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Megami Tensei/Persona discussion: | P3: FES - 4/22 | Nocturne reprinted?

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Posts

  • Chrono HelixChrono Helix Registered User regular
    edited March 2008
    P4 site has been updated! (My Japanese is really horrible)

    Characters:
    Protagonist

    The hero of this story. He moved in with his maternal relatives who stay near the countryside. By awakening his latent Persona abilities, he opens the door to a new world.

    Awakening
    The protagonist and his friends intend to crack the mystery behind the serial murders by opening the door to another world. The key to that door is the power of the spirit, "Persona".

    Hanamura Yousuke
    Voice actor: Morikubo Shoutarou
    Notable roles: Ginji Amano (Get Backers), Shikamaru Nara (Naruto), Ingway (Odin Sphere)

    The protagonist's classmate. Has a cheerful personality, and good at reading people's moods. Despite awakening his Persona abilities, (can't understand the last part).

    Meeting
    The protagonist and Yousuke meet. What lies ahead for these 2 people?

    Satonaka Chie
    Voice actor: Horie Yui
    Notable roles: Naru Narusegawa (Love Hina), Eri Sawachika (School Rumble), Ayu Tsukimiya (Kanon)

    The protagonist's classmate. Born in (?), an ordinary young girl. She carries a darkness within her heart, the ability to use Persona.

    Seiryu Densetsu (the legend of Jackie Chan?)
    Chie is really into martial arts. The footwork that she picked up on her own may come in useful someday.

    Keyword:
    Murders

    An ominous shadow lurks in (?), showing itself in the form of murder. What is the protagonist and his friends up against?
    Strange serial murders

    On days when fog descends upon the town, a corpse will be discovered. Modus operandi, motive, all are unknown, these mysterious serial murders. The only thing they have in common is...

    Yosagami High School:

    The protagonist attends Yosagami High School. (There's more to the sentence, but I don't quite get it.)
    Transfer student

    Many interesting experiences awaits our protagonist over the next year.

    Chrono Helix on
  • StriferStrifer Registered User regular
    edited March 2008
    They aren't revealing too much, but some new details do crop up.

    Strifer on
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  • Lord JezoLord Jezo Registered User regular
    edited March 2008
    Do you guys keep 100+ Persona in your inventory at all times and cycle between them all or are there just a handful that you use?

    ( I may have asked this in a different way a few pages back but I read today that there are 145 total in the game and having to go through that list every single battle blows my mind )

    Lord Jezo on
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  • DarkPrimusDarkPrimus Registered User regular
    edited March 2008
    Lord Jezo wrote: »
    Do you guys keep 100+ Persona in your inventory at all times and cycle between them all or are there just a handful that you use?

    ( I may have asked this in a different way a few pages back but I read today that there are 145 total in the game and having to go through that list every single battle blows my mind )

    The number of Persona the main can carry is somewhat dependent on level... I think? But you can't have more than around a dozen maximum - the rest are saved in the compendium. Sorry I can't come up with the exact numbers, haven't played in a while and I'm waiting on FES.

    DarkPrimus on
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  • Kay2Kay2 Registered User regular
    edited March 2008
    You can only handle about 6 at the start of the game, and I -think- the number you can hold at any one time is 12. Trust me, you'll be wanting more space to carry them around.

    Kay2 on
  • DarklyreDarklyre Registered User regular
    edited March 2008
    Lord Jezo wrote: »
    Do you guys keep 100+ Persona in your inventory at all times and cycle between them all or are there just a handful that you use?

    ( I may have asked this in a different way a few pages back but I read today that there are 145 total in the game and having to go through that list every single battle blows my mind )

    You can only have a max of 12 personas in your list once you hit level 20. That said, by that point you should have a set of skills you're comfortable with. To be fully capable, here's a list of things you'll probably want:

    All elemental spells (spell level depends on how much MP you want to use, you might prefer all-out attacks)
    All ma-elemental spells + Amp/Boost (just to make things quicker)
    Dia/rama/rahan
    Media/rama/rahan
    A Null element for Strike/Slash/Pierce/Fire/Ice/Lightning/Wind/Light/Dark (useful if you keep up with Analyze)
    Auto-Taru/Suku/Rakukaja for quicker regular battles
    Taru/Suku/Rakukaja for boss fights
    Hama/Mudo + Boost

    That may seem like a lot of stuff, but your personas will always have at least 2-3 of these. Hell, it's not hard to fuse a persona with all 4 elemental spells, or one with all three auto/-kaja abilities.

