And furthermore I understood why the change went through and expressed that in my posts on the topic. It still didn't change the fact that a build I was immensely enjoying was being nerfed. If there is a place to express such reactions, I would think this would be that venue.
Both my ret paladins are level 44 right now, 6 too low to catch Crusader Strike, so I'm missing out completely on the 100% + 40% version. 110% sounds fine, though, as I haven't had a chance to pick up endgame ret gear at all yet.
How are you finding leveling as ret compared to prot? I like prot, but it seems like it requires too specific a situation to really shine(like all melee mobs, and in the right numbers). My pally is 44 as well and I'm tempted to switch to ret with the even better mana improvements now.
And furthermore I understood why the change went through and expressed that in my posts on the topic. It still didn't change the fact that a build I was immensely enjoying was being nerfed. If there is a place to express such reactions, I would think this would be that venue.
In other words, go fuck yourself.
Well, builds that people enjoy can be overpowered, but you specifically thought that it wasn't right? I also thought that even after all the changes and normalization, the 125% and debuff increase, even without going past prep, was at worst a slight dps loss. Or that's the impression I got from the big discussion in the rogue thread
I got in a 3v3 team. There's 3 other people in it too, with their alts. So the pool of classes we have is a shaman, mage, priest, rogue, rogue, rogue. I only have one 70, a rogue. So with that, what would be the best combo? We did a 3 rogue thing last night for 5 games, and it looked good on paper. However we only won once. (i'm attributing it to lack of pvp gear and general confusion as weve never done arena together)
Both my ret paladins are level 44 right now, 6 too low to catch Crusader Strike, so I'm missing out completely on the 100% + 40% version. 110% sounds fine, though, as I haven't had a chance to pick up endgame ret gear at all yet.
How are you finding leveling as ret compared to prot? I like prot, but it seems like it requires too specific a situation to really shine(like all melee mobs, and in the right numbers). My pally is 44 as well and I'm tempted to switch to ret with the even better mana improvements now.
I think it's probably about the same, though I haven't done leveling-as-prot for several months, now. HIGHLY dependant on gear, though. They're both at Kang the Decapitator level now, but the only one I've seen on the AH lately had its time expire seconds after I got the gold for it. Stacking a lot of "of the Tiger" gear, crit rate around 20%. But taking a swing and doing around 1k damage on crit+SoC crit, at this level, is rather nice.
And furthermore I understood why the change went through and expressed that in my posts on the topic. It still didn't change the fact that a build I was immensely enjoying was being nerfed. If there is a place to express such reactions, I would think this would be that venue.
In other words, go fuck yourself.
Well, builds that people enjoy can be overpowered, but you specifically thought that it wasn't right? I also thought that even after all the changes and normalization, the 125% and debuff increase, even without going past prep, was at worst a slight dps loss. Or that's the impression I got from the big discussion in the rogue thread
Right, they had these changes on the PTR for how many months, released them live for a week, and then immediately put out notes about "correcting" it. Yeah, I was bitter, but I also understood why the change was taking place. I don't think that qualifies me as "having a knee jack reaction to everything", I have years of time invested playing the Rogue class, so maybe that makes me a little more responsive to changes like this, especially when it was targeted at my exact build.
As per your reply, at worst a slight dps loss to what? The newest Hemo was a huge DPS nerf (mainly for PvP'ers), especially since Hemo (at this point) does not benefit from it's own debuff (this is getting fixed). So even though they raised the debuff amount, it did nothing for our personal DPS, and the 15% Hemo damage nerf really did hurt, basically dropping it down to almost the exact same damage Hemo was before they touched it at all (un-normalized etc). That was kind of the slap in the face, they buffed it to a level that made it very desireable, and then almost immediately put it back down to a level where it was before touching it at all. The whole thing made me wonder "why?", my guess is that they really wanted to normalize Hemo, and this was a way to do it with minimal reaction. The nerf was also a response to 90% of the Rogues out there switching to this build because it was both raid and PvP viable. Sadly, by nerfing it, that 90% went right back to a combat build.
Now it looks like they are throwing huge buffs at the Sub tree to get people to train in it. That is awesome, I like the direction they are taking it and I really hope that it becomes an accepted effective build option for the Rogue class.
Also, I haven't complained about these changes in months, i've already respecced out of Hemo to try and get used to playing full combat again. I've taken the nerfs in stride and adapted my character to it.
