This is Team Fortress 2. Please remember to stay on the move.
What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.
Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies
The Incredibles and
Austin Powers had a violent lovechild, it'd be Team Fortress 2.
So read on, and join in on the fun.
Costs and Technical Stuff
Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use
this thread for that). If you are just itching for Team Fortress, the game is available alone on Steam for $29.95
System Requirements:
Minimum:
1.7 GHz Pentium 4
512 MB system RAM
DirectX 8 compatible video card
Recommended:
Processor: Intel Pentium 4 3000 MHz
DirectX 9 compatible graphics card
1024MB
Hay guyz, Gamertags? X-Box Liev?
Stop right there! We do not understand your Bill Gates moon language! Gamepads frighten us, and nobody here trusts an analog stick.
Seriously, there's now a thread for X-Box 360 styled Team Fortress.
This thread will take you there, but remember that the 360 currently has only the "Orange Box" package. If you want to JUST buy TF2 for a bit less, you're stuck with Steam (and therefore, PC).
Penny Arcade Servers
If you wish to join us for gamings on, join the PA Steam group! Ask for an invite in this thread.
Server owners: Please PM me if there are any changes to your servers.
Job's server
66.55.142.242:27015
jonxp's server
tf2.finalmeasure.com
PMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
Maps in the pack:
cp_junction_v2,
ctf_mach3,
cp_grand_canyon_b5,
ctf_quarry_v2,
cp_sidewinder_b5,
ctf_impact,
cp_science,
ctf_jinxed_b3,
cp_desertfortress,
ctf_turbine_v3SE++ ZF's West Coast
64.156.14.133
Password for all PA servers:
wang
Server status:
CONSUMERISMTeam Fortress 2 Shirts are in! Buy them and support your class. Or...be a spy and just
pretend to support a class.
Nifty posters are also available.
Of course, our benefactors at the Penny Arcade Industrialized Fun Conglomerate have designed a wonderful shirt that conjures up wonderful memories of matches long past. You can exchange currency for it over
here.
Meet the Classes
Classes are grouped into three categories.
THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
I've added some tips gathered from the boards, but keep in mind that these are mostly basic hints for people new to the class.
DefenseMeet the Heavy
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Special: Can right click to start up his gun. This allows for instant firing without slowdown. If he presses no keys (or doesn't use the Chain Gun), his speed increases.
Tips: Heavy does well with the Medic, obviously. Watch your medic and make sure he is safe. Communicate to make sure that you can quickly answer any threat that might be trying to ambush from behind. Do not sit still! Even if you are getting healed, try to make it harder to be shot. A sniper's bullet can kill you even if ten medics are at your command. Also, make sure your minigun is spinning as you turn corners. And keep the ammo filled!
Meet the Engineer
Role: Base defense
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Special: Can construct a variety of machines, including sentries guns and ammo dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Tips: Turrets should be in a spot that keeps attackers out, but also requires the enemy to expose themselves if they wish to take it down. Watch your machines for enemy spies, and make sure you get out of the base from time-to-time and set up a good teleporter exit. If you're going to be an "assault" Engineer, lay down a Teleporter entrance right outside your spawn point, run back in to refill, then go do your thang. You'll be at most 5 seconds or so behind the other guys, who will be giving you the distraction you need to start setting up a Teleporter exit once you reach the front lines.
Meet the Demoman
Role: Clearing grouped enemies, taking down sentries, protecting objectives
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Special: Can jump higher with his sticky bombs.
Tips: With good aim, you can bounce grenades around to get kills without having to expose yourself. Also, sticky mines can protect more than control points! Put them at spots such as chokepoints or maybe behind a medic/heavy team to prevent attacks from the rear.
Support
Role: Healing
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Ãœbercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Cannot make flag carriers invulnerable. The medic always has a passive regeneration effect, allowing them to heal up over time.
Tips: Don't get "tunnel vision" and just focus on healing your heavy. Heal any nearby wounded players if you can afford to, as it'll fill the ubercharge faster. Don't stay in one spot, as it might give a sniper or other player a chance to line up a killing shot. And be aware of your rear, as pyros/spies can quickly bring you down.
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Special: Can disguise self as a member of the opposing team and as any class (even a Spy). Can cloak in 10 seconds intervals. If done from behind, the knife is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down enemy machines until an engineer puts it back online. But the sapper will quickly destroy the machine if it is not fixed by the engineer in time. While disguised, the spy does not show signs of taking damage from enemies, making "spy checks" worthless unless they kill the spy.
Tips: Cloak is valuable! Use it to get behind enemy lines so your disguise is more believable. Don't linger uncloaked for too long, stay on the move and quickly take out targets. Never become too comfy with a single disguise, but make sure the disguise fits. Chances are you'll take a medic's name if you become a medic, so don't switch if medics are the target! And always be aware of enemy locations when cloaking or disguising, as both will give betray your allegiance to the enemy.
Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Special: Shots get more powerful the longer you stay zoomed in.
Tips: You want a spot that allows for quick cover in case of retaliatory fire, and gives you plenty of shots. You're going to be alone in most cases, so be wary of any friendly player that approaches you.
Offense
Role: Reconnaissance, Grabber of Enemy Things, Takes Control Points Faster
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Special: Counts as two people when taking control points. Can double jump and is faster than other classes.
Tips: You need to, generally, be constantly on the move. Take advantage of your double jump, as it allows for quick direction changes. Don't linger too long in combat if things are getting rough. Flee the battle, heal up, and head back in.
Meet the Soldier
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Special: Can "Rocket Jump" by aiming rocket launcher at feet.
Tips: Another popular Medic target, so be aware of your wingman should you have one. Aim towards the ground when attacking, as rockets have splash damage. Take advantage of rocket jumps to allow for quick travel or prime ambush points.
