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[Game On]Advance Wars: Days of Ruin

StericaSterica YesRegistered User, Moderator mod
edited October 2008 in Games and Technology
Everyone you knew or loved in the 20th century is dead.

Advance_Wars_4_Cover.jpg

Let's get this out of the way: the old style of Advance Wars has been replaced with a gritty, post-armageddon feel. It takes place after meteors killed off 90% of the human population. The survivors are mobilizing into armies now for various reason. Mostly because if humanity loves one thing, it's a good ol' fashioned war.

Days of Ruin does NOT follow the canon of the previous Advance Wars stories. The old COs were not killed, and we'll have to wait and see if we ever get another game with those characters again.

But, with new style comes new change. Big changes. Fun changes.

It's a little bit meteor.

Let's start with these changes. While the core game is the same, don't let the following throw you off:

CO POWERS: Are no longer as swingy. Basically, it's more like Advance Wars 1 where you had a normal CO Power. And nothing fancy like Eagle's extra turn. The system for filling a meter has also changed: you fill it when a unit deals damage and fill it MOAR when they kill something. However, it only counts if done in the CO Zone (scroll down for this).

DING: Units can "level up" whenever they get a kill (has to be a kill, not just doing damage). There are three ranks, and the first two offer a minor power boost. The final rank, "Vet", offers a moderate attack boost alongside an equal defense boost.

HANDS-ON PEOPLE: COs are now units, in that they attached to an existing unit. Simply put a unit on a production building or your HQ, pay half that unit's cost, and watch your CO get down and dirty. What does this do? Well:

-Promotes the unit to the max rank.
-Provides a bonus effect to nearby units. This replaces the day-to-day abilities COs had.
-Increases your CO meter whenever a unit in the CO deals damage.

The size of a CO Zone is based on your CO and how large your CO Meter is. The Co Meter is broken into two halves to make it easier to track. Half Full= +1 Radius. Full = +2 Radius. Using your power means it goes back to default, so you aren't penalized for saving your power, but you do have a tricky choice to make. HOWEVER, while using your CO Power, your CO Zone affects the whole map. Keep that in mind!

If the unit is destroyed, your CO heads back to the HQ to await another unit to ride shotgun with. This also depletes your CO Meter.

EDIT, MY MINIONS: Map Editor is back, and meaner than ever. I've heard that things like AI behavior can be added, along with 50 slots to save maps.

ZOOM!: You can zoom in and out now.

When I'm in command, every mission's a suicide mission!

While COs have been defanged a bit, they're still an important part of the game. For reasons beyond comprehension, Europe has changed the names of EVERYONE. For our sanity, we'll stick the North America names.

Another note: all CO Zones (henceforth known as COZ) give a default 110/110 Attack/Defense bonus.
Wolves.png

[img]Will CO Zone: 2 Effect: +2 Attack for direct damage ground units. Power: +2 movement for direct damage ground units. Brenner CO Zone: 3 Effect: +2 Defense for all units. Power: All units gain three HP. Isabella CO Zone: 2 Effect: +1 Attack and Defense for all units. Power: +2 Movement for all units and +2 Range for Indirect Damage units. Lin CO Zone: 1 Effect: +2 Attack and +2 Defense for all ground units. Power: +2 Vision for all units. Can see into forests.[/img]NRA.png

Waylon
CO Zone: 2
Effect: +2 Attack and +3 Defense for Air Units
Power: +Defense for Air units

Greyfield
CO Zone: 3
Effect: +1 Attack and +4 Defense for Sea Units, Sea Planes and Copters
Power: Resupplies all units.

Lazurian.png

Gage
CO Zone: 2
Effect: +2 Attack and +1 Defense for Sea and Indirect Damage Units.
Power: +2 Range for all Indirect Damage Units.

Tasha
CO Zone: 1
Effect: +4 Attack and +2 Defense for all Air Units.
Power: +2 Movement for all Air Units.

Forsythe
CO Zone: 5
Effect: +1 Attack and Defense for all units.
Power: None

IDS.png

Tabitha
CO Zone: 0
Effect: +5 Attack and Defense for all units.
Power: Deals damage to units over an area.

Penny
CO Zone: 3
Effect: None.
Power: Changes weather to a random state.
Misc: All of Penny's units are unaffected by weather, regardless of her being on the field or not.

Caulder
CO Zone: 3
Effect: +5 Attack and Defense for all Units and units recover.
CO Power: None.
Misc: Caulder can only be used in Friend matches when playing online.