That was kind of the slap in the face, they buffed it to a level that made it very desireable, and then almost immediately put it back down to a level where it was before touching it at all.
This is what I was talking about. The buff and nerf both happened on the PTR. So AR/hemo after today's patch should be very close to AR/hemo that we've known for months right?(or better, if normalization opens up more weapon opportunities). Blizzard is under no compunction to maintain huge buffs that are implemented on the PTR. Meanwhile, full sub is getting a large buff from what it has been on live.
I always thought it was odd that a tree that seemed to favor daggers had skills (hemo & GS) that weren't normalized that made it "better" to use swords\maces.
H*R on
Nintendo Network: WarrenMSP 3DS: 4184-2362-9697 PSN: Skywarrd
So would daggers be considered viable for heavy Sub build? I always liked it in concept though thought it was odd that swords\maces seemed to be better for it than daggers.
Oh, i'm also a rogue noob. But i can spell rogue.
H*R on
Nintendo Network: WarrenMSP 3DS: 4184-2362-9697 PSN: Skywarrd
0
Nova_CI have the needThe need for speedRegistered Userregular
edited January 2008
Random subject: The other day I was questing on my hunter and a horde paladin came in and started pulling all the mobs I needed for my quest and grinding them. So I tried to train an elite onto him. Didn't work, no big deal, I went back to picking up as many as I could until I finished my quest.
Then I get a whisper. He made an alliance character to tell me he was reporting me for harrassment. O_o
Random subject: The other day I was questing on my hunter and a horde paladin came in and started pulling all the mobs I needed for my quest and grinding them. So I tried to train an elite onto him. Didn't work, no big deal, I went back to picking up as many as I could until I finished my quest.
Then I get a whisper. He made an alliance character to tell me he was reporting me for harrasment. O_o
He's right, that's considered harassment. But most GMs won't take action unless it's really egregious, so you'll likely get a free pass.
martini on
I raised the wall. And I will be the one to knock it down.
0
Nova_CI have the needThe need for speedRegistered Userregular
Random subject: The other day I was questing on my hunter and a horde paladin came in and started pulling all the mobs I needed for my quest and grinding them. So I tried to train an elite onto him. Didn't work, no big deal, I went back to picking up as many as I could until I finished my quest.
Then I get a whisper. He made an alliance character to tell me he was reporting me for harrasment. O_o
He's right, that's considered harassment. But most GMs won't take action unless it's really egregious, so you'll likely get a free pass.
It's said in the same breath on the "Issues GM's don't deal with" page as stealing mobs. So if I was harassing him, he was harassing me.
So would daggers be considered viable for heavy Sub build? I always liked it in concept though thought it was odd that swords\maces seemed to be better for it than daggers.
Oh, i'm also a rogue noob. But i can spell rogue.
Swords and maces will still be better(for hemo) because it's an instant, without any special benefit for daggers.
That was kind of the slap in the face, they buffed it to a level that made it very desireable, and then almost immediately put it back down to a level where it was before touching it at all.
This is what I was talking about. The buff and nerf both happened on the PTR. So AR/hemo after today's patch should be very close to AR/hemo that we've known for months right?(or better, if normalization opens up more weapon opportunities). Blizzard is under no compunction to maintain huge buffs that are implemented on the PTR. Meanwhile, full sub is getting a large buff from what it has been on live.
Even though Hemo is normalized, you still want the slowest speed weapon you can get your hands on, so while it may theoretically open up more weapon opportunities, it really doesn't.
Random subject: The other day I was questing on my hunter and a horde paladin came in and started pulling all the mobs I needed for my quest and grinding them. So I tried to train an elite onto him. Didn't work, no big deal, I went back to picking up as many as I could until I finished my quest.
Then I get a whisper. He made an alliance character to tell me he was reporting me for harrasment. O_o
He's right, that's considered harassment. But most GMs won't take action unless it's really egregious, so you'll likely get a free pass.
It's said in the same breath on the "Issues GM's don't deal with" page as stealing mobs. So if I was harassing him, he was harassing me.
Your post made it sound like he was just killing mobs you wanted to kill, not as if he was stealing your mobs (i.e. tagging mobs that you had already pulled, which is usually difficult to do anyways). Just because you want them, doesn't make them yours.
martini on
I raised the wall. And I will be the one to knock it down.
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited January 2008
I still don't understand why I should go for the weapon closest to 3 I can get for my Shaman and Windfury.
