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Jade Empire 2 for the 360: Confirmed?
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However, so long as resources aren't pulled from Mass Effect 2 to make Jade Empire 2, I cannot complain.
Have you ever heard the phrase "too many cooks in the kitchen?"
Throwing more people at a game isn't necessarily the best answer for everything. Yes, it requires an increasingly large number of people to create assets for modern games, but if throw too many people at a project, it becomes increasingly easy to run into problems of mismanagement and wasted time and resources. Those are bad things. There is a point where you start adding more people and efficiency starts to go down.
You're already looking at core teams of 100+ people at BioWare not including the people brought onto a project temporarily to do a thing or two before being shuffled off to another project. Adding more might not be a very good idea until the games absolutely demand it.
Plus, I would also add to that, "don't put all your eggs in one basket". The most logical way for a company to expand itself without overloading a single project is to of course take on more projects. Diversity is never a bad thing. Plus, I think Bioware is getting better and better with every game they put out, so even if the first Jade Empire wasn't the cat's tits, they definitely have the talent to make something great with every game.
Also, the first game took place in a pretty limited set of areas; I’d have liked to go to other points of interest that are mentioned, like the great port city of Phoenix Gate.
So, I think a new JE game could be totally rad if:
1- The combat system is improved and rebalanced so that all styles are useful
2- We get to explore more of the Empire
3- John Cleese reprises his role as Poncebottom.
The Division, Warframe (XB1)
GT: Tanith 6227
It got the DX10 treatment so it won't be out until q3 (?) this year.
That said, it is Bioware, and I'm not going to turn it down. They've said themselves that they're usually better at sequels than at first installments.
That's pretty farfetched, since most JRPGs take place in fantasy environments that have little to nothing to do with Asian culture.
Saiyuki: The Journey West is about Chinese mythology(I think), the SMT games reference spiritual deities from every religion imaginable, Suikoden has some references here and there(mostly the 108 Star thing, but beyond that, it's mostly fantasy). There's really not that many that I know of, offhand.
If you can read Chinese, there are literally dozens of PC RPGs based on Chinese mythology (primarily Romance of the Three Kingdoms). Here's a good primer: http://www.mobygames.com/featured_article/feature,25/section,178/
Steam ID : rwb36, Twitter : Werezompire,
The Suikodens are mostly medieval-themed. Suikoden 5, however, is largely based around Asian dynasties, though it doesn't permeate the entire game. It's also a prequel, so you don't need to play the others. It's great, you should get it.
But no, it is an oddly underused setting for RPGs. I suppose there's always something like Romance of the Three Kingdoms
So I'll be looking forward to Jade Empire 2.
I guess.
I mean I liked Jade Empire, even though it felt like KOTOR in a different setting and a modified combat system.
Just...for god's sake, leave out the mini-game.
Come on, they had scroll shooter minigames in the very first Ultima game. It's a proud tradition!
It also led to some fun kang-heavy quests.
STORM DRAGON, POW, POW, POW, LONG SWORD, POW POW POW, STORM DRAGON, POW, POW, POW
Maybe they can make this one, you know, good.
That's as good a case as any to learn Chinese :P
Well I'll have to look into all the games suggested. It just seems rather odd there wouldn't be more since there's so much to work with.
I think the game would have been a bit more difficult if you had more demon enemies since they were resistant to status effects, but since most of your enemies were humans they all exploded the same.
Again I say, they're not games, but go watch Hero and Fearless, if you haven't already seen them.
Yes dear
Oblivion is really easy
Just have all your starting skills not be what you want to have in the end and then only level up when you want to and end up with crazy stats and insane skills.
KOTOR is also really easy
Just spend the first part as a level 2 scoundrel and then go consular and BAM force points out the ass.
Hey hey, any game with an rpg element is really easy if you min/max the hell out of it, because the game doesn't account for you spamming one attack that you've maxed out over and over again, or getting 999999 in every stat, or working the game in one particularly broken way.
Seriously, if you just spammed Storm Dragon over and over again then yeah, the combat was easy. Or you could, you know, have fun with it.
Complaining about something you're doing is stupid.
Good news on a sequal though. I hope they continue the tradition of porting thier games to PC. I don't have a 360, and I don't mind waiting for PC versions since they usually have enough improvments that they are worth it.
I think it was on sale during the big Steam sale that ended on the first, I can't remember how big of a discount it was though. In any case, you should pick it up sometime. The PC version is really well done, and includes a chunk of extra content over the Xbox version. Also, better textures and faster load times.
I'm not knocking the Xbox version, as I enjoyed that as well, and I'm looking forward to a sequel.
PSN ID : Xander51 Steam ID : Xander51
I actually would try different styles and went with a style that was not the most powerful just the most fun combination for me.
Also the story lines were indeed awsome.
Grimlakin
They dropped it down 10% so they only knocked off $4. I was very close to buying it until I saw that Micro Center was selling it for $30 and Circuit City for $25. It's a drive across town, but still a pretty big savings.
I'll probably pick it up after I finish Psychonauts. I'm looking for any excuse to use my 360 controller now that I have it. I didn't think I would like it that much, but it really does make platformers and fighting games a million times better.
Hopefully they've learned something from Mass Effect. Putting a third person shooter with RPG elements instead of something like KOTOR's was a good idea. For Jade Empire, hopefully they'll do something like Naruto 360 did, and put a fighting game combat in instead with RPG elements.
Nobody probably realizes it, but their early RPGs were great becuase they were essentially RTSs with a RPG elements attached.
I just got BORED of jumping over peoples' heads and hitting them from behind for hours on end.
I loved the transforms, but they just were not worth the energy they took to use. Hopefully the sequel will make things like that more useful.
Looking forward to both ME2 and JE2.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
The Division, Warframe (XB1)
GT: Tanith 6227
It's kind of interesting to see how they've progressed to more and more action combat in their games. Some RPG purists might dislike it, but I've usually been bored to tears by turn based games, so I think it's a good idea. Someday they'll make the perfect game that combines deep interesting combat, a great story, excellent writing and acting with great character customization.
Or EA will decide they aren't making enough money and disolve their studios.
And then Duke Nukem Forever comes out