I sent wave after wave of my own men at them.

Oh yeah, new units. Once again, we're sticking with NA names.

Motorbike: This is basically an infantry with wheels. It can capture buildings. Seems to have less firepower than Bazookas, and they cannot travel over mountains and rivers like their walking cousins.

Flare: Tank that can fire, well, flares that reveal spots on Fog of War maps. Also good at killing poor infantry

Anti-tank: Indirect unit, with a twist! Unlike normal indirect units, it can attack when on the defense. BUT, this only applies when it is directly attacked.

Rig: A replacement for the APC. Can create an airport or seaport which will resupply and repair air/sea units. Still retains old APC functions.

War Tank: Putting a stop to the escalating tank power each game in the series brings, this bad boy replaces the Neo and Mega tanks.

Sea Plane: Air Unit capable of attacking all units types. Made by carriers, not airports! They are short-range fighters, and will quickly run out of fuel and ammo. Make sure the Carrier is nearby.

Duster: Another plane that can attack all unit types. Similar to the B. Copter, but it trades in flexibility for firepower. The Copter has missiles, giving it an edge over the Duster for Ground and Sea units.

Gunboat: Replacing the Black Boat, this ship can carry one infantry. It also has a single shot rocket to defense itself.

War Were Declared

WI-FI, BITCHES. For the first time, you can play Advance Wars online via the DS.

Random Wi-Fi is a 1v1 match on a 10x10 map. Cheating is already spreading like wildfire, so boo on Nintendo for poor protection against it. Throw in dickish behavior like disconnecting before a loss, and random matches are bad.

Friend Wi-Fi has a bit more options. The lame 1v1 limit is still in, but you get triple the map size at 30x30. Voice Chat is also included here. Whee! As a side bonus, you'll be playing against wonderful people like us. People that don't cheat or act lame.

FRIEND CODES
Mustachio: 008 - 714 - 158- 319
Mumblyfish: 021 - 598 - 947 - 700
Brodo Faggins: 485 - 455 - 539 - 389
Rorus Raz: 034 - 484 - 109 - 068
Darian: 356 606 629 641
TheLawinator: 025 - 894 - 174 - 910
Bulbasaur: 133 - 268 - 379 - 909
Iceman2343: 352 - 311 - 646 - 531
Feels Good Man: 103 - 203 - 733 - 098
Picardathon: 283 - 592 - 066 - 029
Ginko: 240 - 642 - 388 - 108
Lach: 171 - 923 - 520 - 002

We have an IRC channel! Head to #wangwars on irc.synirc.net.

Maps can be uploaded! You basically upload a map, and people can download it at will. However, you can only have one custom map up at a time.

Order the cake, dammit!

This game is out in most places now. Why not buy it?

As a side note, Europe has its own subtitle of "Dark Conflict". I've also heard the CO names and such are totally different. Why? I dunno, but I tend to call it Lylat Wars Syndrome.

Here are some screens, videos and other stuff.:

Days_of_Ruin_Gamplay_Screen01.jpgAdvanceWarsDaysOfRuin.jpg
Currently revealed COs can be found here.
Trailer from October.
E-for-All Footage
Most images and information in this thread are from Advance Wars Networkl DOT COM. Sprites in particular are the creation of Kosheh.

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Sterica on
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Posts

  • StericaSterica Yes Registered User, Moderator mod
    edited December 2007
    I'm not seeing anything...posting to see if that fixes the display problem I'm having.

    Sterica on
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  • JJJJ DailyStormer Registered User regular
    edited December 2007
    are the boards buggy I tried to view this thread but it nothing is showing up?

    JJ on
  • leafleaf Registered User regular
    edited December 2007
    Voting thread of the year.

    leaf on
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  • TimestonesTimestones Registered User regular
    edited December 2007
    Looks like it did! Rad! I really hope they don't force FoW on all maps. Once you figure out how it works it makes things too easy if you ask me.

    Timestones on
  • StericaSterica Yes Registered User, Moderator mod
    edited December 2007
    Seems to be working now.

    Sterica on
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  • RamiRami Registered User regular
    edited December 2007
    Is it just me or do those screens look sub-GBA quality?

    Rami on
  • ronzoronzo Registered User regular
    edited December 2007
    just remember

    I called the blue hair duder with the rifle

    ronzo on
  • SilentCoconutSilentCoconut Registered User regular
    edited December 2007
    This game is going to get so much play time in my dorm. I foresee many nights in which four of us sit down to work on homework, passing the DS around to take our turns as a little break. Wifi and voice chat is pretty sweet as well, so I can play against friends back home.