Your post made it sound like he was just killing mobs you wanted to kill, not as if he was stealing your mobs (which is hardly possible anyways). Just because you want them, doesn't make them yours.
Hmm, that's why I pretty much left it. I mean, when I'm aoe grinding mobs on my Paladin, I make sure I stay in a specific area and I don't claim an entire zone. The mobs I needed were in the forge camps. The Paladin was never far from me so I'd only get the first mob in a spawn. Then he'd grab the rest. He didn't stay in the one Forge Camp, but was always in the one I was in.
I don't consider that harassment, just pig headed. So I trained a mob.
Even though Hemo is normalized, you still want the slowest speed weapon you can get your hands on, so while it may theoretically open up more weapon opportunities, it really doesn't.
But it does close the damage gap between 2.4 and 2.8, meaning you can pay more attention to stats like AP on a faster weapon. It should make some difference to size of weapon selection.
I still don't understand why I should go for the weapon closest to 3 I can get for my Shaman and Windfury.
Windfury isn't normalized and it has a 3 second internal cooldown.
There.
Why doesn't it say that in the skill?
And if I have a high crit chance, should I go for a weapon speed lower than 3 due to flurry?
Normalized means... eg: 300-400 weapon damage means 300-400 damage on Windfury, all other special attacks are normalized to 2.4 speed for 1h weapons or whatever it is. Slowest possible, always, because of this. Flurry is icing.
Your post made it sound like he was just killing mobs you wanted to kill, not as if he was stealing your mobs (which is hardly possible anyways). Just because you want them, doesn't make them yours.
Hmm, that's why I pretty much left it. I mean, when I'm aoe grinding mobs on my Paladin, I make sure I stay in a specific area and I don't claim an entire zone. The mobs I needed were in the forge camps. The Paladin was never far from me so I'd only get the first mob in a spawn. Then he'd grab the rest. He didn't stay in the one Forge Camp, but was always in the one I was in.
I don't consider that harassment, just pig headed. So I trained a mob.
People are great at seeing their own self-interest, and frustration sometimes makes decent people act like jerks. Yes, that goes for both of you in this story. :P Anyways, you're not likely to get any GM action taken against you, but it's something to consider the next time you think of training a mob on someone.
martini on
I raised the wall. And I will be the one to knock it down.
I need some help with a graphical issue in WoW, and I thought this would be the best place to ask it.
Well, I recently upgraded to Leopard (Mac OS 10.5), and it didn't go too smoothly (I had to copy my internal harddrive to an external and erase the internal). Since then, my game has been looking like this:
I think the best course of action would be to redownload the client, but I want to know what you all think.
Mine was doing that as well because my graphics card was dieing out. Had the same problem on Neverwinter Nights 2 and Team Fortress 2 as well. Replaced my graphics card and it all works fine.
And I just resubscribed to WoW, but my old server sucks and I don't feel like paying to transfer either character there elsewhere. Now I need to find a good server and/or guild to go to.
Well, that would be fine, but I'm using a laptop, and I can't replace the graphics card as far as I know (at least without replacing the entire damn MoBo, and at that point, I would probably be better off getting a new laptop). Shit. On the other hand, I still think it's no coincidence that this problem started happening when I installed Leopard. Hmm...
Edit: Looking at the WoW forum Mac tech support thread, Blizzard seems to acknowledge this issue exists, and DOES have to do with Leopard. Seems the only way to fix it right now is to downgrade to Tiger.
People are great at seeing their own self-interest, and frustration sometimes makes decent people act like jerks. Yes, that goes for both of you in this story. :P Anyways, you're not likely to get any GM action taken against you, but it's something to consider the next time you think of training a mob on someone.
Cool. The last time I trained some guy was in retaliation for him doing it to me back when my hunter was level 55 or so (So, coupla years, maybe?). And I get that what I did was a dick move, but either the guy was totally oblivious to me and just happened to always be where I was, or was deliberately following me around.
I grind on my Paladin often, but I refuse to compete with people for my aoe grind. As soon as someone comes into the area, whether or not it's another aoe grinder (mage or somesuch) or a quester, I move on. The only time I was frustrated at someone being in an area I wanted to grind was the 10th or so time in a row I found the exact same mage grinding Sunfury. But I didn't try to take their mobs.
EDIT: (Yes, I said 'their mobs'. Because a grinder needs more than the one they're attacking at that moment.)
