Bioware has never let me down before, so I can assume that Mass Effect is coming to PC, right? I can't use it as an excuse to purchase an XBOX 360 for that reason alone.
Similarly, I refuse to support FPSes on a console that doesn't allow KBM controls, so I am abstaining from Halo 3 based on the same principle (assumption that it will come to PC).
Capcom, despite their horrid and late treatment of Resident Evil 4 for PC, has been very committed to PC and IGN even has the PC version of Devil May Cry 4 in-hand. Despite this, we have no Dead Rising for PC, so I may be wrong to make assumptions about Microsoft and Bioware. I've been burned in the past by Activision too... Call of Duty 3 being a console exclusive despite being in a series of "PC first" games didn't sting nearly as bad because it wasn't an Infinity Ward title, but no KBM on the PS3 version only served to piss me off... I play fine with dual analog and I had no problem running and gunning right through
Resistance: Fall of Man, it's just that this is heresy to a PC series. The Wii version was certainly the one to own.
And, not that I would buy a 360 for Perfect Dark Zero or Kameo, but Rareware finally has a PC presence with Viva Pinata! I don't know what the means for their other games, but my bet is that Microsoft wants their invested money from Rare one way or another and that they aren't making any more money on the XBOX 360.
I'm just finding it really difficult to justify an XBOX 360 when everything of note is either multi-platform or on PC/coming to PC. Obviously, acheivements are an incentive to those who already own a 360, and some of the games do have that on PC now. I'll be getting Assasin's Creed PC in a month and I'll pay a lot less than most of you.
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What are we suppose to do in this thread? Wrestle you to the ground like a bear?
Mass Effect: Microsoft has exclusive rights to publish the trilogy. I doubt they'll port it to the PC, but who knows.
Dead Rising: Not a chance, but maybe the sequel. There was a lot of speculation that the sequel would be multiplatform, but it wasn't announced for the PS3. I could see it going to the PC, though.
Perfect Dark Zero: Doubt it, that game is dead.
You can, and you should.
Assassins Creed is an awesome game and hurrah for you getting it cheaper, but playing that without the dual analogue is going to be a bitch, I would think. Same for Dead Rising. Then again, while I found Jade Empire fine, KOTOR on the PC I found horrible to control, and wound up getting the Xbox version instead, so eh. Depends on the game. But a lot of stuff is more suited to 360. For me, anyway.
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This is the number one reason next to "my PC can't run it properly".
Why do you want to wait YEARS for a game that will by then be outdated and obsolete?
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Yummah
no it didn't prove kbam didn't work well... halo 2 proved that they can't port games worth shit.
PSN: super_emu
Xbox360 Gamertag: Emuchop
The console's not for you.
I recently jumped over from PC gaming to 360 when my PC became outdated. I realised £300 spent on a 360 was a much wiser investment than the same amount spent on a new PC. Honestly, the only thing I miss out on is being able to tell console gamers that they're playing the game wrong. Other than that it's been pretty much the same, infact I actually prefer the comfort of the controller.
PSN = Wicker86 ________ Gamertag = Wicker86
As for the KBAM vs. controller thing, you guys do know that gamepads do exist for the PC? And the 360 controller works natively for a bunch of PC games nowadays. Just checking. :P
So I never got used to KBaM. And I've always found it very uncomfortable. I've pretty much always maintained that joypads are better, and with dual analog sticks they've gotten much more comfortable.
As for KBAM vs Controller, I'd rather play against other people with a standard controller on 360, than use a controller against people using mice on PC. There's no denying that you get more accuracy with a mouse, however, I prefer the comfort of a controller.
Edit: metroid's sold about half a million in the US alone.
PSN = Wicker86 ________ Gamertag = Wicker86
Since Orange Box came out pretty much all PC shooters are obsolete. This includes the likes of Crysis.
But we need more ports to PC..
Portal's awesome though.
PSN = Wicker86 ________ Gamertag = Wicker86
but, I mean, even when it came out I couldn't see what was so awesome about it. It's the same formula doom has - get to the end of a very linear level, while killing everything. Well, I take it back - the physics were fucking impressive for the time, but the game design is stuck about 15 years ago.
Of course, I'm not an FPS guy. I still think Goldeneye is my favorite FPS because it had missions rather than "get to the end of this level," and thats why I think perfect dark is so overrated.