    SilentCoconut on
  • OSUJumpManOSUJumpMan Registered User regular
    edited December 2007
    I don't know if I'd say the graphics are sub-GBA but definately lesser than the previous DS title. However, it definately looks as though there's a great deal more information present and relevant in this one. Personally, I'd rather have a more robust game mechanic and slightly lowered graphics than t'other way 'round.

    OSUJumpMan on
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  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited December 2007
    Only fog of war is kinda nice.. its more of a love/hate thing though. Here is to hoping the meteor knocked down all wooded areas on the whole planet so the god damn Rockets can't hide in em.

    TheCrumblyCracker on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited December 2007
    I like the changes, unit veterancy and reworked CO mechanics in particular. This is gonna be sweet.

    Zxerol on
  • ChenChen Registered User regular
    edited December 2007
    T'is a shame it isn't game over when the unit with the CO gets wasted. It'd make people more careful about that particular unit. Now I foresee CO rushes with the added bonuses. Then again, losing a game just because your CO gets killed by a random artillery is a tad much.

    I don't mind FoW on small maps and Normandy-type of missions. On big maps I dislike sending out aerial units in the dark, then watch how they get destroyed by whatever a-air, missiles or enemy fighter. Fuck Sami's Debut and Rivals. Fuck them in Eagle's stupid ass.

    Chen on
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  • GoatmonGoatmon Companion of Kess Registered User regular
    edited December 2007
    Yet another item to add to the growing pile of reasons why I need to replace my DS.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2007
    Rami wrote: »
    Is it just me or do those screens look sub-GBA quality?

    I imagine those screens are zoomed in (a noted added function to this game).

    I like the way CO's are going to work this time around. Will it influence rushing with them? Possibly, but it can be overcome. I'm betting their 'aura'-like bonus will be more useful than just sending them in head-to-head with the other army.

    Henroid on
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited December 2007
    yeah, the auras remind me of playing Warcraft 3, and how some of the heroes had a passive effect on nearby units that made them very effective with a large squad in front/back.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • KelorKelor Registered User regular
    edited December 2007
    I'll be importing so I don't get stuck with crappy alternative title. Goggles McRedhead will be the first CO I try out. Since powers have been toned down it looks like you can play as your favourite COs again rather than needing to play Grit or Max to finish out a tough level.

    Also, awesome OP Rorus.

    Edit: Haha, the bad guys are apparently named Intelligent Research Systems.

    Kelor on
  • MumblyfishMumblyfish Registered User regular
    edited December 2007
    linsmallbk3.png
    Ten steps forward...

    isabellasmallua1.pngirstwosmallvh0.pngirsthreesmallvx3.png
    One billion steps back!

    Mumblyfish on
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited December 2007
    Kelor wrote: »
    Edit: Haha, the bad guys are apparently named Intelligent Research Systems.

    Don't worry ma'am, the IRS can't hurt you anymore!



    I wish.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited December 2007
    Mumblyfish wrote: »

    isabellasmallua1.pngirstwosmallvh0.pngirsthreesmallvx3.png
    One billion steps back!

    Clearly they survived the Meterolacaust by living in caves. 'cause they can't go out in the sun due to their lightly colored hair and skin.

    TheCrumblyCracker on
  • KelorKelor Registered User regular
    edited December 2007
    Mumblyfish wrote: »
    gothtriplets.png
    One billion steps back!

    Clearly they survived the Meterolacaust by living in caves. 'cause they can't go out in the sun due to their lightly colored hair and skin.

    The second two are bad guys, I'm calling clones or something, the first escaped from the IRS labs or similar, which will be dramatically revealed at some point.

    Edit:
    isabellasmallua1.png
    Isabella is an amnesiac girl who Will rescues early on.
    Isabella is an amnesiac girl

    Isabella is an amnesiac girl

    I fucking called it.

    Kelor on
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited December 2007
    Mumblyfish wrote: »

    isabellasmallua1.pngirstwosmallvh0.pngirsthreesmallvx3.png
    One billion steps back!

    Clearly they survived the Meterolacaust by living in caves. 'cause they can't go out in the sun due to their lightly colored hair and skin.

    Wont you feel silly when you end up being right. :P

    turtleant on
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  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited December 2007
    Clearly the IRS called down the meteors so they could replace all human life using their Aryan philosophy... with Girls with White hair that dress like something out of Molun Rouge?