Role: Close Quarters Combat
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Special: Can set people on fire, which obstructs their vision and slowly deals damage to them over time. Only medkits, the medic's healing beam or water can put the fire out.
Tips: Try to find ways to get behind the enemy, allowing for brutal ambushes. Also, your fire will light up cloaked or disguised spies. Don't be afraid to torch the area if you think a spy is around. Do not underestimate your shotgun. It's your only weapon of choice if you're trying to actually attack someone who might actually run away, instead of ambush them.
Features
Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.
Capture the Moment: Kodak invites you take a screen of your murderer.
Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done.
Criticals: Some shots do more damage. This is indicated by the attack having a special glow with equally special sound effects and a nice "CRITICAL HIT!" above your target's head. How often this occurs is based on A) where your shot landed (head shots tend to be criticals) and
How well you are doing (better play = more crits).
Other Fun StuffTF2 WikiGame developers wear TF2 costumesMore TF2 costumesGarry's Mod TF2 picturesScreenshots!
You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type
bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use
Paint.NET to convert .tga files to another format.
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
Posts
Oh well guys I ship off to the army in like 2 days and won't be able to play at all for pretty much like
ever
2 years to be more exact, then I'll finally be able to pursue a university education assuming my HS grades rock and we all know what that means
So
I just wanted to say that this month of my holiday spent playing with you guys may have stopped me from accomplishing anything productive
But hell was it fun so remember keep having fun guys. Hopefully I won't be too tired or busy on my weekends but you guys will probably have moved on to something else by then.
Remember flippy you will need to headshot for two people now
T-shirts | Last.fm | Flickr | dA
Yeah it was fucking disgusting.
On attack we won the game with 26 minutes on the timer. On defense we were impenetrable and had sguns set up inside the trench. ludicrous.
Also quote of the night:
We lose our first control point on defense.
Enders: 'No guys, dont fall back, hold them here'
Seconds later we lose the last control point to a medic.
He's excused though in lieu of being a permanently opened can of whupass.
your accent is adorable, good luck
[Team Old World] will learn you colonial assholes a thing or two!
that would be a red dot actually
Yeah good luck with the army sonic, it's been great playing with you.
THREAD TITLE must be changed to: "This entire thread is full of babies!"
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
We should find it and put it on the servers' rotations.
You're either inventing an excuse to slack off at the start of rounds, or you need to work on changing targets faster. I use a script to help me change targets marginally quicker than I could releasing and pressing the mouse button.
you mind posting your scripts or PMing them to me? i'd be curious to see/try them, as i've never used scripts for medic in this game, and my score doesn't suffer for it.
i generally prefer doing everything manually because it allows for the most flexibility.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
alias +automedigun "-attack; use tf_weapon_medigun; wait 3; +attack"
alias -automedigun ""
//Alias for Weapon Selection
alias syringegun "-attack; use tf_weapon_syringegun_medic; -reload"
alias bonesaw "-attack; use tf_weapon_bonesaw; -reload"
// Binds for Weapon Selection
bind "MOUSE4" "+automedigun"
bind "MWHEELUP" "syringegun"
bind "MWHEELDOWN" "bonesaw"
i'll probably prefer to go with no scripts, still nice to have available, though. i just went and read a tf2 wiki that had a shit ton of scripts on it... most are of no use, but still interesting nonetheless.
i have ideas running through my head!
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
The versions of Warpath Ive played have been so-so and usually broken in that any point you capture adds like 20 minutes so it never finishes. I loved Warpath on TFC and I am interested in hearing more about this apparently awesome version of Warparth that some server uses. Any idea which version it was? Remember the file name at all?
And it figures, tonight I join the server for some Dustbowl action, only to join right as it ends and nearly everyone leaves because 2Fort was next. You people need to play later.
For all classes.
You would be amazed how much more clean it feels to not have to stretch up to 1,2 or 3 to hit a weapon. I can pull out any weapon at any point, no matter where the mouse is spinning or which direction I'm strafing etc etc. It's a simple change but the best things often are.
I stole some scripting commands off mumbly to make myself a medi gun toggle for the start of rounds when I need a break to go get a coffee, some water, get up and walk around a bit or a call of nature. I'm a restless sod so sometimes I just need to get up for a few seconds to bring my concentration back online.
I never use it in the actual rounds though, I always get confused whenever I do that since it's not very precisely made.
That's all I do.
edit: Oh yeah, and crouch is shift. There's no sprint button, and your fingers naturally rest on shift. It makes no sense for games which don't use the sprint button to put crouch on ctrl, so I always remap it unless it's being used. Makes rocketjumping so much easier, as well as long jumps that require crouching to make it to the other side.
I bound the keys surrounding WASD to the useful voice commands. It's nice to be able to spam "battle cry" as a Scout while shooting Medics in the back.
Good luck, you magnificent high ping bastard.
Also, reposting this from the old thread:
Fuck yes, I'm in a screenshot and IT'S AWESOME
Well, shit.... you were fun to play with.
Sucks to be that soldier, so close to that med pack.
is that a challenge
Well considering at the moment Team Old World consists of me and me alone then yes most definitely
(no but seriously, id love to get some inter-forum teams going for some sort of championship, or round robin or a league or something. nothing too formal, but some kind of rivalry is always awesome)
It would depend on what team he's on.
Huh. Apparently at some point they decided to change the file ID on it.
It's now at:
http://www.filecloud.com/files/file.php?user_file_id=656248
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I was completely unsupported and low on health
I was a scurred heavy
We're not that good. It's just that we know how to play the game and we know each other and the game game well enough to co-ordinate with each other, even without giving specific orders.
It's not about l33t skillz, it's mainly that we can work together. People on pubs tend to lone wolf it.