However, this is going to be released soon (as well as a PSP and Wii version), and it contains '94 plus a bunch of other great games (Metal Slug, Magician Lord, Samurai Showdown, Baseball Stars 2) for only $6 more than you'd pay for KoF '94 on the VC.
Of course, if you want the best King of Fighters game, wait for this collection, which contains KoF '98, the pinacle of the series for many (myself included).
So, I'd hold off. Street Fighter 2 Turbo is better than KoF '94, anyway.
You guys are silly if you thought Nintendo would release SSB64 today only have everyone suddenly stop playing it in favor or Brawl in 6 days.
If anything they'll wait a bit for the Brawl fervor to die down a bit.
Because they get paid for how many hours we play it? I am confused how this would affect their sales. I also think it would have sold a shit ton more than Super Turrican (wtf is it?).
However, this is going to be released soon (as well as a PSP and Wii version), and it contains '94 plus a bunch of other great games (Metal Slug, Magician Lord, Samurai Showdown, Baseball Stars 2) for only $6 more than you'd pay for KoF '94 on the VC.
Of course, if you want the best King of Fighters game, wait for this collection, which contains KoF '98, the pinacle of the series for many (myself included).
So, I'd hold off. Street Fighter 2 Turbo is better than KoF '94, anyway.
Yeah, that doesn't make any sense. The smart thing to do would have been to release it sometime in the past few weeks, when Brawl hype has been at critical mass. Why would Nintendo care if people stopped playing it once Brawl was released?
Releasing it after Brawl, though, is going to be a trickier prospect, since I would imagine most people are going to be getting their Smash fix from Brawl and won't be as interested in a 10-year-old version of the game with worse graphics, music, and fewer characters and items.
And Smash isn't like Metroid or Mario. It's not like playing Super Metroid or Super Mario Bros. 3 makes you want to play Metroid Prime 3 or Super Mario Galaxy less. But having Brawl means that a lot of people will probably just pass up 64 on the VC. It's more like Mario Kart in that respect.
Although I imagine that '02 will make it onto another SNK Wii collection pretty soon, too, so it's all good.
They were both really good, of course. I dunno, 2002 always clicked with me better.
Of course, the best NeoGeo fighting game was Mark Of The Wolves. I mean, that's not even subject to debate. When the hell are we going to get that on the VC?
Well, Super Turrican is a game I totally forgot about, but now that I've been reminded, I remember it being awesome. Isn't it a pretty badass shooter in the vein of Contra? Maybe I really don't remember it.
Of course, the best NeoGeo fighting game was Mark Of The Wolves. I mean, that's not even subject to debate. When the hell are we going to get that on the VC?
Seriously. And if SNK is going to be putting their older material on compilations, they might as well release stuff like Mark of the Wolves and Last Blade 2 on the VC in the meantime.
shyguy on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I just got a Classic Controller in anticipation of Brawl. So, uh, is there any way to remap the face buttons for VC games? I just can't bring myself to use the A/B buttons for the NES Mario games when I'm so used to Y/B.
I just got a Classic Controller in anticipation of Brawl. So, uh, is there any way to remap the face buttons for VC games? I just can't bring myself to use the A/B buttons for the NES Mario games when I'm so used to Y/B.
...no.
Try the Wii remote or Thrustmaster's solution, which I'm considering picking up myself.
Supposedly you can remap the buttons however you wish.
The T-Wireless sports some extra features the Classic Controller does not, including turbo and slow modes, which are occasionally useful depending on the classic title you're playing. It also features a mapping ability that, aided by an LED indicator light, makes it fairly easy to remap button assignments if a game doesn't allow that ability naturally. As we mentioned before, the T-Wireless has rumble motors that can be disabled to save the charge on the three AAA batteries that power it. When not in use, owners need to turn the controller off via a switch, which is mildly annoying, but not the end of the world.
Man, remember when the VC was first announced, and we were all talking about how awesome it was gonna be having hundreds of awesome games just a click away on our Revolution* systems? Now, not only is there not room for hundreds of games, but you're lucky if you find 2 dozen games you want on the service.
*The VC was announced long before the official name, right?
Man, speaking of Revolution, remember that guy with all the wild claims who claimed to have all kinds of insider information? What was his name and what happened to him?
Dirty on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Man, speaking of Revolution, remember that guy with all the wild claims who claimed to have all kinds of insider information? What was his name and what happened to him?
Rosebud? mcc banned him after the Wii's final name was announced.
I thought it was Rosebud, but then I thought, "That guy seemed way too ignorant to appreciate a movie like Citizen Kane," so it had to be something else.
His banning made sense though. He insisted the official name according to his sources was Revolution System (RS and DS), and that they could ban him if he was wrong.
I just got a Classic Controller in anticipation of Brawl. So, uh, is there any way to remap the face buttons for VC games? I just can't bring myself to use the A/B buttons for the NES Mario games when I'm so used to Y/B.
...no.
