Everyone you knew or loved in the 20th century is dead.
Let's get this out of the way: the old style of Advance Wars has been replaced with a gritty, post-armageddon feel. It takes place after meteors killed off 90% of the human population. The survivors are mobilizing into armies now for various reason. Mostly because if humanity loves one thing, it's a good ol' fashioned war.
Days of Ruin does NOT follow the canon of the previous Advance Wars stories. The old COs were not killed, and we'll have to wait and see if we ever get another game with those characters again.
But, with new style comes new change. Big changes. Fun changes.
It's a little bit meteor.
Let's start with these changes. While the core game is the same, don't let the following throw you off:
CO POWERS: Are no longer as swingy. Basically, it's more like Advance Wars 1 where you had a normal CO Power. And nothing fancy like Eagle's extra turn. The system for filling a meter has also changed: you fill it when a unit deals damage and fill it MOAR when they kill something. However, it only counts if done in the CO Zone (scroll down for this).
DING: Units can "level up" whenever they get a kill (has to be a kill, not just doing damage). There are three ranks, and the first two offer a minor power boost. The final rank, "Vet", offers a moderate attack boost alongside an equal defense boost.
HANDS-ON PEOPLE: COs are now units, in that they attached to an existing unit. Simply put a unit on a production building or your HQ, pay half that unit's cost, and watch your CO get down and dirty. What does this do? Well:
-Promotes the unit to the max rank.
-Provides a bonus effect to nearby units. This replaces the day-to-day abilities COs had.
-Increases your CO meter whenever a unit in the CO deals damage.
The size of a CO Zone is based on your CO and how large your CO Meter is. The Co Meter is broken into two halves to make it easier to track. Half Full= +1 Radius. Full = +2 Radius. Using your power means it goes back to default, so you aren't penalized for saving your power, but you do have a tricky choice to make. HOWEVER, while using your CO Power, your CO Zone affects the whole map. Keep that in mind!
If the unit is destroyed, your CO heads back to the HQ to await another unit to ride shotgun with. This also depletes your CO Meter.
EDIT, MY MINIONS: Map Editor is back, and meaner than ever. I've heard that things like AI behavior can be added, along with 50 slots to save maps.
ZOOM!: You can zoom in and out now.
When I'm in command, every mission's a suicide mission!
While COs have been defanged a bit, they're still an important part of the game.
For reasons beyond comprehension, Europe has changed the names of EVERYONE. For our sanity, we'll stick the North America names.
Another note: all CO Zones (henceforth known as COZ) give a default 110/110 Attack/Defense bonus.
[img]Will
CO Zone: 2
Effect: +2 Attack for direct damage ground units.
Power: +2 movement for direct damage ground units.
Brenner
CO Zone: 3
Effect: +2 Defense for all units.
Power: All units gain three HP.
Isabella
CO Zone: 2
Effect: +1 Attack and Defense for all units.
Power: +2 Movement for all units and +2 Range for Indirect Damage units.
Lin
CO Zone: 1
Effect: +2 Attack and +2 Defense for all ground units.
Power: +2 Vision for all units. Can see into forests.[/img]
Waylon
CO Zone: 2
Effect: +2 Attack and +3 Defense for Air Units
Power: +Defense for Air units
Greyfield
CO Zone: 3
Effect: +1 Attack and +4 Defense for Sea Units, Sea Planes and Copters
Power: Resupplies all units.
Gage
CO Zone: 2
Effect: +2 Attack and +1 Defense for Sea and Indirect Damage Units.
Power: +2 Range for all Indirect Damage Units.
Tasha
CO Zone: 1
Effect: +4 Attack and +2 Defense for all Air Units.
Power: +2 Movement for all Air Units.
Forsythe
CO Zone: 5
Effect: +1 Attack and Defense for all units.
Power: None
Tabitha
CO Zone: 0
Effect: +5 Attack and Defense for all units.
Power: Deals damage to units over an area.
Penny
CO Zone: 3
Effect: None.
Power: Changes weather to a random state.
Misc: All of Penny's units are unaffected by weather, regardless of her being on the field or not.
Caulder
CO Zone: 3
Effect: +5 Attack and Defense for all Units and units recover.
CO Power: None.
Misc: Caulder can only be used in Friend matches when playing online.
I sent wave after wave of my own men at them.
Oh yeah, new units. Once again, we're sticking with NA names.
Motorbike: This is basically an infantry with wheels. It can capture buildings. Seems to have less firepower than Bazookas, and they cannot travel over mountains and rivers like their walking cousins.
Flare: Tank that can fire, well, flares that reveal spots on Fog of War maps. Also good at killing poor infantry
Anti-tank: Indirect unit, with a twist! Unlike normal indirect units, it can attack when on the defense. BUT, this only applies when it is directly attacked.