I'm pretty sure I did him a favor by being a dick back to him. At least he doesn't accrue more Karma.
I need some help with a graphical issue in WoW, and I thought this would be the best place to ask it.
Well, I recently upgraded to Leopard (Mac OS 10.5), and it didn't go too smoothly (I had to copy my internal harddrive to an external and erase the internal). Since then, my game has been looking like this:
I think the best course of action would be to redownload the client, but I want to know what you all think.
Mine was doing that as well because my graphics card was dieing out. Had the same problem on Neverwinter Nights 2 and Team Fortress 2 as well. Replaced my graphics card and it all works fine.
And I just resubscribed to WoW, but my old server sucks and I don't feel like paying to transfer either character there elsewhere. Now I need to find a good server and/or guild to go to.
Well, that would be fine, but I'm using a laptop, and I can't replace the graphics card as far as I know (at least without replacing the entire damn MoBo, and at that point, I would probably be better off getting a new laptop). Shit. On the other hand, I still think it's no coincidence that this problem started happening when I installed Leopard. Hmm...
I had problems kinda like that on my old laptop, and replacing the video card didn't end up solving the problem (even though re-seating the card would temporarily make the problem go away). I ended up thinking that it was either the display or the flex cable, and at that point, I ended up just buying a new laptop.
martini on
I raised the wall. And I will be the one to knock it down.
i would hope to think he wasn't talking about going hemo daggers.
I was thinking Hemo daggers...but then again i stand behind my rogue noobness.
But all that has been said makes sense even if it doesn't make sense that a tree with skills that benefit being behind your opponent, bonus to backstab and ambush, increasing steath potency would use maces\swords and not daggers.
H*R on
Nintendo Network: WarrenMSP 3DS: 4184-2362-9697 PSN: Skywarrd
I had a vaguely similar experience, except I got no chance for retribution on my part.
I was a dwarf rogue and had a quest to kill some murlocs and get some body part they dropped. There was a murloc settlement virtually right next to town, so I went there. When I got there, a gnome Warlock was already there attacking murlocs. However, there were tons of murlocs and I figured even if he was on the same quest you only need like 6 drops to complete it so there was room for both of us.
So I swam around to the other side of the settlement to give him plenty of room to deal with his own murlocs and I fire a shot at a lone murloc so I can pull him away and kill him in melee. When the murloc gets into melee range of me, the warlock calls me and ass and then casts Fear on the murloc causing it to run away from me. I had to surface because my air was running low and when I came back down I decided to go ahead and kill my murloc (since I'd already damaged it he couldn't get anything from it anyways) and then head back to town until this guy was done since he was obviously going to be a dick about it.
So I manage to get my murloc back, though it is now closer to the settlement then I would have liked. What happens now? Well, I haven't played a warlock yet so I'm not entirely sure how accurate the following is. What I think happened was that he had his minion swim past a bunch of murlocs to get them following him, then brought them all over to me and dismissed his minion, thus causing all the murlocs to attack me because I was attacking one of them and they always join in.
Like I said, I haven't played a Warlock, so I don't know if that's actually what he did, but I know his minion swam to me with a bunch of murlocs behind him and then vanished, and then I got murdered.
Needless to say, I was rather annoyed. Unfortunately, I'd only had the game for about a week at that point. So I did nothing since I wasn't completely sure of the ettiquette for attacking settlements like this (though I felt I was in the right since this is an MMO and I didn't think one guy should be able to claim an entire area, especially when there are so many enemies around), and I wasn't completely certain he did what I think he did since I don't know much about warlocks.
Ah. Well, it's comforting to know that he probably died. Even though it turns out he wasn't quite as big of a dick as I thought he was (though I suppose it's always possible he had his minion tow the murlocs to me when he knew his death was imminent, thus reaffirming his status as a dick).
Man. So last night I finally gave in and started playing my druid again. Now I'm looking at the gear I need, and as I don't plan on raiding anymore, I need 316 badges to get all the large upgrades I want. Then there's probably another 50 or 60 badges worth of items that would be a moderate upgrade.
Is there a program or add-on that would very easily let me look at different items and see the end result stat changes from each individual item so I could weigh those on a badge for badge basis?
I need some help with a graphical issue in WoW, and I thought this would be the best place to ask it.