    Of course, if you're trying to make a null-all persona, good luck. The only ones I've seen that are even possible to do it with are Abaddon and pre-FES Lucifer.

    Darklyre on
  • Lord JezoLord Jezo Registered User regular
    edited March 2008
    Darklyre wrote: »
    Dia/rama/rahan
    Media/rama/rahan
    Auto-Taru/Suku/Rakukaja for quicker regular battles
    Taru/Suku/Rakukaja for boss fights
    Hama/Mudo + Boost

    Should I look up what that stuff means or will it be taught to me in game?

    Lord Jezo on
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  • Kay2Kay2 Registered User regular
    edited March 2008
    It's the SMT spell-attribute naming system. It's never made much sense to me, so I've just had to learn it. I still have trouble with the buff/debuff powers.

    Kay2 on
  • Zephyr_FateZephyr_Fate Registered User regular
    edited March 2008
    Lord Jezo wrote: »
    Darklyre wrote: »
    Dia/rama/rahan
    Media/rama/rahan
    Auto-Taru/Suku/Rakukaja for quicker regular battles
    Taru/Suku/Rakukaja for boss fights
    Hama/Mudo + Boost

    Should I look up what that stuff means or will it be taught to me in game?

    If you've never played an SMT game before, I'd recommend looking up what those words mean.

    Zephyr_Fate on
  • HakuninHakunin Registered User regular
    edited March 2008
    Lord Jezo wrote: »
    Should I look up what that stuff means or will it be taught to me in game?
    Dia/rama/rahan = Healing Spells (single char)
    Media/rama/rahan = Healing Spells (multi char)
    Hama/Mudo = Instadeath spells.

    -kaja spells are buffs. -nda spells are debuffs:

    Taru = physical
    Suku = dodge/aim
    Raku = def
    Maka = magic

    Hakunin on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited March 2008
    For good measure:
    Agi is fire, Zio is lightning, Bufu is ice, and Garu is wind.
    Hama is light and Mudo is dark. Their spells are often instadeath, but not always.

    IceBurner on
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  • DrezDrez Registered User regular
    edited March 2008
    Darklyre wrote: »
    Lord Jezo wrote: »
    Do you guys keep 100+ Persona in your inventory at all times and cycle between them all or are there just a handful that you use?

    ( I may have asked this in a different way a few pages back but I read today that there are 145 total in the game and having to go through that list every single battle blows my mind )

    You can only have a max of 12 personas in your list once you hit level 20. That said, by that point you should have a set of skills you're comfortable with. To be fully capable, here's a list of things you'll probably want:

    All elemental spells (spell level depends on how much MP you want to use, you might prefer all-out attacks)
    All ma-elemental spells + Amp/Boost (just to make things quicker)
    Dia/rama/rahan
    Media/rama/rahan
    A Null element for Strike/Slash/Pierce/Fire/Ice/Lightning/Wind/Light/Dark (useful if you keep up with Analyze)
    Auto-Taru/Suku/Rakukaja for quicker regular battles
    Taru/Suku/Rakukaja for boss fights
    Hama/Mudo + Boost

    That may seem like a lot of stuff, but your personas will always have at least 2-3 of these. Hell, it's not hard to fuse a persona with all 4 elemental spells, or one with all three auto/-kaja abilities.

    Of course, if you're trying to make a null-all persona, good luck. The only ones I've seen that are even possible to do it with are Abaddon and pre-FES Lucifer.

    That's level 30.

    L1-L9: 6 personae max
    L10-L19: 8 personae max
    L20-L29: 10 personae max
    L30+: 12 personae max

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • SilpheedSilpheed Registered User regular
    edited March 2008
    Chance wrote: »
    Silpheed wrote: »
    Damn! Looks like I've really messed up my S-Links. I'm currently in reverse with Fuuka, the Chariot guy and the Fortune. Could anyone tell me where I can find them while they are in "reverse" or if I can find a guide with locations and what you are supposed to tell them in order for them to become "normal" again?