Try the Wii remote or Thrustmaster's solution, which I'm considering picking up myself.
Supposedly you can remap the buttons however you wish.
The T-Wireless sports some extra features the Classic Controller does not, including turbo and slow modes, which are occasionally useful depending on the classic title you're playing. It also features a mapping ability that, aided by an LED indicator light, makes it fairly easy to remap button assignments if a game doesn't allow that ability naturally. As we mentioned before, the T-Wireless has rumble motors that can be disabled to save the charge on the three AAA batteries that power it. When not in use, owners need to turn the controller off via a switch, which is mildly annoying, but not the end of the world.
I double this recommendation, having picked up the pad myself about a week ago at Circuit City. It actually functions as a wireless GameCube controller, but happens to be ten dollars less than the Wavebird and includes rumble. The button remapping function is brilliant, not just for those VC games, but in stuff like the MegaMan collection that came out where everyone complained about the reversed jump-fire buttons.
The only downside is, at least from my experience, is that the wireless signal is more easily blocked and interfered with than the Wavebirds. I actually have to have the receiver dongle hanging over the front of the Wii, instead of along the side as pictured in the manual, because it seemed like the Wii itself was acting as a kind of barrier to a clean signal.
I just got a Classic Controller in anticipation of Brawl. So, uh, is there any way to remap the face buttons for VC games? I just can't bring myself to use the A/B buttons for the NES Mario games when I'm so used to Y/B.
...no.
Try the Wii remote or Thrustmaster's solution, which I'm considering picking up myself.
Supposedly you can remap the buttons however you wish.
The T-Wireless sports some extra features the Classic Controller does not, including turbo and slow modes, which are occasionally useful depending on the classic title you're playing. It also features a mapping ability that, aided by an LED indicator light, makes it fairly easy to remap button assignments if a game doesn't allow that ability naturally. As we mentioned before, the T-Wireless has rumble motors that can be disabled to save the charge on the three AAA batteries that power it. When not in use, owners need to turn the controller off via a switch, which is mildly annoying, but not the end of the world.
I double this recommendation, having picked up the pad myself about a week ago at Circuit City. It actually functions as a wireless GameCube controller, but happens to be ten dollars less than the Wavebird and includes rumble. The button remapping function is brilliant, not just for those VC games, but in stuff like the MegaMan collection that came out where everyone complained about the reversed jump-fire buttons.
The only downside is, at least from my experience, is that the wireless signal is more easily blocked and interfered with than the Wavebirds. I actually have to have the receiver dongle hanging over the front of the Wii, instead of along the side as pictured in the manual, because it seemed like the Wii itself was acting as a kind of barrier to a clean signal.
That's a GC controller?
Please tell me that's a GC controller and tell me what it's called.
I just got a Classic Controller in anticipation of Brawl. So, uh, is there any way to remap the face buttons for VC games? I just can't bring myself to use the A/B buttons for the NES Mario games when I'm so used to Y/B.
...no.
Try the Wii remote or Thrustmaster's solution, which I'm considering picking up myself.
Supposedly you can remap the buttons however you wish.
The T-Wireless sports some extra features the Classic Controller does not, including turbo and slow modes, which are occasionally useful depending on the classic title you're playing. It also features a mapping ability that, aided by an LED indicator light, makes it fairly easy to remap button assignments if a game doesn't allow that ability naturally. As we mentioned before, the T-Wireless has rumble motors that can be disabled to save the charge on the three AAA batteries that power it. When not in use, owners need to turn the controller off via a switch, which is mildly annoying, but not the end of the world.
I double this recommendation, having picked up the pad myself about a week ago at Circuit City. It actually functions as a wireless GameCube controller, but happens to be ten dollars less than the Wavebird and includes rumble. The button remapping function is brilliant, not just for those VC games, but in stuff like the MegaMan collection that came out where everyone complained about the reversed jump-fire buttons.
The only downside is, at least from my experience, is that the wireless signal is more easily blocked and interfered with than the Wavebirds. I actually have to have the receiver dongle hanging over the front of the Wii, instead of along the side as pictured in the manual, because it seemed like the Wii itself was acting as a kind of barrier to a clean signal.
That's a GC controller?
Please tell me that's a GC controller and tell me what it's called.
It's all right above you.
Thrustmaster T-Wireless. Even tells you a store where one was found.
That controller intrigues me. How's the build quality and d-pad of the thing?
The short answer is, pretty good. I've tested the D-pad with both Super Street Fighter II on the VC, and Capcom vs SNK 2 for the GameCube, and didn't have any trouble pulling off the special moves. Given the choice, the Classic Controller certainly has it beat, but for a third party controller, I reckon the D-pad is quite good.
It feels very light in your hands, but fairly solid. It doesn't have a lot of heft to it, but it doesn't feel cheap or like it will fall apart at any moment. I'd like it if the thumb sticks on the analog controllers were mounted a little higher, but there really isn't much else I can complain about it. Apart from the Logitech wireless controller I have for my PS2, it's about the best third party controller I've ever bought.