Well, I recently upgraded to Leopard (Mac OS 10.5), and it didn't go too smoothly (I had to copy my internal harddrive to an external and erase the internal). Since then, my game has been looking like this:
I think the best course of action would be to redownload the client, but I want to know what you all think.
I had that exact problem on every single Geforce 5 card I've used (GeForce FX). It was really really bad on the 5600, so bad that those little artifacts would completely cover the screen. Switched to a Radeon 9600Pro and now I use a GeForce 8800GTS and I haven't seen it again.
Posts
ret pre crusader strike (uhhh 1.12?) wasn't bad, but it was certainly less involved
In other words, go fuck yourself.
How are you finding leveling as ret compared to prot? I like prot, but it seems like it requires too specific a situation to really shine(like all melee mobs, and in the right numbers). My pally is 44 as well and I'm tempted to switch to ret with the even better mana improvements now.
Well, builds that people enjoy can be overpowered, but you specifically thought that it wasn't right? I also thought that even after all the changes and normalization, the 125% and debuff increase, even without going past prep, was at worst a slight dps loss. Or that's the impression I got from the big discussion in the rogue thread
Right, they had these changes on the PTR for how many months, released them live for a week, and then immediately put out notes about "correcting" it. Yeah, I was bitter, but I also understood why the change was taking place. I don't think that qualifies me as "having a knee jack reaction to everything", I have years of time invested playing the Rogue class, so maybe that makes me a little more responsive to changes like this, especially when it was targeted at my exact build.
As per your reply, at worst a slight dps loss to what? The newest Hemo was a huge DPS nerf (mainly for PvP'ers), especially since Hemo (at this point) does not benefit from it's own debuff (this is getting fixed). So even though they raised the debuff amount, it did nothing for our personal DPS, and the 15% Hemo damage nerf really did hurt, basically dropping it down to almost the exact same damage Hemo was before they touched it at all (un-normalized etc). That was kind of the slap in the face, they buffed it to a level that made it very desireable, and then almost immediately put it back down to a level where it was before touching it at all. The whole thing made me wonder "why?", my guess is that they really wanted to normalize Hemo, and this was a way to do it with minimal reaction. The nerf was also a response to 90% of the Rogues out there switching to this build because it was both raid and PvP viable. Sadly, by nerfing it, that 90% went right back to a combat build.
Now it looks like they are throwing huge buffs at the Sub tree to get people to train in it. That is awesome, I like the direction they are taking it and I really hope that it becomes an accepted effective build option for the Rogue class.
Also, I haven't complained about these changes in months, i've already respecced out of Hemo to try and get used to playing full combat again. I've taken the nerfs in stride and adapted my character to it.
This is what I was talking about. The buff and nerf both happened on the PTR. So AR/hemo after today's patch should be very close to AR/hemo that we've known for months right?(or better, if normalization opens up more weapon opportunities). Blizzard is under no compunction to maintain huge buffs that are implemented on the PTR. Meanwhile, full sub is getting a large buff from what it has been on live.
I always thought it was odd that a tree that seemed to favor daggers had skills (hemo & GS) that weren't normalized that made it "better" to use swords\maces.
3DS: 4184-2362-9697
PSN: Skywarrd
Oh, i'm also a rogue noob. But i can spell rogue.
3DS: 4184-2362-9697
PSN: Skywarrd
Then I get a whisper. He made an alliance character to tell me he was reporting me for harrassment. O_o
It's said in the same breath on the "Issues GM's don't deal with" page as stealing mobs. So if I was harassing him, he was harassing me.
Swords and maces will still be better(for hemo) because it's an instant, without any special benefit for daggers.
Even though Hemo is normalized, you still want the slowest speed weapon you can get your hands on, so while it may theoretically open up more weapon opportunities, it really doesn't.
Windfury isn't normalized and it has a 3 second internal cooldown.
There.
Why doesn't it say that in the skill?
And if I have a high crit chance, should I go for a weapon speed lower than 3 due to flurry?
sup with that?
didn't you quit though ? or was that some other guy with the incredibles online videogame sig images?
Hmm, that's why I pretty much left it. I mean, when I'm aoe grinding mobs on my Paladin, I make sure I stay in a specific area and I don't claim an entire zone. The mobs I needed were in the forge camps. The Paladin was never far from me so I'd only get the first mob in a spawn. Then he'd grab the rest. He didn't stay in the one Forge Camp, but was always in the one I was in.
I don't consider that harassment, just pig headed. So I trained a mob.