    TheCrumblyCracker on
  • The WolfmanThe Wolfman Registered User regular
    edited December 2007
    Kelor wrote: »
    Mumblyfish wrote: »

    isabellasmallua1.pngirstwosmallvh0.pngirsthreesmallvx3.png
    One billion steps back!

    Clearly they survived the Meterolacaust by living in caves. 'cause they can't go out in the sun due to their lightly colored hair and skin.

    The second two are bad guys, I'm calling clones or something, the first escaped from the IRS labs or something, which will be dramatically revealed at some point.

    The best part is the first girl is an amnesiac. Yup, the classic "Wh...who am I?" shtick. So you KNOW the fate of the entire world now involves her in some wacked out way.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • TairuTairu Registered User regular
    edited December 2007
    They only forget because they know so much.

    Tairu on
  • The WolfmanThe Wolfman Registered User regular
    edited December 2007
    Tairu wrote: »
    They only forget because they know so much.

    I remember everything now!

    They would get props if they handled amnesia in a realistic matter. Like having her keep forgetting stuff because the short term memory part of her brain is damaged. Then have her get a few seizures here and there, maybe a coma, you know, from the brain damage. Then, at the end of the game, have her memory stay completely screwed, because that's not how it fucking works in life.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • TairuTairu Registered User regular
    edited December 2007
    ...But then they fight it off with the power of friendship? Like in real life.

    Tairu on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited December 2007
    Whats my name? Where was I born? Why did I just send that Mech unit into the forest? Why are all my tanks backwards? How come my CO power makes my units move one more space? Why are they letting me command people?

    TheCrumblyCracker on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited December 2007
    whoa, it's Von Karma.

    cooljammer00 on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • KalkinoKalkino Buttons Londres Registered User regular
    edited December 2007
    Goatmon wrote: »
    Yet another item to add to the growing pile of reasons why I need to replace my DS.

    Same here. Advance Wars DS was the main reason I got the DS on launch and I can just feel that this AW will be why I buy a new one to replace my broken DS

    Kalkino on
    Freedom for the Northern Isles!
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2007
    The best part is the first girl is an amnesiac. Yup, the classic "Wh...who am I?" shtick. So you KNOW the fate of the entire world now involves her in some wacked out way.

    Is it too much to hope that she ends up being something for the main character to do as opposed to this predictable shit? <.<

    Henroid on
  • StericaSterica Yes Registered User, Moderator mod
    edited December 2007
    Sadly, I've already read that Isabella (the memory-loss girl) holds some military secrets in her addled head. Chances are the game will revolve around keeping her out of the hands of the enemy.

    Sterica on
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  • MumblyfishMumblyfish Registered User regular
    edited December 2007
    Rorus Raz wrote: »
    Sadly, JAPAN

    Mumblyfish on
  • CouscousCouscous Registered User regular
    edited December 2007
    How many games have done amnesia well other than Planescape: Torment?

    Couscous on
  • LA:LA: United StatesRegistered User regular
    edited December 2007
    KOTOR

    LA: on
    I lurk. That's it.
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  • whitey9whitey9 Registered User regular
    edited December 2007
    I think at this point, more fictional characters have suffered from amnesia than real people.

    We spent hours playing 4 player Advance Wars. We tried to play a game of Axis and Allies, but honestly, AW:DS does a lot of what that game does but better and faster. Looking forward to WiFi.

    whitey9 on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited December 2007
    titmouse wrote: »
    How many games have done amnesia well other than Planescape: Torment?

    Well...it's not a game but I think Futurama also handled Amnesia quite well.

    Dragkonias on
  • wunderbarwunderbar What Have I Done? Registered User regular
    edited December 2007
    this will either be the best game ever, or the worst, since it's such a radical departure.
    I'm voting for worst
    I'm sorry
    I'm still going to buy it

    wunderbar on
    XBL: thewunderbar PSN: thewunderbar NNID: thewunderbar Steam: wunderbar87 Twitter: wunderbar
  • JragghenJragghen Registered User regular
    edited December 2007
    We're all going to buy it, if only for the WiFi multiplayer.

    Jragghen on
  • RamiRami Registered User regular
    edited December 2007
    I don't know about you guys, but I'm not buying this for it's story.

    As far as i'm concerned, it's just an excuse to set up a massive military campaign.

    Rami on
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited December 2007
    There are guys in our bases, killin our guys. Thats about all you need.

    Dr Mario Kart on
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