    Fuuka:
    1st floor near Culture Club rooms Monday, Friday and Saturday.
    Chariot: Sports Club team practice Monday, Tuesday, Thursday and Friday.
    Fortune: Outside chosen School Culture Club Tuesday, Wednesday and Thursday.

    Info ripped from GameFAQs.
    Thanks for the info. Now I have to decide if it's worth patching things up with the Chariot and Fortune guys since their stories doesn't seem all that good and their Personas this far have been..lacklustre, IMO.

    Silpheed on
  • BrueBrue Registered User regular
    edited March 2008
    I am wondering what kind of play times everyone has had with DDS 1 because it feels like I am going to end up completing it rather quickly. Currently I am at level 21'ish with everyone just got a new party member etc., and am only 8 hours in or so.... by my calculations I should be done in 40 total hours does that seem right or a bit low?

    Brue on
  • RainbowDespairRainbowDespair Registered User regular
    edited March 2008
    Brue wrote: »
    I am wondering what kind of play times everyone has had with DDS 1 because it feels like I am going to end up completing it rather quickly. Currently I am at level 21'ish with everyone just got a new party member etc., and am only 8 hours in or so.... by my calculations I should be done in 40 total hours does that seem right or a bit low?

    DDS1 is rather short as far as RPGs go. If you don't try to defeat the optional super hard bosses, you can beat it in around 20-25 hours without much difficulty.

    RainbowDespair on
  • StriferStrifer Registered User regular
    edited March 2008
    Yeah, 40 hours is about right.

    EDIT: For your first time anyway. I've also visited some of the optional areas, so it adds up. Let's not forget about the times when I lost my progress.

    Strifer on
    MikoSuikaLine.jpg
  • BrueBrue Registered User regular
    edited March 2008
    I definitely dig the parallel they drew to hinduism, and love the skill progression as you can't mess up and are really only limited by the amount of money you have. All in all I am loving DDS 1 and I have the feeling that it is the most forgiving of all the SMT games.

    Brue on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2008
    Wait'll you get to the endgame.

    cj iwakura on
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  • onidavinonidavin Registered User regular
    edited March 2008
    cj iwakura wrote: »
    Wait'll you get to the endgame.

    Of the second game. Best. Final. Dungeon. Ever.

    onidavin on
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  • RustRust __BANNED USERS regular
    edited March 2008
    onidavin wrote: »
    cj iwakura wrote: »
    Wait'll you get to the endgame.

    Of the second game. Best. Final. Dungeon. Ever.

    The hell you say. That place was dull as sin.

    Rust on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2008
    It had good music.

    But yeah, actually going through it was an exercise in pain.

    (Much like almost every dungeon in DDS.)

    cj iwakura on
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  • ShamusShamus Registered User regular
    edited March 2008
    DDS 2 was such a good sequel too.

    I think my favorite part was just the fact it forced your character choice in a way, forcing me to use characters I never used.

    Shamus on
  • SilpheedSilpheed Registered User regular
    edited March 2008
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Silpheed on
  • BurnageBurnage Registered User regular
    edited March 2008
    DDS2 is, for a big chunk of it, one of the most depressing games I've ever played.
    Everyone dies. Sometimes multiple times. D:

    Speaking of depressing, I just maxed out the Sun S. Link in P3.
    Did I just spend ten sundays talking to a ghost?

    Burnage on
  • EmperorSethEmperorSeth Registered User regular
    edited March 2008
    Burnage wrote: »
    DDS2 is, for a big chunk of it, one of the most depressing games I've ever played.
    Everyone dies. Sometimes multiple times. D:

    Speaking of depressing, I just maxed out the Sun S. Link in P3.
    Did I just spend ten sundays talking to a ghost?
    My theory is that he died just before the last meeting; he was alive before that. But I don't know; I don't get how that part really fits with the rest of the game's theme and mythology anyway. But then, I don't see the robot girl correlation either.