But it does close the damage gap between 2.4 and 2.8, meaning you can pay more attention to stats like AP on a faster weapon. It should make some difference to size of weapon selection.
i quit, then i got to 70, pvped for a bit, arenad for a bit, and then quit again
Normalized means... eg: 300-400 weapon damage means 300-400 damage on Windfury, all other special attacks are normalized to 2.4 speed for 1h weapons or whatever it is. Slowest possible, always, because of this. Flurry is icing.
Well, that would be fine, but I'm using a laptop, and I can't replace the graphics card as far as I know (at least without replacing the entire damn MoBo, and at that point, I would probably be better off getting a new laptop). Shit. On the other hand, I still think it's no coincidence that this problem started happening when I installed Leopard. Hmm...
Edit: Looking at the WoW forum Mac tech support thread, Blizzard seems to acknowledge this issue exists, and DOES have to do with Leopard. Seems the only way to fix it right now is to downgrade to Tiger.
Steam: pazython
Cool. The last time I trained some guy was in retaliation for him doing it to me back when my hunter was level 55 or so (So, coupla years, maybe?). And I get that what I did was a dick move, but either the guy was totally oblivious to me and just happened to always be where I was, or was deliberately following me around.
I grind on my Paladin often, but I refuse to compete with people for my aoe grind. As soon as someone comes into the area, whether or not it's another aoe grinder (mage or somesuch) or a quester, I move on. The only time I was frustrated at someone being in an area I wanted to grind was the 10th or so time in a row I found the exact same mage grinding Sunfury. But I didn't try to take their mobs.
EDIT: (Yes, I said 'their mobs'. Because a grinder needs more than the one they're attacking at that moment.)
I'm pretty sure I did him a favor by being a dick back to him. At least he doesn't accrue more Karma.
I was thinking Hemo daggers...but then again i stand behind my rogue noobness.
But all that has been said makes sense even if it doesn't make sense that a tree with skills that benefit being behind your opponent, bonus to backstab and ambush, increasing steath potency would use maces\swords and not daggers.
3DS: 4184-2362-9697
PSN: Skywarrd
I was a dwarf rogue and had a quest to kill some murlocs and get some body part they dropped. There was a murloc settlement virtually right next to town, so I went there. When I got there, a gnome Warlock was already there attacking murlocs. However, there were tons of murlocs and I figured even if he was on the same quest you only need like 6 drops to complete it so there was room for both of us.
So I swam around to the other side of the settlement to give him plenty of room to deal with his own murlocs and I fire a shot at a lone murloc so I can pull him away and kill him in melee. When the murloc gets into melee range of me, the warlock calls me and ass and then casts Fear on the murloc causing it to run away from me. I had to surface because my air was running low and when I came back down I decided to go ahead and kill my murloc (since I'd already damaged it he couldn't get anything from it anyways) and then head back to town until this guy was done since he was obviously going to be a dick about it.
So I manage to get my murloc back, though it is now closer to the settlement then I would have liked. What happens now? Well, I haven't played a warlock yet so I'm not entirely sure how accurate the following is. What I think happened was that he had his minion swim past a bunch of murlocs to get them following him, then brought them all over to me and dismissed his minion, thus causing all the murlocs to attack me because I was attacking one of them and they always join in.
Like I said, I haven't played a Warlock, so I don't know if that's actually what he did, but I know his minion swam to me with a bunch of murlocs behind him and then vanished, and then I got murdered.
Needless to say, I was rather annoyed. Unfortunately, I'd only had the game for about a week at that point. So I did nothing since I wasn't completely sure of the ettiquette for attacking settlements like this (though I felt I was in the right since this is an MMO and I didn't think one guy should be able to claim an entire area, especially when there are so many enemies around), and I wasn't completely certain he did what I think he did since I don't know much about warlocks.
Gaaaah, morons fighting a mob I never did anything to 20 meters away from me and somehow managing to keep me in combat until that mob dies. :x :x :x
Is there a program or add-on that would very easily let me look at different items and see the end result stat changes from each individual item so I could weigh those on a badge for badge basis?
I use somthing similar, can't remember off the top of my head what it's called though.
I had that exact problem on every single Geforce 5 card I've used (GeForce FX). It was really really bad on the 5600, so bad that those little artifacts would completely cover the screen. Switched to a Radeon 9600Pro and now I use a GeForce 8800GTS and I haven't seen it again.