That said, they have also said that while they have no plans for a PC port, it is entirely possible, but the chances are very slim. And if they do end up making a port, it probably won't see release for at least five years because they want to concentrate all their efforts on finishing the trilogy on the 360 rather than spending resources to port the first game.
I bet you played it 3 years late on the 360, instead of in all its KBM glory.
edit: And the PC and the 360 are different beasts. If you want to play 360 games, get a 360 instead of hoping for them to be ported (Most likely quite badly) to the PC. Oh, and I only play games on the PC, and I'm quite content with the selection of games thats already avaiable instead of hoping for console games to be ported over.
This post is full of crazy.
Anyways, Retard, KBaM is definitely not uncomfortable in itself, it's uncomfortable for you. Gamepads are most certainly not better, just easier for you to use.
The mouse is unarguably a hell lot faster and nine hells more precise than the second analog. Analog sticks are indeed superior for movement (in relation to WASD), but the rift is a lot smaller in this case.
Sure anyone may prefer gamepads thanks to being used to it, but several years of gaming in both consoles and PCs have proved me time and again that no analog can beat a mouse at shooting stuff. Some games have their gameplay adapted in order to compensate for the intrinsic lameness of aiming with the analog stick, but then, IMO, it's another experience entirely.
You're right, you will. *begins chopping down a tree for wood*
Seriously, how could you not like HL2? The atmosphere was amazing, and I loved every moment in the game. Felt like Halo 3??! Jesus Christ man! Bust out your Genesis and play that for eternity
I didn't say I didn't like it. I enjoyed it quite a bit. I just don't see what makes it so holy fucking amazing. It's just like every other FPS in my eyes.
EDIT: Just like Halo 3 is, hence the comparison.
*starts gathering some nails*
that's just wrong.
Gameplay is not defined by the objectives, but the means you can employ to achieve such objectives. And Half-life 2 is actually quite brilliant in that it provides the player with a different gameplay paradigm in each part of the game. The boat section is not like the antlion section, which is different from Nova Prospekt and also Anti-Citizen One. Not to mention Ravenholm. Each part has a different set up, different challenges and diverse set pieces. The AI and balancing are pretty good, too. The sheer intensity of the late game battles was breathtaking to me, every single time I've replayed it.
On top of all that, HL2 brings superb integration of storytelling and gameplay, meshing them both so well that you can absorb as much or as little of the story as you care to. People who whine about the supposed non-existence of a plot in the game just ran too fast to notice.
HL2 also championed Source, a really great engine. It looks prettier with each iteration, and it does a lot of things very well, from running decently on a GeForce MX4 to running gorgeously on a 8800.
I mean, games like FEAR did ONE or two things right, then proceeded to repeat those things ad nausea. HL2 gave us a different experience with each transition.
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@hoodiethirteen
whenever STALKER is also ported
You were wrong from the get go. gameplay is defined by the objectives. Without a good solid base objective, methods to achieve an objective is meaningless.
The only games that are really worth playing on PC for me now are developed by Valve and Blizzard. And guess what? They design their games to scale like a motherfucker.
And you should probably get over the fact that someone didn't like Half-life 2. I agree to a certain extent. I'm sure there's other blasphemers out there too!
Naw, I don't mind. We're being pretty civil. It sounds like the core reasons we game are different. It's the same reason I can't stand GTA style games. I love a well defined, abstract objective.
EDIT: I actually wrote a paper on this for one of my classes a while back. I suspect there's two philosophies of gaming among the public, and I prescribe to one while he prescribes to the other.
Honestly, I have more fun on my PC than I do on my consoles. I don't know what it is, but controllers really bother me. The only ones I've enjoyed are the Wavebird, and N64 ones. (Wii is pretty good too)
You don't like the 360 pad?
Maybe I'm lucky, but the 360 pad absolutely melts into my hands. It's the perfect controller IMO.
I love you honky. And clearly I don't think other people won't have more fun on PCs than they do on consoles. Everyone has different tastes. I know a lot of people who won't touch consoles because they so rarely have mods, while I tend not to touch them even when I do play on PC. I always prefered vanilla experiences for some reason (The way it was "intended" by the developer. Not sure why I started doing this).
With my post I was actually referring more to Stormwatcher's PC-elitist chest-thumping post that was bottomed. Those kinds of things annoy me to no end. By the way...