Yeah, the thing really is simply a GameCube controller. It's just that it was designed and is being marketed as an alternative to the Classic Controller.
Now knowing that it lets you remap buttons, I think I'll be getting one just for that function.
Yeah, Super Turrican is excellent, though I don't like it as much as Turrican 2 on the Amiga. It's definitely one of the best platform shooters on the SNES, though - I personally think it's better than Contra 3.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Posts
Never gonna give you up...
However, this is going to be released soon (as well as a PSP and Wii version), and it contains '94 plus a bunch of other great games (Metal Slug, Magician Lord, Samurai Showdown, Baseball Stars 2) for only $6 more than you'd pay for KoF '94 on the VC.
Of course, if you want the best King of Fighters game, wait for this collection, which contains KoF '98, the pinacle of the series for many (myself included).
So, I'd hold off. Street Fighter 2 Turbo is better than KoF '94, anyway.
If anything they'll wait a bit for the Brawl fervor to die down a bit.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Because they get paid for how many hours we play it? I am confused how this would affect their sales. I also think it would have sold a shit ton more than Super Turrican (wtf is it?).
KoF 2002 was far better than KoF 98.
Releasing it after Brawl, though, is going to be a trickier prospect, since I would imagine most people are going to be getting their Smash fix from Brawl and won't be as interested in a 10-year-old version of the game with worse graphics, music, and fewer characters and items.
And Smash isn't like Metroid or Mario. It's not like playing Super Metroid or Super Mario Bros. 3 makes you want to play Metroid Prime 3 or Super Mario Galaxy less. But having Brawl means that a lot of people will probably just pass up 64 on the VC. It's more like Mario Kart in that respect.
Salmoned for lies and slander.
Although I imagine that '02 will make it onto another SNK Wii collection pretty soon, too, so it's all good.
They were both really good, of course. I dunno, 2002 always clicked with me better.
Of course, the best NeoGeo fighting game was Mark Of The Wolves. I mean, that's not even subject to debate. When the hell are we going to get that on the VC?
Switch - SW-3699-5063-5018
Seriously. And if SNK is going to be putting their older material on compilations, they might as well release stuff like Mark of the Wolves and Last Blade 2 on the VC in the meantime.
Which is retarded, yet probable.
...no.
Try the Wii remote or Thrustmaster's solution, which I'm considering picking up myself.
Supposedly you can remap the buttons however you wish.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
*The VC was announced long before the official name, right?
Man, speaking of Revolution, remember that guy with all the wild claims who claimed to have all kinds of insider information? What was his name and what happened to him?
Rosebud? mcc banned him after the Wii's final name was announced.
His banning made sense though. He insisted the official name according to his sources was Revolution System (RS and DS), and that they could ban him if he was wrong.
I almost miss his shenanigans.
Epic top post.
You don't?
I double this recommendation, having picked up the pad myself about a week ago at Circuit City. It actually functions as a wireless GameCube controller, but happens to be ten dollars less than the Wavebird and includes rumble. The button remapping function is brilliant, not just for those VC games, but in stuff like the MegaMan collection that came out where everyone complained about the reversed jump-fire buttons.
The only downside is, at least from my experience, is that the wireless signal is more easily blocked and interfered with than the Wavebirds. I actually have to have the receiver dongle hanging over the front of the Wii, instead of along the side as pictured in the manual, because it seemed like the Wii itself was acting as a kind of barrier to a clean signal.
That's a GC controller?
Please tell me that's a GC controller and tell me what it's called.
It's all right above you.
Thrustmaster T-Wireless. Even tells you a store where one was found.
I... got so excited I didn't read....
though I DID read up to the T-Wireless part and didn't parse that was the name, so I'm not just impatient, I'm also dumb.
The short answer is, pretty good. I've tested the D-pad with both Super Street Fighter II on the VC, and Capcom vs SNK 2 for the GameCube, and didn't have any trouble pulling off the special moves. Given the choice, the Classic Controller certainly has it beat, but for a third party controller, I reckon the D-pad is quite good.
It feels very light in your hands, but fairly solid. It doesn't have a lot of heft to it, but it doesn't feel cheap or like it will fall apart at any moment. I'd like it if the thumb sticks on the analog controllers were mounted a little higher, but there really isn't much else I can complain about it. Apart from the Logitech wireless controller I have for my PS2, it's about the best third party controller I've ever bought.
Now knowing that it lets you remap buttons, I think I'll be getting one just for that function.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Good games please?
Switch - SW-3699-5063-5018
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
For those curious, more information on the controller pictured above can be viewed here.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I like to go here and here and here for reviews if this board hasn't provided any as of yet.
I try not to let the 'ratings' affect my judgment, though; i'd rather read these to see what they say about the games themselves.
Also look at gameplay videos.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Looks like something I'd enjoy more if I weren't hooked on Magician Lord.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
This was years ago tho when I actually finished games.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!