Rig: A replacement for the APC. Can create an airport or seaport which will resupply and repair air/sea units. Still retains old APC functions.
War Tank: Putting a stop to the escalating tank power each game in the series brings, this bad boy replaces the Neo and Mega tanks.
Sea Plane: Air Unit capable of attacking all units types. Made by carriers, not airports! They are short-range fighters, and will quickly run out of fuel and ammo. Make sure the Carrier is nearby.
Duster: Another plane that can attack all unit types. Similar to the B. Copter, but it trades in flexibility for firepower. The Copter has missiles, giving it an edge over the Duster for Ground and Sea units.
Gunboat: Replacing the Black Boat, this ship can carry one infantry. It also has a single shot rocket to defense itself.
War Were Declared
WI-FI, BITCHES. For the first time, you can play Advance Wars online via the DS.
Random Wi-Fi is a 1v1 match on a 10x10 map. Cheating is already spreading like wildfire, so boo on Nintendo for poor protection against it. Throw in dickish behavior like disconnecting before a loss, and random matches are bad.
Friend Wi-Fi has a bit more options. The lame 1v1 limit is still in, but you get triple the map size at 30x30. Voice Chat is also included here. Whee! As a side bonus, you'll be playing against wonderful people like us. People that don't cheat or act lame.
FRIEND CODES
Mustachio: 008 - 714 - 158- 319
Mumblyfish: 021 - 598 - 947 - 700
Brodo Faggins: 485 - 455 - 539 - 389
Rorus Raz: 034 - 484 - 109 - 068
Darian: 356 606 629 641
TheLawinator: 025 - 894 - 174 - 910
Bulbasaur: 133 - 268 - 379 - 909
Iceman2343: 352 - 311 - 646 - 531
Feels Good Man: 103 - 203 - 733 - 098
Picardathon: 283 - 592 - 066 - 029
Ginko: 240 - 642 - 388 - 108
Lach: 171 - 923 - 520 - 002
We have an IRC channel! Head to #wangwars on irc.synirc.net.
Maps can be uploaded! You basically upload a map, and people can download it at will. However, you can only have one custom map up at a time.
Order the cake, dammit!
This game is out in most places now. Why not buy it?
As a side note, Europe has its own subtitle of "Dark Conflict". I've also heard the CO names and such are totally different. Why? I dunno, but I tend to call it Lylat Wars Syndrome.
Here are some screens, videos and other stuff.:
Currently revealed COs can be found here.Trailer from October.E-for-All Footage
Most images and information in this thread are from Advance Wars Networkl DOT COM. Sprites in particular are the creation of Kosheh.
Posts
I called the blue hair duder with the rifle
I don't mind FoW on small maps and Normandy-type of missions. On big maps I dislike sending out aerial units in the dark, then watch how they get destroyed by whatever a-air, missiles or enemy fighter. Fuck Sami's Debut and Rivals. Fuck them in Eagle's stupid ass.
I imagine those screens are zoomed in (a noted added function to this game).
I like the way CO's are going to work this time around. Will it influence rushing with them? Possibly, but it can be overcome. I'm betting their 'aura'-like bonus will be more useful than just sending them in head-to-head with the other army.
Also, awesome OP Rorus.
Edit: Haha, the bad guys are apparently named Intelligent Research Systems.
Ten steps forward...
One billion steps back!
Don't worry ma'am, the IRS can't hurt you anymore!
I wish.
Clearly they survived the Meterolacaust by living in caves. 'cause they can't go out in the sun due to their lightly colored hair and skin.
The second two are bad guys, I'm calling clones or something, the first escaped from the IRS labs or similar, which will be dramatically revealed at some point.
Edit:
I fucking called it.
Wont you feel silly when you end up being right. :P
The best part is the first girl is an amnesiac. Yup, the classic "Wh...who am I?" shtick. So you KNOW the fate of the entire world now involves her in some wacked out way.
I remember everything now!
They would get props if they handled amnesia in a realistic matter. Like having her keep forgetting stuff because the short term memory part of her brain is damaged. Then have her get a few seizures here and there, maybe a coma, you know, from the brain damage. Then, at the end of the game, have her memory stay completely screwed, because that's not how it fucking works in life.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Same here. Advance Wars DS was the main reason I got the DS on launch and I can just feel that this AW will be why I buy a new one to replace my broken DS
Is it too much to hope that she ends up being something for the main character to do as opposed to this predictable shit? <.<
We spent hours playing 4 player Advance Wars. We tried to play a game of Axis and Allies, but honestly, AW:DS does a lot of what that game does but better and faster. Looking forward to WiFi.
Well...it's not a game but I think Futurama also handled Amnesia quite well.
As far as i'm concerned, it's just an excuse to set up a massive military campaign.