlling the touchscreen."
This is what I was going on. The Wikia Article on the Nintendo DS seems to suggest the same, but I wouldn't take a wikia article as fact until I do some checking.
It's possible that the processors can display on any screen but the actually touchscreen is controlled by the ARM7. The sound and WiFi are also controlled by the ARM7 and not the ARM9, so in any case you would absolutely have to have both processors in some capacity.
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2) What 90% games are you looking at? The only game I can think of that doesn't fully utilize both screens in a good way is FFIII (and I have about 40 some DS games), and that only during combat, which isn't a big deal.
Pokemon Safari - Sneasel, Pawniard, ????
It sounds like maybe you should just get a PSP or a GP32 or something.
You want them to redesign the DS so that the screens are side by side instead of one on top of the other?
Yeah, because that wouldn't screw anything up... :roll:
Thanks for the info on the new version. So next christmas perhaps she can buy me a DS Lite 2 then...
It's not "info", it's just a speculation.
Obviously, larger screens would be nice, but I don't think they could change the size of the screens without making all the current touch screen games useless.
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Pokemon Safari - Sneasel, Pawniard, ????
I'd like to point out that some games (Hotel Dusk and the Brain Age games) make you hold the DS on it's side, which is really interesting. I don't know if I'd want that many games playing like that, but it was awesome for Hotel Dusk.
Isn't the new Ninja Gaiden supposed to do this as well?
Pokemon Safari - Sneasel, Pawniard, ????
As stated, rumor is that a 3rd iteration of the DS is in the works, supposedly with larger screens and minus a gameboy advance slot. This would hopefully also come with a price drop. I doubt Nintendo would be ready to release it until the current DS Lite sales slow down (which doesn't appear to be happening anytime soon.)
*edit* beated
the new Ninja Gaiden will be held in the same way.
Also, isn't the DS consistently sold-out in Japan like the Wii is here?
It was for a while, but hasn't been for a few months now. From what I've read you might have to go to a couple stores if you want a specific color, but it's not too bad.
Yes it does.
So does Planet Puzzle League.
Konami Arcade Classics has the option to do this for its vertically oriented arcade games as well.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I don't want my durable, affordable, highly portable system getting bogged down by half-assed non-gaming crap.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I wouldn't - as other people said, chances are a new version of the DS will be like the Micro, and will come out around or after the next handheld is released. Six months from now, I think the only additions to the lineup will be a new color or two and maybe a new fancy pattern for a game bundle.
God no
Why would that be good?
How?
No, it's probably not the best option if you want to actually play those GBA games, but it would benefit dramatically with even just a little bit more memory onboard, especially for homebrew and emulation.
the DS has 4MB of RAM. It goes a long way if you know what you are doing. By the way, 4MB of RAM was the same amount that the N64 had without the expansion pak.
And the cart for Opera DS is the cache, not RAM. Pretty sure the cart port is too slow to allow a cart to act as RAM.
The DS was always designed with a two-slot system, it just so turns out when it hit the light of day (it was started somewhere around the middle of the N64's life) that the GBA was the current handheld and it had a very similiar pinout to the GB/GBC port they would have used in prototypes.
It's only a matter of time.
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As long as the aspect ratio stays the same I don't really see a problem with resizing the screens.
The thing is, the company that manufactures the cards says that pretty soon, they'll be able to make 1GB NDS cards.
If you really need the space, a developer should probably just make a console game.
This. The ARM7 co-processor (which runs the GBA support) is the only processor which can control the touch screen.
This. This is not true.
Ars DS Review:
"The system is powered by two processors, an Arm9 and an Arm7. The developers can choose which processor powers which screen, although the obvious choice is to use the weaker processor for the touch screen."
Plus, it doesn't make any sense that they couldn't remove the slot because the ARM7 runs the GBA compatibility. It might be inefficient to take the slot out so needlessly, but they could remove it and leave the ARM7 no problem. They could probably simplify some other parts of the design, too.
That makes it sound like each screen requires a dedicated processor so to save costs (?) they'd put in an ARM7 instead of an ARM9 and then they'd also have GBA support to boot. O_o
Well, backward compatibility and cost were concerns with the DS. It is the most practical solution.
Homebrew Development FAQ:
"The first thing we need is the ARM7 code. The ARM7 is the only CPU that can be used for controlling the touchscreen."
This is what I was going on. The Wikia Article on the Nintendo DS seems to suggest the same, but I wouldn't take a wikia article as fact until I do some checking.
It's possible that the processors can display on any screen but the actually touchscreen is controlled by the ARM7. The sound and WiFi are also controlled by the ARM7 and not the ARM9, so in any case you would absolutely have to have both processors in some capacity.