    EmperorSeth on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • Steel AngelSteel Angel Registered User regular
    edited March 2008
    Silpheed wrote: »
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Mudo Boost is the -amp version. It does boost Die For Me.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • SilpheedSilpheed Registered User regular
    edited March 2008
    Silpheed wrote: »
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Mudo Boost is the -amp version. It does boost Die For Me.
    I see, I just thought that there were two levels" of amplification as the elemental spells have (Fire-Boost, Fire-Amp). But I guess it would break the game way too much to have an even bigger boost for the Hama and Mudo skills.

    Silpheed on
  • BurnageBurnage Registered User regular
    edited March 2008
    Burnage wrote: »
    DDS2 is, for a big chunk of it, one of the most depressing games I've ever played.
    Everyone dies. Sometimes multiple times. D:

    Speaking of depressing, I just maxed out the Sun S. Link in P3.
    Did I just spend ten sundays talking to a ghost?
    My theory is that he died just before the last meeting; he was alive before that. But I don't know; I don't get how that part really fits with the rest of the game's theme and mythology anyway. But then, I don't see the robot girl correlation either.
    I'm tempted to go with that idea, too, but then again his silver hair (which I think is a sign of something being supernatural in Japanese culture?) could lend support to him being dead from the start, or dying at any point throughout the social link.

    I do see how it fits into the overall theme, though. It's about him coming to terms with how short his life is compared to others, and how our impact on others may mean more than anything we personally get out of life. I'm just about to fight the 12th Shadow, so I'm not certain if there are any more twists coming, but so far time and what we do with it seems to be the predominant theme of the game for me.

    Aigis is possibly a bit out of place, too, but she seems to represent some kind of point about what it means to be human. If something looks human, acts human, and thinks like a human (and given how readily the staff and pupils of Gekkoukan accept her, she's probably a very good facsimile), then why would we not call it human?

    Burnage on
  • DarklyreDarklyre Registered User regular
    edited March 2008
    Silpheed wrote: »
    Silpheed wrote: »
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Mudo Boost is the -amp version. It does boost Die For Me.
    I see, I just thought that there were two levels" of amplification as the elemental spells have (Fire-Boost, Fire-Amp). But I guess it would break the game way too much to have an even bigger boost for the Hama and Mudo skills.

    Hama/Mudo skills max out at about 90% accuracy, even though the Boost abilities would pump Samsara and Die for Me! past the 100% mark. Atlus hates you. :lol:

    Darklyre on
  • XagarathXagarath Registered User regular
    edited March 2008
    Silpheed wrote: »
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Actually, consider getting Null/Resist Dark onto Thanatos.
    There's a fusion you'll need him for later which will benefit from it.

    Xagarath on
  • SilpheedSilpheed Registered User regular
    edited March 2008
    Darklyre wrote: »
    Silpheed wrote: »
    Silpheed wrote: »
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Mudo Boost is the -amp version. It does boost Die For Me.
    I see, I just thought that there were two levels" of amplification as the elemental spells have (Fire-Boost, Fire-Amp). But I guess it would break the game way too much to have an even bigger boost for the Hama and Mudo skills.

    Hama/Mudo skills max out at about 90% accuracy, even though the Boost abilities would pump Samsara and Die for Me! past the 100% mark. Atlus hates you. :lol:
    Hey, I want those fuckers to die so damn hard that their kids feel it 3 generations ahead. :P

    Xagarath: Thanks for the headsup, I'll look into it. Guess I'll need to start researching how to get the best healing spell on Thanatos as well, with Null Dark added to the mix. Guess I'm just a sucker for making things unecessarily complicated:P

    Silpheed on
  • StriferStrifer Registered User regular
    edited March 2008
    Silpheed wrote: »
    Darklyre wrote: »
    Silpheed wrote: »
    Silpheed wrote: »
    Since I'm about to fuse Thanatos I'm thinking about what skills I should make sure that he inherits. Null/Resist Light is the first I'll go for, followed by Die for me! but I'm a bit uncertain regarding Mudo boost. Is there an -amp version of it, such as the ones for the elemental spells?

    Mudo Boost is the -amp version. It does boost Die For Me.
    I see, I just thought that there were two levels" of amplification as the elemental spells have (Fire-Boost, Fire-Amp). But I guess it would break the game way too much to have an even bigger boost for the Hama and Mudo skills.

    Hama/Mudo skills max out at about 90% accuracy, even though the Boost abilities would pump Samsara and Die for Me! past the 100% mark. Atlus hates you. :lol:
    Hey, I want those fuckers to die so damn hard that their kids feel it 3 generations ahead. :P

    Xagarath: Thanks for the headsup, I'll look into it. Guess I'll need to start researching how to get the best healing spell on Thanatos as well, with Null Dark added to the mix. Guess I'm just a sucker for making things unecessarily complicated:P

    Nah, spending some time trying to get useful fusions is always worth it. You never know when you might need a particular Persona.

    Halfway through October. Wow.

    Also, use Virus Breath. This thing is ridiculous.

    Strifer on
    MikoSuikaLine.jpg
  • tarnoktarnok Registered User regular
    edited March 2008
    Strifer wrote: »

    Nah, spending some time trying to get useful fusions is always worth it. You never know when you might need a particular Persona.

    Almost always. I'm on my second play through and I was planning to take some time to fuse better personas now that I had a shitload of money, but then I realized that my next play through would be with FES and all your personas get reset to factory-new condition and I thought "Why bother?"

    tarnok on
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  • SilpheedSilpheed Registered User regular
    edited March 2008
    Hooo boy! I really hate the fusion system in the SMT games. I really wish that you could choose the skills that your persona inherits instead of having to press buttons for 2+ hours and hoping for the random generator to smile at you. I've been trying to fuse a Thanatos with Null Light, Mudo Boost, Die or Me! and Heatwave for a couple of hours now and I'm starting to believe that the goddess of random numbers truly hates me.

    Do anyone have a few suggestions about how I could increase my chances of getting my envisioned skillset?

    Silpheed on
  • BurnageBurnage Registered User regular
    edited March 2008
    So I now love fusion accidents. Why? After trying to fuse a Uriel with Ragnarok and Fire Boost, things went haywire, and I got a Loki with Bufudyne, Garudyne, Ragnarok, Fire Boost, Resist Fire, and other assorted skills. Fantastic.

    Burnage on
  • tarnoktarnok Registered User regular
    edited March 2008
    Burnage wrote: »
    So I now love fusion accidents. Why? After trying to fuse a Uriel with Ragnarok and Fire Boost, things went haywire, and I got a Loki with Bufudyne, Garudyne, Ragnarok, Fire Boost, Resist Fire, and other assorted skills. Fantastic.

    I'm closing in on 200 hours and I still haven't seen a single accident.

    tarnok on
    Wii Code:
    0431-6094-6446-7088
  • BlackjackBlackjack Registered User regular
    edited March 2008
    Yeah, accidents in Persona 3 are way better than accidents in Persona 2. Persona 3 accidents can give you massively overpowered, overskilled Personae.

    Persona 2 accidents give you a level 3 Persona. :(

    Blackjack on
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  • SilpheedSilpheed Registered User regular
    edited March 2008
    Blackjack wrote: »
    Yeah, accidents in Persona 3 are way better than accidents in Persona 2. Persona 3 accidents can give you massively overpowered, overskilled Personae.

    Persona 2 accidents give you a level 3 Persona. :(
    I've had one accident during my play and that was while I was level 15 and bagged myself an level 26 Ose. Those were fun times, indeed.

    Silpheed on
  • StriferStrifer Registered User regular
    edited March 2008
    I'd like to see a game where the player is like a second conscience to the main character. Remember FFVIII's Laguna flashbacks? Something like that. I feel that there is a certain sense of abstraction when you have a character in the game. Not that I mind it, of course, but I'd like to see someone breaking the fourth wall thoroughly. Earthbound kinda did it by acknowledging your existence.

    I'm mentioning this in this thread because I believe that the SMT folk are amongst the only people who can really pull it off.

    EDIT: One fusion accident. It's too bad that I had skipped the fusion process itself - I wanted to see the whole animation.

    Strifer on
    MikoSuikaLine.jpg
  • XagarathXagarath Registered User regular
    edited March 2008
    I've had 3 accidents. Two Oses and a Loki.

    Xagarath on
This discussion has been closed.